Image 1 — A Collection of Magic Items Inspired by Asian Myths and Legends
Image 2 — A Collection of Magic Items Inspired by Asian Myths and Legends
Image 3 — A Collection of Magic Items Inspired by Asian Myths and Legends
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Image 8 — A Collection of Magic Items Inspired by Asian Myths and Legends
▲ 25 r/DnD5e+1 crossposts

A Collection of Magic Items Inspired by Asian Myths and Legends

Here's a collection of magic items from the Asian Mythology section of my Mythological Items compendium!

There's a little bit of everything here: legendary weapons like Kusanagi-no-Tsurugi and the Gada of Hanuman, Bhima's Gauntlet, the Katana of the Sword Saint, the mysterious Pill of Immortality, and more unusual treasures like the Kappa's Water Dish, Jizo Charm Beads, and the Copper Yantra Plate.

I wanted this section to explore different aspects of Japanese, Chinese, and Indian mythology and folklore, from divine weapons and sacred relics to smaller magical objects with interesting abilities and uses in a campaign. Some are powerful legendary treasures, others are more modest items that adventurers might discover much earlier in their journeys.

These are just a few of the 300+ magic items featured in my Mythological Items for 5E and 5.5E Kickstarter, which is currently live!

The campaign features magic items inspired by myths, legends, and folklore from around the world, including Greek, Norse, Egyptian, Asian, American, and many other traditions.

You can also get my previous D&D manuals as discounted add-ons and bundles through the campaign, including professionally printed, high-quality Hardcover editions.

https://www.kickstarter.com/projects/mythoschronicles/300-mythological-items-for-5e-and-2024

u/jonnymhd — 4 days ago
▲ 9 r/litrpg

I tried turning the classic Spatial Ring into an actual progression-based D&D magic item

Spatial Rings might be one of my favorite little staples of cultivation and progression fantasy. They’re so ubiquitous that a character casually pulling a sword, several tons of monster parts, or half an alchemy laboratory out of a ring barely raises an eyebrow anymore.

So while working on a tabletop book, I wanted to see what would happen if I treated the concept as an actual progressing magic item rather than simply making it a reskinned Bag of Holding.

This version starts as an Uncommon Spatial Ring with a relatively small pocket dimension and can scale all the way to Legendary, progressively expanding the space inside.

I also incorporated a few things that always made storage treasures interesting to me in cultivation stories: the owner can place a Spiritual Mark on the ring, another character can attempt to erase that mark and claim a stolen ring, items can be summoned or stored almost instantly, living creatures have limited air inside, and sufficiently bad spatial interference can cause the pocket dimension to rupture.

The second page also includes special variants, because I like the idea that not every Spatial Ring should just be “the same ring, but bigger”. Some are designed around preservation, spirit beasts, weapons, alchemy, hidden libraries, spatial attacks, and other specialties.

This is from Mythological Items, a D&D book I’ve been working on. Despite the name, part of the Asian section also deliberately leans into the traditions and fantasy that fed into modern cultivation stories, so alongside mythological relics there are things inspired by Chinese, Daoist, Buddhist, Japanese and broader Asian traditions.

There are items such as Ruyi Jingu Bang, the Dragon Pearl, a Daoist Luopan, the Pill of Immortality/Xiandan, relics connected to the Eight Immortals, Buddhist artifacts, and quite a few others.

I’m curious how this looks specifically from a Progression Fantasy reader’s perspective:

Do you prefer spatial storage to simply get larger as the owner progresses, or do you like when higher-tier storage treasures start developing completely new functions as well?

COVER ARTIST: Dean Spencer
AI USAGE: AI generated (limited use). Generative AI was used for some concept artwork. Most of the artwork in the book is created by human artists, and we hope to use Kickstarter funding to replace the remaining AI-generated concept pieces with commissioned artwork.

If anyone wants to see the larger project and a larger preview, Mythological Items is currently on Kickstarter!

u/jonnymhd — 6 days ago

From Goblin Knights to Shadowspawn: a collection of monsters!

Here's a collection of monsters taken from several of my 5E and 5.5E manuals!

There's a little bit of everything here: Goblin Knights and Shadowblades, Kobold Artificers, Red Orcs, undead like the Draugr and Stitched Horror, abyssal creatures like the Skullrummager and Shadowspawn, phoenixes, sea serpents, aberrations, and plenty more.

I wanted these books to offer creatures that can be dropped straight into a campaign, while still giving DMs plenty of different roles, themes, and encounter ideas to play with.

If you'd like to check out the full manuals, they're all available through my 300+ Mythological Items Kickstarter at discounted prices. You can find more at r/JonnyDM

The campaign itself is focused on 300+ magic items inspired by myths and legends from around the world, but you can also get my previous manuals as discounted add-ons and bundles. All of these books are also available in professionally printed, high-quality Hardcover editions through the campaign.

u/jonnymhd — 8 days ago
▲ 112 r/monsteraday+5 crossposts

From Goblin Knights to Shadowspawn: a collection of monsters from my 5E/5.5E manuals

Here's a collection of monsters taken from several of my 5E and 5.5E manuals!

There's a little bit of everything here: Goblin Knights and Shadowblades, Kobold Artificers, Red Orcs, undead like the Draugr and Stitched Horror, abyssal creatures like the Skullrummager and Shadowspawn, phoenixes, sea serpents, aberrations, and plenty more.

I wanted these books to offer creatures that can be dropped straight into a campaign, while still giving DMs plenty of different roles, themes, and encounter ideas to play with.

If you'd like to check out the full manuals, they're all available through my 300+ Mythological Items for 5E and 5.5E Kickstarter at discounted prices.

The campaign itself is focused on 300+ magic items inspired by myths and legends from around the world, but you can also get my previous manuals as discounted add-ons and bundles. All of these books are also available in professionally printed, high-quality Hardcover editions through the campaign.

https://www.kickstarter.com/projects/mythoschronicles/300-mythological-items-for-5e-and-2024

u/jonnymhd — 5 days ago
▲ 5 r/onednd

Excalibur: A Magic Sword That Awakens Only for the Worthy - Free PDF

I made Excalibur, a completely FREE PDF supplement for 5E/5.5E featuring a scaling magic longsword that can grow from Uncommon all the way to Legendary.

But simply gaining levels isn’t necessarily enough.

Excalibur first has to decide that its wielder is worthy. Courage in overwhelming danger, mercy when vengeance would be easier, accepting responsibility for others, keeping one’s word at personal cost, and putting others before oneself can all cause the blade to recognize a potential bearer.

As Excalibur awakens, it gains stronger radiant damage and increasingly powerful abilities centered around courage, leadership, protecting allies, and refusing to fall.

At its Legendary stage, the sword can keep its wielder standing when they would otherwise drop to 0 hit points, protect nearby allies from fear, and fully recognize its bearer as the inheritor of its ancient legacy.

The PDF also includes narrative advancement rules, with suggested milestones such as Drawing the Sword, Accepting Responsibility, Becoming a Leader, and finally facing The Trial of the King.

There are also alternative progression methods involving the Lady of the Lake, advancement by character level, and rules for Excalibur becoming dormant if its wielder repeatedly betrays the ideals that earned its trust.

No AI was used in the creation of this supplement or its artwork.

You can download the complete PDF for FREE on DMsGuild:

https://www.dmsguild.com/en/product/586884

If you’d like to see more items or previews here on Reddit, you can also check out r/JonnyDM.

reddit.com
u/jonnymhd — 15 days ago

Excalibur: A Magic Sword That Awakens Only for the Worthy - Free PDF

I made Excalibur, a completely FREE PDF supplement for 5E/5.5E featuring a scaling magic longsword that can grow from Uncommon all the way to Legendary.

But simply gaining levels isn’t necessarily enough.

Excalibur first has to decide that its wielder is worthy. Courage in overwhelming danger, mercy when vengeance would be easier, accepting responsibility for others, keeping one’s word at personal cost, and putting others before oneself can all cause the blade to recognize a potential bearer.

As Excalibur awakens, it gains stronger radiant damage and increasingly powerful abilities centered around courage, leadership, protecting allies, and refusing to fall.

At its Legendary stage, the sword can keep its wielder standing when they would otherwise drop to 0 hit points, protect nearby allies from fear, and fully recognize its bearer as the inheritor of its ancient legacy.

The PDF also includes narrative advancement rules, with suggested milestones such as Drawing the Sword, Accepting Responsibility, Becoming a Leader, and finally facing The Trial of the King.

There are also alternative progression methods involving the Lady of the Lake, advancement by character level, and rules for Excalibur becoming dormant if its wielder repeatedly betrays the ideals that earned its trust.

No AI was used in the creation of this supplement or its artwork.

You can download the complete PDF for FREE on DMsGuild:

https://www.dmsguild.com/en/product/586884

If you’d like to see more items or previews here on Reddit, you can also check out r/JonnyDM.

reddit.com
u/jonnymhd — 15 days ago
▲ 152 r/Arthurian+7 crossposts

Excalibur - From Uncommon to Legendary, If the Sword Finds You Worthy

Excalibur is a scaling magic longsword that begins at Uncommon rarity and can eventually awaken all the way to Legendary, but simply gaining levels isn’t necessarily enough.

The blade first has to decide that its wielder is worthy. Courage in overwhelming danger, mercy when vengeance would be easier, accepting responsibility for others, keeping one’s word at personal cost, and putting others before oneself can all cause Excalibur to recognize a potential bearer.

As it awakens, the sword gains stronger radiant damage and increasingly powerful abilities focused on courage, leadership, protecting allies, and refusing to fall. At its Legendary stage, Excalibur can keep its wielder standing when they would otherwise drop to 0 hit points, protect nearby allies from fear, and fully recognize its bearer as the inheritor of its ancient legacy.

The progression can also be handled narratively. The included advancement rules suggest milestones such as Drawing the Sword, Accepting Responsibility, Becoming a Leader, and finally facing The Trial of the King. There are also alternative paths involving the blessing of the Lady of the Lake, advancement by level, or even Excalibur becoming dormant if its wielder repeatedly betrays the ideals that earned its trust.

You can download the complete Excalibur supplement for FREE on DmsGuild.

If you’d like more items in the same vein as Excalibur, Mythological Items for 5E and 5.5E is now live on Kickstarter. It includes 300+ myth-inspired magic items, many built with the same focus on lore, narrative significance, and relics that can become more important as the campaign progresses.

For more previews, scaling relics, creatures, magic items, and other D&D content, you can also visit r/JonnyDM.

u/jonnymhd — 13 days ago
▲ 106 r/monsteraday+3 crossposts

Magic Items That Let You Summon Mythological Beasts, Guardians, and Armies

Hi fellow adventurers,

Here’s a preview of some of the summoning items from Mythological Items, our Kickstarter project that is now live.

These myth-inspired relics let you call legendary creatures and guardians directly to your side: raise a Spartoi Warrior with the Dragon’s Teeth Satchel, summon the Calydonian Boar with the Horn of the Calydonian Hunt, call forth an Anubis Jackal or Sobek Crocodile through sacred Egyptian relics, or awaken a soldier from the Terracotta Army.

Mythological Items is a 5E and 5.5E-compatible manual featuring 300+ mythological magic items inspired by legends and ancient stories from around the world. Inside, you’ll find weapons, armor, wondrous items, and scaling relics designed to feel like true pieces of myth, perfect as treasure, quest hooks, or the centerpiece of entire adventures.

The project includes myth-inspired content from Greek, Norse, Egyptian, Asian, American, Roman, Mesopotamian, African, and many other traditions, and the Kickstarter page also includes a free 30-page PDF preview.

You can check it out here:

https://www.kickstarter.com/projects/mythoschronicles/300-mythological-items-for-5e-and-2024

Thank you again for your support!

u/jonnymhd — 12 days ago

300+ Mythological Items for 5E and 5.5E is now live on Kickstarter!

Hi fellow adventurers,

We are excited to announce that Mythological Items is now live on Kickstarter!

This is our new D&D 5E and 2024-compatible manual dedicated entirely to magic items inspired by myths, legends, and ancient stories from around the world.

Inside the book, you will find 300+ mythological magic items, including weapons, armor, wondrous items, and scaling items designed to grow alongside your characters and campaigns.

Our goal with Mythological Items is to create more than a simple collection of treasure. Each item is designed to feel like part of a myth: something that can serve as a reward, a quest hook, or even the center of an entire adventure.

The book includes items inspired by many different mythological traditions, including Greek, Norse, Egyptian, Asian, American, Roman, Mesopotamian, African, and other mythologies from across the world. Whether you want divine weapons, cursed artifacts, heroic relics, monster-themed treasures, or legendary items tied to ancient stories, this book is built to bring myth directly to your table.

The Kickstarter page includes a full presentation of the project, several previews, and a free 30-page PDF preview showing a sample of the content from the book.

You can also find many of our other manuals in PDF and high-quality print editions, with special prices currently available both for Mythological Items and for all our other releases.

You can visit the Kickstarter page here:

https://www.kickstarter.com/projects/mythoschronicles/300-mythological-items-for-5e-and-2024

Thank you again for your support. We hope to see you on our journey!

u/jonnymhd — 16 days ago

Kobold Mindblade (CR 2) - Because Kobolds Apparently Needed Psychic Knives Too

Here’s the Kobold Mindblade, one of the more unusual kobold variants from Kobolds & Kobolds.

I wanted this one to feel very different from the usual trapmaker or skirmisher while still keeping the kobold emphasis on ambushes, teamwork, and fighting unfair whenever possible.

The mindblade uses psychic weapons, can briefly interfere with an enemy’s mind, and gets a short teleport after landing a hit. It also keeps Pack Tactics, so it still works best when it has other kobolds around creating openings for it.

The page also includes a set of optional traits shared with the stronger Mind Render, including things like Eldritch Sight, Mind Break, Psionic Resilience, and Void Hunger, so it can be pushed further toward an eldritch assassin or cult-enforcer role if needed.

It’s CR 2, so the idea was to make it threatening and strange without turning it into something that completely overshadows the rest of a kobold encounter.

This is from my new book, Kobolds & Kobolds: The Ultimate Kobold Handbook for 5E and 5.5E which includes a large bestiary, optional traits, clans, warrens, traps, lair material, magic items, and more.

If you want to see more previews from the book, I post them over at r/JonnyDM.

Kobolds are cunning, resourceful, and far more dangerous than their size suggests. Kobolds & Kobolds is a complete toolkit for bringing kobold warrens, warbands, and dragon-worshipping clans to life, from ingenious trapmakers and mounted hunters to mystical cultists, beastmasters, inventors, and ambitious chieftains.

Whether you need a single memorable kobold encounter, an entire underground warren, or a recurring clan to challenge your adventurers, this book gives you the creatures, tools, treasures, and ideas to bring them to life.

What’s Inside?

  • A Huge Kobold Bestiary – Discover beastmasters, warriors, inventors, mystics, tribal leaders, and many other kobold variants. Every entry includes additional traits and optional abilities, making it easy to customize encounters and keep even familiar kobolds unpredictable.
  • Kobold Campaign Tools – Build complete warrens with layouts, traps, lair descriptions, lair actions, tactical encounter ideas, adventure hooks, and other tools for adventures both above and below ground.
  • Distinct Kobold Clans – Introduce kobold clans with their own cultures, tactics, favored creatures, special abilities, traditions, and relationships with dragons.
  • Kobold Magic Items – Equip your kobolds with improvised weapons, draconic relics, alchemical inventions, tribal treasures, and deceptively dangerous creations inspired by kobold ingenuity.
  • VTT & Art Resources – Bring your kobolds to the table with a collection of creature tokens and art handouts for use in both in-person and online games.

You can find more of my 5E and 5.5E creatures, items, and manuals on DriveThruRPG or by visiting r/JonnyDM!

u/jonnymhd — 21 days ago

Stormpath Blade (Art by Rick Hershey) - A Lightning Sword That Lets You Blink Across the Battlefield

The Stormpath Blade is a D&D magic item built around one of the things I wanted lightning magic items to do beyond simply dealing more lightning damage: movement.

It's a +2 magic sword that deals an extra 1d6 lightning damage on a hit, but its main feature is Arcstep. Once on each of your turns, after hitting a creature with the sword, you can use your bonus action to teleport up to 10 feet to an unoccupied space you can see.

Its stronger ability, Stormpath Assault, takes that idea much further. Once per day, you can choose up to three different creatures within 60 feet, flash between them one after another, and make a melee attack against each. Each successful hit deals an additional 2d6 lightning damage, and you remain beside the final target when the assault ends.

I wanted it to feel less like "a sword that deals lightning damage" and more like a weapon that actually changes how its wielder moves through a fight.

The Stormpath Blade is one of 30+ items from Elemental Treasures: Lightning Magic Items, covering everything from common magical curiosities to legendary weapons and artifacts.

Lightning Magic Items is currently available for $1.99 during its first week of release: Elemental Treasures: Lightning Magic Items.

You can also check out Fire Magic Items and Frost Magic Items, the previous volumes in the Elemental Treasures series.

I’m also currently working on Mythological Items for 5E and 5.5E, one of my largest projects yet, featuring hundreds of magic items inspired by myths and legends from around the world. The project is coming soon to Kickstarter, so you can follow the campaign there if you’d like to be notified when it launches!

For more of my creatures, items, and manuals visit DriveThruRPG, my Linktree, or r/JonnyDM!

You can also check out my bundle of small D&D manuals on DMsGuild, which includes the Elemental Treasures series.

u/jonnymhd — 22 days ago

Elemental Treasures: Lightning Magic Items

These are magic items from Elemental Treasures: Lightning Magic Items.

This compendium presents 30 lightning-themed magic items for 5E and the 2024 update, spanning from common items to legendary treasures. Each item embodies the speed, sudden force, and restless energy of lightning, offering new weapons, armor, and wondrous items to electrify your adventures.

This is the third volume in the Elemental Treasures series, a line of themed magic item supplements that will be gradually released on DMsGuild. Each volume focuses on a different element, with the ultimate goal of creating a complete library of balanced, playtested, and thematic elemental treasures for your campaigns.

Launch special: $1.99 for the first week of release!

You can also check out Fire Magic Items and Frost Magic Items, the previous volumes in the Elemental Treasures series.

I’m also currently working on Mythological Items for 5E and 5.5E, one of my largest projects yet, featuring hundreds of magic items inspired by myths and legends from around the world. The project is coming soon to Kickstarter, so you can follow the campaign there if you’d like to be notified when it launches!

For more of my creatures, items, and manuals visit DriveThruRPG or r/JonnyDM!

u/jonnymhd — 23 days ago
▲ 179 r/MagicItems+7 crossposts

Elemental Treasures: Lightning Magic Items

These are magic items from Elemental Treasures: Lightning Magic Items.

This compendium presents 30 lightning-themed magic items for 5E and the 2024 update, spanning from common items to legendary treasures. Each item embodies the speed, sudden force, and restless energy of lightning, offering new weapons, armor, and wondrous items to electrify your adventures.

This is the third volume in the Elemental Treasures series, a line of themed magic item supplements that will be gradually released on DMsGuild. Each volume focuses on a different element, with the ultimate goal of creating a complete library of balanced, playtested, and thematic elemental treasures for your campaigns.

Launch special: $1.99 for the first week of release!

You can also check out Fire Magic Items and Frost Magic Items, the previous volumes in the Elemental Treasures series.

I’m also currently working on Mythological Items for 5E and 5.5E, one of my largest projects yet, featuring hundreds of magic items inspired by myths and legends from around the world. The project is coming soon to Kickstarter, so you can follow the campaign there if you’d like to be notified when it launches!

For more of my creatures, items, and manuals visit DriveThruRPG, my Linktree, or r/JonnyDM!

You can also check out my bundle of small D&D manuals on DMsGuild, which includes the Elemental Treasures series.

u/jonnymhd — 18 days ago
▲ 184 r/monsteraday+11 crossposts

Goblin Pyromancer (CR 2) - Because Goblins Weren’t Dangerous Enough Without Bombs and Fire Magic

The Goblin Pyromancer is a CR 2 fire-obsessed caster built around turning the battlefield into a very unsafe place to stand.

It can throw Goblin Bombs, unleash Burning Hands, ignite larger areas from range, and use Flaming Step to teleport away while leaving a burst of fire behind. Fire Frenzy lets it follow up its fire damage with another Fire Bolt, while Heat Focus makes it especially dangerous against heavily armed enemies.

There are also several optional traits for pushing the concept further, including exploding on death, rerolling fire damage, creating a reactive flame shield, partially bypassing fire immunity, or chaining flames into nearby enemies.

After the success of the original Goblins & Goblins, I went back and created a new version with all-new artwork from a group of incredible artists, along with an updated presentation and additional material throughout the book.

The hardcover edition is being updated as well and should be available on DriveThruRPG next month. It will also be available through the upcoming Kickstarter I’m currently working on.

Goblins & Goblins,expands goblins with new statblocks, optional traits, factions, lairs, encounter ideas, magic items, and more.

You can also find more of my creatures and manuals on DriveThruRPG, my Linktree, or by visiting r/JonnyDM!

u/jonnymhd — 25 days ago

Blade of Rising Flames (Art by SunkSquare) - Don't Replace Your Favorite Weapon! Let It Grow from Uncommon to Legendary

One thing I've always liked is when a magic item becomes part of a character's identity rather than something they throw away the moment a better +X weapon appears.

These weapons are built around that idea. Each starts at Uncommon rarity and evolves through Rare, Very Rare, and Legendary stages as its wielder progresses, retaining its earlier abilities while unlocking increasingly powerful ones.

The Blade of Rising Flames grows from a straightforward fire weapon into a legendary inferno capable of engulfing enemies in persistent flames, while the Scourge of the Infernal Lords develops from an infernal whip into a weapon capable of commanding powerful devilish magic.

The idea is that a weapon found early in a campaign can keep growing alongside its wielder instead of eventually being replaced by the next piece of loot.

These are from the Growing Magic Items Collection, which applies the same concept to armor, shields, spellcasting focuses, weapons, and wondrous items, with suggested progression speeds for different campaign styles.

You can also check out my bundle of small D&D manuals on DMsGuild, which includes Growing Magic Items Collection.

I’m also currently working on Mythological Items for 5E and 5.5E, one of my largest projects yet, featuring hundreds of magic items inspired by myths and legends from around the world. The project is coming soon to Kickstarter, so you can follow the campaign there if you'd like to be notified when it launches!

For more of my creatures, items, and manuals visit DriveThruRPG, my Linktree, or r/JonnyDM!

u/jonnymhd — 29 days ago
▲ 305 r/MagicItems+11 crossposts

Don't Replace Your Favorite Weapon - Let It Grow from Uncommon to Legendary | Growing Magic Items

One thing I've always liked is when a magic item becomes part of a character's identity rather than something they throw away the moment a better +X weapon appears.

These weapons are built around that idea. Each starts at Uncommon rarity and evolves through Rare, Very Rare, and Legendary stages as its wielder progresses, retaining its earlier abilities while unlocking increasingly powerful ones.

The Blade of Rising Flames grows from a straightforward fire weapon into a legendary inferno capable of engulfing enemies in persistent flames, while the Scourge of the Infernal Lords develops from an infernal whip into a weapon capable of commanding powerful devilish magic.

The Blade of the Celestial Avenger becomes increasingly focused on radiant power and protecting allies, the Dagger of the Shadow Assassin evolves around stealth and lethal precision, the Bow of the Legendary Huntmaster grows into a powerful wilderness weapon, and the Frostbite Blade develops from extra cold damage into battlefield control and a freezing vortex.

The idea is that a weapon found early in a campaign can keep growing alongside its wielder instead of eventually being replaced by the next piece of loot.

These are from the Growing Magic Items Collection, which applies the same concept to armor, shields, spellcasting focuses, weapons, and wondrous items, with suggested progression speeds for different campaign styles.

You can also check out my bundle of small D&D manuals on DMsGuild, which includes Growing Magic Items Collection.

I’m also currently working on Mythological Items for 5E and 5.5E, one of my largest projects yet, featuring hundreds of magic items inspired by myths and legends from around the world. The project is coming soon to Kickstarter, so you can follow the campaign there if you'd like to be notified when it launches!

For more of my creatures, items, and manuals visit DriveThruRPG, my Linktree, or r/JonnyDM!

u/jonnymhd — 28 days ago

Kobold Artificer (CR 3) - A Walking Workshop with a Repeating Hand-Cannon

The Kobold Artificer is a CR 3 battlefield tinkerer that brings traps and improvised engineering directly into the fight.

Its Tactical Device can create acidic fumes, deploy a mechanical snare, or detonate a distracting contraption, while its repeating hand-cannon lets it keep pressure on enemies from range. Quick Adjustments keeps it mobile, and if things go badly, its Volatile Gearpack has a habit of exploding when the artificer goes down.

There are also optional traits for pushing the concept further, including stronger overclocked devices, dragon-infused engineering, longer-range gadget deployment, and ammunition designed to slow targets.

This creature is from Kobolds & Kobolds, my 5E and 5.5E handbook focused on expanding kobolds with new statblocks, factions, traps, lairs, magic items, and encounter tools.

What’s Inside?

  • A Huge Kobold Bestiary – Discover beastmasters, warriors, inventors, mystics, tribal leaders, and many other kobold variants. Every entry includes additional traits and optional abilities, making it easy to customize encounters and keep even familiar kobolds unpredictable.
  • Kobold Campaign Tools – Build complete warrens with layouts, traps, lair descriptions, lair actions, tactical encounter ideas, adventure hooks, and other tools for adventures both above and below ground.
  • Distinct Kobold Clans – Introduce kobold clans with their own cultures, tactics, favored creatures, special abilities, traditions, and relationships with dragons.
  • Kobold Magic Items – Equip your kobolds with improvised weapons, draconic relics, alchemical inventions, tribal treasures, and deceptively dangerous creations inspired by kobold ingenuity.
  • VTT & Art Resources – Bring your kobolds to the table with a collection of creature tokens and art handouts for use in both in-person and online games.

Kobolds can be disposable dungeon pests, dangerous ambushers, loyal servants of dragons, surprisingly sophisticated underground societies, or recurring factions that grow alongside your campaign. This book is designed to give you enough variety to use them for far more than a single low-level encounter.

You can find more of my 5E and 5.5E creatures, items, and manuals on DriveThruRPG, through my Linktree, or by visiting r/JonnyDM!

u/jonnymhd — 1 month ago

I wrote a full D&D 5E/5.5E book dedicated entirely to kobolds

I’ve just published Kobolds & Kobolds: The Ultimate Kobold Handbook for 5E and 5.5E, and getting this book finished ended up being a much longer journey than I originally expected.

I started writing it because I’ve always felt kobolds have far more potential than simply being the first group of low-CR enemies a D&D party encounters. They’re clever, cowardly, inventive, fanatically loyal to dragons, surprisingly organized, and willing to solve problems with traps, overwhelming numbers, questionable engineering, or some combination of all three.

What began as expanding a few kobold ideas gradually turned into an entire book.

I wrote a large bestiary of kobold warriors, hunters, inventors, beastmasters, mystics, mounted combatants, tribal leaders, and many others, with optional traits and abilities to make encounters feel different even when using similar creatures.

From there, the project kept growing. I added kobold warrens, traps, lair actions, encounter ideas, adventure hooks, different clans with their own cultures and tactics, magic items, improvised inventions, VTT resources, and more.

One of the parts I enjoyed most was also bringing the book to life visually. I worked with artists on the illustrations throughout the project, and seeing all of these strange little characters, warriors, inventors, and dragon worshippers develop their own personalities through the artwork was incredibly rewarding. Some of those pieces ended up becoming some of my favorite artwork in any of my books.

The book took considerably longer to finish than I had planned, with a lot of writing, rewriting, balancing, layout work, and revisions along the way, so finally being able to publish it feels especially satisfying.

The idea behind the finished book is pretty simple: I wanted a DM to be able to use kobolds for anything from one memorable low-level ambush to a recurring enemy faction, a huge underground warren, or even an entire kobold-centered adventure without every encounter becoming “another room with six kobolds in it.”

If that sounds like something you’d enjoy, the PDF is currently available for $4.99 as a launch special:

Kobolds & Kobolds on DriveThruRPG

And if you’d just like to see more of the creatures, artwork, items, and other material I make for 5E/5.5E, I also share quite a lot of it over at r/JonnyDM, including a preview of Kobolds & Kobolds if you’d like to get a look at the book.

reddit.com
u/jonnymhd — 1 month ago

Never Underestimate a Kobold! Kobolds & Kobolds Brings New Creatures, Custom Traits, Clans, Warrens, Magic Items, Traps, and VTT Resources

Kobolds are cunning, resourceful, and far more dangerous than their size suggests. Kobolds & Kobolds is a complete toolkit for bringing kobold warrens, warbands, and dragon-worshipping clans to life, from ingenious trapmakers and mounted hunters to mystical cultists, beastmasters, inventors, and ambitious chieftains.

Whether you need a single memorable kobold encounter, an entire underground warren, or a recurring clan to challenge your adventurers, this book gives you the creatures, tools, treasures, and ideas to bring them to life.

The main goal was to make kobolds useful across a much wider range of encounters and adventures without losing what makes them feel like kobolds: traps, dirty tactics, improvisation, strange inventions, dragon worship, overwhelming numbers, and an alarming willingness to make a terrible plan work somehow.

Kobolds & Kobolds: The Ultimate Kobold Handbook for 5E and 5.5E is now available on DriveThruRPG at a special launch price of $4.99 for a limited time!

What’s Inside?

  • A Huge Kobold Bestiary – Discover beastmasters, warriors, inventors, mystics, tribal leaders, and many other kobold variants. Every entry includes additional traits and optional abilities, making it easy to customize encounters and keep even familiar kobolds unpredictable.
  • Kobold Campaign Tools – Build complete warrens with layouts, traps, lair descriptions, lair actions, tactical encounter ideas, adventure hooks, and other tools for adventures both above and below ground.
  • Distinct Kobold Clans – Introduce kobold clans with their own cultures, tactics, favored creatures, special abilities, traditions, and relationships with dragons.
  • Kobold Magic Items – Equip your kobolds with improvised weapons, draconic relics, alchemical inventions, tribal treasures, and deceptively dangerous creations inspired by kobold ingenuity.
  • VTT & Art Resources – Bring your kobolds to the table with a collection of creature tokens and art handouts for use in both in-person and online games.

Kobolds can be disposable dungeon pests, dangerous ambushers, loyal servants of dragons, surprisingly sophisticated underground societies, or recurring factions that grow alongside your campaign. This book is designed to give you enough variety to use them for far more than a single low-level encounter.

You can find more of my 5E and 5.5E creatures, items, and manuals on DriveThruRPG, through my Linktree, or by visiting r/JonnyDM!

I’m also currently working on Mythological Items for 5E and 5.5E, one of my largest projects yet, featuring hundreds of magic items inspired by myths and legends from around the world. The project is coming soon to Kickstarter, so you can follow the campaign there if you’d like to be notified when it launches!

u/jonnymhd — 1 month ago

Never Underestimate a Kobold! A Full 5E/5.5E Kobold Expansion with Creatures, Clans, Warrens, Traps, and Magic Items

Kobolds & Kobolds: The Ultimate Kobold Handbook for 5E and 5.5E is now available on DriveThruRPG at a special launch price of $4.99 for a limited time!

Kobolds are cunning, resourceful, and far more dangerous than their size suggests. Kobolds & Kobolds is a complete toolkit for bringing kobold warrens, warbands, and dragon-worshipping clans to life, from ingenious trapmakers and mounted hunters to mystical cultists, beastmasters, inventors, and ambitious chieftains.

Whether you need a single memorable kobold encounter, an entire underground warren, or a recurring clan to challenge your adventurers, this book gives you the creatures, tools, treasures, and ideas to bring them to life.

What’s Inside?

  • A Huge Kobold Bestiary – Discover beastmasters, warriors, inventors, mystics, tribal leaders, and many other kobold variants. Every entry includes additional traits and optional abilities, making it easy to customize encounters and keep even familiar kobolds unpredictable.
  • Kobold Campaign Tools – Build complete warrens with layouts, traps, lair descriptions, lair actions, tactical encounter ideas, adventure hooks, and other tools for adventures both above and below ground.
  • Distinct Kobold Clans – Introduce kobold clans with their own cultures, tactics, favored creatures, special abilities, traditions, and relationships with dragons.
  • Kobold Magic Items – Equip your kobolds with improvised weapons, draconic relics, alchemical inventions, tribal treasures, and deceptively dangerous creations inspired by kobold ingenuity.
  • VTT & Art Resources – Bring your kobolds to the table with a collection of creature tokens and art handouts for use in both in-person and online games.

Kobolds can be disposable dungeon pests, dangerous ambushers, loyal servants of dragons, surprisingly sophisticated underground societies, or recurring factions that grow alongside your campaign. This book is designed to give you enough variety to use them for far more than a single low-level encounter.

You can find more of my 5E and 5.5E creatures, items, and manuals on DriveThruRPG, through my Linktree, or by visiting r/JonnyDM!

u/jonnymhd — 1 month ago