u/ProjectKARYA

"Eudraco prosapiens - Lesser Dragon" [by me, made in MS Paint] [labeled NSFW due to minor depictions of blood/injury to an animal]
▲ 9 r/FantasyWorldbuilding+1 crossposts

"Eudraco prosapiens - Lesser Dragon" [by me, made in MS Paint] [labeled NSFW due to minor depictions of blood/injury to an animal]

"I...NOT...A-NI-MAL!"

^(The first recorded words spoken by lesser dragons, during an instance of attempted extermination of one such individual in northern Iyos.)

^(=================================)

Lesser dragons (Eudraco sapiens) is a species of Karyic non-avian dinosaur, whose genus is descended from an animal analogous to Earth's Scansoriopteryx. They are the smallest species of "true" dragons on Karya, with a maximum wingspan of typically no more than 10 meters, and a full body length, excluding tail feathers, of about 2.5 meters. Fully mature specimens possess short (appx. 0.3 meter) horns on top of their skulls, above the eye sockets; large eye spots on their wings from birth generally grow darker with age, and are possessed by both males and females of the species, functioning as a part of intraspecific communications. While unable to produce the anomalous oral projections by other Eudraco species - what are otherwise referred to as "breath attacks" - some individual E. sapiens are capable of not just mimicking speech, but understanding simple syntax; more recent research has revealed that they have rather high levels of cognition, not quite to the degree of modern sophonts but on par with some "demi-sophont" species such as kobolds.

This hasn't prevented them from being just as historically hunted as the non-vocal species in their genus, and although lesser dragons are currently the most populous species of Eudraco, it is still considered critically endangered.

u/ProjectKARYA — 1 day ago
▲ 79 r/lgbt

Even after everything that has changed, what has mattered the most has stayed the same <3

So many things have changed in the nearly three decades I've been alive, no less of which is my own gender and sexual identities. I started off being raised as any other American boy in a military family, despite hardly relating to or showing interest in anything "boy". Maybe this and more signs should have told me I was an uncracked egg, but better late than never, right? Though, when I was only six, I was taken to a local event hosted by Scouting America (then Boy Scouts of America), and was in awe at the various badges that the troop members wore on their sashes, at hearing their stories of venturing in the outdoors and helping others. I decided I wanted to be a part of that, too.

I stayed committed for many years, going through the entirety of Cub Scouts and entering (then) Boy Scouts, slowly earning my ranks along the way. In 2015 I had earned the Rank of Eagle scout, and would go on to earn my silver palms before turning 18. Now, long after leaving the scouting associations, completing college and working regularly, and even abandoning my previous gender identity for a new one, the central part of "being a Scout" stays the same. A Scout is a Scout, with gender and sexual identity being inconsequentialy, for a scout is trustworthy, loyal, helpful, friendly, courteous, kind, obedient, cheerful, thrifty, brave, clean, and reverent.

I made these little images in MS Paint to help remind my fellow non-cisheteronormative Scouts, youth and adults alike, that, in the face of the current social climate, we need you here, now more than ever. On our honors, we will do our best to do our duties; to obey the Scout law; to help other people at all times; and to keep ourselves physically strong, mentally awake, and morally straight.

Be prepared, and remember to do a good turn daily <3

u/ProjectKARYA — 6 days ago

Here's the fantasy creatures and their "rationalizations" I've outlined so far for my sci-fintasy setting! Are there any other traditional/modern fantasy creatures (or plants!) you think that I'm missing or that I should add? What about any from folklore or mythology?

Context:

Hi there! Project KARYA is a sci-fintasy setting in the works, in which, as I describe, "various iconic tropes found in fantasy and folklore/mythoi are viewed through the lens of science fiction"; the worldbuilding project intends to fully theorize "realistic" ways in which a variety of things from fantasy settings could exist, if they were to exist in a science fiction setting instead. This is the current list of such fantastical creatures I've added to my world, from a variety of sources. I'm seeking a fresh set of eyes to see if there's any that people think I may be missing or that I should otherwise add, as well as your own thoughts about my own takes on these :3 any positive criticism and feedback is appreciated!

Current List:

  • Aanis = more carnivorous baboons, distantly related to the yellow baboon; possess a more robust and elongated muzzle
  • Alicantos = genus of non-avian dinosaurs descended from the genus Caudipteryx
  • Almirajs and shadhavars = genus of running rodents descended from Mylagaulus cornusaulax (a one-horned species of the genus)
  • Amaroks, fenrirs, hellhounds, and jevodans = modern species of dire wolves descended from Aenocyon dirus
  • Ammits, axehandle hounds, gryphons, hippogryphs, and shas
  • Bahamut/Behemoth = modern species of rhinoceros descended from Paraceratherium
  • Banshees, Harpies, and Sirens = three genera of owls related to barn owls that have developed dual gular sacs, and facial markings on their facial feathers that provide an overall human-like visage (albeit slightly exaggerated proportions/features); depending on genus and species, males are typically smaller with brightly-colored gular skin and elaborate vocal and display rituals, while females are larger, duller in coloration, and generally considered both more silent and more aggressive. 
  • Bakus/Mos = genus of tapirs with unique markings and the anomalous ability to affect dreams/well-being in a positive manner.
  • Bennus = largest genus of heron on Karya, affinity towards remnants (Karya’s ghosts)
  • Bigfeet/Yetis = genus of ursid descended from a common ancestor with giant short-faced bears (Arctodus simus); facultative bipeds that possess patches of bioluminescent glands on their faces as an intraspecies intimidation tactic.
  • Bunyips, manticores, qilin, serpopards, shisas, shishis, Thracian mares, and other seemingly impossible, “mammal-like” monsters =  
  • Camazotzs, chupacabras, strzygas, and other “beastial” and/or ”batlike” vampires = two or more genera of terrestrial and climbing bats descended from a species similar to the spectral bat; form monogamous bonds that seasonally pair up to take care of potential young; feed on blood from larger animals to provide additional nourishment to developing infants. 
  • Cyclopes = subterranean, six-limbed entities descended from Yunnanozoon; two true, almost vestigial eyes and one false “eye” that can emit a beam of intense, anomalous energy that can paralyze body parts caught up in the beam’s path.
  • Draugr, mylings/poroniecs, traditional wendigoes, and other "risen" or "turned" undead or death-related entities = fetuses or developed animals that become infected by any number of pathogenic species from a unique clade of (occasionally anomalous) slime molds; the organisms hijack the various organ systems to sustain itself after having partly consumed and replaced the host’s nervous system; those that form classical hordes can develop a rudimentary form of non-verbal communication, and can sometimes exchange genetic materials via forcing hosts to consume organic material from each other.
  • Dryads, fairies, nereids, pixies, sprites, will-o’the-wisps, and other fae/nature entities = 
  • Dwarves and giants = hominids that share an australopithecine last common ancestor with humans and each other.
  • Elves = bipedal mammals that share a last common ancestor with felids.
  • Feathered/winged serpents, lindwurms, sea serpents, and wyverns = genera of non-avian dinosaurs descended from Scansoriopteryx.
  • Fur-bearing trouts = mawsoniid coelacanths that possess often long, delicate spinules, similar in appearance to those on striated frogfish; some species may have toxic “fur” that’s dependent on diet. 
  • Gallinippers = extremely large genus of mosquito that can get to the size of Larus glaucescens (a rather large species of seagull from North America’s Pacific Northwest); even a few large individuals can drain a dangerous amount of blood from an adult human; usually lay one to two large eggs, resulting larvae are terrestrial predators that pose a threat to smaller species of birds, mammals, and reptiles, as well as the children of Karya’s peoples.
  • Ghouls and similar, “humanoid” corpse-/people-eaters = genus of monkey closely related to other papionids such as mandrils and macaques. Originally evolved to effortlessly and silently hunt variety of prey in troupes; multiple modern species throughout several environments, including a couple semi-aquatic species.
  • Gnomes, broonies, leprechauns, and other similar “wee-peoples” = cosmopolitan family of ground-dwelling, saltatorial primates that are considered a sister group to the tarsiers.
  • Goblins = mildly subterranean creatures that share a last common ancestor with bats prior to the adaptation for flight; convergently evolved using echolocation to assist in their particular environments. Their long fingers and sharp claws are useful for digging out insects from narrow, deep crevices, as well as hanging on to a wide variety of surfaces.
  • Golems = constructs made from a clay that’s colonized with any number of species from a genus of anomalous algae; various nodes inserted into the formed clay release minor amounts of energy that stimulates the algae, and thus the clay, into movement; nodes can be programmed and synchronized with each other to establish a variety of tasks and commands for the resulting golem to complete; must be kept hydrated, leading to many golems growing blankets of both anomalous and non-anomalous algae on their bodies, or, if in environments that receive enough moisture for self-sustainment, any number of local plant species.
  • Gorgons = large, solitary apes that share a last common ancestor with chimpanzees after the human-chimpanzee split; mostly hairless but possess large, banded quills reminiscent of the markings on some snakes; quills possess barbed tips and deliver a toxin if they break off into skin; one particular, anomalous species is capable of temporarily inducing paralysis purely via direct eye contact with prey species.
  • Grootslangs = large, subterranean snakes descended from Madtsoia; can live for a very long time, has a very low metabolism to survive between meals; can reach enormous sizes; often mistaken for being partly covered in jewels, especially their reflective yet almost fully blind eyes.
  • Halflings/hobbits = a species of mostly bipedal mustelid that shares a common ancestor with an animal similar to the European badger
  • Hatcko-tcapko = sister species or genus to maned wolves (Chrysocyon)
  • Kappas and sea bishops = genera of tetrapods closely related to amphibians, being considered a part of temnospondyls and being descended from the genus Archegosaurus.
  • Leviathans and nessies = various saltwater and freshwater genera of aquatic reptiles, descended from the mosasaur genus Clidastes.
  • Lóngs/龍 = terrestrial, horned crocodylomorphs descended from Terrestrisuchus.
  • Manananggal, upiors, and other human-like vampires = the result of sophont, parthenogenetic lepidopterans being genetically altered to reproduce via unique gametes that begin to alter a host’s DNA, until a certain critical point is reached at which time the host forms a chrysalis around themselves, dissolves into a biotic slurry, and reform into a new sophont being.
  • Mimics = several genera of mostly to fully terrestrial, and often gregarious octopi species.
  • Merfolk = one of two modern cetaceans on Karya, the others being orcas; merfolk evolved to retain their front limbs, helping them to manipulate the environment around them; known for constructing both passively mobile and sedentary structures for a variety of reasons, leading to the development of two broad lifestyle groups - open sea, nomadic pastoralists, and coastal, sedentary agriculturalists.
  • Orcs = bipedal hominids that share a last common ancestor with the now-extinct orangutans.
  • "People of the Forest/Trees" (e.g. kiinushii, leshy, spriggan) = giant "ground" barn owls; tend to prey on primates including humans, minans, and young gigans; powerful talons and foot muscles can allow for "walking" on trees perpendicular to the ground or even upside down on sturdy enough branches; facial muscles and attached feathers allow for the illusion of "changing" faces
  • Screaming mandrakes = immature, potentially anomalous plants that can produce a whistling sound when leaves are broken; evolved as a way to deter herbivores from grazing by predatory animals coevolving to learn that the noise means potential prey.
  • Snallygasters = some weird and fucked up creature that shares a common ancestor with Karya’s cyclopes. 
  • Trolls = giant forest and tundra-dwelling chalicotheres; the story of them “turning to stone” in the daylight was simply a poetic description of them being nocturnal to crepuscular; time spent sleeping vs being active, as well as living in rather damp and dark conditions, leads to many forming mossy, algae, and lichenous growths on their bodies, aiding to the “stonelike” appearance by camouflaging as covered rocks..
  • Vegetable lamb = a perennial plant that takes a long time to grow and produces a singular fruit in its life; fruits initially form as a dense mass of fibers that is somewhat sheep-like in appearance, and produces a fabric softer than the finest sheep wools; when fruit matures, it becomes less dense as the fibers loosen up, and can be broken apart into seed-bearing clusters ; upon releasing its fruit, the plant begins to die and withers over the course of a couple of weeks.
reddit.com
u/ProjectKARYA — 8 days ago
▲ 7 r/FantasyWorldbuilding+1 crossposts

Here's the fantasy creatures and their "rationalizations" I've outlined so far for my sci-fintasy setting! Are there any other traditional/modern fantasy creatures (or plants!) you think that I'm missing or that I should add? What about any from folklore or mythology?

Context:

Hi there! Project KARYA is a sci-fintasy setting in the works, in which, as I describe, "various iconic tropes found in fantasy and folklore/mythoi are viewed through the lens of science fiction"; the worldbuilding project intends to fully theorize "realistic" ways in which a variety of things from fantasy settings could exist, if they were to exist in a science fiction setting instead. This is the current list of such fantastical creatures I've added to my world, from a variety of sources. I'm seeking a fresh set of eyes to see if there's any that people think I may be missing or that I should otherwise add, as well as your own thoughts about my own takes on these :3 any positive criticism and feedback is appreciated!

Current List:

  • Aanis = more carnivorous baboons, distantly related to the yellow baboon; possess a more robust and elongated muzzle
  • Alicantos = genus of non-avian dinosaurs descended from the genus Caudipteryx
  • Almirajs and shadhavars = genus of running rodents descended from Mylagaulus cornusaulax (a one-horned species of the genus)
  • Amaroks, fenrirs, hellhounds, and jevodans = modern species of dire wolves descended from Aenocyon dirus
  • Ammits, axehandle hounds, gryphons, hippogryphs, and shas
  • Bahamut/Behemoth = modern species of rhinoceros descended from Paraceratherium
  • Banshees, Harpies, and Sirens = three genera of owls related to barn owls that have developed dual gular sacs, and facial markings on their facial feathers that provide an overall human-like visage (albeit slightly exaggerated proportions/features); depending on genus and species, males are typically smaller with brightly-colored gular skin and elaborate vocal and display rituals, while females are larger, duller in coloration, and generally considered both more silent and more aggressive. 
  • Bakus/Mos = genus of tapirs with unique markings and the anomalous ability to affect dreams/well-being in a positive manner.
  • Bennus = largest genus of heron on Karya, affinity towards remnants (Karya’s ghosts)
  • Bigfeet/Yetis = genus of ursid descended from a common ancestor with giant short-faced bears (Arctodus simus); facultative bipeds that possess patches of bioluminescent glands on their faces as an intraspecies intimidation tactic.
  • Bunyips, manticores, qilin, serpopards, shisas, shishis, Thracian mares, and other seemingly impossible, “mammal-like” monsters =  
  • Camazotzs, chupacabras, strzygas, and other “beastial” and/or ”batlike” vampires = two or more genera of terrestrial and climbing bats descended from a species similar to the spectral bat; form monogamous bonds that seasonally pair up to take care of potential young; feed on blood from larger animals to provide additional nourishment to developing infants. 
  • Cyclopes = subterranean, six-limbed entities descended from Yunnanozoon; two true, almost vestigial eyes and one false “eye” that can emit a beam of intense, anomalous energy that can paralyze body parts caught up in the beam’s path.
  • Draugr, mylings/poroniecs, traditional wendigoes, and other "risen" or "turned" undead or death-related entities = fetuses or developed animals that become infected by any number of pathogenic species from a unique clade of (occasionally anomalous) slime molds; the organisms hijack the various organ systems to sustain itself after having partly consumed and replaced the host’s nervous system; those that form classical hordes can develop a rudimentary form of non-verbal communication, and can sometimes exchange genetic materials via forcing hosts to consume organic material from each other.
  • Dryads, fairies, nereids, pixies, sprites, will-o’the-wisps, and other fae/nature entities = 
  • Dwarves and giants = hominids that share an australopithecine last common ancestor with humans and each other.
  • Elves = bipedal mammals that share a last common ancestor with felids.
  • Feathered/winged serpents, lindwurms, sea serpents, and wyverns = genera of non-avian dinosaurs descended from Scansoriopteryx.
  • Fur-bearing trouts = mawsoniid coelacanths that possess often long, delicate spinules, similar in appearance to those on striated frogfish; some species may have toxic “fur” that’s dependent on diet. 
  • Gallinippers = extremely large genus of mosquito that can get to the size of Larus glaucescens (a rather large species of seagull from North America’s Pacific Northwest); even a few large individuals can drain a dangerous amount of blood from an adult human; usually lay one to two large eggs, resulting larvae are terrestrial predators that pose a threat to smaller species of birds, mammals, and reptiles, as well as the children of Karya’s peoples.
  • Ghouls and similar, “humanoid” corpse-/people-eaters = genus of monkey closely related to other papionids such as mandrils and macaques. Originally evolved to effortlessly and silently hunt variety of prey in troupes; multiple modern species throughout several environments, including a couple semi-aquatic species.
  • Gnomes, broonies, leprechauns, and other similar “wee-peoples” = cosmopolitan family of ground-dwelling, saltatorial primates that are considered a sister group to the tarsiers.
  • Goblins = mildly subterranean creatures that share a last common ancestor with bats prior to the adaptation for flight; convergently evolved using echolocation to assist in their particular environments. Their long fingers and sharp claws are useful for digging out insects from narrow, deep crevices, as well as hanging on to a wide variety of surfaces.
  • Golems = constructs made from a clay that’s colonized with any number of species from a genus of anomalous algae; various nodes inserted into the formed clay release minor amounts of energy that stimulates the algae, and thus the clay, into movement; nodes can be programmed and synchronized with each other to establish a variety of tasks and commands for the resulting golem to complete; must be kept hydrated, leading to many golems growing blankets of both anomalous and non-anomalous algae on their bodies, or, if in environments that receive enough moisture for self-sustainment, any number of local plant species.
  • Gorgons = large, solitary apes that share a last common ancestor with chimpanzees after the human-chimpanzee split; mostly hairless but possess large, banded quills reminiscent of the markings on some snakes; quills possess barbed tips and deliver a toxin if they break off into skin; one particular, anomalous species is capable of temporarily inducing paralysis purely via direct eye contact with prey species.
  • Grootslangs = large, subterranean snakes descended from Madtsoia; can live for a very long time, has a very low metabolism to survive between meals; can reach enormous sizes; often mistaken for being partly covered in jewels, especially their reflective yet almost fully blind eyes.
  • Halflings/hobbits = a species of mostly bipedal mustelid that shares a common ancestor with an animal similar to the European badger
  • Hatcko-tcapko = sister species or genus to maned wolves (Chrysocyon)
  • Kappas and sea bishops = genera of tetrapods closely related to amphibians, being considered a part of temnospondyls and being descended from the genus Archegosaurus.
  • Leviathans and nessies = various saltwater and freshwater genera of aquatic reptiles, descended from the mosasaur genus Clidastes.
  • Lóngs/龍 = terrestrial, horned crocodylomorphs descended from Terrestrisuchus.
  • Manananggal, upiors, and other human-like vampires = the result of sophont, parthenogenetic lepidopterans being genetically altered to reproduce via unique gametes that begin to alter a host’s DNA, until a certain critical point is reached at which time the host forms a chrysalis around themselves, dissolves into a biotic slurry, and reform into a new sophont being.
  • Mimics = several genera of mostly to fully terrestrial, and often gregarious octopi species.
  • Merfolk = one of two modern cetaceans on Karya, the others being orcas; merfolk evolved to retain their front limbs, helping them to manipulate the environment around them; known for constructing both passively mobile and sedentary structures for a variety of reasons, leading to the development of two broad lifestyle groups - open sea, nomadic pastoralists, and coastal, sedentary agriculturalists.
  • Orcs = bipedal hominids that share a last common ancestor with the now-extinct orangutans.
  • "People of the Forest/Trees" (e.g. kiinushii, leshy, spriggan) = giant "ground" barn owls; tend to prey on primates including humans, minans, and young gigans; powerful talons and foot muscles can allow for "walking" on trees perpendicular to the ground or even upside down on sturdy enough branches; facial muscles and attached feathers allow for the illusion of "changing" faces
  • Screaming mandrakes = immature, potentially anomalous plants that can produce a whistling sound when leaves are broken; evolved as a way to deter herbivores from grazing by predatory animals coevolving to learn that the noise means potential prey.
  • Snallygasters = some weird and fucked up creature that shares a common ancestor with Karya’s cyclopes. 
  • Trolls = giant forest and tundra-dwelling chalicotheres; the story of them “turning to stone” in the daylight was simply a poetic description of them being nocturnal to crepuscular; time spent sleeping vs being active, as well as living in rather damp and dark conditions, leads to many forming mossy, algae, and lichenous growths on their bodies, aiding to the “stonelike” appearance by camouflaging as covered rocks..
  • Vegetable lamb = a perennial plant that takes a long time to grow and produces a singular fruit in its life; fruits initially form as a dense mass of fibers that is somewhat sheep-like in appearance, and produces a fabric softer than the finest sheep wools; when fruit matures, it becomes less dense as the fibers loosen up, and can be broken apart into seed-bearing clusters ; upon releasing its fruit, the plant begins to die and withers over the course of a couple of weeks.
reddit.com
u/ProjectKARYA — 8 days ago
▲ 46 r/SpeculativeEvolution+1 crossposts

Context

Hi there! Project KARYA is a sci-fintasy setting in the works, in which, as I describe, "various iconic tropes found in fantasy and folklore/mythoi are viewed through the lens of science fiction"; the worldbuilding project intends to fully theorize "realistic" ways in which a variety of things, from organisms to magic and more, could exist. Today, we'll be taking a look at how each species of sophont (an organism with human-like cognition or greater) roughly compares to each other, with a quick silhouette size comparison.

What are traditionally treated as "races" in fantasy settings such as Lord of the Rings, Dungeons & Dragons, and more are, instead, separate species in Project KARYA, largely to avoid the problematic pseudoscience behind and associated with the former. Each species may possess a rather "humanoid" appearance, however - outside of humans - they each possess a common ancestor outside of the genus Homo. Despite being inspired by some fantasy races, Karya's sophont species possess some variations that may cause some to consider them wholly different.

  1. Aurans - Karya's "elves" - share a common ancestor with modern felids. Their long ears are capable of a wide range of movement, lending to expression of emotion in place of multiple facial cues. There are four digits on each hand and foot, ending in nigh claw-like nails; these, along with rather prominent, sharp canines, aid to the hypercarnivorous nature of aurans. While most cultures do not actively condone the hunting of other sophont species, they are more than capable of consuming other sophonts with the ease as a human may process and eat a cow or chicken, though this is often accompanied with certain rituals. Much like their felid cousins, aurans treat some plants in the genus Nepeta as an aphrodisiac and they also occasionally experience sudden, intense desires to expend physical energy.
  2. Cetans - Karya's "merfolk" - share a common ancestor with the only other cetacean on Karya, orcas, in the form of Pakicetus karyaensis. Unlike their flippered relatives, the front limbs on cetans retained their digits and evolved to be manipulators, helping the species to craft tools and structures from their underwater environments. Some cultures are nomadic and roam in clans throughout the Pankaryic Ocean; the vast majority, though, reside in permanent settlements along coastlines, often no more than fifteen feet or so below the water's surface (with some notable exceptions after the advent of industrial glass production in early history). They do engage in both trade and piracy of terrestrial sophonts, and some have occasionally been hired by explorers to act as guides through uncharted/difficult-to-navigate waters.
  3. Corvans - Karya's "crowfolk" - evolved from an animal extremely similar to Earth's Microraptor. They possess a beak lined with small teeth, and their three-fingered hands have become adept at manipulating objects at the expense of losing the ability to fly with their arms. Corvans are adept runners, however, and their feathers do allow for a mild lift to slow their descents from high elevations. Their coloration typically stays within ranges of black and white as modern crows, ravens, and magpies possess.
  4. Dracans - Karya's "dragonfolk" - evolved from an animal extremely similar to Earth's Dimorphodon. They possess an interesting mix of both scales and fine, hair-like feathers akin to those on a kiwi bird. The former is typically limited to concentrated patches around the face/muzzle, hands, and feet; the latter, while usually short (<2 cm), they can sometimes elongate along the spine to form a kind of "mane", and a few mutations allow for "head feathers" to become quite prominent in both size and color.
  5. Gigans, minans, and humans - Karya's "giants", "dwarves", and "humans", respectively - all evolved from an australopithicine ancestor, much like humans on Earth. Gigans are facultatively bipedal, being able to walk on their rear limbs for short periods but otherwise mostly traversing on all four limbs; they typically live in colder environments or in higher elevations. Minans evolved in a cold desert slightly warmer than Earth's Gobi, and retained dense hair that otherwise reduced or disappeared for humans and gigans, partly to insulate against the cold but also to protect against the biting sands from sandstorms; the thick facial hair they develop is often considered a sign of beauty in many cultures' women. Humans...everyone knows what a human is.
  6. Griseans - Karya's "orcs" - share a common ancestor with orangutans, which unfortunately are extinct on Karya. Despite their large fang-like tusks, akin to an oni from Japanese folklore, and massive builds, they are just as gentle or violent as a human can be, and actually engage in less warfare than humans. While bipedal, griseans are also quite adept climbers, second only to gibbons; many cultures in Karya's tropics have adopted the custom of forming arboreal communities. Much like flanges of orangutans, mature griseans can sometimes develop growths on their faces, which, due to being rather cartilagenous, are often mistaken for bony horns or spikes.
  7. Papillans - Karya's "mothfolk" - share a common ancestor with true moths and butterflies, being most closely related to jawed moths. Unique to them among other insects is the presence of organs analagous to lungs, allowing for greater oxygen-carbon dioxide exchange. Their foremost and middle set of limbs end in clamp-like digits; the unequal sizes of the limb sets and their hands allows for an equal range of manipulation as the single, multi-fingered hands of other sophonts.
  8. Squamans - Karya's "reptilefolk" - share a common ancestor with both lizards and snakes. Much like the latter, squamans exhibit quite the dimorphism between morphs, which generally follows a male-female split. However, reproductive organs are not necessarily tied to body morph, resulting in very unique stances on gender in many squaman cultures.
  9. Ungulans - Karya's "minotaurs" - share a common ancestor with even-toed ungulates most closely related to pecorids (sheep, cattle, deer, antelopes, and giraffes).
  10. Ursans - Karya's "bearfolk" - share a common ancestor with ursids, which have all otherwise gone extinct on Karya with the exception of Karya's "yetis".
u/ProjectKARYA — 17 days ago

Legend:

  • A = Humans (Homo sapiens sapiens^(*)).
  • B = Corvans (Cornix sapiens)
  • C = Papillans (Decorattinea sapiens sapiens)
  • D = Dracans (Draconis sapiens)
  • E = Vesperans (Fragilihomo sapiens)
  • F = Gigans (Magnahomo sapiens)
  • G = Griseans (Paenahomo sapiens)
  • H = Minans (Parvahomo sapiens)
  • I = Squamans (Simianguis sapiens); represented are the two body morphs
  • J = Cetans (Syrenus sapiens)
  • K = Aurans (Tenuihomo sapiens)
  • L = Ungulans (Ungulatus sapiens)
  • M = Ursans (Ursix sapiens)

^(*The species of human that resides on Karya is sometimes designated as) ^(Homo sapiens sapiens) ^(var.) ^(karyaensis)^(, as opposed to Earth's) ^(Homo sapiens sapiens) ^(var.) ^(terraensis)^(, due to nominal genetic differences between the two realities' humans.)

Context

Hi there! Project KARYA is a sci-fintasy setting in the works, in which, as I describe, "various iconic tropes found in fantasy and folklore/mythoi are viewed through the lens of science fiction"; the worldbuilding project intends to fully theorize "realistic" ways in which a variety of things, from organisms to magic and more, could exist. Today, we'll be taking a look at how each species of sophont (an organism with human-like cognition or greater) roughly compares to each other, with a quick silhouette size comparison.

What are traditionally treated as "races" in fantasy settings such as Lord of the Rings, Dungeons & Dragons, and more are, instead, separate species in Project KARYA, largely to avoid the problematic pseudoscience behind and associated with the former. Each species may possess a rather "humanoid" appearance, however - outside of humans - they each possess a common ancestor outside of the genus Homo. Despite being inspired by some fantasy races, Karya's sophont species possess some variations that may cause some to consider them wholly different.

  1. Aurans - Karya's "elves" - share a common ancestor with modern felids. Their long ears are capable of a wide range of movement, lending to expression of emotion in place of multiple facial cues. There are four digits on each hand and foot, ending in nigh claw-like nails; these, along with rather prominent, sharp canines, aid to the hypercarnivorous nature of aurans. While most cultures do not actively condone the hunting of other sophont species, they are more than capable of consuming other sophonts with the ease as a human may process and eat a cow or chicken, though this is often accompanied with certain rituals. Much like their felid cousins, aurans treat some plants in the genus Nepeta as an aphrodisiac and they also occasionally experience sudden, intense desires to expend physical energy.
  2. Cetans - Karya's "merfolk" - share a common ancestor with the only other cetacean on Karya, orcas, in the form of Pakicetus karyaensis. Unlike their flippered relatives, the front limbs on cetans retained their digits and evolved to be manipulators, helping the species to craft tools and structures from their underwater environments. Some cultures are nomadic and roam in clans throughout the Pankaryic Ocean; the vast majority, though, reside in permanent settlements along coastlines, often no more than fifteen feet or so below the water's surface (with some notable exceptions after the advent of industrial glass production in early history). They do engage in both trade and piracy of terrestrial sophonts, and some have occasionally been hired by explorers to act as guides through uncharted/difficult-to-navigate waters.
  3. Corvans - Karya's "crowfolk" - evolved from an animal extremely similar to Earth's Microraptor. They possess a beak lined with small teeth, and their three-fingered hands have become adept at manipulating objects at the expense of losing the ability to fly with their arms. Corvans are adept runners, however, and their feathers do allow for a mild lift to slow their descents from high elevations. Their coloration typically stays within ranges of black and white as modern crows, ravens, and magpies possess.
  4. Dracans - Karya's "dragonfolk" - evolved from an animal extremely similar to Earth's Dimorphodon. They possess an interesting mix of both scales and fine, hair-like feathers akin to those on a kiwi bird. The former is typically limited to concentrated patches around the face/muzzle, hands, and feet; the latter, while usually short (<2 cm), they can sometimes elongate along the spine to form a kind of "mane", and a few mutations allow for "head feathers" to become quite prominent in both size and color.
  5. Gigans, minans, and humans - Karya's "giants", "dwarves", and "humans", respectively - all evolved from an australopithicine ancestor, much like humans on Earth. Gigans are facultatively bipedal, being able to walk on their rear limbs for short periods but otherwise mostly traversing on all four limbs; they typically live in colder environments or in higher elevations. Minans evolved in a cold desert slightly warmer than Earth's Gobi, and retained dense hair that otherwise reduced or disappeared for humans and gigans, partly to insulate against the cold but also to protect against the biting sands from sandstorms; the thick facial hair they develop is often considered a sign of beauty in many cultures' women. Humans...everyone knows what a human is.
  6. Griseans - Karya's "orcs" - share a common ancestor with orangutans, which unfortunately are extinct on Karya. Despite their large fang-like tusks, akin to an oni from Japanese folklore, and massive builds, they are just as gentle or violent as a human can be, and actually engage in less warfare than humans. While bipedal, griseans are also quite adept climbers, second only to gibbons; many cultures in Karya's tropics have adopted the custom of forming arboreal communities. Much like flanges of orangutans, mature griseans can sometimes develop growths on their faces, which, due to being rather cartilagenous, are often mistaken for bony horns or spikes.
  7. Papillans - Karya's "mothfolk" - share a common ancestor with true moths and butterflies, being most closely related to jawed moths. Unique to them among other insects is the presence of organs analagous to lungs, allowing for greater oxygen-carbon dioxide exchange. Their foremost and middle set of limbs end in clamp-like digits; the unequal sizes of the limb sets and their hands allows for an equal range of manipulation as the single, multi-fingered hands of other sophonts.
  8. Squamans - Karya's "reptilefolk" - share a common ancestor with both lizards and snakes. Much like the latter, squamans exhibit quite the dimorphism between morphs, which generally follows a male-female split. However, reproductive organs are not necessarily tied to body morph, resulting in very unique stances on gender in many squaman cultures.
  9. Ungulans - Karya's "minotaurs" - share a common ancestor with even-toed ungulates most closely related to pecorids (sheep, cattle, deer, antelopes, and giraffes).
  10. Ursans - Karya's "bearfolk" - share a common ancestor with ursids, which have all otherwise gone extinct on Karya with the exception of Karya's "yetis".
u/ProjectKARYA — 23 days ago