
r/rpgpromo

Hand-drawn artwork for my Weird West cosmic horror Daggerheart campaign
I've been building a Weird West cosmic horror campaign built on Daggerheart, where the party plays ordinary people (a gunslinger, a doctor, a preacher, a shaman) rather than heroes. Against outlaws a revolver is enough but not against what sleeps under the desert :)
I wanted the art to match that tone, so I commissioned traditional illustrations from Alessandro Paderi, an Italian illustrator who works in ink and pencil. Sharing a few pieces here, because I think his take on "frontier dread" turned out beautifully.
A question for other GMs running horror in Daggerheart: how do you handle the visual side at the table? Do you show creature art the moment the party meets something, or do you hold it back and let descriptions do the work until the horror is fully revealed? I keep going back and forth on this.
All artwork by Alessandro Paderi, commissioned by me and shared with his permission. No AI was used in the creation of this artwork. The campaign is an independent production compatible with Daggerheart, created under the Darrington Press Community Gaming License. Not affiliated with Darrington Press or Critical Role.
File 004 - Suffer The Children (A Tale About An Old Testament Angel Saving A Child From A Cult of Moloch in Los Angeles)
youtube.comExploring the Woodland: A Review of Root The Roleplaying Game
I always wanted to play Root. The boardgame I mean. I always found it quite alluring, I always loved strategy games and the art and concept always seemed right on my alley. Unfortunately, I did not get the occasion to play it yet. However, I learned that the boardgame also received a TTRPG adaptation, made by none others then Magpie Games. For those who are not aware, Magpie are the reigning kings of PbtA RPGs, with titles such as Masks, Avatar Legends, Cartel and many many others. So when we approached them for a partnership, Root was at the top of my wishlist. They were gracious enough to send a review copy our way and with the occasion of Playcon, an amazing local con which held its first edition back at the end of May I got the chance to run a couple of public sessions there.
Needless to say, I had a blast, I adored the art, the setting and the implementation of PbtA (between us, I actually enjoyed this one way better than Avatar Legends). And it wasn't just me who had a blast with the system, but also my groups of players! So I knew that I had to make a review and explain at large why you might enjoy this little gem. Unfortunately, life is sometimes a bitch and some personal stuff delayed said review, but I am proud to tell you that it is now ready and published!
So if any of you have even the smallest amounts of interest towards lite-political games, fun low fantasy adventure, a nostalgia for series such as Redwall or Guardians of Ga'Hoole I think you should give this game a try! My thoughts at large are found in the review, I hope you will enjoy it and I hope you will give this game a try, I assure you, it will be a fun time!
Tabletop Mercenary, Episode 38: Buying Expensive Tools Won't Make You A Better Creator
youtube.comWhat Is Your Character's Relationship History (And How Has That Affected Them)?
reddit.com[FOR HIRE] Artist specializing in horror, dark fantasy, and melancholic aesthetics. DM for details and lets discuss your project!
Mutual help between bloggers
Here is my blog: https://adeptusrpg.wordpress.com/
I am writing mostly about video games and gamebooks (including my own), TTRPGs, fantasy/sci-fi worldbuilding and publishing my own dark fantasy/horror stories (text and audio).
Please subscribe and make comment(s) and I will do the same for you, if you give me your link.
Tabletop Mercenary, Episode 37: What Is Your Game's Unique Selling Point?
youtube.comStreaming Rainbow Oceania 2084 AP campaign and design interviews
Since about a week back Streaming Rainbow are publishing stuff related to an Actual Play series appproximated to be around 20 episodes, featuring a cast of 12 Resistance Players playing the game using a West Marches approach. As an additional part of this production they have also conducted several design deep dive interviews around the game and the intent behind the game.
The designer, Johan Eriksson (he/him), and Danny Mendoza (who is playing the Big Brother role in the AP campaign) discuss Oceania 2084! https://youtu.be/EUBA-J_a5dA?is=2Dp_71_tTfTfEQi_
What I would explain as a sort of prequel to the main campaign they have so far released two sessions of a specialized duet approach to Oceania 2084 coming out as complementary to their main campaign
Session 1: https://youtu.be/kPu6kRMF0t8?si=Cu-FDEqQStmNWhoF
Session 2: https://youtu.be/KzMGUvYJE4U?si=yBZRB-k7XAW224j4
And as of yesterday, the second interview session was released: https://youtu.be/LDEBbBQvfp4?si=aCHAEJ1zoME53qPd
Discussions of Darkness, Episode 52: "Down and Dirty" Combat Is Underutilized
youtube.comOn the Clock - Negotiation with a Time Limit
Last year I was tinkering with a framework for handling long-term negotiations - letting players handle week/month/year-long negotiations in a way that didn't get bogged down in details, but which also had tactical decision-making, and which allowed the players be creative and play to their characters' strengths.
This did NOT make it into The Serpent. It's too formal and rigid - it made the players feel like they couldn't leave the main planet until the negotiations were done. But for a more structured campaign, e.g. where you DON'T want the PCs to leave the planet until the negotiations are done, it could work well.
So I've uploaded it here (Patreon link, but currently a public/free download; Traveller and Coriolis rules included), for any and all who can make use of or draw inspiration from this.
My Hexcrawler "Hex Hunter" a solo OSR hexcrawl with procedural monster generation, 75% off this month
Hey I wanted to share my solo hexcrawling game "Hex Hunter" with you.
Hex Hunter takes a lot of inspiration from classic OSR hexcrawl design - Justin Alexander's hexcrawl articles were a big influence.
I wanted to create an easy to play solo game, that leaves enough space for imagination while being a bit more "gamyfied" than usual solo rpgs I played.
The base game is currently 75% off on itch.io and DriveThruRPG. There are also three expansions available for free. More will be released soon!
It love to get some reviews from people who try out the game, so I can fix potential problems etc. I haven't found myself so far.
[For Hire] Characters, items, background, and more! DM me if you're interested!
Discussions of Darkness, Episode 51: Pentex V. The Cheiron Group (World V. Chronicles of Darkness)
youtube.comPay what you want charity bundle for DOTS RPG (an accessibility in table top charity)
DOTS RPG Project is a charity that created the world’s first factory-produced RPG sets that feature braille-only faces and have lead the charge on promoting and creating tools for accessibility in ttrpgs for years!
Me and some of the users at r/myrpg have put together a bundle of 45 experimental rpgs, tools, and passion projects, worth over 100 dollars, with the proceeds being directed by itch to DOTS RPG Project, and here's the kicker, if you can't or don't wish to donate its available entirely for free! https://itch.io/b/3605/indie-charity-bundle-for-accessibility-in-ttrpgs-dots-rpg
Our goal is to show that low budged even amateur passion projects (vetted one to be Clear) can be just as rewarding as rpgs with established studios behind them, and help make tabletop rpgs available for absolutely everyone! Regardless of monetary resources, and help the people that do it best make them more accessible for players from all walks of life! If you do obtain the bundle without any donations, I hope you'll consider promoting it (#rpgbookclub, #dotsrpg), but either way the selection of extensive full systems, solo and micro games, tools and gmless and dexterity based rolls and even games played out in everyday life, is available for anyone that clicks the link
Why Dark Ages Is More Political Than Modern Vampire
For the longest time I have been fascinated by the medieval. Looking back, I think the first "gateway drug" for this obsession was the Redwall cartoon, when I was a little kid. Of course, Lord of The Rings followed not too far behind, various video games such as Mount and Blade, Assassin's Creed and of course Oblivion and Skyrim. In 2016, when I first started playing D&D, incidentally also the year I started to watch Game of Thrones (it is such a shame it got canceled after the 6th season), the general quasi-medieval setting of the game was quite a big plus in my books. I continued to play D&D, eventually venturing towards other systems and about 4 years ago I also got to play Vampire: The Masquerade for the first time.
Thus I was introduced to the franchise, or rather I realized it was a franchised, I was somewhat aware of the videogames, I knew some of the clans and I saw some pics and memes with Smiling Jack and Jeanette, but until I started playing, I didn't really delve that much into it. But then I did and I fell in love with both the game and its setting and I was aching to learn more about it and I was imaging how cool it would be to also see a medieval version of the game... and OH MY CAIN, it is a thing! I rejoiced in the fact that it existed, but for about three years, I didn't get around playing a single session of Dark Ages. I read on the lore, I fell in love with the whole Constantinople Saga, but I didn't knew any ST who runs it. Then Yuno met Horia and in turn I met Horia and we became friends with him and at one point he dropped the bombshell that he also runs Dark Ages, but he currently has a full campaign and does not know when he will get to play something with us as well. So it goes...
A couple of weeks ago however, one of my D&D players, who is also quite an experienced ST started a new Dark Ages chronicle and was gracious enough to invite me! So thank you Anca!
I played my first ever session, I am very much looking forward to play some more (in case anyone is wondering, I am playing an Old Clan Tzimisce Koldun and the chronicle is set in 14th century Wallachia + Transylvania), but until then I decided to write this piece on some of the differences I have perceived so far between the two systems and why I think that the assumption I have seen on my side of the internet, that Dark Ages would be less political then its modern nights counterpart is, frankly speaking a bit silly!
I hope you will enjoy this piece, I am going back to read a bit more on the lore and to plan for the next session!
Random Traps & Puzzles - Random Table to Easily Come Up with Story Hooks
The topic for my next random table was kind of a user request. My approach usually is, to give GMs just a bit of inspiration to create their own things. This is what I tried to achieve here as well. You can roll three dice, to get the full scope of something that is trapped and the solution on how to avoid this trap. You can also just roll two dice to see what is trapped, assuming the trap can be easily disarmed without solving a puzzle. Or maybe your players approach something, that is only accessible by solving a puzzle, but it isn’t trapped. Everything in this table is intentionally vague, so you can fill the gaps with your imagination, and tailor everything to suit your games. In the Dungeon Master’s Guide, both the 5e and the 5.5e version, you can find guidance on how much damage a trap should do to characters of certain levels. I left all of this out on purpose, so you can always use this table in your games. Have fun with it.
Download
You can find a downloadable PDF for free on my Patreon.
Random Traps & Puzzles
| d20 | Trap | What | Puzzle |
|---|---|---|---|
| 1 | Collapsing | Door | Find and press a button. |
| 2 | Falling | Room | Answer a riddle. |
| 3 | Fire-Spitting | Window | Offer something of value. |
| 4 | Dart-Shooting | Statue | Balance weights. |
| 5 | Poisoning | Walls | Follow light beams. |
| 6 | Snapping | Floor | Find an item only shown in a mirror. |
| 7 | Alarming | Lever | Activate orbs with the right elemental energy. |
| 8 | Netting | Roof | Find the fake statue. |
| 9 | Dropping | Pillar | Set lanterns in the right order. |
| 10 | Sleep-Inducing | Chest | Use the right lever. |
Heyo! I'm Dave and I create 'Text Based, Solo RPG, LLM Prompts'!
So, I started creating text rpg's that use an LLM as the 'Game Master' about a year ago... And fell in love with the pure, sandbox-y, freedom of the medium. I'm normally terrible at self promotion and keeping up an "online/internet presence", but I've been trying hard to keep at it.
If you have a minute to check out my latest work, (Maybe the rest of my catalog, if you enjoy it.. 😉) I'd be sincerely grateful.
DUNE PIRATES - DESERT OF PLUNDER by Alone Together https://share.google/pEHNMF8gM0gPJ9ASP
I'm also always open to constructive criticism as well, don't hesitate to hmu.