u/alexserban02

The Camarilla as an Exponent of Conservatism: Elders First, Everyone Else Second!
▲ 92 r/WorldOfDarkness+5 crossposts

The Camarilla as an Exponent of Conservatism: Elders First, Everyone Else Second!

A while ago I wrote an article talking about how the Sabbat can be viewed as a sort of representation of counter-culture. And by that I mean the sort of caricature your average suburban mom would think about the counter culture during the heights of the Satanic Panic.

With that said however, where does that leave the Camarilla? For it is the opposite and equal force, the alpha to the omega. Given that the two are in total antithesis with each other, the Camarilla could thus be defined as a caricature of conservatism. Or at least what would've been seen as a caricature in back in the 90's. Let's not open the discussion of what's the current state of things.

So I think that would be the sort of thesis for this piece. We're looking at how does the Camarilla mash with conservatism, if they actually even do, what does that entail about the themes of the game and what does that mean for your table.

If that sounds like something you would be interested in, by all means, please do give it a read and voice your thoughts on the matter! I hope you will enjoy it!

therpggazette.wordpress.com
u/alexserban02 — 3 days ago
▲ 124 r/Dungeons_and_Dragons+5 crossposts

Back to Basics: A Review of Basic Fantasy Roleplaying Game

I have been on a bit of an OSR acquisition spree lately. Cairn came home with me a couple of months back. More recently I picked up Whitebox, Into the Odd, Beneath the Sunken Catacombs, and the subject of today’s review: Basic Fantasy Roleplaying Game. The plan is to run all of them and eventually write a comparative piece examining what each system brings to the table, with Old School Essentials joining the lineup as well. I have played OSE but never run it, and it deserves a spot in the collection and the conversation.

Before that comparative piece happens, though, each game gets its own review. Hence this one, for a game released in… let me check… 2006. I was four years old in 2006. Four. So yeah, this is a review for a game released 20 years ago, back when I was just starting kindergarten. I bet I made some of you feel old with this particular comment :))).

Like with other reviews I made for older titles, I do not presume that in this review I will necessarily bring something new to the discussion, but rather I simply want to share my thoughts of the game, what I like, what I dislike, where do I come from with these opinions so that you, dear reader, might get something out of it, especially if you did not know about the game.

For those unfamiliar with it, Basic Fantasy is one of the earlier major OSR projects, created by Chris Gonnerman as a reinterpretation of classic early D&D. Mechanically, it takes inspiration from B/X D&D while smoothing out some of the stranger or more cumbersome legacy mechanics. Ascending armor class instead of THAC0, race and class being separated, and a very approachable presentation make it feel surprisingly modern despite its old-school roots.

I hope you enjoy the review and please do tell if you have any experience running or playing it!

therpggazette.wordpress.com
u/alexserban02 — 7 days ago
▲ 82 r/rpgpromo+3 crossposts

Simulationism Was Real: GNS Theory Twenty Years On

Well, some of you might know that I am finishing my MA now and I also want to enroll for a PhD in about a year or so. And that in my process I have discovered that there is a small community of people in academia who do research on TTRPG from a plethora of angles and domains - Psychology, Anthropology, Sociology, Game Studies, etc. So I wanna join this merry bunch, but firstly I went into a rabbit hole in order to see what other wrote and thought so far.

While doing this particular exercise I stumbled upon the GNS theory. For those of you who are not aware, it's a theory developed in the early 2000's by game designer Ron Edwards in an attempt to create a unified understanding of how TTRPGs work. It argues that RPG play tends to prioritize either gamist challenge and victory, narrativist thematic storytelling and character drama, or simulationist immersion in a coherent fictional world.

At the time it gained traction, the GNS theory gathered many supporters and critics alike, and although it has fallen out of fashion, its history and legacy is something that I feel is worth exploring! I hope you will enjoy it and please do share any stories you have if you were already part of the community back in those days!

therpggazette.wordpress.com
u/alexserban02 — 10 days ago
▲ 33 r/WorldOfDarkness+6 crossposts

Stripping the Label: An Accidental Journey Towards a Generic WoD Game

Another article by Horia? So soon? Well, I guess we are spoiled.

This time something that in retrospective sits somewhat closer to home than I anticipated when he first sent me the draft for editing. Some musings on creating your own system, the challenges and process of doing that.

To be more precise, in Horia's case, we are talking about trying to create a generic version of oWoD's Storyteller system for a cyberpunk game.

And before you say it, we're well aware of The Future World of Darkness, but sometimes Eris hits you with that sweet creative chaos and you have to ride the wave and build your own stuff.

I am genuinely curious to see if you tried anything similar to this, if you tried making your own system and how that whole endeavor went. Till next time, remember, ride that wave!

therpggazette.wordpress.com
u/alexserban02 — 14 days ago
▲ 145 r/Dungeons_and_Dragons+6 crossposts

I do enjoy D&D. I enjoy long campaigns and epic storylines. I have been fortunate enough to have multiple groups throughout the year that have suffered me through multi year campaigns. Unfortunately, at one point I have to admit that regardless of the group and the story, these campaigns became harder and harder to run and well... to enjoy.

I don't think it is a particular hot take to say that high level play is problematic and hard. I always found it to be lacking.

For a long time I tried to find solutions and I looked at 3rd parties, I developed my own homebrews and Iooked at how things were handled in the past. That's how I learned of BECMI. And something clicked. I became enamored with the ideas presented there, it was mostly what I have been looking for. But even BECMI, with all its ambitions had problems and things were wobbly starting from the Master set and became even more so with the Immortal set.

Even with this, I think it is the best approach D&D had to high level so this article will look in depth at why that is and perhaps more importantly, why it failed. We will also try to provide some alternatives for those of you who, like me, will find that conceptually BECMI hits the right cord.

I hope you enjoy the article and I am very much looking forward to see what your experience with it and with high level play is!

u/alexserban02 — 17 days ago
▲ 64 r/rpgpromo+3 crossposts

I think I drank some water after Horia with this article...

FKR is his schtick, but I guess it can't hurt if I also take a crack at it. I was discussing Cairn a couple of days ago and thinking about a future campaign I wanna run a campaign with it. I was also thinking how as of late I have been liking minimalist systems more and more. I am running a Realms of Peril campaign and I had a streak of some really good sessions, with some really interesting and outside the box designed encounters. And I really was curious why I can't manage to enter that sort of mental space and design similar things for D&D or other more traditional and crunchy TTRPGs.

And so I started to read a bit more into FKR, cause that is the proverbial freedom holy grail in TTRPG design space, so if I were to find an answer it would probably be there. I was also interested to see where these minimalist systems fall into the whole D&D - FKR scale. And while I was at it, I thought that all of this is quite interesting and with a bit of polish it might be worth sharing with you all. Cause I do think that part of why minimalist systems such as RoP or the examples I stuck by for this article, Knave and Cairn work as well as they do, is due to their FKR-esque tendencies. So yeah, I do hope you will enjoy this piece. And as I said in the article, please do share your experiences with minimalist systems, with FKR and anything in between!

u/alexserban02 — 21 days ago
▲ 10 r/Dungeons_and_Dragons+3 crossposts

So, I don't know how things are outside Romania in terms of the D&D and TTRPG community, where the hobby already has implemented itself into broader pop culture, where there are huge yearly events such as Gen Con. Back when I started, in 2016, the local community was quite small and there weren't any events till 2018 amd 2019, both of which garnered maybe around 100 people, or slightly above.

Things changed however in these last 10 years. The community grew, there were more and more spaces dedicated for the community and more and more events.

Among them, starting from last year thanks from efforts from Bucharest Geek Hub, Taverna Aventurilor, Hobby Planet and Nerd Castle there is now also a D&D/TTRPG corner at East European Comic Con, here in Bucharest. Like with all Comic Cons, this is the biggest geek sphere event in the country and even if it was present in Romania since 2013, it was just recently where a place was found for the TTRPG community. I can't think I am able to properly describe how happy this thing makes me be. And I do want to thank those responsible and the EECC organizers for giving this community this chance to get on a bigger stage and really test the waters in regards to how interested people truly are.

Circling back. I got to see this community grow into what it is now and I hope I will see it continue to grow more and more. And I leave you a question, that being, what is your experience and feel of your local communities, of your local cons? I am honestly dying to learn more.

u/alexserban02 — 23 days ago
▲ 310 r/rpgpromo+4 crossposts

I wasn't there for the vampiric edition wars, back when Requiem was announced as a replacement of Vampire the Masquerade. I have read about them, I have been told about them and sometimes I saw sparks of them on various groups and subreddits. All of this to say that I am an outsider. I started with Masquerade, but I also dabbled into Requiem and I enjoyed both of them quite a lot, but for somewhat different reasons.

This article would've probably been more suitable back when that particular conversation was slightly more relevant, when the spirits were hot, but I still wanted to offer the perspective of a latecomer who has love for both. Cause I do think both are really good games and where people draw issue is with the different flavors of horror they promote. Macro-horror vs micro-horror, world spanning vs personal. That sort of thing.

So yeah, I do hope you will enjoy this sort of deep-ish dive into the whole thing, it's mostly an opinion piece with some light elements of analysis. More so, I hope you will find it useful, I hope it will make you curious about the two games and their contrast! Have a good one and savor the night, everyone!

u/alexserban02 — 25 days ago
▲ 49 r/Mythras+1 crossposts

Ah, I don't know about you, but I missed Horia and his articles. We were talking a couple of days ago about how we will most likely welcome in the near future another writer to the team to help us with some reviews so that we may provide them a bit more consistently, especially as we dive into heavier systems.

Horia said that he wished he could help a bit more, but reviews aren't really his area and he only wrote one quite a number of years ago for an old blog in Romanian. Blog that no longer exists.

Still, the bells started ringing in my head, the lightbulbs lit up and I took my explorer's hat, worked on my best Harrison Ford impersonation and jumped into a digital archeological adventure!

As you are now reading this post, you are safe to asume that The Wayback Machine came in clutch and I managed to find Horia's old article! Hooray!

We translated it, revamped it slightly to fit our review structure and huzah! A wonderful review of Mythras!

Honestly I did get the game a couple of months ago and I have been meaning to give it a try for a while, but I got slightly intimidated by the combat and put it off. After going over Horia's thoughts on the game and seeing how much he glazed it, I am thinking about jumping in and starting to read it with the first chance I get. And in my books, that's the mark of a good review, so for those of you on the fance about it or simply curious, do give it a read, for it might be just what you need to muster the will to try it out!

u/alexserban02 — 28 days ago