r/mothershiprpg

An Italian video series about Mothership
▲ 36 r/mothershiprpg+1 crossposts

An Italian video series about Mothership

Hello from Italy.

I wanna apologize because English is not my first language and I hope that are not so many errors in the post.

I have made a video (in italian) that talk about Mothership, it will be the first of a short series about character creation, rules and some aspects of the adventures.

I hope to make Mothership more known in Italy.

Now I will write in italian, thanks for the attention.

Nothing more.

Se conosci la lingua italiana, spero lo troverai utile o interessante.

youtu.be
u/Eretico — 8 days ago

🌒SPACE ISN'T EMPTY🌔 (Mothership-inspired painting by me)

Acrylics on a 50x70cm canvas - Process pics on my instagram - Ever since I got into Mothership, I got the idea to paint this thing.

u/Massive_Work6741 — 10 days ago

What are considered poor stats in Mothership?

I am running my first Mothership game this coming Sunday and I have pretty much the normal set of people that come to my Halloween one shots.

One of the players is going to show up late because of some commitment with his mom, so I told him to watch the video and make a character before the game so he can pretty much just join in when he gets here. He would then send me the character sheet before hand so I could look it over. He got the app and did the character on the app, but he is not at all happy with the stats. He said he wanted to be a Teamster but his fear was so low he had to take Android to make it playable.

Like I said this is my first Mothership game. I have been watching a few videos here and there to get more comfortable with how the mechanics work but I have no idea what would be poor, fair, or good stats in this system.

My typical response was that I didn't think it mattered much because it's about playing a character in a bad situation.

reddit.com
u/Madmaxneo — 8 days ago

Best newer one shot for beginner players?

Hey guys! I am running a one shot next week to introduce 2 people who've never played Mothership before to the system and I need module recommendations. Problem is my other 2 players have been in all my other sessions so I can't run any of the classics (Ypsilon, Moonbase, Bug Hunt, etc).

I'm looking for something similar to Moonbase or Ypsilon in particular.

Also, TKG or Anodyne if you see this, PLEASE restock the physical edition for Moonbase Blues.

reddit.com
u/NeedleworkerApart960 — 10 days ago

Mothership inktober prompt list

Here's my crack at a list of prompts for inktober 2026. Thanks to everyone who suggested ideas, I tried my best to work everything into this short format. I'm probably going to try to run through this with a few friends as I continue to learn Adobe Illustrator. I'll go ahead and make everything a free resource for creators on my itch.io page and we encourage others to do the same! If you don't have a presence on itch feel free to reach out and I can add yours to our pile.

u/BonesawGaming — 10 days ago

Wages of Sin

I’ve been interested in Wages of Sin since it was announced but haven’t got round to purchasing it yet. With it being out for a little bit now, I was wondering what people thoughts are on the module?

I’m currently running some stuff for my players on the Dream and am always looking for ways to supplement it. Also would love hearing some stories of people have got round to running it!

reddit.com
u/Extra_Television_852 — 10 days ago

Better one-shot for a group of 4 players playing for the first time?

Hello!

I am a long time designated DM and I love to bounce around from system to system, especially Halloween I love to do a one-shot in a spooky game. Mothership looks amazing and I ideally want to use this as a bridge to run a longer campaign after a sample one shot.

Which module would you recommend for a 4 players group, it's everyone's first time with Mothership but decent experience with RPGs in general: my top two picks are Plant Based Paranoia or Decagone, but I'm also looking at Ypsilon 14 or Year of the Rat

Any advice for a first game?

EDIT: Quick questions for those of you saying Decagone, would you recommend temporarily pausing the clock for combat/rolls or just let it roll? Also for the teleporter/4D printer to have bite, should its effects hold even through loops or is it just undone as well?

reddit.com
u/sharyan51 — 9 days ago

DECAGONE Countdown Clock

Hello!

I decided to share the countdown clock I made for Decagone adventure. It includes a short 5sec intro of elevator getting stuck, a beep at every minute for Warden to track the events, and a double-beep at the last minute.

I'm not sure if there's a demand for it, but I know I needed it for my game ^^'

Also, I have a 10 second countdown clock as well, for those who choose violence in the end ಠ_ಠ

My own game of Decagone was wild, btw. I guess I put a little too much pressure on my players, so they stopped the experiment while one of them was evacuated in bathysphere, so that player was cut out of the whole final... I've been GMimg for 3 months only, so that was an interesting lesson for me how not to handle group and adventure. I definitely would like to try running Decagone once more with other group in the future!

I hope this countdown clock will be useful for any future games of yours!

(And I hope it's ok to share it here, I'm not too active on reddit)

youtube.com
u/Teisson — 10 days ago

Free (adapted from CY_BORG) modules from blog

For my Mothership blog, I've adapted two CY_BORG free modules into Mothership and set them on Prospero's Dream station, especially clarifying what cyberware different NPCs have, and some details of locale and factions: https://empiriciststheories.blogspot.com/2026/10/reaper-repo-module.html and https://empiriciststheories.blogspot.com/2026/10/full-throttle-nightmare-module.html

And, if you're interested, there's also a bounty from Wages of Sin that is more fleshed out. I picture it as a very cinematic, tense chase; like parkour with paranormality: https://empiriciststheories.blogspot.com/2026/09/bounty-25-waldek-mccune-teamster.html

u/ProfHutch — 10 days ago
▲ 60 r/mothershiprpg+1 crossposts

Is there any interest in a Mothership-themed inktober?

Maybe I should have done this a couple of days ago but I thought of this a while back and it would be a really fun way to practice my Adobe Illustrator skills. If anyone is interested comment some short prompts below and I'll put a graphic together and share it!

reddit.com
u/BonesawGaming — 13 days ago

Astro-SLASH - Free Trifold Module for October

Hey Everyone!

I am releasing a free module every week in October for my Mothership hack called Strange Times.

First up is Astro-SLASH: a campy slasher horror, complete with cheesy kills and a "whodunnit" mystery.

Free Download: www.StrangeTimesRPG.com

Plot Hook:

The characters are on a routine delivery mission when they find themselves stuck on semi-operational space station. Planet-side storms have delayed the fuel delivery so there is nothing to do but sit, wait, and chat with the construction crew. However, things take a turn when a mysterious death causes the crew to panic and start asking questions. Who killed them? Why? And who will be next?

Spoilers:

>!Five days ago, a prisoner from the nearby planet was able to sneak on board the space station and attacked Susan Cunningham: the stations lead engineer. No one tried to stop the attack from happening, no one came to help, and Susan was left paralyzed as a result. Seething with rage, she plotted to kill the crew that let this happen to her.!<

>!Using the central computer, she was able to program one of the space suits to act autonomously with the following objectives: hunt down the workers of the space station and kill them as cruelly as possible. When the characters arrive, she will set her plan in motion.!<

This will be the only module directly compatible with Mothership as is, so it will be the only one I advertise on this sub. If you want more, be sure to check back in on the website later this month.

What Is Strange Times?

Strange Times is a heavy Mothership hack with the primary goal of making the system setting agnostic and more geared to investigative play. Here are the innovations that make it unique.

Character Health is a Resource: Characters have 3 saves which function as health pools, but they are allowed to spend from these pools to turn failures into successes. For example, if someone was lying to a police officer about the alien they have in the trunk and failed the empathy roll by 8, they could lose 8 from their Spirit Save to succeed instead.

Progressive Consequences: As players saves get lower, the worse their possible injuries become. This means that health is more than just a separation from death, but an active measurement of how much danger the character is in.

Flexible Condition System: When players fail a Save, they might receive a Condition. Most Conditions are simply negative skills that can lower target numbers, but they can also represent unique horrors like an infection ticking down to zombification, or a hypnotic trance that affects what the character sees and experiences.

Easy to Hack: The systems are extremely flexible so that creating things is fun and effortless. There is minimal resistance from you having an idea to adding it to the game. 

u/Strange_Times_RPG — 10 days ago