Preferred races in fantasy games?
What race or species makes you wanna play a game just for the chance to roleplay it? (Mine is Halfling)
What race or species makes you wanna play a game just for the chance to roleplay it? (Mine is Halfling)
Specifically ones that are t the most obvious, like Baldurs gate 3
I asked my brother to double check the PC games he had from my late grandfather. He attended a computer club in the nineties and collected a bunch. He actually got my dad and me into Warcraft; I still have his copy of Warcraft Orcs and Humans.
I remember seeing this when we packed his stuff. My brother luckily hadn’t sold it, so it's joined my collection. Great momento to have.
I tried Baldur's Gate 3 and made it through Act 1 before just deciding it wasn't for me. As someone who enjoys immersive sims and interactive environments, I thought I would love the game, but instead the combat nearly drove me insane. I also found the cast of characters rather unlikeable, and the story mediocre. I also tried DAO and loved the world and characters, but the combat was just a tad too janky for me. Overall, I would like to try another CRPG, so what are your recommendations?
(BTW, ever since trying BG3, I've joined a DND campaign and enjoyed it immensely, and I also enjoy JRPGs, so I doubt I dislike turn-based combat as a whole. Favorite overall RPGs: Metaphor Refantazio, P5, Mass Effect LE, Cyberpunk 2077, Xenoblade Chronicles. I really like my RPGs to have high stakes, like wars, societal shifts, elections, etc.)
Hi there! I'd like to be a Van Helsing-style gothic monster hunter. Ideally and specifically, I'd like to go for witch hunter.
Are there any CRPGs that would fit the bill? Thanks!
Within my circle of RPG players the opinion was that Fallout 1&2, PlaneScape: Torment, and Baldurs Gate 1&2 were the ultimate genre defining isometric RPG games. Neverwinter nights was also frequently mentioned. What other isometric RPGs should also be on this list or at least mentioned as highly influential?
OG Baldur's Gate was released 28 yrs ago and somehow I missed it. I'm just about to click "submit payment" on steam and wanted to know beforehand what you guys think.
I'm interested to know if the gameplay feels too dated, or if it has a steep learning curve. Didn't like the tabletop Dungeons and Dragons too much. The only rpgs I've played were the gameboy pokemons and Oblivion which I sort of enjoyed minus the leveling up aspect.
I know BG's influence is vast in the genre and i'm pretty sure my roomate flunked out of college playing it 24/7. Just trying to hear unbiased, nostalgia-less takes on this highly praised game
I have a question. I've played main Solasta campaign some years ago and while it was ok, I remember it more as a good recreation of DnD5, but it was mostly combat. And the story was just there and was nothing much special.
Are other campaigns more or less the same - mostly gameplay driven - or some of them are worth playing for story as well as for gameplay? I mostly asking for official campaigns, but if there are cool ones from community - please tell me about them
I enjoy CRPGs from time to time. Big fan of POE1 & 2, BG3 and I've extensively enjoyed turn-based games such as XCOM. I am also deep into Warhammer 40k right now. Literally half through Eisenhorn which is basically Rogue Trader in different clothing. So it was the perfect choice for me.
But Rogue Trader just isn't a fun game. The lack of talent in this game astounds me. The presentation and depth in the character design had me hooked and I've played nothing else for days. However the facade quickly fell because
The character and class design seemed really nice early on and it seems you can really change each class to be meele, ranged, and excel at different things but my points about fights kind of sucks the fun out of it. Not to mention the actually process of leveling has taken something that before was the most enjoyable aspect of these kind of games and made it tedious. 7 companions and I level up like once every 20-30 minutes. Also I've had zero interesting loot so far. Despite this, I somehow think I will still enjoy the game the further on I go but the beginning of chapter 2 just made me rage quit.
Does it get better? The bugs are here to stay, I accept that. Are there more unique fights? I understand there's tons of filler fights but if there's atleast some big tactical battles that force me to actually take decisions? Also does the story pick up more lengthy stories or is it the same as chapter 1. Does the game give more player agency to me later on?
I was planning on playing Wrath of the righteous after but I gather that game is basically suffering from the same issues.. And yet some people praise both these games above BG3 which makes me, even taking personal taste into account, want to dive deep into both. The more serious approach to the story and the more complex character builds are just wins in my book but if the game forces me to begin every fight from the same position against the same shit then what's the point.
Safe to say the genre would not be the same without this man. Well deserved.
I recently replayed this game. It's probably one of my favourites of all time. A special game to me. I have a hard time thinking of it as a particularly good game. I'm not really fond of the combat. Or RTwP in general. The combat is... Passable. There is something satisfying in it. Its punchy enough. I think with this playthrough, I started with turn-based and went back to RTwP because I just couldn't with how many enounters there were, I grew fonder of the combat. It's fine.
The systems are okay. Stacking rules still suck. I like how all attributes are useful. I could make my character based on an idea. I could make a character I wanted to roleplay. An intelligent, perceptive wizard with a great strength of personality. The face, in short. He worked great. He was still good in combat. I made him a spellblade type of character because that's a archetype I love. A wizard who uses spells to make himself a worse fighter. But when you need to, you can throw out a fireball out there. It works, and I appreciate it. I wish I could conjure my big ass sword instead of a pike but it's fine. I wish I could add elemental properties to my sword with magic, but hey, I can't have everything and Arcane Knight is a thing in Deadfire so.. It's in the future.
So why is this game my favourite of all time? I think I finally realised it this playthrough. I played the same character that I did all the way back when I first played the game. I was a wizard, a philosopher. Driven away by religious extremists. Questioning everything.
Defining my past life, the interactions with Thaos and Iovara, the story was the same as it was back then. My family abandoned me. I was in love with Iovara and she with me. I betrayed her. Not because I doubted her, but because I resented her.
Why I love this game was that moment where I conversed with Iovara. Where that first conversation with Calisca came back. As Iovara reveals that the gods are not real, due to my background as a philosopher, a nihilistic one as that, having faced persecution by the religious exclaims: "I KNEW IT".
The path I took can't have been unique to me. In that moment however the character of the Watcher was ripped free from the hands of the writers at Obsidian Entertainment. The Watcher was no longer theirs, but mine. That story, that path through dialogue choices birthed in my mind a character that was mine. A headcanon, where the haunting past had affected him even before the Awakening. A tragic lovestory. Because my character now, in this life.. His tragedy was that he now loved Iovara, more than he ever did when they had lived in the same time.
That story worked because it became personal. It spoke to me because it touched themes I was thinking at the time. The writing creating something that was mine however is what really made it special. I don't think that's something easy to accomplish. I credit PoE for reigniting a passion for gaming. It did. It helped me in a time I was heavily struggling.
I'm still struggling and for a moment it helped me once more. I replayed that story, in a way that I've done before. I didn't take advantage of the medium, I didn't explore a different way of doing things. It doesn't really matter, I think. Because that story is mine and at times I want to experience it again.
I went into this, thinking I might write something about the systems, BG3 and something else, about RPGs, immersion and reactivity. I might do that some day. It became a bit more personal but so it goes.
Hi All,
I want to pick the brains of dedicated CRPG players with this post.
I want my game to have the capacity for players to create their own campaigns and adventures on the base of my game engine, so am thinking of converting my own internal authoring tool into a player tool.
** Edit** - The game and a campaign content exists this is an addon that would allow player content (new campaigns) to be added.
Apart from the work involved I have some possible issues to resolve, but first let me try and describe the tool and how I would want it to operate.
It has 8 major tools:
What I want to give the players:
My issues/concerns/wonderings:
Anyway just some thoughts of mine, looking forward to yours.
Cheers,
Simon.
I am curious, these two games are amongst the "biggest" cRPG's of the last decade that are not Baldur's Gate 3, but it seems like DOS2 is much more popular. It sold like 7 million copies, and WotR only sold a million. Neither had a massive brand recognition, both had predecessors that were crowdfunded.
Why do you think that's the case? Why is DOS2 more popular?
I'm not concerned about if it is worth the 30 bucks and I already own the GOG version, just want to have the best experience.
I've heard mixed things about whether the enhanced edition is truly worse or just not worth it.
Ok first one
The Day After Ragnarok: the german fascists losing the war launch a ritual in order to bring the norse version of the end of the world. The americans use a nuke to kill the snake buuut now there's a world spanning snake corpse that it's slowly posoning the world. You can play as a tommy gun barbarian a la arcanum. This game could be a spiritual succesor to arcanum
Time master: you are a Time travel police agent fighting a two front war between Time Renegades (selfish pricks) and a race of dimensional travel aliens (a la combine). Could work as a larian RPG divinity og sin style
Over the edge: this one could only work as a disco elysium style game. You are in a weird island in the coast of África (2nd edition was in the mediterránean) where weird stuff happens like interdimesional casinos and sentient animals also a race of ancient astronauts bent on world domination.
Nexus The infinite city: classic interdimesional city on the edge of reality. Its like planescape but you can shoot lasers. Could work as a party rpg a la wasteland 2.
The bonus one cause I'm kinda cheating. Black crusade as the next game Made by owlcat after dark heresy.
Ok gimme your ttrpgs that deserve be turned into games
A lot of people struggle with WOTR. DO NOT MAKE ARCHERS. The bows in that game suck. The only bow that is good is only available to Trickster and Demon giving Nocticula's bow to evil Arushalae. And Demon has a VERY hard time defeating Nocticula. Trickster ambushes her and the Trickster has crazy saving throws so it's easy and the AI help can kill her for you. Even as Trickster half my team got stunned but everyone else had no problem destroying her. No archers for core and above
I always try to immerse myself. Don't sprint or drive recklessly unless the situation is urgent, don't use fast travel unless the distance is too great or there is too much backtracking, sleep at night even if game mechanics don't require it etc.
But recently I watched a video which talked about being a director of your own experience and it dawned on me that I'm playing RPGs quite passively. Exhaust all dialogue options for the sake of it, explore every inch for the sake of it. I add quests to the journal and proceed to do them like a checklist of stuff to complete. I can't recall the last time I actually thought "I don't think it makes sense to do this right now" and said no to a quest giver.
Any tips on overcoming the fear of missing out on content, XP, loot or whatever and taking ownership of the story being told?
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