FREE DND ONE SHOT+INTERACTIVE DM GUIDE
▲ 27 r/ai_rpg_generators+1 crossposts

FREE DND ONE SHOT+INTERACTIVE DM GUIDE

So I have been experimenting with a new idea I had about writing a one shot and including my maps, but I wanted something handy instead of a PDF you have to to flip through, so I made an interactive DM reference guide html that works offline and online, I have released a prototype and would love some feedback on it so I can improve it so this one is free!

Comes with the whole map pack. Day+Night grid and gridless uvtt and foundry files and a full adventure along with the interactive DND guide called Goblin raiders hollow: missing villagers

If you try it out please let me know the following

Was it easy to use?

Was it confusing?

Did all the buttons work?

Did it move smoothly from scene to scene

I am new to Reddit so didn't know if I could post up a zip file but I am in no way shape or form trying to promote my Patreon here. You do not have to sub to any of my tiers or sub for free, just want you to access this so I can get some feed back.

But here it is grab it and let me know what you think

FREE ONE SHOT+DM GUIDE

u/CoastQueasy4358 — 11 days ago

New Release - The Session Journal & Reports Update (0.34.0)

New release today. Enjoy all the fun stuff!

  • Session Journal — Keep a running record of your game from anywhere in the app. Write notes with formatting and a live preview, edit and reorder entries, and let rolls, card draws and table results log themselves. Turn what happened into characters, places and lore when you're ready.
  • Entity Reports — Pick some entities on the canvas, graph or table and generate a report from them, with locations, connections and their sources included. Save it as an ordinary note you can edit and read in Zen mode.
  • Entity Templates in Settings — See every starting layout for new notes in one place, duplicate a built-in one, and edit it as plain markdown. Choose your own default for each type of entity, and import or export templates to share. New characters start from your choice, and asking the Oracle to revise a note now keeps to it. Includes a compact Table Card for improvised NPCs.
  • See the Dice — Open up any resolved roll to see the individual dice behind it, in roll tables, the journal, stat sheets and solo adventures. Roll tables now also handle multi-dice formulas such as keep highest and keep lowest.
  • Richer Canvases — Give entity cards different looks, show a faction's roster right on its card, and browse a member image gallery.
  • Saved Views Keep Your Layout — Return to a saved graph view and find its arrangement exactly as you left it.
  • Faster Cloud Backup — Backups now send only what changed, so they finish sooner and use less of your connection. You can also attach a vault to an existing backup.
  • Session Prep Builder — Answer a few guided questions and get AI-assisted prep for your next session.
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u/Level-Distribution46 — 16 days ago
▲ 5 r/ai_rpg_generators+1 crossposts

Free token maker that runs in your browser, and it does animated GIF tokens too

Hey all, I've been making this token creator for my own table:

https://tokencreator.grimoire-tools.com

You upload an image, pick a shape, style the border and export a token ready for your VTT or for printing. It all runs in your browser, so there's no account, no install, and your images never get uploaded anywhere. No AI in it either. There are plenty of presets, and it supports GIFs if you wanna use an animated token in your VTT.

Small tip if you need monster art: museum open-access collections (the Met, the Rijksmuseum) have tons of public domain paintings full of creatures, and they make great tokens once they're cropped.

Feedback is very welcome, especially on border styles or export sizes you'd want. I'm still working on it!

u/Level-Distribution46 — 16 days ago
▲ 6 r/ai_rpg_generators+1 crossposts

New - Idea developer

Here's an early preview you can play around with for a bit, still early days, but I thought it was so cool that I wanted to share it with you all early.

Say you have a one sentence premise you like. A haunted mirror, a city that forgets, a heist that has to happen during a coronation. Then prep stalls because you are not sure what the pressure is, who wants what, or where the players start.

So I built an Idea Developer in Tools that takes that spark and shapes it into a structured, adventure-ready concept without replacing the core you cared about. It is one sentence in, structured situation out.

Try it here: https://codexcryptica.com/tools/idea-developer

It gives you:

  • preserved core pulled from your own idea so the result stays recognisable
  • competing interests and what each group wants right now
  • player choices with tradeoffs, not a single plot to follow
  • consequences if the party acts and if they wait
  • a playable opening you can drop straight into session one, or a set of questions when you just want to assess the idea

It needs an internet connection and AI mode to run, and it avoids assuming a ruleset unless you name one. I kept it system neutral on purpose, which means it will not write stat blocks for you. That felt like a fair trade for keeping the premise yours.

What is a campaign spark you have sat on because you could not decide how to start it?

u/Level-Distribution46 — 21 days ago
▲ 3 r/ai_rpg_generators+1 crossposts

Tool - Automatic Spell Card

Hi all,

I created an automatic spell card that updates with all the information you need by just changing the name (from a dropdown or typing it in), and wanted to share for you all to use.

It came from a DM frustration of a player saying they're using a niche spell and me having to scroll/search on a PDF to find it, and then inevitably not having it and going to a wiki instead while they stare at me accusingly (definitely just in my head but shush).

It was built off an excel sheet I found off another post (I went to credit them but their account is deleted), but I tidied up the text and formatted in an easy-to-use way, and left all the formulas unlocked in case anyone wants to change something about them.

I hope you enjoy and that fellow DMs find it useful!

https://drive.google.com/file/d/1_km76gH_DpLB2fZWDIin8T1I6-X7sVN_/view?usp=drive_link

(PS - yes I know it looks like a stat block not a spell card, but I like the appearance and it took ages finding fonts and hex codes so leave me alone lol)

(PPS - don't use it in Google Drive if you care about formatting, it looks terrible - it was designed to be downloaded first)

reddit.com
u/Level-Distribution46 — 23 days ago
▲ 17 r/codexcryptica+1 crossposts

Help with the ttrpg

I was a big fan of the game and the lore it presented and I was interested in running a game for my friends but I have no previous experience with any kind of gm experience in any game system. What are some things I should research and or books to grab to get ready to run a game

reddit.com
u/Level-Distribution46 — 23 days ago
▲ 34 r/codexcryptica+1 crossposts

How do you handle running sessions in cities?

I hardly ever use city maps unless it's just for flavor or to show players the general layout—where the castle/palace is, what the districts are, if there are walls, rivers, and so on... But I don't really bother mapping out dozens of shops and locations just for the players to waste an entire session saying they're buying this or that, or whatever strikes their fancy. Still, I notice that detailed city maps are super popular. I'd love to know how you approach cities and running sessions or campaigns in them. Thanks!"

reddit.com
u/Level-Distribution46 — 24 days ago
▲ 53 r/ai_rpg_generators+1 crossposts

45 offline prep generators I built for my own table, free and ad-free

An Android app with 45 generators for prep and at-the-table improvising. Everything runs offline.

The design rule behind all of it: a result should give you something to run with, not just a name. So NPCs come with a want and a secret. Factions with a goal, a method, resources, a Rival, a secret and a quirk. Encounters have stakes, Quests a deadline, Dungeon rooms a hazard, Magic items a drawback.

Two rolls, untouched:

NPC

Personality: Speaks fast, thinks faster still

Quirk: Greets the dead before greeting the living

Motivation: Trying to outlive their grandfather's enemies

Want: To trade a confession for protection

Secret: Is collecting the party's secrets one by one

Faction

Goal: Monopolise a crucial resource

Method: Unbroken tradition and repetition

Resources: A fortified base no one can crack

Rival: A splinter faction that broke away

The heavier tools are for building rather than patching:

  • History Engine: runs a realm decade by decade, and a lost war or a plague moves the numbers underneath, so a golden age has to be earned rather than rolled
  • Realm, Faith and Dynasty generators, which hand you rulers, orders and the grudges between them
  • Mystery: a case laid out with clues, suspects and red herrings
  • Random Dungeon with an editable map, plus hex and topographic maps
  • Bestiary: original creatures, with its own light stats rather than any edition's
  • Campaign Assembler and a Timeline Maker for stitching the above together

There is a tone dial across the world tools. Grim is the default, heroic is one tap away, and the same seed gives you a different century on each setting.

Terms, since they matter here: free, no ads (the ad SDK came out in the last update), no purchases, no accounts. The app has no internet permission at all, so nothing can leave your phone. System neutral, nothing tied to an edition.

Happy to answer anything about how a particular generator works, and hear your feedback.

https://play.google.com/store/apps/details?id=com.avaton.fantasynamegenerator

u/Level-Distribution46 — 25 days ago
▲ 3 r/ai_rpg_generators+2 crossposts

PersoCreator

Ajout de Shadowrun v6 et INS / MV v5 (purée un jour j'arriverai à jouer un ange ...). Liste des jeux disponibles pour la création de fiches de personnages en pdf éditables :

- Appel de Cthulhu v7

- Bloodlust

- Cyberpunk RED

- Donjons & Chatons

- Eclipse Phase v2

- Fading suns v1

- INS / MV v5

- Mage l'Ascension v1

- Shadowrun v6

- Star Marx

- Star Wars

- Star Wars Force & Destinée

- Vampire la mascarade v5

- Warhammer v1

- Werewolf l'apocalypse v5

Site : https://decados.fr/

reddit.com
u/Level-Distribution46 — 25 days ago
▲ 28 r/codexcryptica+1 crossposts

How can I manage plot created time limits as a DM?

I'm currently prepping for a short 5-6 session campaign and am very happy with my plot world and pretty much everything else.

The big finale is supposed to happen on the in world summer solstice, it is not flexible due to the BBEG planing to do her evil ritual then. Before that the group has to accomplish a certain number of things / set things into motion and prep. While I can estimate pretty well how many sessions it will take, I'm kinda worried about how many long rests they want to take, and with that, how much in game time might pass. I don't know how to give them a number of days till summer solstice and at the same time be flexible enough for if they somehow (in game) speed thru everything or choose to take rests every five meters.

reddit.com
u/Level-Distribution46 — 25 days ago
▲ 8 r/codexcryptica+1 crossposts

Naming Help

I have an idea for an ancient artifact in a fantasy setting, (specifically an anatomically correct, heart shaped gemstone capable of resurrecting anyone, even those long dead), but I have no idea what to name it, and would appreciate any ideas.

reddit.com
u/Level-Distribution46 — 25 days ago
▲ 64 r/ai_rpg_generators+1 crossposts

I hope I live long enough...

...long enough to see the AI hate in music, video, gaming, fade away. History would tell us it will take a generation or two. At 65yo, I might be here for one more generation so I guess its possible I could see it. I started making music/videos a few months ago and have been learning a lot about lyrics/music/video production (most of my work has been posted in SunoAI because its AI friendly and doesn't prohibit religious topics.)

Does anyone have any other relevant examples of eventual acceptance beyond the list below (obviously, generated with AI).

  1. Photography (~60 years): In 1859, Baudelaire called it the refuge of lazy, failed painters who couldn't finish their studies. It wasn't until the Pictorialists in the early 1900s—and MoMA creating a photography department in 1940—that it was cemented as a fine art.
  2. The Printing Press & Novels (~50–70 years): Calligraphers initially called mass-printed text cold and error-prone. Later in the 18th century, prose fiction was dismissed as sensationalist "mental poison" that ruined real literature until works by Austen and Defoe legitimized the novel.
  3. Recorded Sound & Player Pianos (~25–35 years): In 1906, John Philip Sousa published "The Menace of Mechanical Music," claiming talking machines would destroy musicianship and ruin human voices. By the late 1920s/30s, studio engineering and recorded performance became the artistic benchmark.
  4. Cinema (~25–30 years): In the 1890s, motion pictures were written off as cheap carnival novelties and crude pantomime inferior to the stage. It took until the 1920s, when montage and cinematic grammar emerged, to be treated as high art.
  5. Electric Guitars & Synths (~15–25 years each): Purists in the '40s and '50s said electric guitars just made noise to hide bad technique. In the '70s, the UK Musicians' Union literally tried to restrict synthesizers, calling them "fake orchestras" played with buttons.
  6. Hip-Hop & Sampling (~20–25 years): When DJs and producers started looping vinyl on MPCs in the late '70s and '80s, critics declared it pure "theft," "karaoke," and not real musicianship. By the late '90s, multi-layered sampling was widely recognized as modern sonic collage.
  7. Digital Art & CGI (~15–20 years): Early digital painters were told the computer did all the work. In 1982, the Academy disqualified Tron from the Visual Effects Oscar because using computers was considered "cheating." By the late '90s/early 2000s, digital pipelines were standard industry art forms.
  8. Video Games (~35–40 years): From '70s arcades well into the 2000s, games were dismissed strictly as toys. Roger Ebert famously argued they could "never be art" in 2005. By the 2010s, narrative titles proved otherwise, and the Smithsonian and NEA officially recognized them as an art form.

Every single time, the debate starts with the "effort equals art" fallacy—judging the work solely by manual labor rather than emotional intent.

What other creative technologies do you think went through this exact same gauntlet?

reddit.com
u/Level-Distribution46 — 25 days ago
▲ 2 r/codexcryptica+1 crossposts

Dwarven character name help

Hello,

I’m joining a DnD campaign soon and wish to use a name that thematically fits being a dwarf paladin, but instead of using something generic or silly. I want to use my own name in some fashion. This is a campaign I suspect will last for someone time, so feel it’s better to opt for a personal touch.

My name is Kyle, so I’m not sure what the dwarf equivalent of that might be. Kyllor or Kylen, my second name also has brick in it. So even Kylen Bricksmith or Kyllor Brickbeard.

Looking some advise on naming schemes, something that feels personal while thematically feeling like an actual dwarf name.

reddit.com
u/Kbrickley — 25 days ago
▲ 49 r/codexcryptica+1 crossposts

I am getting frustrated with my campaign

Fenrir, Zheron, Vain, Vesper stop reading.

I am a newly DM. I played the stater kit three times and am now dming CoS for the first time for one group I played the starter kit with. We were all really hyped about it.
My group rolled their stats really good. None is a single digit. Everybody, me included, was thrilled that the dice gods were merciful for the adventure in barovia. The group has a aasimar light cleric, human zealot barbarian, tielfing school of dance bard and now a halfing hollow warden ranger, after her monk died to the hags.
There were some bumps in the organisation regarding 2014/2024 rules but now we found a middle way which somehow works for us.

Now to the frustrating part. I spend a lot of time prepping the sessions. I try to get a good overview over the areas my party is currently in or will be going to next while trying to know the whole story. The thing is, I feel like I can’t get the right vibe for the story. They don’t really „fear“ Strahd even though they know what he is capable off. Vallaki fell to the feast but they merely joke about it and don’t worry about the consequences. I didn’t manage to make Irene as lovable as she could have been. In general my barbarian seems to be annoyed about everyone and everything that his happening.

But what frustrates me the most are the fights. We all love them. I am using a encounter generator to make the fights challenging but they just go through them without any difficulties. They even went to the wizard of the wine at level 4 and they were in no serous danger. I know that I am not playing against them as DM but I can’t seem to hit them and even if I use spells with saving throws the DCs are so low and their stats so high that they always pass them.

I’m feeling so frustrated all the time and I need a break but I also love playing as a DM for my friends and I don’t know what to do.

Sorry for this post. I am just frustrated and feel lost.

reddit.com
u/GuessNotTho — 25 days ago
▲ 10 r/codexcryptica+1 crossposts

Fantasy country names

I’m trying to find good country names for my fantasy world that has a magic school half of them. I want to be related to the moon and the other half to the sun. Any good ideas?

reddit.com
u/Elegant_Clue8387 — 26 days ago
▲ 4 r/codexcryptica+1 crossposts

Trying to run my first (backrooms themed) campaign : how do I keep it interesting ?

TLDR : I need ideas for physical items and story ideas for the sessions with my friends to be more interesting. I can't buy a lot of stuff, but I can diy. Pls help. Anything else to keep this fun/entertaining is fine too.

This is both mine, and my entire group's first type playing a dnd-esque game (?)

There are no basestats, and we're really just going off of the backrooms' wiki and some dice, and we started this on a whim after I suggested doing a choose your own adventure type story in the backrooms, and they agreed.

They're quite enthusiastic, (scarily so) and so we decided to do a proper start to the story and now they're making character sheets etc etc, my problem is, I'm worried they'll lose their attention very, very fast.

They seem to be having fun now, but I know damn well they'll get bored soon enough, since we mostly play using words and descriptions, and no physical items.

I can't buy dice or other fancy stuff (not really a cash problem, it's just my country has no shops that sell them and I'm not going online, we don't even have Amazon here), but I still want them to look at something. There isn't any real 'map' since, well, it's the backrooms and the layouts are always changing.

I'm handy with some paper, cardboard, and craft supplies so I can diy stuff.

Other than that, to summarize, I just wanted ideas (story wise too, I need some) I can use to keep the sessions interesting.

reddit.com
u/Level-Distribution46 — 25 days ago
▲ 10 r/codexcryptica+2 crossposts

How to better engage players during a session

I’ve started asking my players to narrate their dice roll results. what did it look like when you killed that orc? what did it look like when you missed? that sort of thing.

In Return Of The Lazy Dungeonmaster there is a short list of additional questions I’m going to add in the future.

WHAT’S AN INTERESTING PHYSICAL CHARACTERISTIC OF THIS MONSTER?

DESCRIBE YOUR KILLING BLOW

WHAT’S AN INTERESTING CHARACTERISTIC OF THIS TAVERN? or other location the characters encounter

WHAT HAPPENS ALONG YOUR JOURNEY? ie on a travel day

I would like to find more such questions to keep in mind. Most world building questions are way too abstract, focusing on political systems, trade routes, climate, etc so my searches have been in vain.

Where should I be looking for more ideas like those I’ve quoted here?

reddit.com
u/Level-Distribution46 — 26 days ago
▲ 12 r/codexcryptica+1 crossposts

How To Make BBEG?

Something I've never quite thought about or understood, how to make someone evil truly shine through? Perhaps, I'm too simple minded, but when trying to do someone evil it feels obvious at times and just not natural.

reddit.com
u/King_Magnate — 25 days ago