r/bladesinthedark

Special Abilities Question.

Do the players spend stress/push themselves to activate special abilities all the time or only when the ability calls for it?

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u/SamuraiSpork — 1 day ago

[BitD] Knives in the Walls: The Doskvol Heist Atlas by Roezmv

"Knives in the walls" is a 78-page atlas of Doskvol by u/roezmv (the author of the much appreciated ScoreForge). It's pay-what-you-want.

I've just found out about it and it looks awesome!

(I couldn't find a post about it here, in case I missed it.. please forgive me ^^)

roezmv.itch.io
u/Lupo_1982 — 2 days ago

[BitD] Help with Dishonored homebrew?

Hey there everyone, a few days ago I made a post about wanting to run a Dishonored game using this game system. Me and my group are currently in the session 0/prep phase of running the game and are working on homebrew.

I was just wondering if anyone knows of any homebrew material on this same thing? I've seen a few posts about it, but I was hoping for something more substantial. Or even just ideas for homebrew you could a comment.

Main thing we're working on is the powers right now and while some are easy to adapt (Blink or Dark Vision) others are quite difficult (bend time or summon assassin). As well as what the cost for such powers should be (like how much stress or some other resource).

I was also thinking of using sokolov's elixir as a way to quickly regain stress during a job, but wasn't sure as to how mechanically balanced that would be. I was thinking maybe two or three stress?

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u/vecna7070 — 1 day ago
▲ 320 r/bladesinthedark+1 crossposts

Our favorite crew is CANNON! Did I miss this?

Did anyone else already post this?

Going through the amazing Blades in the Dark expansion book, Deep Cuts, and the examples are from one of our favorite groups on the Pod - The Remnant!

So cool to see that Haunted City is canon! (thanks!)

u/tjaeden — 2 days ago

Any info on the Liquid Coral setting?

Here is the link to the TvTropes article on that setting which sounds very interesting... but the logs of the game aren't there anymore. I was wondering if you guys knew about them or if the creators lurk this subreddit. I would like to know more about the game and the lore, it's a really creative premise.

u/ElTanoMatu — 1 day ago

But seriously, where are those supplements? (Uduasha and Dagger Isles) [BitD]

I've been trying to look everywhere for these supplements but I can't find them. Uduasha I saw that had been done and included in a special edition of the book but I have no idea where to get that and last I saw of Dagger Isles, it was playtested but never really released. Blades 68 revitalized my interest in blades in the dark and I need more lore!!!

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u/Directioneer — 2 days ago

[DC] [BitD] An accumulation of all the Indirect or Implied lore?

Not sure if there is a resource for this, tried quickly searching for it and didn't see one, but if not, I figured I would throw up a thread for people to share the implied or indirect lore of Blades in the Dark from official materials that can be lost if you don't read everything or just for folks who sometimes struggle to connect the dots.

What's your favorite implied/indirect lore?

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u/cmcdonald22 — 4 days ago

[B68] One of the most stylish TTRPGs I have seen in a long while.

Never mind the brass tacks needed to forward the timeline to the swinging sixties. A perfect era for heists, espionage and shenanigans. Not to mention it is far enough away from modern times to feel archaic and “physical” while being similar enough to have plenty of touchstones for anyone to jump in and understand what’s what.
Chefs kiss!
Curious to see how the keys and deadlock systems work in practice.

u/Akco — 5 days ago

Multiple crews

I am teaching BitD to new players in a brand new gamestore in my town. I have had a surprising amount of interest. I keep the groups capped at four players and we have a zero session where i explain the basics and we make a crew. Then I run them on a short score designed to showcase the system.

I taught two groups already and they both expressed interest in a campaign. Next week I have another group that is going to learn and they have spoken with members of the previous groups and are super excited and already asking if its possible to turn it into a campaign, as well.

So here is my thought and I'm hoping for some feedback. I will run all three groups separately but I think I might drop them all into the same instance of Duskwall without telling them. They will learn about these other crews through gameplay but they won't know it is a player run crew. They will occassionally come across each other's aftermath or hear about some batshit crew who accidently blew something up etc. I might even have one, unknowingly, accept a job to steal an object from one of the other crews...who just stole that object the previous week in their adventure. I see a lot of potential in the arrangement but there could also be some problems. Thoughts? Ideas? Criticism? Your favorite cookie recipe?

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u/Low-Crow9238 — 5 days ago

Questions about setting effect [BitD]

I am wondering how would I justify setting effect level to zero for something that the players don't know yet.

For example, say they are trying to attack an enemy who has time manipulation abilities that would make their attacks ineffective but they don't know that yet.

Is this just a matter of letting roll gather information or would they even question it.

Another scenario I was thinking about is how do you display the effects of limited.

The example I am thinking about is say my players are fighting a army of enemies big enough to make their effect limited. In the case they roll a 6 should I just let them wipe the enemies or let them take down a few? I am unsure what is a good resolution in this situation.

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u/Zhetzai — 5 days ago

[BitD] Just got my copy of Blades 68!

My book finally arrived! It’s even thicker than the original BitD. Can’t wait to crack it open! I have the PDF, but have been waiting for the physical book to dive in.

u/Gslash — 7 days ago

[BitD] B68 is a GREAT excuse for some vintage style posters

Been having so much fun playing around with the aesthetic of B68, SUCH a fun n colourful jam

u/BlockDropArt — 5 days ago
▲ 29 r/bladesinthedark+1 crossposts

Scum & Villainy + Blades in the Dark Deep Cuts Playbook Port

My table loves the Blades in the Dark system, but I don't love the Scum and Villainy playbooks, so in preparation for our upcoming sci-fi campaign, I'm preparing new resources that utilize the elements we like from Blades & Deep Cuts, while also matching the vibes of Mothership for more seamless integration of it's modules.

I have also left the special ability section blank, since at our table, we seem to need lots of room for veteran abilities, and the OG sheets leave little room for those. Same situation for the contacts section. We get to know far too many people that the sheet has no space to accommodate.

If anyone has thoughts on what other adjustments I should make to the layout or content of the sheet, I'm interested in feedback!

https://preview.redd.it/su73ssloc8jh1.png?width=1999&format=png&auto=webp&s=01bb5c989eecf13ddee9bed400492a906bfa8c37

I'm working on seperate ship & crew sheets for Scum & Villainy, so could send more this way if its an interesting project to anyone here.

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u/SplenVen — 7 days ago

[BitD] Im going to do first game for my table. Is there any good free-to-read oneshots or advices you could make.

Title. We are from tactical TTRPG community, so it can be brain-burning to play)

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u/SirKastor1 — 8 days ago

[BitD] Is this the right game for my group?

Me and my players wanna play a game of a dishonored TTRPG, and while we know there is an offical dishonored TTRPG, its gotten no support since it came out and and really no community playing it.

Someone suggested we look at blades in the dark and I have to say I really enjoy the system and don't think it'd be all too difficult to homebrew the setting and mechanics to fit dishonored. But me and my group have really two main concerns:

  • The length of the game: From what I can tell most BitD games are pretty short. Me and my group like long running games, using the same characters from beginning to end so we can see their story and several character arcs and interaction with other characters over the course of the game. I know there are ways to slow down progression, but I'm not sure it'd be enough for the kind of game we want. If you have alternative ways of handling it, I'd love to hear them.
  • The lethality of the system: While we do enjoy risk in our games, the lethality of this game seems like a lot. Which I totally get some people really like, but for our group its a bit of a downer. If there's any way to make the game less lethal or maybe I'm looking at it wrong, let me know

So yeah my core question, is this the right game system for what my group wants or should we resolve to trying to homebrew the dishonored system to having more variety and complexity.

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u/vecna7070 — 9 days ago

[BitD] I’m writing a semi light narrative for a campaign I’m going to run (it starts by some items being requested as a hook) but I don’t want to railroad them into doing this, is there a better way to do it?

This is for a group that hasn’t played blades before, ideally i want to introduce them to all of the working factors in and city,

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u/Cardemother12 — 10 days ago

[FitD] New Tool: Forged With Friends

I wanted an app that could track clocks but also other shared campaign info, so I created one. Introducing Forged with Friends: an online lair for your crew!

Create a room for your crew with a persistent URL, share with your players and manage your crew, clocks, assets and connections in real-time. No login required.

It's a very simple start, but if there's interest, I'd love to expand the feature set in the future. Try it out, try to break it. Let me know what's missing for your game and your players!

forgedwithfriends.com
u/boardtobits — 10 days ago

[BITD] Starter adventure in Core book still recommended?

New GM and new players. It's the starter adventure in the core book still the best to start?

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u/GreyLoad — 10 days ago

[DC] [BITD] Categorizing factions

Just toying around with ideas for campaigns that may never happen or day dreams or whatever, and I was just curious, if you hate to figure out a system or group of categories by which you were going to group Factions in a way that could be used in your campaign what would it be?

Would you stick to just tier/power like we already have?

What about roles/function? Grouping together things that are 'city services' like brigadiers cabbies?

What about grouping factions into the same groups as player character Backgrounds (academic/lawmilitary/labor/underworld)?

What about the smaller version like how deep cuts already has, have you found interesting uses for that?

Just curious what fiction/mechanics based organizational thoughts others have had.

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u/cmcdonald22 — 10 days ago