r/osr

▲ 223 r/osr

Interview with Yochai Gal

Yochai Gal has a clear position on OSR: it is not bringing back an age that actually existed.

"I was not playing D&D in the 1970s and 80s," he told me. "At the time there was no Ben Milton on YouTube explaining how to play. Everyone had a copy of the D&D manual and that was their only connection to the rules. They had to make up their own rules as they went and developed their own play style. People today look back nostalgically because they can insert whatever experience they want, since there was no consistent experience across the board. I see the OSR as a new phenomenon, not a faithful reconstruction."

He also had something interesting to say about what actually drew him into the movement — not nostalgia, but a specific frustration with options:

"I remember running a game of Dungeon World and one of my players said: there are just too many options here and I do not want to look at this. Playing old school games later I thought: I do not need to push a button to do a special move. The special move is my brain."

Cairn itself started as a personal solution — he wanted to play Dolmenwood with Into the Odd mechanics, no compatible version existed, so he mixed Knave and Into the Odd, added two original mechanics, and put the result on GitHub under Creative Commons. There are now hundreds of forks worldwide.

I spoke with Yochai for Narrative at the Crossroads.

Happy to answer questions about the interviews in the comments.

reddit.com
u/Expensive-Tell-3505 — 7 hours ago
▲ 75 r/osr

I survived my first time vending at a con! (In between two Cons @ Portland, Oregon)

It was a great convention and if they do it again next year I highly recommend it.

The crowd is fantastic and friendly and the organizers made sure us vendors stayed hydrated and plied us with snacks, paper towels and hirelings (well, Volunteers).

Also Portland was really cool... we also attended Summer Story Fest which was a great zine event with a bunch of booths happy to sell and trade zines.

https://sonnyshouse.com/pages/summer-story-fest

u/JavierLoustaunau — 4 hours ago
▲ 19 r/osr+1 crossposts

Isometric safe haven

technical pen on 5mm grid notebook

u/lucasgehre — 1 hour ago
▲ 71 r/osr+1 crossposts

Desert Moon of Karth is my B2 for Mothership

When running for players new to Mothership, of late, the first module I reach for is Desert Moon of Karth. It's like my Keep on the Borderlands.

It has everything I like about Mothership.

First, it's a sandbox point crawl on the frontier (borderlands).

Want a bustling little town with hooks to the outside? There's Larstown. A ton of weird little characters. MEF as a colonizing, profit seeking military force that controls the one way in or out of Karth. Not to mention that it's also a powder keg ready to explode.

A weird cult that created a truly horrific society? Dawnseekers in the Silver Spire, which is almost like the Keep itself. Also, another powder keg.

Misguided xenophobic "good guys"? Valley Rangers.

Truly alien aliens in terms of their society and biology? The Wigoy with their seedmind.

Then, there's the prospectors crawling all around the moon, willing to make a buck by any means neccessary.

Grounded space pirates who need to hunt down a specific sand squid (basically a dragon).

It has awesome random encounters that can pose a real problem for your players.

All factions have interesting power brokers with their own interests that manifest as potential jobs for the players.

There's a dungeon that is a proper horror game of cat and mouse - Old Seahorse Mine.

Oldtech Artifacts are basically awesome magic items.

This post is nothing but a recommendation of this awesome zine that is just full of content and adventure.

Sure, it isn't a pure horror experience. On the other hand, the horror is one of survival in a harsh and hostile environment. No place is ever safe.

u/DudeUrNuts — 6 hours ago
▲ 61 r/osr

Inspired by warhammer. 1st edition.

Having some late night fun, with drawing an unlucky garrison.

u/DrZAIUSDK — 5 hours ago
▲ 93 r/osr

I reverse-engineered and padded out a Lodoss sidequest from the original Comptiq replays that was too dark to ever adapt into the original anime or novels.

The game includes:

  • A loquacious Gygaxian introduction
  • Shouji walls
  • Full-sized, premade character sheets of the original sextet
  • Teleportation stones
  • Random treasure table that intimates the dungeon's dark history
  • Quick-reference sheets for the DM 
  • Turn tracker sheets for players
  • Combined monster stats table with convenient To Hit PC columns
  • Illustrations to show your players
  • Three separate epilogues for total-party-kill, failure, and success
  • Heavy-handed hooks for two future adventures

If you are interested in running this adventure for your friends, please message me after 7/19/2026 and I will hook you up with the materials. 

Thank you all for being so supportive of my various DIY game projects these past couple years. I had wanted to share all the materials from my Record of Lodoss War: The Grey Witch campaign with you by this point, but because its second play through is taking forever to wrap up (no one's fault but my own) I want to at least give you something to play.

u/UsedUpAnimePillow — 8 hours ago
▲ 390 r/osr+4 crossposts

🗺️

Map of the great flying city of Vintaris, a city built entirely on a meteorite fragment floating in the cosmic void. It was very interesting to create this map for Alexander Sword and his interesting role-playing game!🧭🗺️🏰

H-HB pencil, Unipin Pen 0.05-0.1 and Winsor and Newton watercolor on paper then scanned.

Moreno Paissan and Angela Gubert art 2026

Support our art on: https://ko-fi.com/morenopaissanmaps/shop

u/ConflictBetter1332 — 11 hours ago
▲ 38 r/osr

Hexstamp!

My husband made me a hex stamp and I have been having a really fun time stamping the hexes and then drawing in the little tiles. I enjoy using these so I can make the map on any kind of blank paper instead of having to print out a sheet for a hex crawl. Also, sometimes having a huge blank sheet of hexes makes it harder for me to keep the story smaller, creating hexes as I go gives an organically small scale feel to a world.

Stoked!

u/featherandahalfmusic — 5 hours ago
▲ 59 r/osr

Undercrawl: launching on Kickstarter soon.

Undercrawl is travel rules for dungeon games in the mythic underworld.

Like hexcrawling, or pointcrawling, but in the dark. It's a modular add-on to your favorite dungeon game. 

Use it to place your dungeons miles and miles deeper in the earth. 

Use it when you want to connect separate dungeons with a vast underworld: one dark, alien, empty, and hostile. 

Use it to make a path through places forgotten, forsaken, or lost: the empty places, places where silence is thick with age.

Follow the Kickstarter!

OSR Bones

Compatible with Oldschool Essentials, Cairn, Shadowdark (and frankly most OSR dungeon games). The game is mostly self-contained, but applies pressure to the character sheet: stat damage, gear loss, torch loss, and.... also curses!

Undercrawl is Finished

This is not a project you're going to wait a year to see. It's done. It's shippable today. Layout, playtesting, and art. The Digital version will be delivered to all backers as soon as funds are collected.

If the kickstarter reaches $2K, we'll get more and better art (and there are a couple of other fun streatch goals up my sleeve...) but the as-is version will be yours when the kickstarter closes. This is not my first rodeo.

Includes

An 18-point Undercrawl spanning dozens of miles of silent darkness in the once bright Dwarven halls of Agradur, Underking.

Player-facing procedures for

  • Navigating
  • Map-Making
  • Managing Gear
  • Finding Secrets
  • Getting Lost

GM facing procedures for

  • Running the Game
  • Making New Undercrawls
  • Integrating with your Main Game
  • Hacking the System

Player Handout files for ease of use at table

24 New Magic Items

Spark Tables for rapidly generating thousands of underground environments with unique stories, features, and quirks

Bonus! One-Page Dungeon dense with interactivity and surprise.

Follow the Kickstarter!

I'm Samuel, the creator. I'm also behind

There are 0 (zero!) AI generated images, words, or secret Skynet activation codes in this thing.

AMA!

u/Kodhaz — 6 hours ago
▲ 42 r/osr+1 crossposts

I’m making a Borgy rpg - Junkrats

I’m a huge fan of eldritch nonsense and submarines, so I’m making a game with both. Junkrats is my eldritch-punk rpg powered by Mörk Borg. You play as the mutated and monstrous crew of a living submarine. Taking dirty jobs to make pennies in a drowned junkyard world where dead gods are turned into eldritch fuel. I took a lot of inspiration from Das Boot, 20,000 Leagues Under the Sea, and Little Nightmares. The design is coming along nicely and I already have a bunch of art for it, so we’ll see how it goes.

u/Reformedhillbilly39 — 8 hours ago
▲ 10 r/osr

Xp for gold, what about sole survivors?

I'm new to OSR and am about to start a dolmenwood campaign. The premise is the party is trying to bring back an old fae to life. XP is granted every time they spend gold on buildings/services/anything that has to do with honoring or doing things around the fae's statue they carry to dolmenwood.

But... what if they get into a dungeon, gather a bunch of gold, and all but one or two PCs die? Do they get the entire XP award since they are the only ones who survived?

A little unrelated, but i don't know how to distribute/count gold and expenses. It can't be an individual contribution gets you XP, because then they could pass gold to one character and have him level very fast, or other shenanigans. But if it's a group effort, how does the poor mage that needs to spend gold on supplies/scrolls/spellbooks?
I'd consider having the party choose a percentage of gold brought back and invest that into their "town" (and gain xp), and the rest is for personal expenses. But then... whatever gold is left, how do i apply it later to XP if they decide to use it for their town after all? Currency is fungible after all...

reddit.com
u/Madeiner — 10 hours ago
▲ 6 r/osr

How does stealth work in a Dungeon?

I'm new to the osr and am currently running some friends through Return to the Keep on the Borderlands using Dungeon Crawl Classics and I've quickly come across a problem when it comes to running dungeons.

The setting is such that there aren't any elves, dwarves, or halflings so the whole party is human with no hope for any dark or infravisions. As such they are in constant need of a light source to be able to see. However that makes it impossible to sneak ahead and scout because if they bring the torch they're gonna get immediately spotted as they wield the only source of light in an otherwise pitch black hole, but if they leave the torch behind they can't see anything cause there's no light. I want my players to be able to try sneaking past, or scouting ahead, but I can't figure out how they can when light is such a necessity. That said, I also don't want to make lighting and torches pointless by just ignoring them all together.

Any tips?

reddit.com
u/Datsaxyboi — 7 hours ago
▲ 63 r/osr

It's our birthday (and we'll have a sale if we want to)!

This weekend marks the third full year that Sabre Games and Cards has been in business. We opened three years ago on July 1st. About a third of our business is related to rpgs, and we've grown to having one of the best selections of OSR and indie gaming products on the east coast. Believe it or not, those sales outweigh official WoTC sales by about 4 to 1, a ratio that has remained fairly constant over the past three years.

Anyway, to celebrate, we're having a sale! Use the code "Birthday" at checkout through end of day on Monday and get 15% off everything in your cart. We offer fast shipping and, if I do say so myself, excellent customer support. https://www.sabregamesandcards.com/products

u/thirdkingdom1 — 15 hours ago
▲ 24 r/osr

Blog: How to write an OSR adventure

With the Appendix N Jam upon us once more, I thought I’d write a blog about how I try to approach adventure writing. I’ve written a few adventures, but none of them truly exemplify this advice, and actually just writing this tempts me to revisit them all. Anyway, hope it’s helpful.

Image by Daniel Locke from Islands of Weirdhope

open.substack.com
u/David_Blandy — 11 hours ago
▲ 1 r/osr

How do you actually make an OSR game?

Like take all your rules and put them into an actual readable book. What programs? What design templates?

reddit.com
u/A_Strangers_Life — 9 hours ago
▲ 11 r/osr

Will The Lamentations of the Flame Princess Referee book ever come out?

Hello folks,

I remember seeing this question asked a few years ago and was wondering if anyone had heard any news or rumours?

It seems a bit like the Winds of Winter, I have accepted it will probably never come out (though I am sure it would be quite popular if it did), but you know... Hope can drive a man crazy..

Thanks!

reddit.com
u/Edward_Strange — 20 hours ago
▲ 502 r/osr

Mike Mearls (prpject lead of 5e) has been posting a lot of takes about how bad 5e is and I don't get it

u/CaptainKlang — 1 day ago