
New feature - vizualized entity connections
As mentioned yesterday, the vizualized entity connections I was working on is now available for all.
Can be seen as usual on http://codexcryptica.com
Do you find it useful?

As mentioned yesterday, the vizualized entity connections I was working on is now available for all.
Can be seen as usual on http://codexcryptica.com
Do you find it useful?
This evening I've been working on showing the entity graph of an entity. Can be nifty for a quick reference when you are in focus mode and don't want to go out of your zen
Should be out tomorrow over at https://codexcryptica.com
Hi all,
working on a really cool new feature I wanted to share with all of you.
What if you want to do a bit of solo play in the world, play as a character and see where the story takes you?
This is what the AI GM will do for you. Put you in some situation in your world that you define, and then you will be able to explore it from the perspective of a character.
Either select one of the options provided, or give your own alternative.
Let me know what you think of the idea, or any way I can make it even better.
As usual totally free to use over at https://codexcryptica.com
Most plot twist generators just hand you a random reveal ("the mentor was evil all along!") with no regard for what your campaign already established. Half the time it contradicts something you already told the players, or comes out of nowhere with nothing to foreshadow. So I built a generator that has to work with the facts you already have.
You give it the current situation, and it finds an assumption inside that situation to overturn — not a fact to erase. It keeps everything you've established true, reinterprets what it means, and gives the players real new choices instead of just a shocking reveal.
Try it here, no login required:
https://codexcryptica.com/generators/plot-twist-generator
The generator creates:
You can steer the type (betrayal, hidden motive, escalation, the enemy isn't the real threat...), how big the impact should be, when it lands, and whether you want it foreshadowable or a pure surprise.
It's also available inside Codex Cryptica, where it can pull in your actual campaign events and entities so the twist reinterprets your story instead of a generic one.
I'd like to know: when a twist you improvised turned out great, was it because you planned the foreshadowing, or because you got lucky retconning it after the fact?
You spent an hour detailing a monster. Statted it properly, attached the right artwork, recorded audio, and wrote three hooks for where it came from. It was good.
It was also stuck in the campaign you built it for.
Up until now, bringing that creature into another campaign meant manually recreating it or fiddling with exported files. The Shelf solves that: select an entity in one vault, send it to the Shelf, switch to another vault, and import it. The whole thing arrives — stat sheet, artwork, sound bites, labels, and lore — ready to use.
Try Codex Cryptica: https://codexcryptica.com
Three ways to put something on the Shelf:
When you're ready:
Shelving is read-only (nothing changes in the source vault), and entries stay on the Shelf after you import them so you can drop the same monster or item into multiple campaigns.
Most generic file exports strip the things that make an entity worth reusing. The Shelf carries:
Worth being clear about boundaries and trade-offs:
The Shelf is live in Codex Cryptica. Open your vault, check the Shelf in the sidebar, and let us know what you think or if there are specific asset types you want supported next.
I'll reveal them in a bit, but let's see if you can find them first 😋
Hi all,
ever struggled with investing an interesting or not a bipedal alien?
The new alien race generator on CC is here to help!
It'll make a coherent (truly) alien for you, that'll will give fun scenarios to play out for you and your table
Test it out over at
https://codexcryptica.com/generators/alien-race
(don't forget about all the other generators over there either)
Reading this great article https://academy.worldanvil.com/blog/plot-twist-ideas-one-shots?utm\_source=bluesky&utm\_medium=social&utm\_campaign=fedica-DM-Tips gave me an idea of of having a generator that could assist in coming up with plot twists and complications for your adventures.
What do you think? Good idea or a dead end?
Most cult generators give you a name, a creepy ritual and a hooded figure. The half I always ended up writing myself was the boring half: what the group tells its neighbours, and how long that story holds up once the party starts pulling at it.
So this one creates both halves. Every society comes out with a public face and a secret truth, and those two things are usually in tension.
Try it here, no login required:
codexcryptica.com/generators/secret-society
The generator creates:
I would like to know how other GMs handle the moment the players find out what a society actually is. Do you plan that reveal, or let them stumble into it?
Other than creating generators I also try to improve CC in many different ways to make it a better tool for all of us to use.
The last couple of days I've changed it to start using Openai's Luna, as it supposedly is better at creative writing. So far it looks good, but please let me know if you've experienced any quality degradations or issues at all.
As always, CC can be found here:
And all its cool generators can be found here:
https://codexcryptica.com/generators
Happy building!
Most quest generators give the party one important person to convince. I wanted something a bit messier, so I made a generator where the party has to win an actual council vote.
Each council member has their own priorities, secrets and reasons for voting the way they do. Some can be persuaded, some need evidence, some want favours, and changing one vote may affect another.
Try it here (no login) - codexcryptica.com/generators/council-vote
The generator creates:
It also suggests three broad strategies:
It works across different genres, so the council might be a fantasy noble court, a corporate board or a sci-fi senate.
You can also use it inside Codex Cryptica, where it can pull in names and entities from your existing campaign.
I’d be interested to hear how other GMs handle political intrigue and voting sessions. Also, please send me any especially strange output you manage to generate.
🖼️ New on Codex Cryptica: the Spatial Canvas has grown from a place to arrange entity cards into a genuinely useful table reference. Maps, dungeon tiles, character art, and a session journal can now live together in one working space.
Drop a freeform text card anywhere on the canvas for session reminders, in-progress thinking, or player-facing summaries. Not everything needs to be a linked vault entity.
Then sketch directly on top. Pick a color and brush size, rough out a room layout over an entity cluster, circle something important, or cross something out. Draw mode locks the viewport so you can sketch without accidentally panning away.
Rotate image and entity cards to any angle, then erase individual drawing strokes when the plan changes. Put a map fragment at an angle behind a group of NPC cards, or build the kind of pinboard layout that makes sense to you.
If you’ve been ignoring the canvas, give it another look. And if you’re already using it: what would make it even more useful?
🪐 New on Codex Cryptica: the Sci-Fi World Generator!
Pick a genre, a societal model, a couple of world tags, and the AI writes the rest. Not a stat block: a whole world, complete with history, current conflicts, factions, locations, an unresolved mystery, and adventure hooks that actually belong to that planet. Don't feel like choosing? Hit Surprise Me and it randomizes every option for you.
👉 Try it now, no account needed: codexcryptica.com/generators/world
Every generation runs through an AI co-author that takes your inputs (world type, habitability, civilisation level, campaign pressure, Stars Without Number world tags) and weaves them into one coherent place instead of a pile of disconnected traits. The two world tags you pick aren't decoration; they actively shape the friends, enemies, complications, and locations the AI builds around them.
No two worlds repeat the same structure. The generator actively avoids recycling the same tired sci-fi tropes across runs.
Go make something strange.
🪐 New on Codex Cryptica: the Cosmic Horror Hub & Theme!
Step into investigations shaped by impossible environments, forgotten expeditions, strange archaeology, and discoveries too large to explain away. The Cosmic Horror Hub gives this genre its own identity—separate from vampire courts and gothic-noir intrigue.
👉 Explore the Cosmic Horror Hub: codexcryptica.com/generators/cosmic-horror
The hub and supported generator pages use the dedicated Cosmic Horror theme and art direction, built around fragile certainty, alien scale, and the unknown beneath and beyond.
Everything is free to explore with no login required. Follow the evidence, map the impossible, and tell us what waits beyond the last familiar star.
Hi again all,
me again, and as promised the other day, here's the announcement about the new Adventure Generator and Builder I've made in Codex Cryptica.
It'll build a theme/genre based adventure idea for you, based on your input, make a coherent and internally cohesive proposal.
If you like you can create a Adventure Builder inside CC where you can adjust the adventure as you see fit.
As usual it supports many, many themes (Fantasy, Vampire, Cyberpunk, Sci-Fi, Modern, and many more) and inputs will be theme appropriate.
Happy adventure building over at:
Hi all!
This I'm rather proud of, maybe the most complex generator I've done to date.
Its the Dungeon / Delve Generator mk2. Mk2 because its now much more internally consistent and coherent.
And not the least the Delve Designer! An Codex Cryptica internal only exclusive feature, which translates the generated dungeon into a dungeon design tool, populating the dungeon with hazards, encounters and more.
Check them both out over at (the forever free, no accounts needed and fully local)
https://codexcryptica.com/generators/dungeon-generator
As usual, supports (and have unique content for) all kinds of themes/genres, a whooping 15 different ones. Fantasy, vampire, sci-fi, cyberpunk and mecha, to name a few.
(btw, I'm also working on an adventure generator and mapper, expect to see the news about it here first!)
​
Orban Varázslovas is a skilled Stormber wizard and a member of the Swift Wing Eagles. He is the son of Master Kardos Varázslovas. Residing in Szellemfa Otthon within the sprawling savanna of Kivirágzó, Orban blends traditional Stormber heritage with powerful elemental magic to mentor young wizards and protect his people.
I made the image of Orban based off the description above, and more from my campaign setting, using my own rpg manager, https://codexcryptica.com which can generate contextual image prompts (and even images). For Orban, this was the prompt
A tall, muscular man with long dark hair and intense gray eyes, wearing a practical mixture of traditional tribal clothing and magical robes adorned with tribal patterns and arcane symbols, bearing intricate tribal tattoos across his arms and torso, and holding a staff fashioned from a sacred tree branch topped with a spirit-imbued crystal. figures of standing: given space by those around them, dressed a step above them, and framed as the reason the scene is being looked at. full-body character concept art with a clean readable silhouette, clear face, visible hands, and an expressive stance with purposeful gesture. Layered clothing with costume asymmetry, signature equipment, and practical wear — repairs, seams, fasteners, stains, crafted ornament. Presentation lighting frames the figure without competing with it. painterly oil rendering with visible brushwork. Materials — worn leather, hammered iron, stained wood, oiled cloth. warm earth palette of ochre, umber, and tarnished gold with occasional cool shadow. natural or firelit key. full-length shot with headroom, 85mm lens, f/4, moderate depth of field, eye-level angle, three-quarter turn, background legible but subordinate to the figure, 2:3 portrait framing. in the tradition of nineteenth-century romantic oil painting.
Negative prompt:
text, watermark, artist signature, logo, oversaturated HDR, lens dirt overlay, tiling, extra fingers, extra limbs, fused hands, distorted anatomy, asymmetrical eyes, plastic skin, cropped head, stiff A-pose, generic armour, blank expression, hidden hands, mirror symmetry, floating accessories, anonymous bystander, lost in the crowd
Hey all,
new day new idea. This time I invite you to try out my new dungeon and delve generator.
As usual it supports different themes, so if you want a classic fantasy dungeon, it can cook something up real fast.
A derelict research space station, no problem!
Try it out over at
https://codexcryptica.com/generators/dungeon-generator
Let me know if you found it useful would like to see something different with it, or have an idea for any other generators
I made a tool that generate prompts for you depending on setting.
Here's a few of Valerius, a weary veteran officer with a scarred obsidian breastplate
Test it out yourself over at https://cc-art-dir.vercel.app/
I made a tool that create prompts depending on type of setting. Here's how Valerius, a weary veteran officer with a scarred obsidian breastplate, resulted in a few diff settings