![Image 1 — [OC] The grid: Biology of Tanks](https://preview.redd.it/xboqrmmf3obh1.png?width=985&format=png&auto=webp&s=1a957799762a91f7a93162d6c8c0110bbd83eb98)
![Image 2 — [OC] The grid: Biology of Tanks](https://preview.redd.it/xvtqfkmf3obh1.png?width=1078&format=png&auto=webp&s=60b13644944871d1ff31e9e55cf172a4a637d7e2)
![Image 3 — [OC] The grid: Biology of Tanks](https://preview.redd.it/4vf2yjmf3obh1.png?width=1123&format=png&auto=webp&s=7026146b1fa0cb547b2bbf0dbc30e33bfccff6e1)
[OC] The grid: Biology of Tanks
The first part of my speculative evolution inspired by .io games and other similar games (most of which involving grids).
(this post is about diep.io)
This post is detailing the anatomy of the tank, specifically the basic tank (rostrum fundamentalis)
External:
despite not having eyes, the tanks have the ability to see their surroundings via their psychic abilities (more on that later). the body contains all of the creature's organs, while the barrel functions more like a beak, and is made of bone.
Exoskeleton:
Tanks use many small exoskeleton plates rather than one large piece, this makes shedding much easier since they can shed off smaller pieces of their exoskeleton rather than all of if it at once like earth arthropods. this allows for larger bodies and more effective defence.
Organs:
the blood of tanks uses copper instead of iron, making it blue instead of red. most organs presented are more or less the same as ours. stomach digests food, heart pumps blood, etc. the mind bladder is where psychic energy is stored, and the brain uses it to float, produce bullets and pick up objects.
ask me anything like if you'd like to see more about the biology.
I'm going to make a post about the Grid itself later on.