
r/ImaginaryWeaponry

Four Real-World Machetes for a Vampire Hunter’s Kit. -by u/bryanthebryan
As common folklore would suggest, vampire immortality can be suspended indefinitely if the head is separated from the body.
For my ongoing Vampire Hunter project, I’m illustrating the equipment a professional hunter might realistically use. Whenever possible, I’ve chosen real, commercially available tools rather than inventing exaggerated fantasy weapons.
For the machete section, I selected four different designs to deal with the same essential problem:
TOPS Knives X16 Ginunting
Condor K-Night Machete
Extrema Ratio KH Kukri
CRKT Halfachance
I wanted to avoid the stereotypical “mall ninja” aesthetic and concentrate on blades that look practical, durable, and believable as working tools, even if their fictional purpose is to detach heads from bodies.
If anyone is interested in a 3-minute speed paint video of me making this, here it is: https://youtube.com/shorts/d0OYgWzg_Lg?si=ZybUCAgO9dmclORC
Which one would you choose for a vampire hunter’s kit? Would you have chosen something else?
I do have an accompanying piece focused on survival knives, pocket knives, and backup knives, along with all of the other kinds of weapons one might expect a Vampire Hunter to have in their arsenal. If anyone is interested in seeing any of those, let me know.
Tentacle rod
Tentacle rod
This weapon Wednesday is my version of the epic tentacle rod.
Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you.
Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature’s speed is halved, it has disadvantage on Dexterity saving throws, and it can’t use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect.
Check out my patreon for more like this. Link in my bio.
combine bullpup pulse rifle made by Phu-Le on artstation
Artist's page: phu-le.artstation.com
MK33 AR by Me
MK33 Assault Rifle.
It is adopted by USCF forces, and uses an extended bolt to pull rounds into the chamber, has an integrated ammo counter, and various other stuff.
Though I'm curious to see what people think/if anyone is interested in making a colorized version since I don't want to have my sketchbook ruined from markers bleeding through, maybe even some more details if you want to, but this is just some concept art tbh.
Reminder to not just mindlessly loot everything you see. by centurii-chan
Capsule toy gun: Gacha Gun by @gatring3
The Gold Dagger, by Juliana Chislu (OC)
A pistola sketch for my passion project by: FRANCESC00
The nambu tigre is as revival of the nambu time period of fire-arms, the Basic desing comes from the Hino-Komuro 1908 blow-foward semi-auto desing, but chambered in a 38 high Power caseless munition It has a heat clip that is automaticaly ejected after empyting a it's 12 round magazine
God may forgive you but I won't by @tarohasibainu
Bradock-Pattern Heavy Stubber (Inspired by the M1919) (@ka_raima)
0530M - Excadrill by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with some Mega Excadrill claws to dig through magic defenses!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
530M - Staklauebor
Weapon (Claw, Drill) – Legendary (requires attunement)
This dark brown +3 claws are gloves with large steel drill sections over the fingers that have large orange spiralling blades around them, which can be closed into a functioning drill. You can duel-wield the claws, per Two-Weapon Fighting on PHB 195.
While attuned to this weapon: you gain advantage to Dexterity rolls when in a sandstorm; gain advantage on attack rolls when in a sandstorm; gain 30 feet of burrowing speed; when burrowing attacks with these claws gain advantage; and you can use the claws to drill a circular 5 ft diameter tunnel through solid rock at a rate of 5 ft per round, although while tunneling you and any other creatures within 10 feet of you must succeed a DC 19 Dexterity save or take 5d6 bludgeoning damage from flying debris each round.
Attacks with this weapon ignore any damage immunities or resistances the target might have.
Piercing Drill. If you burrowed at least 15 feet straight toward a target and then hit it with an attack from these claws on the same turn, the target takes an extra 2d6 piercing damage.
Excadrite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of red and brown inside the steel gray orb. When attached to a 530 - Exclawdrill, it can be mega evolved into a 530M - Staklauebor for 1 minute once between long rests.
530M - Staklauebor Item 21
[ Unique | Artifact | Earth | Empowered | Invested | Metal | Primal | Twin ]
Usage each held in 1 hand; Bulk 2L; Base Weapon Dual Claw Blades
These dark brown +3 major striking demolishing drilling wounding claw blades are gloves with large steel drill sections over the fingers that have large orange spiralling blades around them, which can be closed into a functioning drill. They are designed to be used together, giving them the Twin trait.
When invested you gain: a tremorsense (imprecise) of 60 ft; a burrowing speed of 30 ft, and can burrow through any earthen matter, including rock, while moving at your full burrow speed. When you move in this way, you can choose either to leave tunnels behind you that are large enough to allow creatures of your size or smaller to move through them, or move through the ground while leaving no tunnels or signs of your passing.
Empowered When this item is empowered by an Excadrite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 530 - Exclawdrill.
Activate-Carve Tunnel [one-action] manipulate; Effect You carve a circular 5 ft diameter, 2.5 ft deep tunnel through solid rock. This causes a 10 foot emanation of flying stone debris, and all other creatures in the area must make a basic DC 44 Reflex save or take 2d6 bludgeoning damage.
Activate-Magic Breaker [free-action] manipulate; Trigger You strike a creature with this weapon; Frequency once per round; Effect The strike bypasses any buffs and immunities that the target has from spells and magic items.
Activate-Piercing Drill [three-actions] manipulate; Effect You Stride up to double your burrowing Speed and can move through the spaces of burrowed creatures or under the spaces of creatures at ground level, doing a claw blade Strike on each creature whose space you pass through/under. You can only strike the same creature once in a single use of Piercing Drill. You deal the damage of the claw blade Strike, but affected creatures can attempt a DC 44 Reflex save to dodge the strike.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage.
Critical Failure The target takes double damage and if standing, falls and lands prone.
Excadrite Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 530 - Exclawdrill; Bulk -
This small round stone has a swirl of red and brown inside the steel gray orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 530M - Staklauebor and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.
Hunters Moon
This fragile looking blade is brimming with celestial power.
On a critical hit, the blade is wreathed in dancing white moon-flame, burning with the power of the heavens.
The target takes a terrible blast of radiant damage.
On the night of a full moon the blade will shine brightly and vibrate with celestial power.
During combat it will radiate moonlight around you and all attacks against you have disadvantage because the enemies are blinded by the light.
Additional action idea: during the full moon, On a critical hit target must make a saving throw, if they fail they are teleported to the moon.
For more check out my Patreon. Link in my bio.
Makeshift Sci-fi Handgun (OC)
I had fun coming up with a pistol design for a game.
Completely designed, 3D modelled, textured and rendered by me.
Programs used: Blender, Substance Painter.
0478M - Froslass by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a Mega Froslass glaive for the fiercest winter storm!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
478M - Yukimenoken
Weapon (Glaive) – Legendary (requires attunement)
This white +3 glaive has a round head with an icicle horn like blade, a banner coming off each side of the head with icy mountain-like patterns on the bottom, and a red bow tying the head to the shaft. The shaft is wrapped in alternating icy blue, purple, and white cloth, and has a pommel shaped like a cloud with large ice crystals in it.
While attuned to this glaive: you are unaffected by difficult terrain; you are immune to the effects of cold weather and cold damage; if you are in snow, sleet or hail, attacks on you always have disadvantage and you have advantage on all Dexterity rolls; after an enemy hits you with an attack, they must succeed a DC 19 Constitution save or be unable to use that attack again until the end of their next turn; and once between long rests you can, as an action, summon a small hailstorm around yourself. The storm circles around you at a radius of 15 feet for 10 minutes, until you dismiss it, or until you are rendered unconscious. While in the storm, other creatures’ speed is halved in the area, and when a creature enters the area for the first time on a turn or starts its turn there, it must make a DC 19 Constitution saving throw. On a failed save, the creature takes 3d8 cold damage, and on a successful save, the creature takes half as much damage.
Attacks with this glaive do an additional 1d8 cold damage, and when hit by this glaive the target must make a DC 19 Constitution save, or their wounds will freeze and cannot be healed until after an hour is spent carefully warming and thawing the wounds. If a creature already suffering this is hit again, they must make another DC 19 Constitution save. If they fail by 5 or more, the creature is instantly frozen, other wise they will begin to freeze and are restrained. They must repeat the saving throw at the end of their next turn, becoming frozen on a failure or ending this effect on a success, but still have the first effect.
Any creature downed by this glaive immediately becomes frozen instead of dying, and you can also touch a willing creature and freeze them as an action.
Froslassite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of red, dark blue, and white inside the icy blue orb. When attached to a 478 - Froslaive, it can be mega evolved into a 478M - Yukimenoken for 1 minute once between long rests.
478M - Yukimenoken Item 21
[ Unique | Artifact | Cold | Empowered | Occult | Spirit ]
Usage held in 2 hands; Bulk 2; Base Weapon Glaive
This white +3 major striking greater astral freezing grievous glaive has a round head with an icicle horn like blade, a banner coming off each side of the head with icy mountain-like patterns on the bottom, and a red bow tying the head to the shaft. The shaft is wrapped in alternating icy blue, purple, and white cloth, and has a pommel shaped like a cloud with large ice crystals in it.
While holding this glaive, you have a +3 item bonus on saves against being immobilized, paralyzed, or stunned.
Empowered When this item is empowered by a Froslassite, you can have it automatically activate Ice Storm as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 478 - Froslaive.
Activate-Deactivate [reaction] concentrate (mental); Frequency twice per day; Trigger You are struck by an attack from a hostile creature; Effect You curse at the triggering creature. They must make a DC 44 Will save, on a failure becoming Deactivated 1 for either attacks with the weapon used or spells of the same rank used (depending on the triggering attack), and on a critical failure are Deactivated 2.
Activate-Deep Freeze [two-actions] manipulate; Effect You touch a willing creature and freeze them, or unfreeze a frozen creature.
Activate-Frozen Solid [free-action] manipulate; Trigger You drop a creature to 0 hit points with this weapon; Effect You freeze the creature, making them frozen with 1 Hit Point instead of dying.
Activate-Ice Storm [three-actions] manipulate; Frequency once per day; Effect The weapon casts ice storm at your directive as an 8th-rank primal spell, DC 44, and you are unaffected by the spell so long as you are holding this weapon. The spell is sustained with an Interact action on the weapon.
Activate-Winter Coat [two-actions] manipulate; Frequency once per day; Effect You cover yourself in a magic coat that protects you from the cold. You are resistant 10 to cold damage, unaffected by icy and snowy terrain, and unaffected by severe, extreme, or incredible cold. This lasts for 24 hours.
Froslassite Item 21
[ Unique | Artifact | Empowering | Occult | Spellheart ]
Usage affixed to a 478 - Froslaive; Bulk -
This small round stone has a swirl of red, dark blue, and white inside the icy blue orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 478M - Yukimenoken and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.