Image 1 — 0668BM - Pyroar by ForesterDesigns [D&D5e & PF2e]
Image 2 — 0668BM - Pyroar by ForesterDesigns [D&D5e & PF2e]
Image 3 — 0668BM - Pyroar by ForesterDesigns [D&D5e & PF2e]
Image 4 — 0668BM - Pyroar by ForesterDesigns [D&D5e & PF2e]
Image 5 — 0668BM - Pyroar by ForesterDesigns [D&D5e & PF2e]
Image 6 — 0668BM - Pyroar by ForesterDesigns [D&D5e & PF2e]
Image 7 — 0668BM - Pyroar by ForesterDesigns [D&D5e & PF2e]
Image 8 — 0668BM - Pyroar by ForesterDesigns [D&D5e & PF2e]

0668BM - Pyroar by ForesterDesigns [D&D5e & PF2e]

My Pokémon-inspired Weapons and Items of the Day, with a Pyroar rapier to burn through foes like butter!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

668BM - Népéelios

Weapon (Rapier) – Legendary (requires attunement)

This black +3 rapier has a red blade with a wavy gold streak down the center, a cup guard with gold streaks radiating out from the blade, and a blue orb as the pommel. The rapier has a matching sheath with a brown furry tip. The blade is warm to the touch.

Attacks with this rapier do an additional 3d6 fire damage.

While attuned to this sword: you are resistant to fire damage; and you can let out an intimidating roar as an action. You make an Intimidation roll, and any hostile creatures within 30 feet of you that can hear you must make a Wisdom save against your Intimidation roll, become frightened of you on a fail.

Pyroarite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of yellow, black, and blue inside the red orb. When attached to a 668A - Kaenjishield, it can be mega evolved into a 668AM - Némélason for 1 minute once between long rests, while when attached to a 668B - Pyrapier, it can be mega evolved into a 668BM - Népéelios for 1 minute once between long rests.

668BM - Népéelios Item 21

[ Unique | Artifact | Empowered | Fire | Primal ]

Usage held in 1 hand; Bulk 1; Base Weapon Rapier

This red +3 major striking greater ashen greater flaming grievous rapier has a red blade with a wavy gold streak down the center, a cup guard with gold streaks radiating out from the blade, and a blue orb as the pommel. The rapier has a matching sheath with a brown furry tip. The blade is warm to the touch.

Empowered When this item is empowered by a Pyroarite, you can have it automatically activate Intimidate as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 668B - Pyrapier.

Activate-Explosive Barrage [two-actions] manipulate; Frequency once per day; Effect The weapon casts explosive barrage at your directive as a 9th-rank primal spell, DC 44.

Activate-Growl [two-actions] manipulate; Frequency once per day; Effect You gain some feline intimidation. You gain a +3 status bonus to Intimidation rolls, and when you Demoralize, you can do so with a primal growl, for which you do not take a penalty for the target not understanding your language, and on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 10 minutes.

Activate-Lion’s Roar [one-action] manipulate (auditory, emotion, fear, mental); Requirements Growl is active; Effect You let out a primal roar, attempting to Demoralize all creatures within a 30 ft emanation of you. Affected creatures must attempt a DC 30 Fortitude save.

Failure The target becomes frightened 1.

Critical Failure The target becomes frightened 2, and enfeebled 1 for 1 round after they are no longer frightened.

Pyroarite Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 668A - Kaenjishield or a 668B - Pyrapier; Bulk -

This small round stone has a swirl of yellow, black, and blue inside the red orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to. If it is a 668A - Kaenjishield, it is turned into a 668AM - Némélason, while if it is a 668B - Pyrapier, it is turned into a 668BM - Népéelios. This activates its Empowered effect and lasts for 10 minutes or until you dismiss it.

u/comics0026 — 19 hours ago

0687M - Malamar by ForesterDesigns [D&D5e & PF2e]

My Pokémon-inspired Weapons and Items of the Day, with a Malamar cloak to make bonuses and penalties run backwards!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

687M - Calamantelro

Wondrous (Cloak) – Legendary (requires attunement)

This purple cloak has a hood with tentacle patterns wrapped around themselves to resemble a large brain, which has a face covering inside that covers the top of the face, along with a dark pink beak to cover the nose and mouth. The shoulders point out like a large popped collar that is dark pink on the inside, and gray trim down the sides that end in glowing red and green tips. The front has rainbow pattern along the edge, with glowing yellow spots are on the cloak’s front, with gray triangles on the front and sides of the bottom edge.

While attuned to this cloak: you have advantage to grapple or restrain targets; you gain the Dancing Lights cantrip; if you would have disadvantage on a saving throw or ability check, you instead have advantage, and vice versa; and your attacks and spells will bypass any buffs, resistances and immunities the target has from spells and magic items.

This cloak has 9 charges that refreshes at midnight, which can be expended to cast the following spells:

  • Charm Person (DC 20, 1 or more charges)

  • Crown of Madness (DC 20, 2 charges)

  • Hypnotic Pattern (DC 20, 3 charges)

  • Topsy-Turvy (3 charges): As an action, you can target a creature you can see within 30 feet of you, causing the target’s positive modifiers to become negative, all advantages on rolls they have from effects on themselves (such as natural abilities, spells and magic items) to become disadvantages, and vice versa for both. You must maintain concentration on this effect, which lasts for 1 minute, until your concentration is lost, or until the reversed effect/spell would otherwise end (i.e. ending concentration on a reversed spell would end the effects of just that spell), and any new spells or effects that would give advantage/disadvantage imposed in this time act normally.

  • Mass Suggestion (DC 20, 6 charges)

Malamarite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of pink, blue, and yellow inside the purple orb. When attached to a 687 - Caloakanero, it can be mega evolved into a 687M - Calamantelro for 1 minute once between long rests.

687M - Calamantelro Item 21

[ Unique | Artifact | Empowered | Mental | Occult | Primal | Staff | Void ]

Usage worn cloak; Bulk L

This purple cloak has a hood with tentacle patterns wrapped around themselves to resemble a large brain, which has a face covering inside that covers the top of the face, along with a dark pink beak to cover the nose and mouth. The shoulders point out like a large popped collar that is dark pink on the inside, and gray trim down the sides that end in glowing red and green tips. The front has rainbow pattern along the edge, with glowing yellow spots are on the cloak’s front, with gray triangles on the front and sides of the bottom edge.

Empowered When this item is empowered by a Malamarite, you can have it automatically activate Contrary as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 687 - Caloakanero.

Activate-Contrary [two-actions] manipulate; Frequency once per minute; Duration Sustained up to 1 minute; Effect You make magic on you run contrary. Any bonuses, penalties, and roll twice effects you have from magic items, spells, and other magical effects are swapped, so bonuses become penalties and penalties become bonuses, and any roll twice and take the highest/lowest effects swap, so highest becomes lowest and lowest becomes highest.

Activate-Magic Breaker [free-action] manipulate; Trigger You strike a creature with a spell that targeted only them; Frequency once per hour; Effect The spell bypasses any buffs and immunities that the target has from spells and magic items.

Activate-Suction Cups [two-actions] envision; Frequency twice per day; Effect You cover yourself with magical suction cups. This gives you a +3 status bonus on rolls to grab or hold on to things, like Grapple or Grab an Edge, and to your Fortitude DC against attempts to move you or knock you prone. If the creature would not normally need to attempt a check to knock prone/move you, then the creature must succeed at an Athletics check against your Fortitude DC (including the +3 status bonus) or you are unmoved. This lasts for 1 minute.

Activate-Topsy-Turvy [two-actions] manipulate; Frequency once per minute; Duration Sustained up to 1 minute; Effect You send out spinning circles of dark energy at a creature you can see within 30 ft, who must make a DC 44 Fortitude save. On a failure, any bonuses, penalties, and roll twice effects the target has from magic items, spells, and other magical effects are swapped, so bonuses become penalties and penalties become bonuses, and any roll twice and take the highest/lowest effects swap, so highest becomes lowest and lowest becomes highest. On a critical failure, the target is also slowed 1 as their senses become disoriented.

Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.

Cantrip daze, glamorize, light, void warp

1st charm, dizzying colors, draw ire, grim tendrils

2nd draw ire, grim tendrils, revealing light, umbral extraction

3rd agonizing despair, grim tendrils, hypnotize, shift blame

4th confusion, ocular overload, suggestion, vampiric maiden

5th hallucination, synaptic pulse, synesthesia, vampiric maiden

6th blanket of stars, hallucination, vampiric maiden, vibrant pattern

7th a_gonizing despair, grim tendrils, vampiric maiden, warp mind_

8th confusing colors, confusion, hallucination, suggestion

9th agonizing despair, grim tendrils, synesthesia, vampiric maiden

10th grim tendrils

Malamarite Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 687 - Caloakanero; Bulk -

This small round stone has a swirl of pink, blue, and yellow inside the purple orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 687M - Calamantelro and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.

u/comics0026 — 19 hours ago

F73 - Katana of Elemental Rage by ForesterDesigns [PF2e]

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Arceus & Type: Null for a katana to channel all the elements!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F73 - Katana of Elemental Rage Item 12

[ Unique | Arcane | Artifact | Cursed | Divine | Evolvable | Invested | Occult | Primal ]

Price 1977 gp; Usage held in 1 hand; Bulk 1; Base Weapon Katana

This gray +2 greater striking energizing katana has a pointed gold guard and green gems embedded in it. The blade has a gold backside with 4 slots in it that a magical gem or stone can be inserted into.

When you first invest in this weapon, it fuses to you. While it’s in your possession, whenever you take damage, you must succeed on a DC 5 Will saving throw, with the DC increasing by 1 for every Channel Crystal you’ve done since your last rest, or become confused.

Activate-Channel Crystal [free-action] manipulate; Trigger You do a strike with this sword; Frequency once per round; Requirements There is at least one crystal in the sword’s slots; Effect You channel the energy from one of the crystals into the strike. The strike does an additional 1d6 damage of the type the crystal does, and has any additional traits the damage would (like the earth or water traits). Also, the blade’s edge will change color to reflect the additional damage type, as follows:

Damage Type Color Damage Type Color

Acid Bright Green Piercing Forest Green

Bludgeoning Rocky Brown Poison Dark Purple

Cold Icy Blue Slashing Bright Copper

Electricity Electric Yellow Sonic Dark Gray

Fire Bright Orange Spirit Eerie Blue

Force Shining Silver Vitality Pale Gold

Mental Vibrant Pink Void Pitch Black

Activate-Load Crystal [one-action] manipulate; Requirements The sword has an empty slot; Effect You insert a magical crystal, gem, or stone of Bulk L or less that does damage in some way (like any of the elemental crystals) into one of the sword’s empty slots. The crystal can’t be removed once inserted. The crystal can then be used in the Channel Crystal action a number of times equal to its level. If it is a consumable, then it is consumed after the last time, leaving the slot empty. If it does not have the consumable trait, it will automatically fall out of the sword after the last use into the same space, but it’s magic is depleted. The depletion will last a number of hours equal to its level, or if the item has it’s own recharge length (like an everburning coal or eternal eruption) it will use that.

Evolving While invested in this sword, if you perform 10 Channel Crystal actions for each damage type, this sword will become an F74 - Katana of Elemental Power.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

u/comics0026 — 19 hours ago

0740M - Crabominable by ForesterDesigns [D&D5e & PF2e]

My Pokémon-inspired Weapons and Items of the Day, with some Crabominable boxing gloves to strike like an avalanche!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

740M - Kekenkaninuku

Wondrous (Gloves) – Legendary (requires attunement)

These white boxing gloves have glove tips that appear to be made of brilliant blue ice, with a spike over each knuckle. The thumb sections are dark purple, with dark purple fur below the knuckles, a pointy ice crystal on the back of the hand, and long white fur with the occasional yellow tip along the bottom edge of the gloves.

The gloves give +3 to unarmed strike attack and damage rolls, and attacks with these gloves do an additional 2d6 cold damage on your unarmed strikes. On a hit with these gloves, if the target isn’t immune or resistant to cold damage, they must make a DC 20 Constitution save or feel a chill through their body, making them a bit sluggish and giving them disadvantage on Dexterity rolls until the end of their next turn.

While wearing these gloves, you can’t manipulate objects or cast spells with somatic components, and if you don’t have someone assisting you, it will take a full minute to don and doff these gloves rather than an action.

While attuned to these gloves: you can’t have disadvantage on unarmed strike attacks from non-magical means (such as dodging); and if you are hit by a critical hit, you have advantage on all attacks until the end of your next turn.

Crabominite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of yellow and blue inside the white orb. When attached to a 740 - Krawellove, it can be mega evolved into a 740M - Kekenkaninuku for 1 minute once between long rests.

740M - Kekenkaninuku Item 21

[ Unique | Artifact | Cold | Empowered | Invested | Primal | Unarmed ]

Usage worn gloves; Bulk 2L; Base Weapon Boxing Gloves

These white +3 major striking greater crushing greater frost greater impactful boxing gloves have glove tips that appear to be made of brilliant blue ice, with a spike over each knuckle. The thumb sections are dark purple, with dark purple fur below the knuckles, a pointy ice crystal on the back of the hand, and long white fur with the occasional yellow tip along the bottom edge of the gloves.

Empowered When this item is empowered by a Crabominite, you can have it automatically activate Hyper Cutter as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 740 - Krawellove.

Activate-Anger Point [free-action] concentrate; Trigger You’re struck by a critical hit; Effect Your unarmed strikes with these gloves do an additional die of damage on your next attack.

Activate-Hammered by Ice [free-action] concentrate; Trigger You strike a creature with these gloves; Frequency once per round; Effect The creature must make a DC 44 Fortitude save as ice attempts to freeze them.

Success The target is unaffected.

Failure The target takes a –5-foot circumstance penalty to its Speeds until the start of your next turn.

Critical Failure The target takes a –10-foot circumstance penalty to its Speeds until the start of your next turn.

Activate-Hyper Cutter [two-actions] concentrate; Frequency once per day; Effect Your attacks become swifter, and strikes with these gloves ignore any non-magical circumstance bonuses to AC that a target might have, like if they used Nimble Dodge. This lasts for 24 hours.

Crabominite Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 740 - Krawellove; Bulk -

This small round stone has a swirl of yellow and blue inside the white orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 740M - Kekenkaninuku and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.

u/comics0026 — 19 hours ago

0668BM - Pyroar by ForesterDesigns

My Pokémon-inspired Weapons and Items of the Day, with a Pyroar rapier to burn through foes like butter!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

668BM - Népéelios

Weapon (Rapier) – Legendary (requires attunement)

This black +3 rapier has a red blade with a wavy gold streak down the center, a cup guard with gold streaks radiating out from the blade, and a blue orb as the pommel. The rapier has a matching sheath with a brown furry tip. The blade is warm to the touch.

Attacks with this rapier do an additional 3d6 fire damage.

While attuned to this sword: you are resistant to fire damage; and you can let out an intimidating roar as an action. You make an Intimidation roll, and any hostile creatures within 30 feet of you that can hear you must make a Wisdom save against your Intimidation roll, become frightened of you on a fail.

Pyroarite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of yellow, black, and blue inside the red orb. When attached to a 668A - Kaenjishield, it can be mega evolved into a 668AM - Némélason for 1 minute once between long rests, while when attached to a 668B - Pyrapier, it can be mega evolved into a 668BM - Népéelios for 1 minute once between long rests.

u/comics0026 — 1 day ago

F248 - Rapier of Nullifying Crystal by ForesterDesigns

My Pokémon-inspired Weapons and Items of the Day, with a Number 94: Crystalzero from Yu-Gi-Oh rapier to chill some muscles!

This item was created as a Tier Reward for Patron Joselyn Rivera!! Thank you for your support!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F248 - Rapier of Nullifying Crystal

Weapon (Rapier) – Very Rare (25,000 gp)

This crystal +2 rapier has a broad triangular guard with black and blue patterns on it, large purple crystals hanging from the outer edge, and a black handle wrapped in blue cloth with an ice blue crystal for the pommel.

Attacks with this rapier do an additional 1d6 cold damage, and once per round, when you do cold damage to a creature with this weapon you can attempt to chill them as a free action. The creature must make a DC 17 Fortitude save or its Strength score is reduced by 1d4. The target freezes if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

This item was created as a Tier Reward for Patron Joselyn Rivera_! Thank you for your support!_

u/comics0026 — 1 day ago

F249 - Sword of the Four Seasons by ForesterDesigns [D&D5e]

My Pokémon-inspired Weapons and Items of the Day, with a fusion of Deerling’s four seasonal forms for a sword to help you enjoy the seasons!

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F249 - Sword of the Four Seasons

Weapon (Longsword, Sentient) – Rare (5850 gp, requires attunement)

This beige +1 longsword has a yellow five petal flower in the center of the guard, yellow dots down the blade’s body, and a yellow sphere pommel. The sword body’s color depends on what season it is set to, pink for spring, green for summer, orange for fall, and brown for winter.

The sword is sentient, has normal hearing and vision to 30 ft, understands common, and has Intelligence 10, Wisdom 10, and Charisma 10. It can evolve, and will do so when it has decided its wielder is ready.

Attacks with this sword do an additional 1d4 damage, the type depending on what season the sword is set as, radiant for spring, fire for summer, necrotic for fall, & cold for winter.

While attuned to this weapon: when in sunlight you gain 10 feet of movement; if you are hit by an attack from a plant-based creature (including creatures like Dryads) or a plant-based spell (like Entangle) you have advantage on your next attack; and when ever you finish a long rest, you can change the sword’s season to the season of your choice. If you are an Eladrin Elf (MToF), you can use a bonus action to shift the weapon between the selected season and your season, or vice versa.

This sword has 4 charges, regaining 1d3+1 after a long rest, and can be used to cast the following spells depending on the season it’s set as, DC 15 or using an attack with the sword for the spell attack:

Spring Summer Fall Winter Charges

Cure Wounds Burning Hands Inflict Wounds Ice Knife (1 or more charges)

Spike Growth* Aganazzar’s Scorcher Wither and Bloom Snilloc’s Snowball Swarm (2 or more charges)

Plant Growth* Fireball Vampiric Touch Sleet Storm* (3 or more charges)

Grasping Vine Wall of Fire Blight Ice Storm (4 charges)

* - Does not use more charges

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

u/comics0026 — 1 day ago

F71 - Claws of the Cold Mountains & F72 - Katana of Molten Steel by ForesterDesigns [PF2e]

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Alolan Sandslash & Excadrill for some tekko-kagi to carve out some ice, & a fusion of Aggron & Magmortar for a katana to forge your metal!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F71 - Claws of the Cold Mountains Item 17

[ Rare | Artifact | Cold | Cursed | Earth | Invested | Metal | Primal | Twin ]

Price 12,825 gp; Usage each held in 1 hand; Bulk 2L; Base Weapon Twin Tekko-Kagi

These ice blue +3 greater striking drilling greater frost wounding tekko-kagi have a flattened cylinder body, dark brown sides and underside, a red-brown handle with bolts on the sides, two large curved gray claws, and a spine of three gray points running down the back. They are designed to be used together, giving them the Twin trait.

When invested you gain: a tremorsense (imprecise) of 60 ft; a burrowing speed of 20 ft, and can burrow through any snow, ice, or earthen matter, including rock, while moving at your full burrow speed. When you move in this way, you can choose either to leave tunnels behind you that are large enough to allow creatures of your size or smaller to move through them, or move through the ground while leaving no tunnels or signs of your passing.

When you first invest in this weapon, it fuses to you. While it’s in your possession, you want to live deep in the mountains. When you take a rest, if it is not deep in the mountains, you must make a DC 37 Fortitude save. On a failure you gain a rank of fatigue, while on a success the DC increases by 1. Fatigue suffered this way does not disappear until you are able to spend take a rest deep in the mountains, which will remove all the fatigue, and the DC will also reset to 37. You can also decrease the DC by 4 (to a minimum of 0) by spending a day of downtime deep in the mountains.

Activate-Carve Tunnel [one-action] manipulate; Effect You carve a circular 5 ft diameter, 1 ft deep tunnel through solid rock or ice. This causes a 10 foot emanation of flying debris, and all other creatures in the area must make a basic DC 37 Reflex save or take 2d6 bludgeoning damage.

Activate-Ice Slice Drill [three-actions] manipulate; Effect You Stride up to double your burrowing Speed and can move through the spaces of burrowed creatures or under the spaces of creatures at ground level, doing a Strike with this weapon on each creature whose space you pass through/under. You can only strike the same creature once in a single use of Piercing Drill. You deal the damage of the claw blade Strike, but affected creatures can attempt a DC 37 Reflex save to dodge the strike.

Critical Success The target is unaffected.

Success The target takes half damage.

Failure The target takes full damage.

Critical Failure The target takes double damage and if standing, falls and lands prone.

Activate-Slush Rush [free-action] manipulate; Trigger You roll initiative while in terrain with the cold trait; Effect You have a +2 item bonus and +2 circumstance bonus to your initiative roll.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

F72 - Katana of Molten Steel Item 23

[ Unique | Artifact | Cursed | Fire | Metal | Primal ]

Usage held in 1 hand; Bulk 1; Base Weapon Katana

This +4 major striking greater flaming grievous greater impactful wounding katana has a gray and red handle wrapped in black and white bands, a circular guard of molten steel, and a blade of silver, yellow, and red. The sword has a matching gray sheath with yellow opening, red tip, and black and white bands at each end.

When you use this sword for the first time, it fuses to you. While it’s in your possession, you require iron for sustenance, as normal food becomes extremely unappealing and offers no benefit to you. 1 Bulk of iron will provide 1 week’s worth of sustenance. You can still gain the effects of magical food if you consume it.

Activate-Crucible of Iron [two-actions] manipulate; Frequency once per hour; Effect The sword casts crucible of iron at your directive as a 5th-rank primal spell, DC 46.

Activate-Light [one-action] manipulate; Effect You ignite the blade and guard in flames, emitting bright light in a 20 ft radius and dim light for an additional 20 ft. You can extinguish the flames by repeating the action.

Activate-Mantle of the Molten Steel Heart [two-actions] manipulate; Frequency once per hour; Effect The sword casts your choice of mantle of the magma heart or mantle of the melting heart on you as a 5th-rank primal spell.

Activate-Sturdy [reaction] manipulate; Trigger You would be reduced to 0 Hit Points but not immediately killed; Frequency once per day; Effect You stand sturdy and refuse to fall from your injuries. You avoid being knocked out and remain at 1 Hit Point, and your wounded condition increases by 1.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

u/comics0026 — 1 day ago

F247 - Pistol of the Monster Hunting Dragon by ForesterDesigns

My Anime-inspired Weapons and Items of the Day, with a fusion of Dante from Devil May Cry’s Ebony and Alucard from Hellsing’s Jackal with Red Dragon Emperor from Highschool DxD, for a pistol that will make monsters fear you!

This item was created as a Tier Reward for Patron Dalton Byrne! Thank you for your support!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F247 - Pistol of the Monster Hunting Dragon

Weapon (Automatic Pistol, Bayonet) – Very Rare (25,000 gp)

This red +2 automatic pistol has green gems and gold inlay, and a matching bayonet with green gem pattern like veins across the blade. The bayonet can be used as a +2 dagger.

Attacks with this weapon (including the bayonet) do an additional 1d6 fire damage, count as silvered, and the pistol has an increased range of 40/120.

This item was created as a Tier Reward for Patron Dalton Byrne! Thank you for your support!

u/comics0026 — 3 days ago

F249 - Sword of the Four Seasons by ForesterDesigns

My Pokémon-inspired Weapons and Items of the Day, with a fusion of Deerling’s four seasonal forms for a sword to help you enjoy the seasons!

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F249 - Sword of the Four Seasons

Weapon (Longsword, Sentient) – Rare (5850 gp, requires attunement)

This beige +1 longsword has a yellow five petal flower in the center of the guard, yellow dots down the blade’s body, and a yellow sphere pommel. The sword body’s color depends on what season it is set to, pink for spring, green for summer, orange for fall, and brown for winter.

The sword is sentient, has normal hearing and vision to 30 ft, understands common, and has Intelligence 10, Wisdom 10, and Charisma 10. It can evolve, and will do so when it has decided its wielder is ready.

Attacks with this sword do an additional 1d4 damage, the type depending on what season the sword is set as, radiant for spring, fire for summer, necrotic for fall, & cold for winter.

While attuned to this weapon: when in sunlight you gain 10 feet of movement; if you are hit by an attack from a plant-based creature (including creatures like Dryads) or a plant-based spell (like Entangle) you have advantage on your next attack; and when ever you finish a long rest, you can change the sword’s season to the season of your choice. If you are an Eladrin Elf (MToF), you can use a bonus action to shift the weapon between the selected season and your season, or vice versa.

This sword has 4 charges, regaining 1d3+1 after a long rest, and can be used to cast the following spells depending on the season it’s set as, DC 15 or using an attack with the sword for the spell attack:

Spring Summer Fall Winter Charges

Cure Wounds Burning Hands Inflict Wounds Ice Knife (1 or more charges)

Spike Growth* Aganazzar’s Scorcher Wither and Bloom Snilloc’s Snowball Swarm (2 or more charges)

Plant Growth* Fireball Vampiric Touch Sleet Storm* (3 or more charges)

Grasping Vine Wall of Fire Blight Ice Storm (4 charges)

* - Does not use more charges

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

u/comics0026 — 3 days ago

0668BM - Pyroar by ForesterDesigns [D&D5e & PF2e]

My Pokémon-inspired Weapons and Items of the Day, with a Pyroar rapier to burn through foes like butter!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

668BM - Népéelios

Weapon (Rapier) – Legendary (requires attunement)

This black +3 rapier has a red blade with a wavy gold streak down the center, a cup guard with gold streaks radiating out from the blade, and a blue orb as the pommel. The rapier has a matching sheath with a brown furry tip. The blade is warm to the touch.

Attacks with this rapier do an additional 3d6 fire damage.

While attuned to this sword: you are resistant to fire damage; and you can let out an intimidating roar as an action. You make an Intimidation roll, and any hostile creatures within 30 feet of you that can hear you must make a Wisdom save against your Intimidation roll, become frightened of you on a fail.

Pyroarite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of yellow, black, and blue inside the red orb. When attached to a 668A - Kaenjishield, it can be mega evolved into a 668AM - Némélason for 1 minute once between long rests, while when attached to a 668B - Pyrapier, it can be mega evolved into a 668BM - Népéelios for 1 minute once between long rests.

668BM - Népéelios Item 21

[ Unique | Artifact | Empowered | Fire | Primal ]

Usage held in 1 hand; Bulk 1; Base Weapon Rapier

This red +3 major striking greater ashen greater flaming grievous rapier has a red blade with a wavy gold streak down the center, a cup guard with gold streaks radiating out from the blade, and a blue orb as the pommel. The rapier has a matching sheath with a brown furry tip. The blade is warm to the touch.

Empowered When this item is empowered by a Pyroarite, you can have it automatically activate Intimidate as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 668B - Pyrapier.

Activate-Explosive Barrage [two-actions] manipulate; Frequency once per day; Effect The weapon casts explosive barrage at your directive as a 9th-rank primal spell, DC 44.

Activate-Growl [two-actions] manipulate; Frequency once per day; Effect You gain some feline intimidation. You gain a +3 status bonus to Intimidation rolls, and when you Demoralize, you can do so with a primal growl, for which you do not take a penalty for the target not understanding your language, and on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 10 minutes.

Activate-Lion’s Roar [one-action] manipulate (auditory, emotion, fear, mental); Requirements Growl is active; Effect You let out a primal roar, attempting to Demoralize all creatures within a 30 ft emanation of you. Affected creatures must attempt a DC 30 Fortitude save.

Failure The target becomes frightened 1.

Critical Failure The target becomes frightened 2, and enfeebled 1 for 1 round after they are no longer frightened.

Pyroarite Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 668A - Kaenjishield or a 668B - Pyrapier; Bulk -

This small round stone has a swirl of yellow, black, and blue inside the red orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to. If it is a 668A - Kaenjishield, it is turned into a 668AM - Némélason, while if it is a 668B - Pyrapier, it is turned into a 668BM - Népéelios. This activates its Empowered effect and lasts for 10 minutes or until you dismiss it.

u/comics0026 — 3 days ago

F70 - Lute of the Chatting Tunes by ForesterDesigns [PF2e]

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Chatot & Kricketune for a lute of mimicing music!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F70 - Lute of the Chatting Tunes Item 12

[ Invested | Primal | Sonic ]

Price 2445 gp; Usage held in 1 hand; Bulk 1; Base Weapon Battle Lute

This +2 greater striking thundering battle lute has a black neck, a blue body, and a red soundboard with a soundhole covered with gray fabric, a brown bridge, white and beige inlay below the strings and bridge, and large green circles on each side with gray centers, making the soundboard look like a large face.

This lute gives a +2 item bonus to Performance checks using it, and +2 status bonus if you are performing a piece you have heard someone else successfully perform while you were invested in the lute.

Activate-Confusing Cry [two-actions] manipulate; Frequency once per day; Effect The lute casts confusing cry at your directive as a 5th-rank primal spell, DC 29.

Activate-Copy Voice [two-actions] (auditory) envision; Requirements A creature has spoken since your last turn; Effect You learn and mimic the sound of the creature’s voice. You can’t make new sentences, but can choose to repeat select parts of the phrases you’ve heard. Other creatures within 30 feet, other than the owner of the copied voice who automatically succeeds, must succeed at a DC 29 Will save to disbelieve the mimicry. This can be used to mimic non-verbal sounds, like a lion’s roar (which could frighten away creatures that fail to disbelieve), but cannot duplicate any magical effects a voice might have had at the time.

Activate-Eagle’s Cry [two-actions] manipulate; Frequency once per day; Effect The lute casts eagle’s cry at your directive as a 5th-rank primal spell, DC 29.

Activate-Shed Skin [reaction] concentrate; Frequency once per day; Trigger You’re afflicted by a status condition or affliction not being physically induced (so conditions like frightened or paralyzed, but not grabbed or off guard); Effect Make a DC 15 flat check. On a success, you’re cured of the condition (or one at random if you have multiple applicable conditions) as your skin seems to shed a thin layer of magical energy that dissipates into the air.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

u/comics0026 — 3 days ago

0691M - Dragalge by ForesterDesigns [D&D5e & PF2e]

My Pokémon-inspired Weapons and Items of the Day, with a Dragalge cloak to take advantage of some teleportation!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

691M - Tandrakieren

Wondrous (Cloak) – Legendary (requires attunement)

This dull brown full-length cloak has a leafy red hood with dark green antennae that seem to float like they’re underwater, holding purple and red gems that resemble eyes. A short red cape goes over the shoulders. A pair of thick drawstrings with leafy offshoots hangs from the hood to help adjust the opening’s size and the cape’s positioning. The shoulders also each have three leafy offshoots pointing backwards, and the cloak ends have long leaf-like edges at the sides. The inside is lined with dull purple fabric that turns red towards the bottom.

While attuned to this cloak: you can breathe in water; gain a swim speed equal to your walking speed; have advantage to hide in vegetation when underwater; you gain the Poison Spray cantrip (DC 20); you can eat rotten vegetation without any negative effects; you are immune to poison damage and the poisoned condition; whenever you are teleported by a spell, you regain 1d8 hit points per the spell’s level; and whenever another creature touches you or hits you with a melee attack while within 5 feet of you, they must make a DC 20 Constitution save per attack, taking 1d10 poison damage per fail. Any nonmagical weapon made of metal that hits you corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits you is destroyed after dealing damage. You can also use the poison secreted by the cloak to eat through a 5-foot round, 2-inch-thick area of non-magical metal in 1 round. (i.e. creating a 5-foot round tunnel through 1-foot thick steel would take 6 rounds.) The process would however create a foul, acidic odor that might alert those with a keen sense of smell.

Dragalgite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of green, pink, and brown inside the purple orb. When attached to a 691 - Dragaloak, it can be mega evolved into a 691M - Tandrakieren for 1 minute once between long rests.

691M - Tandrakieren Item 21

[ Unique | Artifact | Dragon | Empowered | Invested | Poison | Primal | Water ]

Usage worn cloak; Bulk L

This dull brown full-length cloak has a leafy red hood with dark green antennae that seem to float like they’re underwater, holding purple and red gems that resemble eyes. A short red cape goes over the shoulders. A pair of thick drawstrings with leafy offshoots hangs from the hood to help adjust the opening’s size and the cape’s positioning. The shoulders also each have three leafy offshoots pointing backwards, and the cloak ends have long leaf-like edges at the sides. The inside is lined with dull purple fabric that turns red towards the bottom.

While invested, you can breathe underwater, have a swim speed equal to your walking speed, you have a +3 item bonus to saves triggered by eating rotten vegetation and on Fortitude saves against effects with the Poison trait, and while wearing the cloak you have a +3 item bonus to sneak and hide while swimming through foliage.

Empowered When this item is empowered by a Dragalgite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 691 - Dragaloak.

Activate-Corrode Metal [one-action] manipulate; Targets An unattended metal item, or a metal door, floor, or wall you can touch; Effect You make the cloak secrete caustic poison, which corrodes the metal. The item takes 2d6 damage. This creates a foul, acidic odor that gives creatures with the scent sense a +3 circumstance bonus to detect you for 1 minute. The duration stacks with repeated use, like using three actions to try to corrode a metal door will result in the smell lasting for 3 minutes.

Activate-Dive and Breach [two-actions] manipulate; Frequency once per day; Effect The cloak casts dive and breach at your directive as a 3rd-rank primal spell, DC 44.

Activate-Healing Teleport [free-action] manipulate; Trigger You are teleported by a spell; Frequency once per round; Effect You use the teleportation magic to heal yourself. You restore 1d8 Hit Points per the spell’s rank.

Activate-Poison Point [reaction] manipulate; Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack or an attack made with a metal weapon, or using a touch-range spell against you; Effect You make the cloak’s poison spread to the triggering creature, which takes 2d6 persistent poison damage and are Enfeebled 1 so long as they are affected by the persistent poison damage. If the triggering action includes a metal item (like metal weapon or a creature wearing metal armor grappling you), the item also takes 2d6 damage.

Activate-Puff of Poison [two-actions] manipulate; Effect The cloak casts puff of poison at your directive as an 8th-rank primal cantrip, DC 44.

Dragalgite Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 691 - Dragaloak; Bulk -

This small round stone has a swirl of green, pink, and brown inside the purple orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 691M - Tandrakieren and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.

u/comics0026 — 3 days ago

Pokémon Inspired Weapons & Items of the Week, 0560M - Scrafty to 0668AM - Pyroar, F53 - Staff of the Loving Leaves to F59 - Mask of the Ashen Skull

My Pokémon-inspired Weapons and Items of the Week, with:

  • a Mega Scrafty rifle of scary cloth

  • a Mega Eelektross greatclub to grab and shock

  • and a Mega Pyroar shield to burn those that would attack you

  • a fusion of Leafeon & Gardevoir for a staff to make hearts blossom

  • a fusion of Samurott & Toxicroak for a rifle of a watery warrior

  • a fusion of Volcarona & Arcanine for a greatsword to burn like the sun

  • a fusion of Raichu & Gengar for a scimitar of shocking spirit

  • a fusion of Blaziken & Sandslash for some gauntlets to make you break out in feathers

  • a fusion of Tyranitar & Torkoal for some armor to give you fiery skin

  • and a fusion of Houndoom & Marowak for a mask to increase your bone mass!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

u/comics0026 — 6 days ago

F247 - Pistol of the Monster Hunting Dragon by ForesterDesigns

My Anime-inspired Weapons and Items of the Day, with a fusion of Dante from Devil May Cry’s Ebony and Alucard from Hellsing’s Jackal with Red Dragon Emperor from Highschool DxD, for a pistol that will make monsters fear you!

This item was created as a Tier Reward for Patron Dalton Byrne! Thank you for your support!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F247 - Pistol of the Monster Hunting Dragon

Weapon (Automatic Pistol, Bayonet) – Very Rare (25,000 gp)

This red +2 automatic pistol has green gems and gold inlay, and a matching bayonet with green gem pattern like veins across the blade. The bayonet can be used as a +2 dagger.

Attacks with this weapon (including the bayonet) do an additional 1d6 fire damage, count as silvered, and the pistol has an increased range of 40/120.

This item was created as a Tier Reward for Patron Dalton Byrne! Thank you for your support!

u/comics0026 — 6 days ago

F248 - Rapier of Nullifying Crystal by ForesterDesigns [D&D5e]

My Pokémon-inspired Weapons and Items of the Day, with a Number 94: Crystalzero from Yu-Gi-Oh rapier to chill some muscles!

This item was created as a Tier Reward for Patron Joselyn Rivera!! Thank you for your support!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F248 - Rapier of Nullifying Crystal

Weapon (Rapier) – Very Rare (25,000 gp)

This crystal +2 rapier has a broad triangular guard with black and blue patterns on it, large purple crystals hanging from the outer edge, and a black handle wrapped in blue cloth with an ice blue crystal for the pommel.

Attacks with this rapier do an additional 1d6 cold damage, and once per round, when you do cold damage to a creature with this weapon you can attempt to chill them as a free action. The creature must make a DC 17 Fortitude save or its Strength score is reduced by 1d4. The target freezes if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

This item was created as a Tier Reward for Patron Joselyn Rivera_! Thank you for your support!_

u/comics0026 — 6 days ago
▲ 18 r/ImaginaryKanto+1 crossposts

F249 - Sword of the Four Seasons by ForesterDesigns [D&D5e]

My Pokémon-inspired Weapons and Items of the Day, with a fusion of Deerling’s four seasonal forms for a sword to help you enjoy the seasons!

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F249 - Sword of the Four Seasons

Weapon (Longsword, Sentient) – Rare (5850 gp, requires attunement)

This beige +1 longsword has a yellow five petal flower in the center of the guard, yellow dots down the blade’s body, and a yellow sphere pommel. The sword body’s color depends on what season it is set to, pink for spring, green for summer, orange for fall, and brown for winter.

The sword is sentient, has normal hearing and vision to 30 ft, understands common, and has Intelligence 10, Wisdom 10, and Charisma 10. It can evolve, and will do so when it has decided its wielder is ready.

Attacks with this sword do an additional 1d4 damage, the type depending on what season the sword is set as, radiant for spring, fire for summer, necrotic for fall, & cold for winter.

While attuned to this weapon: when in sunlight you gain 10 feet of movement; if you are hit by an attack from a plant-based creature (including creatures like Dryads) or a plant-based spell (like Entangle) you have advantage on your next attack; and when ever you finish a long rest, you can change the sword’s season to the season of your choice. If you are an Eladrin Elf (MToF), you can use a bonus action to shift the weapon between the selected season and your season, or vice versa.

This sword has 4 charges, regaining 1d3+1 after a long rest, and can be used to cast the following spells depending on the season it’s set as, DC 15 or using an attack with the sword for the spell attack:

Spring Summer Fall Winter Charges

Cure Wounds Burning Hands Inflict Wounds Ice Knife (1 or more charges)

Spike Growth* Aganazzar’s Scorcher Wither and Bloom Snilloc’s Snowball Swarm (2 or more charges)

Plant Growth* Fireball Vampiric Touch Sleet Storm* (3 or more charges)

Grasping Vine Wall of Fire Blight Ice Storm (4 charges)

* - Does not use more charges

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

u/comics0026 — 19 hours ago

F69 - Longswords of the Thunderous Earth by ForesterDesigns [PF2e]

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Garchomp & Kommo-o for some swords to shake the earth itself!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F69 - Longswords of the Thunderous Earth Item 21

[ Unique | Artifact | Cursed | Dragon | Earth | Primal | Noisy | Sonic | Twin ]

Usage held in 2 hands; Bulk 2; Check Penalty -3; Base Weapon Twin Aldori Dueling Swords

These dual +3 major striking earthbinding greater thundering wounding aldori dueling swords have matching designs but different colors, save for the pommels, which are both gold disks with a red heart and yellow star one over top of each other, and a blue sphere on either side. One sword is navy blue with red and yellow down the center of the blade, white spikes at the ends of the guard, white wrapping around the handle, and is individually called The Sword of Quaking Earth. The other sword is dark gray, with a gold blade edge and tip, tufts of spiky white feathers at the ends of the guard, gray wrapping around the handle, and is individually called The Sword of Thunderous Scales. They are designed to be used together, giving them the Twin trait.

While holding at least one of these swords, you are resistant 10 to thunder damage and have a +3 item bonus on Intimidation rolls.

When you use one of the swords for the first time, they fuses to you. While they’re in your possession, the swords hum loudly, giving them the Noisy trait, and when you roll a Stealth check, roll twice and use the worse result. This is not a misfortune effect, and trumps any fortune effects that would apply. You will also refuse to attack creatures you perceive as being weak, deeming them not worth your time.

Activate-Find Partner [two-actions] command, manipulate (prediction, detection, divination); Range Plane; Duration sustained; Requirements You are holding only one sword; Effect You speak a command word and the sword will hum when pointed in the direction of the other sword, provided it’s on the same plane of existence. The humming gets harder the more accurate and closer the holder gets, allowing them to douse for the other sword. If the other sword isn’t on the same plane, it will not point towards anything.

Activate-Heaving Earth [two-actions] manipulate; Frequency twice per day; Effect The weapon casts heaving earth at your directive as a 9th-rank primal spell, DC 44.

Activate-Rough Skin [reaction] manipulate; Requirements Sand Dragon Skin is active; Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you; Effect You scrape the creature with your rough skin, which takes 4d4 slashing damage.

Activate-Sand Dragon Skin [two-actions] manipulate (morph); Frequency once per day; Effect You alter your skin to be like a sand dragon’s, making your hands and feet better able to dig, gain a burrowing speed of 15 ft, a tremorsense (imprecise) of 60 ft, are unaffected by sandy difficult terrain, are immune to the effects of sandstorms, and rough skin that gives you the Rough Skin reaction. This lasts for 24 hours.

Activate-Vibrant Vibrato [two-actions] manipulate; Frequency once per day; Effect The weapon casts vibrant vibrato at your directive as a 9th-rank primal spell, DC 44, which you can sustain with an Interact action on the swords.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

u/comics0026 — 6 days ago

0689M - Barbaracle by ForesterDesigns [D&D5e & PF2e]

My Pokémon-inspired Weapons and Items of the Day, with some Barbaracle claws to shell out some pain!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

689M - Grifgopathe

Wondrous (Claws, Cursed) – Legendary (requires attunement)

These claws are made of shell-like material and worn as gloves, with long, gangly, fingers that have white talon tips and orange braces over the finger joints. It also has a bangle of gray rock with black cracks and holes in it.

You can use the claws as a melee weapon while wearing them. You have proficiency with it, it uses your Strength modifier, it does +3 to attack and damage rolls, and it deals 2d8 slashing damage, but while wearing them you have difficulty manipulating objects, automatically fail sleight of hand rolls, and can’t cast spells with somatic components. You can wear both claws and use them per Two Weapon Fighting (PHB 195), and you can add your ability modifier to the damage of the bonus attack if you are attuned to the claws.

While attuned to these claws: you can breathe in water; and when you land a critical hit with these claws, they do d10 slashing damage instead of d8 slashing damage.

Cursed. These claws are cursed. While cursed, you are of two minds, literally, as your mind is split in two. Both minds are yours, but they are not always on the same page or of the same mood. Whenever you make an Intelligence, Wisdom or Charisma roll, roll 2d20 and take the average between the two scores (rounding up), unless either is a 1 or 20, in which case you take that. If you roll a 1 and a 20, they cancel each other out and you take a 10. If you have advantage or disadvantage on a roll, roll two sets of 2d20 and do the above with the high or low of each set. Your minds merge back together when the curse is lifted.

Barbaracite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of orange and gray inside the black orb. When attached to a 689 - Barbaraclaws, it can be mega evolved into a 689M - Grifgopathe for 1 minute once between long rests.

689M - Grifgopathe Item 21

[ Unique | Artifact | Cursed | Earth | Empowered | Fatal d8 | Primal | Water ]

Usage worn gloves; Bulk 2L; Base Weapon Tekko-Kagi

These black +3 major striking greater impactful underwater wounding tekko-kagi are made of shell-like material and worn as gloves, with long, gangly, fingers that have white talon tips and orange braces over the finger joints. It also has a bangle of gray rock with black cracks and holes in it.

Because they are worn as gloves, you can’t be disarmed of them, but you also can’t drop them. It also makes them more deadly, giving them the Fatal d8 trait.

When you use the tekko-kagi for the first time, they fuse to you. While they’re in your possession, you are of two minds, literally, as your mind is split in two. Both minds are yours, but they are not always on the same page or of the same mood. Whenever you make an Intelligence, Wisdom or Charisma roll, roll twice and take the average between the two scores (rounding up), unless either is a 1 or 20, in which case you take that. If you roll a 1 and a 20, they cancel each other out and you take a 10. If you have an effect that would let you roll twice and take the higher or lower result, roll four times, take the average of the two highest and the two lowest, and then take the higher or lower result from the two averages as if you had rolled those. Your minds merge back together when the curse is lifted.

Empowered When this item is empowered by a Barbaracite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 689 - Barbaraclaws.

Activate-Water Breathing [two-actions] manipulate; Frequency once per day; Effect The weapon casts water breathing on you as a 4th-rank primal spell.

Barbaracite Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 689 - Barbaraclaws; Bulk -

This small round stone has a swirl of orange and gray inside the black orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 689M - Grifgopathe and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.

u/comics0026 — 6 days ago

F248 - Rapier of Nullifying Crystal by ForesterDesigns

My Pokémon-inspired Weapons and Items of the Day, with a Number 94: Crystalzero from Yu-Gi-Oh rapier to chill some muscles!

This item was created as a Tier Reward for Patron Joselyn Rivera!! Thank you for your support!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F248 - Rapier of Nullifying Crystal

Weapon (Rapier) – Very Rare (25,000 gp)

This crystal +2 rapier has a broad triangular guard with black and blue patterns on it, large purple crystals hanging from the outer edge, and a black handle wrapped in blue cloth with an ice blue crystal for the pommel.

Attacks with this rapier do an additional 1d6 cold damage, and once per round, when you do cold damage to a creature with this weapon you can attempt to chill them as a free action. The creature must make a DC 17 Fortitude save or its Strength score is reduced by 1d4. The target freezes if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

This item was created as a Tier Reward for Patron Joselyn Rivera_! Thank you for your support!_

u/comics0026 — 7 days ago