



I have been working on a fantasy world for 3 years, as me anything and I will try to respond to it.
I.e: lore, species, magic, other continents, ect




I.e: lore, species, magic, other continents, ect
Hi everyone,
I have been working on the lore of my next fantasy tabletop RPG campaign (a d20/D&D-adjacent system) for the last year. I have reached a point where outside perspectives and a fresh set of eyes will have a much higher return than me continuing to tweak it in a vacuum.
I am looking to get comments, critiques, and outside perspectives on what works, what feels flat, and what might need to be added or reworked.
World Overview
The History: The world was once torn apart by Outsiders (Great Old Ones), and the Old Gods had to sacrifice themselves to save what was left. Their sacrifices created a Mist of Aether that trapped the Outsiders away from the remaining pieces of existence. Over millennia, these isolated landmasses slowly crashed into each other, creating a centralized world (the Material Plane). With time, creatures from these disparate lands came together to form countries, organizations, and magically infused areas.
The Current Status: The campaign starts at a point of tense equilibrium. Most countries have found a baseline of non-aggression; not because they like each other, but because nobody has the resources for organized wars. Every nation is constantly assaulted by outside forces: wild forests creatures, fiendish breaches, invasions from newly crashed landmasses, monsters mutated by the Mist, massive behemoths, and habitual internal squabbles.
What's Inside the Document
- Map: A detailed map of the world made using Wonderdraft. Contains labels for most entries. The core of the map is there but the scale and some of the details are still a work in progress (mostly trees and other filler symbols).
- History: The deeper context of the world's shattered past (kept brief, as it's ancient history to locals).
- The 13 Gods: A short breakdown of the Gods, their societal influence, and their domains (elemental domains are kept separate from the gods).
- Other Great Entities: A list of external powers, cosmic threats, and powerful beings suitable for Warlock patrons or cultist worship.
- World Entries: Short entries for every point of interest on the map. These are written from the perspective of general local knowledge (no GM-only spoilers here, so players can read it too).
-- Note on the Geography: The unusual/weird layout of the physical map is explicitly justified by the lore of different world fragments violently colliding over time.
The Campaign Starting Plan
I intend to start the campaign on the Iron Border in Vigil. The party will begin as prisoners dragged off a convict ship to join the Mist-walkers. They all have true or falsified crimes, but have been offered a clean slate if they survive a few months on the brutal front lines of the Death Strip. I want them to experience a bit of survival horror against Mist monsters before they are exposed to the Mist themselves, triggering their true awakening into full-fledged Adventurers.
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The Lore Document
This is a 21-page document, so I entirely understand if you only read fragments of it! I am incredibly grateful for any time you take to look it over.
https://docs.google.com/document/d/11iB8FPPjgsDSwyU_17qXgpVdhh6lqBpDIuiEWIyyE-g/edit?usp=sharing
(Note: Commenting access is enabled on the document! If you leave a note inside the doc, feel free to drop your Reddit username so I can credit/thank you here!)
Questions for the Reviewers
I sometimes create fictional countries set in modern day and have a long term world building project of one. I want to keep them mostly grounded and I’m thinking of using ai like Gemini or chat gpt to CHECK if it would be realistic enough. All the ideas will still be mine but I’d make sure just to have the ai tell me if it would actually work. For example, I may ask the ai “Could this economy work in this country that has this situation”. The ai would just be a helping hand and all the ideas and world building would still be mine. I’d of course not let the ai be the final decision maker because it is my work after all. Do it would work more like a fact checker than anything else.
Would this actually a bad thing to do and would it have possible negative consequences for it?
What If a Magic School Actually Had a Complete Education System?
I've been working on a long-term worldbuilding project called Phoenix School of Magic, and it has grown into something much bigger than I originally imagined.
The goal is to create a complete 8-year magical education system from the ground up.
Not just a fictional school that exists in a story, but an institution with an actual curriculum, subjects, textbooks, examinations, practical work, academic progression, traditions and a coherent educational structure.
The biggest part of the project is the textbooks.
Each subject is being developed year by year, with students gradually progressing from fundamental concepts to advanced magical theory and practice.
The eventual goal is to have a complete sequence of textbooks covering all 8 years for subjects such as:
Charms • Transfiguration • Potions • Defence Against the Dark Arts • Herbology • Astronomy • History of Magic and many other magical disciplines.
The books are being developed as actual school textbooks rather than simple collections of lore. They have structured chapters, theory, practical exercises, examples, historical material, illustrations, revision sections, assignments and examinations.
I'm also working on the visual identity of the books — covers, layouts, illustrations and diagrams — so that they feel like they belong to the same educational institution.
But there is one major problem:
This is a huge amount of work.
Eight years of education multiplied across numerous subjects means dozens of textbooks and hundreds of chapters. Keeping the curriculum consistent, developing the subjects, writing and reviewing the books, creating illustrations and maintaining the wider worldbuilding is far too much for one person to do efficiently.
So I'm looking for people who want to join me in building Phoenix School of Magic.
I'm looking for people interested in:
• Worldbuilding • Writing and editing • Curriculum design • Fantasy and magical lore • Textbook development • Illustration and graphic design • Creating educational systems • Helping develop individual magical subjects
You don't need to be an expert. What matters most is being genuinely interested in the project and willing to contribute.
This is intended to be a long-term collaborative project, and I'm not expecting it to be completed quickly. I'd rather slowly build something detailed and coherent than rush through it.
If you've ever wondered what a magical school would actually look like if someone sat down and designed the entire education system, this is essentially what I'm trying to find out.
If you'd like to help build Phoenix School of Magic, feel free to comment or message me.
I'd also love to hear from anyone who has attempted a similarly ambitious worldbuilding project.
Séathna is the northwestern province of Tír Ghlas. It is quite large but sparsely populated, as the terrain is extremely rugged and mountainous. Its capital is Dúnfort, an important port located on the estuary of a major river.
The southern part of the province is covered by the vast forest known as Máthair na n-Aibneacha—or Mother of Rivers—as it contains the sources of no fewer than five great waterways.