What dangers lurk in Everlost?
Heroes of the Fifth Confluence, away with you.
Everyone else: I'm coming up onto the highest level adventure I've ever run. The nineteenth level party has just entered Everlost, Orcus' tower lair in the Abyss. The goal is to find and kill Orcus for good, and I expect them to be successful at this. (tier 4 is something else...)
I have solid plans for a climactic battle with Orcus himself stop the tower, but I've come in search of ideas to make the dungeon beforehand more memorable and exciting. For me as DM and for all the players succeeding here will mean taking characters level 1-20 for the first time, so I want it to feel truly epic.
Other than that it is a tower and Orcus holds court at the top, the party knows nothing about what to expect inside. But here are a few important developments from the campaign, for context:
- Orcus has been successful in his ambitions to become a minor deity as well as Demon Lord. His domains are blood, truesight, and the inevitability of death.
- The wand of Orcus was just destroyed, so despite his power Orcus is on the back foot at the moment. He knows the party is coming for him and might be feeling cornered and desperate. He is past holding power in reserve.
Thanks in advance for any feedback provided!