
r/Dungeons_and_Dragons

[Art] The Gorgewarden’s Keep 40x30 battle map
10 Aberrant Feats for Characters Who Are Slowly Becoming Something Else
These are 10 aberration and mutation-themed feats for characters whose bodies or minds have been altered by eldritch influence, forbidden experimentation, unstable magic, or contact with things that were never meant to exist.
Aberrant Constitution hardens the body against necrotic or psychic influence and even gives you a second chance when rolling a natural 1 on a death save.
Extra Arm gives your character a developing additional limb that can interact with objects, perform somatic components, make unarmed strikes, and help with grappling. If the mutation continues to develop, Enhanced Extra Arm turns it into a fully functional appendage capable of wielding a weapon or shield, manipulating objects independently, and making an additional weapon attack.
Mutable Form lets your body temporarily reshape itself to fit the situation, developing rubbery damage-resistant flesh, aquatic adaptations, or magical claws.
The other feats explore different directions that mutation can take:
Mutagenic Resilience provides resistance to poison, immunity to the poisoned condition, and bursts of temporary hit points when injured.
Aberrant Regeneration makes healing through Hit Dice unusually effective and can even allow you to remain standing at 1 hit point when an attack would otherwise knock you unconscious.
Aberrant Mind represents a consciousness becoming increasingly alien, providing resistance to psychic damage and greater protection against fear and charm.
Adaptive Mutation allows your body to change its defenses after each long rest, adapting to acid, cold, fire, lightning, or poison.
Cosmic Infusion channels stranger forces entirely, granting minor cosmic magic and the ability to create a localized gravitational field that pulls or repels nearby creatures.
Finally, Cosmic Awareness represents a mind beginning to perceive patterns beyond ordinary mortal understanding, allowing you to manipulate initiative and rely on unnatural certainty when making Arcana or Insight checks.
They’re intended for characters touched by aberrations, exposed to mutation zones, altered by experiments, descended from strange bloodlines, or simply slowly becoming something other than mortal over the course of a campaign.
These feats are from The Aberrant Codex: Mutations and Aberrations, a 5E manual centered on aberrations, mutations, evolving monstrosities, character transformations, and tools for bringing cosmic and body horror into a campaign.
The Aberrant Codex is available on DriveThruRPG, and a Hardcover edition is also available here:
https://buy.stripe.com/8x24gyfNNegY75qgwI6c005
What’s Inside:
Mutation Rules & Zones – Rules for unstable magical areas, arcane corruption, and the transformations they can cause.
Character Options – 12 subclasses, 10 backgrounds, 4 new races, and 30 feats focused on mutation, aberrations, and forbidden evolution.
Spells & Items – 33 spells and 80+ magic items shaped by aberrant and planar influences.
Monsters & Templates – More than 150 monster statblocks, alongside variant rules and mutations for creating altered creatures.
VTT Resources – 100+ creature tokens and 125+ art handouts for use in your games.
You can also find more of my creatures and manuals on DriveThruRPG, my Linktree, or by visiting r/JonnyDM!
If you enjoy my work and want to find even more, check out my bundle of small D&D manuals on DMsGuild.
High Lethality in RPGs (And What Kind of Stories It Tells Best)
taking10.blogspot.com[Art][OC] Grail the red tide, high Paladin of the Doctrine of Sanctum
I've been harassing my players with this absolute menace of a hill giant paladin of conquest and I adore him so much I had to draw him (fineliner and pencil). My players (6×level 11)had been getting pretty confident, so I made this guy as a walking reality check.
He functions as the spearhead of the military efforts for a zealous religious group called "the Doctrine of Sanctum" and the party had first seen him as they were sneaking beside an open conflict between Sanctum and a fae warband. Grail fought at the front, cleaving through the enemy and screaming his battle hymns in irreverent glory. Upon seeing this, my players knew they were going to find themselves on the end of his sword very soon and we were all excited and horrified.
Once they had completed their objective, they found themselves alone in a castle and off in the distance, through the night and the rain, a large and dark mass was moving towards them. Only given shape and definition by the gleaming moonlit portcullis archway which he slowly and calmly ducks underneath to enter the castle courtyard. Smelling the players within the walls he says, in his horrifying voice "feel the night hair *breaths deeply* have a lung full. know what it means to be alive" he then grips the door of the portcullis and breaks is off it's mechanism and it falls heavily into the mud. finishing his sentence "I will take this from you now" he them processed to play a gut churning game of cat and mouse with the players inside the castle and beating the ever loving crap out of them
The Great D&D Flattening: Why Everything Became a Character Build
Soo, I love building characters, looking at how various classes combinations mesh together and how much damage/healing/etc. I can dish out with a character. I will not be a hypocrite and pretend that's not the case. But I reckon that comes at least in part from the fact that I arrived at TTRPGs after growing up with video games, with MMOs and other such things, where character builds where quite central.
I would also make the argument that, TTRPGs shouldn't necessarily be about that. Or at least that the primary focus shouldn't maybe be on that. That the character's story should take precedence to its build. It's identity tied more to his story and the world it is part of then to the combination of race, class, background and feats. Of course, speaking now mainly from the perspective of trad games, like D&D and Pathfinder. I also don't want to present this as if this should not exist, but rather a slight change regarding focus.
I also wanted to look into D&D's history and see how this trend evolved over the years, from the first editions to the current day. And I have to say, this look into the past has been quite interesting. Might do a more in depth article about AD&D's kits in the near future, I found them quite an interesting design space. I hope you will also enjoy it, find it interesting and that you see the perspective of this argument. I know there are other TTRPGs where this issue is not as prevalent, but D&D is usually the first point of contact with this hobby and for many it remains the only point of contact, so I thought offering this perspective might be desirable.
[OC][Art] Shredder | A brutal instrument of war and riffs
A collection of magic items from legends and myths across the world | Mythological Items
Hello, fellow adventurers! Today, we are excited to share a collection of magic items from legends and myths across the world from our upcoming Kickstarter project, 300+ Mythological Items for 5E and 2024.
Step into a realm of ancient gods, legendary heroes, and forgotten civilizations with Mythological Items, a comprehensive compendium featuring over 300 magical items specifically designed for 5E and its 2024 ruleset update. This manual spans a vast array of cultural traditions, organizing its treasures into regional categories for easy reference and immersive worldbuilding. Each item includes not only full game mechanics, but also lore and background information to integrate it seamlessly into your campaign, whether as treasure, quest rewards, or the key to an unfolding mythic saga. From the storm-summoning weapons of thunder gods to cursed trinkets whispered of in ancient lore, this book brings myth to your table like never before.
This manual offers an extensive collection of magical items that can be incorporated into any campaign, regardless of its connection to specific mythological themes. The items presented in this volume, drawn from a multitude of global legends and folklore, are envisioned to enhance the diversity and depth of any fantasy world. This eclectic array mirrors the inherent blending of elements in many worlds and settings, where influences from various cultures and mythologies coexist harmoniously. For instance, Thor’s Hammer, Mjölnir, could serve as the centerpiece of a divine quest, while Draupnir, the Norse ring of endless wealth, might drive political intrigue or power struggles in a kingdom torn by greed.
Mythological Items also provides a solid foundation for campaigns that wish to delve deeper into the relics of a specific mythology or blend multiple traditions into a larger, interconnected setting. A campaign inspired by Greek mythology could see players donning the Nemean Lion’s Pelt, becoming nearly invulnerable as they take on challenges worthy of Heracles himself, while a campaign drawing from Japanese folklore could involve uncovering the Kusanagi-no-Tsurugi, the fabled grass-cutting sword tied to imperial lineage and divine storms.
We suggest checking our pre-launch page for additional info and an extended 30-page preview of our compendium, scheduled to release in September! For the campaign duration, we will be offering the manual at an heavily discounted price, alongside tthe possibility to purchase the digital or physical copies of all our past releases!
Sister is Overstepping Creative Control?
Hi all, so I am new to playing D&D and have been invited to a campaign of a bunch of other new players. Our Dungeon Master is very experienced (so he says) and has agreed to teach us all how to play. I am a Ravenclaw at heart so I obviously read the entire handbook before even creating a character. I also have been listening to the Critical Role podcasts for over a year. I feel like I understand the game fairly well, unlike my sister, who is also in the campaign.
Before we started, our DM asked us what we wanted our character's reasons to be at this cave of goblins. From what I understand this isn't normal, but maybe it's the way he wants to play. Well my sister, who plays a half-elf rogue, said her character got word on some treasure inside and decided to investigate.
So we all go in, spells firing and clear out the first part of the cave. Well anyone who has played before knows, it doesn't end here. The DM has more for us to explore, so we find a tunnel in a dark corner across a pond. My sister's character announces that we should all go in with her to help her find a magical ring that she was hired to find and would split a 650 gold coin reward. My character needs money so sure. We ended shortly after for time reasons, but the following morning we were texting about it and I mentioned how that was really cool that she organized this with our DM before hand. Turns out she didn't, she had just made up the ring, the gold reward and the job on the spot.
The DM didn't say anything to her, and I am still new to playing so I would like to inquire as to if I should mention this or not. Thanks for any and all help!
P.S. Her character also pickpocketed mine and asked what she had to roll in order to suceed before rolling, and then rolled higher then needed. We are on Discord call and each have our own dice roller so there is no way to tell if anyone is lying. She had consistently perfect rolls the whole game and kept "offering" to screenshot her dice role to prove she wasn't lying even though no one had accused her.
[Art] Screw AI art! Hire an artist!
Art by the amazing - **Chaim Holtjer** \- he has his own website and uses Fiverr if yall want to commission him.
I got tired of making what I considered sub par maps on inkarnite (I’m my own biggest critic) and decided to seek out an artist to bring my vision for my dark fantasy homebrew world to life! I basically handed my inkarnite map over to the legendary Chain Holtjer along with like pages on pages of lore and said go crazy! And wow I’m like in awe at what he made, I have found myself sitting and staring at it for hours just thinking of all the campaigns I could do in this world. Let me know what you guys think!
Would love some suggestions for cool Dark Fantasy scenarios from my fellow dms.
If anyone wants some lore on the world I’d be eager to share as well!
First time posting on here!
The Cloudfall Trails 30x50 battle map
Play an Updated Hexblade Warlock in Your D&D 5.5e Game - Free PDF
I just wanted the classic Hexblade back: a spooky, Shadowfell-infused magic swordfighter that actually works with the new core rules. Since WotC didn't give us one (and have since said they probably won't), I decided to homebrew it myself.
I made a D100 table for the sea maidens fair from Waterdeep Dragon Heist. (spoiler free)
I love Waterdeep but the Sea maidens Faire is criminally underpopulated as a concept. Every time my players go to investigate the mysteries in Waterdeep im finding myself umming and ahhing about what the fair **actually** has on the pier. so i made a d100 table about it! it works in any forgotten realms carnival with only minor name changes. hope you guys enjoy!
| d100 | Attraction |
|---|---|
| 01 | Candy Floss Cauldron. A copper drum spins brightly colored sugar into clouds of “candy floss” wrapped around paper wands. |
| 02 | Hippogriff Rides. Children and small adults ride saddled hippogriffs around a fenced paddock under the guidance of handlers. |
| 03 | The Ringing Bell. Contestants swing a maul onto a weighted lever, trying to ring a brass bell mounted atop a tall pole. |
| 04 | Tymora’s Toss. Players throw painted rings over bottles bearing symbols of good and ill fortune. |
| 05 | The Dancing Bear. A trained brown bear performs clumsy dances, bows, and balancing tricks alongside its handler. |
| 06 | Luskan Fish Fry. Battered fish, fried potatoes, and onions are served in folded paper cones. |
| 07 | Nimblewright Pavilion. Lantanese nimblewrights demonstrate dancing, fencing, serving drinks, and performing household chores while representatives take orders from wealthy buyers. |
| 08 | The Bearded Mermaid. A heavily bearded performer in a glittering fish-tail costume tells increasingly improbable stories about life beneath the Trackless Sea. |
| 09 | Goblin Knockdown. Patrons throw leather balls at hinged wooden goblins that collapse when struck. |
| 10 | The Bottomless Tankard. Contestants race to drain oversized tankards of watered ale without spilling. |
| 11 | Moonshae Toffee Apples. Apples are coated in hard caramel, crushed nuts, or cinnamon sugar. |
| 12 | Madame Starcloak. A veiled fortune-teller reads cards, palms, and polished dragon bones inside a darkened tent. |
| 13 | The Clockwork Dragon. A brightly painted mechanical dragon stamps, roars, flaps its wings, and exhales harmless sparks. |
| 14 | Owlbear Ring Toss. Wooden rings are thrown over the ears and beak of a painted owlbear cutout. |
| 15 | The Sword Swallower. A flamboyantly dressed performer swallows blades and invites spectators to inspect them beforehand. |
| 16 | Waterdeep in Miniature. An elaborate model of the city features turning windmills, moving ships, and a tiny walking replica of the Walking Statues. |
| 17 | The Kraken’s Grasp. Contestants wrestle free from padded mechanical tentacles before a bell sounds. |
| 18 | Chultan Fruit Ice. Shaved ice is drenched in brightly colored citrus and pineapple syrups. For adults, the vendor offers a tej syrup (a chultan honey wine) with a mild alcoholic kick. |
| 19 | Darts of Destiny. Patrons throw darts at a painted wheel divided among humorous predictions of their future. |
| 20 | The Invisible Man. An apparently empty suit argues with its barker, juggles objects, and occasionally steals spectators’ hats. |
| 21 | Lantanese Curiosities. A merchant sells self-lighting pipes, wind-up birds, folding tools, mechanical toys, and other small inventions. |
| 22 | The Mermaid’s Kiss. Patrons attempt to land copper coins in clam shells arranged beneath the water of a glass tank. |
| 23 | Fire Beetle Lanterns. Caged giant fire beetles illuminate a tent where handlers explain their care and sell safely collected glowing glands. |
| 24 | The Amazing Rope. An acrobat climbs a rope that appears to hang unsupported in the air. |
| 25 | Sausages of the Sword Coast. Grilled sausages from Waterdeep, Neverwinter, Baldur’s Gate, and Luskan are sold with competing regional mustards. |
| 26 | Race the Alchemist. Two contestants pump bellows beneath glass vessels, racing to make colored liquid rise through a twisting series of tubes and ring a small |
| 27 | The Laughing Mimic. A trained mimic assumes the shapes of ordinary objects while spectators try to identify it before it moves. |
| 28 | Harpoon the Sea Serpent. Patrons throw blunt wooden harpoons through moving hoops mounted along the body of a painted sea serpent. |
| 29 | The Cabinet of Changing Faces. An enchanted mirror successively transforms a visitor’s reflection into an elf, dwarf, orc, goblin, tiefling, and several increasingly ridiculous monsters. |
| 30 | Neverwinter Hot Nuts. Paper sacks of roasted nuts are coated in salt, honey, pepper, or powdered flame-cinnamon. |
| 31 | The Great Zardoz Portrait. Visitors pose before a painted seascape while an artist produces quick charcoal portraits in exaggerated heroic style. |
| 32 | The Spider’s Web. Contestants climb through a tangled rope obstacle without touching the dangling brass bells. |
| 33 | Pixie Cakes. Tiny iced cakes sparkle with edible sugar and briefly stain the eater’s tongue a random bright color. |
| 34 | The Two-Headed Calf. A preserved anatomical curiosity is displayed inside a glass case surrounded by lurid painted banners. |
| 35 | The Rolling Beholder. Players roll a heavy wooden ball painted to look like a beholder down a sloped, uneven track, attempting to guide it into a numbered goal without letting it tumble into painted dungeon pits. |
| 36 | Clockwork Axe-Beak Derby. Patrons wind miniature mechanical axe beaks and release them onto a tabletop track filled with gates, ramps, and swinging obstacles. |
| 37 | The Wandering Tattooist. A tattooist offers nautical designs, carnival emblems, and expensive pigments that faintly shimmer in moonlight. |
| 38 | The Mechanical Orchestra. A cabinet of drums, horns, bells, and pipes plays songs from punched metal sheets. |
| 39 | Catch the Stirge. Players use small nets to catch leather-winged stirge puppets launched erratically through the air. |
| 40 | Calishite Sweetmeats. Honeyed pastries, sugared dates, sesame cakes, and rosewater confections fill tiered brass trays. |
| 41 | The Strongest Sailor. Contestants lift increasingly heavy anchors, cannonballs, and iron-bound ship timbers. |
| 42 | The Talking Skull. A skull inside a curtained booth insults visitors, answers questions, and claims to have advised several dead kings. |
| 43 | Catch the Moon. Players use short fishing rods to hook silver crescent moons drifting around a basin of black water without disturbing the floating stars. |
| 44 | Dragon Breath Peppers. Patrons compete to eat increasingly hot peppers while milk and bread are sold at inflated prices nearby. |
| 45 | The Cabinet of Tiny Monsters. Harmless miniature creatures and convincing models are displayed in glass-fronted boxes. |
| 46 | Find the Doppelganger. Three performers identically dressed in red and white stripes mingle through a crowd while players on a tall platform attempt to spot them before an hourglass runs out. |
| 47 | Deepwater Pearl Divers. Patrons retrieve marked shells from the bottom of a cold-water barrel using only a set of oversized wooden teeth in their mouth. |
| 48 | The Puppet Siege of Waterdeep. An elaborate puppet show depicts an absurdly inaccurate attack on the city by dragons, giants, and ogres, with an unlikely romance between the hero's donkey and an amethyst dragon. |
| 49 | The Alchemist’s Fizz. Colorful sweet drinks smoke, foam, change color, or make the drinker belch harmless bubbles. |
| 50 | The Goblin Catapult. A padded goblin doll is launched from a small siege engine toward baskets worth different prizes. |
| 51 | The Monster Rockers. Children ride individually mounted rocking griffons, owlbears, dragons, and displacer beasts fitted with growlers, bells, and moving wings. |
| 52 | The Sword Coast Menagerie. A rotating selection of exotic creatures is displayed under the supervision of animal handlers. |
| 53 | Sune’s Silhouettes. An artist cuts surprisingly accurate profile portraits from black paper. |
| 54 | The Drunken Deck. Visitors attempt to cross a tilting platform made to resemble the deck of a ship in rough seas. |
| 55 | Mystery Meat Pies. Patrons buy savory pies without knowing whether they contain beef, pork, mutton, fish, or vegetables until the first bite. particularly lucky patrons can find a coin in the center of the meat, but particularly unlucky ones will bite into their pie to find it filled with horseradish. |
| 56 | The Amazing Flea Circus. Tiny carts, swings, and balancing wires move beneath magnifying lenses as the barker narrates the feats of supposedly trained fleas. |
| 57 | Gond’s Puzzle Boxes. Customers race to open mechanical boxes fitted with sliding panels, hidden catches, and false keyholes. |
| 58 | The Giant’s Teeth. Players throw wooden clubs at rows of hinged teeth inside the mouth of a painted frost giant. |
| 59 | Waterdhavian Waxworks. Wax figures depict famous Open Lords, masked criminals, adventurers, monsters, and scandalous nobles. the one of Dagult Neverember has been defaced multiple times and has a glass case surrounding it. |
| 60 | Smokepowder Sharpshooting. Under strict supervision, wealthy patrons fire a Lantanese pistol at painted targets backed by thick timbers. patrons who enjoy the experiance can buy the pistols at outragous |
| 61 | The Rainbow Eel. A trained eel swims through colored hoops in a tall glass tank and rings a submerged bell for food. |
| 62 | The Chultan Mystery Boxes. Blindfolded patrons reach into covered boxes and identify harmless objects presented as dinosaur eggs, shed reptile skin, jungle insects, and monster organs. |
| 63 | The One-Eyed Jax Wine Garden. Bottles of Luskan wine are served at tables beneath purple awnings while musicians perform sea songs. |
| 64 | The Flying Carpet. patrons can rent flying carpets for their children that rise only a few feet off the ground and travel at a speed of only 10ft with which to traverse the fairgrounds. |
| 65 | Catch the Greased Goblin. Contestants attempt to seize a nimble halfling performer wearing green loincloth and green body paint inside a fenced ring. |
| 66 | The Pearl of the Trackless Sea. A dancer performs inside an enormous opening clamshell accompanied by drums and colored lanterns. |
| 67 | Aurora’s Oddities. A reseller offers inexpensive imported trinkets, costume jewelry, carved shells, feathers, and alleged monster parts. |
| 68 | The Chimera Toss. Beanbags painted like goats, lions, and dragons are thrown into the corresponding mouths of a three-headed target. |
| 69 | The Great Escape Artist. A performer is chained, locked inside a sea chest, and dropped into a transparent tank of water. |
| 70 | Fried Dough Dragons. Twisted strips of dough are fried, dusted with sugar, and shaped to resemble curled dragons. |
| 71 | The Ghost-Lantern Theatre. A lanternist projects shadows of spectral ships, drowned sailors, and sea monsters onto a curtain while a storyteller narrates their doom. |
| 72 | The Sailor’s Knot. Contestants race experienced sailors to reproduce increasingly complicated knots. |
| 73 | The Painted Panther. A patient panther dyed in harmless carnival colors performs leaps between platforms with its trainer. |
| 74 | The Wishing Well. Visitors cast coins into a decorated basin while a hidden performer provides cryptic blessings through a speaking tube. |
| 75 | The Mermaid’s Wardrobe. Customers purchase shell jewelry, pearl combs, scaled cloaks, sailors’ scarves, and elaborate aquatic costumes. |
| 76 | The Barrel of Kobolds. Wooden kobold heads pop unpredictably from holes while contestants strike them with padded mallets. |
| 77 | The Liar of Luskan. A storyteller delivers three outrageous nautical tales, and the audience wagers on which one supposedly happened. |
| 78 | The Dragon Egg Hatchery. Patrons select a painted clay “dragon egg” from a straw-filled nest, then crack it open with a small mallet to reveal a trinket or prize hidden inside. |
| 79 | The Healer’s Tent. A licensed attendant treats scrapes, nausea, minor burns, and other carnival mishaps for a modest fee. |
| 80 | The Enchanted Menagerie Portraits. Visitors pose behind painted boards that depict them as dragons, merfolk, drow pirates, or famous adventurers. |
| 81 | The Shipbreaker. Contestants throw heavy iron balls at stacked wooden ships, attempting to knock down every mast. |
| 82 | The Glassblower of Neverwinter. A craftsperson shapes glowing glass into tiny ships, dragons, flowers, and personalized ornaments. |
| 83 | The Bottomless Basket. Spectators watch as a performer continually produces birds, ribbons, fruit, and increasingly large objects from a small basket. During the finale the performer pulls out a flabbergasted audience member who is actually another performer that walks around talking to people early on in the performance . |
| 84 | Pegasus Feather Catch. A concealed bellows sends white feathers whirling through a netted booth while contestants try to catch marked feathers before time expires. |
| 85 | The Dock Ward Dunking Chair. Patrons throw balls at a target to drop a jeering performer into a tank of harbor water. |
| 86 | The Map of Marvels. A huge illustrated map displays famous monsters, ruins, and wonders encountered along the Sword Coast. |
| 87 | The Gnome Cannon. A gnome acrobat wearing a life preserver is fired from a spring-powered imitation cannon into the bay. |
| 88 | The Drowned Sailor’s Riddle. A waterlogged “corpse” awakens to pose riddles and squirts unsuccessful contestants with seawater. |
| 89 | Feywild Face Painting. Artists paint children and adults as dryads, satyrs, pixies, displacer beasts, or eladrin. |
| 90 | The Dancing Blades. Blunted swords hover and perform a choreographed duel while a musician plays beneath them. |
| 91 | The Great Cheese Roll. Contestants roll wax cylinders pained to look cheese down a sloped track toward numbered gates. |
| 92 | The Fortune Fish. Patrons select folded paper fish from a net; each contains a brief fortune, joke, or romantic prediction. |
| 93 | The Illusory Fireworks. A darkened tent surrounds visitors with silent bursts of colored light shaped like sea monsters and ships. |
| 94 | The Siren’s Challenge. A singer holds a clear note while contestants attempt to match it closely enough to make a set of sympathetic crystal glasses hum. |
| 95 | The Wandering Haberdasher. Hats, masks, feathered cloaks, eye patches, parasols, gloves, and carnival costumes crowd a brightly striped stall. |
| 96 | The Mage Hand Maze. Patrons use a control wand to guide a spectral hand through a glass-sided tabletop maze, retrieving a brass key without touching the hanging bells |
| 97 | The Captain’s Auction. Imported curios, recovered cargo, exotic bottles, art objects, and minor mechanical devices are sold to the highest bidder. |
| 98 | The Faire in a Bottle. An glass bottle contains a magically animated miniature of the entire pier. Tiny, accurate replicas of its ships, booths, performers, workers, and visitors reproduce everything happening across the fairegrounds in real time. |
| 99 | Zardoz Zord’s Grand Exhibition. A lavish central pavilion advertises the Faire’s attractions, accepts commercial inquiries, arranges private demonstrations, and displays portraits of its flamboyant master. |
| 100 | The Mint of Marvels. Visitors operate a hand-cranked press that stamps brass souvenir tokens with their choice of a mermaid, ship, dragon, nimblewright, or Captain Zord’s profile. |
From Loyal Dog to Battle Hound - Scaling Companion Statblocks That Grow with Your Party
Dogs are some of the most common companions in fantasy adventures, but an ordinary dog can quickly fall behind once the party starts gaining levels.
So I wanted to give them a proper progression path: Dog → Guard Dog → War Dog → Battle Hound. A simple pet can gradually become tougher, better trained, and capable of surviving alongside an adventuring party without suddenly turning into a completely different magical creature.
And the progression doesn’t stop there. The full dog section also includes stronger options such as the Warhound Alpha, Guardian Mastiff, Blink Dog, and Greater Blink Dog, with higher-level abilities focused on guarding allies, leading packs, protecting companions, and filling more specialized roles in encounters.
These statblocks are from Growing Pets and Animals Statblocks, a manual built around the idea that pets, mounts, scouts, familiarlike companions, and ordinary animals should be able to grow alongside the campaign instead of becoming irrelevant after a few levels.
The book contains 60+ animal statblocks covering dogs, cats, bats, owls, ravens, horses, panthers, tigers, spiders, scorpions, eagles, frogs, lizards, rats, and more, with progression chains that take many of them from ordinary animals into increasingly capable companions or encounter creatures.
The rules page also includes suggested advancement schedules for standard, gritty realism, low-magic, and high-magic/epic campaigns, so the DM can decide how quickly a companion grows rather than tying every game to the same progression speed.
After the original version performed well, I went back and created a full V2 update, commissioning and licensing new artwork throughout the book, cleaning up the presentation, revising existing material, and adding new statblocks and expanded progression paths. If you already own the manual, you can simply download the updated version again from DriveThruRPG.
You can also subscribe to the newsletter for updates on Mythological Items, launching on Kickstarter this September with 300+ magic items inspired by myths and legends from around the world. Subscribers can also download a free 30-page preview.
For more creatures, items, previews, and upcoming projects, you can also visit my DriveThruRPG, Linktree, or r/JonnyDM.
New to D&D
This post doesn’t really mean anything other than I just wanna do it. I’m starting D&D with 3 of my friends. We have 3 players including me and the other friend is DM. We’re all pretty new to D&D and are party is… interesting.
I’m a copper Dragonborn Druid with a pickpocket criminal background and a pet rat named Doodle.
My sister is a Red Dragonborn ranger (I think) with the con artist background (idk the official name I forgot it T-T) and is 6.4.
And my not DM friend is a Tabaxi sorcerer with a blackmailer criminal background.
I also have seen some stuff about good and bad role-players? Like I know this is a role playing tabletop game and that you role play but what does that really mean? Sorry if I sound annoying or like a complete noob ( I am). Also sorry if I used the wrong flair for this post just tell me if that happened.
Anyone need some free measuring tools shaped like orc blades?
Aquila Ferox
AQUILA FEROX,
LORD OF THE SKIES, THE BLOODY TALONED, SLAYER OF MEN.
This little guy is the angriest paladin you know.
Aquila may be small but he is mighty. With his twin blades “the talons” he rains down wicked attacks from above.
Born on a farm, his first memory is of the farmer taking away eggs to sell at market.
On that day he swore his paladin oath of vengeance.
Farmers beware when Aquila is near.