Are Bastions actually useful in 5.5e, or do they only work in very specific campaigns?
Bastions are one of the 5.5e ideas I keep going back and forth on.
On paper, I really like them. Giving the party a home base, NPCs, facilities, and something that grows alongside the characters sounds like exactly the kind of thing that can make a campaign feel more grounded and personal.
But in practice, I’m not fully sure how naturally they fit into every kind of campaign.
In my experience, players often like the idea of having a base, a ship, a guildhall, a tower, or some kind of home between adventures. But once the campaign starts moving, especially if the party is traveling a lot or following a more urgent plot, it can be hard to make that home base feel relevant without forcing the campaign to bend around it.
So I’m curious how people are actually using them.
Have Bastions added something meaningful to your campaign?
Do your players care about them and interact with them regularly?
Or do they mostly feel like a cool system that only really works if the campaign is designed around them from the start?
I’d especially like to hear from DMs who tried them for more than a few sessions.