Player built content in CRPGs
Hi All,
I want to pick the brains of dedicated CRPG players with this post.
I want my game to have the capacity for players to create their own campaigns and adventures on the base of my game engine, so am thinking of converting my own internal authoring tool into a player tool.
** Edit** - The game and a campaign content exists this is an addon that would allow player content (new campaigns) to be added.
Apart from the work involved I have some possible issues to resolve, but first let me try and describe the tool and how I would want it to operate.
It has 8 major tools:
- Map builder - Painting Biomes, roads, rivers and a few map symbols.
- Map overlay builder - Allows the map locations to be labelled, Modules placed and Lore popups to popup.
- Map random encounter painter - assign encounter tables to maps
- Creature Compendium - with 300+ prebuilt nasties and such. Includes Loot tables.
- Random Encounter Tables - Common, uncommon, rare, etc.
- Item List - All the weapons, armour, potions and stuff
- NPC list
- Modules (dungeons) list - New ones are build using their own sub-tool
What I want to give the players:
- The ability to create own regions, with maps, encounters, lore, et al.
- Can create own regional monsters or variants, but cant mod standard ones
- Can create own Items (I'm guessing will mostly be magical versions of standard), but cant mod standard ones.
- Can create NPCs for use in modules and/or encounters
- Can create Modules (dungeons) and place them on the map.
My issues/concerns/wonderings:
- I'm thinking each region has an astral gate in the middle that allows parties to travel to each??
- If a player wants to create a single one-shot module, will they just make a very small region or should I provide one (or more) shared regions that players could add too?
- Should I include a weather system? Its more work but players might want their regions to be more severe than my standard game one.
- Do I give the opportunity for talented authors to add to the game with their regions as paid DLCs (profits shared)?
- I'm assuming most regions would get published to a site I provide for download and addition via a import function in game. If so what level of oversight would be expected?
- All verified and validated, or
- Users risk (would a ranking system <1-5 Star rating> be required?)
Anyway just some thoughts of mine, looking forward to yours.
Cheers,
Simon.