r/goodworldbuilding

Pick up to five things in your world that are explicitly based on something from pop-culture and describe them without explaining what inspired them. Those who reply will try to guess the inspiration.

#GUIDELINES AND ETIQUETTE

  • Please limit each item's (as in individual bullet points or subjects, not the entire comment) description to three or five sentences. Do not be vague with your description.

  • If someone leaves a reply on your comment, please try to read what they post and reply to them.

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u/PMSlimeKing — 1 day ago

Having a low cost campaign world, some options. Others?

While I don't have time to fully homebrew my own, I have gotten more and more personally annoyed with the seemingly high cost (both in cash and time required) of so many of the published campaign worlds. So I spent time digging into alternatives and found a way to blend some of the smaller creators' works -spoiler: MT Black's Iskandar for me- with the online map generators to be more of a 'bargainbrew' with maybe less art -in some cases- but lots of good meaty content. Here is some more detail.

https://twodollardm.com/blog/dnd-campaign-setting-buy-build-or-steal

But I am always greedy to learn more about other good, lesser known resources people have found?

u/TwoDollarDM — 1 day ago

Worldbuilders assemble! Bring your factions forth!

Worldbuilders assemble! Bring your favourite faction forth

Every world, every civilization, every region, every empire... all have a group of individuals who share a purpose. They all have a history. They are all received by other differently. They all believe they exist for a reason.

What is one faction, organization, cult, assembly, or group that you personally enjoy thinking about, designing, and forming ideas of how they impact your world?

For me, it is the Bayrushi. Ancient flame-wielding warriors that have become legend and myth. When they first formed it was in defence against the Kori-Akuma - ice devils, more commonly referred to as Frostreavers.
Large like trolls, but ferocious like wild wolves, the Frostreavers plagued the lands with senseless destruction. The Bayrushi formed to burn them from existence.
In current day, the Bayrushi legend is in the heart of the desert landscape of Ademar. The Kori-Akuma reside with the northern frozen wastelands.
What perplexes scholars is that the two are leagues apart from each other. It would take months of travel for one to find the other, so how did they come to be such feared and violent enemies? Ancient historians know that the lands that lay across the seas used to be one great expansive mass. Yet the history of the two existing in this time is not known.
Will the Frostreavers venture out of the north and renew their destroyer tendencies? Will the Bayrushi arrive to force the back? Do they actually still exist, or their story lost to time?

Who exists in your world to shape current events or is little more than a story?

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u/Vague-Intent47 — 3 days ago
▲ 8 r/goodworldbuilding+1 crossposts

What inspires you to worldbuild?

i know inspiration can strike from anywhere and from anything. im curious about what made you say THAT right there. i want to see that come to life and i want to share it with the world?

ill go first. My inspiration comes from my sons wild imagination and my inability to not stop asking what if? and how?

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u/No-Bid-8616 — 3 days ago
▲ 4 r/goodworldbuilding+2 crossposts

Is the info I put on this hypothetical solar system accurate?

Imagine Earth in a trinary instar system.  What are instars, you ask?  Simply put, they are artificially crafted stellar bodies that, exactly like insect larvae molting to different levels before pupating into adults, can shed their old photospheres to make way for smaller, longer-lasting newer ones.  They always spend their first three million years as O2-type blue dwarves and their final ten trillion as M9-type red dwarves.

At the center of this hypothetical solar system is an instar currently on the B0 stage of its life.  Orbiting it from a distance of 1200 astronomical units is a binary system.  One is currently on the F2 stage of its life, the other on the F1 stage.  Orbiting the binary P-style is the hypothetical Earth.

Instead of 365 24-hour days in a year, there are 728 48-hour days in a year, and each season lasts 182 days (or 364 regular days), which suggests an unnaturally circular orbit.

 

In this hypothetical Earth, daylight measures in at 93,000 lux, which is 93 percent as bright as daylight on real Earth.

 

The hypothetical Earth doesn’t have a moon.  Instead, the single instar that the binary orbits is so far away that summer nights are two to three times brighter than a full moon on Earth.  The only difference is that the sky has more of a bluish-violet tinge bordering on indigo.  In the southern hemisphere, the south pole faces away from the binary and sees only the one that the binary orbits.  In essence, south polar winter.  During orbital winter, all three stars can be seen on the sky during the day and all the time at the south pole, thus making it south polar summer.

 

 

Based on the info provided above, some questions follow:

  1. Would a faraway star on the night side of the planet still have cycles of quarters and wanes and crescents like our moon?
  2. If one hemisphere faces a different star, would it have different dosages of radiation than the other hemisphere?
  3. Does the luminosity match the revolution?  In other words, using the specified rotation and revolution, would this hypothetical Earth be orbiting the binary from comfortably within the habitable zone?  Are 1200 astronomical units really enough of a distance for a B-type star to shine as brightly as astronomical twilight?
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u/JohnWarrenDailey — 3 days ago

# Busco un proyecto de worldbuilding colaborativo donde pueda aportar

# Busco un proyecto de worldbuilding colaborativo donde pueda aportar

Hola. Estoy buscando un proyecto de worldbuilding colaborativo que acepte gente nueva y donde los participantes puedan aportar contenido propio sin tener que controlar todo el mundo.

No busco entrar para cambiar las ideas de los demás. Me interesa poder crear o desarrollar partes concretas del mundo y después ajustarlas para que respeten las reglas y la visión general del proyecto.

Mis principales puntos fuertes son:

• **Creación de vida y criaturas:** es mi área más fuerte. Puedo crear animales, monstruos y bestias fantásticas intentando darles una lógica interna. Me interesa pensar no solo en su apariencia, sino también en cómo viven, qué comen, dónde habitan, cómo se comportan y qué relación tienen con su ecosistema.

También puedo trabajar con restricciones. Si me dicen, por ejemplo, que una criatura no puede superar los 40 metros y que en el mundo existe un metal capaz de levitar, puedo diseñarla utilizando esas reglas en lugar de ignorarlas.

• **Ecosistemas y biomas:** puedo crear biomas complejos y pensar en las relaciones entre diferentes especies, recursos, depredadores, presas y condiciones ambientales. Me interesa especialmente crear ecosistemas completos en lugar de diseñar especies aisladas.

• **Evolución:** puedo crear líneas evolutivas de forma sencilla, incluyendo ancestros importantes y cambios que expliquen cómo una especie llegó a su forma actual.

También tengo un concepto propio llamado **seomorfosis**, donde una especie puede experimentar cambios corporales muy grandes durante su desarrollo o a lo largo de su vida. No sería una transformación instantánea como en Pokémon, sino un proceso gradual. Un ejemplo extremo sería una especie que comenzara con una forma parecida a un conejo, después desarrollara una forma parecida a un perro y finalmente una forma parecida a un elefante. Es solo un ejemplo para explicar el concepto.

• **Ciencia especulativa básica:** puedo crear sistemas científicos sencillos para un mundo ficticio. Por ejemplo, en uno de mis mundos existen virus con efectos opuestos sobre el organismo. No considero esto una especialidad científica real, pero sí puedo construir conceptos biológicos básicos y establecer reglas para que funcionen dentro de un mundo ficticio.

• **Tecnología simple:** puedo crear tecnologías sencillas basadas en las propiedades de materiales y recursos del mundo. No hablo necesariamente de magia. Por ejemplo, podría existir una piedra que absorbe calor y posteriormente se utiliza para producir vapor y alimentar máquinas. Me gusta buscar una explicación funcional para cosas que podrían parecer fantásticas.

• **Culturas y tradiciones:** puedo crear las bases de culturas para sociedades primitivas, tecnológicas o modernas. Todavía estoy aprendiendo bastante sobre esto, pero puedo trabajar con costumbres, tradiciones y estructuras sociales básicas.

• **Mitos, leyendas y deidades:** soy principiante en esta área. Puedo crear las bases de estos elementos, pero todavía estoy aprendiendo.

• **Ideologías y conflictos sociales:** tengo un nivel intermedio. He utilizado ideas relacionadas con ideologías y cultos extremos en mis mundos, pero no soy un experto y todavía tengo mucho que aprender.

• **Dibujo:** no soy profesional y no trabajo en 3D. Puedo hacer dibujos y esquemas sencillos en papel para mostrar criaturas y explicar diseños. Lo utilizo principalmente como herramienta para comunicar ideas.

También quiero aclarar en qué áreas soy débil:

• **Economía:** prácticamente no tengo experiencia creando sistemas económicos.

• **Agricultura:** no sé desarrollar sistemas agrícolas complejos.

• **Moda y aspectos civiles/cotidianos:** me cuesta bastante crear elementos como moda, gastronomía, urbanismo cotidiano y otros detalles de la vida civil.

• **Magia:** esta probablemente sea mi mayor debilidad. Puedo respetar y utilizar las reglas de un sistema mágico que ya exista, pero me cuesta mucho crear sistemas mágicos desde cero.

Por eso justamente busco un proyecto colaborativo. No espero saber hacerlo todo. Me interesa aportar principalmente en biología, criaturas, ecosistemas, evolución, ciencia especulativa y tecnología sencilla, mientras aprendo de personas que sean mejores que yo en otras áreas.

Lo que más me gustaría poder hacer dentro del proyecto sería crear una especie completa, desarrollar un ecosistema, diseñar un bioma o establecer las bases de una región y después modificarlo según las reglas del mundo.

No necesito libertad absoluta. De hecho, me gustan las restricciones claras porque puedo intentar encontrar soluciones creativas dentro de ellas.

Si conocen algún proyecto de worldbuilding colaborativo que esté buscando nuevos participantes y permita este tipo de contribuciones, agradecería que me lo recomendaran.

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u/Puzzleheaded_Fly3724 — 4 days ago
▲ 40 r/goodworldbuilding+4 crossposts

My magic system hot take (stupid = better)

I personally am a giant fan of magic that reflects somebody mental state, and I’m not talking about magic that requires a a specific mental state, but magic that is a specific reflection of a characters mental state!

For example one of my characters suffers from War PTSD and instead of just making their magic memory related or related to the war, I made the ability a convoluted Mess that is a amalgamation of all the details in their flashbacks and is soo long that it’s entire process doesn’t even show up, what I mean is that the character can create a bullets, that wen shot into a tree makes flies grow out of the plant, who will fly to any tree’s that have given the original tree there DNA 3 generations back, and if the flies manage to touch the trees in less than 24h the touched plants will slowly move towards their offspring till the make contact, after which they will fuse with them and …….! You get what I mean!

At first I thought this was completely bs, but when I put my mind to it I realise that it perfectly reflex the mind of somebody that is lost in the process of something and is made functionally powerless, because of not being able to take any relevant action!

In my Opinion power systems made in a way that is convenient for the goal that the protagonist wants to reach are worse then the once who are actively hindering the main character, because it forces conflict, and stupid magic is better than sound magic, because humans are fundamentally stupid and it’s easier that way to make your magic system line up with your themes, if they are about humans.

Do you agree?

(Everything I said is my Opinion and will not apply in every case)
(I apologise for my English, it’s not my first language and I wrote this down in e rush)

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u/ObjectiveFar5517 — 6 days ago
▲ 4 r/goodworldbuilding+1 crossposts

A mildly annoying, kinda lazily-built conflict in my world

General context:

However, I do leave spaces for myself to fill in if I do choose to bring this to another level, mostly just low-stakes conflicts that can be a barrier for my characters, and this is one of them (btw, I also suck at economics). This is intentionally made to be both obnoxious and kinda-sorta manageable for the people in the world because I love minor conflicts like school drama or city council debates in fiction for characters to bitch about.

So, my world has 2 currencies:

IC - international currency, able to be used in certain countries/cities

LC - local currency, universally used in a given place

Everybody lived on boats for a couple generations, some populations still do, so the world is generally seafarer-friendly. However, parallel currencies means some families and businesses are rich in one currency and poor in another, since you can't get your money converted.

So, for families who did settle on land, most have a "familial trade". If your great-grandparents bought land that was really good for growing apples, then congrats, you and your kids will likely be apple farmers, unless you re-sell said land (however, land was originally gifted as an honor, so depending who you are, you will piss off your family because it's a little like selling grandpa's war medals).

Now, annual taxes (or, their equivalent) can only be in local currency (LC), and if you're a merchant just rolling through during tax season, you still have to pay, since taxation isn't based on who lives there (citizenship isn't really a thing, most countries are too new to be that steady). Of course, you don't have LC, so you have another option: goods-based taxes.

Essentially, it means that you can produce whatever goods you're transporting in a value equivalent to what you're being asked to pay, plus a percentage for re-selling (e.g. the government wants $100, so you give them $100 worth of the apples you grew on your farm, plus a $30 fee so they can pay somebody to stand outside a municipal building and sell those apples so they still get their $100 in local currency). People who do these tax re-selling jobs are also generally seen as sleazy.

Now, aside from the obvious, people don't love this system for a few reasons.

  1. You won't find out what you need to produce until really late. If the value of one apple is changing year by year, you can't know how much to set aside/preserve to be able to send, so you're always scrambling. And, if you get those numbers wrong and leave some fruit on the branches, it might rot off, and you're just screwed because you have nothing to send (this also prompts a lot of people to steal from their neighbor's trees to "fluff up" the crates they send in, which leads to a ton of fights/disputes, or just put a bunch of rotten fruit in the bottom only to claim they "must've gone bad in transit").
  2. A family or merchant ship trading in luxury goods will have a much easier time accumulating enough to send in. $100 in gold vs. $100 in blueberries are very different amounts of labor.
  3. It's really, really unstable. If you're a fisherman and there's an oil spill two weeks before the day you're expected to send your stock in, you're entirely doomed, and just about everything you have goes back into your job, so the penalty for not paying (though there is a grace period) means never being able to pay again, since most people invest their money and energy into something that'll help with their trade (so the most valuable thing in a farmer's house will be the equipment they use to farm, and they won't be able to keep up with their land after having that stuff confiscated, so it's next to impossible to bounce back).

Also, I feel like I should mention: the eventual (that's a very important word b/c it happens in maybe 10% of cases) penalty for not paying is getting equivalent values confiscated/surrendering them to pay, so if you owed $120 in March and it's October now, you'll owe $190 now, $10 increase each month). However, you can send in anything to make a penalty payment, not just the results of your particular trade, so some families actually wait for the penalty to kick in, then send in scrap metals from old/broken house appliances or even just chopping a ton of firewood annually because their actual trade has no chance of meeting what the government will ask for and they know it.

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u/CommunityItchy6603 — 4 days ago
▲ 33 r/goodworldbuilding+3 crossposts

How would a world that mixes antiquity era, and flintlock/renaissance fantasy work?

I've been researching different eras to base my world off of to give it a unique vibe(and to avoid medieval stasis), and i was considering incorporating an antiquity era world with flintlock/renaissance aspects (such as gunpowder). how would this work?

what I’m most interested in is how classical art and gunpowder would affect Greco-Roman style nations (notice how I said style. i dont just have fantasy Greece in my setting). i know most bronze and early iron would not really hold up with gunpowder, but this is fantasy and magic can do magic stuff. even if only mages have access to this stuff because only they could use it, that would still make for some interesting material.

what would be some interesting events and circumstances to come out of this mix, and how would i blend these two eras well? i feel like I’m on the verge of something really cool, i just need to get it to work well together. thanks in advance!

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u/Pegasus172 — 6 days ago

Creating a mixed magic system for my world.

I recently had the preliminary idea for a magic system that revolves around a magic rust being used to enchant metal. The idea being rust holds the memories of metallic tools and weapons based on how they are used. Then these memories can be reintroduced into a metallic tool or weapon through forging the rust into into the metal. This causes enchantment effect in the tool or weapon.

For example, some memories of violence cause swords to deal wounds that do not heal, some memories of defiance cause armor to resist damage, some memories of focus cause hammers that strike more precisely.

However, I also have an older magic system I devised around a magic metal that unleashes its magic by being strained and twisted. The system was vague as to where the magic came from but the idea was that by turning metal into springs allows the metal to be strained and tuned and the magic therein to change and be unleashed. Creating a wand of sorts that can use multiple different types of magic with just simple tools to attune the device.

The mixed magic idea combines a bit of both magic systems. The premise is as time progressed, people learned to make springs, gears, and other useful mechanisms out of the rust-imbued metal. Allowing not only memories to be be stored, but for connection in a complex clockwork device.

Basically, people create wind-up mechanisms of memory infused metals that interact in a way to create connections between memories and have a multitude of these memories active and interacting at the same time. Creating a rudimentary computer hundreds of years before electricity.

These computers would enable more complex enchantmants and even allow thinking machines that could calculate and manipulate through magic.

This eventually leads to machines that try to become human by wearing flesh and hoarding muscles and organs. But hey, no advancement comes without a cost.

I like this idea because it leads to a progression of magic as apposed to keeping a stagnant enchanting system. Idk. I thought it was interesting.

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u/LikeAMothToStarlight — 5 days ago
▲ 3 r/goodworldbuilding+1 crossposts

Utopian Sci-Fi

Long-time reddit observer, but first-time post as my new and intentional "real" Reddit identity. As you can see, this topic is apparently important enough to me that I would base my entire handle around it, so let's get into it...

I fundamentally believe, based on the way I see consciousness, that humanity is likely not the norm as far as a social, technologically advancing species is concerned.

Rather, I believe that the default "way" for consciousness to function is to direct as much collective energy and resources as possible toward a utopian civilization. A civilization where this apex species' technology progresses toward ecological harmony and even optimizes its environment in a way that evolution cannot capture.

I envision a (non-human) type of synergetic, symbiotic, biotechnologic utopia with a level of beauty, peace, and balance so well-designed and maintained that the species becomes a post-scarcity society. It would likely employ arcologies as a living solution, nuclear fusion or renewable energy, and like I said would even enhance its own planet's biodiversity.

There is even an electric guitar loop track I made just based on such a society or planet; it's called "Acculoromulon" by Valley Wings, and you can play it almost anywhere you stream your music.

While I have always been more of a futurist than a sci-fi fan, from my limited research there are nearly zero sci-fi movies or stories in general which follow the lives of characters in a utopia such as this. If you have any in mind, comment them here.

Regardless of what I believe or who agrees with me, I just really don't think the human default way we "EXPLORE-DOMINATE-SUBJUGATE-KILL-COLONIZE-REPEAT" is the inherent way consciousness propogates in an environment. It seems to me most intelligent species would automatically want to maximize the health and balance of their home planet, integrating their technology with the environment rather than using it simply to dominate everything they touch.

Finally, I recognize there are many philosophical viewpoints about what a utopia can be, whether it is fundamentally possible, and how this impacts a species' decision-making as it weighs becoming a spacefaring, multi-planetary species. Perhaps this discussion ultimately leads itself toward the idea that most species focus on homeworld development and utopia, never wanting to fly away and dominate other worlds, and maybe we can discuss this as one of many possible solutions to the Fermi Paradox...

Thank you for reading.
-RTH

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u/scifi-utopia — 4 days ago
▲ 24 r/goodworldbuilding+1 crossposts

Building Ævayron — an original high-fantasy world, and looking for fellow worldbuilders

I’m currently building Ævayron, an original high-fantasy world that I’ve been developing as a long-term worldbuilding project.

Ævayron is built around five major kingdoms — Sonarius, Laurus, Dusk, Helion and Silverstone — with their own ruling houses, dynasties, cultures, histories, magic, creatures and conflicts.

The goal is not simply to create a setting for a single story, but to develop a living world with a deep history and an internally consistent canon.

I’m currently looking for a small number of passionate worldbuilders, writers and lore enthusiasts who would enjoy discussing and developing ideas such as:

• kingdoms, noble houses and ruling dynasties
• history and major historical events
• cultures, peoples and religions
• characters and character relationships
• magic, mythology and creatures
• political conflicts and alliances
• consistency and continuity of the lore

I’m especially interested in people who enjoy asking “why?” and digging deeper into how a fictional world actually works.

I’m not looking for people to simply fill staff positions. I’m looking for creative minds who genuinely enjoy worldbuilding and would like to contribute ideas to a long-term fantasy universe.

If this sounds interesting to you, I’d love to hear what kind of worldbuilding you enjoy working on and what you would want to contribute to a world like Ævayron.

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u/mgrm-author — 6 days ago

Origin Log Post: Radonis

Radonis (Ray-dawn-iss)

Clumped excitable gaseous molecules found upon the Gas Giant Fielug III, the Radonis species lived for eons in the swirling pool of air. The clouds of sentient life were community driven, creating a society with no infrastructure to speak of.

Their origin is contested even amongst their own scholars, but their physical make-up is mostly a combination of noble gasses sending electrical signals amongst each other acting as neurons. The clouds of consciousness spend their days socializing and intermingling with their familial peoples, often shirking responsibilities.

Discovered by Scinillian Pact drones during the last quarter of Communal Cycle (CC) 340, the Radonis peoples were grossly overlooked in the initial surveillance of the planet. Deemed the Great Dissipating, the pacts unmanned crafts flew in and out of the Radonis dense atmosphere. In a mear single turn of the planet, hundreds of thousands of beings were atomized.

Miraculously, the gaseous folk proved to be overly understanding of the tragedy or perhaps overly forgetful. As their molecules suggest, their energetic and flighty nature proved they were more focused on the prospect of discovery. But even a tragedy of this proportion was hard to overcome for some, creating some division amongst the people. Yet, despite it all, the cumulous folk put forth great effort to learn common communication, and in turn enacting a Pact apology. Pact scientists went on to develop specialized suits to allow a Radoni to interface with the physical world in a more actualized way and freedom of migration across pact territories.

Despite a lack of written genealogical tradition, when assigning surnames to the Radonis an average individual could identify a familial connection with a massive quantity of other living members of their species, and could easily recount the branching heritage that connected them. Of about 13 million living Radonis, the Pact only assigned 11 surnames.

The majority of the living peoples reside upon their home planet of Fielug III, leaving the outside worlds for only the most daring of them to explore. Their integration into the Pact’s culture was nearly seamless, but their severe lack of understanding pertaining to commerce or ownership led to some being adjudicated under Pact law. Many even widely picking up the use of a “medicinal” inhaler called Caledonix, the combination of these behaviors has given the Radonis a bit of a “rebellious adolescent” reputation.

Seeing a Radoni out in the charted territories likely means you will be meeting an adrenaline junkie incarnate, or at the very least one of the most excitable explorers known. With the current rush of fortune seekers to Xanoroet keep your eyes peeled for a Radoni thrill seeker itching to make their mark on the world. Where there is gas, there is great adventure!

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u/DrawnToTheStars — 5 days ago

Do people doing this just for fun approach this differently than I people hoping to publish something?

I am just doing this for fun. I might use it for solo roleplay. I am not writing a book or creating a setting for a game.

I sometimes see discussions on whether something is too cliche, not original enough, too many tropes. Or whether something makes sense or is silly. Or is too close to an established franchise.

This can be important if you want to publish things. But if you are just doing it for fun, does it matter? Are other people who are doing things just for fun concerned with this?

Maybe it is like the difference between casual gamers and serious gamers? I think I am a casual world builder. I just make up stuff that sounds cool and interesting to me.

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u/sock_hoarder_goblin — 7 days ago

Opinión de mi mundo de fantasía (cualquier duda con las criaturas me disen que tengo ganas de contarlas)

Hola, necesito ayuda con un mundo llamado Blazons. No voy a contar la historia porque quiero hablar del mundo en sí. Es un mundo aproximadamente cuatro veces más grande que la Tierra, pero mantiene una gravedad similar sin efectos especiales, excepto uno: la megafauna. En este mundo, la megafauna, la fauna y la microfauna son normales.

Bien, empecemos con algo: las bestias. En mi mundo, son subespecies de animales que, en lugar de tener materiales normales en sus cuerpos, tienen otras cosas. El mechatrox es un metal similar al calcio. Estas bestias se adaptan a él, lo que le da a su sangre un color púrpura, mayor capacidad de crecimiento y una vida más larga. Ya se han creado muchas, pero quiero crear más, y al explicar mi mundo, espero que me des ideas para nuevas bestias.

El mundo tiene muchas regiones con culturas distintas. Por ejemplo, el Valle de Parkas, un lugar de niebla constante, frío y cielo gris, habitado por una civilización guerrera llamada Parkas. La zona recibió su nombre de AIS. Cada región suele tener su propia historia y forma de vida, pero existen zonas extremas, como el Valle de Calcio, un lugar de desastres volcánicos donde habitan bestias. Adaptado a estas condiciones se encuentra el Bloob, una zona marina increíblemente profunda repleta de megafauna marina.

Existe una civilización con tecnología basada en vapor y roca pura, una roca que genera energía mediante el calor y que se utiliza ampliamente para crear máquinas, mecanismos y robots. Sin embargo, el mundo es muy atrasado y, al mismo tiempo, poco avanzado, aunque conserva una estética ancestral.

Existe un reino principal con estatus sociales basados ​​en zonas y regiones, dividido en cinco: el Bosque (la zona sin civilización, habitada únicamente por bestias), los Chamanes (una zona tribal en las afueras del reino), la Zona Intermedia (áreas con aldeas, pero principalmente de clase media o media baja), los Arquitectos (una zona de clase media alta o adinerada con arquitectos trabajando, dividida en dos grandes áreas cuyos nombres desconozco: una es la zona mecánica donde se construyen cosas, y la otra es la ciudad propiamente dicha), y finalmente, el Reino, donde residen el rey y su familia, representando la clase más alta.

(Disculpa la molestia, espero que todo esté claro.)

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u/Puzzleheaded_Fly3724 — 9 days ago

What in your world is deliberately never written down?

Writing usually shows up in worldbuilding as storage. You record a thing so it lasts. What keeps catching my attention in real archives is the other side of that, the material somebody made sure never got in.

In the world I am working on a sealed sentence has legal force, which shifts the question. It stops being what gets recorded and becomes what nobody will put on paper. Prices between two houses stay spoken, because a written price turns into precedent. The order in which the guilds seal at a session is never minuted, since that order is the hierarchy and a minute would make it appealable. Grain quality gets described in words that mean nothing once a court has to read them.

None of that is secrecy in the conspiracy sense. It is people who know exactly what a record does to them.

What stays unwritten in your world on purpose, and who is that gap protecting?

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u/marintkael — 9 days ago

Cause and Effect

I recently listened to a podcast about philosopher Abu Hamid al Ghazali. He taught that there's no cause and effect within the world. You're observing sequence, not cause and effect. God is the actual cause. God orders things to look like cause and effect but this isn't what is actually happening.

The absence of cause and effect within the world is entirely new to me. My view has been that everything that happens was caused by something within the world. If something catches on fire, that thing a) had stored energy and b) something--a match, a lightning strike, heat from somewhere, a chemical reaction-- caused the ignition.

So what about in your would? How does cause and effect work? For those with God as the immediate cause, how much do you know about Islam and al Ghazali?

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u/AnchBusFairy — 7 days ago

The practice of rust farming.

Metals in my world are far rarer than in our own, so when a sword or other weapon is broken or rusts, people would attempt to save it or even reforge it, rust and all. Which is how a strange phenomenon was discovered. Rust seems to physically carry the memories of the metal it comes from. And when forged into a new weapon or tool, these memories enhance what the weapon is capable of.

Some memories of violence cause swords to deal wounds that do not heal, some memories of defiance cause armor to resist damage, some memories of focus cause hammers that strike more precisely.

And so, people in my world have taken to rust farming; placing well-used metal weapons or tools into the wet soil to cause it to rust faster. Then they take rust shavings and enchant other weapons or tools via imbuing them with the rust. Sometimes those new weapons or tools are sold off, other times they are placed back into the ground to let the memory fester.

Crossbreeding rusts allow more nuanced enchantments. Such as creating weapons that cannot be wielded in anger, or medical tools that inflict cuts that heal almost instantly.

And the longer a memory is in circulation, the more powerful it becomes. But if a memory is too diluted, it's enchantment may change completely, and the potency will wane. Hence the use of the soil to keep the purity of the enchantment.

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u/LikeAMothToStarlight — 8 days ago