



Hey everyone! Here’s another preview from Mythological Items, featuring two very rare items from the Asian mythology section that take different approaches to martial combat.
Bhima’s Gauntlet, inspired by the mighty warrior of the Mahabharata, is built for getting close and staying there. It increases your Strength, strengthens your grapples, and turns your fists into magical weapons that can send enemies stumbling backward. Once per day, you can also strike the ground to unleash a shockwave, damaging nearby enemies and knocking them prone.
The Katana of the Sword Saint leans into the wandering master swordsman fantasy, rewarding quickdraw attacks and letting you use your reaction to parry an incoming blow. Its Fighting Spirit ability gives you a brief burst of temporary hit points and advantage on melee weapon attacks when you need to stand your ground.
These are part of our 300+ Mythological Items for 5E and 5.5E, a collection inspired by myths, legends, and folklore from around the world. If you enjoy the page and want to see more, you can check out our Kickstarter here!
Have a great day :)
I present the Warrior of One Arm, my 2024 revision of the 2014 Way of the Kensei. I really wanted to build a subclass that played around with weapon masteries, and felt no subclass fit the bill better than the Way of the Kensei. As it stands, this class is likely (almost definitely) overtuned compared to other martials (though I'd be curious to hear if you feel otherwise). However, I feel less bad about it given how AU has absolutely broken spellcasters forever (maybe it's time all martials became a little overtuned). I'm always open to and would love constructive criticism, and would really appreciate suggestions!
I've been wrestling with what to do with the Reach property, as currently the blatantly obvious optimization choice is to choose a reach weapon and suffer no consequences.
The PDF version is available for free on Patreon
In the Wicked Wasteland, you're either a rig, or you're not. As a Coreheart, you can turn into a rig whenever you want! You have access to Rig Hit Points while in rig form, these help to protect you against the frankly gigantic weapons rigs shoot at each other.
Thanks to your feedback on our posts and in our discord! We love to hear from you guys, and use your feedback to improve everything we make :)
If you like what you see, we have a full Alpha Mechanics and a 3 hour One-Shot available for free! This includes rules for car chases, rig combat, a moving battlemap, and all sorts of new rules to run a Mad Max inspired campaign.
✨New amazing item!!!✨
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Hi! I’ve been creating homebrew content for my campaigns for a long time, but I’ve never published any of it online before. I thought it would be fun to finally share one of my homebrew subclasses for 5.5e.
Feel free to use it in your own games, and I’d love to hear what you think about it. Any feedback, suggestions, or comments are more than welcome!
URL to my Homebrewery: https://homebrewery.naturalcrit.com/share/iCPaDw5BQsf5
Tired of the same old cloaks and tunics? Behold! A collection of magical dresses, gowns, and frocks for the fashionable adventurer.
My first forray into posting hombrew, so feedback is appreciated!
**[Homebrewery Link](https://homebrewery.naturalcrit.com/share/zFWDYpQjJWdj)\*\*
I believe that, like me, many people were disappointed when the new Eberron book was released and failed to include one of the setting's most iconic weapons updated for 5.5e.
I took the liberty of redesigning and reimagining the weapon to ensure it aligns with the other weapons and mechanics of the 2024 ruleset, while also addressing an aspect of the original design that always bothered me: Since it is a two-handed weapon, its previous depictions were physically impossible to handle with both hands and honestly, even with one, consequently, I have reworked it into a polearm which for me makes much more sense both mechanically and physically. This also allows it to interact naturally with Polearm Master, while the redesigned Revenant Blade feat provides its signature additional attack as part of the Attack action now (no weapon has special properties now and the Bonus Action is confliting with PAM).
I also wanted to preserve the weapon's association with Dexterity-based builds. Rather than simply giving it the Finesse property, Graceful allows the wielder to replace its Heavy property with Finesse. This creates an interesting trade-off: a Dexterity-based wielder can use the weapon effectively without needing a minimum Strength score, but gives up access to benefits that specifically require the weapon to have the Heavy property, such as the additional damage from Great Weapon Master since it specifically states "When you hit a creature with a weapon that has the Heavy property", and since you replace it it would not apply (different from Polearm master btw).
The only thing that I couldn't change is the bludgeoning damage from pole strike, would make more sense if it could be slashing, however I can totally see a strike being made with the dull side of the blade once you twist to the opposite side.
OBS: For its weapon mastery I went with graze, since I think Vex would've been a little too strong and graze still a very good option to fulfill its fantasy, also is the glaive original mastery anyway.
Please share your thoughs and how would you like to see a new DBS if released today?
This is a fun idea I had after seeing someone on r/dnd talk about how their DM thought that Danger Sense should be way more powerful than it is. So I thought it would be cool to make a subclass where it actually *is* very powerful.