A magic system about springs.

I have a preliminary idea for a magic system that revolves around a magic metal and the twisting of that metal.

The metal draws in some sort of spiritual or magical energy. At one time, all it did was provide a tool that could physically affect magical creatures or spirits, allowing people to fight them on a more even field. But as time progressed, people learned to make springs, gears, and other useful mechanisms out of this metal.

Basically, people create wind-up mechanisms of a sort by treating magically infused metals with heat and oils that lock in the magical energy. (This process must be repeated to infuse more magcic into the metal after the magic runs out)

As one tenses the metal, the magic within is strained, changing its nature. Magic machinery works on the principle of winding these tools to a specific level of strain to create spells out of the magic within.

Hypothetically magical strain changes a magic's nature. Perhaps making curing magic into healing magic. I'm not fully sure.

This is kinda just a silly idea. Let me know what you think.

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u/LikeAMothToStarlight — 18 hours ago
▲ 148 r/neography

A correction on my key

I don't know if I should post this considering I made a post about a month ago that's almost identical. I needed to fix a few aspects of the key, but I don't know that that warrants a new post. Let me know and I'll take it down if it goes against some unspoken rule of reposting.

u/LikeAMothToStarlight — 20 hours ago

Fae and Fae Glyphs.

The Creeproot is a rapidly spreading forest of dead trees and brush. The wildlife is nothing more than bones and rot that still move like puppets on strings. And they leave often to reek havoc on the world around.

Deep within this forest live the Fae. Bee-like creatures that instead of spreading pollen, spread the spores of strange mushrooms to feed on the decay of the forest. These mushrooms forming a mycelium network that constructs a complex structure known only as the greater mind. It is this bizarre entity that keeps the dead forest stuck in a permanent state of undeath. Forcing it to function with psychic energy.

The Fae consume the mushrooms as sustenance, but leave the greater mind in tact as it gives them telepathic abilities they use to survive. They also control, to some extent, how the forest will grow by positioning mushrooms in the forest.

As Fae do not have the ability to communicate verbally, they rely on telepathic symbols that can instantly communicate an idea. However, context such as personal biases will affect how one understands these symbols.

For example, if one sees the symbol that describes the Fae and that individual has a fear of the Fae, a subconscious fear will enter the mind just from looking upon the symbol. Of course, if the individual is reading Fae glyphs to begin with, they are probably interacting with their fear to begin with as Fae cannot travel far from their glyphs without them fading.

u/LikeAMothToStarlight — 20 hours ago
▲ 215 r/neography

An alphasyllabary for a holy script in my project.

I don't technically know if this is a Alphasyllabary. I really don't know the script types very well.

u/LikeAMothToStarlight — 16 days ago

The blue sands of the Sapphire Desert.

When one dies, they are buried under a small mound of white sand. And this will turn the sand blue as a result of their sins supposedly being drawn from their body and held within the sand. This gives the person the chance to leave their body and join the Choir of the Sandstorm, an afterlife where the attuned can still hear your words on the winds of the desert. Any who die and are not purified are said to be tormented by their sins forever.

The more heinous your soul, they say, the more the sand will change. Murderers often turn the sand a darker blue, if they are buried at all that is.

However this is not the truth of the matter. The white sand, a rarity in the now blue landscape since the calamity that turned the entire surface of the desert blue, pulls upon an energy only accessible to humans in a state between sleep and wake. This energy becomes more vulnerable after death and can be extracted via the white sand, turning it blue.

Now one or two extractions of this energy will not fully turn white sand blue. It takes many extractions to get something usable. In other words, this energy needs to be built up in the sands before people can use it for magic.

The magic that was once taboo, as it required much death to access, is now common practice in the modern day. At least in the sapphire desert.

Magic can be extracted from the sand by entering a state between sleep and wake to attune to this energy. Then tricks of the mind such as identity swapping or invisiblity can easily be performed. Other skills include manifestation of the energy into physical aspects such as materials or entities, the movement of an object to another location, or selective illusions of perception that affect as few or many people as desired, supposing you have the energy for it.

Magic with the blue sands will return it to its white state as the energy depletes.

But the blue sands also comes with certain problems.

In the sapphire deserts, color sandstorms are a strange phenomenon that can occur at any time. Though rarely more than once a year.

Mysterious winds blow and cause the energy within the sands to activate. These sandstorms are sentient winds that take on different colors and unleash things that cannot be easily undone.

Blue is playful and forms strange shapes from itself for unknown reasons. These can be dangerous spikes or rolling wheels but are rarely complex shapes.

Red is vindictive and brings forth images of places or creatures that do not exist. These illusions are disorienting and often cause one to get lost.

Yellow, though uncommon, is precise and moves objects and settlements from place to place. Often this leads to death through dehydration or hunger.

White sandstorms, the least common, are some mix of the aforementioned. When all of the energy is spent in this mighty sandstorm the rules seems to become moot. White sandstorms are know for leaving behind physical creations, such as entire environments that didn't exist before somehow intertwined with cities pulled from other parts of the desert.

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u/LikeAMothToStarlight — 17 days ago

The blue sands of the Sapphire Desert.

So it is said when one dies, they are buried under a small mound of white sand. And this will turn the sand blue as a result of their sins being drawn from their body and held within the sand. This gives the person the chance to leave their body and join the Choir of the Sandstorm, an afterlife where the attuned can still hear your words on the winds of the desert. Any who die and are not purified are said to be tormented by their sins forever.

The more heinous your soul, they say, the more the sand will change. Murderers often turn the sand a darker blue, if they are buried at all that is.

However this is not the truth of the matter. The white sand, a rarity in the now blue landscape since the calamity that turned the entire surface of the desert blue, pulls upon an energy only accessible to humans in a state between sleep and wake. This energy becomes more vulnerable after death and can be extracted via the white sand, turning it blue.

Now one or two extractions of this energy will not fully turn white sand blue. It takes many extractions to get something usable. In other words, this energy needs to be built up in the sands before people can use it for magic.

The magic that was once taboo, as it required much death to access, is now common practice in the modern day. At least in the sapphire desert.

Magic can be extracted from the sand by entering a state between sleep and wake to attune to this energy. Then tricks of the mind such as identity swapping or invisiblity can easily be performed. Other skills include manifestation of the energy into physical aspects such as materials or entities, the movement of an object to another location, or selective illusions of perception that affect as few or many people as desired, supposing you have the energy for it.

Magic with the blue sands will return it to its white state as the energy depletes.

But the blue sands also comes with certain problems.

In the sapphire deserts, color sandstorms are a strange phenomenon that can occur at any time. Though rarely more than once a year.

Mysterious winds blow and cause the energy within the sands to activate. These sandstorms are sentient winds that take on different colors and unleash things that cannot be easily undone.

Blue is playful and forms strange shapes from itself for unknown reasons. These can be dangerous spikes or rolling wheels but are rarely complex shapes.

Red is vindictive and brings forth images of places or creatures that do not exist. These illusions are disorienting and often cause one to get lost.

Yellow, though uncommon, is precise and moves objects and settlements from place to place. Often this leads to death through dehydration or hunger.

Mixed colors are unusual in this world but have been known to occur.

Purple is more dangerous than most. The strange creatures and fates in the sandstorm are given physical form in the sand. Making monsters and environments that don't exist.

Green is unusual. It disorients the shape and positioning of the objects it swallows. Very rare, but it can be severely dangerous as well.

Orange causes the utter and complete disappearance and replacement of things that are swallowed. These replicas often act irregularly. Giving away that they should not exist in this world.

White sandstorms, the least common, are some mix of the aforementioned. Leaving behind physical creations, such as entire environments that didn't exist before somehow intertwined with cities pulled from other parts of the desert.

reddit.com
u/LikeAMothToStarlight — 17 days ago

The Creeproot

The Restless

​

There is a part of our mind that only wakes when we sleep. A more potent and creative part that goves us access to great magics. Only in between the realms of wake and sleep can an ordinary person call upon it. But too often are they in a state of weakened consciousness to even consider their powers.

​

Witches of the mind, the restless, draw upon this power by training themselves to remain in this state for long periods of time. This can require destroying the mental barrier between wake and sleep through ritual, lack of sleep, and meditation practices. Often this will lead to hallucinations, delusions, illogical behaviors and beliefs among other mental issues.

​

For those who train extensively, they may walk around and even communicate complex thought. And while in this state they have three realms of control they may implement via using just their own minds.

​

Obfuscation is the ability to change how something is perceived. If it is perceived at all. A restless might make themselves invisible or make a dagger appear as a trinket.

​

Attunement is the attaining of knowledge and information through objects or even people. Though contact with these items a restless may extract memories even from objects to gather information that would be impossible to find otherwise. One might even link their mind to an object or person to see from far away what is seen by said object or person.

​

Influence is the control over the mind, either of oneself or others. A restless might alter one's behavior or make them immune to pain. A restless and also instill a desire into them and control when they act upon it.

​

The limitations of this magic is that the restless will eventually fall asleep. This duration of this state can be improved with training, but at some point, they cannot stay awake any longer and will drift off. The duration of their sleep will dramatically increase due to mental exhaustion. The longer they remain in the in-between state, the longer they will sleep.

​

The Creeproot

​

The Creeproot is a rapidly spreading forest of dead trees and brush. The wildlife is nothing more than bones and rot that still move like puppets on strings. And they leave often to reek havoc on the world around.

​

Deep within live the Fae. Bee-like creatures that instead of spreading pollen, spread the spores of strange mushrooms to feed on the decay of the forest. These mushrooms form a mycelium network that constructs a complex structure known only as the mind. It is this bizarre entity that keeps the dead forest stuck in a state of permanent undeath. Forcing it to function with psychic energy.

​

The Fae consume the mushrooms as sustenance, but leave the mind in tack as it gives them telepathic abilities they use to survive. They also control to some extent how the forest will grow by positioning mushrooms in the forest.

​

The Faerie

​

In this forest roam the Faerie. Unusual creatures that resemble myth, but a twisted undead version of them. Giants, for example, are but the bones of the dead fused together into a horrid amalgamation that stands taller and taller with each victim.

​

Unlike Fae, the Faerie are alive purely on the output of psychic energy by the mind. Thus if they leave the proximity of the forest, they will crumple into a heap of bone and flesh.

​

The Oracles

​

However, the forest isn't the only source of psychic energy. The Oracles are those who were touched by the psychic energy of the mind and were placed into a permanent state in-between wake and sleep. And unlike the restless they don't tire from their powers. This rare occurrence is said to only happen a few times a century. There are very rarely more than 10 oracles in the world at a time. If this is intentional it is still unknown.

reddit.com
u/LikeAMothToStarlight — 18 days ago

The Creeproot

The Restless

There is a part of our mind that only wakes when we sleep. A more potent and creative part that goves us access to great magics. Only in between the realms of wake and sleep can an ordinary person call upon it. But too often are they in a state of weakened consciousness to even consider their powers.

Witches of the mind, the restless, draw upon this power by training themselves to remain in this state for long periods of time. This can require destroying the mental barrier between wake and sleep through ritual, lack of sleep, and meditation practices. Often this will lead to hallucinations, delusions, illogical behaviors and beliefs among other mental issues.

For those who train extensively, they may walk around and even communicate complex thought. And while in this state they have three realms of control they may implement via using just their own minds.

Obfuscation is the ability to change how something is perceived. If it is perceived at all. A restless might make themselves invisible or make a dagger appear as a trinket.

Attunement is the attaining of knowledge and information through objects or even people. Though contact with these items a restless may extract memories even from objects to gather information that would be impossible to find otherwise. One might even link their mind to an object or person to see from far away what is seen by said object or person.

Influence is the control over the mind, either of oneself or others. A restless might alter one's behavior or make them immune to pain. A restless and also instill a desire into them and control when they act upon it.

The limitations of this magic is that the restless will eventually fall asleep. This duration of this state can be improved with training, but at some point, they cannot stay awake any longer and will drift off. The duration of their sleep will dramatically increase due to mental exhaustion. The longer they remain in the in-between state, the longer they will sleep.

The Creeproot

The Creeproot is a rapidly spreading forest of dead trees and brush. The wildlife is nothing more than bones and rot that still move like puppets on strings. And they leave often to reek havoc on the world around.

Deep within live the Fae. Bee-like creatures that instead of spreading pollen, spread the spores of strange mushrooms to feed on the decay of the forest. These mushrooms form a mycelium network that constructs a complex structure known only as the mind. It is this bizarre entity that keeps the dead forest stuck in a state of permanent undeath. Forcing it to function with psychic energy.

The Fae consume the mushrooms as sustenance, but leave the mind in tack as it gives them telepathic abilities they use to survive. They also control to some extent how the forest will grow by positioning mushrooms in the forest.

The Faerie

In this forest roam the Faerie. Unusual creatures that resemble myth, but a twisted undead version of them. Giants, for example, are but the bones of the dead fused together into a horrid amalgamation that stands taller and taller with each victim.

Unlike Fae, the Faerie are alive purely on the output of psychic energy by the mind. Thus if they leave the proximity of the forest, they will crumple into a heap of bone and flesh.

The Oracles

However, the forest isn't the only source of psychic energy. The Oracles are those who were touched by the psychic energy of the mind and were placed into a permanent state in-between wake and sleep. And unlike the restless they don't tire from their powers. This rare occurrence is said to only happen a few times a century. There are very rarely more than 10 oracles in the world at a time. If this is intentional it is still unknown.

reddit.com
u/LikeAMothToStarlight — 19 days ago

A fire burned their souls, now the embers preserve them.

The Embers Below

The Emberroot is a rapidly spreading forest of dead plants and wildlife. Though it looks like nothing here is alive, the truth is much more sinister. Below the black soil lingers the embers of a fire that has long since burned out.

No one knows when this fire occured or who or how many died in it, only that the melted conglomerate of their souls are intertwined with these embers. Clinging to their living essesnce, keeping them "alive" indefinitely.

The forest feeds on the energy and continues to grow despite being dead. An entire ecosystem of undead plants and animals exist as a result of the embers below. Dead plants feed corpse animals. The strange magic of these embers keeping this cycle from ending.

As a result creatures arise from the forest that are peculiar and dangerous.

The Faerie

In the forest roam the Faerie. Unusual creatures that resemble myth, but a twisted undead version of them. Giants, for example, are but the bones of the dead melted together into a horrid amalgamation that stands taller and taller with each victim they flay and fuse into their skeletal structure.

The only method to fight the destructive Faerie is to infuse weaponry with ash, to paint houses with ash to create sanctuaries, to fertilize the lands with ash so the Faerie cannot kill the crops.

Magic

Magic comes from sealing the embers below your flesh, causing a harsh agony at first that a magic user will need to learn to live with. Their skin will dry and crack, bones will grow weaker, and the pain will never fully stop.

But people don't catch fire or die when they do this. Instead they take on certain abilities. Smoke is the most common. The ability to alter the shape of the smoke that pours from their mouths. With practice, this new appendage can harden and complete simple tasks. Moving sizable objects, blocking incoming projectiles, crashing through doors. But as you use this ability the embers are stoked and the pain you suffer increases.

Flame is another power they comes with the embers. The ability to embody a specific attribute of fire. From producing light from one's hand to warming the room to killing off disease. Some associate it with pure destruction, but honest folk use it all the time for more mundane tasks.

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u/LikeAMothToStarlight — 19 days ago

The corpses below the Creeproot.

The Buried God

Buried beneath the soil deep within the dead forest known as the Creeproot, are hundreds of human corpses on the very brink of death. For in this state they produce a strange power that may be called upon by the trained minds of the world. This energy or essence is hardly defined by the church, but it is named the gift. A tool used by the oracles to produce visions and miracles of the most absurd.

While the corpses produce the gift, magic may flow freely throughout the Creeproot. But should the forest ever grow too large, a cataclysmic event foretold by the first oracle will destroy magic forever. And so the oracles and their knights toil away to make sure that magic remains. And more importantly that it remains in the control of the church.

The Gift

Magic stems from the negative energies created by the mind as it dies. The creeproot, this ever expanding dead forest and every corpse of animal and human shape, "survives" on these energies and traps it within the forest. If the creeproot was cut down or if a great fire broke out, magic would flow freely within all living things.

Instead it stays within the borders of the Creeproot and within the minds of the oracles.

The corpses in the ground, known collectively as the buried god, are a group of people who demonstrated a power to control magic during their lifetime. They were buried together to create a hivemind that is barely conscious, but has extraordinary power.

Oracles are those who this hivemind touched, allowing them access to the magic within the forest, even when not inside.

The Faerie

In the forest roam the Faerie. Unusual creatures that resemble myth, but a twisted undead version of them. Giants, for example, are but the bones of the dead fused together into a horrid amalgamation that stands taller and taller with each victim.

Unlike Fae, the Faerie are alive purely on the output of negative energy by the minds of the buried god. Thus if they leave the proximity of the forest, they will crumple into a heap of bone and flesh.

reddit.com
u/LikeAMothToStarlight — 21 days ago

The Restless and the Oracles

Magic system

There is a part of our mind that only wakes when we sleep. A more potent and creative part that gives us access to great magics. Only in between the realms of wake and sleep can an ordinary person call upon it. But too often are they in a state of weakened consciousness to even consider their powers.

Witches of the mind, the restless, draw upon this power by training themselves to remain in this state for long periods of time. This can require destroying the mental barrier between wake and sleep through ritual, lack of sleep, and meditation practices. Often this will lead to hallucinations, delusions, illogical behaviors and beliefs among other mental issues.

For those who train extensively, they may walk around and even communicate complex thought. And while in this state they have three realms of control they may implement via using just their own minds.

Obfuscation is the ability to change how something is perceived. If it is perceived at all. A restless might make themselves invisible or make a dagger appear as a trinket.

Attunement is the attaining of knowledge and information through objects or even people. Though contact with these items a restless may extract memories even from objects to gather information that would be impossible to find otherwise. One might even link their mind to an object or person to see from far away what is seen by said object or person.

Influence is the control over the mind, either of oneself or others. A restless might alter one's behavior or make them immune to pain. A restless and also instill a desire into them and control when they act upon it.

The limitation of this magic is that the restless will eventually fall asleep. This duration of this state can be improved with training, but at some point, they cannot stay awake any longer and will drift off. The duration of their sleep will dramatically increase due to mental exhaustion. The longer they remain in the in-between state, the longer they will sleep.

Setting

The Creeproot is a rapidly spreading forest of dead trees and brush. The wildlife is nothing more than bones and rot that still move like puppets on strings. And they leave often to wreak havoc on the world around.

Deep within live the Fae. Bee-like creatures that instead of spreading pollen, spread the spores of strange mushrooms to feed on the decay of the forest. These mushrooms form a mycelium network that constructs a complex structure known only as the mind. It is this bizarre entity that keeps the dead forest stuck in a state of permanent undeath. Forcing it to function with psychic energy.

The Fae consume the mushrooms as sustenance but leave the mind in tack as it gives them telepathic abilities they use to survive. They also control to some extent how the forest will grow by positioning mushrooms in the forest.

In this forest roam the Faerie. Unusual creatures that resemble myth, but a twisted undead version of them. Giants, for example, are but the bones of the dead fused together into a horrid amalgamation that stands taller and taller with each victim.

Unlike Fae, the Faerie are alive purely on the output of psychic energy by the mind. Thus, if they leave the proximity of the forest, they will crumple into a heap of bone and flesh.

However, the forest isn't the only source of psychic energy. The Oracles are those who were touched by the psychic energy of the mind and were placed into a permanent state in-between wake and sleep. And unlike the restless they don't tire from their powers. This rare occurrence is said to only happen a few times a century. There are very rarely more than 10 oracles in the world at a time. If this is intentional it is still unknown.

reddit.com
u/LikeAMothToStarlight — 22 days ago

The Creeproot

Magic system

There is a part of our mind that only wakes when we sleep. A more potent and creative part that goves us access to great magics. Only in between the realms of wake and sleep can an ordinary person call upon it. But too often are they in a state of weakened consciousness to even consider their powers.

Witches of the mind, the restless, draw upon this power by training themselves to remain in this state for long periods of time. This can require destroying the mental barrier between wake and sleep through ritual, lack of sleep, and meditation practices. Often this will lead to hallucinations, delusions, illogical behaviors and beliefs among other mental issues.

For those who train extensively, they may walk around and even communicate complex thought. And while in this state they have three realms of control they may implement via using just their own minds.

Obfuscation is the ability to change how something is perceived. If it is perceived at all. A restless might make themselves invisible or make a dagger appear as a trinket.

Attunement is the attaining of knowledge and information through objects or even people. Though contact with these items a restless may extract memories even from objects to gather information that would be impossible to find otherwise. One might even link their mind to an object or person to see from far away what is seen by said object or person.

Influence is the control over the mind, either of oneself or others. A restless might alter one's behavior or make them immune to pain. A restless and also instill a desire into them and control when they act upon it.

The limitations of this magic is that the restless will eventually fall asleep. This duration of this state can be improved with training, but at some point, they cannot stay awake any longer and will drift off. The duration of their sleep will dramatically increase due to mental exhaustion. The longer they remain in the in-between state, the longer they will sleep.

Setting

The Creeproot is a rapidly spreading forest of dead trees and brush. The wildlife is nothing more than bones and rot that still move like puppets on strings. And they leave often to reek havoc on the world around.

Deep within live the Fae. Bee-like creatures that instead of spreading pollen, spread the spores of strange mushrooms to feed on the decay of the forest. These mushrooms form a mycelium network that constructs a complex structure known only as the mind. It is this bizarre entity that keeps the dead forest stuck in a state of permanent undeath. Forcing it to function with psychic energy.

The Fae consume the mushrooms as sustenance, but leave the mind in tack as it gives them telepathic abilities they use to survive. They also control to some extent how the forest will grow by positioning mushrooms in the forest.

In this forest roam the Faerie. Unusual creatures that resemble myth, but a twisted undead version of them. Giants, for example, are but the bones of the dead fused together into a horrid amalgamation that stands taller and taller with each victim.

Unlike Fae, the Faerie are alive purely on the output of psychic energy by the mind. Thus if they leave the proximity of the forest, they will crumple into a heap of bone and flesh.

However, the forest isn't the only source of psychic energy. The Oracles are those who were touched by the psychic energy of the mind and were placed into a permanent state in-between wake and sleep. And unlike the restless they don't tire from their powers. This rare occurrence is said to only happen a few times a century. There are very rarely more than 10 oracles in the world at a time. If this is intentional it is still unknown.

reddit.com
u/LikeAMothToStarlight — 22 days ago

Tired psychics

Magic system

​

There is a part of our mind that only wakes when we sleep. A more potent and creative part. Only in between the realms of wake and sleep can an ordinary person call upon it. But too often are they in a state of weakened consciousness to even consider their powers.

​

There are the restless. Witches of the mind that draw upon this power by training themselves to remain in this state for long periods of time and control the power they have. This can require destroying the mental barrier between wake and sleep. And can often cause a slew of horrible mental problems.

​

For those who can achieve this state, they may walk around and even communicate extensive thought. And for this they have three realms of control they may implement via using not but their own minds.

​

Obfuscation is the ability to change how something is perceived. If it is perceived at all. A restless might make themselves invisible or make a dagger appear as a trinket.

​

Attunement is the attaining of knowledge and information through objects or even people. Though contact with these items a restless may extract memories even from objects to gather information that would be impossible to find otherwise. One might even link their mind to an object or person to see from far away what is seen by said object or person.

​

Influence is the control over the mind, either of oneself or others. A restless might alter one's behavior or make them immune to pain. A restless and also instill a desire into them and control when they act upon it.

​

The limitations of this magic is that the restless will eventually fall asleep. This duration of this state can be improved with training, but at some point, they cannot stay awake any longer and will drift off. The duration of their sleep will dramatically increase due to mental exhaustion. The longer they remain in the in-between state, the longer they will sleep.

​

Setting

​

The Creeproot is a rapidly spreading forest of dead trees and brush. The wildlife is nothing more than bones and rot that still move like puppets on strings. And they leave often to reek havoc on the world around.

​

Deep within live the Fae. Bee-like creatures that instead of spreading pollen, spread the spores of strange mushrooms to feed on the decay of the forest. These mushrooms form a mycelium network that constructs a complex structure known only as the mind. It is this bizarre entity that keeps the dead forest stuck in a state of permanent undeath. Forcing it to function with psychic energy.

​

The Fae consume the mushrooms as sustenance, but leave the mind in tack as it gives them telepathic abilities they use to survive. They also control to some extent how the forest will grow by positioning mushrooms in the forest.

​

In this forest roam the Faerie. Unusual creatures that resemble myth, but a twisted undead version of them. Giants, for example, are but the bones of the dead fused together into a horrid amalgamation that stands taller and taller with each victim.

​

Unlike Fae, the Faerie are alive purely on the output of psychic energy by the mind. Thus if they leave the proximity of the forest, they will crumple into a heap of bone and flesh.

​

However, the forest isn't the only source of psychic energy. The Oracles are those who were touched by the psychic energy of the mind and were placed into a permanent state in-between wake and sleep. And unlike the restless they don't tire from their powers. This rare occurrence is said to only happen a few times a century. There are very rarely more than 10 oracles in the world at a time. If this is intentional it is still unknown.

reddit.com
u/LikeAMothToStarlight — 23 days ago

Tired psychics.

Magic system

There is a part of our mind that only wakes when we sleep. A more potent and creative part that goves us access to great magics. Only in between the realms of wake and sleep can an ordinary person call upon it. But too often are they in a state of weakened consciousness to even consider their powers.

Witches of the mind, the restless, draw upon this power by training themselves to remain in this state for long periods of time. This can require destroying the mental barrier between wake and sleep through ritual, lack of sleep, and meditation practices. Often this will lead to hallucinations, delusions, illogical behaviors and beliefs among other mental issues.

For those who train extensively, they may walk around and even communicate complex thought. And while in this state they have three realms of control they may implement via using just their own minds.

Obfuscation is the ability to change how something is perceived. If it is perceived at all. A restless might make themselves invisible or make a dagger appear as a trinket.

Attunement is the attaining of knowledge and information through objects or even people. Though contact with these items a restless may extract memories even from objects to gather information that would be impossible to find otherwise. One might even link their mind to an object or person to see from far away what is seen by said object or person.

Influence is the control over the mind, either of oneself or others. A restless might alter one's behavior or make them immune to pain. A restless and also instill a desire into them and control when they act upon it.

The limitations of this magic is that the restless will eventually fall asleep. This duration of this state can be improved with training, but at some point, they cannot stay awake any longer and will drift off. The duration of their sleep will dramatically increase due to mental exhaustion. The longer they remain in the in-between state, the longer they will sleep.

Setting

The Creeproot is a rapidly spreading forest of dead trees and brush. The wildlife is nothing more than bones and rot that still move like puppets on strings. And they leave often to reek havoc on the world around.

Deep within live the Fae. Bee-like creatures that instead of spreading pollen, spread the spores of strange mushrooms to feed on the decay of the forest. These mushrooms form a mycelium network that constructs a complex structure known only as the mind. It is this bizarre entity that keeps the dead forest stuck in a state of permanent undeath. Forcing it to function with psychic energy.

The Fae consume the mushrooms as sustenance, but leave the mind in tack as it gives them telepathic abilities they use to survive. They also control to some extent how the forest will grow by positioning mushrooms in the forest.

In this forest roam the Faerie. Unusual creatures that resemble myth, but a twisted undead version of them. Giants, for example, are but the bones of the dead fused together into a horrid amalgamation that stands taller and taller with each victim.

Unlike Fae, the Faerie are alive purely on the output of psychic energy by the mind. Thus if they leave the proximity of the forest, they will crumple into a heap of bone and flesh.

However, the forest isn't the only source of psychic energy. The Oracles are those who were touched by the psychic energy of the mind and were placed into a permanent state in-between wake and sleep. And unlike the restless they don't tire from their powers. This rare occurrence is said to only happen a few times a century. There are very rarely more than 10 oracles in the world at a time. If this is intentional it is still unknown.

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u/LikeAMothToStarlight — 23 days ago

Finger channels?

The fingers can be used to channel, pulling spiritual energy into the body. But like electricity, if the circuit is incomplete, the energy will not travel. The spiritual energy simply builds up at the tips of the fingers and blocks more energy from entering.

Thus where finger circuits come into play. By creating a circuit by connecting certain fingers in different patterns, you create a steady flow of spiritual energy within your body or within just your hands. An energy that can be shaped by adjusting the connection points and imbued into objects or people.

Depending on how the energy was changed, it may be a healing tool, an enchanting mechanism, or even a deadly weapon. For example, by touching fingertips to complete the circuit, two people can share a healing energy. Meaning if one is wounded, they would heal much faster.

Regardless the time it takes to charge this magic can be considerable. However, due to the flow of spiritual energy through the fingers, one's hands will reshape to fit the flow. Like water cutting a channel through stone, the spiritual energy will create a faster path through experienced hands. Allowing faster charging and ease of release.

This process damages the muscles and tendons in the hands and makes them only good for magic. Meaning a mage must consider if they are willing to destroy their hands for power. Many choose not to.

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u/LikeAMothToStarlight — 24 days ago

The Creeproot

The Creeproot is a rapidly spreading forest of dead trees and brush. The wildlife is nothing more than bones and rot that still move like puppets on strings. And they leave often to reek havoc on the world around.

Deep within there live the Fae. Bee-like creatures that instead of spreading pollen, spread the spores of strange mushrooms to feed on the decay of the forest. These mushrooms forming a mycelium network that constructs a complex structure known only as the mind. It is this bizarre creature that keeps the dead forest stuck in a state of undeath. Forcing it to function with psychic energy.

The Fae consume the mushrooms as sustenance, but leave the mind in tack as it gives them telepathic abilities they use to survive. They also control to some extent how the forest will grow by positioning mushrooms in the forest.

In this forest roam the Faerie. Unusual creatures that resemble myth, but a twisted undead version of them. Giants, for example, are but the bones of the dead fused together into a horrid amalgamation that stands taller and taller with each victim.

Unlike Fae, the Faerie are alive purely on the output of psychic energy by the mind. Thus if they leave the proximity of the forest, they will crumple into a heap of bone and flesh.

There are ways to make deals with the Faerie. If you best them and force them to submit, you can extract their psychic power for yourself. Allowing supernatural abilities that function exclusively within the forest.

However, the forest isn't the only source of psychic energy. The Oracles are those who were touched by the psychic energy of the mind and started producing their own. This rare occurrence is said to only happen a few times a century. There are very rarely more than 10 oracles in the world at a time. If this is intentional it is still unknown.

By dealing with an Oracle one may become a Knight Oracular and start wielding psychic powers outside the forest.

reddit.com
u/LikeAMothToStarlight — 24 days ago

Psychic bees and mushrooms

The Weeproot is a rapidly spreading forest of dead trees and brush. The wildlife is nothing more than bones and rot that still move like puppets on strings. And they leave often to reek havoc on the world around.

Deep within there live the Fae. Bee-like creatures that instead of spreading pollen, spread the spores of strange mushrooms to feed on the decay of the forest. These mushrooms forming a mycelium network that constructs a complex structure known only as the mind. It is this bizarre creature that keeps the dead forest stuck in a state of undeath. Forcing it to function with psychic energy.

The Fae consume the mushrooms as sustenance, but leave the mind in tack as it gives them telepathic abilities they use to survive. They also control to some extent how the forest will grow by positioning mushrooms in the forest.

In this forest roam the Faeri. Unusual creatures that resemble myth, but a twisted undead version of them. Giants, for example, are but the bones of the dead fused together into a horrid amalgamation that stands taller and taller with each victim.

Unlike Fae, the Faeri are alive purely on the output of psychic energy the mind has. Thus if they leave the proximity of the forest, they will crumple into a heap of bone and flesh.

There are ways to deal with the Faeri. If you best them and force them to submit, you can extract their psychic power for yourself. Allowing supernatural abilities that function exclusively within the forest.

However, the forest isn't the only source of psychic energy. The Oracles are those who were touched by the psychic energy of the mind and started producing their own. This rare occurrence is said to only happen a few times a century. There are very rarely more than 10 oracles in the world at a time. If this is intentional is still unknown.

By dealing with an Oracle one may become a Knight Oracular and start wielding psychic powers outside the forest.

reddit.com
u/LikeAMothToStarlight — 26 days ago

Psychic bees and mushrooms

The Weeproot is a rapidly spreading forest of dead trees and brush. The wildlife is nothing more than bones and rot that still move like puppets on strings. And they leave often to reek havoc on the world around.

Deep within there live the Fae. Bee-like creatures that instead of spreading pollen, spread the spores of strange mushrooms to feed on the decay of the forest. These mushrooms forming a mycelium network that forms a complex structure known only as the mind. It is this bizarre creature that keeps the dead forest stuck in a state of undeath. Forcing it to function with psychic energy.

The Fae consume the mushrooms as sustenance, but leave the mind in tack as it gives them telepathic abilities they use to survive. They also control to some extent how the forest will grow by positioning mushrooms in the forest.

In this forest roam the Faeri. Unusual creatures that resemble myth, but a twisted undead version of them. Giants, for example, are but the bones of the dead fused together into a horrid amalgamation that stands taller and taller with each victim.

Unlike Fae, the Faeri are alive purely on the output of psychic energy the mind has. Thus if they leave the proximity of the forest, they will crumple into a heap of bone and flesh.

There are ways to deal with the Faeri. If you best them and force them to submit, you can extract their psychic power for yourself. Allowing supernatural abilities that function exclusively within the forest.

However, the forest isn't the only source of psychic energy. The Oracles are those who were touched by the psychic energy of the mind and started producing their own. This rare occurrence is said to only happen a few times a century. There are very rarely more than 10 oracles in the world at a time. If this is intentional is still unknown.

By dealing with an Oracle one may become a Knight Oracular and start wielding psychic powers outside the forest.

reddit.com
u/LikeAMothToStarlight — 26 days ago
▲ 483 r/neography

Key to my still unnamed script

Hello again. Hopefully I did this correctly this time. I made a key to my circular language thing as well as instructions on how to read the damn thing. Hope you think it's cool stuff. Let me know if anything is confusing.

u/LikeAMothToStarlight — 27 days ago