r/FantasyWorldbuilding

Image 1 — Need help with powers for a 7 deadly sins based magic system
Image 2 — Need help with powers for a 7 deadly sins based magic system
Image 3 — Need help with powers for a 7 deadly sins based magic system
Image 4 — Need help with powers for a 7 deadly sins based magic system
Image 5 — Need help with powers for a 7 deadly sins based magic system
Image 6 — Need help with powers for a 7 deadly sins based magic system
Image 7 — Need help with powers for a 7 deadly sins based magic system
▲ 6 r/FantasyWorldbuilding+1 crossposts

Need help with powers for a 7 deadly sins based magic system

Worldbuilding context in bold print:

In this world, there are the ureguines and shadow sins. Shadow sins have their own language and allow their shadow masters to have more power; the stronger the bond they have with each other. However, shadow sins often get treated as a power source rather than a companion. And therefore they get routinely exploited, and since Shadow Sins can understand English but not write or speak it, they're seen as lesser by the broader public even though Shadow Sins are usually well-versed in their own language. The main character has grown up believing Shadow Sins are being treated 'as they should' but learns over time that what they're going through is wrong. A classic tale of racism against those who do not understand the language you speak. This series takes heavy inspiration from Pokémon, Hazbin Hotel, and Dante's Inferno if that gives you a clue to the kind of story this will be.

Different Shadow Sins are found in different places. Wrath sins are found in Burden. Pride sins are located in Pride Tower. You can find Gluttony Sins hanging out on the beaches and shallow waters of the Bottomless Swamp. Sloth Sins love to hide in the canopy of the Sleepy Jungle. You can find the Lust sins all across the questionable stores in Lustrous. Deep in the Copy Caverns, Envy Sins lurk in the overgrowth. Beware of the Richman's Blood, for it's rumored that the place runs on the blood and sweat of other exploited sins and people alike, run by wild, untamed greed sins.

As you explore, you'll come across the Portal to Limbo, which has been sealed away for centuries on our side. No one really knows what's on the other side, only that it must be dangerous with how it's locked up for so long. Lastly, the beast lands. Wild, dangerous land. Rumored to be filled with hell beasts and monsters, not a city or building for hundreds of miles, except Calamity's Castle. Said to be the home of the greatest Shadow sin tamer and tracker to ever live. Many have gone seeking their guidance, most never made it home, and those that did claimed Calamity turned them away.

I am a fairly experienced writer with hard magic systems, but actually coming up with individual spells/unique powers is sometimes very difficult.

Without going into TOO MUCH detail, mostly because idk for sure if I'll even make this series in the future. I'm in the pre-writing/brainstorming phase of writing a series that takes place in a different world. With ureguines (a placeholder race I made up) that tame little gremalin creatures called Shadow Sins, and solve conflicts Pokémon-style by battling. Only, instead of the creatures fighting, the owners (also called Shadow Masters) connect with their shadow sin and use the powers granted to fight in combat. Here are a few rules for the magic system because I like hard magic systems with a lot of rules:

Shadow Sins must be near their Shadow Masters, or their Shadow Masters cannot cast spells

  1. People who own a Shadow Sin are called Shadow Masters.
  2. Shadow sins represent the seven deadly sins: lust, pride, wrath, envy, greed, gluttony, and sloth
  3. Each Shadow sin individual would have its own look, but each one would look similar to the basic character bases
  4. Shadow Sins are cute gremlin creatures that become more powerful the stronger the bond with their owner, but one problem.
  5. Each shadow sin has a magical ability based on what sin they are.
    1. Each individual Shadow Sin can have between 1 and 3 abilities, while each Shadow Sin type has seven potential powers they can have: Lust is offensive, Pride is close-up/Melee Attacks, Wrath is brutal & violent attacks, Envy are attacks that mimic or copy others' capabilities or powers, Greed are attacks that only benefit the shadow master uses them (while not benefiting or even harming the shadow master's team or allies), Gluttony is most defensive attacks, and sloth is rest and healing spells.
      1. there are no other powers. That's what makes the Shadow Sins so valuable to the ureguines; without the Shadow Sins, the ureguines are powerless. It's also why the more shadow sins a ureguine has, the more power they are, since those are the only source of magic in this world.
  6. I'm sorry, just realized I didn't quite make it clear. The reason shadow sins are so easily enslaved is simply the fact that their powers aren't really usable on their own; they need an external conduit, and the shadow sins are tiny and physically much weaker than the ureguines. I

Here are some of the powers I already came up with:

Lust:

  1. Temptation's Whisper: Allows the Shadow Master to make themselves so attractive in the eyes of their opponent that their opponent can’t think straight or view anything else.
  2. Desire's Wrath: Allows the user to convert their lustful energy into powerful blasts of energy that manifest as fiery projectiles that explode upon impact, causing emotional and physical harm by forcing the target to confront their deepest desires and fears in a sudden, chaotic attack
  3. Ensnaring Embrace: The Shadow master can summon dark pink, almost blood red colored, whip-like tentacles that snag and stab opponents, depending on the Shadow Master’s skill/control over the Shadow Sin and intended position
  4. Seductive Mirage: allows the Shadow master to create clones of themselves. The clones are temporary and will disappear if touched, but they put out an aura that drives people’s attention away from the real Shadow Master. This applies to everyone in range of the spell, and can become a liability when working in a team.
  5. Lustful Whispers: Allows the user to whisper in the target’s ear seductively from anywhere in range, and it can be heard clearly. This can be used to speak with faraway teammates or to catch enemies off guard
  6. Frenzied Obsession: The Shadow master can release a massive burst of energy that causes everyone in the area to obsess over a specific target. Again, this applies to everyone in range, so best not to use this as a team
  7. Carnal Command: By locking eyes with the target, the Shadow Master can command their target to do whatever they please. This ability is a 1:1 ratio. Basically, after locking eyes, the Shadow Master gets to give only ONE command before having to make eye contact again. However, after eye contact is made, if a command is not said at all, the Shadow master can keep control of the target for as long as their stamina and training allow.

Gluttony:

  1. Devouring Shield: The shadow master can summon a force field around themselves that can absorb incoming attacks, but the shield has a limit. Too many attacks and the shield bursts. The Shadow master must balance using the shield because the blast from the overloaded shield can cause harm to the Shadow master through the blast.
  2. Adaptive plating: Allows the Shadow master to change the physical state of their body by turning their body fat into other materials. They cannot make themselves into liquid or air, but they can change into other solids. Rubber for bouncing, metal for protection, or glass for a frag grenade-style attack, etc. Note: this plating only surrounds the body and can be removed and manipulated as the shadow master sees fit.
  3. Kinetic Chipped: Allows the shadow master to save up hits from an opponent over a set amount of time and, in one punch, hit with all that power at once

edit to add more details

u/Electronic_Theme_558 — 9 hours ago

Does my story of creation make sense?

Greetings, Everyone

I've been writing a story for a while, nearly for 7 years now. I have over 1,000 pages I've wrote in the story, but most of it basically sums up to a kid writing down what he thinks would be cool. I already made a magic-based powersystem, a beastiary, records of history before the present events take place, important relics and a map of the world. I think the reason why writing it takes so long is because I decided to individually write the stories of each of the characters before I started with the actual story.

I'm not very good at it but I genuinely enjoy writing all the time. My favorite part of the process is world-building. So, I've been thinking about how I should execute my story of creation.

The idea I had was to create an entity called Void that came to exist before anything else existed. Similar to the creation story of Norse Mythology. It goes as follows:

In the beginning there was nothing but a void. Nothing existed. There was no ground, no sea, no sky, no air, no life. The Great Void is all there was. Although Void was nothing, Void was everything at the same time. Void was infinitely empty but had the potential to be infinitely full. Here you cannot have nothing without there being something and so Void began to create everything. A world as large as the Void could accommodate. Full of water, earth, air, everything. Vast lands and raging oceans. Calm seas and small islands. Void created life, Void created death, Void created all. The first world there ever was, the world as old as time itself. All ideas Void had; it put into the world. Void did not bother naming this world, because it is all that existed. Void stood near this world and illuminated it to give it warmth, day and night, different seasons. Void proceeded to watch over this world for hundreds of millennia. Void watched as animals evolved and grew in population. It was a perfect simulation that could completely run itself. Void watched as creatures became sentient. They began building societies, civilizations and with that came wars, death, good and evil. Kingdoms would grow, destroy others then destroy themselves. Civilization would advance, fight, self-destruct and rise once again.

Void was curious what would come of this world or if it would change in any way, but at the same time wanted to create others to experiment. Therefore, Void made a decision. Void gave all entities a fraction of its powers. The power to create and destroy, to manipulate and empower. It gave them all this power, but at a cost, the cost depended on the power. No entity could use these powers completely without losing themselves in one way or another. To avoid utter destruction, it dispersed power unequally. Then Void created and eye it would use to watch this world. One that stood at a distance and illuminated the world. This eye took the job of warming the world to make sure life persisted. Void then left to create other worlds. Each light in space represented a different world created by Void. Void created an infinite number of other worlds, all different in their own way. The difference could be small, or it could be large. Void continued to create worlds and watch over all of them for all of time because that is all that Void knew. Regardless of how many worlds Void created, the original world remained the most significant. That is the story of how everything came to be. As for what happened to Void, it is still out there creating new worlds all infinitely far from each other. The people of the first world dubbed their world as “Ori” which to them meant beginning as well as one and only.

Any thoughts or opinions? I did write this as a kid too but I'm not sure if it actually makes sense. The story itself revolves around characters on one of these words being sent to Ori essentially breaking that perception of words being infinitely apart.

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u/Friendly-Debt5029 — 1 day ago
▲ 10 r/FantasyWorldbuilding+2 crossposts

Worldbuilding Challenge - Describe your world using only the 1000 most used words in English!

Hi there r/goodworldbuilding,

There are a lot of words in the English dictionary, but sometimes, using all of them can be a bit frustrating to read. Let's make this a challenge!

Describe your world using only the 1000 most common words in English!

Rules:

  • For the sake of uniformity, use this checker for words to avoid. It highlights them in red so you know what to break down into simpler terms.
  • Proper nouns, such as the names of things, locations, and characters can be used even if they are outside the 1000, but they need to be defined in terms of the 1000 most common words.
  • You can use numbers, but please keep them as digits.
  • Make your comment as long or as short as you wish, but keep to the 1000 words in your toolbox.
  • You can describe the world as a whole, a location, a character, or a single thing, but try to make it an interesting one.
  • People put a lot of effort into their worlds, and conversation is always appreciated. Please read through others' submissions as well, and if you find something interesting, please reply to it.
  • Replies to submissions need not use just the 1000 most common words, as, by then, such limitation would detract from the conversation.

For future iterations of this challenge, feel free to suggest better word-checkers.

u/_Ceaseless_Watcher_ — 1 day ago
▲ 9 r/FantasyWorldbuilding+1 crossposts

"Eudraco prosapiens - Lesser Dragon" [by me, made in MS Paint] [labeled NSFW due to minor depictions of blood/injury to an animal]

"I...NOT...A-NI-MAL!"

^(The first recorded words spoken by lesser dragons, during an instance of attempted extermination of one such individual in northern Iyos.)

^(=================================)

Lesser dragons (Eudraco sapiens) is a species of Karyic non-avian dinosaur, whose genus is descended from an animal analogous to Earth's Scansoriopteryx. They are the smallest species of "true" dragons on Karya, with a maximum wingspan of typically no more than 10 meters, and a full body length, excluding tail feathers, of about 2.5 meters. Fully mature specimens possess short (appx. 0.3 meter) horns on top of their skulls, above the eye sockets; large eye spots on their wings from birth generally grow darker with age, and are possessed by both males and females of the species, functioning as a part of intraspecific communications. While unable to produce the anomalous oral projections by other Eudraco species - what are otherwise referred to as "breath attacks" - some individual E. sapiens are capable of not just mimicking speech, but understanding simple syntax; more recent research has revealed that they have rather high levels of cognition, not quite to the degree of modern sophonts but on par with some "demi-sophont" species such as kobolds.

This hasn't prevented them from being just as historically hunted as the non-vocal species in their genus, and although lesser dragons are currently the most populous species of Eudraco, it is still considered critically endangered.

u/ProjectKARYA — 1 day ago
▲ 28 r/FantasyWorldbuilding+1 crossposts

Ask about my world

So I've been working on this new world for my DND campaign and i don't know what questions need to be answered. So I ask if all of you to ask me any question about this world so that I can come up with the smaller details.

The world was originally made by Saridor and then tiamat and bahamut later showed up and the three used the magical ruby ocean to create the original progenitors of dragon species. Now the world itself is made from the bodies of the gem dragon gods. The races of this world are humans, shardmind, dragonborn, elves, dwarves, gnomes, algoids, dinofolk, shifters, orcs, kobolds, psiforged, and sahuagin.

u/dragomeir — 2 days ago

If you have demigods in your setting, what happens if two demigods have children, and what would happen if a demigod and a regular human have children?

It's a question that comes up in my life now and then, and I think it's an interesting worldbuilding question for some reason.

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u/Rosebud166 — 2 days ago
▲ 3 r/FantasyWorldbuilding+2 crossposts

I’m making reference sheets and decided it’s the perfect opportunity to redesign my characters, any suggestions for these guys?

u/Far-Mammoth-3214 — 2 days ago

any ideas?

i am making a fantasy story with an underground setting, and i am making my main cast come across an underground pond, i already made around two creatures for this part but i'm stuck on making anymore that i could add, i just need creature ideas.

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u/Brave_Trick_7625 — 2 days ago
▲ 4 r/FantasyWorldbuilding+1 crossposts

Leskium, the metal from hell. Thoughts about it's mechanics?

I’m working on a book and wanted to get some feedback on a hypothetical metal I’ve developed called Leskium (historically known as "The Dark One’s Iron"). I wanted to create something that feels truly legendary but has a set of physical laws that make it a double-edged sword for the story.

The Origin:

It’s found at the bottom of the "Boiling Sea"—literally superheated water that kills anyone without specialised gear. Because you need Leskium gear to safely mine raw Leskium, the first people to harvest it died in droves. It’s a metal built on a blood price.

The Physics:

  • Thermal Inverter: It conducts heat but stays cool to the touch. If it’s exposed to extreme freezing temperatures, it actually feels lukewarm.
  • Hydro-Luminescence: The metal doesn't rust; it reacts with $H_2O$ to generate a brilliant white light. In a rainy battle, a soldier in this armour becomes a glowing beacon of light fueled by the water (or blood) hitting them.
  • The Three-Heat Rule: This is the big one. It can only be heated three times and set once. And you need Drake's Breath to forge it.
    1. Heat 1: Melting the raw ore.
    2. Heat 2: Refining and shaping.
    3. Heat 3: The locking heat. Once it cools after the third heat, its molecular structure is permanent. You cannot reforge it. If you mess up the smithing, it's an indestructible piece of junk forever.

The Weakness (The "Oops" Factor):

It’s indestructible, never dents, and holds an edge forever... unless you use Drake's Breath. This special powder creates a heat so intense it’s "hotter than hot."

  • If Leskium is hit with that level of heat after being set, it becomes incredibly brittle. In this state, it can be shattered like glass.
  • If it absorbs too much heat without shattering, it hits a "Critical Overload" and flash-freezes the wearer instantly to reset its thermal balance.

The Vibe:

The nobility use it to be "invincible" tanks on the battlefield, but the commoners still call it the Dark One’s Iron because of the eerie glow and the way it refuses to break. And the fact that if it gets wet, you are basically a flashlight covered in blood, aka water.

Opinions:
So is this way to op or is it ok, and what tweaks does it need? Thanks ya'll. GBY❤😁

reddit.com
u/Digital-M4GE — 2 days ago
▲ 21 r/FantasyWorldbuilding+1 crossposts

The city of Ehnaiton: District of Acropolis

The full city map: https://www.reddit.com/r/sake_rpg/comments/1sx8roo/the_city_of_ehnaiton_full_map_is_only_readable_on/

The Acropolis is the oldest district in the city, its origins supposedly dating back to the time of the elves – a claim supported by the elven ruins and the so-called Undercity beneath the more modern Asteanic city.

The district is filled with relatively small houses along narrow streets. Most are very old, some dating back nearly a thousand years to when the Asteans took over the site. The architecture is in the Marall style, though generally darker in tone.

Today, the district serves primarily as the religious centre of the city, housing the famous Model of Maat in the Rock Temple of Maat, the Temple of the Divine Ocean, and the Temple of Mirage.

The Acropolis is also home to two of the three most important educational institutions in the entire Atanate: the Detranic University of Sorcery and Science and the Seminar for the Doctrine of Eternal Waters. As a result, it is also the most vibrant party district, driven largely by the universities. The sons and daughters of nobles studying there tend to buy or rent apartments (or reside in family-owned houses) in the Acropolis. This concentration of students – along with professors, sorcerers, and itinerant priests – creates a constant atmosphere of revelry. The narrow streets are filled with bars, inns, taverns, bordellos, and other establishments of entertainment. This, in turn, draws not only young nobles but also the heirs of wealthy syndicate masters.

They party through the night, as leaving the upper city is typically impossible after dark – the gates between Hightown and Steeldrop are usually closed and will not be opened at the request of drunken youths.

However, there is also a darker side. During the Great Troubles, many higher and lesser nobles lost their lands and, as a result, ended up buying or renting houses in what was once the most prestigious district of the capital. Now, after many decades (or in some cases centuries) without recovering their estates, these people form a sizeable class of mostly impoverished and unemployed ex-nobles within the district. Many seek work as ronin, while others drift into outright criminality, some preying on intoxicated students.

The city of Ehnaiton and the adventures around it will be detailed in a future book.

u/OkChipmunk3238 — 3 days ago
▲ 11 r/FantasyWorldbuilding+1 crossposts

Should I keep this character relationship platonic, or let it become a major romance?

Hey everyone,

I’ll try to remember to include links to my previous posts about this project, but for quick context: I’ve been working on a fantasy/otome-isekai style story centered around my main character, Annelise.

At this point, I’ve reached a pretty confident place with the worldbuilding. Obviously, worldbuilding is never truly “finished.” There is always another detail, faction, historical event, cultural wrinkle, or background character you can add. But I feel like I now have enough of the foundation in place that I can properly focus on the narrative itself.

The basic premise is not meant to be groundbreaking or revolutionary. The protagonist, Samantha, dies in her original world and wakes up in the body of Annelise, the villainess from her favorite dating sim, The Land of Endless Promises. So yes, it is very much playing with familiar villainess/otome-isekai tropes, but I’m trying to make the execution, character dynamics, and consequences interesting.

I’m currently writing further ahead in the story, around Arc 4, near the beginning of Chapter 2. Because of Samantha/Annelise’s actions, the original game timeline has started changing in major ways. One of those changes involves the “heroine” structure.

In the original game, the setup was fairly typical. But in the altered timeline, instead of two central girls competing for attention, there are now three. The original heroine figure is being overshadowed, bullied, and ignored because everyone is more focused on the other two. This creates a very different emotional and social dynamic than the one Samantha remembers from the game.

Now here is where my actual question comes in.

Back when Samantha was still alive in her original body, her favorite character in The Land of Endless Promises was not one of the male love interests, not the heroine, and not even one of the main cast members. Her favorite was Saintess Lara.

So when Samantha becomes Annelise and eventually meets Lara, she naturally wants to get closer to her. She is excited to know her, protect her, and build a real relationship with her. At first, I imagined this as a strong friendship with some playful, dangerous flirtation here and there — nothing too serious, just two characters with chemistry enjoying each other’s company.

But now I’m debating whether to take it further.

Option one is to keep it mostly on the “light side”: a deep friendship, maybe with hints of flirtation, emotional intimacy, and some tension, but without making it a full romance. This would keep their bond important without turning it into Annelise’s central romantic relationship.

Option two is to be a little more daring and let it become an actual romance. In that version, Lara could become the character Annelise is slowly drawn toward more seriously over time. There would still be humor, flirtation, messy emotions, and all the fun character moments, but the relationship would gradually become one of the major emotional anchors of the story. Possibly even the person Annelise settles down with by the end.

To be clear, Annelise is still very much herself. She is still chaotic, morally questionable, and very much interested in attractive people around her. She is not suddenly becoming pure or restrained. But I’m wondering if Lara should eventually become the one person who matters to her in a more lasting way.

So that’s my question:

Should I keep Annelise and Saintess Lara as close friends with dangerous flirtation, or should I let the relationship develop into a full yuri romance?

I’m curious what people think would be more interesting from a character and story perspective.

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u/Vix-kings- — 3 days ago
▲ 80 r/FantasyWorldbuilding+1 crossposts

The living sandstorms of the sapphire desert

The blue sands of the sapphire desert are a perilous enough to tread against in the best conditions. But mysterious winds blow and change the rules. These sandstorms are sentient winds that take on different colors and unleash things that cannot be easily undone.

Yellow is precise and moves objects and settlements from place to place. Often this leads to death through dehydration or hunger.

Red is vindictive and brings forth images of places or creatures that do not exist. These illusions are disorienting and often cause one to get lost.

Blue is playful and forms strange shapes from itself for unknown reasons. These can be dangerous spikes or rolling wheels but are rarely complex shapes.

Mixed colors are unusual in this world but have been known to occur.

Purple is more dangerous than most. The strange creatures and fates in the sandstorm are given physical form in the sand. Making monsters and environments that don't exist.

Green is unusual. It disorients the shape and positioning of the objects it swallows. Very rare, but it can be severely dangerous as well.

Orange causes the utter and complete disappearance and replacement of things that are swallowed. These replicas often act irregularly. Giving away that they should not exist in this world.

White sandstorms are some mix of the aforementioned. Leaving behind physical creations, such as entire environments that didn't exist before somehow intertwined with cities pulled from other parts of the desert.

Black sandstorms are actually just like regular sandstorms. They can be disorienting, but not inherently dangerous.

u/LikeAMothToStarlight — 3 days ago
▲ 17 r/FantasyWorldbuilding+2 crossposts

The Cosmogony of My World

​

In the beginning there was nothing — only four primordial monsters. The Angel and the Demon, eternal opposites. The Dragon and the Ice Giant, equally opposed. At some point they collided, and from that collision the world was born. Their bodies became the four continents, and at the center, where everything connects, the Lake of Balance formed.

The Progenitors

From each primordial, immortal beings called Progenitors were born — carrying within them the essence of their creator.

From the Angel: Anher (light), Altheia (kindness), Solana (nature)

From the Ice Giant: Kvazir (cold), Akhtiel (suspicion), Miulden (metal)

From the Dragon: Tourak (strength), Neith (fire)

From the Demon: Vekgiel (darkness), Enza (manipulation)

The Progenitors didn't stay still. They wandered the world, pairing with one another and producing children who carried blended essences. Some of those children became Progenitors in their own right:

Engir (passion) and Inis (freedom) — children of the Dragon and Angel lineages — united and brought Enki (the arts) into the world. Later, Enki and Sobek (knowledge) created Dulahan (self-interest) — one of the youngest and darkest essences to ever enter the world.

The Twelve Races

From the unions of the Progenitors came the twelve races, spread across the four directions surrounding the Lake.

South

Elves — Anher (light) and Altheia (kindness). The purest expression of the Angel.

Hobbits — Kathor (joy) and Solana (nature). Warm and deeply rooted in the earth.

Imperials — Heiltar (duty) and Guin (order). A perfect balance of passion and cold reason.

East

Zymnians — Kvazir (cold) and Akhtiel (suspicion). Calculating, organized, and deeply distrustful.

Dwarves — Miulden (metal) and Asther (flame). The inner fire of the Dragon burning inside Ice Giant stone.

Gnomes — Sobek (knowledge) and Enki (the arts). Science and creativity fused into one.

West

Dragonkin — Tourak (strength) and Neith (fire). Raw power and flame — inevitable.

Humans — Engir (passion) and Inis (freedom). The most unpredictable of all races.

Ailurians — Dulahan (self-interest) and Eshir (deception). A younger race, with cunning and self-serving ambition in their very blood.

North

Vampires — Vekgiel (darkness) and Enza (manipulation). The most dangerous race in the world.

Orcs — Um Dugar (war) and Uliktar (courage). Born to fight.

Goblins — Kurtat (chaos) and Gkeb (envy). Chaotic and utterly unpredictable.

The four "pure" races — Elves, Zymnians, Dragonkin, and Vampires — are those born from two Progenitors of the same primordial. This is why they consider themselves superior to all others.

The Seven Ages

First Age — The Age of Progenitors

The Progenitors walked freely through the world. They paired, wandered, and quarreled. The world was alive with magic and mythical creatures.

Second Age — The Age of Races

The twelve races emerged and found their places. First structures formed, first alliances were made, first rivalries began.

Third Age — The Age of Chaos

Sub-races developed. Great conflicts erupted and magic was used without restraint. Seeing what their world had become, the Progenitors made a decision: they withdrew to the dark side of the planet — the "tails" of the primordial monsters — taking with them their children, their immortal descendants, and every mythical creature that had ever walked the earth.

Fourth Age — The Age of Fading

Magic was still present, but it was dimming. The races intermingled, bloodlines blurred, and with the magic faded the memory of what had come before.

Fifth Age — The Age of Shadow

The Vampires seized the opportunity. They managed to abduct one member of each pure race and feed their ruling Triumvirate, seizing control of the world.

Sixth Age — The Age of Betrayal

The captives died. The Triumvirate was betrayed from within. The Vampires lost their grip on the world and retreated into the shadows.

Seventh Age — The Present Age

Peace. Growth. Forgetting. The old stories became myths, and the myths were forgotten. The heroes of the past are nothing more than dusty names. And the Vampires, patient as ever, have quietly begun corrupting the world again.

This is where our story begins.

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u/Putrid_Chemical_7004 — 3 days ago