I just released a new One Page RPG for the itch.io jam
▲ 175 r/rpgpromo+4 crossposts

I just released a new One Page RPG for the itch.io jam

Check out Rat Catchers, a hack of Die A Hundred Times by kobayashi to emulate low-fantasy old world roleplaying. Just put this one together today when I decided to enter the jam, and finding out it ended today.

u/Logen_Nein — 4 days ago
▲ 16 r/DarkSun

Weapon and Armor materials and breakage [Athas Without Number]

So I'm working on the equipment chapter for my conversion, and I think I'm going to switch up weapon and armor materials a bit to suit the balance of the *Without Number games, as well as to deal with the generally bad feeling of penalties, at least in my opinion.

Base weapons and armor constructed of natural materials (wood, chitin, bone, obsidian, stone, leathers, hides, etc.) are all the baseline stats for weapons and armor (no penalty to hit/damage/ac/trauma target/etc.) but they are all prone to breakage:

Weapons break on a 1 in 20 when rolling a Tramuatic Hit

Armor breaks on a 1 in 20 when suffering a Traumatic Hit

* For those not familiar, every weapon has a Trauma Die (1d6 to 1d10) that is rolled with attacks (there is no 1/20 crit fail/hit). If you roll a 6 (sometimes higher depending on the target's Trauma Target) on the Trauma Die, you deal x2 to x4 damage depending on the weapon.

Using this method, you don't suffer a penalty to hit or damage for using weapons of more primitive construction.

Weapons and armor constructed of advanced materials do not suffer breakage, and additionally gain inherent bonuses, as follows:

Weapon Material ATK DMG TB Cost
Blue agafari wood +1 x100
Dasl crystal +1 *
Drake ivory +1 x100
Metal +1 +1 +1 x1,000
* The secret of dasl crystal is held close by the Kreen

And for armor:

Type AC TT Mod. Traits Cost Enc.
Padded clothing 11 B 5c 1
Giant’s  hair woven clothing 12 50c 1
Leather war harness 12 B 10c 1
Giant’s hair rope harness 13 100c 1
Leather cuirass or layered hides 13 B 25c 1
Mekillot hide cuirass 14 250c 1
Braxat hide cuirass 14 +1 2,500c 1
Drake hide cuirass 15 +1 25,000c 1
Bone, chitin, or wood studded leather 14 B 50c 1
Agafari wood studded leather 15 5,000c 1
Chitin or wood breastplate 14 B, S 200c 1
Inix shell breastplate 15 S 2,000c 1
Blue agafari wood breastplate 16 +1 S 20,000c 1
Ring mail, recovered or newly forged 16 +2 M, S 100,000c 2
Plated mail, recovered or newly forged 18 +2 H, M 250,000c 3
Hide, chitin, or shell shield 14/+1 B 20c 1
Braxat hide or inix shell shield 14/+1 200c 1
Blue agafari wood shield 15/+2 2,000c 1
Metal shield, recovered or newly forged 15/+2 +1 H 20,000c 2
B Breaks on a 1 in 20 on suffering a Traumatic Hit H Applies its Enc as a penalty to all Sneak and Exert checks. M Applies 1 System Strain per round of use during the day. Wearing for extended periods doubles water requirements. S Applies its Enc as a penalty to all Sneak checks.
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u/Logen_Nein — 7 days ago
▲ 51 r/TTRPG

Showcasing my mostly Osprey shelf today.

Lots of great games in small packages. We'll worth the money each one.

u/Logen_Nein — 10 days ago
▲ 23 r/DarkSun

More maps for the the upcoming campaign finished.

A small village center and my versions of some maps from A Little Knowledge. Fun to work these up as I continue work on my conversion doc.

u/Logen_Nein — 16 days ago

Encounters in the Tablelands Number 3

3 Runaway

You hear guttural shouts and calls in an unfamiliar language accompanied by a drum beating out a rhythm. There, you see a group of lanky humanoids with angular, saurian features marching in a regimented procession. In the middle of the group, one of the creatures is bound hand and foot to a large, sun bleached femur of some large beast which is carried on the shoulders of two others…

These are gith, a grotesque humanoid that seems almost a cross between an elf and a lizard. This group numbers twice as many as the survivors. They are returning to their clan with the fugitive Vikiraac who ran away to seek their destiny. Vikiraac has picked up enough of the Trade Tongue to communicate, and will plead to be freed…

VIKIRAAC: HD 3; hp 13; AC 10; Atk +4; Dmg 1d4+1 claws; TR 1d6/x2; Shock 2/AC 15; MV 40’; ML 10; Inst 2; Skill +2; Save 14+; SA springing charge jump 20’ forward and attack with +2 to hit; Psionics (1) — crushing will, commit scene, visible target is unable to act until the end of your next turn, Mental save resists

GITH: HD 3; hp 13; AC 14a (inix shell armor); Atk +2; Dmg 1d6 (obsidian spear); TR 1d8/x3; Shock 2/AC 13; Move 40’; ML 10; Inst. 2; Skill +2; Save 14+; SA springing charge jump 20’ forward and attack with +2 to hit

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u/Logen_Nein — 16 days ago
▲ 34 r/DarkSun+1 crossposts

Switching up my mapping style for something more freehand (no grid underlay used) and brutal...

u/Logen_Nein — 17 days ago

Encounters in the Tablelands Day 2

2 Dance on the Sand

Sounds of battle cut through the air, violent shouts and cries breaking the silence of the desert. Just ahead, barely visible in the glare, a lithe, tattooed elf is dueling with a muscled, bronzed dwarf. They lunge at one another yet never seem to strike, pausing only to hurl insults, and laughter, back and forth…

The elf Enala, marked by her tattoos as a bonesmith, has long watched the people of the nearby village to try and understand their ways. Over time she came to know Lyanius, a dwarven stonesmith, and became infatuated with his craft. She revealed herself to him as he was out gathering materials, and as she took an interest in his work he was immediately welcoming. They have since taken to practicing their martial skills, and discussing the finer points of their craft, some distance from Lyanius’ village for fear that the rest of them might not understand, as Enala’s tribe has been known to raid the local area…

ENALA: HD 1; hp 5; AC 13a (bone studded leather harness); Atk ±0;  Dmg 1d8-1 (bone longsword); TR 1d8/x2; Shock 2/13; MV 40’; ML 8; Inst 3; Skill +1; Save 15+; Treasure 1-6 local ceramic pieces; Psionics (1) — bone wrack, commit scene, visible target suffers 2d6 damage, Physical save for half; H/C Scorpion/Crag

LYANIUS: HD 1; hp 2; AC 14 (chitin brigandine & hide shield); Atk +1; Dmg 1d8-2 (stone warhammer); TR 1d6/x2; Shock 2/AC 18; MV 30’; ML 8; Inst 3; Skill +1; Save 15+; Treasure 2-16 local ceramic pieces; Psionics (1) — skin of stone, commit scene, gains 2 damage reduction for the  scene; H/C Boulder/Armor

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u/Logen_Nein — 18 days ago
▲ 11 r/SWN

Encounters in the Tablelands Day 1

I'm adding encounters to my Athas Without Number conversion doc, so I thought I'd try to keep up with one a day here if anyone is interested. Should be good for anyone wanting some random content for WWN, AWN, and possibly even SWN...

1 Silt Devil (Repeatable)

The dark sun beats down upon the cracked earth, the shimmer of heated air rising the first warning sign. The air begins to tug loose clothing and debris as it rises quickly, beginning to spiral into the form of a cyclone, and suddenly you are lost in a whirlwind of silt…

The survivors have wandered into a silt devil, a deadly pocket of disorienting and possibly fatal silt being whipped up in a cyclone. The survivor with the highest Wis/Notice may roll to detect it forming, allowing the survivors Int/Survive checks to find suitable cover or take appropriate precautions. Any caught in the silt devil must make a Physical saving throw or suffer the The Grey Death.

Thereafter they must make a Physical saving throw each day or spend much of it coughing and choking, gaining 1 System Strain as well as being unable to regain System Strain or recover spells/effort. After a week, a Physical saving throw can be made to recover, but on a failure all following saving throws suffer a cumulative -1 penalty…

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u/Logen_Nein — 19 days ago

Encounters in the Tablelands Day 1

I'm adding encounters to my conversion doc, and I already have a few, but I figured I'll add at least one a day, and post them here. The stats (when they have them) are intended for my Athas Without Number conversion which uses Ashes Without Number as a base, but they are close enough to early forms of D&D for government work...

1 Silt Devil (Repeatable)

The dark sun beats down upon the cracked earth, the shimmer of heated air rising the first warning sign. The air begins to tug loose clothing and debris as it rises quickly, beginning to spiral into the form of a cyclone, and suddenly you are lost in a whirlwind of silt…

The survivors have wandered into a silt devil, a deadly pocket of disorienting and possibly fatal silt being whipped up in a cyclone. The survivor with the highest Wis/Notice may roll to detect it forming, allowing the survivors Int/Survive checks to find suitable cover or take appropriate precautions. Any caught in the silt devil must make a Physical saving throw or suffer the The Grey Death.

Thereafter they must make a Physical saving throw each day or spend much of it coughing and choking, gaining 1 System Strain as well as being unable to regain System Strain or recover spells/effort. After a week, a Physical saving throw can be made to recover, but on a failure all following saving throws suffer a cumulative -1 penalty…

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u/Logen_Nein — 19 days ago
▲ 79 r/DarkSun+1 crossposts

Updated my Athas Without Number character sheet

Made some changes to the conversion doc so this accounts for that, and tried my hand at a logo for the top, for all that I loved the DS logo.

u/Logen_Nein — 19 days ago
▲ 25 r/DarkSun

Back to work on my conversion guide...

Decided to step back from Worlds Without Number as a base (referencing all the classes and what not was becoming a pain and more complicated than I'd like) so I'm back to using Ashes Without Number and the beautiful classless system. I need to set up the casting Edges (in a different section, they are a bit more involved with abilities) but with the existing Edges you can easily make a Fighter or Thief, and I looked to the 2e rules to come up with edges for Gladiators, Bards, Rangers, and Traders. I also included a couple of modifed Edges from Ashes to play a mutant who had a brush with the Pristine Tower.

u/Logen_Nein — 19 days ago
▲ 27 r/DarkSun

Think I've got the table pretty much where I want it. Still at least a few months off from my Athas Without Number game, but I'm excited to play...

u/Logen_Nein — 21 days ago
▲ 50 r/DarkSun

Working on collecting some tokens for my game today. I don't intend to be overly tactical, but for basic locational representation tokens are great...

Obviously this is all art from be books, I make no claims to the rights...

u/Logen_Nein — 25 days ago
▲ 60 r/DarkSun+1 crossposts

Making a map for my upcoming game some of you might recognize...

u/Logen_Nein — 26 days ago
▲ 36 r/DarkSun

Changed the sheet a bit and made it fillable...

I think it turned out pretty nice. Now back to work on the setting doc...

u/Logen_Nein — 28 days ago
▲ 186 r/osr

New map in progress. Might be a bit longer than a one pager...

u/Logen_Nein — 28 days ago
▲ 145 r/DarkSun+1 crossposts

Got a simplified character sheet for Athas Without Number

Getting closer to my Without Number Dark Sun game...need to make this fillable.

u/Logen_Nein — 28 days ago
▲ 61 r/DarkSun+4 crossposts

I've released another One Page Dungeon for ShadowDark

The Crumbling Pyramid, Undercroft is the third and final installment of The Crumbling Pyramid, a set of One Page Dungeons that can be run singly or together. Ostensibly for ShadowDark, is should offer a night or two of fun for any table playing one of many different OSR and old school games with little to no adjustment.

logen-nein.itch.io
u/Logen_Nein — 1 month ago