u/deadtreenoshelter

What to do with Wights?
▲ 288 r/osr

What to do with Wights?

If you are running older editions (or their clones) how do you handle Wights? As written, they seem like a hard to kill zombie with a punishingly un-fun level-drain. Low on flavor and likely to piss off players.

I took a stab at making them more distinct by more explicitly linking them to the undead described in Norse & Anglo Saxon sagas. i.e. hard to kill and will track down anyone who takes their treasures.

They can only be permanently killed by a weapon older than they are, otherwise they'll dissolve at 0 HP and reform in their tomb.

What do you do with them?

Credit: Image is my own drawing, but based on a Vance Kelly original

u/deadtreenoshelter — 3 days ago
▲ 50 r/osr

https://preview.redd.it/ls0ghzlir0zg1.png?width=301&format=png&auto=webp&s=beff3f2068ceac557c467dbc888f26628a2240e9

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After years of tweaking, my house-rules have fully consumed the rulesets they were modifying to become their own standalone franken-system.

This isn't a product, rather it's a worked example of homemade, dungeon-crawling adventure rules, for you to tear apart and re-mix into the games that you're playing.

A few distinctives:

  • Classless core with optional, simple-to-implement classes
  • Cast as many spells as you like, but they cost HP
  • Hit points are capped at the higher of Strength or Constitution score so they never over-inflate.
  • Speed Sandwich initiative
  • Optional Wounds table
  • Wisdom is replaced with Alertness. One stat for perception instead of two for mindfulness.
  • Familiar, old-fashioned D&D chassis but with Advantage/Disadvantage, slot-based encumbrance and critical hits.

I'm proud of this and I hope you'll tear it apart and make something you're proud of. 

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u/deadtreenoshelter — 20 days ago