r/DndAdventureWriter

▲ 1 r/DndAdventureWriter+1 crossposts

Why Might A D&D Society Reject Traditional Kingdoms and Feudal Economic Systems in Favor of a Capitalist Market?

I'm creating a setting, and have long wanted companies and corporations to take the place of interested parties throughout the campaign. Whether that be Quest givers, Vendors, random NPCs or even a vehicle for the BEEG to carry out his schemes.

In this setting, the corporations and companies have colonized an island that has been inaccessible to anyone in Faerûn since the beginning of recoded history. It's only recently that a war between two races of dragons reached it's standstill and the aloof Gem dragons who claimed victory care very little for the activities of humans are have allowed them to settle there. The party will arrive to the island a mere 50 years into the corporations development of the land, and navigate the demands of the companies, the Dragons, and the island itself.

For some additional context, I also plan for the BBEG to be in secret control of one of these organizations, so this could have been an intentional manipulation at his hands as well.

So my question is, why might these corporations have taken power in the first place, why might the people of my alternative Faerûn adopt a free trade system?

My initial ideas felt a tad bit complicated. I've been toying with the idea that the first major corporation to gain power on the mainland was once part of an Imperial army. The army was commanded by an unjust tyrant, and years of working under his morally draining yoke stirred resentment in his Generals, who promptly rebelled and created Basho, a private army who would go on to support many of the other corporations in their infancy. Protecting stores from Kings who demanded tribute, enforcing corporate policies, and busting strikes. They will be one of the two major corporations, the other of which will be secretly commanded by the BBEG, but there will be plenty of others as well.

I'd love to hear your thoughts.

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u/Alpharius0515 — 2 hours ago
▲ 18 r/DndAdventureWriter+2 crossposts

Witchy Art & Chicken-legged Houses

I've been told that people here will very much appreciate the aesthetic here. :)

It's an upcoming kickstarter for 5/5.5e D&D that has some incredible artists lined up to provide beautiful witchy artwork, including cute-as-punch chicken legged houses.

LOOK AT THESE LIL GUYS

https://www.kickstarter.com/projects/1449502816/teeth-in-the-dark-5e-folk-horror-and-witch-class

And none of it is AI generated either!

Need help identifying

I have this idea for a character in DND but I'm not sure what subclass to make it???
I want to make a mage who uses both poison spells and a scythe, but they'd need to wear some basic medium-ish armour.

Would it be considered a spellsword, or is there another subclass for scythe weapons specifically?

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u/NoAmbassador1800 — 2 days ago
▲ 8 r/DndAdventureWriter+1 crossposts

Two new demons for a gothic horror adventure (MONSTER)

demons..Demons..DEMONS..AND MORE DEMONS. I created two new demons for a one shot i wrote. Hope you guys like them!!

u/Odd-Comedian8488 — 3 days ago
▲ 27 r/DndAdventureWriter+2 crossposts

Hell is a Corporation - A free DnD 5e one-shot. Argue your way out of HELL

Mephistal Holdings LLC has been harvesting mortal souls for centuries through The Grand Revel, a travelling festival of rigged games, enchanted food, and contracts hidden in the fine print. By the time your players realize what's happening, they've already signed away their souls.

Horns and Suits is a roleplay-heavy one-shot for DnD 5e where your players must outwit devils on their home turf, navigate infernal bureaucracy, and fight for their freedom, not with weapons and magic, but with words.

Heavy Roleplay ,Minimal Combat ,Maximum Temptation
Runtime: 4–6 hours
Party Level: 2–5

Free on DriveThruRPG: https://www.drivethrurpg.com/en/product/525466/horns-and-suits

u/Odd-Comedian8488 — 4 days ago

Looking to draw digital maps. NO AI

Hi there. I'm working on a location crawl and I'm looking to find some app or program I can use to render dungeons/towns/outdoor spaces for mapping. It wouldn't be seen by the players, more of a behind the screen way of me to keep track of locations and their contents. I'm not super talented, though I can use a straight edge and graph paper, and I want something relatively easy for a novice. NO AI is an absolute must, and cheap to free would be best.

What do you recommend?

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u/Warpig_Gaming — 5 days ago
▲ 4 r/DndAdventureWriter+2 crossposts

So, I need help making a campaign…

Ok, so I’ve been DM for a while but usually only play online and use premade campaigns… but now my friends who also play want to make a podcast and needed a DM. They said they wanted me to make the campaign and so… it’s really confusing even with the millions of podcasts, youtube tutorials, books, and my sleep deprived brain. Here’s what I have so far:
You wake up in a burning seaside market place, the Ocean of Sirens to your east, the Forest of Despair to your south, the Treacherous Mountains (that don’t have a sign telling you the name) to your west, and the Desert of Death to your north. You don’t remember how you got here, what happened to the market place, or where the Demon Countess you’re supposed to be hunting resides. The world doesn’t know about the threat she poses, and they don’t know why you’re asking about her. They just know she’s one of the strongest demons to ever exist. What will you do; how will you survive: Will you try to figure out what happened or will you take a different route.

 
You are surrounded by the  wooden walls and straw roofs of the burning stalls, with smoke filling your lungs.  Your eyes are stinging, and tears well up in them as you look around the market square.  Ashes and bodies fill the space around as blue fire is raging hotly, opening a portal from the demon realm.  Many many many demons are pouring through the gateway, looking around for more souls to feed on.  The few surviving townsfolk cower in fear or remain unconscious as the Manes approach.
Manes are the lowest form of demons;  souls condemned to the Abyss.  Known to shock and frenzied outburst;  lash out at creatures weaker than themselves but cower to more powerful demons.  When Manes escape from the Abyss they go on reckless rampages and try to inflict as much pain and suffering as possible.

The party is disoriented but not injured (yet)

 
Decision point: 
  1)  Stay and fight to defend innocent townsfolk
Smoke is filling your lungs, so  you are on the verge of collapse.  

 
   2)  Hide and recuperate (consequence = townsfolk death)
3)  Flee to:  (consequence = townsfolk death)
North:  Desert of Death
West:  Mountains without a sign
South:  Forest of Despair
East:  Ocean of Sirens

Does anyone have any idea about stuff I could add?

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u/sharksaresleepytoo — 5 days ago

I am dnd master with 6 years of experience and I would love your opinion on the topic of my setting

Greetings! Beware, it's a long read I am Danya and I have crossed the line of typical dnd adventures and started making my own setting but with some pretty big connections with Faerune in Forgotten Realms. So, to cut things short. I have been wondering about Netheril and Karsus (surprising, I know) in a different perspective. He was a genius that could destroy balance of magic on a whole continent. But his demise or godhood are still a topic of debates. In my setting he made magic cores out of souls catched by Phaerimms (that were his project all along) and teleported those magic cores to the new continent, isolated from others (like Australia with according width and length). Where he could play role of the Ao himself and unanimously guided survivors of netheril and others who joined them to the promised lands with different kind of magical powers - those magic cores. Well, as some of you might see. I slightly dislocated already existing Halruaa peninsula and made out of it the whole continent. But I didn't like Halruaa in its classic form. In the form that still is not prohumanistic. On their own eyes Karsus killed a powerful god and still in the canonic version that are praying to those creatures. So 1000+ years humanity lived isolated on this continent and made many industrial breakthroughs, but we are not talking about steam or diesel (but engines on those types exists too but in particular places), those who can afford it use items powered by particles called magons. Due my bachelor's degree in nanotechnology I tried to make something of quantum physics really interesting. There is no weave in my setting, because it's Mystra's territory. Everyone on the continent believe that everything can be made by human and all the power of theirs belief in the end transform to the divine energy for Karsus so he tries to stay concealed before his servants being a secret ruler of his continent. There are 3 layers of our cake that I called "Diameters", each of them are called by the metals: bronze, silver and gold accordingly. As you can imagine from the naming they represents different types of wealth between its citizens. But we are not doing this in the way "rich is bad", we are doing it smoking xenophobic style, because divers or interhumans (all humanoid but nonhuman races) after some Civil wars were deported to the bronze and silver diameter and they started different ways of technology like fuel engines, electricity and in the late iterations - nuclear energy. Inters cannot use magic but can use magical items made by magic cores. Humans can use magic because if the parents are wealthy enough they can use those magic cores to implant it to the newborn child's heart with the procedure called "The Endowment" and then child will grow with this magic core and use its abilities like typical caster in dnd. There are 7 Great Families that rule the Empire and analogies of modern corporations called Manufactures, that release products of different quality and monopolising different parts of the market each. Each one of this manufactures have different motto, products and belongs to the particular family. So this world in the way that we play it now with my friends is something that have aesthetic of the roaring 20's, elements of art deco punk and clean energy that powered by souls of citizens of Netheril but nobody knows that. I would love to hear your opinions and discuss this topic, I really want to develop this setting and I see a lot of unharnessed potential within it. I would also love to learn from my experienced colleagues about some utility programs or tips to build to help me improve. Thank you for your attention!

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u/True-Improvement-554 — 4 days ago
▲ 16 r/DndAdventureWriter+2 crossposts

Feather of Fleeing Mechanics

There was a [WP] here that got me thinking. And then I kept thinking, and had to write it all down. And then I happened across an online formatting tool, so I had to make it look nice (ish).

I don't have any table-top friends at the moment, so I'm curious if someone could play-test this and let me know what their group thinks. Obviously there's a lot of detail gap for a DM to fit it into their own way of playing. Is that flexibility good, or does it need more detail?

---

I'm not an artist, I don't know any artists, and I can't afford to pay for art. The PDF I created is made with AI images (at the moment). :(

u/Sunlight_Smoothie — 5 days ago
▲ 298 r/DndAdventureWriter+20 crossposts

Extended Preview of Mythological Items, coming soon on Kickstarter!

Hello, fellow adventurers! Today, we are excited to share an extended preview of magic items from our upcoming Kickstarter project, 300+ Mythological Items for 5E and 2024.

Step into a realm of ancient gods, legendary heroes, and forgotten civilizations with Mythological Items, a comprehensive compendium featuring over 300 magical items specifically designed for 5E and its 2024 ruleset update. This manual spans a vast array of cultural traditions, organizing its treasures into regional categories for easy reference and immersive worldbuilding. Each item includes not only full game mechanics, but also lore and background information to integrate it seamlessly into your campaign, whether as treasure, quest rewards, or the key to an unfolding mythic saga. From the storm-summoning weapons of thunder gods to cursed trinkets whispered of in ancient lore, this book brings myth to your table like never before.

This manual offers an extensive collection of magical items that can be incorporated into any campaign, regardless of its connection to specific mythological themes. The items presented in this volume, drawn from a multitude of global legends and folklore, are envisioned to enhance the diversity and depth of any fantasy world. This eclectic array mirrors the inherent blending of elements in many worlds and settings, where influences from various cultures and mythologies coexist harmoniously. For instance, Thor’s Hammer, Mjölnir, could serve as the centerpiece of a divine quest, while Draupnir, the Norse ring of endless wealth, might drive political intrigue or power struggles in a kingdom torn by greed.

Mythological Items also provides a solid foundation for campaigns that wish to delve deeper into the relics of a specific mythology or blend multiple traditions into a larger, interconnected setting. A campaign inspired by Greek mythology could see players donning the Nemean Lion’s Pelt, becoming nearly invulnerable as they take on challenges worthy of Heracles himself, while a campaign drawing from Japanese folklore could involve uncovering the Kusanagi-no-Tsurugi, the fabled grass-cutting sword tied to imperial lineage and divine storms.

We suggest checking our pre-launch page for additional info and an extended 30-page preview of our compendium, scheduled to release in September! Alternatively, you can also subscribe to our newsletter to stay updated on upcoming projects, special offers, and important news about our past and future works.

Happy adventuring!

u/MythosChronicles — 9 days ago
▲ 7 r/DndAdventureWriter+1 crossposts

Let’s write a starter adventure one shot for level 1 characters using the 5 room dungeon model

First off, what is a “five room dungeon”?

A Five Room Dungeon is a series of 5 encounters. That’s all. Well, not exactly. It’s a series of five specific types of encounters.

Here’s the template;

Encounter 1: Entrance/Guardian
Encounter 2: Puzzle/Skill challenge
Encounter 3: Twist/Surprise
Encounter 4: Climax/BBEG
Encounter 5: Reward/Cliffhanger

So, for example;

  1. Guardian- the group is passing through a forest, protected by a Dryad who hates humans because they cut down trees and farm animals. She set traps like Tangling Vines and Swarm of Wasps to drive humans out of her glade.

  2. Challenge- the group has to negotiate safe passage with the Dryad. They can try to convince her they aren’t chopping down trees or killing animals. Roll Play challenge.

  3. Surprise- the Dryad falls in love with a human in the group. Now she follows him/her around and praises them for good deeds and scolds them for stepping on plants and other silly stuff. The human needs to try to convince her to stay quiet and just protect her glade.

  4. Big Bad Evil Guy- there is a group of poachers in the glade. They’re the ones actually killing animals and chopping trees. The party has to drive them off either through negotiation/RolePlay or violently through combat.

  5. Reward- the party gets to pass safely through the woods and they now have a Dryad friend they can call on for information or help in the future.

What I’m hoping to do, with your help, is create a five room dungeon one shot for a group of 3-5 first level characters focusing on Cantrips and finishable in about 2 hours, with a hook that grabs the players right from the start.

What ideas do you have!

u/infinitum3d — 9 days ago
▲ 229 r/DndAdventureWriter+17 crossposts

Atlantis: War of the Tridents Extensive Preview - Sea Serpent Barbarian, Ocean Spells, Magic Items, NPCs, and Monsters

Here are a few preview pages from Atlantis: War of the Tridents, my 270+ page adventure module for 5E, blending Greek mythology, Atlantean fantasy, underwater exploration, political conflict, and traditional fantasy adventure.

This preview shows a mix of the content included in the book: the Barbarian: Path of the Sea Serpent, an ocean-themed subclass built around aquatic adaptation, serpent-like fury, and sea monster resilience; the Atlantean Elemental Sword, a very rare magic weapon forged with fire, lightning, and water gems; several new ocean-themed spells like Rejuvenating Waters, Water Cyclone, and Tidal Smite; Callista, the High Priestess of Athena in Atlantis; and monsters such as the Brine Sea Serpent and Lesser Stone Golem.

The full adventure includes flexible campaign paths, underwater and surface encounters, new character options, spells, magic items, NPCs, monsters, locations, factions, and extensive VTT resources.

It is designed for campaigns that want mythic adventure, oceanic exploration, Atlantean politics, divine influence, ancient secrets, and dangerous creatures from the depths.

You can explore all my manuals and resources on DriveThruRPG, or through my Linktree, and check out more previews on r/JonnyDM.

u/jonnymhd — 11 days ago

(Xpost from DMAcademy) Brainstorming: What would be your empire's ulterior motive for constructing a big rail system?

Hello! I'm at a bit of a crossroads where the next leg of my player's adventure is probably going to involve this empire-sponsored, region-spanning rail line that I've introduced, and I'd like to just kick the prompt out into the world and see if a creative jam can get the imagination brewing. I feel like I've had my nose so close to it for so long that its a little hard to shake free of past ideas and think outside the box, if you know what I mean.

Basically: this empire - which is more ambitious than it is evil, though the actions of one can certainly bleed into the other without much energy - is building a rail line that will connect its capital to its farthest border. At the moment, hints to the players have been that they're building quickly in order to move troops for a potential invasion of a neighboring city-state.

That's a great real-world-adjacent reason for such a project, but I want to maybe inject a little more fantasy in there, maybe a bit of of a mystery as well.

My first instinct was to have them be building the rail into the shape of a giant glyph, and have a golem-driven doom train that is threatening to steamroll the countryside to make this thing happen. But I may have written myself into a corner there with the rail currently being a straight line from east to west instead of a traditional magic circle lol. Either way, I'm just interested in what surface from an internet brainstorm, and would rather have real, human ideas involved :)

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u/ZTargetDance — 10 days ago
▲ 5 r/DndAdventureWriter+1 crossposts

Campaign Idea, Feedback Appreciated

I’m brainstorming a 10–20 session D&D campaign and looking for feedback. The setting is a small island kingdom where almost nobody remembers how an ancient Great War truly ended. In reality, the war caused a catastrophic magical event that severed the entire realm from its home world, leaving it drifting in a vast cosmic void. Deep beneath a volcano sleeps an ancient entity whose presence distorts reality itself. Centuries later, a king obsessed with uncovering forbidden truths discovers a mysterious crystal that convinces him awakening the entity may be the only way to save the realm. When he returns the crystal, reality begins to unravel and crystalline meteors rain across the kingdom.
These impact sites don’t just create monsters—they warp magic, nature, and even concepts themselves. Crystal forests sing in the wind, rivers heal the sick while blending people’s memories, and entire regions lose things like distance, truth, or death. As the players investigate the meteor sites and recover crystal fragments, they slowly uncover the truth about the Great War, the Void, and the nature of reality itself. I’m aiming for a blend of epic fantasy, cosmic horror, and mystery, with a strong “something is deeply wrong with the world” atmosphere where the corruption is as beautiful as it is terrifying. What ideas would make this concept even more compelling?

reddit.com
u/Fun-Tree-1049 — 10 days ago

How to shut down a power crystal?

Brief Context:
The Campaign revolves around these magic "wards" put in place by the last emperor that keep dragons from returning and destroying the world.
In the quest that Im prepping, the party has gone to hopefully rescue this old wizard, who sensed powerful magic coming from an old crypt and went to investigate, and never came back.
At the end of this dungeon they'll find a power crystal, emanating/leaking energy, causing them more damage the closer they get. Its a node of one of the major wards, and when destroyed, will point them in the direction of the next ward they need to find.

QUESTION IS: Mechanically speaking, HOW should the party destroy/shut down this crystal?
The idea I had was that they need to "drain" it, absorb all its energy...

What actions could they take to get this done?

reddit.com
u/CMilo5 — 10 days ago

Dnd 5e one-shot recommendations for a party of three experienced players

So, we unfortunately lost enough players to cancel our regularly scheduled monthly session. I have three players who can still show and I don't have anything queued up for only three people.

I absolutely don't mind buying a module/pack/whatever but I need recommendations that are geared for three players.

What are some of y'all's favorites!? Thanks ❤️

reddit.com
u/bigpahparay — 12 days ago
▲ 33 r/DndAdventureWriter+1 crossposts

D&D in a Castle One shot [OC]

All packed up for D&D in a castle! I will be running a really exciting one shot “Into the Syllk Hive”! I can’t wait to see how different groups approach this.

I can’t share too much to avoid players getting the one shot spoiled, but they will need to delve into an abandoned temple that has now been overtaken by a hive of Syllk Spiders. These terrifying creatures are known for having webbing that hardens with heat, and capture their prey and cover them in thick webbing, mummifying them and turning them into puppets guarding their hive.

I will be posting photos of the session later this week!

u/GMZach — 12 days ago

Writing an adventure where the DM changes each session.

I've been working on an campaign that should be 15 or so sessions for a group of 4-8 people. The unique part is that the DM can rotate each session. This gives players who normally don't DM a chance to wet their feet being a DM without needing to manage a whole campaign (or even a typical one-shot) on their own.

I still have some details I'm working on, but I hope to have a "beta" version of it ready to play in a month or two. I actually want to treat this like software and do some beta testing before I "release" it.

One of the issues is that I really can't run the campaign on my own (or even play in it) because the mystery and unknown is one of the important aspects of the whole adventure! I thought I'd see if there are any groups that might be interested in play testing for me!

I'm thinking this is probably a low-level adventure 1-3rd level.

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u/Your_Momma_Said — 11 days ago