Is ATOM RPG 2 too good to be true ?
Was looking at their Kickstarter and Steam pages and their plans are as follows and seem very optimistic:
A seamless 35x35km open world (for comparison, Skyrim is around 6x6km)
Third person real time combat
Drivable vehicles
Racing
Physics support
Co-op
Car and horse customisation
Weather affecting gameplay
A world that changes based on your decisions
Many different biomes
Vertical level design
Immersive sim elements
And as goals if funding targets are met (even though they imply that some of them are coming to the game anyway in their Steam description and gameplay footage):
Base building
A driveable train base
Minigames (like fishing, arcade machines and billiards)
A roguelike mode
ATOM RPG Online with dedicated servers and an online exclusive storyline
Horse companions that you can ride
Vehicular combat
And as for timelines they plan an alpha in July, a beta in September and early access in December 2026.
I'm someone who liked ATOM RPG, ATOM RPG Trudograd and Swordhaven so don't get me wrong, I'm a fan of the team and looking forward to their next project.
But I have to be honest and say I'm very concerned at the significant scope creep compared to their previous titles which seemed to be far more realistic in regards to their scale and ambition with gradual technical and gameplay advancement.
Considering Swordhaven only released out of early access 6 months ago and released a major content update only 2 weeks ago and their team is only like 15-25 people I fail to see how they have had the time or resources to develop this massive open world with all these huge game changing features at the same time.
I really want it to be as good as it seems but surely there has to be something up with this because there's just no way that it lives up to everything it's claimed to be given the circumstances.