r/DnD5th

Image 1 — Did you preorder (or are planning to buy) any D&D: World of Warcraft products yet?
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Image 3 — Did you preorder (or are planning to buy) any D&D: World of Warcraft products yet?
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▲ 93 r/DnD5th+5 crossposts

Did you preorder (or are planning to buy) any D&D: World of Warcraft products yet?

u/Slash2936 — 1 day ago
▲ 311 r/DnD5th+18 crossposts

A collection of magic items from legends and myths across the world | Mythological Items

Hello, fellow adventurers! Today, we are excited to share a collection of magic items from legends and myths across the world from our upcoming Kickstarter project, 300+ Mythological Items for 5E and 2024.

Step into a realm of ancient gods, legendary heroes, and forgotten civilizations with Mythological Items, a comprehensive compendium featuring over 300 magical items specifically designed for 5E and its 2024 ruleset update. This manual spans a vast array of cultural traditions, organizing its treasures into regional categories for easy reference and immersive worldbuilding. Each item includes not only full game mechanics, but also lore and background information to integrate it seamlessly into your campaign, whether as treasure, quest rewards, or the key to an unfolding mythic saga. From the storm-summoning weapons of thunder gods to cursed trinkets whispered of in ancient lore, this book brings myth to your table like never before.

This manual offers an extensive collection of magical items that can be incorporated into any campaign, regardless of its connection to specific mythological themes. The items presented in this volume, drawn from a multitude of global legends and folklore, are envisioned to enhance the diversity and depth of any fantasy world. This eclectic array mirrors the inherent blending of elements in many worlds and settings, where influences from various cultures and mythologies coexist harmoniously. For instance, Thor’s Hammer, Mjölnir, could serve as the centerpiece of a divine quest, while Draupnir, the Norse ring of endless wealth, might drive political intrigue or power struggles in a kingdom torn by greed.

Mythological Items also provides a solid foundation for campaigns that wish to delve deeper into the relics of a specific mythology or blend multiple traditions into a larger, interconnected setting. A campaign inspired by Greek mythology could see players donning the Nemean Lion’s Pelt, becoming nearly invulnerable as they take on challenges worthy of Heracles himself, while a campaign drawing from Japanese folklore could involve uncovering the Kusanagi-no-Tsurugi, the fabled grass-cutting sword tied to imperial lineage and divine storms.

We suggest checking our pre-launch page for additional info and an extended 30-page preview of our compendium, scheduled to release in September! For the campaign duration, we will be offering the manual at an heavily discounted price, alongside tthe possibility to purchase the digital or physical copies of all our past releases!

▲ 71 r/DnD5th+10 crossposts

Will you restrict player characters by faction in your campaign?

Something I've been thinking about is how to handle Horde and Alliance characters in the same party.

Back in older WoW, the faction divide was much stricter. Playing together across factions simply wasn't really a thing, and depending on when your campaign is set, having an Orc, Human, Forsaken, and Night Elf casually adventuring together could feel very strange from a lore perspective.

Modern WoW is obviously much more flexible about this, with the factions cooperating far more often and cross-faction gameplay becoming increasingly normal.

Of course, the era your campaign takes place in makes a huge difference. A campaign set during the Third War or early WoW might justify much stronger restrictions than one set in the current timeline.

I'm not sure yet how strict I'd want to be. Part of me likes preserving that faction identity and making Horde vs. Alliance actually matter, but at the same time I don't really want to tell someone they can't play the character they're excited about just because another player picked the opposite faction.

How are you planning to handle it in your campaign?

View Poll

reddit.com
u/Slash2936 — 2 days ago
▲ 48 r/DnD5th+5 crossposts

I made a D100 table for the sea maidens fair from Waterdeep Dragon Heist. (spoiler free)

I love Waterdeep but the Sea maidens Faire is criminally underpopulated as a concept. Every time my players go to investigate the mysteries in Waterdeep im finding myself umming and ahhing about what the fair **actually** has on the pier. so i made a d100 table about it! it works in any forgotten realms carnival with only minor name changes. hope you guys enjoy!

d100 Attraction
01 Candy Floss Cauldron. A copper drum spins brightly colored sugar into clouds of “candy floss” wrapped around paper wands.
02 Hippogriff Rides. Children and small adults ride saddled hippogriffs around a fenced paddock under the guidance of handlers.
03 The Ringing Bell. Contestants swing a maul onto a weighted lever, trying to ring a brass bell mounted atop a tall pole.
04 Tymora’s Toss. Players throw painted rings over bottles bearing symbols of good and ill fortune.
05 The Dancing Bear. A trained brown bear performs clumsy dances, bows, and balancing tricks alongside its handler.
06 Luskan Fish Fry. Battered fish, fried potatoes, and onions are served in folded paper cones.
07 Nimblewright Pavilion. Lantanese nimblewrights demonstrate dancing, fencing, serving drinks, and performing household chores while representatives take orders from wealthy buyers.
08 The Bearded Mermaid. A heavily bearded performer in a glittering fish-tail costume tells increasingly improbable stories about life beneath the Trackless Sea.
09 Goblin Knockdown. Patrons throw leather balls at hinged wooden goblins that collapse when struck.
10 The Bottomless Tankard. Contestants race to drain oversized tankards of watered ale without spilling.
11 Moonshae Toffee Apples. Apples are coated in hard caramel, crushed nuts, or cinnamon sugar.
12 Madame Starcloak. A veiled fortune-teller reads cards, palms, and polished dragon bones inside a darkened tent.
13 The Clockwork Dragon. A brightly painted mechanical dragon stamps, roars, flaps its wings, and exhales harmless sparks.
14 Owlbear Ring Toss. Wooden rings are thrown over the ears and beak of a painted owlbear cutout.
15 The Sword Swallower. A flamboyantly dressed performer swallows blades and invites spectators to inspect them beforehand.
16 Waterdeep in Miniature. An elaborate model of the city features turning windmills, moving ships, and a tiny walking replica of the Walking Statues.
17 The Kraken’s Grasp. Contestants wrestle free from padded mechanical tentacles before a bell sounds.
18 Chultan Fruit Ice. Shaved ice is drenched in brightly colored citrus and pineapple syrups. For adults, the vendor offers a tej syrup (a chultan honey wine) with a mild alcoholic kick.
19 Darts of Destiny. Patrons throw darts at a painted wheel divided among humorous predictions of their future.
20 The Invisible Man. An apparently empty suit argues with its barker, juggles objects, and occasionally steals spectators’ hats.
21 Lantanese Curiosities. A merchant sells self-lighting pipes, wind-up birds, folding tools, mechanical toys, and other small inventions.
22 The Mermaid’s Kiss. Patrons attempt to land copper coins in clam shells arranged beneath the water of a glass tank.
23 Fire Beetle Lanterns. Caged giant fire beetles illuminate a tent where handlers explain their care and sell safely collected glowing glands.
24 The Amazing Rope. An acrobat climbs a rope that appears to hang unsupported in the air.
25 Sausages of the Sword Coast. Grilled sausages from Waterdeep, Neverwinter, Baldur’s Gate, and Luskan are sold with competing regional mustards.
26 Race the Alchemist. Two contestants pump bellows beneath glass vessels, racing to make colored liquid rise through a twisting series of tubes and ring a small
27 The Laughing Mimic. A trained mimic assumes the shapes of ordinary objects while spectators try to identify it before it moves.
28 Harpoon the Sea Serpent. Patrons throw blunt wooden harpoons through moving hoops mounted along the body of a painted sea serpent.
29 The Cabinet of Changing Faces. An enchanted mirror successively transforms a visitor’s reflection into an elf, dwarf, orc, goblin, tiefling, and several increasingly ridiculous monsters.
30 Neverwinter Hot Nuts. Paper sacks of roasted nuts are coated in salt, honey, pepper, or powdered flame-cinnamon.
31 The Great Zardoz Portrait. Visitors pose before a painted seascape while an artist produces quick charcoal portraits in exaggerated heroic style.
32 The Spider’s Web. Contestants climb through a tangled rope obstacle without touching the dangling brass bells.
33 Pixie Cakes. Tiny iced cakes sparkle with edible sugar and briefly stain the eater’s tongue a random bright color.
34 The Two-Headed Calf. A preserved anatomical curiosity is displayed inside a glass case surrounded by lurid painted banners.
35 The Rolling Beholder. Players roll a heavy wooden ball painted to look like a beholder down a sloped, uneven track, attempting to guide it into a numbered goal without letting it tumble into painted dungeon pits.
36 Clockwork Axe-Beak Derby. Patrons wind miniature mechanical axe beaks and release them onto a tabletop track filled with gates, ramps, and swinging obstacles.
37 The Wandering Tattooist. A tattooist offers nautical designs, carnival emblems, and expensive pigments that faintly shimmer in moonlight.
38 The Mechanical Orchestra. A cabinet of drums, horns, bells, and pipes plays songs from punched metal sheets.
39 Catch the Stirge. Players use small nets to catch leather-winged stirge puppets launched erratically through the air.
40 Calishite Sweetmeats. Honeyed pastries, sugared dates, sesame cakes, and rosewater confections fill tiered brass trays.
41 The Strongest Sailor. Contestants lift increasingly heavy anchors, cannonballs, and iron-bound ship timbers.
42 The Talking Skull. A skull inside a curtained booth insults visitors, answers questions, and claims to have advised several dead kings.
43 Catch the Moon. Players use short fishing rods to hook silver crescent moons drifting around a basin of black water without disturbing the floating stars.
44 Dragon Breath Peppers. Patrons compete to eat increasingly hot peppers while milk and bread are sold at inflated prices nearby.
45 The Cabinet of Tiny Monsters. Harmless miniature creatures and convincing models are displayed in glass-fronted boxes.
46 Find the Doppelganger. Three performers identically dressed in red and white stripes mingle through a crowd while players on a tall platform attempt to spot them before an hourglass runs out.
47 Deepwater Pearl Divers. Patrons retrieve marked shells from the bottom of a cold-water barrel using only a set of oversized wooden teeth in their mouth.
48 The Puppet Siege of Waterdeep. An elaborate puppet show depicts an absurdly inaccurate attack on the city by dragons, giants, and ogres, with an unlikely romance between the hero's donkey and an amethyst dragon.
49 The Alchemist’s Fizz. Colorful sweet drinks smoke, foam, change color, or make the drinker belch harmless bubbles.
50 The Goblin Catapult. A padded goblin doll is launched from a small siege engine toward baskets worth different prizes.
51 The Monster Rockers. Children ride individually mounted rocking griffons, owlbears, dragons, and displacer beasts fitted with growlers, bells, and moving wings.
52 The Sword Coast Menagerie. A rotating selection of exotic creatures is displayed under the supervision of animal handlers.
53 Sune’s Silhouettes. An artist cuts surprisingly accurate profile portraits from black paper.
54 The Drunken Deck. Visitors attempt to cross a tilting platform made to resemble the deck of a ship in rough seas.
55 Mystery Meat Pies. Patrons buy savory pies without knowing whether they contain beef, pork, mutton, fish, or vegetables until the first bite. particularly lucky patrons can find a coin in the center of the meat, but particularly unlucky ones will bite into their pie to find it filled with horseradish.
56 The Amazing Flea Circus. Tiny carts, swings, and balancing wires move beneath magnifying lenses as the barker narrates the feats of supposedly trained fleas.
57 Gond’s Puzzle Boxes. Customers race to open mechanical boxes fitted with sliding panels, hidden catches, and false keyholes.
58 The Giant’s Teeth. Players throw wooden clubs at rows of hinged teeth inside the mouth of a painted frost giant.
59 Waterdhavian Waxworks. Wax figures depict famous Open Lords, masked criminals, adventurers, monsters, and scandalous nobles. the one of Dagult Neverember has been defaced multiple times and has a glass case surrounding it.
60 Smokepowder Sharpshooting. Under strict supervision, wealthy patrons fire a Lantanese pistol at painted targets backed by thick timbers. patrons who enjoy the experiance can buy the pistols at outragous
61 The Rainbow Eel. A trained eel swims through colored hoops in a tall glass tank and rings a submerged bell for food.
62 The Chultan Mystery Boxes. Blindfolded patrons reach into covered boxes and identify harmless objects presented as dinosaur eggs, shed reptile skin, jungle insects, and monster organs.
63 The One-Eyed Jax Wine Garden. Bottles of Luskan wine are served at tables beneath purple awnings while musicians perform sea songs.
64 The Flying Carpet. patrons can rent flying carpets for their children that rise only a few feet off the ground and travel at a speed of only 10ft with which to traverse the fairgrounds.
65 Catch the Greased Goblin. Contestants attempt to seize a nimble halfling performer wearing green loincloth and green body paint inside a fenced ring.
66 The Pearl of the Trackless Sea. A dancer performs inside an enormous opening clamshell accompanied by drums and colored lanterns.
67 Aurora’s Oddities. A reseller offers inexpensive imported trinkets, costume jewelry, carved shells, feathers, and alleged monster parts.
68 The Chimera Toss. Beanbags painted like goats, lions, and dragons are thrown into the corresponding mouths of a three-headed target.
69 The Great Escape Artist. A performer is chained, locked inside a sea chest, and dropped into a transparent tank of water.
70 Fried Dough Dragons. Twisted strips of dough are fried, dusted with sugar, and shaped to resemble curled dragons.
71 The Ghost-Lantern Theatre. A lanternist projects shadows of spectral ships, drowned sailors, and sea monsters onto a curtain while a storyteller narrates their doom.
72 The Sailor’s Knot. Contestants race experienced sailors to reproduce increasingly complicated knots.
73 The Painted Panther. A patient panther dyed in harmless carnival colors performs leaps between platforms with its trainer.
74 The Wishing Well. Visitors cast coins into a decorated basin while a hidden performer provides cryptic blessings through a speaking tube.
75 The Mermaid’s Wardrobe. Customers purchase shell jewelry, pearl combs, scaled cloaks, sailors’ scarves, and elaborate aquatic costumes.
76 The Barrel of Kobolds. Wooden kobold heads pop unpredictably from holes while contestants strike them with padded mallets.
77 The Liar of Luskan. A storyteller delivers three outrageous nautical tales, and the audience wagers on which one supposedly happened.
78 The Dragon Egg Hatchery. Patrons select a painted clay “dragon egg” from a straw-filled nest, then crack it open with a small mallet to reveal a trinket or prize hidden inside.
79 The Healer’s Tent. A licensed attendant treats scrapes, nausea, minor burns, and other carnival mishaps for a modest fee.
80 The Enchanted Menagerie Portraits. Visitors pose behind painted boards that depict them as dragons, merfolk, drow pirates, or famous adventurers.
81 The Shipbreaker. Contestants throw heavy iron balls at stacked wooden ships, attempting to knock down every mast.
82 The Glassblower of Neverwinter. A craftsperson shapes glowing glass into tiny ships, dragons, flowers, and personalized ornaments.
83 The Bottomless Basket. Spectators watch as a performer continually produces birds, ribbons, fruit, and increasingly large objects from a small basket. During the finale the performer pulls out a flabbergasted audience member who is actually another performer that walks around talking to people early on in the performance .
84 Pegasus Feather Catch. A concealed bellows sends white feathers whirling through a netted booth while contestants try to catch marked feathers before time expires.
85 The Dock Ward Dunking Chair. Patrons throw balls at a target to drop a jeering performer into a tank of harbor water.
86 The Map of Marvels. A huge illustrated map displays famous monsters, ruins, and wonders encountered along the Sword Coast.
87 The Gnome Cannon. A gnome acrobat wearing a life preserver is fired from a spring-powered imitation cannon into the bay.
88 The Drowned Sailor’s Riddle. A waterlogged “corpse” awakens to pose riddles and squirts unsuccessful contestants with seawater.
89 Feywild Face Painting. Artists paint children and adults as dryads, satyrs, pixies, displacer beasts, or eladrin.
90 The Dancing Blades. Blunted swords hover and perform a choreographed duel while a musician plays beneath them.
91 The Great Cheese Roll. Contestants roll wax cylinders pained to look cheese down a sloped track toward numbered gates.
92 The Fortune Fish. Patrons select folded paper fish from a net; each contains a brief fortune, joke, or romantic prediction.
93 The Illusory Fireworks. A darkened tent surrounds visitors with silent bursts of colored light shaped like sea monsters and ships.
94 The Siren’s Challenge. A singer holds a clear note while contestants attempt to match it closely enough to make a set of sympathetic crystal glasses hum.
95 The Wandering Haberdasher. Hats, masks, feathered cloaks, eye patches, parasols, gloves, and carnival costumes crowd a brightly striped stall.
96 The Mage Hand Maze. Patrons use a control wand to guide a spectral hand through a glass-sided tabletop maze, retrieving a brass key without touching the hanging bells
97 The Captain’s Auction. Imported curios, recovered cargo, exotic bottles, art objects, and minor mechanical devices are sold to the highest bidder.
98 The Faire in a Bottle. An glass bottle contains a magically animated miniature of the entire pier. Tiny, accurate replicas of its ships, booths, performers, workers, and visitors reproduce everything happening across the fairegrounds in real time.
99 Zardoz Zord’s Grand Exhibition. A lavish central pavilion advertises the Faire’s attractions, accepts commercial inquiries, arranges private demonstrations, and displays portraits of its flamboyant master.
100 The Mint of Marvels. Visitors operate a hand-cranked press that stamps brass souvenir tokens with their choice of a mermaid, ship, dragon, nimblewright, or Captain Zord’s profile.
reddit.com
u/WolvesDenTavern — 2 days ago
▲ 223 r/DnD5th+15 crossposts

From Loyal Dog to Battle Hound - Scaling Companion Statblocks That Grow with Your Party

Dogs are some of the most common companions in fantasy adventures, but an ordinary dog can quickly fall behind once the party starts gaining levels.

So I wanted to give them a proper progression path: Dog → Guard Dog → War Dog → Battle Hound. A simple pet can gradually become tougher, better trained, and capable of surviving alongside an adventuring party without suddenly turning into a completely different magical creature.

And the progression doesn’t stop there. The full dog section also includes stronger options such as the Warhound Alpha, Guardian Mastiff, Blink Dog, and Greater Blink Dog, with higher-level abilities focused on guarding allies, leading packs, protecting companions, and filling more specialized roles in encounters.

These statblocks are from Growing Pets and Animals Statblocks, a manual built around the idea that pets, mounts, scouts, familiarlike companions, and ordinary animals should be able to grow alongside the campaign instead of becoming irrelevant after a few levels.

The book contains 60+ animal statblocks covering dogs, cats, bats, owls, ravens, horses, panthers, tigers, spiders, scorpions, eagles, frogs, lizards, rats, and more, with progression chains that take many of them from ordinary animals into increasingly capable companions or encounter creatures.

The rules page also includes suggested advancement schedules for standard, gritty realism, low-magic, and high-magic/epic campaigns, so the DM can decide how quickly a companion grows rather than tying every game to the same progression speed.

After the original version performed well, I went back and created a full V2 update, commissioning and licensing new artwork throughout the book, cleaning up the presentation, revising existing material, and adding new statblocks and expanded progression paths. If you already own the manual, you can simply download the updated version again from DriveThruRPG.

You can also subscribe to the newsletter for updates on Mythological Items, launching on Kickstarter this September with 300+ magic items inspired by myths and legends from around the world. Subscribers can also download a free 30-page preview.

For more creatures, items, previews, and upcoming projects, you can also visit my DriveThruRPG, Linktree, or r/JonnyDM.

u/jonnymhd — 4 days ago
▲ 35 r/DnD5th+4 crossposts

300+ Mythological Items for 5E and 5.5E is Coming Soon on Kickstarter!

https://preview.redd.it/pxah8zdftdpg1.png?width=1024&format=png&auto=webp&s=8da01ed47e574ac5561d35deb3644948c661f45c

Hello, fellow adventurers! Today, we're excited to announce that 300+ Mythological Items for 5E and 5.5E is coming this September on Kickstarter!

Step into a realm of ancient gods, legendary heroes, and forgotten civilizations with this comprehensive compendium featuring over 300 magical items specifically designed for 5E and its 2024 ruleset update. This manual spans a vast array of cultural traditions, organizing its treasures into regional categories for easy reference and immersive worldbuilding. Each item includes not only full game mechanics, but also lore and background information to integrate it seamlessly into your campaign, whether as treasure, quest rewards, or the key to an unfolding mythic saga. From the storm-summoning weapons of thunder gods to cursed trinkets whispered of in ancient lore, this book brings myth to your table like never before.

https://preview.redd.it/ili08nnktdpg1.png?width=700&format=png&auto=webp&s=aebd9cdbc40301805b1b2a09a5156b5574962522

https://preview.redd.it/6e6aed1ltdpg1.png?width=700&format=png&auto=webp&s=ce943db73335515dd0bbb9f9ed6b9028f08d4989

This manual offers an extensive collection of magical items that can be incorporated into any campaign, regardless of its connection to specific mythological themes. The items presented in this volume, drawn from a multitude of global legends and folklore, are envisioned to enhance the diversity and depth of any fantasy world. This eclectic array mirrors the inherent blending of elements in many worlds and settings, where influences from various cultures and mythologies coexist harmoniously. For instance, Thor’s Hammer, Mjölnir, could serve as the centerpiece of a divine quest, while Draupnir, the Norse ring of endless wealth, might drive political intrigue or power struggles in a kingdom torn by greed.

Mythological Items also provides a solid foundation for campaigns that wish to delve deeper into the relics of a specific mythology or blend multiple traditions into a larger, interconnected setting. A campaign inspired by Greek mythology could see players donning the Nemean Lion’s Pelt, becoming nearly invulnerable as they take on challenges worthy of Heracles himself, while a campaign drawing from Japanese folklore could involve uncovering the Kusanagi-no-Tsurugi, the fabled grass-cutting sword tied to imperial lineage and divine storms.

For those seeking an epic narrative that transcends cultural borders, Game Masters can create a world where mythologies collide - a setting in which Norse artifacts clash with Egyptian relics, or where heroes must gather legendary items from multiple pantheons to avert a cataclysmic threat. Imagine forging a party where one character wields a relic of Hindu gods while another carries an enchanted item from Aztec myth, bound together by fate and the relics they bear.

https://preview.redd.it/oaptxw4mtdpg1.png?width=700&format=png&auto=webp&s=4408df61d48e79c95b2dc19823f3927f0e24f8c2

https://preview.redd.it/oqgg1urkudpg1.jpg?width=2000&format=pjpg&auto=webp&s=8a361a11876cbcd533e8ce0b658cafa53ab2d09b

Evolving and "Rarity Varies" Items

In addition to stand-alone relics of fixed rarity, each section in this manual also includes a selection of items labeled as Rarity Varies. These items are designed to represent legendary artifacts whose power is not static, but grows alongside the story, the wielder, or the importance of the role they play within a campaign. Rather than being limited to a single tier of play or a specific power level, they can evolve through multiple rarities over time, often beginning at Uncommon or Rare rarity and scaling up to Legendary. This approach appears with many items throughout the book, with examples such as the Tablet of Destiny, Kusanagi-no-Tsurugi, and other scaling relics intended to be relevant across a long campaign.

At the same time, these items are not required to function necessarily as scaling treasures. Every rarity tier can also be used on its own as a complete version of the item. If a campaign calls for only the Rare form of a relic, or if a Game Master wishes to place the Legendary version directly into the world as an endgame reward, that specific rarity can simply be selected and used independentlyl allowing Rarity Varies items to work equally well as evolving artifacts or as separate ready-to-use magic items, depending on the needs of the campaign.

https://preview.redd.it/9aj15h4otdpg1.png?width=700&format=png&auto=webp&s=5c36b86d879c449156e1d8d2eee5876c8dec8fe5

Item Sets

Some magic items in this manual are also presented as parts of item sets, groups of mythologically linked treasures that belong together through origin, legend, or divine purpose. These sets represent artifacts that are stronger when reunited, reflecting the stories from which they are drawn. A crown, weapon, and sacred ornament might each be powerful on their own, but when gathered by the same bearer, their connection awakens a greater share of their legendary power.

Each item within a set can still be used as a normal magic item by itself, complete with its own rarity, lore, and effects. However, when a creature becomes attuned to all items belonging to the same set, the bond between them grants additional benefits. These bonuses may take the form of new passive properties, enhanced versions of existing abilities, or special effects that only become available once the full set is united.

https://preview.redd.it/yh322msotdpg1.png?width=479&format=png&auto=webp&s=fdc7bbd0765e9803df5acf06db13a6514d0dc97f

A Must-Have for Game Masters and Worldbuilders

With over 300 entries, Mythological Items is a rich resource designed to fuel creativity, deepen immersion, and honor the timeless stories that shaped our world. Whether your players are seeking divine favor or falling victim to ancient curses, these items will elevate your campaign with the weight of legend.

The myths live on - now it’s your turn to wield them.

https://preview.redd.it/fbcrl73rtdpg1.png?width=700&format=png&auto=webp&s=69d55d357c0a337c1b7109594b35d385788d1fc3

https://preview.redd.it/1icdrjxztdpg1.png?width=700&format=png&auto=webp&s=d4fafda197817da9a6e807c147fbd7d4c0c3b2a5

Click here to download over 30 pages of preview from our manual.

Also remember to subscribe to the pre-launch page for additional updates and to be notified when the project goes live!

reddit.com
u/MythosChronicles — 5 days ago
▲ 335 r/DnD5th+13 crossposts

Sword of the Abyss | A Scaling Demonic Blade from Uncommon to Legendary

Here is the Sword of the Abyss, a cursed scaling weapon that evolves from Uncommon to Legendary as its wielder embraces abyssal power, performs forbidden rituals, sacrifices life and magic to the blade, and defeats powerful fiends. By consuming their essence, the sword reflects the brutal nature of demons, forever slaughtering and devouring one another in their endless struggle to grow stronger.

I wanted to create an evil counterpart to a traditional heroic growing weapon. The sword begins as a useful necrotic blade with a weakening aura, but each new rarity brings it closer to its true purpose. It eventually gains the power to summon demons, cast circle of death, restrain enemies with shadowy tendrils, overcome necrotic resistance and immunity, and open a devastating Abyssal Rift around its wielder.

The pages includes several possible advancement paths, allowing the sword to grow by defeating powerful abyssal creatures, absorbing the essence of legendary enemies, accepting dark bargains, feeding on sacrifices, completing forbidden rituals, or damaging the barriers between planes.

Its growth also strengthens its semi-sentient curse. The sword can compel its wielder to attack celestials and devils, and if it becomes powerful outside the Abyss, it may tear open a permanent portal that cannot be closed through ordinary means. At Legendary rarity, that danger becomes alarmingly real.

You can find the complete Sword of the Abyss supplement for free on DMsGuild.

It is also included in many of my discounted bundles on Dmsguild alongside the Growing Magic Items Collection, elemental treasures, and several other standalone relics.

My next Kickstarter, Mythological Items, launches this September with more than 300 magic items inspired by myths and legends from around the world, including many scaling relics.

For my larger projects and full-length manuals, visit my DriveThruRPG. For free previews, new creatures, magic items, and project updates visit r/JonnyDM!

u/jonnymhd — 8 days ago
▲ 67 r/DnD5th+10 crossposts

What WoW boss would be the most fun to fight in D&D?

Not necessarily the strongest or most iconic boss, but the one whose mechanics you think would translate into the most fun D&D encounter.

There are so many fights in WoW with mechanics that could become really interesting legendary actions, lair actions, environmental hazards, or different phases at the table.

Which boss would you choose, and what part of the fight would you most want to see translated into D&D?

For me, it would probably be Deathwing. I love the idea of the fight featuring some unique mechanics: battling across his body while flying through the sky, destroying his armor plates, surviving everything happening around, before being able to face him in a final encounter on the ground.

I’ve always liked encounters that force players to think outside the box instead of just standing in place and trading attacks, and Deathwing feels perfect for that kind of fight.

reddit.com
u/Slash2936 — 11 days ago
▲ 7 r/DnD5th+2 crossposts

Whispers & Rumours: Borderland Town System Neutral Edition - Raging Swan Press | GM's Resources | System Neutral Edition | DriveThruRPG.com

legacy.drivethrurpg.com
u/nlitherl — 7 days ago
▲ 95 r/DnD5th+9 crossposts

D&D Designer explains WoW Classes, Species, and more | James Wyatt Interview

youtu.be
u/Slash2936 — 10 days ago