r/ravenloft

Image 1 — Deathmarked Wight (CR 12) - When a Wight Becomes the Champion of a Death God
Image 2 — Deathmarked Wight (CR 12) - When a Wight Becomes the Champion of a Death God
Image 3 — Deathmarked Wight (CR 12) - When a Wight Becomes the Champion of a Death God
Image 4 — Deathmarked Wight (CR 12) - When a Wight Becomes the Champion of a Death God
Image 5 — Deathmarked Wight (CR 12) - When a Wight Becomes the Champion of a Death God
Image 6 — Deathmarked Wight (CR 12) - When a Wight Becomes the Champion of a Death God
Image 7 — Deathmarked Wight (CR 12) - When a Wight Becomes the Champion of a Death God
Image 8 — Deathmarked Wight (CR 12) - When a Wight Becomes the Champion of a Death God
▲ 172 r/ravenloft+16 crossposts

Deathmarked Wight (CR 12) - When a Wight Becomes the Champion of a Death God

The Deathmarked Wight is a CR 12 variant of the classic wight, created for campaigns where undeath feels tied to a greater power. Instead of being only a hateful remnant of a former life, this wight has been chosen by a death god, ancient lich, or powerful necromantic order, carrying a mark that gives it purpose, authority, and far more dangerous abilities.

It can place a deathmark on a victim, weaken enemies with necromancy, drain life, raise the creatures it kills into temporary undead servants, and unleash pulses of necrotic power. I wanted it to feel like an undead enforcer or emissary, the kind of creature sent to crush rebellions, retrieve escaped undead, punish enemies of a death cult, or prepare the way for something much worse.

The Wight entry also includes expanded lore and optional traits to customize the base creature, such as memories from life, empowered zombie servants, or extra necrotic damage against untouched victims. Together, the two statblocks give you both a classic undead threat and a much deadlier champion of death for higher-level encounters.

These creatures are from Undead & Undead: The Ultimate Undead Handbook for 5E and the 2024 Edition available on DriveThruRPG!

Undead are more than shambling corpses and skeletal minions. Undead & Undead is your complete guide to raising the dead, commanding their power, and unleashing them in terrifying new forms - from restless spirits and cursed warriors to spectral lords, zombie dragons, and necromantic abominations.

What’s Inside?

  • 90+ Undead Statblocks – From crawling hands and soul wisps to deathpriests, banshees, mummy sovereigns, and lich gods. Each entry includes optional traits and variants to customize your encounters.
  • Undead Lair System – A scalable, flexible system to turn crypts, cursed cities, and haunted ruins into deadly environments. Includes thematic traps, lair actions, environmental effects, and more.
  • 50+ Magic Items – Cursed relics, necrotic weapons, undead-bound artifacts, and forbidden tomes designed to horrify or empower.
  • Customizable Templates & Traits – Easily create unique undead with variant traits, thematic abilities, and storytelling tools for every archetype.
  • Campaign Tools – Includes undead cult generators, random encounter tables, unholy rituals, haunted visions, and apocalyptic plot hooks to fuel your adventures.
  • VTT & Art Resources – 60 art handouts and 45 VTT tokens to bring your undead encounters to life, whether in person or online.

I’m also working on Mythological Items for 5E and 5.5E, an upcoming Kickstarter featuring 300+ magic items inspired by myths and legends from around the world. It includes weapons, armor, relics, artifacts, and scaling items that can grow with the characters over the course of a campaign. You can subscribe to our newsletter to get updates and download a free 30-page PDF preview. We only send emails occasionally, and only when there’s a new release, important news, or exclusive free content and discount codes to share.

You can find more of my creatures and manuals on DriveThruRPG, my Linktree, or by visiting r/JonnyDM!

u/jonnymhd — 14 hours ago

All Dark Lord Art Released So Far

https://preview.redd.it/xebi29p17c2h1.jpg?width=1885&format=pjpg&auto=webp&s=8ff058ab4a5d1542490cfaad758add930aa4f822

https://preview.redd.it/xqihz8p17c2h1.jpg?width=1015&format=pjpg&auto=webp&s=507f263c4dd781707521f18ee817b25f993d4843

https://preview.redd.it/yhaza9p17c2h1.jpg?width=1885&format=pjpg&auto=webp&s=5b021feada64d26f95d3a630c3a2c6c8e0704e1a

https://preview.redd.it/m1ybn9p17c2h1.png?width=1127&format=png&auto=webp&s=43f967bd0101a1f76cd7d71f4607affb0f9e5006

https://preview.redd.it/dun1hcp17c2h1.png?width=1122&format=png&auto=webp&s=42c097fa45f0dc5009c0006e86ff15ec7014f88e

https://preview.redd.it/ql19nbp17c2h1.png?width=1122&format=png&auto=webp&s=8c0cbefc158a313a0ef0ccad9c89aafd6fc7bd25

https://preview.redd.it/f33r7bp17c2h1.png?width=1122&format=png&auto=webp&s=fcb44e3f4a6f511d6d05384b564035b4a51f291a

https://preview.redd.it/fpmhybp17c2h1.png?width=1122&format=png&auto=webp&s=cde6bb6bfef552e3f6eaaceaa84bc1d3d69007e5

https://preview.redd.it/5952mcp17c2h1.png?width=1122&format=png&auto=webp&s=e89494dd43d4b903cd90bdeaf04cf36e57d3b59f

https://preview.redd.it/g7qcocp17c2h1.png?width=1122&format=png&auto=webp&s=ec949725647b2cbdce964e08d05499e6ec11948c

https://preview.redd.it/l83sicp17c2h1.png?width=1122&format=png&auto=webp&s=5f2ef64e079ebab035a87095a92c7d2f2cd05880

https://preview.redd.it/ke026dp17c2h1.jpg?width=1885&format=pjpg&auto=webp&s=188b152b32a1d384303c2abcf60754b3592b8f4d

https://preview.redd.it/r3b2enp17c2h1.png?width=1122&format=png&auto=webp&s=27013b2b585263a47083f4aa9b9a43674cbc95c8

https://preview.redd.it/lddcefp17c2h1.png?width=1122&format=png&auto=webp&s=2e8b5a5cb5bdf8f9b98cebb3ccfd114e3c334b00

As far as I know these are all the Dark Lords announced and have had art released thus far. Who are we still missing?

reddit.com
u/SnooAdvice8535 — 1 day ago

Old Books for world building?

My current campaign is coming to a close and I'm thinking of doing a Ravenloft Campaign next. I've never played in the world of Ravenloft so I want to become more familiar with the world as a whole.

I own "Curse of Strahd" and "Van Richten's Guide to Ravenloft" but I am wondering if there are any old books that might be worth tracking down and reading.

I know there are a ton but some would be less useful for a 5e game. Something with lots of DM goodies like "Van Richten's Guide to Ravenloft" is ideal. Adventure Modules could have some interesting idea to pull from. Player options for older editions are pretty hard to use in 5e.

I think the other "Van Richten's Guide" books might be a good place to start but I don't know what else is good to pull stuff for a modern game. So any recommendations would be appreciated. TYIA

reddit.com
u/phishymd — 1 day ago
▲ 234 r/ravenloft+2 crossposts

Rulers of the Dark: Preview 5 Darklords from Ravenloft: The Horrors Within

Ankhtepot... so cool... reminds me of the video game: Stone Prophet!

dndbeyond.com
u/Darkwynters — 2 days ago

D&D Encounters program debuts “Shadows of Sithicus” + encounters in Tepest, Darkon, Borca, and Valachan

[edit: corrected link here, and another version in the comments: https://wpn.wizards.com/en/news/dnd-organized-play-new-seasons-programs-and-event-types ]

Wizards of the Coast’ “WPN” (or Wizards Play Network) for FLGS (Friendly Local Game Stores) released the first of the “Encounters” program adventures today:

“Shadows of Sithocus” (note: not just Sithicus, see below)

The Encounters program existed in some form on the past as a way to help bring new players into the hobby, create community, and support local partners. That went away for a while so it’s great to see it come back.

The adventure is put out there for stores to run and they get additional special treats as the website shows. But the adventure does appear free to just download, in PDF.

I don’t feel like I want to spoil things for too much. I’ll just note what’s m interesting is that it appears to be more of a set of encounters around several domains not just Sithicus. There’s one in Tepest, Darkon, Borca, and Valachan. And they really are teasers more than anything. At the end it hints to short adventures in Lamordia, Borca again, and Barovia.

wpn.wizards.com
u/mjdunn01 — 2 days ago

Mordenheim Redux Redux

Hello folks. I am in a bit of a pickle.

You can probably tell that this all stems from the re-imagined Dr. Victor/Victra Mordenheim. You see, I'm not much a fan of demographic shifts but I am for representation. I try to make the 5e revamps of classic characters into chronological sequels of their older edition counterparts. Vlad Drakov, for example, has a ton of wives, lovers, concubines and victims from which a veritable army of bastards has sprung. My revamp of WotC's revamp in that case is Vladeska being his bastard daughter who has maimed, killed, burned and coerced enough of her competitors to wind up as Vlad's regent as he has slipped into true old age, infirmity and senility. This way all the events of old Ravenloft materials involving Falkovnia have happened and Zombie Survival demiplane of dread is just the most recent events.

Victor/Viktra is harder. I very much wish that WotC had just decided to make is to that Elise was the mad doctor instead of Victor but that is off of the table now that Viktra exists in the canon. Viktra also cannot be Eva. Inspiration came to me, funnily enough, from an episode of that Castlevania show.

A Rebis. An Alchemically perfect human that is both male and female. I'm not a student on alchemy from the middle ages but the idea that Victor has bypassed the Dark Powers' restrictions on reviving his beloved by literally becoming one with her is an appealing one. This way, both Victor's backstory and Viktra can coexist. Elise was, let's just say, not perfectly open to the procedure once the pieces of her became aware of what has happened to her. Viktra is slightly mad from this incompatibility. She is all of Victor's grief and anger, all of Elise's horror and simultaneous understanding of her husband's actions. Viktra is just as haunted as any of those who are parts of her. She also has a twisted sibling dynamic with Adam as opposed to the twisted parent/child dynamic.

I thought it was a neat little idea that came from an unlikely source. It also doubled as even more specific representation because in this case Viktra is not women's representation but intersex representation! This is where the problem arises. I have know way of telling if what I have created here is good representation. I'm trying to figure out a way to express that Viktra's occasional revulsion at her own existence is the result of her female half's discomfort at the non-consensual nature of the procedure rather than the fact that she is Intersex.

Is there anyone closer to the subject or more well versed in advocacy that can help me tread the line and make this interpretation of the character a sensitive portrayal of its subject matter?

reddit.com
u/TheSaylesMan — 2 days ago
▲ 318 r/ravenloft+1 crossposts

Barovian Maps for an Expanded Barovia

Hello everyone!

As part of my prep for my upcoming game with a number of players returning to Barovia, I thought it would be cool to make an expanded Barovia map to keep things fresh for those veteran players. While there are a lot of options out there, none of them checked every box I wanted, so I took inspiration from them, and created my own. Feedback is welcome! I did a deep dive on the lore of Barovia from the old Ravenloft books from 2nd and 3rd edition, but also relied on the Fraternity of Shadows wiki to keep everything straight. If there is anything you think I missed or should add, feel free! Thanks everyone!

Here is a link to the high quality versions: Link

u/Berkel20 — 4 days ago

Which Golden Vault adventure you think can fit better?

So, I'll make a campaing in ravenloft, and I wanted to introduce a Golden Vault heist on it.

We already played Stygian Gambit, Paliset Hall and Prisioner 13, and I dont want to use Fire and Darkness nor Concordant express.

The campaing will be setted on Har'Akir, Darkon, Tepest, Dementlieu and The Carnival.

Any ideas?

reddit.com
u/NickAndSaw — 3 days ago

Lamordia set: A few months ago, I designed these miniatures for 3D printing

I designed Viktra Mordenheim and Elise based on their appearance in the comic “Orphan of Agony Isle”. Honestly, Lamordia is one of my favorite Realms; I can't wait to see what's new in the next book.

More information about my project to desing all the miniatures from Domains of Dread: HERE

u/Global-Profession-63 — 4 days ago

Everything You Need to Know About Ravenloft: The Horrors Within (Ebonbane confirmed Darklord)

I guess this gives us pur 16th major Domain by default.

dndbeyond.com
u/omegaphallic — 5 days ago

Power Rangers Domain idea I wanted to share (Yes, seriously)

I was rewatching a little of one of my favorite shows from when I was a kid not too long ago. Said show was one of the many seasons of power rangers, and rethinking on the repetitive format of the episodes and a little joking on how horrible it must be to live in any town the power rangers are defending considering the constant monster attacks would be sparked an idea I wanted to get out of my head and share, albeit in a bit of a rough format.

So the domain would have formed after a ancient space wizard figure found a limitless energy source contained within a crystal on a remote planet while exploring space. He takes it to increase his own power not knowing it was the literal heart of the planet. The indigenous alien empire living on the planet quickly detects the theft of their planets life force, and prepares their army to retrieve it before their planet dies.

The Wizard flees to an earth like planet, landing in a small town where he is able to recruit teenagers with attitude to use the stolen power to fight off the alien army, all under the assumption that they are hostile invaders. This goes on for a while until somehow the rangers find out the truth and confront the wizard over what he has done. Panicking, he cuts their safe access to their power, causing them to basically be consumed by the now un-tempered magic energy coursing through them, and catching the dark powers notice...

I was imagining the Darklord's torment would be the fact that the town is invaded every week by an alien monster out for his blood, and he keeps recruiting team of teenagers to defend him, killing and replacing them when they inevitably find out the truth.

reddit.com
u/Chrysal1sM — 4 days ago

Adventure Jam #8

Ahoy there, mateys! The merry month of May is nearly sailing out onto the horizon, but ye'll not be following, as we're all stranded here, in the doldrums of Saragoss, where our next Adventure Jam is set!

For more information about Saragoss, check out the Mistipedia article here.

You now have until 23.59.59 BST on Sunday, May 31st to conceive, create, and present to us an adventure set in Saragoss. This adventure can be any length, any level, any edition and any system you like; it simply must be one that is set within Saragoss, and it must be your own work. Plagiarists will be fed to the Sharks!

Good luck, and have fun. Yarr!

reddit.com
u/Wannahock88 — 4 days ago

Could a Warlock outside of the domains of dread make a pact with a darklord?

I'm making a goolock and I really want Chthulhu to be his patron, but he is in the Underdark of the Forgotten Realms. I know the mists connect the two of them, but would it be possible for a darklord to form a pact assuming this character's never actually been to his domain?

reddit.com
u/Y3T1_FN — 5 days ago
▲ 153 r/ravenloft+1 crossposts

CR 26 Strahd by me. Make the PCs have nightmare with this

Strahd oficial statblock are a weak CR 15 vampire, so i make my version what in think Strahd should be, a powerfull vampire with the power of the night.

u/lordside888 — 6 days ago
▲ 88 r/ravenloft+25 crossposts

If you are running a session of DnD in the near future, this playlist is a great companion to the game. Enjoy in shuffle or sequentially.

reddit.com
u/itsachillaccount — 5 days ago

Horrors Within: Everything We Know So Far

I wanted to get a single thread with all of the info we can piece together so far. Please let me know if I missed anything. I will update the body.

The Subclasses are Reanimator Artificer, Spirit Bard, Grave Cleric, Hollow Warden Ranger, Phantom Rogue, Shadow Sorcerer, Undead Warlock.

Species are Hexblood, Lupine, Reborn, Dhampir

Backgrounds are Haunted One, Investigator, Spirit Medium, and Mist Wanderer

Haunted One gets a dark gift of your choice or the new survivor feat. It boosts Con, Wis, and Cha, and it gives a Gaming Set proficiency and Arcana and Survival skills.

Investigator gets a dark gift of your choice or the new Sharp Eye feat. It boosts Int, Wis, and Cha, and it gives a Disguise Kit proficiency and Insight and Investigation skills.

-Now for the Fun Stuff!-

We are getting three new feats. It is confirmed that we are getting all of the old Dark Gifts reprinted as Origin Feat options. One returning Dark Gift is the Mist Walker. Its downside, Poisoned Roots, triggers on a Rest now.

One of these new feats is Sharp Eye, the feat for the Investigator background. There is one new Dark Gift feat as well (Aberrant Anatomy), which means that there is going to be one other non-Dark Gift feat (Survivor).

Two as of now unknown Magic Items. One may be Ebonbane as a magical weapon

8 new Ravenloft themed Bastion Options, with some focus on reclaiming haunted bastions.

There are 68 monsters, which means 19 are new monsters, provided that all of the old book's monsters are reprinted, and then also the 17 new Darklord Statblocks. The new monsters include Waxworks (CR3), Mist Horrors (CR3), Elder Thing (CR14), Strahd Skeletons (CR4), Migo, Shuggoths, Death Head Tree (CR4), Yith, Nightgaunts, Gugs, and Mordenheim's Monster (Elise?) This then leaves 8 unknown new monsters.

Confirmed Returning Monsters are...

Swarm of Zombie Limbs

Zombie Clots

gremishkas

Gremishka Swarms

Death Heads

Brain in a Jar

Dullahan

Loup Garous

Jiangshi

Relentless Juggernaut

Relentless Slasher

The art for the above two monsters also includes art of a malevolent bandaged-wrapped caster of some kind. Unconfirmed if this is a new monster too. It may be a Priest of Osybus since it would be next to the Relentless monsters alphabetically, so both monsters may be sharing the art page.

Art for a monster that seems to be a spirit made from several souls, holding several weapons was also dropped on the Youtube channel posts. It may be new art for the Gallowspeaker.

15 of the 16 domains are pretty much confirmed now as...

Barovia -Strahd

Darkon - Azalin

Borca -Ivana and Ivan

Mordent - Godefroy

Sithicus - Soth

Valachan - Chakuna

Kalekeri - Ramya

Har'Akir - Ahnktepot

Falkovnia - Vladeska

Lamordia - Viktra

Hazlan - Hazlik

Innsmouth - Chthulu

Dementlieu - Saidra

Tepest - Lorinda

Kartakass - Harkon - Art for Kartakass is on one of the covers of the B&G books, with a street preformer being surrounded by transforming lycanthropes.

The Shadowlands - Ebonbane was listed as one of the major darklords in a DnD Beyond article. This along with all of the Shadowland maps in B&G seems to confirm it as the 16th domain.

There is a battle map in the B&G bundle for an Odiare toy workshop, which is the only domain with a battle map in the bundle that hasn't yet been confirmed.

There is also art for Tristessa and Keening that has been released, but that may just be used for the short blurbs on additional domains again.

Potential art for Ghastria has also been shown.

Chthulu is CR 25

Lord Soth is CR 19

Godefroy is CR 6

Saidra is CR 9

Strahd is CR 15

There will be 17 One-Shot adventures in the style of the one-page adventures featured in the DMG. One for each domain. Two for Borca?

Darklords will have lair's detailed and given maps. There will be 47 total maps in the book. This will likely be split between battle maps and domain maps.

Maps confirmed so far...

Martira Bay, Mordentshire, Old Kartakan Inn and Tavern, Shadowborn Manor, Van Richten's Herbalist Shop, and the lightning rail carts of Cyre 1313.

Denizens of the Mist shown so far include...

Alanik Ray and Aurthur

Foxgrove-Weathermay Twins

Ez

Van Richten

Madam Eva

They get statblocks as well.

reddit.com
u/RoyalDynamo — 6 days ago
▲ 190 r/ravenloft

Before we get official stablocks in a month's time, I'm ranking each 5e Darklord by how Murderhobo-Proof they are

So, we're one month out from the new Ravenloft book, which will (controversially, I'm aware) continue the "Weekend in Hell" theme, and also include statblocks for the 5e Darklords so your players can whack their asses and go home. Before we get formal rules for the Darklords, I thought it would be fun to do a more narratively-focused speculation as to how hard it would be for a band of plot-ignorant murderhobos to murk each of them. After all, it's a universal RPG experience that the GMs spends all this time building up the campaign's archvillain, only for the PCs to either unceremoniously dogpile them to death, or walk into a fight they're woefully unprepared for like a herd of suicidal lemmings. This whole thought experiment started a while ago during my Lamordia game, when I realized that my players were about to hunt down Viktra Mordenheim, a mortal woman with no supernatural abilities whatsoever, who lives alone in a house far from civilization without any kind of bodyguards or security staff.

Obligatory Opener: Yes yes, we all know that many of you don't like using the Darklords in your games. That's fine, no one is saying you have to. This is really just a silly thought experiment about how Murderhobo-proof the Darklords *would* be as campaign villains, and what that can tell us about how best to utilize them so as to keep them alive as long as possible. Let us have our fun.

For the purposes of my experiment, I broke down the Darklords into five tiers, based on how difficult I think it would be for a bunch of adventurers to kill them. We're not really gonna look too much at mechanics so much as what makes sense narratively - after all, under D&D rules, Darklords can have as much health and deal as much damage as the GM wants. This is more meant to focus on what makes sense within the universe, divorced from number-crunching (and as such would maybe still be useful to people who run their Ravenloft games using alternate rulesets).

For this first post, I'll lay out the tiers as I've conceived them. Each tier is intended to consider both the personal power of the Darklord (any magical or supernatural abilities they have, their personal fighting skills, retinues and/or bodyguards, or a lair they just won't leave) as well as their institutional power (how hard it would be for the PCs to actually access the Darklord, considering security, standing armies, availability of help or reinforcements, etc).

The five tiers are as follows:

Tier 1. Burglary Gone Wrong. This tier is for vanilla mortal Darklords who not only lack any supernatural abilities, but also don't hold much institutional power within their own domains (at the very least, they don't possess their own security forces). Killing these Darklords pretty much boils down to little more than breaking into their house and beating them round the head with blunt objects (I should clarify that for the purposes of this thought experiment, the PCs only need to try and kill the Darklord once in order to escape the Domain). By my analysis, these Darklords are really best utilized when starting in a position of leverage over the player characters, because without that they don't actually pose too much of a threat themselves - but that might require a bit of railroading at the outset.

Tier 2. Hitman Target. Most of the "depraved aristocrat" Darklords are gonna fall into this tier. They might not be fighters themselves, but they command personal guard forces and have access to secure lairs. However, due to their institutional responsibilities, they often end up in situations where the players will have opportunities to access them (galas, parties, masquerades, etc). Taking out these Darklords will generally boil down to infiltrating a public event, getting past security without raising alarms, and isolating/eliminating the target (like a Hitman Level!) As with Tier 1, to keep these Darklords alive as long as possible you probably want to give them some sort of leverage over the PCs, but their institutional power means this leverage is much less necessary than with Tier 1.

Tier 3. Videogame Boss Fight. Now we're getting into the Darklords who are meant to pose a combat challenge to the party. These guys how up to taunt and fight the players multiple times in a campaign, either by themselves or with some minions in tow - like a Far Cry villain. Again, much like a Far Cry villain, the Darklord will generally let the PCs move freely through the Domain, popping up to occasionally remind them who's boss - they either don't have the institutional power to hamper the party's movements, or they choose not to deploy it. Point is, the PCs should feel like they're being actively pursued, which will end in either the PCs growing confident in their abilities and taking the fight to the Darklords, or gradually getting weakened down until the final confrontation is a real skin-of-your-teeth bloodbath (depends on how generous the Darklord is with letting them rest and recuperate between encounters). As the GM, you're most likely to deploy some number-fudging when running Darklords of this tier, either to keep the Darklord alive long enough to retreat, or for the sake of your players. Either way, make sure you either have a getaway plan for these guys or set their Darklord Ressurrection Timer to Instant (and if you need to modify their HP values on the fly to keep them from feeling like chumps, do it).

Tier 4. CIA Assassination Plot. These Darklords may or may not be mere mortals, but they command vast institutional power, and have no interest in interacting with player characters or otherwise making themselves easy targets. They're generally gonna be the heads of state and command the according resources, which may or may not include standing armies. Taking out Darklords of this caliber effectively requires the players to either homegrow their own nationwide insurgency force (or ally with one that already exists), infiltrate the state apparatus, or otherwise concoct some sort of insane assassination plot involving poisoned beard oil and explosive cigars. As the GM, you don't actually need to think too hard as to how to "use" these guys, as they're mostly gonna be offscreen until the PCs have either gained their trust or bashed down their fortress walls - the lion's share of work is gonna fall on your players to figure out how to make either of those things happen. And in an actual fight, these Darklords are some of the most dangerous by stint of understanding the dreaded Action Economy - there's practically no scenario where the final confrontation is them alone against the PCs.

Tier 5. Mount Doom Shit. Everything from Tier 4 also applies to Tier 5, with the added difficulty that the Darklord in question commands great supernatural abilities and can only be destroyed under specific arcane circumstances.

So, to get the ball rolling, let's start off with the "exemplars" of each tier:

Tier 5: Azalin. I trust no further elaboration is needed? He's the king of Darkon, with his own secret police force, a dragon living in his castle, and on top of all that, he's a lich. I don't even know how that combines with his Darklord Immortality. Presumably you have to actually destroy his phylactery to get the Mists to go away, in which case his Darklord Immortality brings him back a few months later anyway, as with Strahd?

Tier 4: Vladeska Dravok. Everyone's favorite 5e Darklord, the least controversially-received of the bunch. Commander of mercenary army, and paranoid as hell, Drakov isn't meeting with anyone who hasn't been thoroughly vetted first. And for Drakov, "vetting" probably constitutes "ordering you to torture this entire peasant family to death while I watch, for no reason other than I told you to." The main weaknesses in her state apparatus is her desperation for manpower, but honestly, rising high enough in the Talon command structure to earn her trust would probably require the players to commit truly unspeakable war crimes to prove their loyalty. Their next best bet would be to try and form an alliance with any rebellious peasant factions or traitorous Talon officers, but the former is gonna weak and undersupplied, and identifying the latter would be a hell of a gamble. My own players fled Falkovnia after about twenty sessions because they decided trying to actually kill Drakov was just too much work. If your players are smart, maybe they could knock her down to Videogame Boss Fight by luring her and her soldiers into a vulnerable position during one of the zombie sieges, but it's a tall order.

Tier 3: Strahd von Zarovich. The OG Darklord, and fittingly for a D&D baddie, he's a textbook Videogame Boss Fight. Strahd wants nothing more than to let the players explore the Barovian sandbox while occasionally popping up to wail on them. I believe this is what the children refer to as "mogging," and it comprises a significant element of the structure of the CoS module. While Strahd has plenty of allies throughout Barovia, he doesn't really have the state monopoly on violence that would earn him a place in Tier 4. He's also not very precious about his security - if the PCs want to roll up to Castle Ravenloft at Level 1, Strahd will let them, because he knows they pose no threat to him.

Tier 2: Ivana Boritsi. Mistress of the most powerful noble house in Borca, and founder of the Depraved Aristocrat Ladies' Book Club, you all knew she was gonna end up as a Hitman Target. Ivana's a waifish teenager whose best shot at defending herself from an adventuring party is to rely on her household guards - or luring the PCs into her greenhouse. In that very specific latter circumstance, I think we can justify bumping her up to the very bottom of Videogame Boss Fight, but only then. Really, the only difficulty Agent 47 would have in eliminating Ivana would be her poison immunity.

Tier 1: Viktra Mordenheim. She may have shouldered Azalin out the door as Ravenloft's second face, but she's still the prototypical Burglary Gone Wrong victim. She might technically be a member of the Depraved Aristocrat Ladies' Book Club by stint of her upbringing, but she's too much of a misanthrope to make any use of the privileges that brings (much to the Dark Powers' amusement). She lives alone on an island within rowboating distance of the mainland, with little to no security staff because her instinctive response to the sound of a human voice is to reach for a bottle of chloroform and a syringe of horse tranquilizer. At the very most, I can envision her with a few servants to cook and clean, as I don't imagine Viktra's hyperfixation would allow her to stop working for something as banal as calorie intake. I suppose you could stock her castle dungeons with flesh golems and other monstrous test subjects, but I don't think she's the type to let those things go wandering around freely. She's not some Resident Evil dipshit - any experiment that didn't come out exactly the way she wants is getting the pokey end of a cattle gun. Honestly, the most dangerous thing I can imagine Viktra doing to defend herself is hiding a firearm in every room, the lethality of which will very much depend on what ruleset you're using.

Hope y'all enjoyed this post! I'm curious to see where you all would rank the other Darklords. Next post, I'll post my own full ranking of everyone in Tiers 1 and 2, which may or may not be informed by your comments.

u/Tasty_James — 6 days ago

Clothing in Darkon

Are there any official or homebrew materials on Darkonian fashion, or at least brief description of how nobles and common folk dress?

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u/the_devotressss — 4 days ago