r/SWN

▲ 15 r/SWN

Tracking combat

Do you have any tips on how to track npc during combat? I feel like theres a lot of things to keep in mind and i dont know how to keep track of everything while maintaining a good pace.

Do you guys use paper and pen or some sort of tracker?

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u/AacidTears — 1 day ago
▲ 8 r/SWN

🛰️ Weekly System Check: Is Anybody Out There? (Lurkers Welcome!)

The frequencies are open! Whether you're a veteran pilot or just starting your journey into the stars, this is your weekly space to break radio silence.

The Weekly Log

>What's happening in your sector? New sessions, prep wins, rulings you're proud of, cursed dice, cool moments, dumb plans that somehow worked. Drop a quick ping and let us know!

No need for a long write-up; just a quick transmission from your table to ours.

Mod Note: If you're new to the sub, welcome! This is a low-pressure thread for everyone to share their Stars Without Number stories.

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u/AutoModerator — 1 day ago
▲ 23 r/SWN

UPDATE: I made a chart for 'Effects' of eating things...

One of the PC's in my SWN game (Best friends 13-year-old son), has recently discovered RPG games. I introduced him to Skyrim over christmas break and now, he's taking the 'Unskilled Alchemist' approach to learning what effects things have.... by eating them.

We finished out the previous game session with him having just consumed most of a 2L bucket of 'Space Barnacles' we scraped off the hull of our abandoned starship before leaving the salvage yard with it...

The next session will be fun... for me. Thoughts? Suggestions?

u/General_Present_4551 — 2 days ago
▲ 20 r/SWN

Ship Design - Heavy Frigate

New design.
Ship is 550' long. It's on the very maximum size of a Frigate hull. Might technically be considered a small cruiser.
100'x150' cargo bay.
This is just level one of this ship. level 2 is yet to be drawn.
This ship has had a long history. It's something like 500 years old. Early 'Silence' construction at the Orion Orbital Shipyard.
Original owner was a Mining operation. Next several owners were privateers, smugglers, pirates, and such. The owner before the PC crew got a hold of it was the owner of a ship scrapyard on the surface of Earth's Moon.
Note the numerous smugglers holds and compartments.

u/General_Present_4551 — 2 days ago
▲ 8 r/SWN

[LFG] [Play by post] [Discord] Looking for players for a sector wide play by post server. Play as anything, a poor ship technician or a faction leader bringing the sector together. The choice is yours.

Do you dream of forging your path among the stars? Do you want to set off on a grand adventure and rise to be a legendary ship captain and build your own capital ship? This game might be for you!

This will be a text based SWN revised game.

This game is entirely play by post in discord and will feature players operating through the sector. In teams, solo, you name it. You can be a lowly civilian trying to get by and make ends meet, or you can be a faction leader set on taking over the sector. You can pilot a ship, or run a shipyard supply ships to the navies. This is the true SWN sandbox experience.

The game takes place slightly further into the future so tech/wealth are starting to advance again. There are a good bit of homebrew options in terms of equipment, ships, structures, etc.

IMPORTANT! There are no psionics in this setting. I have added 4 optional classes that are similar in power to the Expert and Warrior.

If you are interested please join our discord and fill out the application located there. https://discord.gg/QeKNTDQdBc

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u/WilburHiggins — 3 days ago
▲ 48 r/SWN

Making turn markers for the Captain role

I thought it would be useful for the captain to be able to arrange markers for department action order. These are on some old poker chips so they have a little weight.

Will make the file available to the community if there's interest.

u/AngrySquidIsOK — 6 days ago
▲ 9 r/SWN

Alternative Character Sheets?

Gearing up for a campaign and I’m curious if anyone has any links to any alternative character sheets?

Not that the official ones are terrible by any means, but I’m curious to see what the community has put out.

Also, I’m not looking for any apps or websites that can build characters (I can do that myself, thank you very much), but actual sheets I can print on my printer and hand to my players.

reddit.com
u/Seabass_Calaca — 6 days ago
▲ 34 r/SWN

A Virtual Tabletop for Stars Without Number - Beta

Hi everyone!

I'm a long-time player of SWN but new to this subreddit. I wanted to approach this group about a VTT I've created just for SWN - primarily for my own gaming group to begin with.

I'm building VTTs that are directly aimed at specific systems, rather than the "one size fits all" mentality of most VTTs; ours will be aimed at each specific system.

The features of this VTT are too numerous to list, but here are a few:

  • Notes on every object
  • Ability to hide/show on every object
  • Sector creation - including hidden trade routes
  • NPCs and the ability to link them to locations in sectors.
  • Character creation, editing, and leveling up.
  • Quest management.
  • Lore
  • Starships - buying, selling, financing, fitting.
  • Starship combat
  • Interactive Initiative system
  • Enemies that you can add to your initiative instantly.
  • Battle Map - Fog of war, building random bases.
  • Journals
  • And much more...

I'd love it if people would "beta test" it and let me know what you think. Right now, to access it, you just need to sign up for a free account on my Patreon and then go to https://swn.shawnsvtts.com to log in. Or, you can go to that link without signing up just to see if it's real.

FYI - I'm fairly new to posting on Reddit. I've mostly been a lurker. So, I hope I followed the rules ok. Thanks.

https://preview.redd.it/tiotibjihy0h1.jpg?width=1378&format=pjpg&auto=webp&s=a2acc32f074227668a5c043528513319dfc6a289

https://preview.redd.it/q5o30nojhy0h1.jpg?width=1378&format=pjpg&auto=webp&s=94da1e468187334c04ad90865ccf0418eadf732a

https://preview.redd.it/gotev1jkhy0h1.jpg?width=1378&format=pjpg&auto=webp&s=37820d72e4b20e778510771270f555656730aa25

https://preview.redd.it/oxgj726lhy0h1.jpg?width=1378&format=pjpg&auto=webp&s=7ab33da4fe5d2d034d1faceffe919a1d77e7dde5

reddit.com
u/ShawnsVTTs — 8 days ago
▲ 33 r/SWN

The SWN Triple Podcast Round Up

Greetings humans, humanoids, and those of us just pretending to be one of the other two!

As some of you already know, I am from a SWN Actual Play podcast called 7th Star to the Right. If you do know that, you are probably aware of the other two active SWN podcasts: Astronomica and Dark Star Adventurecast.

The three of us have been bumping into each other across the internet for a bit now and have finally decided to make this flirty thing we've got going on official. As you well know, when two or more podcasts love each other very much, they get together, trade cast members, and see what comes of that. Sometimes, it's crabs. (Keep reading to find out why that's funny.)

Each of our three podcasts will be recording an episode with at least one guest from each of the other two shows and will be releasing them all on the same day, June 17th, in a grand event that we are calling the SWN Triple Podcast Round Up.

____________________

Astronomica will be premiering Space Patrol 3: Invasion of the Crab People with Colin and Geoff from Astronomica, Jeff from Dark Star Adventurecast, me (Kirsten) from 7th Star to the Right, and Josh from High Tech Low Life (a pretty excellent Cyberpunk media review podcast).

GMed by Chris from Astronomica, this story follows the continuing adventures of Brutus Novus, stalwart captain in Nü Rome's prestigious Space Patrol. With his ship still in dry dock, Brutus decides to fuck off to a vacation planet along with his second in command, Bonus Maximus, and his firm-appointed lawyer. Along the way, they meet a plucky transport first-mate and a daring grav racer driver with a need for speed. With the big race still a day away, there are still deliveries to be made, legal briefs to be filed, and, of course, tiki drinks to drink. But what dangers lurk beneath the crystal clear waters of this supposedly serene paradise planet? Find out in Space Patrol 3: Invasion of the Crab People!

____________________

Dark Star Adventurecast will be debuting a new Lasers and Feelings One Shot starring the usual DSA suspects along with guest stars Stan from Astronomica and Geoff from 7th Star to the Right.

GMed by Jeff from Dark Star Adventurecast, Lasers and Feelings is a delightfully chaotic RPG in which the story is created by random dice rolls mere minutes before play begins. Last time, DSA played Lasers and Feelings, the story featured an invasion of brain worms, a drive by shooting (in space!), a rogue science fair project, a sexy doctor, and a girl just trying to earn her last merit badge. What will this story feature? Tune into Dark Star Adventurecast to find out!

____________________

7th Star to the Right will present The Silverlight Sabotage starring the 7th Star cast, Astronomica Stan and Geoff, and Dark Star Adventurecast Jeff.

GMed by Kirsten (me!), The Silverlight Sabotage is the story of a band of incredibly expendable mercenaries who are brought together by a singular purpose: earning a bunch of money from a nerdy scientist. All they have to do is disable a malfunctioning satellite being piloted by a rogue VI and retrieve some data from the core. How hard could that be?

Featuring a bear alien space pirate, crystalline goblin twins, a teleporting assassin, a psychic thief, and a madman with a bunch of space drugs, this one shot is both a loving homage and teasing mockery of 7th Star's usual combat-heavy style. Billed as "the SWN one shot with the most Geoff/Jeffs," the Silverlight Sabotage is guaranteed (note: not an actual guarantee) to be filled with wacky hijinks as well as our usual 7th Star brand of magic bullshit and accidental DnD references. Will this motley crew master Satellite Six and return victorious, or will my space puzzle dungeon prove too much for them? (I honestly don't know because we don't record until this weekend.) Find out in the Silverlight Sabotage!

____________________

tl;dr: All three active SWN podcasts (that we know of) will be premiering one shot episodes featuring guests from the other podcasts on June 17th. Look for them on your favorite podcast hosting sites.

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u/Nona-the-Ninth — 9 days ago
▲ 17 r/SWN

Using B/X Monsters with Energy Drain

I love how easy it is to port old/classic monsters into the various Without Number games but am looking at ways to incorporate Energy Drain type creatures to simulate particularly nasty things.

My immediate thought was to apply System Strain but was also thinking of attribute lowering like with Radiation.

Anyone done this?

reddit.com
u/Prestigious-Emu-6760 — 7 days ago
▲ 19 r/SWN

🛰️ Weekly System Check: Is Anybody Out There? (Lurkers Welcome!)

The frequencies are open! Whether you're a veteran pilot or just starting your journey into the stars, this is your weekly space to break radio silence.

The Weekly Log

>What's happening in your sector? New sessions, prep wins, rulings you're proud of, cursed dice, cool moments, dumb plans that somehow worked. Drop a quick ping and let us know!

No need for a long write-up; just a quick transmission from your table to ours.

Mod Note: If you're new to the sub, welcome! This is a low-pressure thread for everyone to share their Stars Without Number stories.

reddit.com
u/AutoModerator — 8 days ago
▲ 16 r/SWN

Ship Design - WIP - Berserker-class Super-Carrier (UPDATES)

Made the fighters vertically-stacked, meaning capacity is now: 4272 fighters.

This is very possibly a one-off ship, manufactured by a rather wealthy faction.

But, what's interesting is...

I looked into the average cost of an aircraft carrier, which is less than a third the length of this ship, and it's 'Just' 13.1 BILLION dollars. This, utilizing the following multiplier (on items, fittings, upgrades and mods with a modifier based on hull size)

-Cost: Capitol ship x 100
-Power: Capitol ship x 2
-Mass: Capitol ship x 2

Also, I've added flight-deck crew quarters right next to the fighter bays. (Probably 4 levels much like the fighter bays themselves.)

The tram system will go down the spine of the ship on all levels.

I added the rear hangar bay, currently housing a pair of frigates, with the intention of using that for either moving cargo or for later use as a bay to house shuttles.

u/General_Present_4551 — 8 days ago
▲ 67 r/SWN

Sector Hexes - Sci-Fi hex map tileset

u/_lacus — 9 days ago
▲ 7 r/SWN

How to distinguish Expert Systems bots from their more advanced counterparts?

Is there a way to visually recognize if a robot is a merely operated by an expert system, and not equipped with a virtual intelligence, or is even a mainframe operated by a true AI? After all, VI bots are more expensive than the expert system variants, so if there is no easy recognizable method to differentiate them, a scammer might sell "cheap" expert systems and pretend that they're all state of the art VIs.

If there's nothing official about it, how do you fellas handle it in your sectors?

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u/Elyssiane — 8 days ago
▲ 5 r/SWN

Character description help

Hello Cai Hayes is a Sunblade merchant. The Order is a group of merchants who go traveling around the universe looking for artifacts and ancient secrets.

I have a basic concept but not sure how would describe him physically. He’s got a mysterious charismatic vibe going on.

If anyone has suggestions please let me know!

reddit.com
u/BunnehPrincess — 8 days ago
▲ 50 r/SWN

Progress on the carrier... it Doubled in size... Not sure SWN has anything this big... but, I'm the GM, Dammit...

Yes, those are 'Football' pitches near the center of the ship.
(I'm not really a fan of the sport, but it stands to reason that, in 3200, it'll still be the international / intersector sport?)

Other than the length, I changed / Added:
-Greatly increased the number of fighters and frigates the ship can hold.
-Greatly increased the cargo hold capacity.
-Added more power reactors.
-Added extended cooling systems.
-Added Flight control observation decks
-Added weapons control decks
-Increased the fuel capacity.
-Added a med facility (Just fore of the Football pitches)
-Upped the crew capacity to 2,432. (Just on the lower deck.
-Added lab facilities in the fore section
-Added a forward observation deck with closeable blast shield shutters.
-Added spare parts storage for both the carrier and the ships it carries.

This will be, essentially, a mobile HQ. My games version of Vader's Super Star Destroyer.
But, this one will be better armed, and better outfitted.

After I finish this level, I'll do the next few levels.

-The Frigate hangar bays will be 5 levels high.
-The fighter hangar bays will be 3 levels high.
-The cargo holds will be 3 levels high.
-There will be a sub-level under this one shown, where the main ship fuel tanks, and most of the mechanical systems for Water processing, system controls and the detention level.
-The top-most level will be the bridge and executive quarters.

The goal is to add:
-outfitters and stores for crew to get personal items, snacks, etc.
-Several bars and places to eat.
-An armory with gunsmithing services.
-A full machine shop
-A couple of gyms
-Guard stations
-Mess hall and galley.
-a large, indoor park spanning 3 levels, used for recreation and training excersises.
-A Theater
-Hydroponic grow operations
-Lifeboats (probably going to use multi-occupancy boats. 20-ish per boat.)
-a tram system
-weapons stations.

-Eventually, I want to have a side view, top view, front view and rear view, as well as a cutaway showing relative level height.

-Some features you might not be able to see at this scale:
--All exterior walls, and those meant to contain atmosphere are at least 10ft thick.
--All corridors are, at a minimum, 10ft wide.
--All doors are sliding pocket doors, some are pressure-sealed, some are just security doors.
--The walls around the reactors are 20 feet thick.
--The primary method of loading cargo when at a dock is from the side, though, some stations can only load from the rear. So, a cargo ramp and double pressure doors are present at the rear.

u/General_Present_4551 — 10 days ago
▲ 11 r/SWN

Advice on compatibility

Hola guys, I have a question about osr compatibility. So I plan on making a campaign sometime later this year and I have yet to really dive in into the rules outside of the big selling points of the game.

My question is that I have a bunch of classic traveller, d6 star wars, mork Borg and mother ship adventures. I would like to use them as events on the sector map like a hexcrawl, how much work will that be, converting it all? I know I'll already have to rewrite stuff like settings and lore to make it all fit, but I intimidated by the rules and mechanics of osr games and if this would even work. Any advice would be appreciated

reddit.com
u/AynTrotsky0451 — 9 days ago