r/dndbrews

Image 1 — A collection of magic items from legends and myths across the world | Mythological Items
Image 2 — A collection of magic items from legends and myths across the world | Mythological Items
Image 3 — A collection of magic items from legends and myths across the world | Mythological Items
Image 4 — A collection of magic items from legends and myths across the world | Mythological Items
Image 5 — A collection of magic items from legends and myths across the world | Mythological Items
Image 6 — A collection of magic items from legends and myths across the world | Mythological Items
Image 7 — A collection of magic items from legends and myths across the world | Mythological Items
Image 8 — A collection of magic items from legends and myths across the world | Mythological Items
Image 9 — A collection of magic items from legends and myths across the world | Mythological Items
Image 10 — A collection of magic items from legends and myths across the world | Mythological Items
Image 11 — A collection of magic items from legends and myths across the world | Mythological Items
▲ 311 r/dndbrews+18 crossposts

A collection of magic items from legends and myths across the world | Mythological Items

Hello, fellow adventurers! Today, we are excited to share a collection of magic items from legends and myths across the world from our upcoming Kickstarter project, 300+ Mythological Items for 5E and 2024.

Step into a realm of ancient gods, legendary heroes, and forgotten civilizations with Mythological Items, a comprehensive compendium featuring over 300 magical items specifically designed for 5E and its 2024 ruleset update. This manual spans a vast array of cultural traditions, organizing its treasures into regional categories for easy reference and immersive worldbuilding. Each item includes not only full game mechanics, but also lore and background information to integrate it seamlessly into your campaign, whether as treasure, quest rewards, or the key to an unfolding mythic saga. From the storm-summoning weapons of thunder gods to cursed trinkets whispered of in ancient lore, this book brings myth to your table like never before.

This manual offers an extensive collection of magical items that can be incorporated into any campaign, regardless of its connection to specific mythological themes. The items presented in this volume, drawn from a multitude of global legends and folklore, are envisioned to enhance the diversity and depth of any fantasy world. This eclectic array mirrors the inherent blending of elements in many worlds and settings, where influences from various cultures and mythologies coexist harmoniously. For instance, Thor’s Hammer, Mjölnir, could serve as the centerpiece of a divine quest, while Draupnir, the Norse ring of endless wealth, might drive political intrigue or power struggles in a kingdom torn by greed.

Mythological Items also provides a solid foundation for campaigns that wish to delve deeper into the relics of a specific mythology or blend multiple traditions into a larger, interconnected setting. A campaign inspired by Greek mythology could see players donning the Nemean Lion’s Pelt, becoming nearly invulnerable as they take on challenges worthy of Heracles himself, while a campaign drawing from Japanese folklore could involve uncovering the Kusanagi-no-Tsurugi, the fabled grass-cutting sword tied to imperial lineage and divine storms.

We suggest checking our pre-launch page for additional info and an extended 30-page preview of our compendium, scheduled to release in September! For the campaign duration, we will be offering the manual at an heavily discounted price, alongside tthe possibility to purchase the digital or physical copies of all our past releases!

▲ 236 r/dndbrews+12 crossposts

10 Aberrant Feats for Characters Who Are Slowly Becoming Something Else

These are 10 aberration and mutation-themed feats for characters whose bodies or minds have been altered by eldritch influence, forbidden experimentation, unstable magic, or contact with things that were never meant to exist.

Aberrant Constitution hardens the body against necrotic or psychic influence and even gives you a second chance when rolling a natural 1 on a death save.

Extra Arm gives your character a developing additional limb that can interact with objects, perform somatic components, make unarmed strikes, and help with grappling. If the mutation continues to develop, Enhanced Extra Arm turns it into a fully functional appendage capable of wielding a weapon or shield, manipulating objects independently, and making an additional weapon attack.

Mutable Form lets your body temporarily reshape itself to fit the situation, developing rubbery damage-resistant flesh, aquatic adaptations, or magical claws.

The other feats explore different directions that mutation can take:

Mutagenic Resilience provides resistance to poison, immunity to the poisoned condition, and bursts of temporary hit points when injured.

Aberrant Regeneration makes healing through Hit Dice unusually effective and can even allow you to remain standing at 1 hit point when an attack would otherwise knock you unconscious.

Aberrant Mind represents a consciousness becoming increasingly alien, providing resistance to psychic damage and greater protection against fear and charm.

Adaptive Mutation allows your body to change its defenses after each long rest, adapting to acid, cold, fire, lightning, or poison.

Cosmic Infusion channels stranger forces entirely, granting minor cosmic magic and the ability to create a localized gravitational field that pulls or repels nearby creatures.

Finally, Cosmic Awareness represents a mind beginning to perceive patterns beyond ordinary mortal understanding, allowing you to manipulate initiative and rely on unnatural certainty when making Arcana or Insight checks.

They’re intended for characters touched by aberrations, exposed to mutation zones, altered by experiments, descended from strange bloodlines, or simply slowly becoming something other than mortal over the course of a campaign.

These feats are from The Aberrant Codex: Mutations and Aberrations, a 5E manual centered on aberrations, mutations, evolving monstrosities, character transformations, and tools for bringing cosmic and body horror into a campaign.

The Aberrant Codex is available on DriveThruRPG, and a Hardcover edition is also available here:
https://buy.stripe.com/8x24gyfNNegY75qgwI6c005

What’s Inside:

Mutation Rules & Zones – Rules for unstable magical areas, arcane corruption, and the transformations they can cause.

Character Options – 12 subclasses, 10 backgrounds, 4 new races, and 30 feats focused on mutation, aberrations, and forbidden evolution.

Spells & Items – 33 spells and 80+ magic items shaped by aberrant and planar influences.

Monsters & Templates – More than 150 monster statblocks, alongside variant rules and mutations for creating altered creatures.

VTT Resources – 100+ creature tokens and 125+ art handouts for use in your games.

You can also find more of my creatures and manuals on DriveThruRPG, my Linktree, or by visiting r/JonnyDM!

If you enjoy my work and want to find even more, check out my bundle of small D&D manuals on DMsGuild.

u/jonnymhd — 1 day ago
▲ 58 r/dndbrews+1 crossposts

A collection of magic items inspired from Norse legends and myths from Mythological Items

Hello, fellow adventurers! Today, we are excited to share a collection of magic items inspired from Norse legends and myths our upcoming Kickstarter project, 300+ Mythological Items for 5E and 2024.

Step into a realm of ancient gods, legendary heroes, and forgotten civilizations with Mythological Items, a comprehensive compendium featuring over 300 magical items specifically designed for 5E and its 2024 ruleset update. This manual spans a vast array of cultural traditions, organizing its treasures into regional categories for easy reference and immersive worldbuilding. Each item includes not only full game mechanics, but also lore and background information to integrate it seamlessly into your campaign, whether as treasure, quest rewards, or the key to an unfolding mythic saga. From the storm-summoning weapons of thunder gods to cursed trinkets whispered of in ancient lore, this book brings myth to your table like never before.

This manual offers an extensive collection of magical items that can be incorporated into any campaign, regardless of its connection to specific mythological themes. The items presented in this volume, drawn from a multitude of global legends and folklore, are envisioned to enhance the diversity and depth of any fantasy world. This eclectic array mirrors the inherent blending of elements in many worlds and settings, where influences from various cultures and mythologies coexist harmoniously. For instance, Thor’s Hammer, Mjölnir, could serve as the centerpiece of a divine quest, while Draupnir, the Norse ring of endless wealth, might drive political intrigue or power struggles in a kingdom torn by greed.

Mythological Items also provides a solid foundation for campaigns that wish to delve deeper into the relics of a specific mythology or blend multiple traditions into a larger, interconnected setting. A campaign inspired by Greek mythology could see players donning the Nemean Lion’s Pelt, becoming nearly invulnerable as they take on challenges worthy of Heracles himself, while a campaign drawing from Japanese folklore could involve uncovering the Kusanagi-no-Tsurugi, the fabled grass-cutting sword tied to imperial lineage and divine storms.

We suggest checking our pre-launch page for additional info and an extended 30-page preview of our compendium, scheduled to release in May!

u/MythosChronicles — 1 day ago
▲ 223 r/dndbrews+15 crossposts

From Loyal Dog to Battle Hound - Scaling Companion Statblocks That Grow with Your Party

Dogs are some of the most common companions in fantasy adventures, but an ordinary dog can quickly fall behind once the party starts gaining levels.

So I wanted to give them a proper progression path: Dog → Guard Dog → War Dog → Battle Hound. A simple pet can gradually become tougher, better trained, and capable of surviving alongside an adventuring party without suddenly turning into a completely different magical creature.

And the progression doesn’t stop there. The full dog section also includes stronger options such as the Warhound Alpha, Guardian Mastiff, Blink Dog, and Greater Blink Dog, with higher-level abilities focused on guarding allies, leading packs, protecting companions, and filling more specialized roles in encounters.

These statblocks are from Growing Pets and Animals Statblocks, a manual built around the idea that pets, mounts, scouts, familiarlike companions, and ordinary animals should be able to grow alongside the campaign instead of becoming irrelevant after a few levels.

The book contains 60+ animal statblocks covering dogs, cats, bats, owls, ravens, horses, panthers, tigers, spiders, scorpions, eagles, frogs, lizards, rats, and more, with progression chains that take many of them from ordinary animals into increasingly capable companions or encounter creatures.

The rules page also includes suggested advancement schedules for standard, gritty realism, low-magic, and high-magic/epic campaigns, so the DM can decide how quickly a companion grows rather than tying every game to the same progression speed.

After the original version performed well, I went back and created a full V2 update, commissioning and licensing new artwork throughout the book, cleaning up the presentation, revising existing material, and adding new statblocks and expanded progression paths. If you already own the manual, you can simply download the updated version again from DriveThruRPG.

You can also subscribe to the newsletter for updates on Mythological Items, launching on Kickstarter this September with 300+ magic items inspired by myths and legends from around the world. Subscribers can also download a free 30-page preview.

For more creatures, items, previews, and upcoming projects, you can also visit my DriveThruRPG, Linktree, or r/JonnyDM.

u/jonnymhd — 4 days ago
▲ 45 r/dndbrews+3 crossposts

Briar Lich - A CR 18 Corrupted Celestial Monstrosity

The briar lich is the result of a pyrrhic victory. When a corrupting blight overtook an ancient elven forest, a band of adventurers was called upon to defeat it. Led by Sister Maelis and aided by the Archon which attended her, they fought to the source of the corruption. At its heart, they discovered that destroying it outright would decimate the forest and the villages that lay within. Desperate for a solution, the party betrayed their cleric's celestial ally. Sister Maelis, used her divine magics to bind the archon's soul to the core of the scourge, cutting it off from its extra-planar source. The unexpected result was neither undead nor celestial, but a terrible amalgamation. A monstrosity in which divine power and corruption are locked in eternal conflict. Exhausted from their fight with the blight's creations, the adventuring party was in no condition to defend themselves from the threat they had just created. They all perished, including Sister Maelis.

You can play around with the homebrew of the briar lich to make your own version.

More on this monster and many other free homebrews at Patreon and my newsletter.

u/durstann — 4 days ago
▲ 35 r/dndbrews+4 crossposts

300+ Mythological Items for 5E and 5.5E is Coming Soon on Kickstarter!

https://preview.redd.it/pxah8zdftdpg1.png?width=1024&format=png&auto=webp&s=8da01ed47e574ac5561d35deb3644948c661f45c

Hello, fellow adventurers! Today, we're excited to announce that 300+ Mythological Items for 5E and 5.5E is coming this September on Kickstarter!

Step into a realm of ancient gods, legendary heroes, and forgotten civilizations with this comprehensive compendium featuring over 300 magical items specifically designed for 5E and its 2024 ruleset update. This manual spans a vast array of cultural traditions, organizing its treasures into regional categories for easy reference and immersive worldbuilding. Each item includes not only full game mechanics, but also lore and background information to integrate it seamlessly into your campaign, whether as treasure, quest rewards, or the key to an unfolding mythic saga. From the storm-summoning weapons of thunder gods to cursed trinkets whispered of in ancient lore, this book brings myth to your table like never before.

https://preview.redd.it/ili08nnktdpg1.png?width=700&format=png&auto=webp&s=aebd9cdbc40301805b1b2a09a5156b5574962522

https://preview.redd.it/6e6aed1ltdpg1.png?width=700&format=png&auto=webp&s=ce943db73335515dd0bbb9f9ed6b9028f08d4989

This manual offers an extensive collection of magical items that can be incorporated into any campaign, regardless of its connection to specific mythological themes. The items presented in this volume, drawn from a multitude of global legends and folklore, are envisioned to enhance the diversity and depth of any fantasy world. This eclectic array mirrors the inherent blending of elements in many worlds and settings, where influences from various cultures and mythologies coexist harmoniously. For instance, Thor’s Hammer, Mjölnir, could serve as the centerpiece of a divine quest, while Draupnir, the Norse ring of endless wealth, might drive political intrigue or power struggles in a kingdom torn by greed.

Mythological Items also provides a solid foundation for campaigns that wish to delve deeper into the relics of a specific mythology or blend multiple traditions into a larger, interconnected setting. A campaign inspired by Greek mythology could see players donning the Nemean Lion’s Pelt, becoming nearly invulnerable as they take on challenges worthy of Heracles himself, while a campaign drawing from Japanese folklore could involve uncovering the Kusanagi-no-Tsurugi, the fabled grass-cutting sword tied to imperial lineage and divine storms.

For those seeking an epic narrative that transcends cultural borders, Game Masters can create a world where mythologies collide - a setting in which Norse artifacts clash with Egyptian relics, or where heroes must gather legendary items from multiple pantheons to avert a cataclysmic threat. Imagine forging a party where one character wields a relic of Hindu gods while another carries an enchanted item from Aztec myth, bound together by fate and the relics they bear.

https://preview.redd.it/oaptxw4mtdpg1.png?width=700&format=png&auto=webp&s=4408df61d48e79c95b2dc19823f3927f0e24f8c2

https://preview.redd.it/oqgg1urkudpg1.jpg?width=2000&format=pjpg&auto=webp&s=8a361a11876cbcd533e8ce0b658cafa53ab2d09b

Evolving and "Rarity Varies" Items

In addition to stand-alone relics of fixed rarity, each section in this manual also includes a selection of items labeled as Rarity Varies. These items are designed to represent legendary artifacts whose power is not static, but grows alongside the story, the wielder, or the importance of the role they play within a campaign. Rather than being limited to a single tier of play or a specific power level, they can evolve through multiple rarities over time, often beginning at Uncommon or Rare rarity and scaling up to Legendary. This approach appears with many items throughout the book, with examples such as the Tablet of Destiny, Kusanagi-no-Tsurugi, and other scaling relics intended to be relevant across a long campaign.

At the same time, these items are not required to function necessarily as scaling treasures. Every rarity tier can also be used on its own as a complete version of the item. If a campaign calls for only the Rare form of a relic, or if a Game Master wishes to place the Legendary version directly into the world as an endgame reward, that specific rarity can simply be selected and used independentlyl allowing Rarity Varies items to work equally well as evolving artifacts or as separate ready-to-use magic items, depending on the needs of the campaign.

https://preview.redd.it/9aj15h4otdpg1.png?width=700&format=png&auto=webp&s=5c36b86d879c449156e1d8d2eee5876c8dec8fe5

Item Sets

Some magic items in this manual are also presented as parts of item sets, groups of mythologically linked treasures that belong together through origin, legend, or divine purpose. These sets represent artifacts that are stronger when reunited, reflecting the stories from which they are drawn. A crown, weapon, and sacred ornament might each be powerful on their own, but when gathered by the same bearer, their connection awakens a greater share of their legendary power.

Each item within a set can still be used as a normal magic item by itself, complete with its own rarity, lore, and effects. However, when a creature becomes attuned to all items belonging to the same set, the bond between them grants additional benefits. These bonuses may take the form of new passive properties, enhanced versions of existing abilities, or special effects that only become available once the full set is united.

https://preview.redd.it/yh322msotdpg1.png?width=479&format=png&auto=webp&s=fdc7bbd0765e9803df5acf06db13a6514d0dc97f

A Must-Have for Game Masters and Worldbuilders

With over 300 entries, Mythological Items is a rich resource designed to fuel creativity, deepen immersion, and honor the timeless stories that shaped our world. Whether your players are seeking divine favor or falling victim to ancient curses, these items will elevate your campaign with the weight of legend.

The myths live on - now it’s your turn to wield them.

https://preview.redd.it/fbcrl73rtdpg1.png?width=700&format=png&auto=webp&s=69d55d357c0a337c1b7109594b35d385788d1fc3

https://preview.redd.it/1icdrjxztdpg1.png?width=700&format=png&auto=webp&s=d4fafda197817da9a6e807c147fbd7d4c0c3b2a5

Click here to download over 30 pages of preview from our manual.

Also remember to subscribe to the pre-launch page for additional updates and to be notified when the project goes live!

reddit.com
u/MythosChronicles — 5 days ago
▲ 335 r/dndbrews+13 crossposts

Sword of the Abyss | A Scaling Demonic Blade from Uncommon to Legendary

Here is the Sword of the Abyss, a cursed scaling weapon that evolves from Uncommon to Legendary as its wielder embraces abyssal power, performs forbidden rituals, sacrifices life and magic to the blade, and defeats powerful fiends. By consuming their essence, the sword reflects the brutal nature of demons, forever slaughtering and devouring one another in their endless struggle to grow stronger.

I wanted to create an evil counterpart to a traditional heroic growing weapon. The sword begins as a useful necrotic blade with a weakening aura, but each new rarity brings it closer to its true purpose. It eventually gains the power to summon demons, cast circle of death, restrain enemies with shadowy tendrils, overcome necrotic resistance and immunity, and open a devastating Abyssal Rift around its wielder.

The pages includes several possible advancement paths, allowing the sword to grow by defeating powerful abyssal creatures, absorbing the essence of legendary enemies, accepting dark bargains, feeding on sacrifices, completing forbidden rituals, or damaging the barriers between planes.

Its growth also strengthens its semi-sentient curse. The sword can compel its wielder to attack celestials and devils, and if it becomes powerful outside the Abyss, it may tear open a permanent portal that cannot be closed through ordinary means. At Legendary rarity, that danger becomes alarmingly real.

You can find the complete Sword of the Abyss supplement for free on DMsGuild.

It is also included in many of my discounted bundles on Dmsguild alongside the Growing Magic Items Collection, elemental treasures, and several other standalone relics.

My next Kickstarter, Mythological Items, launches this September with more than 300 magic items inspired by myths and legends from around the world, including many scaling relics.

For my larger projects and full-length manuals, visit my DriveThruRPG. For free previews, new creatures, magic items, and project updates visit r/JonnyDM!

u/jonnymhd — 8 days ago