r/DndAdventureWriter

Dungeon Master Tool — free & open-source DM companion (Beta)
▲ 20 r/DndAdventureWriter+8 crossposts

Dungeon Master Tool — free & open-source DM companion (Beta)

Hi :) I've been building an offline-first DM tool for D&D 5e and just opened limited beta slots for the online side. Sharing in case it helps your table.

What it is

  • Free, open-source tool for players, worldbuilders and dungeon masters
  • Runs on Android, iOS, Windows, Linux, macOS
  • Two-screen layout: DM screen + projected player screen (TV, second monitor, or another device)
  • Fully usable offline/online

Online mode (experimental beta - limited slots)

  • Share worlds with players, invite via code
  • Realtime sync of characters, combat, battlemaps, fog of war
  • Second-screen projection over the network for remote sessions
  • Shared media pool with per-account quota (cloud art, portraits, session media)
  • Beta is invite-gated right now; features still shifting and will keep evolving, expect rough edges and changes

Roadmap

  • Full D&D 5e SRD implementation (closing remaining gaps)
  • Bundled art for every species/class/monster/spell/item, no more raw-text cards
  • Ready-made music packs for the built-in soundpad
  • Better battlemap system (LoS, dynamic vision, AoE overlays, smoother large grids) + free visual asset packs for maps

Links

u/erenorhun — 5 hours ago

Hi, I'm Joe. I'm currently working on planning a dnd comic. I have characters, back stories for some, magic weapons, places, basic plot. I was wondering if theres anyone with ideas to help or if anyone would want to help me with it. I can explain the main characters and what the basic plot is if any

u/Joeyb777333 — 4 hours ago
▲ 519 r/DndAdventureWriter+2 crossposts

Maybe the Fantasy bitlife u've all been waiting for... ?

Hii, I’ve always craved a fantasy version... so I decided to make one myself!

This mobile app is a long story and may never have seen the light of day.
I stopped counting how long ago I started working on it (maybe 3 years??), but even if it’s not perfect, I think it’s fun enough now.

What should you expect:

  • Races: Human, Elf, Orc, Skeleton, Werewolf...
  • Job paths: Guard, Bounty Hunter, Bandit, Party Mage/Healer/Rogue..., Squire, Knight, Miner, Shaman, Landlord, and a lot more.
  • Special status: Imprisoned, Captured by Goblins, Lost in a Dungeon, The World Falls...
  • NPCs have different traits: jealous, curious, cruel, lazy, greedy...
  • From birth to death, including family, friends, enemies, tutors, rivals, lovers, kids...

When? At the end of this month or in September.
There is a lot, lot, lot to say. I will share more on the Riftales subreddit.

I also shared some characters, I'm curious which one is your fav ?? Thanks for your time <3

u/JayceRift — 17 hours ago
▲ 11 r/DndAdventureWriter+3 crossposts

New generator - BBEG / Villain

I was thinking about what BBEG I could use for my campaign, so that led me to create a generator for it.

Try it here, no login required:

codexcryptica.com/generators/bbeg-generator

The generator creates:

  • A public face and a true nature: what the world believes about them versus what's actually going on
  • A concrete ultimate goal, their motivation, and why they're acting now instead of ten years ago
  • Methods, resources, a fatal flaw, and 2-4 named lieutenants with their own loyalty and secrets
  • An escalating 5-7 stage plan, where each stage has clues, consequences, and a way for the party to interfere
  • What happens if the party ignores it entirely, so the villain stays a live threat instead of waiting in a dungeon
  • Knowledge split by audience: what the world knows, what the villain's servants know, and what's GM-only
  • A weakness that's actually discoverable through play, a moral complication, and what happens if they're defeated

You can also steer genre, tone, threat scale (local to cosmic), villain archetype, and how sympathetic or redeemable they are. It's system-neutral, so it works across fantasy, sci-fi, horror, cyberpunk, or whatever else your campaign runs.

Lieutenants and the org/lair/quest connections aren't auto-linked as their own entities yet, that's structured text in the villain's output for now rather than saved Characters you can click into. Might build that next if it turns out to matter in practice.

I'd like to know: do you plan a villain's whole arc up front, or build it out as the party actually engages with it?

FYI: for best output it uses AI, but there is a non-AI alternative too, if you have no faith in LLMs

u/Level-Distribution46 — 15 hours ago
▲ 16 r/DndAdventureWriter+3 crossposts

New Generator: Plot Twist &amp; Complication

Most plot twist generators just hand you a random reveal ("the mentor was evil all along!") with no regard for what your campaign already established. Half the time it contradicts something you already told the players, or comes out of nowhere with nothing to foreshadow. So I built a generator that has to work with the facts you already have.

You give it the current situation, and it finds an assumption inside that situation to overturn — not a fact to erase. It keeps everything you've established true, reinterprets what it means, and gives the players real new choices instead of just a shocking reveal.

Try it here, no login required:

https://codexcryptica.com/generators/plot-twist-generator

The generator creates:

  • The reveal itself, plus the assumption everyone believed instead
  • The rationale for why the false assumption made sense at the time
  • Fair foreshadowing you could have planted earlier
  • Immediate consequences for the party and the world
  • New choices the reveal opens up for the players

You can steer the type (betrayal, hidden motive, escalation, the enemy isn't the real threat...), how big the impact should be, when it lands, and whether you want it foreshadowable or a pure surprise.

It's also available inside Codex Cryptica, where it can pull in your actual campaign events and entities so the twist reinterprets your story instead of a generic one.

I'd like to know: when a twist you improvised turned out great, was it because you planned the foreshadowing, or because you got lucky retconning it after the fact?

▲ 318 r/DndAdventureWriter+18 crossposts

A collection of magic items from legends and myths across the world | Mythological Items

Hello, fellow adventurers! Today, we are excited to share a collection of magic items from legends and myths across the world from our upcoming Kickstarter project, 300+ Mythological Items for 5E and 2024.

Step into a realm of ancient gods, legendary heroes, and forgotten civilizations with Mythological Items, a comprehensive compendium featuring over 300 magical items specifically designed for 5E and its 2024 ruleset update. This manual spans a vast array of cultural traditions, organizing its treasures into regional categories for easy reference and immersive worldbuilding. Each item includes not only full game mechanics, but also lore and background information to integrate it seamlessly into your campaign, whether as treasure, quest rewards, or the key to an unfolding mythic saga. From the storm-summoning weapons of thunder gods to cursed trinkets whispered of in ancient lore, this book brings myth to your table like never before.

This manual offers an extensive collection of magical items that can be incorporated into any campaign, regardless of its connection to specific mythological themes. The items presented in this volume, drawn from a multitude of global legends and folklore, are envisioned to enhance the diversity and depth of any fantasy world. This eclectic array mirrors the inherent blending of elements in many worlds and settings, where influences from various cultures and mythologies coexist harmoniously. For instance, Thor’s Hammer, Mjölnir, could serve as the centerpiece of a divine quest, while Draupnir, the Norse ring of endless wealth, might drive political intrigue or power struggles in a kingdom torn by greed.

Mythological Items also provides a solid foundation for campaigns that wish to delve deeper into the relics of a specific mythology or blend multiple traditions into a larger, interconnected setting. A campaign inspired by Greek mythology could see players donning the Nemean Lion’s Pelt, becoming nearly invulnerable as they take on challenges worthy of Heracles himself, while a campaign drawing from Japanese folklore could involve uncovering the Kusanagi-no-Tsurugi, the fabled grass-cutting sword tied to imperial lineage and divine storms.

We suggest checking our pre-launch page for additional info and an extended 30-page preview of our compendium, scheduled to release in September! For the campaign duration, we will be offering the manual at an heavily discounted price, alongside tthe possibility to purchase the digital or physical copies of all our past releases!

u/Big-Acanthisitta-241 — 2 days ago
▲ 73 r/DndAdventureWriter+10 crossposts

Will you restrict player characters by faction in your campaign?

Something I've been thinking about is how to handle Horde and Alliance characters in the same party.

Back in older WoW, the faction divide was much stricter. Playing together across factions simply wasn't really a thing, and depending on when your campaign is set, having an Orc, Human, Forsaken, and Night Elf casually adventuring together could feel very strange from a lore perspective.

Modern WoW is obviously much more flexible about this, with the factions cooperating far more often and cross-faction gameplay becoming increasingly normal.

Of course, the era your campaign takes place in makes a huge difference. A campaign set during the Third War or early WoW might justify much stronger restrictions than one set in the current timeline.

I'm not sure yet how strict I'd want to be. Part of me likes preserving that faction identity and making Horde vs. Alliance actually matter, but at the same time I don't really want to tell someone they can't play the character they're excited about just because another player picked the opposite faction.

How are you planning to handle it in your campaign?

View Poll

reddit.com
u/Slash2936 — 3 days ago
▲ 157 r/DndAdventureWriter+3 crossposts

First time creating my own adventure!

Love the process of generating seeds. But are there any tips for creating and preparing a playable adventure for my group?

u/woody_D_natural — 3 days ago

I need help coming up with an idea for a BBEG

I was working on an idea that my players gave me of a BBEG leading an army that involves a war they take part in to fend off their forces. Issue is I realized, I have no damn clue what to actually make the BBEG

I considered a lich leading an undead army but I'm already running a campaign with a lich BBEG currently and want to avoid doing back to back villains that are too similar. I'm not entirely sure what would be a good idea for a villain like this and I'm not too sure where to even start looking to get new ideas

Does anyone have an idea for a monster or even a villain archetype that could work for something like this?

reddit.com
u/Potential_Boot7855 — 3 days ago
▲ 552 r/DndAdventureWriter+5 crossposts

FRUSTRATION! [40 x 30] [FREE Map and Guide] [OC]

Hey folks,

I’ve created something a little different this time. I wanted to design a dungeon that was heavily inspired by old-school board games. In my own mind, it worked just fine, but then I thought it may not be so obvious to everyone else, so I set to work creating a comprehensive guide that details how the dungeon works and gives some advice as to how to run it. Your players will have to work together to flip levers, smash buttons, turn wheels, to crack the door combination and avoid the trap to reach their goal.

You can use the map as it is here, or you can grab the 30 page Master’s Guide and simplified map [completely FREE] here: https://ko-fi.com/zatnikotel

Enjoy!

Zat

u/General-Black-R — 5 days ago
▲ 6 r/DndAdventureWriter+1 crossposts

First-Time DM/First Home-Brew One-Shot - Looking for Feedback

Well met, travelers!

I have finally completed the outline, story beats, characters, maps, plot hooks, puzzles, NPCs and PCs for my first home-brewed one-shot. I am currently in a 5 PC Storm King's Thunder/home-brewed campaign that has been going on for around 4.5 years (every Truesday). I am not the DM and this is the first D&D campaign I've ever participated in.

However, this campaign is coming to a close in November (our DM is having more children, and we are happy for him). With that said, I have been lightly working on my own home-brewed one-shot in an attempt to DM for the first time. I want to give everyone something to look forward to after 5 years of fun. Having children of my own, I have been loosely working on my one-shot every few months while at work.

That being said, I have just about everything written out. I am looking for some feedback on puzzles, fun, balance, or anything else as far as critiques. I'm a little nervous but hoping to iron out some of the details before go-time.

I have the overview of everything in a 9-page word document. If anyone is interested in providing feedback or just reading up for inspiration, I was wondering what the best way to share?

Thank you in advance!

For those interested, here is an overview:

"Party starts in the coastal town of Salthaven. All 5 members of the party were grouped together as part of an Adventurer’s Guild contract. The local chapter Guild Master (Tharun Mudspike) selects and assigns groups based on skill and what the contract requires. The current party is the 3^(rd) such group (the “C” team) to be sent to fulfill this contract. The first two groups have not returned. Residents of Salthaven believe a mysterious island off-shore (Cael’Thalas) is the cause of their problems.

PCs travel by boat across treacherous waters until they arrive on the shores of the island. On the island, the PCs are greeted with strange animal tracks - odd, grotesque – crisscrossing the island. Everything, including the water, is covered with a thick, green fog. On the island lies old, Elven ruins. Just beyond the outer ruins lies an idyllic grove untouched by the decay. At the center of the grove stands a massive brown bear (Ulric Stormthicket). A fight will ensue. Should the party win, Ulric transforms back into a half-elf and begs for his life – he appears to be a druid who's protecting the ruins from further adventurers entering and going to their demise. However, the parties do not know he is a thrall for the BBEG.

Next, the dungeon. Various traps, puzzles, and horror moments, as well as a few magical reward items (if the party find them) to use in the final fight. Ultimately, they get to a stone door at the end of the dungeon, otherwise impassible except for a chalice with a description. Upon making their way through the door to the inner-sanctum, the final fight begins. The BBEG is a necromantic druid (Eryndor Ever‑Damned) twisting life into gruesome, unnatural ways. If Ulric is still with the party at this point, he joins Eryndor’s side (he's a thrall and was purposely leading them to the boss). Eryndor is conducting an evil, necromantic ritual, which lasts 6 rounds. If the fight is not over by then – game over.

Should the parties prevail, they travel back to Salthaven…to find it empty. The ending is “open-ended”, but the truth is that the residents were hallucinations brought about by the thick green fog to invite adventurers to their doom."

An example of one of my puzzles:

The Circle of Binding

Location: A chamber deep in the ruins, shaped like a perfect circle. In the center lies a sealed stone door with no handle, surrounded by seven glowing Elven runes etched into the floor. Each rune pulses with a different color and symbol representing aspects of nature and death.

Puzzle Objective: Players must activate the correct sequence of runes to open the door. The wrong sequence triggers a magical backlash (1d6 necrotic damage).

Each time the Runes are entered incorrectly, the backlash goes up by on additional d6 (to a max of 3d6).

Once completed, a stone hole opens in the floor as a Stone Golem, dusty and overgrown with vines, awakens and begins slowly approaching the group – unbeatable – party must escape/move forward through the hole.

Clue found nearby, etched into a broken tablet, in Elvish:

“In twilight’s hush, the grove once sang, A whisper born on verdant fang.

Then came the tears, the ocean’s sigh, It carved the stone, it split sky.

Beneath the weight of silent years, The brittle truth of death appears.

It dances red with hunger deep, Consuming all it dares to keep.

Unyielding heart in silence laid, It bears the weight that time has made.

Threads unseen in shadow spun, Binding fate where none can run.

She watches cold from heights unknown, A silver eye where dreams have flown.

The Runes (in correct order):

Leaf

Droplet

Bone

Flame

Stone

Web

Moon

An example of one of my traps:

Whispers of the Forgotten

Trigger: Entering a narrow hallway lined with cracked Elven murals and paintings.

Effect: A haunting whisper fills the corridor. Each character must make a DC 12 Wisdom save or become frightened for 1 minute. While frightened, they see illusions of the missing adventuring parties begging for help.

Twist: If a frightened character touches or attacks a mural, they are pulled into a psychic vision and must succeed a DC 12 Intelligence save or take 2d6 psychic damage.

Some of my custom-made maps (using Inkarnate):

The grove

The inner sanctum

Treacherous waters

The dock

The shore

reddit.com
u/WhollyInsignificant — 4 days ago

From adventure to novel and viceversa

Hi there,

I'm writing down an adventure for my party, and while putting down the cornerstones I realized I want to write this as a novel as well.

Now the tricky bit, I would like to write first the adventure and then, using some of what happens, put together the novel.

I generally write down the end of the campaigns, with afterwards and what happened to the characters, but this would be a different type of effort since I want to put down all the lore, present side characters and other plots that players might not live/play but witness indirectly.

Did somebody go through something like this, and wants to share the experience?

What helped?

What didn't help?

What should I avoid?

I'm looking for tips and lessons learned :)

Thanks in advance!

Egon

reddit.com
u/ilsoddo — 7 days ago
▲ 70 r/DndAdventureWriter+10 crossposts

What WoW boss would be the most fun to fight in D&amp;D?

Not necessarily the strongest or most iconic boss, but the one whose mechanics you think would translate into the most fun D&D encounter.

There are so many fights in WoW with mechanics that could become really interesting legendary actions, lair actions, environmental hazards, or different phases at the table.

Which boss would you choose, and what part of the fight would you most want to see translated into D&D?

For me, it would probably be Deathwing. I love the idea of the fight featuring some unique mechanics: battling across his body while flying through the sky, destroying his armor plates, surviving everything happening around, before being able to face him in a final encounter on the ground.

I’ve always liked encounters that force players to think outside the box instead of just standing in place and trading attacks, and Deathwing feels perfect for that kind of fight.

reddit.com
u/Slash2936 — 12 days ago
▲ 0 r/DndAdventureWriter+3 crossposts

I got tired of panic-naming random NPCs during 5e sessions, so I made a physical solution

I have a very specific weakness as a GM.

I can prepare villains, encounters, locations, lore, plot hooks and whatever else for hours.

Then a player points at some completely irrelevant person I invented twelve seconds ago and asks:

“What’s their name?”

And suddenly my brain contains no names.

None.

This is how perfectly respectable fantasy NPCs end up being called things that sound suspiciously like John Guardman.

Online generators obviously exist and they're great, but I tend to run games with notes, books, dice and other physical stuff around me, and I really didn't want another reason to grab my phone or open a browser in the middle of a session.

So a while ago I started building my own lists.

Then the lists got bigger.

And bigger.

And eventually this got slightly out of hand and became an actual book:

The Physical Random Name Generator

It now contains over 10,000 fantasy names divided into 58 categories.

There are the obvious ones like humans, elves, dwarves, orcs, goblins, dragons and various character types, but also names for kingdoms, cities, villages, noble families, guilds, cults, taverns, shops, forests, mountains, dungeons, temples, deities, artifacts, weapons, magical items, spells, books, ships, festivals and a bunch of other things.

There's no 5e mechanics involved, so the entire thing is system-agnostic. For me it's basically just another reference book behind the screen: something unexpected needs a name, find the relevant section, steal one, pretend you planned it all along.

It has now somehow escaped my desk and exists as an actual paperback and hardcover.

So if you're also the kind of GM whose carefully constructed fantasy world is populated by people named Bob the Definitely Planned Blacksmith, you might find it useful:

The Physical Random Name Generator
https://www.amazon.com/dp/B0HDCWFVRV

AI disclosure

Generative AI was used during the creation process to help generate candidate names. Every name that ultimately made it into the finished book was then manually reviewed by me.

I started the project in 2024 and worked on it gradually rather than generating the finished book in one pass. The introduction and other written material, organization, layout, editing and final presentation were done manually by me.

I also built and worked through hundreds of Excel tables to compare the lists, identify duplicates and clean up the final selection.

So AI was one of the tools used during the initial name-generation stage, while the reviewing, selecting, checking, organizing and production of the finished book were handled manually.

u/DrEdVenture — 10 days ago
▲ 84 r/DndAdventureWriter+4 crossposts

Adventuring Heros Make For The Best Targets Because They Have Something To Protect...

Then they bring all thier friends, and i can make more undead from each family and the lesson of not fucking with me gets more fame than the adventurers would have gotten if they had just died in a trap, or became a random zombie in my vast necropolis.

u/Bone-Pharaoh — 12 days ago

Need some help

I have tried to come up with some story ideas for my third book. The main plot is the characters driving across the US in modern day and it is a world similar to DnD. I want to have the characters encountering random little adventures as they progress through the story and I need a bit of help coming up with ideas for what they would encounter in small town America. I already have a few ideas for what they would encounter in the wilderness like dinosaur stampedes, fey and getting falsely accused by talking animals for littering and brought before a court in the forest. But the only really weird thing I can think of for a random town encounter is that they get captured by a cult that makes up an entire small town and will be sacrificed to a kraken the town worships. But that's not really enough for me. I can think of plenty of small town horror stuff but not really small town fantasy stuff. The only other random encounter I have that feels fantasy Americana is a vampire trucker that the characters stumble upon randomly in an old gas station. Any ideas would be fantastic.

reddit.com
u/Jedi-master-dragon — 9 days ago

How do you connect published adventures into one campaign without making the transitions feel forced?

I've been working on connecting a series of previously published adventures into one continuous campaign, and I'm finding that the individual adventures are actually the easy part. The difficult part is everything between them. Each adventure was originally written to work independently, so characters, factions, locations, and consequences don't necessarily carry naturally into the next one.

I don't want to rewrite the adventures themselves just to manufacture continuity. My preference is to preserve the published adventures as much as possible and build the connective material between them.

The approaches I've been considering include:

  • developing recurring NPCs who can naturally appear across multiple adventures;
  • consequences from one adventure becoming background conditions in another;
  • factions remembering what the party has done;
  • short interludes between published adventures;
  • rumors and foreshadowing that establish future locations before they're needed;
  • allowing unresolved relationships to survive beyond the adventure where they originated.

The danger is going too far and creating so much connective material that the original adventures become secondary to the new campaign structure. For people who've stitched separate adventures or modules into a longer campaign:

What techniques made the campaign feel genuinely continuous without requiring you to rewrite the adventures themselves?

reddit.com
u/Brainman515 — 10 days ago
▲ 6 r/DndAdventureWriter+1 crossposts

What dangers lurk in Everlost?

Heroes of the Fifth Confluence, away with you.

Everyone else: I'm coming up onto the highest level adventure I've ever run. The nineteenth level party has just entered Everlost, Orcus' tower lair in the Abyss. The goal is to find and kill Orcus for good, and I expect them to be successful at this. (tier 4 is something else...)

I have solid plans for a climactic battle with Orcus himself stop the tower, but I've come in search of ideas to make the dungeon beforehand more memorable and exciting. For me as DM and for all the players succeeding here will mean taking characters level 1-20 for the first time, so I want it to feel truly epic.

Other than that it is a tower and Orcus holds court at the top, the party knows nothing about what to expect inside. But here are a few important developments from the campaign, for context:

- Orcus has been successful in his ambitions to become a minor deity as well as Demon Lord. His domains are blood, truesight, and the inevitability of death.

- The wand of Orcus was just destroyed, so despite his power Orcus is on the back foot at the moment. He knows the party is coming for him and might be feeling cornered and desperate. He is past holding power in reserve.

Thanks in advance for any feedback provided!

reddit.com
u/TheSpeckledSir — 10 days ago