
r/AllThingsDND

Dwarven Noble House 40x55 battle map
The Great Dwarven Colosseum 30x40 battle map
Wacky Pirate Base [battlemap] from Angela Maps - 3 versions! [art]
Why is the rum gone? Probably because all that sweet nectar was consumed while this mad, floating folly was patched together! Anchored to surrounding pillars, it's doubtful that this wacky pirate base could ever sail - it seems miraculous that it can even float. With its multiple platforms, bar, tables, grill, slide, and preserved aquatic megafauna, it's fun, though, and what are pirates about if not fun? Available in two additional variants, with the wacky base floating at night under a blood moon, and "accidentally" on fire, this map will remind your players what piracy is all about: good times with friends!
My maps are hooked up to work with Foundry VTT and Fantasy Grounds.
My maps are available on my patreon and my website.
Buy me a coffee!
Goblin Shadowmancer, Goblin Alchemist, and Goblin King - Expanded Goblins for Your Campaign
These pages are from Goblins & Goblins, my manual focused on expanding goblins into a much wider range of roles, encounters, factions, and campaign tools.
This preview includes the Goblin Shadowmancer, a CR 3 spellcaster built around darkness, fear, teleportation, necrotic magic, and optional shadow traits; the Goblin Alchemist, a chaotic potion-maker with random concoctions, explosive flasks, and extra customization options; and the Goblin King, a CR 4 leader who commands nearby goblins, uses legendary actions, and can turn a messy goblin fight into something much more dangerous.
I wanted Goblins & Goblins to make goblins feel fresh again, not just as disposable low-level enemies, but as tricksters, leaders, weird specialists, faction members, recurring villains, or chaotic allies that can show up at many different levels of play.
What’s Inside?
- Tons of Goblin Statblocks – From the explosive Goblin Alchemist to the fearsome Goblin King, with extra traits and variants for customization.
- Unique Goblin Races – Expand your bestiary with Desert Goblins, Sky Goblins, Snow Goblins, and Swamp Goblins, each with unique abilities and lairs.
- Goblin Campaign Tools – Factions, encounter ideas, trap-filled hideouts, and a goblin name table to enrich your adventures.
- 75+ Magic Items – From general goblin gear to race-specific magic items tailored for each goblin subrace.
- VTT & Art Resources – Includes 36 art handouts and 28 creature tokens to bring goblins to life at your table.
You can also find more of my creatures and manuals on DriveThruRPG, my Linktree, or by visiting r/JonnyDM!
I like to imagine dragons having far more unique traits than color alone. Anyone else?
Several takes on the same helpful guide
Different things work for different people. Hopefully, one of these will be helpful to your party.
I'd love to have this as a Tiefling ability.
Map of the Old Empires
Please enjoy this map of the Old Empires. Old Empires published by TSR circa 1990 for a mere $9.95.
Thay and the Eastern Lands. TSR circa 1988.
Enjoy this map of the mysterious & deadly Thay and the Eastern Lands! Dreams of the Red Wizards published by TSR circa 1988.
Map of Anauroch. TSR circa 1991
Enjoy this map of Anauroch, The Great Desert! Published by TSR circa 1991 for the most excellent price of $10.95 for this adventure accessory!!
Extended Preview of Mythological Items, coming soon on Kickstarter!
Hello, fellow adventurers! Today, we are excited to share an extended preview of magic items from our upcoming Kickstarter project, 300+ Mythological Items for 5E and 2024.
Step into a realm of ancient gods, legendary heroes, and forgotten civilizations with Mythological Items, a comprehensive compendium featuring over 300 magical items specifically designed for 5E and its 2024 ruleset update. This manual spans a vast array of cultural traditions, organizing its treasures into regional categories for easy reference and immersive worldbuilding. Each item includes not only full game mechanics, but also lore and background information to integrate it seamlessly into your campaign, whether as treasure, quest rewards, or the key to an unfolding mythic saga. From the storm-summoning weapons of thunder gods to cursed trinkets whispered of in ancient lore, this book brings myth to your table like never before.
This manual offers an extensive collection of magical items that can be incorporated into any campaign, regardless of its connection to specific mythological themes. The items presented in this volume, drawn from a multitude of global legends and folklore, are envisioned to enhance the diversity and depth of any fantasy world. This eclectic array mirrors the inherent blending of elements in many worlds and settings, where influences from various cultures and mythologies coexist harmoniously. For instance, Thor’s Hammer, Mjölnir, could serve as the centerpiece of a divine quest, while Draupnir, the Norse ring of endless wealth, might drive political intrigue or power struggles in a kingdom torn by greed.
Mythological Items also provides a solid foundation for campaigns that wish to delve deeper into the relics of a specific mythology or blend multiple traditions into a larger, interconnected setting. A campaign inspired by Greek mythology could see players donning the Nemean Lion’s Pelt, becoming nearly invulnerable as they take on challenges worthy of Heracles himself, while a campaign drawing from Japanese folklore could involve uncovering the Kusanagi-no-Tsurugi, the fabled grass-cutting sword tied to imperial lineage and divine storms.
We suggest checking our pre-launch page for additional info and an extended 30-page preview of our compendium, scheduled to release in September! Alternatively, you can also subscribe to our newsletter to stay updated on upcoming projects, special offers, and important news about our past and future works.
Happy adventuring!
In and Around the Dalelands. TSR circa 1987.
Enjoy this map of the Dalelands and surrounding areas!!! Just as much intrigue occurs here as does on the Sword Coast!!! Published by TSR circa 1987.