r/DnD5th

Image 1 — Goblin Shadowmancer, Goblin Alchemist, and Goblin King - Expanded Goblins for Your Campaign
Image 2 — Goblin Shadowmancer, Goblin Alchemist, and Goblin King - Expanded Goblins for Your Campaign
Image 3 — Goblin Shadowmancer, Goblin Alchemist, and Goblin King - Expanded Goblins for Your Campaign
Image 4 — Goblin Shadowmancer, Goblin Alchemist, and Goblin King - Expanded Goblins for Your Campaign
Image 5 — Goblin Shadowmancer, Goblin Alchemist, and Goblin King - Expanded Goblins for Your Campaign
Image 6 — Goblin Shadowmancer, Goblin Alchemist, and Goblin King - Expanded Goblins for Your Campaign
Image 7 — Goblin Shadowmancer, Goblin Alchemist, and Goblin King - Expanded Goblins for Your Campaign
Image 8 — Goblin Shadowmancer, Goblin Alchemist, and Goblin King - Expanded Goblins for Your Campaign
Image 9 — Goblin Shadowmancer, Goblin Alchemist, and Goblin King - Expanded Goblins for Your Campaign
▲ 211 r/DnD5th+14 crossposts

Goblin Shadowmancer, Goblin Alchemist, and Goblin King - Expanded Goblins for Your Campaign

These pages are from Goblins & Goblins, my manual focused on expanding goblins into a much wider range of roles, encounters, factions, and campaign tools.

This preview includes the Goblin Shadowmancer, a CR 3 spellcaster built around darkness, fear, teleportation, necrotic magic, and optional shadow traits; the Goblin Alchemist, a chaotic potion-maker with random concoctions, explosive flasks, and extra customization options; and the Goblin King, a CR 4 leader who commands nearby goblins, uses legendary actions, and can turn a messy goblin fight into something much more dangerous.

I wanted Goblins & Goblins to make goblins feel fresh again, not just as disposable low-level enemies, but as tricksters, leaders, weird specialists, faction members, recurring villains, or chaotic allies that can show up at many different levels of play.

What’s Inside?

  • Tons of Goblin Statblocks – From the explosive Goblin Alchemist to the fearsome Goblin King, with extra traits and variants for customization.
  • Unique Goblin Races – Expand your bestiary with Desert Goblins, Sky Goblins, Snow Goblins, and Swamp Goblins, each with unique abilities and lairs.
  • Goblin Campaign Tools – Factions, encounter ideas, trap-filled hideouts, and a goblin name table to enrich your adventures.
  • 75+ Magic Items – From general goblin gear to race-specific magic items tailored for each goblin subrace.
  • VTT & Art Resources – Includes 36 art handouts and 28 creature tokens to bring goblins to life at your table.

You can also find more of my creatures and manuals on DriveThruRPG, my Linktree, or by visiting r/JonnyDM!

u/jonnymhd — 4 days ago
▲ 43 r/DnD5th+5 crossposts

Not done yet but a WIP of the map im making for the Alskraema Caravanserai from the Alexandrian Remix of Descent into Avernus

We here at the wolves den LOVE the idea of the "elfscream" tavern that the alexandrian has in it! what we dont really love is pulling up an empty dysonmaps map and calling it good. so we are working on our own version of the caravanserai, one with a bit more detail.

This is still a WIP but im going to be releasing the fully finished version on Patreon when it is done for my subscribers!

u/WolvesDenTavern — 5 days ago
▲ 302 r/DnD5th+20 crossposts

Extended Preview of Mythological Items, coming soon on Kickstarter!

Hello, fellow adventurers! Today, we are excited to share an extended preview of magic items from our upcoming Kickstarter project, 300+ Mythological Items for 5E and 2024.

Step into a realm of ancient gods, legendary heroes, and forgotten civilizations with Mythological Items, a comprehensive compendium featuring over 300 magical items specifically designed for 5E and its 2024 ruleset update. This manual spans a vast array of cultural traditions, organizing its treasures into regional categories for easy reference and immersive worldbuilding. Each item includes not only full game mechanics, but also lore and background information to integrate it seamlessly into your campaign, whether as treasure, quest rewards, or the key to an unfolding mythic saga. From the storm-summoning weapons of thunder gods to cursed trinkets whispered of in ancient lore, this book brings myth to your table like never before.

This manual offers an extensive collection of magical items that can be incorporated into any campaign, regardless of its connection to specific mythological themes. The items presented in this volume, drawn from a multitude of global legends and folklore, are envisioned to enhance the diversity and depth of any fantasy world. This eclectic array mirrors the inherent blending of elements in many worlds and settings, where influences from various cultures and mythologies coexist harmoniously. For instance, Thor’s Hammer, Mjölnir, could serve as the centerpiece of a divine quest, while Draupnir, the Norse ring of endless wealth, might drive political intrigue or power struggles in a kingdom torn by greed.

Mythological Items also provides a solid foundation for campaigns that wish to delve deeper into the relics of a specific mythology or blend multiple traditions into a larger, interconnected setting. A campaign inspired by Greek mythology could see players donning the Nemean Lion’s Pelt, becoming nearly invulnerable as they take on challenges worthy of Heracles himself, while a campaign drawing from Japanese folklore could involve uncovering the Kusanagi-no-Tsurugi, the fabled grass-cutting sword tied to imperial lineage and divine storms.

We suggest checking our pre-launch page for additional info and an extended 30-page preview of our compendium, scheduled to release in September! Alternatively, you can also subscribe to our newsletter to stay updated on upcoming projects, special offers, and important news about our past and future works.

Happy adventuring!

u/MythosChronicles — 9 days ago
▲ 224 r/DnD5th+17 crossposts

Atlantis: War of the Tridents Extensive Preview - Sea Serpent Barbarian, Ocean Spells, Magic Items, NPCs, and Monsters

Here are a few preview pages from Atlantis: War of the Tridents, my 270+ page adventure module for 5E, blending Greek mythology, Atlantean fantasy, underwater exploration, political conflict, and traditional fantasy adventure.

This preview shows a mix of the content included in the book: the Barbarian: Path of the Sea Serpent, an ocean-themed subclass built around aquatic adaptation, serpent-like fury, and sea monster resilience; the Atlantean Elemental Sword, a very rare magic weapon forged with fire, lightning, and water gems; several new ocean-themed spells like Rejuvenating Waters, Water Cyclone, and Tidal Smite; Callista, the High Priestess of Athena in Atlantis; and monsters such as the Brine Sea Serpent and Lesser Stone Golem.

The full adventure includes flexible campaign paths, underwater and surface encounters, new character options, spells, magic items, NPCs, monsters, locations, factions, and extensive VTT resources.

It is designed for campaigns that want mythic adventure, oceanic exploration, Atlantean politics, divine influence, ancient secrets, and dangerous creatures from the depths.

You can explore all my manuals and resources on DriveThruRPG, or through my Linktree, and check out more previews on r/JonnyDM.

u/jonnymhd — 11 days ago
▲ 9 r/DnD5th+4 crossposts

¿Siempre quisiste probar D&D pero no sabías cómo? ¡Creamos un RPG en solitario como D&D y, después de un año de pruebas, desde hoy ya está disponible!

¡Hola a todos!

Somos dos hermanos que no tenían tiempo para jugar a D&D con sus amigos y realmente echaban de menos esa sensación que teníamos durante nuestras sesiones. Así que decidimos crear algo que nos permitiera experimentar emociones similares sin tener que esperar meses para la próxima partida. ¡Así nació Master of Dungeon, un RPG de texto para un solo jugador con IA inspirado en D&D!

¡Hoy es el lanzamiento oficial, así que os invitamos a jugar!

Puedes hacerlo aquí:
masterofdungeon.com

¡No olvidéis contarnos qué os parece! :)

u/Tigeline — 11 days ago
▲ 68 r/DnD5th+6 crossposts

A Remake of the heist blueprint/handout for Delphi Mansion (Keys to the Golden Vault)

I had somone ask me to do a remake of the delphi mansion map from "reach to the stars" recently and considering the map that the module gives you is overly detailed for the raid that the adventure expects i was intrigued.

delphi mansion is not a heist after all. so to make a raid into a useful dungeon for a group of heist experts the dm has to add some uncertainty by removing info from the prep. i took out the obvious cult areas (since they shouldnt have been there until recently) and other renovations like secret doors. by request of the person who asked for this i left a lot blank so the dm can hand write annotations or corrections on, giving it even more character!

If you like my stuff make sure to follow ❤️ you can also find links to my patreon which is where i post all my stuff first on my page as well as a link to my discord server if you wanna play in my games!

u/WolvesDenTavern — 12 days ago