u/Eternal_Play_Office

Seeking Playtest GMs for Fantasy Classic, a d6 Old-School Dungeon-Crawling TTRPG

Hi all,

My name is Simon, and I am the founder of Eternal Play Office, a small game design and publishing outfit currently developing a new tabletop roleplaying game called Fantasy Classic.

Firstly, this is my second Post on this matter, thank you to everyone who gave me feedback. It was precisely what was needed and greatly appreciated. On with the post.

I am looking for a small number of GMs to help playtest the game in its current Ashcan / Open Beta state.

Fantasy Classic is a d6-based old-school dungeon-crawling TTRPG with tactical combat, skill-based character growth, and a high-magic modular spell system. It is intended for groups that enjoy meaningful character progression, tactical positioning, dangerous magic, wounds, fatigue, and other effect, equipment wear, and careful adventuring choices.

As a playtest GM, you will receive the Ashcan version for free. In return, I ask that you run the game with your group and provide constructive feedback, via the r/FantasyClassic Reddit

Playtest participants will receive a free PDF (or highly discounted Hard) copy of the Version One Core Rulebook on release, as well as a mention in the credits as a Playtest GM. The number of credited playtest GMs will need to be practically limited, depending on participation, and I currently envisage around ten places.

This is not a fundraiser or Kickstarter. We will not solicit funding, nor will we retain or sell your personal information. The full beta version is free and available for download from the Eternal Play Office website. A paid $5 AU beta PDF is also available for those who wish to support the project voluntarily, but payment is not required to access the beta rules.

NO AI art has been used in the current version, and NO AI was used in the writing or rules design; all spelling errors and crimes against the English language are entirely my own.

About the game:

At the heart of Fantasy Classic is the Challenge mechanic. Players face Challenges from Lesser to Godlike, each tied to six-sided dice such as 1d6, 2d6, 3d6, and upward. Characters pit their Skills against these Challenges, improving through meaningful use, critical success, and hard-earned survival.

Characters are not locked into rigid classes. Instead, they grow through the Skills they use and the choices they make. A warrior becomes deadly by fighting. A thief becomes subtle by sneaking and trickery. A mage becomes powerful by mastering Schools and Mysteries of magic.

Combat is a crunchy tactical fantasy system built around d6 dice pools, segment timing, stance allocation, battlefield position, and layered defence. It will suit players who enjoy miniatures, tactical movement, equipment detail, and meaningful combat procedure.

The magic system is high-magic and modular. Magic is divided into Schools, and each School is further divided into Mysteries that must be unlocked separately. A caster’s spellcasting depends on their magical approach: Arcane through study, Divine through a god, Nature through harmony with the living world, and Sorcery through dangerous innate power.

Fantasy Classic also places weight on consequence. Wounds, Fatigue, Impeding and Enhancing Conditions, armour damage, dangerous spellcasting, alignment, and hard choices all matter. Players are expected to survive not only by having strong characters, but by using caution, preparation, teamwork, and good judgement.

If you are interested, please visit Eternal Play Office and download a copy of the Core Rules

https://www.eternalplayoffice.com

About me:

I am something of an old-timer in the hobby, having played AD&D, Warhammer Fantasy Roleplay, Traveller, and a range of other games during the early to mid-1980s, before work and life took me across the globe.

Now, following a life-changing injury, I have found myself effectively retired back into the youthful enthusiasm that first drew me to tabletop roleplaying games. I am now wholeheartedly pursuing a long-held dream: to design the kind of fantasy roleplaying system I always wanted to play.

Cheers,
Simon

reddit.com
u/Eternal_Play_Office — 4 days ago
▲ 11 r/RPGcreation+1 crossposts

Kickstarter for artwork

I am very much a noob in this game and just got an artists to quote me book art work (full for covers, line drawings inside) it came in at approx. $14K USD.

My budget is such i need crowd funding which i will set at the 14K quoted.

Now my questions:

  1. I assume I simply quote the quote to justify the amount.

  2. Kick-starters require the participants to receive something for their participation. At first I thought that would be the actual Gamebook (PDF or Hard), which means The kickstarter then morphs into something different. Right? But if I run a crowd funder that is for a artwork book only is that good enough, or should it be for the game book, thus upping the goal amount?

All advice on this subject most welcome.

reddit.com
u/Eternal_Play_Office — 7 days ago
▲ 3 r/rpg

Seeking Playtest GMs for Fantasy Classic, a d6 Old-School Dungeon-Crawling TTRPG

Hi all,

My name is Simon, and I am the founder of Eternal Play Office, a small game design and publishing outfit currently developing a new tabletop roleplaying game called Fantasy Classic.

Firstly, this is my second Post on this matter, thank you to everyone who gave me feedback. It was precisely what was needed and greatly appreciated. On with the post.

I am looking for a small number of GMs to help playtest the game in its current Ashcan / Open Beta state.

Fantasy Classic is a d6-based old-school dungeon-crawling TTRPG with tactical combat, skill-based character growth, and a high-magic modular spell system. It is intended for groups that enjoy meaningful character progression, tactical positioning, dangerous magic, wounds, fatigue, and other effect, equipment wear, and careful adventuring choices.

As a playtest GM, you will receive the Ashcan version for free. In return, I ask that you run the game with your group and provide constructive feedback, via the r/FantasyClassic reddit

Playtest participants will receive a free PDF (or highly discounted Hard) copy of the Version One Core Rulebook on release, as well as a mention in the credits as a Playtest GM. The number of credited playtest GMs will need to be practically limited, depending on participation, and I currently envisage around ten places.

This is not a fundraiser or Kickstarter. We will not solicit funding, nor will we retain or sell your personal information. The full beta version is free and available for download from the Eternal Play Office website. A paid $5 AU beta PDF is also available for those who wish to support the project voluntarily, but payment, or registration, is not required to access the beta rules.

NO AI art has been used (message received), and NO AI was used in the writing or rules design; all spelling errors and crimes against the English language are entirely my own.

About the game:

At the heart of Fantasy Classic is the Challenge mechanic. Players face Challenges from Lesser to Godlike, each tied to six-sided dice such as 1d6, 2d6, 3d6, and upward. Characters pit their Skills against these Challenges, improving through meaningful use, critical success, and hard-earned survival.

Characters are not locked into rigid classes. Instead, they grow through the Skills they use and the choices they make. A warrior becomes deadly by fighting. A thief becomes subtle by sneaking and trickery. A mage becomes powerful by mastering Schools and Mysteries of magic.

Combat is a crunchy tactical fantasy system built around d6 dice pools, segment timing, stance allocation, battlefield position, and layered defence. It will suit players who enjoy miniatures, tactical movement, equipment detail, and meaningful combat procedure.

The magic system is high-magic and modular. Magic is divided into Schools, and each School is further divided into Mysteries that must be unlocked separately. A caster’s spellcasting depends on their magical approach: Arcane through study, Divine through a god, Nature through harmony with the living world, and Sorcery through dangerous innate power.

Fantasy Classic also places weight on consequence. Wounds, Fatigue, Impeding and Enhancing Conditions, armour damage, dangerous spellcasting, alignment, and hard choices all matter. Players are expected to survive not only by having strong characters, but by using caution, preparation, teamwork, and good judgement.

If you are interested, please visit Eternal Play Office and download a copy of the Core Rules

https://www.eternalplayoffice.com

About me:

I am something of an old-timer in the hobby, having played AD&D, Warhammer Fantasy Roleplay, Traveller, and a range of other games during the early to mid-1980s, before work and life took me away from the table and across the globe.

Now, following a life-changing injury, I have found myself effectively retired back into the youthful enthusiasm that first drew me to tabletop roleplaying games. I am now wholeheartedly pursuing a long-held dream: to design the kind of fantasy roleplaying system I always wanted to play.

Cheers,
Simon

reddit.com
u/Eternal_Play_Office — 7 days ago
▲ 0 r/rpg+1 crossposts

Playtest Beta - Fantasy Classic

Hi all,

My name is Simon, and I am the founder of Eternal Play Office, a small game design and publishing outfit currently developing a new tabletop roleplaying game called Fantasy Classic.

I am looking for a small number of GMs to help playtest the game in its current Ashcan / Open Beta state. The group will be limited so that feedback can be properly read, tracked, and acted upon.

Fantasy Classic is a d6-based old-school dungeon-crawling TTRPG with tactical combat, skill-based character growth, and a high-magic modular spell system. It is intended for groups that enjoy meaningful character progression, tactical positioning, dangerous magic, wounds, fatigue, conditions, equipment wear, and careful adventuring choices.

As a playtest GM, you will receive the Ashcan version for free. In return, I ask that you run the game with your group and provide constructive written feedback, including completion of a feedback form. This will help ensure comments are useful, comparable, and easier to apply during revision.

Playtest participants will receive a free PDF copy of the Version One Core Rulebook on release, a mention in the credits as a Playtest GM, and a copy of the introductory adventure; "Into the Mountain of Garang".

This is not a fundraiser or Kickstarter. We will not solicit funding, nor retain or sell your personal information. A beta PDF is also available for those who wish to support the project without joining the playtest, but playtest GMs receive the Ashcan versions of the Core Rulebook and Introductory Adventure free.

Some AI art has been used in the current version as placeholder art only. No AI was used in the writing or rules design; all spelling errors and crimes against the English language are entirely my own.

About the game:

At the heart of Fantasy Classic is the Challenge mechanic. Players face Challenges from Lesser to Godlike, each tied to six-sided dice such as 1d6, 2d6, 3d6, and upward. Characters pit their Skills against these Challenges, improving through meaningful use, critical success, and hard-earned survival.

Characters are not locked into rigid classes. Instead, they grow through the Skills they use and the choices they make. A warrior becomes deadly by fighting. A thief becomes subtle by sneaking and trickery. A mage becomes powerful by mastering Schools and Mysteries of magic.

Combat is a crunchy tactical fantasy system built around d6 dice pools, segment timing, stance allocation, battlefield position, and layered defence. It will suit players who enjoy miniatures, tactical movement, equipment detail, and meaningful combat procedure.

The magic system is high-magic and modular. Magic is divided into Schools, and each School is further divided into Mysteries that must be unlocked separately. A caster’s spellcasting depends on their magical approach: Arcane through study, Divine through a god, Nature through harmony with the living world, and Sorcery through dangerous innate power.

Fantasy Classic also places weight on consequence. Wounds, Fatigue, Conditions, armour damage, dangerous spellcasting, alignment, and hard choices all matter. Players are expected to survive not only by having strong characters, but by using caution, preparation, teamwork, and good judgement.

If you are interested, please visit Eternal Play Office and use the Join the Beta Playtesting form:

https://www.eternalplayoffice.com

Cheers,
Simon

reddit.com
u/Eternal_Play_Office — 8 days ago

Playtest Beta - Fantasy Classic

Hi all,

My name is Simon, and I am the founder of Eternal Play Office, a small game design and publishing outfit currently developing a new tabletop roleplaying game called Fantasy Classic.

I am looking for a small number of GMs to help playtest the game in its current Ashcan / Open Beta state. The group will be limited so that feedback can be properly read, tracked, and acted upon.

Fantasy Classic is a d6-based old-school dungeon-crawling TTRPG with tactical combat, skill-based character growth, and a high-magic modular spell system. It is intended for groups that enjoy meaningful character progression, tactical positioning, dangerous magic, wounds, fatigue, conditions, equipment wear, and careful adventuring choices.

As a playtest GM, you will receive the Ashcan version for free. In return, I ask that you run the game with your group and provide constructive written feedback, including completion of a feedback form. This will help ensure comments are useful, comparable, and easier to apply during revision.

Playtest participants will receive a free PDF copy of the Version One Core Rulebook on release, a mention in the credits as a Playtest GM, and a copy of the introductory adventure; "Into the Mountain of Garang".

This is not a fundraiser or Kickstarter. We will not solicit funding, nor retain or sell your personal information. A beta PDF is also available for those who wish to support the project without joining the playtest, but playtest GMs receive the Ashcan versions of the Core Rulebook and Introductory Adventure free.

Some AI art has been used in the current version as placeholder art only. No AI was used in the writing or rules design; all spelling errors and crimes against the English language are entirely my own.

About the game:

At the heart of Fantasy Classic is the Challenge mechanic. Players face Challenges from Lesser to Godlike, each tied to six-sided dice such as 1d6, 2d6, 3d6, and upward. Characters pit their Skills against these Challenges, improving through meaningful use, critical success, and hard-earned survival.

Characters are not locked into rigid classes. Instead, they grow through the Skills they use and the choices they make. A warrior becomes deadly by fighting. A thief becomes subtle by sneaking and trickery. A mage becomes powerful by mastering Schools and Mysteries of magic.

Combat is a crunchy tactical fantasy system built around d6 dice pools, segment timing, stance allocation, battlefield position, and layered defence. It will suit players who enjoy miniatures, tactical movement, equipment detail, and meaningful combat procedure.

The magic system is high-magic and modular. Magic is divided into Schools, and each School is further divided into Mysteries that must be unlocked separately. A caster’s spellcasting depends on their magical approach: Arcane through study, Divine through a god, Nature through harmony with the living world, and Sorcery through dangerous innate power.

Fantasy Classic also places weight on consequence. Wounds, Fatigue, Conditions, armour damage, dangerous spellcasting, alignment, and hard choices all matter. Players are expected to survive not only by having strong characters, but by using caution, preparation, teamwork, and good judgement.

If you are interested, please visit Eternal Play Office and use the Join the Beta Playtesting form:

https://www.eternalplayoffice.com

Cheers,
Simon

reddit.com
u/Eternal_Play_Office — 8 days ago