
Alchemist Artificer revised (V1.3)
Feedback would be very much appreciated!
Biggest changes (in order of appearance)
- Fireball for a viable offensive 3rd level spell-storing item spell (many artificer subclasses share specialization spells anyways, this is not stepping one anyone’s toes too much imo)
- Instead of preparing elixirs randomly on a long rest, simply select which ones you want and take some minutes to ready them (rewards foresight and planning). Uses increase at 5th and 15th level (not 9th since all elixirs improve then).
- At 5th level, a much more flexible and potent combat option that leans into team-play by consuming your reaction (nuance by competing with Flash of Genius). Doesn’t scale and does not have limited uses since this is essentially the Extra Attack level.
- 9th level is lighter, simply gain a resistance and add more utility to elixirs on top of having your elixirs scale at this level.
- 15th level nets you 2 more resistances (for a total of acid/fire/poison) and cements the alchemist as the APEX brewer of alchemical potions despite Tasha’s Bubbling Cauldron appearing on the wizard spell list by allowing the duplication of Rare and Very Rare potions. Full casters are slinging 8th-level spells at this level so I don’t think this feature is too problematic. The alchemist would be able to craft the potions given the time and resources regardless.