r/mothershiprpg

Image 1 — Corporate Portfolio: free Logos & companies to use in your modules / campaigns.
Image 2 — Corporate Portfolio: free Logos & companies to use in your modules / campaigns.

Corporate Portfolio: free Logos & companies to use in your modules / campaigns.

I just published a small digital trifold with all of the companies that I've made for my modules and home campaigns. These are free to use for your Personal and Commercial products, feel free to remix them how ever you see fit, just throw me a credit if you'd be so kind.

Included in the download

  • Corporate profile, current leadership, dark secret, current stock value.
  • Logos in PNG and SVG format, black and white options with no backgrounds.

If you use these in your projects please share, i'd love to see them.

Itch → Corporate Portfolio

u/sweetdesignman — 23 hours ago
▲ 22 r/mothershiprpg+8 crossposts

[Commercial] W2A2 launch soon!

W2A2 is a VTT tool that was created with a few big principles in mind: make any TTRPG session as easy to play as possible, be user friendly for beginners but still offer advanced tools for more experienced players, and most importantly, be affordable and not subscription based.

This app stores everything locally and allows the GM to host a game in a matter of minutes, without having to pay for any hosting services. It includes all things you'd normally expect from a VTT tool, and a few additional features that we thought of while testing through our own sessions.

App is still in development, should be available in a few weeks! 

wrath112dev.itch.io
u/wrath112dev — 16 hours ago

How do you make your characters?

I’m curious what’s y’all thought process when you make a mothership character? How in-depth do you go with backstory for your character for a oneshot or campaign?

View Poll

reddit.com
u/nuclear_roach22 — 1 day ago

Do you use the Punchboard Boards in a sort of Warhammer way?

I've been really stumped on what you use the Punchboard Pawns for recently. I thought at first that you use them for mapping where your character is but now that doesn't sound right to me. Now I'm starting to think there used in a sort of Warhammer way to map out where you are own a battlemap. I'd be so grateful if somebody told me how there used!

reddit.com
u/Unconscious-angel — 22 hours ago

Any good first or third party one shot modules for a group of three players which are completely new?

Now I just got the Core Set and Gradient Descent (I made a post about running Gradient Descent so if anyone has any tips on that here's the link: https://www.reddit.com/r/mothershiprpg/comments/1vrjslx/advice_on_running_gradient_descent_as_a/ ) and I was wondering on doing a unique one shot or short campaign module for my party to see if there interested. My plan would be to spend the first one to three hours helping them make their characters and getting them accustomed to the rules and the rest of the time being the scenario itself. I already told them about Another Bug Hunt and they weren't interested. VR-Dead and Bloom caught my eye, so if there good for a starting group and you could give some tips for it, that'd be great.

reddit.com
u/Unconscious-angel — 2 days ago

Advice on running Gradient Descent as a completely new Warden?

So I just recently brought the Core Set and have been itching to run a one shot, so I ordered Gradient Descent and decided to run it for my players, who are completely new to the game, this session planned to be their first introductory session to see if they would like to run a more session playing Mothership.

I've decided on having the first one or three hours explaining the rules and letting them make their characters, the rest of the session being playing out the scenario. I was just wondering if anyone could give me any advice or ideas to help make the session smooth and stress free (Ironic that I said that, right?) or just some general ideas to fit a atmosphere or help immerse myself in roleplay (I generally think my roleplay comes off as really bad and unprofessional, so if anyone has any tips on how to avoid this, please tell me), and optionally the players. I'd be so grateful even if you just gave a pinch of advice.

reddit.com
u/Unconscious-angel — 2 days ago
▲ 72 r/mothershiprpg+2 crossposts

Submissions open for the TTRPGs for PCRF 2026

Hello everyone! Time for another TTRPGs for PCRF itch charity sale! We raised over $15,000 for Palestinian children last year so lets see if we can break that record! If you're a TTRPG or Print and Play creator on itch, come on down! The submission jam will be running from 8/17-8/28, Link below 🇵🇸

itch.io/jam/palestinian-relief-ttrpgs-for-pcrf-2026

u/Molgannard — 3 days ago

How many dice do you need to play Mothership?

I just recently brought the core edition the the game, and it came with three dice. I was was wondering if it's meant to come with more, as I saw a set of Mothership dice on sale, there being five instead of three. Is three the right amount, or is there more to be needed?

reddit.com
u/Unconscious-angel — 3 days ago

Zombie Outbreak GM Advice

Hello mothership community,

I am a newish MoSH GM and I'm populating my campaign with hooks for my crew of "fixers" to investigate.

I am planning on using the Ghoul from Unconfirmed Contact Reports for one of the hooks for a charnel ship, but I'm also wanting to do a zombie outbreak on an abandoned moon colony. That being said, I didn't see a clear zombie analogue in UCR (but I will confess to not being done with reading the zine so I might have just not gotten there yet.

Which of the monsters in UCR do you recommend using to get the feel of a zombie outbreak? Do you have any tips for making that concept interesting in MoSH?

Thanks in advance for the help!

reddit.com
u/lessthanpleased — 3 days ago

Falling Damage

Is there a mechanic for calculating fall damage? I have a strong memory of reading one but I can't find it now and I'm starting to doubt it exists.

reddit.com
u/MatTheHockey — 3 days ago

Ran my first session (ABH) and it was so much fun

Last night I ran a one shot of Another Bug Hunt and overall I am pretty happy with it!

The crew included my wife and 2 of our friends (1 DnD vet and one new ttrpg player) and overall we spent about 4.5 hours running through Greta base.

I gave the crew 2 npcs who's role was to watch their back and hold the main entrance while they assessed their situation so they could have back up characters.

One of the crew instantly tried to radio the base even as they were standing right outside the door, and then another thought it would be smart to try it again just in case lol.

When the infected Andriod player heard whispers from the hive she instantly tried to reach out to it over radio (again) and this began her arc of becoming more and more sympathetic to the carcs so I let her progress to the second stage of infection for the roleplay.

They kept teetering on the edge of the garage but then getting scared and checking a different room. They also spent a long time just debating whether to lock up the Andriod in the medbay after she went catatonic.

Eventually it was getting late so while they debated entering the garage for the third time, the guy in the hole came out begging for help before a card exploded out of him. They tried to run into the APC and were surprised it was already occupied. They succeeded in grabbing the nades on the body and then accidentally put the infected Andriod player due to their proximity to the carcs and sold bad rolls on 2 grenade throws.

My one regret is rushing the ending. I had the carc escape and basically told them to restore power and that it would automatically turn on a non-radio distress beacon and was surprised when they had no problems letting all the infected party and the comatose Andriod get on the Evac ship.

Overall me and the players had a great time and I am already excited about planning what module to run next!

reddit.com
u/Vicboy129 — 4 days ago

Question: Which MOTHERSHIP Supplements and Modules Are The Best to Get?

Hello All,

So I wanted to ask those here that have more experience with MOTHERSHIP than myself, who just got the Deluxe Box a week ago, what other books, zines, and pamphlets you would recommend?

I know I want to get the RIMWARD CLASSES expansion, just because I love the idea of psychic powers in this system, but I was wondering what else others would get if they were just starting off with MOTHERSHIP?

Would you recommend getting HULL BREACH Vol. 1 and/or Wages of Sin? How about ORPAHNS and BLOOM?

Are there any others that you would definitely get/recommend?

EDIT: For a few more details I'm gonna be running MOTHERSHIP for 3 groups of 3 to 6 players each. One group will probably want a more campaign-like, longer running experience, so I am looking for all types of modules and game styles.

Also, I'm looking for both "Official" releases as well as 3rd party. I will be getting some of the trifold adventures in the future as well, so feel free to recommend any of those.

Thanks for any advice in advance.

reddit.com
u/BUSKET_RVA — 5 days ago

Help understanding weapon damage

What does the advantage [+] mean on the wound part? is that if a player gets a wound they would roll with advantage in the wound table?

u/theDampEmpanada — 5 days ago

Living Campaign in Mothership

Hello everyone!

I would like to ask if any of you have tried running a multi-GM campaign using the Mothership RPG ruleset? What did you think of it? Any advice or suggestions from the Reddit community?

If you'd like to know more about our campaign and why we're doing this, feel free to read on—but consider it an optional quest! :)

Introduction

We are Kule Sakinleri, based in İzmir, Turkey. We're a non-profit organization dedicated to growing and preserving TTRPG and wargaming culture in our country.

Every year, we choose a theme and run a Living Campaign with 4-5 Game Masters and 30+ players. We usually go with d100 systems—historically Warhammer (Fantasy, Dark Heresy, etc.) since the core mechanics are easy to teach.

This year, I am the lead for the living campaign project, and I wanted to pivot to a Sci-Fi Horror theme. The premise is essentially: "A colony ship is trying to reach a new home planet, but people wake up from cryosleep due to an unknown emergency." I believe Mothership would be a perfect fit for this.

Additional Questions

  • Do you know the best way to contact the game's creators? I sent a support email through Tuesday Knight Games' website about a month ago and tried reaching out via Instagram, but haven't had any luck yet.

I'd love to exchange ideas with them, and if they are interested, I could even put together a questionnaire from our GMs and player-base specifically about their system and running Mothership in living campaigns.

reddit.com
u/Baryss — 6 days ago

Books with Mothership Vibes

Hi all! I’ve recently joined a west marches style Morhership campaign and really enjoying the overall feel of the game. Looking for your best recs for sci-fi horror - hit me with your best recs! ☠️

reddit.com
u/Utopian_Urbanist — 7 days ago
▲ 34 r/mothershiprpg+2 crossposts

Looking to run a campaign-style Mothership game with Wages of Sin!

I have run a lot of one-shots of Mothership so far - both online, in person, and at GenCon last year (if you were playing in the Bloodfields of Blackstar Station event, maybe you were at my table?). This is definitely my favorite system for one-shots, but I've never gotten around to running a longer term campaign for it. After ordering Wages of Sin the other day and reading through the PDF, I decided that has to change. So I am starting a weekly campaign over on startplaying, Wednesday nights (EU), focusing on bounty hunting, smuggling, and the like. While the game will feature jobs from Wages of Sin, I also plan on incorporating other classic Mothership scenarios and locations to build a living and intertwined galaxy for you, with Prospero's Dream from A Pound of Flesh serving as our campaign hub.

https://startplaying.games/adventure/cmstdlp5f0146jp04kr61ur9r - you can read more or join the campaign here, for $25/session. If you are new to Startplaying, you can use my referral link for a $10 credit towards your first session: https://startplaying.games/referral/clx0ct984001t1161zjt897i3

If you have any questions, don't hesitate to reach out, either here or on startplaying.

u/DarthPrefect — 6 days ago

HOT TAKE: MoSh 0e Skill List > 1e Skill List

we play 1e. i am the Warden for my home group. i started down a rabbit hole recently wondering why Field Medicine is an Expert Skiil and there is no First Aid or similar Trained Skill. plus, why is Zoology (or possibly Botany) a prerequisite for Field Medicine. looking at the 0e skill list, i see that First Aid is indeed a Trained Skill. plus cool things like Weapon Specialization, Gunnery, and Scavenging are a thing.

have any of you homebrewed MoSh 1e to use the 0e skill list? how did it work out for your table?

reddit.com
u/kajishun — 6 days ago

Developing the Outer Solar System for my Campaign

I’m currently jotting down setting ideas for a campaign set in an urbanized solar system. I essentially want every round body (or round enough in Haumea’s case) to be developed in some way. That doesn’t necessarily mean human habitation, just the presence of infrastructure. The system is of course owned and regulated by countless megacorporations and their subsidiaries, so when it comes down to it, a place is probably ultimately colonized for resource extraction and monetary gain. The reason for cities, habitats, and or arcologies is just housing for the workers.

So I’ve done a lot of idea scrapping recently. Delving deep into Isaac Author, skimming through forums, rereading some novels and rewatching some shows just to give me as many ideas as possible and throw them all in to create intriguing and details for the setting. However, I’m really having trouble coming up with what makes the moons of Saturn (minus Titan of course), Uranus, Neptune, and the trans-Neptunian dwarf planets interesting. I’m trying to give every place at least one unique and defining factor to keep them all from being uniform grey city worlds.

Obviously an easy way to make every planet and moon unique is to throw in terraforming. But that feels a bit too utopian for me. I chose Mars’ defining characteristic to be its failed yterraforming efforts. It’s supposed to feel like an abandoned construction site. Its surface was carved up and riddled with holes, but work stopped pretty early on.

So I’m curious to hear people’s ideas on the topic. What you’ve seen or done in your own settings. For anyone else developing a similar setting, I hope this can help you too.

reddit.com
u/WailingBarnacle — 6 days ago

[Online][Other] Mothership- Another Bug Hunt (sci-fi horror game) (Friday 21st August, 19:30 GTM+1)

Now at the mercy of Leviathan Energy and Weapon Development Inc you were provided a ship for your own ventures. At a sizable debt of course. Fortunately they also provided a job. Six months ago a research outpost ceased all communication. You were hired to investigate and assist in the re-establishment of communication systems. Now your heads and bodies ache like the worst hangover you've ever experienced as the stasis pods deposit your bodies onto the cold, metal floor. A blaring alarm splits your head as red light fills the room while you come to your senses.

This will be my first time running a game of Mothership though I have been a forever GM for some time now and thoroughly enjoy horror games and films. As this is a horror game one should expect more mature themes though a pre-game discussion will of course take place to discuss any specific lines people have and to make characters together. I want this to be a comfortable space for everyone.

Another Bug Hunt is an introductory scenario for Mothership (a pretty simple but quite deadly system) so it is open to experienced or novice players. The scenario has three parts that will take a session each. If all goes well perhaps we can expand this into a wider campaign.

reddit.com
u/AlternativeFar9851 — 5 days ago