Rascal News article on "Pirate Borg’s fundamental flaws"

Rascal News article on "Pirate Borg’s fundamental flaws"

I'm sharing this article in the hope of starting a good-faith conversation about critique of Pirate Borg. I hope everyone here can stay civil and read the article before they comment. I'll fully admit that I'm an outsider to this community; I've read PB a while ago, but not played it myself.

Two days ago, Rascal shared an opinion piece titled "Down Among The Dead continues to suffer from Pirate Borg’s fundamental flaws," and I found that I agreed with much of what it said. I strongly recommend you read Murray's thoughts in their entirety, but in brief: the writer takes serious issue with the absence of indigenous characters within Pirate Borg's setting, the decision to avoid wrestling with painful history by effectively killing off everyone native to the real-world places used as its sandbox. Historical empires are absolved of the colonialism that's the entire reason they were in the Caribbean in the first place, given conveniently-abandoned lands to exploit where there are no locals beyond undead, talking apes, and evil snake-men.

To put it simply, I think wiping out native peoples so you don't have to think too hard about them... sucks! Similarly, I take a dim view of playing with imagery associated with Mesoamerican cultures and Voodoo/Vodoun while shying away from ever depicting the cultures those symbols come from. Creating a world where all the pirates have European names is infinitely more limited than the alternative. Have any products pushed against this impulse from the official materials, depicting native or post-slavery factions? Have the devs ever been questioned on these decisions?

u/atamajakki — 1 day ago
▲ 67 r/rpg+1 crossposts

Best OSR/NSR city/city-crawl books?

A Pound of Flesh flipping Mothership from a game about dying alone in space to dying on a dystopian space station with a population of millions is what made me finally fall for the game that's now my current favorite. Vaults of Vaarn hosts its own faction-heavy urban sandbox, Gnomon, and one of the coolest things about the imminent new edition is that all that material has become core. I'm fiending for The Tiger Princess of Treacherous Tripura and Junk City, upcoming books that I hope will finally sell me on OSE and Mausritter, respectively.

So with that in mind... what am I missing? What are the coolest cities around and the best procedures you've seen for urban adventures? If it's got a wealth of downtime-related stuff, all the better.

reddit.com
u/atamajakki — 2 days ago
▲ 39 r/PBtA

Masks: A New Generation 2e - Delayed to 2027

Full details at the link, but in brief: the project is being pushed back to 2027 after conversations with customers and players, with a crowdfunder for a supplement to another game Magpie puts out moving up to late October in its place. They now say Masks 2e will have a public Quickstart playtest in September of this year instead, in the hopes of gathering feedback before crowdfunding.

kickstarter.com
u/atamajakki — 13 days ago
▲ 8 r/rpg

Niche ask: games & settings that feature gladiatorial trials-by-combat?

In both Mothership's A Pound of Flesh supplement and Vaults of Vaarn's second zine, city settings are presented where (among many other unrelated details!) legal disputes are handled in gladiatorial arenas, frequently with one or both sides represented by hired mercenary champions.

When this commonality came up, Leo Hunt (Vaarn's creator) mentioned to me that he'd never read APOF, instead crediting his inspiration to the a playable Background from Troika!: the Yongardy Lawyer, battle-ready barristers and solicitors who resolve court cases with lethal combat.

My question to you all: does this idea come up anywhere else? Is there some ur-text here other than the historical precedents of gladiators, legalized dueling, and the general (to my understanding, Germanic/Western European) concept of a trial by combat, either in TTRPGs or elsewhere in genre fiction and media?

EDIT: IF YOUR GLADIATORS ARE NOT ALSO ACTING AS LEGAL REPRESENTATION, THEY'RE NOT WHAT THIS THREAD IS ABOUT!

reddit.com
u/atamajakki — 14 days ago

Mothership Month '25 Unofficial Status Update (August 2026)

Howdy, folks! I'm currently working on a comprehensive guide to Prospero's Dream-related Mothership releases for my blog, so it means I'm keeping pretty close tabs on all the various MM2025 projects as they come along. I figured this sub might like to have all the info on their current progress in one place; there's no insider info, this is all based on public backer updates.

As 25 of the 27 projects are all waiting to ship together, this is mostly just a log of which projects have released a PDF to backers or have those out for retail purchase. EDIT: If you are a backer, you can see all of the PDFs that have been released to you at this link: https://mothership-month-2025.backerkit.com/backer/digital_rewards

It shouldn't have to be said, but I want to be clear: please, don't harass any creators or run to make demands of them! It would be miserable to have this resource lead to that.

  • Prospero's Dream: The official Tuesday Knight Games boxed set. Getting monthly updates; so far mostly a mix of art previews, layout mockups, and some early notes.
  • All On Red: Backers have the PDF. Update yesterday says the book has been sent to the printer. PDF available through Itch, as is cross-promo (with The Conduit) Down to the Wire. Stretch goal scenario Beautiful Dreamers is written and playtested, but not yet released.
  • Another Day in Paradise: Last update was five months ago and said that progress on writing the draft was still ongoing.
  • Bombs Bursting In Air: Backers have the PDF and print. One of two projects to ship early separately; available in print and PDF through Space Penguin Ink.
  • Breaking News: Backers have the PDF. The book is off to the printer after some final edits and finalizing order quantities. Available in PDF from Itch, as is stretch goal prequel scenario Where It Shouldn't.
  • Breathe Easy: Backers have the PDF, along with PDFs of the slickworld add-ons.
  • Burnt Flesh & Borrowed Gloves: Backers have the PDF. The book has been printed and (according to an update a few days ago) is just about to be shipped to TKG.
  • Certain Fathoms: An update two months ago gave an item-by-item status update: the core zine is written and in layout, as are expansions Hostile Takeover and Viewer Discretion. Employee of the Month, Secret Levels, and Echo Chamber are still being written. Otto's Buy Bin, the reference bookmark, and the soundtrack have all been released to backers.
  • Cleaning Crew: An update two months ago said that writing is complete on the zine, stretch goals, and cross-collab, with layout is in progress, while an update last month had previews of the 3D models.
  • The Company's New Groove: Backers have PDFs of the zine and the cocktail menu. Printed copies have been shipped to TKG after resolving a printing error.
  • The Conduit: Last update was two months ago; backers have seen art and map previews in earlier updates, and a post from seven months ago says that the draft was being edited. Backers have PDFs of Red Line Rush, a cross-collab with All On Red.
  • Drink from the Hippocrene: Editing was ongoing as of an update one month ago and layout templates have been made.
  • Extrajudicial Warfare: Last (and only, so far) update was four months ago and said that writing was ongoing.
  • Flatline on the Blocks: Backers have the PDF, along with PDFs of Organ Failure, Min's Unending Bowl, and Rival Racers: Magenta Edition. All have been sent to the printer as of a month ago. Digital-only add-on The Mote Keeper is still being worked on.
  • Grim Merchants: Backers have the PDF. The books are printed and were "nearly ready to ship" in an update two weeks ago. Available in PDF through Itch.
  • HUNTERS: Last update was seven months ago, said that playtesting and revisions were ongoing. (The dev was also mentioned to be illustrating the Warden's Screen for the Prospero's Dream boxed set in an update for that five months ago.)
  • Lucid Dreaming: Backers have the PDF, along with a PDF of stretch goal Tar Pit Protocol. An update a week and a half ago says that the books are off to the printers.
  • No Gods, No Masters: Backers have the PDF. The books were at the printer as of 8 days ago.

Companion zine Sphere of Influence is complete and should be distributed to backers imminently.

  • Pipesong: An update five days ago said to expect a PDF "in the first two weeks of August."
  • Prospero Protocols: Backers have the PDF. The prints were "ready to ship" nine days ago.
  • Red Nation: Last update was three months ago, but the dev posted on the official Mothership Discord last week and said that all files should be handed over to TKG for backer distribution within the week.
  • Rites of Renewal: Last update was three months ago, said that they were incorporating some feedback into the draft before handing it off for copyediting.
  • Roach Motel: Backers have the PDF and print. One of two projects to ship early separately; available in PDF through Itch and print through TKG.
  • stand\DELIVER: Last update was three weeks ago, says that the book is 60% laid out and 33% edited, while add-on pamphlet Lost On Paradise is complete and ready for the printer.
  • Sunlit Path: Last update was a month ago, a plaintext release of the book to backers while layout is being finished. EDIT: Final PDF headed to backers "this week."
  • Terminal Directive: Backers have the PDF, though cross-collab Ratcatchers (with HUNTERS) is not yet finished. Available in PDF through DriveThruRPG.
  • White Heat: Last update was two weeks ago, with "a lot of the module finalized in layout now" and hoping to finish the rest within "a week or so," heading to the printers after that.
u/atamajakki — 18 days ago

[B68] My newest blog post: a deep dive into the lore of Blades '68!

To celebrate backers getting their hands on the final PDF yesterday, I've gone ahead and published the next entry in my Piecing Together the Shattered Isles series! This one's about the many connections Blades '68 has back to the lore of the original game, its many supplements, and even other non-Blades games that John Harper made before it.

I hope you enjoy! What's your favorite part of the new setting?

injectorseat.wordpress.com
u/atamajakki — 1 month ago
▲ 149 r/mothershiprpg+1 crossposts

I collected most of my Mothership recommendations into one blog post!

Howdy, folks! I've been a big fan of Mothership since the 0e days, and figured I'd actually start collecting my recommendations in one place instead of just constantly repeating myself in replies on various websites. If you're not sure where to start, need an adventure to drop into your campaign, or want the next two years of play planned out for you, I've got tips on what to buy for each!

Notably absent from this post: my Prospero's Dream-adjacent recommendations, as we're still in the early days of Mothership Month 2025's deluge of support for the best space station in TTRPGs. There's a ton of good stuff out there... but I want a more comprehensive view of that sub-scene before I cover it!

injectorseat.wordpress.com
u/atamajakki — 2 months ago

[BitD] I wrote a blog post on supercharging your War in Crow's Foot!

My Piecing Together the Shattered Isles series has been a lovely excuse to collect scattered bits of Blades lore, and this third installment is about properly laying out all of the tangential Factions and plot hooks surrounding the default Starting Situation.

Sure, we all know that a coup within the Crows has left them too weak to stop the Lampblacks and the Red Sashes from fighting over street turf... but what about how it intersects with labor tensions at the Docks, the intensifying Iruvian cold war, and the highest-Tier criminal Faction in the city? Read on to learn more!

injectorseat.wordpress.com
u/atamajakki — 2 months ago
▲ 54 r/PBtA

Final update on Magpie Games' Cartel

I'd made a thread last year asking if anyone knew what was up with Cartel, the PbtA game Magpie crowdfunded back in 2018, and backers finally got some news today. Unfortunately, it's the bad news we'd all expected for a while. A few excerpts below (emphasis NOT my own, it's in the original text):

>I’ve got some tough news to deliver today. I am officially canceling the remaining Cartel stretch goals, namely Amigos y Enemigos and Sin Fronteras. We will still be releasing the CD of narcocorridos (Corridos de Durango)—read below for more—but that will be the last release for the Cartel Kickstarter.

>Over the past few years, I’ve been slowly chipping away at the remaining work needed to release these stretch goal materials. I was able to collaborate with some amazing creators on them…but there’s still so much to be done—editing, graphic design, etc—and the financial headwinds have only gotten worse with the tariffs, the war in Iran, etc. [...] At some point, I have to admit that these remaining pieces are no longer viable on any reasonable timeline. And more importantly, you all deserve to have a definitive resolution instead of an open-ended project that never actually finishes.

>For everyone who supported the now canceled books—either through a pledge level or via add-ons—I would very much like to make this right for you. While all the money for this project has long been spent bringing it to life, we are offering the following options for every backer affected by the cancellation of the physical books: 100% refund, delivered via Paypal (or other electronic method) or 150% refund, delivered via credit to the Magpie Games webstore.

>If you backed at a level that included either of these supplements in print—or added one/both of them to your pledge at any level—please fill out this form to claim your refund/credit[...]

>This is the final update for the Cartel Kickstarter. From this point forward, we consider this project to be closed—we won’t be updating it, and we won’t respond to comments. If you need something that’s not addressed by the above, please email us at info@magpiegames.com.

The last update before this had been all the way back in October 2024, and that was after no updates in 2023 at all, so this isn't terribly shocking... but backers *did* previously receive several playbooks from Amigos y Enemigos and a playtest playset for Sin Fronteras' Berlin spinoff, which seem like they'll now never see a public release.

At least the story's over now, I suppose. Woof. My condolences to all my fellow backers; the whole reason I backed this initially was for the Aztlan playset in Sin Fronteras that we never saw any previews for.

reddit.com
u/atamajakki — 2 months ago
▲ 141 r/rpg

Final update on Magpie Games' Cartel

I'd made a thread last year asking if anyone knew what was up with Cartel, the PbtA game Magpie crowdfunded back in 2018, and backers finally got some news today. Unfortunately, it's the bad news we'd all expected for a while. A few excerpts below (emphasis NOT my own, it's in the original text):

>I’ve got some tough news to deliver today. I am officially canceling the remaining Cartel stretch goals, namely Amigos y Enemigos and Sin Fronteras. We will still be releasing the CD of narcocorridos (Corridos de Durango)—read below for more—but that will be the last release for the Cartel Kickstarter.

>Over the past few years, I’ve been slowly chipping away at the remaining work needed to release these stretch goal materials. I was able to collaborate with some amazing creators on them…but there’s still so much to be done—editing, graphic design, etc—and the financial headwinds have only gotten worse with the tariffs, the war in Iran, etc. [...] At some point, I have to admit that these remaining pieces are no longer viable on any reasonable timeline. And more importantly, you all deserve to have a definitive resolution instead of an open-ended project that never actually finishes.

>For everyone who supported the now canceled books—either through a pledge level or via add-ons—I would very much like to make this right for you. While all the money for this project has long been spent bringing it to life, we are offering the following options for every backer affected by the cancellation of the physical books: 100% refund, delivered via Paypal (or other electronic method) or 150% refund, delivered via credit to the Magpie Games webstore.

>If you backed at a level that included either of these supplements in print—or added one/both of them to your pledge at any level—please fill out this form to claim your refund/credit[...]

>This is the final update for the Cartel Kickstarter. From this point forward, we consider this project to be closed—we won’t be updating it, and we won’t respond to comments. If you need something that’s not addressed by the above, please email us at info@magpiegames.com.

The last update before this had been all the way back in October 2024, and that was after no updates in 2023 at all, so this isn't terribly shocking... but backers *did* previously receive several playbooks from Amigos y Enemigos and a playtest playset for Sin Fronteras' Berlin spinoff, which seem like they'll now never see a public release.

At least the story's over now, I suppose. Woof. My condolences to all my fellow backers; the whole reason I backed this initially was for the Aztlan playset in Sin Fronteras that we never saw any previews for.

reddit.com
u/atamajakki — 2 months ago

[Rebel Crown] Has anyone stitched all three maps together?

Hi there! I just read Rebel Crown for the first time, and found myself really impressed by it.

Fascinating, the maps for each of the Eagle, Oak, and Serpent campaigns fit together into one landmass... but I don't see that fully-assembled map anywhere official. Before I fuss with an image editor for a while, has anyone done this work for me already?

reddit.com
u/atamajakki — 2 months ago
▲ 58 r/rpg+1 crossposts

[BitD] I wrote a pair of blog posts about lore sources outside the core rulebook!

The first is a collection of John Harper games that predate Blades in the Dark, but seem to have inspired elements in the game or been directly referenced by it; the second is about the many supplemental releases that further detail the Shattered Isles, including a few that are contradictory or outright non-canon. Do you know about Lord Scurlock's kids? Are any of y'all veteran bulls of the Ghost Lines? Want to hear about some Factions that only exist in a deck of official reference cards?

I was led down this rabbit hole by a surprising number of easter eggs and recurring older elements that showed up in both Deep Cuts and Blades '68. Hope it's interesting for some of the folks here to read!

u/atamajakki — 3 months ago

[BitD] War in Crow's Foot: Has anyone sided with the Red Sashes?

I feel like every single campaign I read about online involves the player Crew initially taking the Lampblacks' side. It probably doesn't help that none of the Red Sashes' allied Factions have their own write-ups in the core rulebook (though the Faction Deck and Deep Cuts alleviate this), and the Vigilantes expansion even adds the Bloodletters from John Harper's AP as an additional anti-Red Sashes Faction!

Has anyone here ever run or played a game where the party took the Iruvian side here?

reddit.com
u/atamajakki — 3 months ago

Howdy y'all!

I've seen quite a few threads here talking about the rules updates and changes in Deep Cuts, but almost none about the wealth of other material in the book: new higher-tech items, new Factions, and a whole campaign framework around "the Other World" to optionally use.

Have your scoundrels crossed paths with Rowan House, rode a plasmocycle, or solved the mystery of where Strangers come from? I want to hear about it!

reddit.com
u/atamajakki — 4 months ago

I had an interesting conversation with some friends recently about the direction Blades in the Dark's non-core material has skewed in the nine years since release, and figured it might spark some fun chatter here as well.

Blades is, at its core, a game about scoundrels pulling off daring crimes in the name of growing their gang, paying for their vices, and hopefully funding an eventual retirement. While the Imperium's government, military, and police are all sources of oppressive pressure, the city is full of bastards of all stripes, so the player Crew being selfish isn't terribly jarring.

But the supplemental Vigilantes Crew takes a different approach, and Broken Spire outright gives you the tools to assassinate the Immortal Emperor. Blades '68 has both Militants and Utopians among their list of Crews, with a dedicated Radical playbook available for characters; recent videos from Evil Hat have said that the Dagger Isles book has been refocused to really center anti-colonial rebellion against the Imperium in that part of the setting. In the third-party scene, you've got works like Steelweaver's Rebellion and The Unity of Skovlan taking aim at Doskvol's dystopian status quo.

Thus, my question to you all - how much of your BitD play has been about trying to tear down unjust authorities, rather than just trying to climb the ladder yourselves?

reddit.com
u/atamajakki — 4 months ago