
Who Owns the Rules? The OGL Crisis and the Return of the Author
D&D's OGL crisis from 2023 should be a case study in how corporate greed can destroy the good standing of a brand. Cause, at least from my memory, before this event, there weren't nearly as many hostile voices levied against D&D, nor weekly "D&D is dead" videos. Their share of the market also shrank a little, they are still the biggest in the hobby, but perhaps slightly less so then before. It's been about three and a half years since that whole fiasco, and given how due to my MA thesis I started to look more and more into authorship theory and media studies over the last year, I wanted to play the devil's advocate.
Were at any point WotC and Hasbro in their right with this attempt? Hell no! But it's a bit more complicated then that, cause when you get down to it, this sort of issue and problem could only arise in a medium such as this - TTRPGs. And that stems from who is the author of any particular TTRPG, in this case, Dungeons and Dragons. Who owns it really? And the answer is that, while WotC are the legal authors and owners of D&D, due to their choice to not enforce that role over the last 26 years, that position has become in some sense a communal one. Of course, once again, the medium also is very much at play here, for we are the authors of each campaign we run and not two of them will be 100% alike.
That would be the general gist of this article, if that sounds like something you would be interested to explore, please do give it a read and also please do share your thoughts bellow! I hope you will enjoy it and as always, it has been a pleasure to bring you more of my silly thoughts on the matter!