r/DnD5e

▲ 0 r/DnD5e+1 crossposts

[Homebrew rule] How to handle equipment durability ?

[Quick edit to clarify things a bit]
I never impose homebrew rules to my players, they decide if they want it or not, this one is a typical exemple of that. I have a handful of them that are basic rules I bent for comfort (no counting basic ammo, only special ones for exemple), and the rest of my homebrew rules, I propose them and all the players have to be down to it. One no is enough for the rule to not apply.

That being said...

YES I KNOW, durability equipment is a pain for EVERYONE on every support (video games, ect..) BUT you cannot say it does not add a survival aspect to the game that some might like (Minecraft ????).
So if you despise durability rules to the end of the very earth's existence just, don't read. If you want to see how I thought about handling it, read, but be kind, please, no one needs to get angry about that omg, it is still a game. And honestly, even for me, it is not a rule I would put on every campaign. It is upping the difficulty quite a bit so in a non-survival context, I would no even propose it.
[End of edit]

Just before starting, I do not need advice about balancing my campaign. I just want to share a homebrew rule I am proud of, I already know how to punish my players for their greed 😈 /nm

So, it's been a year or so since I am DMing, still learning, trial and error then fixing the consequences of the error(s). My last one was doing a meeting with a merchant for my players and I did not patch a loophole for infinite money glitch and now my campaign is not balanced anymore.

So now I am on the "fix the consequences" step and I looked up for durability rules about the equipment and what I found was not satisfying so I did a little mental exercise and came up with the following :

Durability of the equipment

This tab is used across the rules below. It shows the value to add to the roll, the durability points (DP, like HP but for the equipment) and the number of DP the equipment has to lose to see its AC bonus decrease of 1 point.

The DP and AC Loss Threshold might be the values that'll need adjustment when I will crash test this rule.

Rarity Level Roll Bonus Durability Points AC Loss Threshold
Common 0 3 3
Uncommon 1 4 3
Rare 2 5 2
Very rare 3 6 2
Legendary 5 10 4
Artifact - Indestructible* -

* Some rules might be applied to destroy artifact-tier objects if needed of course. Some artifacts might have a way to be destroyed in their own description, refer to that.

------------------------------------------------------------------------------------------------------------------------------------

You are attacked

  • In the event of a critical hit, roll 1d20 + the rarity level of the defensive equipment (armor, shield, cloak...) targeted by the enemy. If the result is lower than 8 + CR^(**) of the monster, the piece of equipment loses 1 durability point. 2 on a critical failure.
  • You are prone or incapacitated and you are attacked => Automatic critical hit even if normally impossible (Adamantium armoring passive ability).
  • The loss of a durability point also potentially results in a loss of AC, see the table above.
  • If you critically fail a Saving Throw for a spell (like Fireball), see with the DM which piece of defensive or offensive equipment is the more logical to be affected by the spell. e.g. : failing for a fireball, you'll see a wooden equipment damage or pieces of cloths like wizard robes or cloaks.

You attack

  • On a critical failure on the attack roll, roll 1d20 + the rarity level of the attacking equipment (bow, dagger, sword...). If the result is lower than 8 + CR** of the monster, the piece of equipment loses 1 durability point, 2 on a critical failure.
  • Unarmed strikes: In the case of an unarmed strike, the roll to make is a Constitution saving throw with a DC of 8 + CR** of the monster. On a failure, take the physical damage the attack should have dealt (dice + bonus), half on a success, none on a critical success. On a critical failure, disadvantage on the next unarmed strike (active for one turn, also applying for an opportunity attack, status disappears regardless of the outcome of the attack except for another critical failure).
  • Spell attacks: Application of the same rule as for melee weapons. Also applies if the caster has the "Potent Cantrip" feature (Evocation Wizard lvl 3) but does not negate the damage in this case.

** This value might need adjustment too. You want to round up the value and, yes, above a certain CR, only nat 20 will do, but a CR of 12+ is already dangerous mobs and the party should have better equipment than common ?

Repairing equipment

  • "Mending" spell allows full repair of equipment according to the spell's rules
  • Repair by an artisan/blacksmith/tailor... in exchange for a service or money
  • Application of standard equipment repair rules.

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I like to think this could introduce a stress point about the resources handling, so the party does not throw themselves in fights without any consequences because even against low CR monsters, an accident can happen and you might lose a piece of equipment.

Feel free to ask questions ! Thank you for reading !

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u/Cold-Youth-7562 — 4 days ago
▲ 4 r/DnD5e

Is it worth it to try and switch to 5.5e?

Forever DM here, about to jump back into the thick of it. It has been about 3 years since I've been consistently DMing/ playing, and I wanted to know if it is worth it to switch over to the new system. I have been playing since like 2014/2015, and I have always used 5e, but I've been seeing so many things about the new system. 75% of my party have also only played 5e and the others have little to no dnd experience.

Those of you who have made the switch, how did it go? Are there many more rules and such to sift through? I gotta work full time plus I am a dad so time is limited to about 2-3 hours a week of prep (If that).

Thanks in advance!!

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u/ApologeticFetus — 4 days ago
▲ 0 r/DnD5e+1 crossposts

Im nervous

So as most of us know dnd beyond is not shipping outside of north america, canada and apparently also eu and for some reason im getting the feeling they might stop physical copies altogether soon, what is everyones thoughts

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u/y64dawin — 4 days ago
▲ 25 r/DnD5e+1 crossposts

A Collection of Magic Items Inspired by Asian Myths and Legends

Here's a collection of magic items from the Asian Mythology section of my Mythological Items compendium!

There's a little bit of everything here: legendary weapons like Kusanagi-no-Tsurugi and the Gada of Hanuman, Bhima's Gauntlet, the Katana of the Sword Saint, the mysterious Pill of Immortality, and more unusual treasures like the Kappa's Water Dish, Jizo Charm Beads, and the Copper Yantra Plate.

I wanted this section to explore different aspects of Japanese, Chinese, and Indian mythology and folklore, from divine weapons and sacred relics to smaller magical objects with interesting abilities and uses in a campaign. Some are powerful legendary treasures, others are more modest items that adventurers might discover much earlier in their journeys.

These are just a few of the 300+ magic items featured in my Mythological Items for 5E and 5.5E Kickstarter, which is currently live!

The campaign features magic items inspired by myths, legends, and folklore from around the world, including Greek, Norse, Egyptian, Asian, American, and many other traditions.

You can also get my previous D&D manuals as discounted add-ons and bundles through the campaign, including professionally printed, high-quality Hardcover editions.

https://www.kickstarter.com/projects/mythoschronicles/300-mythological-items-for-5e-and-2024

u/jonnymhd — 4 days ago
▲ 1 r/DnD5e+1 crossposts

Alpha monsters

A idea I came up with for D&D was alpha monsters, mostly for boss fights or high level dungeons. I did my best to make it balanced. But also hard. So physically they got small buffs, and mentally big buffs, mostly so they are easier to talk out of fighting incase the party is low. I have aink to the doc incase anyone wants to use it. Its easy to add to any monster you want. Here you go have fun.

(Im new to the game. So please understand the stats may not be as balanced as I think, I went for high mental boost and decent physical boost. I lowered PB so it at least had one debuff.)

drive.google.com
u/dee_meme_lord — 4 days ago
▲ 27 r/DnD5e+9 crossposts

Dungeon Master Tool — free & open-source DM companion (Beta)

Hi :) I've been building an offline-first DM tool for D&D 5e and just opened limited beta slots for the online side. Sharing in case it helps your table.

What it is

  • Free, open-source tool for players, worldbuilders and dungeon masters
  • Runs on Android, iOS, Windows, Linux, macOS
  • Two-screen layout: DM screen + projected player screen (TV, second monitor, or another device)
  • Fully usable offline/online

Online mode (experimental beta - limited slots)

  • Share worlds with players, invite via code
  • Realtime sync of characters, combat, battlemaps, fog of war
  • Second-screen projection over the network for remote sessions
  • Shared media pool with per-account quota (cloud art, portraits, session media)
  • Beta is invite-gated right now; features still shifting and will keep evolving, expect rough edges and changes

Roadmap

  • Full D&D 5e SRD implementation (closing remaining gaps)
  • Bundled art for every species/class/monster/spell/item, no more raw-text cards
  • Ready-made music packs for the built-in soundpad
  • Better battlemap system (LoS, dynamic vision, AoE overlays, smoother large grids) + free visual asset packs for maps

Links

u/erenorhun — 6 days ago
▲ 28 r/DnD5e+1 crossposts

Are Opportunity Attacks one of the reasons 5.5E combat still feels too static?

One thing I still notice in 5.5E combat is how quickly everyone can end up standing in place once melee starts.

A Fighter reaches an enemy, the enemy reaches the Fighter, and unless something forces one of them to move, they can spend the next several rounds standing in the same squares trading attacks.

At my table, I notice it most when there is actually interesting terrain available. There might be cover, a doorway to defend, an ally who needs help, or a better position a few squares away, but once someone is engaged in melee, taking a free hit just to reposition often feels like a bad trade.

And I think Opportunity Attacks are part of that.

At the same time, I definitely would not just remove them.

Without Opportunity Attacks, what actually stops an enemy from simply walking past the Fighter and attacking the Wizard? Melee characters already have fewer ways to control space than I would like, and removing one of the few mechanics that makes standing next to them matter could make that even worse.

So I’m kind of stuck between two things I want.

I want combat where people actually move around the battlefield, but I also want being engaged by a dangerous melee character to mean something.

How does it feel at your table?

Do Opportunity Attacks make combat too static?

Do your players willingly take them to reposition, or mostly stay put once they are engaged?

Would you ever restrict Opportunity Attacks to certain classes, monsters, or abilities instead of giving them to everyone?

Or are they a necessary part of making melee combat matter at all?

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u/MyrthDM — 12 days ago
▲ 16 r/DnD5e

Any fellow Dungeon Masters I need your help.

I am a new DM and yesterday I started my very first campaign with my 4 other players. I started them from Level 3 since they are already experienced. The party contains a High Elf Cleric, a Drow Wizard, a Dragonborn Barbarian and a Goliath Paladin.

SOMEHOW the high elf cleric has true sight for 120 ft ALL THE TIME. It’s not a spell, it’s not an item. He straight up has it the same way like he has Darkvision. And I don’t know how, cause I can not find a way to do it without a legendary magic item or even an artifact. It’s not even a boon cause you don’t get those until the very late game.

I feel like he is just abusing the somewhat freedom I gave him due to his background saying that he used to be an arch priest for an ancient goddess but somehow he fell from this position.

Please help cause I feel it’s gonna ruin the early campaign, I’ve spent HOURS making dungeons that use illusions and he’ll just be like “oh yeah I see right through your BS”

EDIT : Turns out that MF chose to have Robe of Eyes as his very first magic item without even telling me….He literally told me he was gonna get something else so I was prepared for that. Long story short… Robe of Eyes doesn’t exist in his backpack anymore

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u/Acrobatic-Recipe3677 — 11 days ago
▲ 5 r/DnD5e+1 crossposts

Updated Modron Art?

A lot of the "official" Modron art is from earlier editions, especially as you get higher in Modron hierarchy.

Some of them have very quality fan art, but it'll have a really cool Quarton but no septon for example. So then piece-mealing the art is a little jarring, ESPECIALLY for such a rigid, specific hierarchy that's all about order.

Is there any free source with a full set of Modron art?

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u/TheJamboilaya — 9 days ago
▲ 4 r/DnD5e

I need help using Book of Vile Darkness.

My class is an Aasimar School of Illusion Wizard and I just feel so weak. Our party is inside a cursed magical shop with every item inside the shop being cursed. My twin sister in the campaign really liked this one item but she was extremely scared to touch it, so I decided to grab it for her. I had to make a Chasrisma save and I somehow passed it (MY CHA IS -1 AND I HAD TO GET A 17!!!). While my other party members were touching different items, curses began getting sucked out of the items and being absorbed into the book. I decided to hold the book high and absorb all the curses in the shop with the book. I later discovered that EVERY spell I cast inflicts a random curse.

Now let’s get to the bad part…

My stats are absolutely horrible and I never thought about myself being a direct damage dealer.
My stats are

Strength: 8
Con: 8
Int: 20
Dex: 22 (because of the book)
Wisdom: 8
Charisma: 8

This means my HP is locked at 26. On top of that, my detrimental effects are that I’m vulnerable to ALL types of damage, potions within 10 feet of me become non-magical, and creatures WITHIN 300 FEET of me cannot take short rests.

My feats are also Alert (background), Speedy, and Twin Mobility (Homebrew)

I feel like the only viable way for me to contribute is to resort to being a pure blaster instead of casting illusions.

Even then, I feel like the random curses completely backfire on me and do more harm than good. My sister was being attacked by a sorcerer and a fighter. She was able to get both of them low, so I decided to use fireball to finish them off. The curse that was inflicted on them just so happened to be “Curse of Devil Spawning”. Both of the dead bodies fused and turned into this demon that we had to fight in the middle of a bar fight.

Is there any way at all to make my build viable? I forgot to mention that I almost got downed twice in the same bar fight, but the book somehow saved me. A performer hit me once while I was at 5 HP and the book saved me, then an archmage cast DISINTEGRATE on me while I had 12 HP. I personally think the book is casting Death Ward or something similar.

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u/Ran_Anon — 11 days ago
▲ 165 r/DnD5e+16 crossposts

300+ Mythological Items for 5E and 5.5E is now live on Kickstarter!

Hi fellow adventurers,

We are excited to announce that Mythological Items is now live on Kickstarter!

This is our new D&D 5E and 2024-compatible manual dedicated entirely to magic items inspired by myths, legends, and ancient stories from around the world.

Inside the book, you will find 300+ mythological magic items, including weapons, armor, wondrous items, and scaling items designed to grow alongside your characters and campaigns.

Our goal with Mythological Items is to create more than a simple collection of treasure. Each item is designed to feel like part of a myth: something that can serve as a reward, a quest hook, or even the center of an entire adventure.

The book includes items inspired by many different mythological traditions, including Greek, Norse, Egyptian, Asian, American, Roman, Mesopotamian, African, and other mythologies from across the world. Whether you want divine weapons, cursed artifacts, heroic relics, monster-themed treasures, or legendary items tied to ancient stories, this book is built to bring myth directly to your table.

The Kickstarter page includes a full presentation of the project, several previews, and a free 30-page PDF preview showing a sample of the content from the book.

You can also find many of our other manuals in PDF and high-quality print editions, with special prices currently available both for Mythological Items and for all our other releases.

You can visit the Kickstarter page here: https://www.kickstarter.com/projects/mythoschronicles/300-mythological-items-for-5e-and-2024

Thank you again for your support. We hope to see you on our journey!

u/Slash2936 — 13 days ago
▲ 0 r/DnD5e+1 crossposts

Character Companion 5.5, my D&D 2024 character app for Android, looking for your input

Hey all,

Im Peer from Munich, Germany and I played D&D since around 40 years now.

Some weeks ago I released my app Character Companion 5.5 on Google Play and I would really like to hear what you think about it.

Why I build it?

I wanted an app that really know the 2024 rules and does the work for you, not only a digital character sheet where you type everything in by yourself. So the rules engine calculates your character automatically, AC, attacks, saves, spell DC and all the stuff that changes when you level up or multiclass.

What it does right now?

• automatic character calculation after the 2024 rules

• multiclass support

• spells and inventory

• dice roller that knows your stats, asks you for decisions after the roll and counts the dice pools correct

• customizer for your own items and homebrew, built deep into the engine

• English, German, French, Spanish and Italian (all languages where the SRD 5.2.1 exists) • works offline, no account, no ads

• one time purchase, no subscription. Free version has 3 characters up to level 3

To be honest about it: I m a solo developer and I used AI a lot for the coding. Without that a project in this size was not possible for me alone, not this completeness. But I saw that there is a real need for a good 2024 tool and so I decided to do it this way.

There is no AI artwork in the app.

And now the important part: your input interests me very much.

- What is missing for your table?

- Which rules does it handle wrong or is strange?

- What would make you switch from your current tool?

Honest critic is very welcome, I develop it actively and much of the feedback goes direct into the next updates. For bugs please use the support function in the app, it sends me the debug info so I can fix it faster.

And I give away 50 Premium upgrades for free. First come, first served, just send me a PM.

You can find it easy on Play Store: Character Companion Sheet 5.5 or use: https://play.google.com/store/apps/details?id=com.charactercompanion.app

Thanks for reading and happy rolling 🎲

u/PeHaX — 12 days ago
▲ 2 r/DnD5e+1 crossposts

Western Dungeons and Dragons 5e

Mainstream 5e does have some content relating to old west themed D&D, but it lacks depth, world building, and rules/mechanics. I am the Dungeon Master for my weekly D&D group. I also write Dungeons and Dragons content, especially adventures. What started as a hobby soon turned into a business and I sell my writing online. A couple of my players approached me with the idea of playing a Western geared version of 5e. I was soon obsessed. The result over a year later is called Old West: The Scorched Badlands. I created a whole world called the Scorched Badlands for campaigns to take place. I populated the world with towns that are peopled with developed NPCs and locations. I created old west relevant equipment and weapons, western themed monsters, unique old west flavored magic items, and then I wrote 6 full western adventures for my squad to play. The end result is a 500 page manuscript that is a comprehensive western universe. I created new rules and mechanics to support this endeavor. My playing group was enthusiastic participants, and we played all 6 adventures. It was a resounding success, we had a grand time. Cowboys and magic, what could be better? Should I shoot them with a Colt Peacemaker or throw a fireball? I am really proud of this world and all the intricate content it encompasses. I sell the book on my website www.theblindgoblin.store for $7.99, which is a steal considering the sheer amount of content. But I am willing to give the world away to anyone who emails me. I am willing to do this, first because I really want to share it with others, and secondly, so I can get you to investigate my online store and my large and unique assortment of role playing merchandise. I will also periodically email you with news and offers. If you are interested please email me at ed@shattogaming.com. Thanks for your interest.

u/Sad_Guarantee1184 — 12 days ago
▲ 3 r/DnD5e+1 crossposts

Need help with a kuo-toa encounter!

Hi!

I've been working on a kuo-toa encounter for my campaign, but I'm stubbed on one part:

Which monster/stat block should I use as the fish-men's god/gods chosen ?

I want a monster that has a swim speed and a party of 4 lvl6 should probably defeat.

Been looking through stat blocks on Beyond, but so far none spark any ideas.

Do you guys have a favorite monster with swim speed or have ran a similiar encounter?

Please and thank you!

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u/KernyTheLemonKing — 12 days ago
▲ 7 r/DnD5e+3 crossposts

Joust is an indie TTRPG studio. Our new Discord is open and our first 5e one-shot is free!

Hey all 👋

I'm the community manager at Joust, an indie TTRPG studio. Every adventure we make is written, illustrated and mapped by real people.

We just launched our new Discord, and we'd love for you to join:

🎲 First look at upcoming Tales of the Sea of Scales adventures

🗣️ Talk directly with the writer, artist and creative director

🧪 Help playtest new adventures before they come out

🍺 Share your table stories and find a group

Free stuff for joining in: our first adventure, Shore of the Dorahín, is free when you sign up for the newsletter. It's a fairy-tale one-shot for 5e and 5.5e with level-1 characters, about 4 hours of play. It has a cipher puzzle, traps, original monsters and full maps, and it's a great pick for new GMs.

👉 Discord: https://discord.gg/4P79xfaApA

🌐 Website: joust-studio.com

Come say hi. We're a small team and we read every message 🌲

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u/Glenda_0596444 — 12 days ago