
Desert Moon of Karth is my B2 for Mothership
When running for players new to Mothership, of late, the first module I reach for is Desert Moon of Karth. It's like my Keep on the Borderlands.
It has everything I like about Mothership.
First, it's a sandbox point crawl on the frontier (borderlands).
Want a bustling little town with hooks to the outside? There's Larstown. A ton of weird little characters. MEF as a colonizing, profit seeking military force that controls the one way in or out of Karth. Not to mention that it's also a powder keg ready to explode.
A weird cult that created a truly horrific society? Dawnseekers in the Silver Spire, which is almost like the Keep itself. Also, another powder keg.
Misguided xenophobic "good guys"? Valley Rangers.
Truly alien aliens in terms of their society and biology? The Wigoy with their seedmind.
Then, there's the prospectors crawling all around the moon, willing to make a buck by any means neccessary.
Grounded space pirates who need to hunt down a specific sand squid (basically a dragon).
It has awesome random encounters that can pose a real problem for your players.
All factions have interesting power brokers with their own interests that manifest as potential jobs for the players.
There's a dungeon that is a proper horror game of cat and mouse - Old Seahorse Mine.
Oldtech Artifacts are basically awesome magic items.
This post is nothing but a recommendation of this awesome zine that is just full of content and adventure.
Sure, it isn't a pure horror experience. On the other hand, the horror is one of survival in a harsh and hostile environment. No place is ever safe.