What RPG has the most satisfying non-magical ranged class you’ve ever played?
Weird thing that got me writing this, but hear me out on this. I love ranged builds as a concept but never played them in any Fromsoft game ever, but I felt that pull of Dark Souls again and I wanted to be something other than the rapier abusing knight-duelist that somehow I always end up as in the game (or the katana enjoyer, yes I’m that guy)
And it’s great, frustratingly great but - great, is one word to describe it. Really forces you to keep your distance more than you usually would, and the contour of the game just feels different, more gimmicky but I disagree with people who say that there was little thought given to ranged weapons. The playing field is just so much more asymmetrical. It’s also not as good as just using magic, but it’s viable, and it has flavor, it also feel surprisingly good when you mix in a bit of melee and weapons switch all the time.
This got me thinking, what are the best games all round for being an archer/ranger type, both from the perspective of roleplay but also judging on how fun they are to play. Whether they’re overpowered, underpowered or neither, I’m not taking about how meta optimal they are.
For example, in ARPGs they tend to be bonkers (crossbow builds in Path of Exile or the Falconer in Last Epoch that absolutely shreds waves of mobs) or in some games you’re meant to synergize ranged and melee like in Van Hellsing. And from what I could tell, that newly announced arpg, The Dark West, even has an interface slot for ammo so I can only assume ranged gunslinging will pay a major factor in the class building. At least I hope so, I feel that too few of these games make ranged builds feel interesting, which is weird because Bowazon in Diablo was among my favorites, one of rare ranged builds I thoroughly enjoyed playing.
Then you have CRPGs and tactical games, where they’re so satisfying purely because of the tactical utility they give you as backliners (especially tactical games where height advantage and such is really key to winning a lot of battles).
And of course the soulslike action variety where ranged has always been (seen) more of a utility thing than something most players will base their playstyles around, especially with so many flashier options to choose from.
What’s your horse in this race? I myself didn’t care for ranged gameplay that much but I’ve begun making it a point to try exploring other playstyles other than the barbarian/warrior and occasionally classic mage types I usually go for.