Image 1 — 0609M - Chandelure by ForesterDesigns
Image 2 — 0609M - Chandelure by ForesterDesigns
Image 3 — 0609M - Chandelure by ForesterDesigns
Image 4 — 0609M - Chandelure by ForesterDesigns

0609M - Chandelure by ForesterDesigns

My Pokémon-inspired Weapons and Items of the Day, with a Mega Chandelure staff to burn through your enemies' protections!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

609M - Skezaubera

Staff () – Legendary (requires attunement)

This black staff has chandelier-like pieces of wrought iron and brass floating above it, each with a ghostly purple flame at the end. Floating above them is a glass orb encased in wrought iron that has a wrought iron crown with a spirited ghostly blue and purple flame erupting out the top.

You can speak a command word as a bonus action to cause the orb to light with a purple-blue flame spewing from the crown as well as the ends of the ribbons igniting, acting as a lantern, providing bright light in a 30-foot radius and dim light for an additional 30 feet. You can extinguish the flames by repeating the command word.

Any creature that attempts to grapple or restrain you while the lantern is lit has disadvantage on the roll to do so and takes 1d4 fire damage. They have disadvantage to maintain the grapple or restraint, and take 1d4 fire damage at the start of any turn they are grappling or restraining you.

While attuned to this staff: you gain a +2 bonus to spell attack and damage rolls; you are immune to fire damage: if you are hit by enemy fire damage, any spells that you cast that do fire damage do an additional 1d4 fire damage until the end of your next turn; your spells will bypass any buffs, resistances, immunities, and AC bonuses the target has from spells and magic items; and you can sense when creatures within 30 feet fail death saves, as well as when a large number of creatures have recently died within 100 miles of you, such as from a battle between two armies.

This staff has 9 charges that refresh at midnight, which you can use to cast the following spells, with each extra charge upcasting the spell by 1 level:

  • Hellish Rebuke (1 or more charges)

  • Arms of Hadar (1 or more charges)

  • Vampiric Touch (3 or more charges)

  • Enervation (5 or more charges)

  • Abi-Dalzim’s Horrid Wilting (8 charges)

  • Incendiary Cloud (8 charges)

Chandelurite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of black and white inside the purple orb. When attached to a 609 - Staffelabra, it can be mega evolved into a 609M - Skezaubera for 1 minute once between long rests.

u/comics0026 — 2 days ago

Pokémon Inspired Weapons & Items of the Week, 0478M - Froslass to 0609M - Chandelure, F08 - Staff of the Jungle to F14 - Sword of Beginnings and Ends

My Pokémon-inspired Weapons and Items of the Week, with:

  • a Mega Froslass glaive for the fiercest winter storm

  • some Mega Excadrill claws to dig through magic defenses

  • a Mega Chandelure staff to burn through your enemies' protections

  • a fusion of Ivysaur, Bayleaf, Grovyle, and Grotle for a staff full of jungle power

  • a fusion of Kingdra & Prinplup for a halberd to strike like a wave

  • a fusion of Grovyle & Empoleon for a trident to strike from the seaweed

  • a fusion of Manectric & Luxray for a naginata to see the surrounding sparks

  • a fusion of Infernape & Roserade for a spiral rapier to be the life of the party

  • a fusion of Honchkrow & Sylveon for a fauchard to order a murder

  • and a fusion of Arceus & MissingNo for a greatsword to destroy and duplicate magic items!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

u/comics0026 — 3 days ago

Pokémon Inspired Weapons & Items of the Week, 0478M - Froslass to 0609M - Chandelure

My Pokémon-inspired Weapons and Items of the Week, with:

  • a Mega Froslass glaive for the fiercest winter storm

  • some Mega Excadrill claws to dig through magic defenses

  • and a Mega Chandelure staff to burn through your enemies' protections!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

u/comics0026 — 3 days ago

0026MX - Raichu X by ForesterDesigns

My Pokémon-inspired Weapons and Items of the Day, with some Mega Raichu X boxing gloves to make everything electric!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

026MX - Rairux

Wondrous (Gloves) – Legendary (requires attunement)

These boxing gloves have brown fronts, and the back of the palms have red circles and lightning bolts that form an X pattern when the gloves are held together. The orange wrist straps have black tips with an inward curl.

While attuned to these gloves: you gain +3 to unarmed strike attack and damage rolls; your unarmed attacks do an additional 2d6 lightning damage and on a hit the target must succeed a DC 19 Constitution save or be stunned until the end of their next turn; gain a hover speed of 30 feet; you are immune to lightning damage; any single-target ranged spells or attacks that do lightning damage are automatically drawn to you if you are within range, regardless if an ally or enemy performed it; and you the terrain in a 25-foot diameter circle around you becomes electrically charged, lasts for 1 minute, until you dismiss it, or until you are rendered unconscious, and causes the following effects:

• Creatures in the terrain cannot be magically put to sleep, and any creatures in it that are already asleep (magically or not) immediately wake up.

• Any attacks or spells that do lightning damage done by any creatures in the terrain do an additional die of lightning damage (ie 2d6 becomes 3d6).

Raichunite X

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of black and red inside the electric yellow orb. When attached to a 026 - Raicha, it can be mega evolved into a 026MX - Rairux for 1 minute once between long rests.

u/comics0026 — 3 days ago

0026MX - Raichu Y by ForesterDesigns [D&D5e & PF2e]

My Pokémon-inspired Weapons and Items of the Day, with a Mega Raichu Y ranseur of shocking recklessness!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

026MY - Rychusoku

Weapon (Trident) – Legendary (requires attunement)

This orange +3 ranseur trident has a jagged main blade shaped like a lightning bolt, and the side blades are shaped like radially stretched out lightning bolts with a little curl on the bottom outer point. The shaft is wrapped in brown leather, and has a pommel with three lightning bolts in a Y pattern.

Attacks with this trident do an additional 2d6 lightning damage and on a hit the target must succeed a DC 19 Constitution save or be stunned until the end of their next turn.

While attuned to this trident: you are immune to lightning damage; and any single-target ranged spells or attacks that do lightning damage are automatically drawn to you if you are within range, regardless if an ally or enemy performed it.

Cursed. This trident is cursed. While cursed, every attack you do on a target hits regardless of what you roll, even if it is a critical fail. Critical hits still count as critical hits. However, every attack on you also hits regardless of the roll, even if it is a critical fail. Critical hits still count as critical hits.

Raichunite Y

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of yellow and black inside the golden orange orb. When attached to a 026 - Raicha, it can be mega evolved into a 026MY - Rychusoku for 1 minute once between long rests.

026MY - Rychusoku Item 21

[ Unique | Artifact | Cursed | Electricity | Empowering | Primal ]

Usage held in 2 hands; Bulk 2; Base Weapon Ranseur

This orange +3 major striking greater shock wounding ranseur has a jagged main blade shaped like a lightning bolt, and the side blades are shaped like radially stretched out lightning bolts with a little curl on the bottom outer point. The shaft is wrapped in brown leather, and has a pommel with three lightning bolts in a Y pattern.

When you use this ranseur for the first time, it fuses to you. While it’s in your possession, you throw caution to the wind when in combat. You gain a +3 status bonus to attack rolls, but a –4 penalty to AC and a –1 penalty to all saves.

Empowered When this item is empowered by a Raichunite Y, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 026 - Raicha.

Activate-Lightning Rod [reaction] manipulate; Trigger A creature does an attack with the electricity trait that is not targeting/centered on you but that you are in range of; Effect You draw the attack towards you, making you the target/center of the attack. Attacks that would center on the corner of a square do so on the corner of your space closest to the original target, while line and cone attacks point directly at you.

Activate-Static [two-actions] concentrate; Frequency three times per day; Effect You cover yourself in an electrostatic field. Adjacent creatures that hit you with a melee attack, as well as creatures that touch you or hit you with an unarmed attack, take 1d6 electricity damage each time they do and must make a DC 44 Fortitude save, becoming stunned 1 on a failure, or stunned 2 on a critical failure. This lasts for 1 minute.

Activate-Volt Absorb [free-action] manipulate; Trigger You would be hit by an attack that does electrical damage; Effect You get this weapon in the way of the attack, which absorbs 10 electrical damage that would harm you and any creatures that would be hit after you, like creatures behind you in a lightning bolt attack. The next attack with this weapon does an additional die of electrical damage.

Raichunite Y Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 026 - Raicha; Bulk -

This small round stone has a swirl of yellow and black inside the golden orange orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 026MY - Rychusoku and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.

u/comics0026 — 3 days ago

F28 - Sword of Cold Logic by ForesterDesigns [PF2e]

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Mewtwo & Scizor for a sword to cut your enemies' minds!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F28 - Sword of Cold Logic Item 24

[ Unique | Artifact | Agile | Finesse | Metal | Mental | Primal ]

Usage held in 1 hand; Bulk L; Base Weapon Jiu Huan Dao

This white-gray +4 major striking greater fearsome impossible major mind numbing jiu huan dao has a double blade with patterns that resemble an insect wing upon them. The guard had a red metallic finish around a purple triangle. The handle is wrapped in a purple cloth, with one end hanging off the top of the blade. A large red spike acts as the pommel. While solid metal, it feels strangely weightless with a Light Bulk, which also gives it the Agile and Finesse traits.

While holding this sword, you are resistant 15 to mental damage.

Activate-All Day Telepathy [two-actions] manipulate; Frequency once per day; Effect The weapon casts telepathy on you as a 6th-rank primal spell, which lasts for 24 hours.

Activate-Glaring Mind’s Eye [two-actions] manipulate; Frequency once per hour; Effect You boost your mind’s power. You gain a +4 status bonus to Intelligence and Intimidation rolls, and when you Demoralize, you can do so with a single thought projected at the target, removing the auditory trait and the penalty for the target not understanding your language, and on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 1 hour.

Activate-Hover [one-action] manipulate; Duration sustained; Effect You begin to hover, defying gravity and floating several inches off the ground. If you take a Stride action, you can move 10 feet up or down in the air. You can instead Climb at your full Speed or Stride to move along a horizontal surface at half your Speed. The GM determines which surfaces can be climbed or moved across this way. If you fall while this is in effect, you can use the Arrest a Fall reaction as if you had a fly Speed. If you have a fly Speed, you remain airborne at the end of your turn, even if you didn’t use a Fly action this round.

Activate-Metal Coat [two-actions] concentrate; Frequency once per hour; Effect You shroud yourself in a coat of metal. You become resistant 15 to physical and poison damage, have a +3 status bonus on saves against poison, but are vulnerable 15 to fire damage. This lasts for 10 minutes.

Activate-Phantasmagoria [two-actions] manipulate; Frequency once per day; Effect The weapon casts phantasmagoria at your directive as a 9th-rank primal spell, DC 48.

Activate-Pressure [two-actions] manipulate (aura); Frequency once per day; Area 10-foot emanation; Targets enemies in the area; Duration sustained up to 1 minute; Effect You emit an aura that puts pressure on your enemies. When a hostile creature attempts to cast a spell, use charges from a magic item, or any other similar multi-point system to cause an effect, they immediately feel they must use a 1 rank higher spell slot or one more point/charge in order to cause the effect, otherwise the effect will fail due to the aura’s pressure, and can choose to do the higher cost. This does not apply to things like cantrips or focus spells. The first time you Sustain this each round, the aura’s radius grows 10 feet.

Activate-Psystrike [free-action] manipulate; Trigger You’re making a strike with this sword; Effect You aim for the target’s mind instead of their body. Instead of the strike using the target’s AC, it uses their Intelligence DC, and the sword’s damage is mental instead of slashing.

Activate-Swarm [free-action] concentrate; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect Illusionary metal bugs surrounds the weapon, which now does an additional die of damage until the start of your next turn.

Activate-Telekinetic Hand [two-actions] manipulate; Effect The weapon casts telekinetic hand as a 7th-rank primal cantrip.

Activate-Telekinetic Projectile [two-actions] manipulate; Effect The weapon casts telekinetic projectile as a 9th-rank primal cantrip, using the sword for the spell attack.

Destruction If the weapon is submerged in a powerful heat source (like lava) for a minute, or targeted by a 7th-level or higher heat metal spell, it is destroyed as it melts apart into pieces of scrap metal.

u/comics0026 — 3 days ago

0701M - Hawlucha by ForesterDesigns [D&D5e & PF2e]

My Pokémon-inspired Weapons and Items of the Day, with a Mega Hawlucha cloak to attack without holding back!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

701M - Hawluchara

Wondrous (Mask, Cloak, Cursed) – Legendary (requires attunement)

This red cloak has a gold chestplate with black stripes, thick beige plumage around a low cut collar, and a black mask attached at the back of the neck. The mask has a gold arrow over the top ending on the forehead, just above gold wing-like decorations around the eyes, and three long copper plume on top. The cloaks interior is teal on the lower half and white on the upper half, with a long feather-like pattern separating the two, similar to the bottom edge of the cloak, which is cut to resemble long feathers.

While attuned to this cloak: your jump distance is tripled; you can use a bonus action to change directions mid-jump; you have advantage on attacks you make from above; your unarmed strikes ignore any damage immunities or resistances the target might have; you are immune to the Stunned and Paralyzed conditions; and when you doff medium or heavy armor, your movement, climbing, swimming and flying speeds (if any) are doubled for 1 minute or until you don medium or heavy armor.

Cursed. This cloak is cursed. While cursed, every attack you do on a target hits regardless of what you roll, even if it is a critical fail. Critical hits still count as critical hits. However, every attack on you also hits regardless of the roll, even if it is a critical fail. Critical hits still count as critical hits.

Hawluchanite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of teal, gold, and black inside the red orb. When attached to a 701 - Mantolibré, it can be mega evolved into a 701M - Hawluchara for 1 minute once between long rests.

701M - Hawluchara Item 21

[ Unique | Air | Artifact | Cursed | Empowered | Invested | Primal | Sonic | Unarmed ]

Usage worn cloak and headwear; Bulk L

This red cloak has a gold chestplate with black stripes, thick beige plumage around a low cut collar, and a black mask attached at the back of the neck. The mask has a gold arrow over the top ending on the forehead, just above gold wing-like decorations around the eyes, and three long copper plume on top. The cloaks interior is teal on the lower half and white on the upper half, with a long feather-like pattern separating the two, similar to the bottom edge of the cloak, which is cut to resemble long feathers.

While invested: you gain a +3 item bonus to unarmed strike attack and damage rolls, increase the damage of your unarmed attacks from one weapon die to four, and your unarmed attacks gain the greater crushing & greater thundering rune; and a +3 item bonus on saves to prevent being grabbed, paralyzed, or restrained.

When you first invest in this cloak, it fuses to you. While it’s in your possession, you throw caution to the wind when in combat. You gain a +3 status bonus to attack rolls, but a –4 penalty to AC and a –1 penalty to all saves.

Activate-Air Turn [reaction] manipulate; Requirements You are currently Leaping; Effect You pivot off the air, allowing you to change the direction of your leap while still in the air.

Activate-Flying Press [free-action] manipulate; Trigger You attempt an unarmed strike after leaping or falling adjacent or on to the strike’s target just before the strike; Effect You have a +3 circumstance bonus to the strike, and it does an additional 1d6 sonic damage.

Activate-Magic Breaker [free-action] manipulate; Trigger You strike a creature with an unarmed strike; Frequency once per round; Effect The strike bypasses any buffs and immunities that the target has from spells and magic items.

Activate-Power Jump [two-actions] manipulate; Frequency once per minute; Effect You perform a High Jump or a Long Jump and double the distance of the jump.

Activate-Unburdened [one-action] manipulate; Frequency once per round; Requirements You aren’t wearing medium or heavy armor; Effect You gain a +10-foot status bonus to your Speed until the end of your turn. You then Stride up to your Speed.

Hawluchanite Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 701 - Mantolibré; Bulk -

This small round stone has a swirl of teal, gold, and black inside the red orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 701M - Hawluchara and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.

u/comics0026 — 3 days ago

0623M - Golurk by ForesterDesigns [D&D5e & PF2e]

My Pokémon-inspired Weapons and Items of the Day, with a Mega Golurk handcannon to blast through magic!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

623M - Golgantören

Weapon (Handcannon, Cursed) – Legendary (requires attunement to someone of a Lawful alignment)

This teal +3 handcannon is made of earthen clay, and has glowing yellow wraps and square swirl emblem all over it, along with copper plate on the side and copper rings around the ends of the barrel and front handle. A large plume of yellow and purple energy comes off the top of the stock

Attacks with this handcannon bypass any magic or ability that would help protect the target from being hit, like the Shield spell, a Cloak of Protection, or the Dodge action. This does include any magical benefits of armor, but not the armor itself, so it would ignore the +1 of +1 plate, but not the base AC 18 the plate provides.

You can speak a command word to make the cannon’s glowing lines intensify, emitting bright light for 15 feet and dim light for another 15 feet. You can turn this off by repeating the command word.

While attuned to this cannon: you are immune to petrification, exhaustion and any spell or effect that would change your form; and you have advantage on rolls to prevent being charmed or frightened.

Cursed. This cannon is cursed. While cursed, every attack you do on a target hits regardless of what you roll, even if it is a critical fail. Critical hits still count as critical hits. However, every attack on you also hits regardless of the roll, even if it is a critical fail. Critical hits still count as critical hits.

Golurkite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of purple, dark blue, and yellow inside the washed out teal orb. When attached to a 623 - Golurkannon, it can be mega evolved into a 623M - Golgantören for 1 minute once between long rests.

623M - Golgantören Item 21

[ Unique | Artifact | Cursed | Earth | Empowered | Occult | Spirit ]

Usage held in 2 hands; Bulk 2; Base Weapon Harmona Gun

This teal +3 major striking greater astral earthbinding harmona gun is made of earthen clay, and has glowing yellow wraps and square swirl emblem all over it, along with copper plate on the side and copper rings around the ends of the barrel and front handle. A large plume of yellow and purple energy comes off the top of the stock.

While holding this gun, you have a +3 item bonus on saves against effects with the mental trait or that would morph, polymorph, or petrify you.

When you use the gun for the first time, it fuses to you. While it’s in your possession, you throw caution to the wind when in combat. You gain a +3 circumstance bonus to attack rolls, but a –4 penalty to AC and a –1 penalty to all saves.

Empowered When this item is empowered by a Golurkite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 623 - Golurkannon.

Activate-Light [one-action] manipulate; Effect You make the gun’s glowing lines intensify, emitting bright light in a 20 ft radius and dim light for an additional 20 ft. You can extinguish the light by repeating the manipulation.

Activate-Magic Breaker [free-action] manipulate; Trigger You strike a creature with this weapon; Frequency once per minute; Effect The strike bypasses any buffs and immunities that the target has from spells and magic items.

Golurkite Item 21

[ Unique | Artifact | Empowering | Occult | Spellheart ]

Usage affixed to a 623 - Golurkannon; Bulk -

This small round stone has a swirl of purple, dark blue, and yellow inside the washed out teal orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 623M - Golgantören and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.

u/comics0026 — 3 days ago

0026MX - Raichu Y by ForesterDesigns

My Pokémon-inspired Weapons and Items of the Day, with a Mega Raichu Y ranseur of shocking recklessness!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

026MY - Rychusoku

Weapon (Trident) – Legendary (requires attunement)

This orange +3 ranseur trident has a jagged main blade shaped like a lightning bolt, and the side blades are shaped like radially stretched out lightning bolts with a little curl on the bottom outer point. The shaft is wrapped in brown leather, and has a pommel with three lightning bolts in a Y pattern.

Attacks with this trident do an additional 2d6 lightning damage and on a hit the target must succeed a DC 19 Constitution save or be stunned until the end of their next turn.

While attuned to this trident: you are immune to lightning damage; and any single-target ranged spells or attacks that do lightning damage are automatically drawn to you if you are within range, regardless if an ally or enemy performed it.

Cursed. This trident is cursed. While cursed, every attack you do on a target hits regardless of what you roll, even if it is a critical fail. Critical hits still count as critical hits. However, every attack on you also hits regardless of the roll, even if it is a critical fail. Critical hits still count as critical hits.

Raichunite Y

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of yellow and black inside the golden orange orb. When attached to a 026 - Raicha, it can be mega evolved into a 026MY - Rychusoku for 1 minute once between long rests.

u/comics0026 — 4 days ago

0609M - Chandelure by ForesterDesigns

My Pokémon-inspired Weapons and Items of the Day, with a Mega Chandelure staff to burn through your enemies' protections!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

609M - Skezaubera

Staff () – Legendary (requires attunement)

This black staff has chandelier-like pieces of wrought iron and brass floating above it, each with a ghostly purple flame at the end. Floating above them is a glass orb encased in wrought iron that has a wrought iron crown with a spirited ghostly blue and purple flame erupting out the top.

You can speak a command word as a bonus action to cause the orb to light with a purple-blue flame spewing from the crown as well as the ends of the ribbons igniting, acting as a lantern, providing bright light in a 30-foot radius and dim light for an additional 30 feet. You can extinguish the flames by repeating the command word.

Any creature that attempts to grapple or restrain you while the lantern is lit has disadvantage on the roll to do so and takes 1d4 fire damage. They have disadvantage to maintain the grapple or restraint, and take 1d4 fire damage at the start of any turn they are grappling or restraining you.

While attuned to this staff: you gain a +2 bonus to spell attack and damage rolls; you are immune to fire damage: if you are hit by enemy fire damage, any spells that you cast that do fire damage do an additional 1d4 fire damage until the end of your next turn; your spells will bypass any buffs, resistances, immunities, and AC bonuses the target has from spells and magic items; and you can sense when creatures within 30 feet fail death saves, as well as when a large number of creatures have recently died within 100 miles of you, such as from a battle between two armies.

This staff has 9 charges that refresh at midnight, which you can use to cast the following spells, with each extra charge upcasting the spell by 1 level:

  • Hellish Rebuke (1 or more charges)

  • Arms of Hadar (1 or more charges)

  • Vampiric Touch (3 or more charges)

  • Enervation (5 or more charges)

  • Abi-Dalzim’s Horrid Wilting (8 charges)

  • Incendiary Cloud (8 charges)

Chandelurite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of black and white inside the purple orb. When attached to a 609 - Staffelabra, it can be mega evolved into a 609M - Skezaubera for 1 minute once between long rests.

u/comics0026 — 4 days ago

F26 - Staff of Mental Shadows & F27 - Spear of Burning Sludge by ForesterDesigns [PF2e]

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Espeon & Umbreon for a staff of dark minds, & fusion of Grimer & Slugma for a spear of burning garbage!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F26 - Staff of Mental Shadows Item 19

[ Rare | Artifact | Mental | Occult | Prima | Shadow | Staff | Void ]

Price 49,794 gp; Usage held in 1 hand; Bulk 1; Base Weapon Khakkara

This lavender khakkara staff has two large gold rings on top, one atop the other, with smaller golden ring hanging off the top ring and a gold spike on top. A gold decoration hangs down in the bottom ring, holding a red-black orb in its center, as well as lavender and navy ribbons tied to the side that flair out like ears. A black ribbon is tied around the shaft and rings where they meet, with its two long end hanging freely, a gold strip across each end.

While holding this staff, you are resistant 10 to mental damage.

Activate-Darkvision [two-actions] concentrate; Frequency once per day; Effect You cast darkvision from the staff on yourself as a 5th-rank occult spell. This does not expend charges from the staff.

Activate-Magic Bounce [reaction] concentrate; Frequency once per hour; Trigger A creature attempts to inflict you with a status condition or affliction not being physically induced (so conditions like frightened or paralyzed, but not grabbed or off guard); Effect Make a DC 16 flat check. On a success, you magically bounce the attempt back at the creature that tried to impose it on you, and they have to make any sort of save that would be required. This does not bounce back any damage you would have suffered in the attempt (like the damage from a bite or sting).

Activate-Synchronize [reaction] concentrate; Frequency once per hour; Trigger A hostile creature inflicts you with a condition or lingering effect not being physically induced (so conditions like frightened or paralyzed, but not grabbed or off guard); Effect You mirror the condition or effect back at the hostile creature, inflicting them with the same results you were.

Activate Cast a Spell; Effect You expend a number of charges from the wand to cast a spell from its list.

Cantrip ancient dust, daze, message, puff of poison, telekinetic hand, telekinetic rend, void warp

1st befuddle, brain drain, command, enfeeble, harm, phantom pain

2nd calm, mind games, paranoia, penumbral disguise, stupefy, umbral extraction

3rd agonizing despair, blindness, mind reading, paralyze, sanguine mist, shadow projectile, stifling stillness, sudden recollection, umbral graft

4th cloak of light, confusion, daydreamer’s curse, telepathy

5th death ward, invoke spirits, mind probe, sending, shadow blast, shadow siphon, synaptic pulse, telepathic bond

6th dominate, fear the sun, never mind, penumbral disguise, phantasmal calamity, sanguine mist, shadow blast

7th eclipse burst, entrancing eyes, invoke spirits, mask of terror, power word blind, project image, warp mind

8th eclipse burst,mask of terror, power word blind

9th eclipse burst,invoke spirits, phantasmagoria, power word blind, project image, unspeakable shadow

Craft Requirements An F26 - Staff of Mental Shadows is created when a 196 - Espeand and a 197 - Umbrekujō are fused. This is done by holding the two together in full view of a total solar eclipse. The two do not need to be held together by hand, and can be tied together for the fusion.

F27 - Spear of Burning Sludge Item 12

[ Rare | Artifact | Fire | Poison | Primal ]

Price 1890 gp; Usage held in 1 hand; Bulk 1; Base Weapon Spear

This purple +2 greater striking flaming moderate venomous spear has a red blade on a half melted red hoop that secretes a caustic purple ooze.

The spear emits a putrid and foul stench like burning garbage in a 10 ft emanation. Any creature that starts its turn in the stench (including the holder) must succeed at a DC 29 Fortitude save or become sickened 1 (sickened 2 on a critical failure). A creature that succeeds at its save or recovers from being sickened is temporarily immune to the stench for 1 minute.

While holding this spear, you have a +2 item bonus on saves against effects with the Cold or Poison trait.

Activate-Burning Sludge Burst [two-actions] manipulate; Frequency once per hour; Effect You prime the spear and then throw it, which can be a normal thrown strike. Regardless if it hits on a strike, when the spear hits the ground a 10 ft burst of burning sludge erupts from it. Creatures in the burst must make a basic DC 29 Reflex save as the burst deals 4d6 fire damage and 4d6 poison damage. The ground in the burst becomes difficult terrain and remains burning for 1 minute, requiring any creature that passes through or ends their turn in the terrain to make the previous save or take the fire and poison damage.

Activate-Light [one-action] manipulate; Effect You make the fire spew from the blade, emitting bright light in a 15-foot radius and dim light for an additional 15 feet. You can turn it off by repeating the action.

Destruction If the spear is submerged in water, hit directly by targeted cold damage, or is targeted by an effect that cleanses poison, it looses its heat and disintegrates into black sand.

u/comics0026 — 4 days ago

0026MX - Raichu X by ForesterDesigns [D&D5e & PF2e]

My Pokémon-inspired Weapons and Items of the Day, with some Mega Raichu X boxing gloves to make everything electric!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

026MX - Rairux

Wondrous (Gloves) – Legendary (requires attunement)

These boxing gloves have brown fronts, and the back of the palms have red circles and lightning bolts that form an X pattern when the gloves are held together. The orange wrist straps have black tips with an inward curl.

While attuned to these gloves: you gain +3 to unarmed strike attack and damage rolls; your unarmed attacks do an additional 2d6 lightning damage and on a hit the target must succeed a DC 19 Constitution save or be stunned until the end of their next turn; gain a hover speed of 30 feet; you are immune to lightning damage; any single-target ranged spells or attacks that do lightning damage are automatically drawn to you if you are within range, regardless if an ally or enemy performed it; and you the terrain in a 25-foot diameter circle around you becomes electrically charged, lasts for 1 minute, until you dismiss it, or until you are rendered unconscious, and causes the following effects:

• Creatures in the terrain cannot be magically put to sleep, and any creatures in it that are already asleep (magically or not) immediately wake up.

• Any attacks or spells that do lightning damage done by any creatures in the terrain do an additional die of lightning damage (ie 2d6 becomes 3d6).

Raichunite X

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of black and red inside the electric yellow orb. When attached to a 026 - Raicha, it can be mega evolved into a 026MX - Rairux for 1 minute once between long rests.

026MX - Rairux Item 21

[ Unique | Artifact | Electricity | Empowering | Primal | Unarmed ]

Usage worn gloves; Bulk 2L; Base Weapon Boxing Gloves

These golden +3 major striking greater crushing greater shock boxing gloves have brown fronts, and the back of the palms have red circles and lightning bolts that form an X pattern when the gloves are held together. The orange wrist straps have black tips with an inward curl.

Empowered When this item is empowered by a Raichunite X, you can have it automatically activate Electric Terrain as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 026 - Raicha.

Activate-Electric Terrain [two-actions] manipulate; Frequency once per day; Effect The weapon casts electric terrain on you as a 9th-rank primal spell.

Activate-Lightning Rod [reaction] manipulate; Trigger A creature does an attack with the electricity trait that is not targeting/centered on you but that you are in range of; Effect You draw the attack towards you, making you the target/center of the attack. Attacks that would center on the corner of a square do so on the corner of your space closest to the original target, while line and cone attacks point directly at you.

Activate-Static [two-actions] concentrate; Frequency three times per day; Effect You cover yourself in an electrostatic field. Adjacent creatures that hit you with a melee attack, as well as creatures that touch you or hit you with an unarmed attack, take 1d6 electricity damage each time they do and must make a DC 44 Fortitude save, becoming stunned 1 on a failure, or stunned 2 on a critical failure. This lasts for 1 minute.

Activate-Volt Absorb [free-action] manipulate; Trigger You would be hit by an attack that does electrical damage; Effect You get this weapon in the way of the attack, which absorbs 10 electrical damage that would harm you and any creatures that would be hit after you, like creatures behind you in a lightning bolt attack. The next attack with this weapon does an additional die of electrical damage.

Raichunite X Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 026 - Raicha; Bulk -

This small round stone has a swirl of black and red inside the electric yellow orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Requirements Your other hand is empty, and you are not wearing any gloves; Effect You empower the item this spellheart is affixed to, turning it into a 026MX - Rairux, which are automatically donned, and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.

u/comics0026 — 5 days ago

0609M - Chandelure by ForesterDesigns [D&D5e & PF2e]

My Pokémon-inspired Weapons and Items of the Day, with a Mega Chandelure staff to burn through your enemies' protections!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

609M - Skezaubera

Staff () – Legendary (requires attunement)

This black staff has chandelier-like pieces of wrought iron and brass floating above it, each with a ghostly purple flame at the end. Floating above them is a glass orb encased in wrought iron that has a wrought iron crown with a spirited ghostly blue and purple flame erupting out the top.

You can speak a command word as a bonus action to cause the orb to light with a purple-blue flame spewing from the crown as well as the ends of the ribbons igniting, acting as a lantern, providing bright light in a 30-foot radius and dim light for an additional 30 feet. You can extinguish the flames by repeating the command word.

Any creature that attempts to grapple or restrain you while the lantern is lit has disadvantage on the roll to do so and takes 1d4 fire damage. They have disadvantage to maintain the grapple or restraint, and take 1d4 fire damage at the start of any turn they are grappling or restraining you.

While attuned to this staff: you gain a +2 bonus to spell attack and damage rolls; you are immune to fire damage: if you are hit by enemy fire damage, any spells that you cast that do fire damage do an additional 1d4 fire damage until the end of your next turn; your spells will bypass any buffs, resistances, immunities, and AC bonuses the target has from spells and magic items; and you can sense when creatures within 30 feet fail death saves, as well as when a large number of creatures have recently died within 100 miles of you, such as from a battle between two armies.

This staff has 9 charges that refresh at midnight, which you can use to cast the following spells, with each extra charge upcasting the spell by 1 level:

  • Hellish Rebuke (1 or more charges)

  • Arms of Hadar (1 or more charges)

  • Vampiric Touch (3 or more charges)

  • Enervation (5 or more charges)

  • Abi-Dalzim’s Horrid Wilting (8 charges)

  • Incendiary Cloud (8 charges)

Chandelurite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of black and white inside the purple orb. When attached to a 609 - Staffelabra, it can be mega evolved into a 609M - Skezaubera for 1 minute once between long rests.

609M - Skezaubera Item 21

[ Unique | Artifact | Empowered | Fire | Occult | Spirit | Staff ]

Usage held in 1 hand; Bulk 1

This black staff has chandelier-like pieces of wrought iron and brass floating above it, each with a ghostly purple flame at the end. Floating above them is a glass orb encased in wrought iron that has a wrought iron crown with a spirited ghostly blue and purple flame erupting out the top.

While holding this staff, you can sense when a creature within 60 ft of you fails a recovery check.

Empowered When this item is empowered by a Chandelurite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 609 - Staffelabra.

Activate-Flame Body [reaction] manipulate; Requirements The orb is lit; Trigger A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you; Effect You make the orb’s fire spread to the triggering creature, which takes 3d4 persistent fire damage and are Clumsy 1 so long as they are affected by the persistent fire damage.

Activate-Flash Fire [free-action] manipulate; Trigger You are struck by an attack with the fire trait; Frequency once per round; Effect The staff absorbs some of the damage, making you resistant 10 to the damage, and gives you a +3 circumstance bonus on your next spell attack the has the fire trait until the end of your next turn.

Activate-Light [one-action] manipulate; Effect You make the orb ignite with a purple-blue flame, spew flames from the crown, and ignite the ends of the ribbons, emitting bright light in a 20 ft radius and dim light for an additional 40 ft. You can extinguish the flames by repeating the action.

Activate-Magic Breaker [free-action] manipulate; Trigger You strike a creature with a spell attack; Frequency once per round; Effect The strike bypasses any buffs and immunities that the target has from spells and magic items.

Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.

Cantrip detect magic, guidance, illuminate, light

1st enfeeble, glowing trail, signal skyrocket, spirit link

2nd blur, reaper’s lantern, revealing light, spirit link

3rd blindness, glowing trail, pyrotechnics, spirit link

4th ghostly tragedy, ocular overload, spirit link, talking corpse

5th flame dancer, glowing trail, rip the spirit, spirit link

6th rip the spirit, spirit blast, spirit link, vibrant pattern

7th flame dancer, glowing trail, rip the spirit, spirit blast

8th antimagic field, rip the spirit, spirit blast, spiritual epidemic

9th glowing trail, rip the spirit, spirit blast, spirit link

10th spirit blast

Chandelurite Item 21

[ Unique | Artifact | Empowering | Occult | Spellheart ]

Usage affixed to a 609 - Staffelabra; Bulk -

This small round stone has a swirl of black and white inside the purple orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 609M - Skezaubera and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.

u/comics0026 — 5 days ago

0530M - Excadrill by ForesterDesigns

My Pokémon-inspired Weapons and Items of the Day, with some Mega Excadrill claws to dig through magic defenses!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

530M - Staklauebor

Weapon (Claw, Drill) – Legendary (requires attunement)

This dark brown +3 claws are gloves with large steel drill sections over the fingers that have large orange spiralling blades around them, which can be closed into a functioning drill. You can duel-wield the claws, per Two-Weapon Fighting on PHB 195.

While attuned to this weapon: you gain advantage to Dexterity rolls when in a sandstorm; gain advantage on attack rolls when in a sandstorm; gain 30 feet of burrowing speed; when burrowing attacks with these claws gain advantage; and you can use the claws to drill a circular 5 ft diameter tunnel through solid rock at a rate of 5 ft per round, although while tunneling you and any other creatures within 10 feet of you must succeed a DC 19 Dexterity save or take 5d6 bludgeoning damage from flying debris each round.

Attacks with this weapon ignore any damage immunities or resistances the target might have.

Piercing Drill. If you burrowed at least 15 feet straight toward a target and then hit it with an attack from these claws on the same turn, the target takes an extra 2d6 piercing damage.

Excadrite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of red and brown inside the steel gray orb. When attached to a 530 - Exclawdrill, it can be mega evolved into a 530M - Staklauebor for 1 minute once between long rests.

u/comics0026 — 5 days ago

0026MX - Raichu Y by ForesterDesigns [D&D5e & PF2e]

My Pokémon-inspired Weapons and Items of the Day, with a Mega Raichu Y ranseur of shocking recklessness!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

026MY - Rychusoku

Weapon (Trident) – Legendary (requires attunement)

This orange +3 ranseur trident has a jagged main blade shaped like a lightning bolt, and the side blades are shaped like radially stretched out lightning bolts with a little curl on the bottom outer point. The shaft is wrapped in brown leather, and has a pommel with three lightning bolts in a Y pattern.

Attacks with this trident do an additional 2d6 lightning damage and on a hit the target must succeed a DC 19 Constitution save or be stunned until the end of their next turn.

While attuned to this trident: you are immune to lightning damage; and any single-target ranged spells or attacks that do lightning damage are automatically drawn to you if you are within range, regardless if an ally or enemy performed it.

Cursed. This trident is cursed. While cursed, every attack you do on a target hits regardless of what you roll, even if it is a critical fail. Critical hits still count as critical hits. However, every attack on you also hits regardless of the roll, even if it is a critical fail. Critical hits still count as critical hits.

Raichunite Y

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of yellow and black inside the golden orange orb. When attached to a 026 - Raicha, it can be mega evolved into a 026MY - Rychusoku for 1 minute once between long rests.

026MY - Rychusoku Item 21

[ Unique | Artifact | Cursed | Electricity | Empowering | Primal ]

Usage held in 2 hands; Bulk 2; Base Weapon Ranseur

This orange +3 major striking greater shock wounding ranseur has a jagged main blade shaped like a lightning bolt, and the side blades are shaped like radially stretched out lightning bolts with a little curl on the bottom outer point. The shaft is wrapped in brown leather, and has a pommel with three lightning bolts in a Y pattern.

When you use this ranseur for the first time, it fuses to you. While it’s in your possession, you throw caution to the wind when in combat. You gain a +3 status bonus to attack rolls, but a –4 penalty to AC and a –1 penalty to all saves.

Empowered When this item is empowered by a Raichunite Y, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 026 - Raicha.

Activate-Lightning Rod [reaction] manipulate; Trigger A creature does an attack with the electricity trait that is not targeting/centered on you but that you are in range of; Effect You draw the attack towards you, making you the target/center of the attack. Attacks that would center on the corner of a square do so on the corner of your space closest to the original target, while line and cone attacks point directly at you.

Activate-Static [two-actions] concentrate; Frequency three times per day; Effect You cover yourself in an electrostatic field. Adjacent creatures that hit you with a melee attack, as well as creatures that touch you or hit you with an unarmed attack, take 1d6 electricity damage each time they do and must make a DC 44 Fortitude save, becoming stunned 1 on a failure, or stunned 2 on a critical failure. This lasts for 1 minute.

Activate-Volt Absorb [free-action] manipulate; Trigger You would be hit by an attack that does electrical damage; Effect You get this weapon in the way of the attack, which absorbs 10 electrical damage that would harm you and any creatures that would be hit after you, like creatures behind you in a lightning bolt attack. The next attack with this weapon does an additional die of electrical damage.

Raichunite Y Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 026 - Raicha; Bulk -

This small round stone has a swirl of yellow and black inside the golden orange orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 026MY - Rychusoku and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.

u/comics0026 — 5 days ago

F25 - Swords of Shadow Fire by ForesterDesigns [PF2e]

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Flareon & Umbreon for twin sword of dark flames!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F25 - Swords of Shadow Fire Item 19

[ Rare | Artifact | Fire | Occult | Primal | Shadow | Twin | Void ]

Price 36,990 gp; Usage held in 2 hands; Bulk 2L; Base Weapon Twin Shortswords

These matching black +3 major striking greater caliginous greater decaying greater flaming shortswords have a curved tips and fiery streaks down the blades, turning into a small triangular point off the side of the blade, followed by a larger triangle below that. The cross guard only covers one side with a fiery orange rhombus with a black center that resembles an ear, and golden fur trim below that. A gold pommel attaches to a 3.5 foot long black chain that connects the two swords. They are designed to be used together, giving them the Twin trait.

While holding these swords, you have a +3 item bonus on saves against being stunned.

Activate-Darkvision [two-actions] concentrate; Frequency once per day; Effect The weapon casts darkvision on you as a 5th-rank occult spell.

Activate-Eclipse Burst [two-actions] manipulate; Frequency once per day; Effect The weapon casts eclipse burst at your directive as a 9th-rank primal spell, DC 41, except the cold damage is fire damage, and the spell’s Cold trait is replaced with the Fire trait.

Activate-Firey Guts [free-action] concentrate; Frequency once per round; Trigger You’re struck by fire damage, or are afflicted by a negative status condition or affliction not being physically induced (so conditions like frightened or paralyzed, but not grabbed or off guard); Effect You gain a +3 circumstance bonus to your next attack with this weapon.

Activate-Light [one-action] manipulate; Effect You make the fiery parts of the blades shine normal light, emitting bright light in a 15-foot radius and dim light for an additional 15 feet. You can turn the light off by repeating the manipulation.

Activate-Synchronize [reaction] concentrate; Frequency once per hour; Trigger a hostile creature inflicts you with a condition or lingering effect not being physically induced (so conditions like frightened or paralyzed, but not grabbed or off guard); Effect You mirror the condition or effect back at the hostile creature, inflicting them with the same results you were.

u/comics0026 — 5 days ago

0678M - Meowstic by ForesterDesigns [D&D5e & PF2e]

My Pokémon-inspired Weapons and Items of the Day, with a Mega Meowstic staff to trace your opponent's abilities!

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678M - Mélingrix

Staff (Cursed) – Legendary (requires attunement)

This staff This staff has a round head the is blue on one side and white on the other, with blue and white fur on top and around the collar. Long ears stand up from the head, with glowing yellow and blue eyes at the ends. Two tails hang from the collar, one straight and one curled, with a shaft of spiralling white and blue between them.

While attuned to this staff: you have +3 to spell attack and damage rolls; you cannot have disadvantage on attacks from magical or non-magical means done to or by the target (such as the dodge action or Blur spell); you are immune to the Confusion spell; and if a spell or effect imposes disadvantage on a roll, you have advantage on your spell attack rolls, unless it would be your spell attacks, in which case it cancels out the disadvantage.

This staff has 9 charges that refresh at midnight. You can expend charges to cast the following spells, with each extra charge upcasting the spell by a level.

  • As an action, you can target one creature you can see and for 1 hour gain your pick of either: their saving throw modifiers (if higher than yours); their skill proficiencies (if higher than yours); their damage resistances and immunities; their senses, including their passive perception if higher than yours; or one of the target’s special traits at random, with the exception of any spellcasting or legendary features. You can only have one of these effects active at a time, with a new effect replacing the old one. (1 charge)

  • Dissonant Whispers (1 or more charges, DC 19)

  • Mind Spike (2 or more charges, DC 19)

  • Telekinesis (5 charges, DC 19)

  • Psychic Scream (9 charges, DC 19)

Cursed. This staff is cursed. While cursed, you are unfriendly, selfish and aversive when dealing with people, giving you disadvantage on all of your Charisma rolls.

Meowsticite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of white, yellow, and light blue inside the dark blue orb. When attached to a 678 - Meowstick, it can be mega evolved into a 678M - Mélingrix for 1 minute once between long rests.

678M - Mélingrix Item 21

[ Unique | Artifact | Cursed | Empowered | Mental | Occult | Staff ]

Usage held in 1 hand; Bulk 1

This staff has a round head the is blue on one side and white on the other, with blue and white fur on top and around the collar. Long ears stand up from the head, with glowing yellow and blue eyes at the ends. Two tails hang from the collar, one straight and one curled, with a shaft of spiralling white and blue between them.

While holding this staff, you have a +3 item bonus on saves against effects that would cause the confused condition.

When you use the staff for the first time, it fuses to you. While it’s in your possession, you are unfriendly, selfish and aversive when dealing with people. Whenever you make a Charisma roll or skill check, roll twice and use the worse result. This is not a misfortune effect, and trumps any fortune effects that would apply.

Empowered When this item is empowered by an Meowsticite, it stays in this form for 10 minutes or until you dismiss it, and activates its Trace effect, which lasts for 10 minutes or until the item is no longer empowered. Once it is no longer empowered, it reverts back to its original form, a 678 - Meowstick.

Activate-Competitive [free-action] concentrate; Trigger Your turn begins, and you are afflicted by a status or circumstance penalty imposed by a hostile creature; Effect Your spell attacks gain a +3 circumstance bonus until the start of your next turn.

Activate-Keen Eye [two-actions] concentrate; Frequency once per day; Effect Your eyes become keener, giving you a +3 circumstance bonus to sight-based Perception rolls, and strikes with your spells ignore any non-magical circumstance bonuses to AC that a target might have, like if they used Nimble Dodge. This lasts for 10 minutes.

Activate-Trace [free-action] concentrate; Trigger The staff becomes Empowered; Requirements You don’t have a Trace active; Effect You target a creature you can see within 60 ft of you, and for the next 10 minutes you gain one of your choice from the following as the staff magically traces part of them onto you:

  • One of their saving throws (your choice)

  • One of their proficiencies (your choice)

  • One of their immunities or resistances (your choice)

  • Their senses

  • Their movement speed(s)

  • One of the target’s special traits, chosen at random, not including any spellcasting

Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.

Cantrip daze, detect magic, telekinetic hand, telekinetic projectile

1st anticipate peril, befuddle, command, phantom pain

2nd dispel magic, mind games, paranoia, stupefy

3rd agonizing despair, fear, paralyze, shift blame

4th agonizing despair, confusion, nightmare, vision of death

5th command, synaptic pulse, telekinetic haul, vision of death

6th dominate, never mind, phantasmal calamity, vision of death

7th entrancing eyes, phantasmal calamity, vision of death, warp mind

8th agonizing despair, confusion, phantasmal calamity, vision of death

9th agonizing despair, overwhelming presence, phantasmal calamity, vision of death

10th vision of death

Meowsticite Item 21

[ Unique | Artifact | Empowering | Occult | Spellheart ]

Usage affixed to a 678 - Meowstick; Bulk -

This small round stone has a swirl of white, yellow, and light blue inside the dark blue orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 678M - Mélingrix and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.

u/comics0026 — 5 days ago
🔥 Hot ▲ 7.7k r/RaIn+2 crossposts

The Japanese artist who made rain feel almost alive — Kawase Hasui’s woodblock prints

There's something quietly hypnotic about Kawase Hasui’s rain. In his woodblock prints, rain isn’t just weather — it becomes texture, light, memory, and mood all at once. Thin vertical lines fall across dark rooftops and empty streets, turning ordinary scenes into shimmering reflections. A lone figure walks beneath an umbrella, small warm lights glow from windows, and the wet ground mirrors everything back in broken, beautiful fragments.

Hasui was a master of the shin-hanga movement, the early 20th-century revival of traditional Japanese woodblock printing. He designed the compositions, but the final magic happened through collaboration: skilled carvers and printers translated his vision into layered color, delicate texture, and atmospheric depth that no single artist could achieve alone. The result feels alive. You can almost hear the soft patter and feel the damp air.

At a time when Japan was racing toward modernization, Hasui chose to preserve quieter, more introspective moments — the hush after sunset, the loneliness of a nighttime road, the strange comfort of walking through rain by yourself. His rain doesn’t overwhelm; it softens the world. It creates distance while somehow making everything feel more intimate.

One of his most evocative works, Rain in Maekawa, Sōshū, perfectly captures this feeling: a solitary traveler, glowing windows in the distance, and streets transformed into liquid mirrors. His prints are held in major collections including LACMA, the Museum of Fine Arts Boston, and the National Museum of Asian Art.

Hasui understood that rain carries emotion... nostalgia, solitude, peace, even gentle melancholy. In an age of constant noise and speed, his work offers a rare pause. It invites you to slow down and simply watch the rain fall.

u/Electronic-Bus-3494 — 5 days ago

0026MX - Raichu X by ForesterDesigns

My Pokémon-inspired Weapons and Items of the Day, with some Mega Raichu X boxing gloves to make everything electric!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

026MX - Rairux

Wondrous (Gloves) – Legendary (requires attunement)

These boxing gloves have brown fronts, and the back of the palms have red circles and lightning bolts that form an X pattern when the gloves are held together. The orange wrist straps have black tips with an inward curl.

While attuned to these gloves: you gain +3 to unarmed strike attack and damage rolls; your unarmed attacks do an additional 2d6 lightning damage and on a hit the target must succeed a DC 19 Constitution save or be stunned until the end of their next turn; gain a hover speed of 30 feet; you are immune to lightning damage; any single-target ranged spells or attacks that do lightning damage are automatically drawn to you if you are within range, regardless if an ally or enemy performed it; and you the terrain in a 25-foot diameter circle around you becomes electrically charged, lasts for 1 minute, until you dismiss it, or until you are rendered unconscious, and causes the following effects:

• Creatures in the terrain cannot be magically put to sleep, and any creatures in it that are already asleep (magically or not) immediately wake up.

• Any attacks or spells that do lightning damage done by any creatures in the terrain do an additional die of lightning damage (ie 2d6 becomes 3d6).

Raichunite X

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of black and red inside the electric yellow orb. When attached to a 026 - Raicha, it can be mega evolved into a 026MX - Rairux for 1 minute once between long rests.

u/comics0026 — 6 days ago

0530M - Excadrill by ForesterDesigns

My Pokémon-inspired Weapons and Items of the Day, with some Mega Excadrill claws to dig through magic defenses!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

530M - Staklauebor

Weapon (Claw, Drill) – Legendary (requires attunement)

This dark brown +3 claws are gloves with large steel drill sections over the fingers that have large orange spiralling blades around them, which can be closed into a functioning drill. You can duel-wield the claws, per Two-Weapon Fighting on PHB 195.

While attuned to this weapon: you gain advantage to Dexterity rolls when in a sandstorm; gain advantage on attack rolls when in a sandstorm; gain 30 feet of burrowing speed; when burrowing attacks with these claws gain advantage; and you can use the claws to drill a circular 5 ft diameter tunnel through solid rock at a rate of 5 ft per round, although while tunneling you and any other creatures within 10 feet of you must succeed a DC 19 Dexterity save or take 5d6 bludgeoning damage from flying debris each round.

Attacks with this weapon ignore any damage immunities or resistances the target might have.

Piercing Drill. If you burrowed at least 15 feet straight toward a target and then hit it with an attack from these claws on the same turn, the target takes an extra 2d6 piercing damage.

Excadrite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of red and brown inside the steel gray orb. When attached to a 530 - Exclawdrill, it can be mega evolved into a 530M - Staklauebor for 1 minute once between long rests.

u/comics0026 — 6 days ago