r/DnD5e

▲ 3 r/DnD5e

Passive Perception? Other Passive skills? (Also, nat 1 and nat 20 on skill rolls?)

I'm just reading through the 5.5e core rulebooks. I came across passive perception in the Monster Manual, and looked it up in the Player's Handbook.

Is it basically "take 10," but automatic?

Also, are there other skills that get the same treatment? Like, for instance, History? "You glance at the painting and it sparks a memory" type of stuff?

I've been watching a lot of comedy sketches ("group at the table playing D&D, here's 3 minutes where something funny happened"). I'm seeing a lot of nat 1 and nat 20 references. I thought that those only mattered during attack rolls? Do they apply to saving throws and skill checks, too?

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u/WumpusFails — 7 hours ago
▲ 0 r/DnD5e

Help

Hi everyone, I need help regarding multiclassing. How exactly does it work? Are there sources that I can view? Thanks.

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u/manu9900 — 1 day ago
▲ 2 r/DnD5e+1 crossposts

DND 5E

Cos’è il livello da canaglia su DND5E??
Esempio concreto: Gioco il ladro nella nostra campagna di DND e come sottoclasse ho scelto “ il ladro fantasma” una delle abilità si chiama Guscio Peccaminoso che dice ( ….. aggiungi ai danni il tuo livello da canaglia) e non capisco a cosa si riferisca.. un aiuto?

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u/mymansaissno69 — 1 day ago
▲ 0 r/DnD5e

Devils or Demons

Which would more likely be backing a child slavery operation in a generic DnD 5.0 setting devils or demons? And I know since it’s a homebrew campaign, I can make anything happen. I just wanted to see whether the consensus was among DMs. .

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u/WYLTPAG — 2 days ago
▲ 5 r/DnD5e

Is Wyrmwood still good dice? If not, who is the go to for Gemstone dice?

For ages I have wanted gemstone dice. The first experience was Wyrmwood through Critical Role streams. I finally have the extra money to get some and now that Im really looking into it I see according to reddit Wyrmwood has fallen off? This would explain why their website has a lot less choices.

I always wanted Amethyst dice, but it seems they might be too prone to breaking and chipping? So ya, DnD gods and demigods, please save me from wasting money. If it helps I usually main a Bard or Wizard.

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u/HermesVtuber — 2 days ago
▲ 208 r/DnD5e+14 crossposts

Goblin Shadowmancer, Goblin Alchemist, and Goblin King - Expanded Goblins for Your Campaign

These pages are from Goblins & Goblins, my manual focused on expanding goblins into a much wider range of roles, encounters, factions, and campaign tools.

This preview includes the Goblin Shadowmancer, a CR 3 spellcaster built around darkness, fear, teleportation, necrotic magic, and optional shadow traits; the Goblin Alchemist, a chaotic potion-maker with random concoctions, explosive flasks, and extra customization options; and the Goblin King, a CR 4 leader who commands nearby goblins, uses legendary actions, and can turn a messy goblin fight into something much more dangerous.

I wanted Goblins & Goblins to make goblins feel fresh again, not just as disposable low-level enemies, but as tricksters, leaders, weird specialists, faction members, recurring villains, or chaotic allies that can show up at many different levels of play.

What’s Inside?

  • Tons of Goblin Statblocks – From the explosive Goblin Alchemist to the fearsome Goblin King, with extra traits and variants for customization.
  • Unique Goblin Races – Expand your bestiary with Desert Goblins, Sky Goblins, Snow Goblins, and Swamp Goblins, each with unique abilities and lairs.
  • Goblin Campaign Tools – Factions, encounter ideas, trap-filled hideouts, and a goblin name table to enrich your adventures.
  • 75+ Magic Items – From general goblin gear to race-specific magic items tailored for each goblin subrace.
  • VTT & Art Resources – Includes 36 art handouts and 28 creature tokens to bring goblins to life at your table.

You can also find more of my creatures and manuals on DriveThruRPG, my Linktree, or by visiting r/JonnyDM!

u/jonnymhd — 4 days ago
▲ 10 r/DnD5e+2 crossposts

Collecting Q's for a conversation with AD&D player

Hey all!

I'm planning to have a conversation with an older player who hasn't played since 2e and I have only played 5/5.5e and thought there could be a decent bit of conversation about what's changed, what's stayed the same, campaign themes/settings, dynamic of players and DR'S, etc.

I plan on transcribing the conversation and doing a blog post of the conversation so I would like it to be engaging to a the player base at large rather than just me indulging my own curiosity.

What are some questions or topics you think we should dive into?

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u/EONtheEmcee — 3 days ago
▲ 4 r/DnD5e

Thoughts on playing at convention events

There’s a ImmersceCon event in Richmond next week, they have a TTRPG table set up and a total of four DnD adventures listed on the calendar. There’s nothing about player limits, just “drop in” and play. How do such events work? Do they cap players? How to character builds work? Anyone find these good or bad overall from your experience?

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u/Hokirob — 3 days ago
▲ 11 r/DnD5e

Enough with the new Subclasses/Feats/Species already

News about the Arcana Unleashed sourcebook is all over my algorithm right now and it got me thinking. WotC's marketing folks must have convinced them that the community wants lots of more subclasses and feats and species and other character options. Personally, I think we have enough of those. I'd rather they went back to putting out adventure modules like TSR used to do.

I'm a module runner as a DM rather than a homebrewer. I loved the old modules and module series. Queen of the Demonweb Pits, Against the Giants (G1-3), and so forth. Even when I started with a homebrewed setting I relied on lots of drop-in, one-off adventure modules and pre-written encounters to fill my sessions. (Thank the gods for DM's Guild.) I love those short (30-50 page), self-contained adventures that can be dropped in anywhere. The Adventurers' League content is pretty close to this, but, for me, suffers from poor implementation.

I think WotC would be well served to start putting out new modularized adventures rather than simply piling on the character options. The Forgotten Realms has a whole continent East of the Sword Coast that hasn't had any new content since 3.5e. The lore that we can access for those regions comes from either the novels or the early modules. I'd love to run a campaign in Eberron, but there are no, or very few, published adventures for it. Even fewer for Ravnica, Theros, and others.

EDIT: Thank you to everyone who responded. There is some good discussion here and some good points made. I understand that the market is better for player facing content. Also, I don't really want full campaign books that take you from levels 1 to 13. Those are not modules. Those are campaigns. All I want is simple drop-in adventures, maybe a level or two. I have run a few of the full campaign books, Strahd, Dragon Heist, Mad Mage. Those are fine for what they are, but I think it'd be nice to see short little adventures that I can drop in wherever. As at least one person pointed out, DMs Guild is great for this. I have run several adventures from there, especially those by DM Dave and MT Black.

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u/tomwrussell — 4 days ago
▲ 11 r/DnD5e+2 crossposts

Player looking for epic quest dnd campaign

I’m looking to join an epic quest dnd campaign, either from the beginning or from mid way, it honestly doesn’t matter. I tried doing my own homebrew campaign as a dm, it didn’t seem like it went that well and I’m looking to get more experience as player before I attempt dming again.

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u/UpperAbbreviations39 — 3 days ago
▲ 26 r/DnD5e+3 crossposts

Random Traps & Puzzles - Random Table to Easily Come Up with Story Hooks

The topic for my next random table was kind of a user request. My approach usually is, to give GMs just a bit of inspiration to create their own things. This is what I tried to achieve here as well. You can roll three dice, to get the full scope of something that is trapped and the solution on how to avoid this trap. You can also just roll two dice to see what is trapped, assuming the trap can be easily disarmed without solving a puzzle. Or maybe your players approach something, that is only accessible by solving a puzzle, but it isn’t trapped. Everything in this table is intentionally vague, so you can fill the gaps with your imagination, and tailor everything to suit your games. In the Dungeon Master’s Guide, both the 5e and the 5.5e version, you can find guidance on how much damage a trap should do to characters of certain levels. I left all of this out on purpose, so you can always use this table in your games. Have fun with it.

Download

You can find a downloadable PDF for free on my Patreon.

Random Traps & Puzzles

d20 Trap What Puzzle
1 Collapsing Door Find and press a button.
2 Falling Room Answer a riddle.
3 Fire-Spitting Window Offer something of value.
4 Dart-Shooting Statue Balance weights.
5 Poisoning Walls Follow light beams.
6 Snapping Floor Find an item only shown in a mirror.
7 Alarming Lever Activate orbs with the right elemental energy.
8 Netting Roof Find the fake statue.
9 Dropping Pillar Set lanterns in the right order.
10 Sleep-Inducing Chest Use the right lever.
u/NoRailsJustTales — 4 days ago
▲ 6 r/DnD5e+1 crossposts

Mimic's shape change limit?

Is the object the mimic turns into functional? Could you use a mimic that's changed into a chest as a chest? Could you use a mimic that's changed into a loom as a loom? Could you use a mimic that's changed into an antimatter rifle as an antimatter rifle? Can a medium mimic change into a tiny object?

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u/vecnaindustriesgroup — 6 days ago
▲ 19 r/DnD5e+2 crossposts

[OC] Open Source Free Story Editor And Renderer: RendScroll

Hello dear dungeon dwellers. I made an open source, free story editing and rendering tool called RendScroll. You can edit stories, create npcs, add skill checks and its fully offline! No need to register, no need to crate account, no need for cloud features. Just you and your story. All you need is to have python installed in your pc. Download from repo and launch with the exe. https://github.com/yagizdkurt/RendScroll

Note: This app is still in development and Im a solo developer so every feedback is awesome!

u/Commission-Flashy — 5 days ago
▲ 4 r/DnD5e

I’m creating a gold mining town for my dnd world the mine has 20 npc miners working in it i need help creating them i want them to be authentic so they need a name a race and a back story short or as long as you want to provide

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u/PatientConference857 — 7 days ago
▲ 296 r/DnD5e+20 crossposts

Extended Preview of Mythological Items, coming soon on Kickstarter!

Hello, fellow adventurers! Today, we are excited to share an extended preview of magic items from our upcoming Kickstarter project, 300+ Mythological Items for 5E and 2024.

Step into a realm of ancient gods, legendary heroes, and forgotten civilizations with Mythological Items, a comprehensive compendium featuring over 300 magical items specifically designed for 5E and its 2024 ruleset update. This manual spans a vast array of cultural traditions, organizing its treasures into regional categories for easy reference and immersive worldbuilding. Each item includes not only full game mechanics, but also lore and background information to integrate it seamlessly into your campaign, whether as treasure, quest rewards, or the key to an unfolding mythic saga. From the storm-summoning weapons of thunder gods to cursed trinkets whispered of in ancient lore, this book brings myth to your table like never before.

This manual offers an extensive collection of magical items that can be incorporated into any campaign, regardless of its connection to specific mythological themes. The items presented in this volume, drawn from a multitude of global legends and folklore, are envisioned to enhance the diversity and depth of any fantasy world. This eclectic array mirrors the inherent blending of elements in many worlds and settings, where influences from various cultures and mythologies coexist harmoniously. For instance, Thor’s Hammer, Mjölnir, could serve as the centerpiece of a divine quest, while Draupnir, the Norse ring of endless wealth, might drive political intrigue or power struggles in a kingdom torn by greed.

Mythological Items also provides a solid foundation for campaigns that wish to delve deeper into the relics of a specific mythology or blend multiple traditions into a larger, interconnected setting. A campaign inspired by Greek mythology could see players donning the Nemean Lion’s Pelt, becoming nearly invulnerable as they take on challenges worthy of Heracles himself, while a campaign drawing from Japanese folklore could involve uncovering the Kusanagi-no-Tsurugi, the fabled grass-cutting sword tied to imperial lineage and divine storms.

We suggest checking our pre-launch page for additional info and an extended 30-page preview of our compendium, scheduled to release in September! Alternatively, you can also subscribe to our newsletter to stay updated on upcoming projects, special offers, and important news about our past and future works.

Happy adventuring!

u/MythosChronicles — 9 days ago
▲ 7 r/DnD5e+1 crossposts

Vicious Weapon Damage in 5.5E

In the 2014 rules, a Vicious Weapon dealt a straight 7 extra points of damage of the weapon's type, which as a flat number, would not be doubled when one makes a critical strike as it only doubles the number of dice rolled.

The rules for 5.5E change the Vicious Weapon's extra damage to 2d6, and thus a critical strike would result in an extra 4d6 damage. So, a fighter with an 18 strength, wielding a Vicious Long Sword with the Dueling fighting style, would do 1d8+2d6+4+2 or 9 to 26 total damage, averaging to 17.5. A critical strike from the same person would do 2d8+4d6+4+2, coming to 12 to 46, averaging 29 points of damage for a single strike.

While critical strikes are rare, the Vicious Weapon has the potential for dealing more damage than weapons of Very Rare or even Legendary rarity while not requiring attunement as most of these require a natural roll of 20 (which is technically less common than a critical strike, given rules such as the Champion's Improved Critical ability) to score their extra damage. For example, the above fighter, scoring a critical strike while wielding a Long Sword of Sharpness on rolling a 20 on D20 would do 2d8+14+4+2 damage, for a range of 22 to 36, averaging to 27 points of damage.

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u/Brother-Cane — 8 days ago
▲ 0 r/DnD5e

As a player I can’t choose who I want to play as? Is that the DM’s job to pick a character for the players?

Just wanted to know if it’s more common for DMs to give players premade characters instead of the players choosing their characters.

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u/Chocodelights — 10 days ago
▲ 229 r/DnD5e+17 crossposts

Atlantis: War of the Tridents Extensive Preview - Sea Serpent Barbarian, Ocean Spells, Magic Items, NPCs, and Monsters

Here are a few preview pages from Atlantis: War of the Tridents, my 270+ page adventure module for 5E, blending Greek mythology, Atlantean fantasy, underwater exploration, political conflict, and traditional fantasy adventure.

This preview shows a mix of the content included in the book: the Barbarian: Path of the Sea Serpent, an ocean-themed subclass built around aquatic adaptation, serpent-like fury, and sea monster resilience; the Atlantean Elemental Sword, a very rare magic weapon forged with fire, lightning, and water gems; several new ocean-themed spells like Rejuvenating Waters, Water Cyclone, and Tidal Smite; Callista, the High Priestess of Athena in Atlantis; and monsters such as the Brine Sea Serpent and Lesser Stone Golem.

The full adventure includes flexible campaign paths, underwater and surface encounters, new character options, spells, magic items, NPCs, monsters, locations, factions, and extensive VTT resources.

It is designed for campaigns that want mythic adventure, oceanic exploration, Atlantean politics, divine influence, ancient secrets, and dangerous creatures from the depths.

You can explore all my manuals and resources on DriveThruRPG, or through my Linktree, and check out more previews on r/JonnyDM.

u/jonnymhd — 11 days ago
▲ 6 r/DnD5e+5 crossposts

One of my favorite moments from our Thirst of Strahd campaign | Session 1

One of the creepiest moments from our first session happened before the party had even properly met.

A young Vistani girl walked up to each of the three characters and handed them a handmade doll. Each doll resembled the person receiving it.

The unsettling part? She only had two dolls when she started.

Our campaign is called Thirst of Strahd, our sapphic take on Curse of Strahd where Strahd is reimagined as a woman. We recently started recording our sessions as a way to preserve the story, help with note-taking, and have something to look back on after the campaign is over.

If you'd like to see the scene, here's the timestamp from Session 1:

🎥https://youtu.be/DJ45BSwVTQQ?si=8hZ4k4YPGBmCrfe7&t=3135

u/Str1ker751 — 7 days ago
▲ 1 r/DnD5e+2 crossposts

Converting a 13th Evoker from 5th to 5.5 or whatever it's called

Picking up Magic Initiate Cleric. Was looking for some advice on spells.

Party has a Life cleric, thief, fighter tank, fighter hand Xbower, a caster bard, and a warlock. The first four are always in attendance, the last 3 not as much.

I have no real clue for the cantrips. Kind of think Cure woulds for use with owl familiar in emergencies, or Healing word. Shame they aren't evocations.

Definitely feeling a certain way for loosing the super Magic Missiles of 5th.

Thanks for any advice

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u/Dry-Clock-1470 — 9 days ago