0025P - Peakychu by ForesterDesigns [D&D5e & PF2e]

0025P - Peakychu by ForesterDesigns [D&D5e & PF2e]

My Pokémon-inspired Weapons and Items of the Day, with a Peakychu cloak to feel the electricity around you!

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025P - Pallicappa

Wondrous (Cloak) – Rare (520 gp, requires attunement)

This delicate pale yellow cloak has a hood with a pleated edge, a sheet of thick fur wrapped around the shoulders, and hand slits that can be opened and closed. A ribbon bow with pastel pink leafs and pale brown tips keeps the cloak secure around the collar.

While attuned to this cloak: you gain the ability to sense electricity with a range of 30 feet, which acts similar to blindsight; you can speak a command word to make the cloak spark with electricity, which emits normal light for 20 feet and dim light for another 20 feet; and once per day you can cast Call Lightning, DC 13.

025P - Pallicappa Item 11

[ Unique | Artifact | Electricity | Invested | Primal ]

Price 1330 gp; Usage worn cloak; Bulk L

This delicate pale yellow cloak has a hood with a pleated edge, a sheet of thick fur wrapped around the shoulders, and hand slits that can be opened and closed. A ribbon bow with pastel pink leafs and pale brown tips keeps the cloak secure around the collar.

While invested: you can sense minute electrical charges in living creatures, which you can use as a precise sense at a range of 20 feet. This distance increases to 100 feet against any creature that has used an electricity effect or taken electricity damage within the last minute.

Activate-Light [one-action] manipulate; Effect You make the cloak spark with electricity, emitting bright light in a 20-foot radius and dim light for an additional 20 feet. You can extinguish it by repeating the action.

Activate-Lightning Storm [three-actions] manipulate; Frequency once per day; Effect The cloak casts lightning storm at your directive as a 5th-rank primal spell, DC 28. You can sustain the spell by interacting with the cloak.

u/comics0026 — 6 days ago

0998M - Baxcalibur by ForesterDesigns

My Pokémon-inspired Weapons and Items of the Day, with a Baxcalibur glaive to spread the cold!

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998M - Eispinodorn

Weapon (Glaive) – Artifact (requires attunement)

This dark blue +4 glaive has a black blade with an icy edge and extra points at the end. A jagged icy hilt attaches the blade to the shaft, with a blue horn on each side covered in icy crystals and three red ribbons hanging from their undersides. The middle of the shaft is coated in rough ice, and the pommel is a spherical icicle.

Attacks with this glaive do an additional 2d6 cold damage.

While attuned to this glaive: you are unaffected by icy and snowy difficult terrain; you are resistant to fire and cold damage; when you are hit by fire damage from a hostile creature, you have a +4 on your next attack with this glaive; twice per day, you can perform a Glaive Rush; if a hail or snowstorm would cause damage to you, you are instead healed for 1/4 of the damage you would have taken (minimum of 1); and once per day, you can use the glaive to cast Cone of Cold as a 7th level spell, DC 20.

Glaive Rush. You move in a straight line up to 30 ft. and make an attack roll. Every creature within 5 ft of that line must make a Constitution save against your attack roll, taking 8d8 cold damage on a fail and half as much damage on a success. However, afterwards you become Incapacitated until the end of your next turn.

Baxcalibrite

Wondrous (Stone) – Legendary ()

This small round stone has a swirl of blue and red inside the icy blue orb. When attached to a 998 - Baxcalaive, it can be mega evolved into a 998M - Eispinodorn for 1 minute once between long rests.

u/comics0026 — 8 days ago

0465P - Professor Tangrowth by ForesterDesigns [D&D5e & PF2e]

My Pokémon-inspired Weapons and Items of the Day, with a Professor Tangrowth coat to help identify some items!

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465P - Bouldesavoi

Wondrous (Coat) – Rare (4650 gp, requires attunement)

This blue-green coat has a white collar with thick white vines hanging from it, and a shiny disk is attached to one of the white vines. The front pockets each have three thick red vines coming out the bottom, and the sleeves and coat bottom have red trim.

While attuned to this coat, you have advantage on rolls to identify objects, including magic items. Constructs and other creatures do not qualify for this, but a part of the creature may. For example, in the case of a spirit possessed doll, the advantage would apply to helping identify the doll, but not the spirit possessing it.

465P - Bouldesavoi Item 9

[ Unique | Artifact | Invested | Plant | Primal ]

Price 645 gp; Usage worn garment; Bulk L

This blue-green coat has a white collar with thick white vines hanging from it, and a shiny disk is attached to one of the white vines. The front pockets each have three thick red vines coming out the bottom, and the sleeves and coat bottom have red trim.

While invested in this coat, you have a +2 item bonus on rolls to identify objects, including Identify Magic/Alchemy to identify magic items, and applicable Recall Knowledge rolls. Constructs and other creatures do not qualify for this bonus, but a part of the creature may. For example, in the case of a spirit possessed doll, the bonus would apply to helping identify the doll, but not the spirit possessing it.

u/comics0026 — 8 days ago

0132P - Ditto by ForesterDesigns [D&D5e & PF2e]

My Pokémon-inspired Weapons and Items of the Day, with some Ditto gloves to keep changing your damage!

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132P - Métamoufle

Wondrous (Gloves) – Rare (1320 gp, requires attunement)

These purple gloves have brown fingers with thin black trim between them and along the wrist. A pattern resembling a large S with Ms made of dots and lines in the curves sits on the back of the hand behind the thumb. The purple sections ripple and shine like they’re made of ooze.

While attuned to these gloves: you gain +1 to unarmed strike attack and damage rolls and do an additional 1d6 bludgeoning damage; and as a bonus action, you can change the gloves’ additional bludgeoning damage to another damage type, which also changes the gloves’ fingers’ color to reflect the type. The colors are:

  • Acid - Bright Green

  • Bludgeoning - Rocky Brown

  • Cold - Icy Blue

  • Fire - Bright Orange

  • Force - Shining Silver

  • Lightning - Electric Yellow

  • Necrotic - Pitch Black

  • Piercing - Forest Green

  • Poison - Dark Purple

  • Psychic - Vibrant Pink

  • Radiant - Pale Gold

  • Slashing - Bright Copper

  • Thunder - Dark Gray

132P - Métamoufle Item 10

[ Unique | Artifact | Invested | Modular (B, P, or S) | Primal | Unarmed ]

Price 1032 gp; Usage worn gloves; Bulk L

These purple gloves have brown fingers with thin black trim between them and along the wrist. A pattern resembling a large S with Ms made of dots and lines in the curves sits on the back of the hand behind the thumb. The purple sections ripple and shine like they’re made of ooze, which gives them the Modular (B, P, or S) trait.

While invested: you gain a +2 item bonus to unarmed strike attack and damage rolls, your unarmed attacks do an additional die of damage, and an additional rune depending on what damage type it was last set as.

Activate-Set Damage [one-action] concentrate; Effect You choose which additional damage type the gloves also do, giving it an additional rune. The gloves’ fingers will change color to reflect the chosen damage type, and will default to bludgeoning when not invested. The damage types are:

Damage Type Color Rune

Acid Bright Green Corrosive

Bludgeoning Rocky Brown Shockwave

Cold Icy Blue Frost

Electricity Electric Yellow Shock

Fire Bright Orange Flaming

Force Shining Silver Impactful

Mental Vibrant Pink Moderate Mind Numbing

Piercing Forest Green Drilling

Poison Dark Purple Moderate Venomous

Slashing Bright Copper Serrating

Sonic Dark Gray Thundering

Spirit Eerie Blue Astral

Vitality Pale Gold Vitalizing

Void Pitch Black Decaying

u/comics0026 — 9 days ago

0998M - Baxcalibur by ForesterDesigns [D&D5e & PF2e]

My Pokémon-inspired Weapons and Items of the Day, with a Baxcalibur glaive to spread the cold!

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998M - Eispinodorn

Weapon (Glaive) – Artifact (requires attunement)

This dark blue +4 glaive has a black blade with an icy edge and extra points at the end. A jagged icy hilt attaches the blade to the shaft, with a blue horn on each side covered in icy crystals and three red ribbons hanging from their undersides. The middle of the shaft is coated in rough ice, and the pommel is a spherical icicle.

Attacks with this glaive do an additional 2d6 cold damage.

While attuned to this glaive: you are unaffected by icy and snowy difficult terrain; you are resistant to fire and cold damage; when you are hit by fire damage from a hostile creature, you have a +4 on your next attack with this glaive; twice per day, you can perform a Glaive Rush; if a hail or snowstorm would cause damage to you, you are instead healed for 1/4 of the damage you would have taken (minimum of 1); and once per day, you can use the glaive to cast Cone of Cold as a 7th level spell, DC 20.

Glaive Rush. You move in a straight line up to 30 ft. and make an attack roll. Every creature within 5 ft of that line must make a Constitution save against your attack roll, taking 8d8 cold damage on a fail and half as much damage on a success. However, afterwards you become Incapacitated until the end of your next turn.

Baxcalibrite

Wondrous (Stone) – Legendary ()

This small round stone has a swirl of blue and red inside the icy blue orb. When attached to a 998 - Baxcalaive, it can be mega evolved into a 998M - Eispinodorn for 1 minute once between long rests.

998M - Eispinodorn Item 28

[ Unique | Artifact | Cold | Empowered | Primal ]

Usage held in 2 hands; Bulk 2; Base Weapon Glaive

This dark blue +4 major striking greater frost grievous wounding glaive has a black blade with an icy edge and extra points at the end. A jagged icy hilt attaches the blade to the shaft, with a blue horn on each side covered in icy crystals and three red ribbons hanging from their undersides. The middle of the shaft is coated in rough ice, and the pommel is a spherical icicle.

While holding this glaive, you are unaffected by icy and snowy difficult terrain, and resistant 14 to cold damage.

Empowered When this item is empowered by a Baxcalibrite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 998 - Baxcalaive.

Activate-Arctic Rift [two-actions] manipulate; Frequency once per day; Effect The weapon casts arctic rift at your directive as a 9th-rank primal spell, DC 55.

Activate-Ice Body [free-action] manipulate; Trigger You start your turn in an environmental or weather effect causing cold damage; Effect You absorb some of the cold damage, which is reduced by up to 7 and you regain hitpoints for the amount reduced. This occurs before any cold resistance is factored into the damage.

Activate-Glaive Rush [three-actions] manipulate; Effect You Stride up to double your Speed and can move through the spaces of creatures the same size or smaller than you, doing a strike with this glaive on each creature whose space you enter. You can attempt to strike the same creature only once in a single use of Glaive Rush, but affected creatures can attempt a basic DC 55 Reflex save (no damage on a critical success, half damage on a success, double damage and knocked prone on a critical failure).

Activate-Thermal Exchange [reaction] manipulate; Trigger You are struck by fire damage from a hostile source; Effect You have the glaive absorb some of the fire damage, making you resistant 10 to it, and the glaive is powered up, giving you a +4 circumstance bonus on your next attack with it.

Baxcalibrite Item 28

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 998 - Baxcalaive, Bulk -

This small round stone has a swirl of blue and red inside the icy blue orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 998M - Eispinodorn and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.

u/comics0026 — 10 days ago

F124 - Gauntlets of Clawing Pulsars & F125 - Sword of Simmering by ForesterDesigns [PF2e]

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Lucario, Seadra, & Clawitzer for some gauntlets to point and shoot, & a fusion of Simisage, Simisear, and Simipour for a sword to balance the forces of fire, plant, & water!

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F124 - Gauntlets of Clawing Pulsars Item 16

[ Unique | Artifact | Invested | Primal | Twin | Water ]

Price 9448 gp; Usage held in 2 hands; Bulk 2L; Base Weapon Twin Spiked Gauntlets

These gold +3 greater striking impactful keen underwater spiked gauntlets have clawed fingers, a glowing spot in the middle of the palm, and a blue and black plate on the back with a gray spike pointed forward. The forearms are protected with gold and blue scales. The gauntlets are designed to be used together, giving them the Twin trait.

While invested, you have a +2 item bonus on saves against being made clumsy, immobilized, paralyzed, slowed, or stunned.

Activate-Aqueous Blast [one-action] manipulate; Frequency once per hour; Effect The weapon casts aqueous blast on you as a 5th-rank primal spell, using an attack with these gauntlets for the spell attack.

Activate-Crashing Wave [two-actions] manipulate; Frequency once per hour; Effect The weapon casts crashing wave at your directive as a 5th-rank primal spell, DC 35.

Activate-Hydraulic Torrent [two-actions] manipulate; Frequency once per hour; Effect The weapon casts hydraulic torrent at your directive as a 5th-rank primal spell, DC 35.

Activate-Threefold Limb [two-actions] manipulate; Frequency once per hour; Effect The weapon casts threefold limb on you as a 5th-rank primal spell, using an attack with these gauntlets for the spell attack.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

F125 - Sword of Simmering Item 17

[ Unique | Acid | Artifact | Concealable | Fire | Plant | Primal | Water ]

Price 15,330 gp; Usage held in 1 hand; Bulk 1; Base Weapon Aldori Dueling Sword

This cylindrical hilt has a beige bumpy pommel, a handle that is red on the bottom and blue on top with blue swirls on the red part, red swirls on the bottom half of the blue part, and green swirls on top half of the blue part. A green shaft with blue swirls on it and a blossom-like structure in the middle leads up to a silver guard. So long as the blade is not extended, the hilt can be passed off as harmless, giving it the Concealable trait.

Activate-Blazing Overgrown Torrent [free-action] envision; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect The sword does an additional die of acid, fire, or slashing damage (your choice) until the start of your next turn.

Activate-Burning Blossoms [three-actions] manipulate; Frequency once per day; Effect The weapon casts burning blossoms at your directive as a 7th-rank primal spell, DC 37.

Activate-Extend Blade [one-action] manipulate; Effect You make a blade of simmering leaves extend from the hilt, allowing it to be used as a +3 greater striking greater corrosive greater flaming underwater aldori dueling sword. You can retract the blade by repeating the manipulation, and the blade automatically retracts if dropped.

Activate-Geyser [two-actions] manipulate; Frequency once per day; Effect The weapon casts geyser at your directive as an 8th-rank primal spell, DC 37.

Activate-Lotus Walk [two-actions] manipulate; Frequency once per day; Effect The weapon casts lotus walk on you as a 6th-rank primal spell.

Activate-Resist Acid, Cold, or Fire [two-actions] manipulate; Frequency once per day; Effect The weapon casts resist energy on you for Acid, Cold, or Fire damage (your choice) as a 7th-rank occult spell.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

u/comics0026 — 10 days ago

YF003 - Number 37: Hope Woven Dragon Spider Shark by ForesterDesigns [D&D5e]

My Yu-Gi-Oh-inspired Weapons and Items of the Day, with a Number 37: Hope Woven Dragon Spider Shark spear to tie up your opponent's strength!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

YF003 - Spider Woven Spear of the Shark Dragon

Weapon (Spear) – Rare (3070 gp, requires attunement)

This silver +1 spear has a blade resembling two clawed hands, followed by a decorative form resembling a mix of a spider, shark, and dragon features with purple accents and pink crystal spheres. The shaft is wrapped in purple cloth, and ends in a fish tail design.

The spear does not suffer any of the disadvantages of being used underwater.

When you damage a creature with this spear, as a bonus action you can expend 1 hitdice, and the creature’s Strength score is reduced by the rolled hit dice until the start of your next turn. A lesser restoration spell or similar healing can end this effect. If this reduces its Strength to 0, the target is stunned until the effect is removed, instead of being killed.

This creature was created as a Tier Reward for Patron Joselyn Rivera! Thank you for your support!

u/comics0026 — 10 days ago
▲ 9 r/ImaginaryKanto+1 crossposts

0132P - Ditto by ForesterDesigns [D&D5e & PF2e]

My Pokémon-inspired Weapons and Items of the Day, with some Ditto gloves to keep changing your damage!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

132P - Métamoufle

Wondrous (Gloves) – Rare (1320 gp, requires attunement)

These purple gloves have brown fingers with thin black trim between them and along the wrist. A pattern resembling a large S with Ms made of dots and lines in the curves sits on the back of the hand behind the thumb. The purple sections ripple and shine like they’re made of ooze.

While attuned to these gloves: you gain +1 to unarmed strike attack and damage rolls and do an additional 1d6 bludgeoning damage; and as a bonus action, you can change the gloves’ additional bludgeoning damage to another damage type, which also changes the gloves’ fingers’ color to reflect the type. The colors are:

  • Acid - Bright Green

  • Bludgeoning - Rocky Brown

  • Cold - Icy Blue

  • Fire - Bright Orange

  • Force - Shining Silver

  • Lightning - Electric Yellow

  • Necrotic - Pitch Black

  • Piercing - Forest Green

  • Poison - Dark Purple

  • Psychic - Vibrant Pink

  • Radiant - Pale Gold

  • Slashing - Bright Copper

  • Thunder - Dark Gray

132P - Métamoufle Item 10

[ Unique | Artifact | Invested | Modular (B, P, or S) | Primal | Unarmed ]

Price 1032 gp; Usage worn gloves; Bulk L

These purple gloves have brown fingers with thin black trim between them and along the wrist. A pattern resembling a large S with Ms made of dots and lines in the curves sits on the back of the hand behind the thumb. The purple sections ripple and shine like they’re made of ooze, which gives them the Modular (B, P, or S) trait.

While invested: you gain a +2 item bonus to unarmed strike attack and damage rolls, your unarmed attacks do an additional die of damage, and an additional rune depending on what damage type it was last set as.

Activate-Set Damage [one-action] concentrate; Effect You choose which additional damage type the gloves also do, giving it an additional rune. The gloves’ fingers will change color to reflect the chosen damage type, and will default to bludgeoning when not invested. The damage types are:

Damage Type Color Rune

Acid Bright Green Corrosive

Bludgeoning Rocky Brown Shockwave

Cold Icy Blue Frost

Electricity Electric Yellow Shock

Fire Bright Orange Flaming

Force Shining Silver Impactful

Mental Vibrant Pink Moderate Mind Numbing

Piercing Forest Green Drilling

Poison Dark Purple Moderate Venomous

Slashing Bright Copper Serrating

Sonic Dark Gray Thundering

Spirit Eerie Blue Astral

Vitality Pale Gold Vitalizing

Void Pitch Black Decaying

u/comics0026 — 8 days ago

0768M - Golisopod by ForesterDesigns [D&D5e & PF2e]

My Pokémon-inspired Weapons and Items of the Day, with some Golisopod armor to keep things on point!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

768M - Tectappa

Armor (Scale Mail) – Legendary (requires attunement)

This steel gray +3 scale mail is made up of triangular pieces of insect carapace, with three of the pieces down the front being a dark teal. The top and bottom of the front have purple trim, while the back is a dull pink, and has purple shoulder straps attached to the inside with matching scale shoulder guards attached to the top of the straps.

While attuned to this scale mail: you can breathe in water; you can eat things like putrid trash, poisoned items, and rotten food for sustenance without any negative effects; whenever combat begins, for the first round you can choose to go first before all other creatures, regardless of your initiative; and any creatures that attempt to grapple or restrain you have disadvantage on the roll to do so and takes 2d6 piercing damage from the armor’s spikes. They have disadvantage to maintain the grapple or restraint, and take 2d6 piercing damage at the start of any turn they are grappling or restraining you.

Golisopite

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of purple, black, and yellow inside the dark gray orb.

When attached to a 768 - Golisopodou, it can be mega evolved into a 768M - Tectappa for 1 minute once between long rests.

768M - Tectappa Item 21

[ Unique | Aquadynamic | Artifact | Empowered | Invested | Metal | Primal | Water ]

Usage worn armor; Bulk 2; Base Armor Scale Mail

This steel gray +3 superior resilient major slick major swallow-spike scale mail is made up of triangular pieces of insect carapace, with three of the pieces down the front being a dark teal. The top and bottom of the front have purple trim, while the back is a dull pink, and has purple shoulder straps attached to the inside with matching scale shoulder guards attached to the top of the straps. The armor is designed to be used underwater, giving it the Aquadynamic trait.

While invested: you have a +3 item bonus on Fortitude saves against effects triggered by eating poisoned or rotting substances.

Empowered When this item is empowered by a Golisopite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 768 - Golisopodou.

Activate-First Impression [free-action] manipulate; Trigger It is the start of the first round since you entered combat; Requirements You can perform an Attack action on a hostile creature you can see; Effect You take your turn before anyone else can, regardless of your place in initiative order, immediately using your turn’s actions to perform an Attack action on a hostile creature you can see. After this round, your turn takes place in its normal initiative order.

Activate-Water Breathing (one minutes) manipulate; Frequency one per day; Effect The armor casts water breathing on you as a 4th-rank primal spell.

Activate-Emergency Exit [reaction] concentrate, teleportation; Trigger You would be hit by an attack or spell; Requirements At least one ally is within 20 feet of you; Frequency once per minute; Effect You teleport yourself out of danger by swapping spots with a random ally within 20 ft of you, leaving them to take the damage in your place. Your ally is now Off-Guard until the start of their turn due to the disorientation, and if you were Grabbed or Restrained, your ally is now the one Grabbed or Restrained in your place.

Golisopite Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 768 - Golisopodou; Bulk -

This small round stone has a swirl of purple, black, and yellow inside the dark gray orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 768M - Tectappa and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.

u/comics0026 — 15 days ago

0448M - Lucario Z by ForesterDesigns [D&D5e & PF2e]

My Pokémon-inspired Weapons and Items of the Day, with a Lucario Z sansetsukon to help keep the hits from hurting!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

448M - Zansetlukario

Weapon (Quarterstaff) – Legendary (requires attunement to a Lawful Good person)

This blue +3 sansetsukon quarterstaff has yellow fur with a metal yin-yang-like medallion wrapped around the center of the middle section, with moon-like patterns at the tips. Large oval metal pieces attach the sections with chains. The end sections turn teal and become thicker towards the tips before ending in thinner zig-zag tips. Being divided into sections gives it Finesse, but also Two-handed as it cannot be effectively used with one hand.

This quarterstaff counts as a Monk weapon. Any one with monk levels has proficiency with it once attunded to it.

While attuned to this quarterstaff: you have resistance to melee attacks, which stacks with other resistances; you gain 6 ki points, which you can use to perform a Flurry of Blows, Patient Defense or Step of the Wind (PHB 078) if you do not have any other Ki abilities; you have advantage on Constitution rolls; you are able to sense auras and gain blindsense with a range of 120 feet; if you are hit by an attack that uses shadows or does necrotic damage, you gain advantage on your next attack; you are immune to being stunned, and if you would have been stunned you instead gain 10 feet of movement for 1 minute; and if you perform an attack that would cause a status condition, the save to prevent it is increased by 1.

Lucarionite Z

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of blue, white, and black inside the pale yellow orb. When attached to a 448 - Mamelukario, it can be mega evolved into a 448M - Zansetlukario for 1 minute once between long rests.

448M - Zansetlukario Item 21

[ Unique | Artifact | Empowered | Focused | Metal | Monk | Primal | Spirit ]

Usage held in 2 hands; Bulk 2; Base Weapon Sansetsukon

This gray +3 major striking greater astral flurrying grievous sansetsukon has yellow fur with a metal yin-yang-like medallion wrapped around the center of the middle section, with moon-like patterns at the tips. Large oval metal pieces attach the sections with chains. The end sections turn teal and become thicker towards the tips before ending in thinner zig-zag tips.

While holding this sansetsukon, you have a +3 item bonus to Fortitude saves and on saves against being made clumsy, immobilized, paralyzed, slowed, or stunned.

Empowered When this item is empowered by a Lucarionite Z, you become resistant 10 to melee strikes, which is applied after other resistances, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 448 - Mamelukario.

Activate-Focused [free-action] envision; Frequency once per day; Effect You gain 1 Focus Point, which you can use only to cast a monk ki spell. If not used by the end of your turn, this Focus Point is lost.

Activate-Justified [reaction] manipulate; Trigger you are hit by void damage; Frequency once per 1 minute; Effect You feed the sansetsukon’s spiritual energies, making it do an additional 1d6 spirit damage until the end of your next turn.

Activate-Lifesense [two-actions] manipulate; Frequency once per day; Effect You are able to sense the vital essence of living and undead creatures. You gain lifesense (imprecise) with a range of 30 ft, which lasts for 24 hour.

Activate-Read Aura (1 minute) manipulate; Effect The weapon casts read aura at your directive as a 6th-rank primal cantrip.

Activate-Steadfast [one-action] envision; Requirements You are immobilized, paralyzed, or stunned; Frequency once per round; Effect Your determination allows you to move in spite of your condition. You either Step or Stride up to 10 ft.

Lucarionite Z Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 448 - Mamelukario; Bulk -

This small round stone has a swirl of blue and pink inside the black orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 448M - Zansetlukario and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.

u/comics0026 — 15 days ago

0448M - Lucario Z by ForesterDesigns [D&D5e & PF2e]

My Pokémon-inspired Weapons and Items of the Day, with a Lucario Z sansetsukon to help keep the hits from hurting!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

448M - Zansetlukario

Weapon (Quarterstaff) – Legendary (requires attunement to a Lawful Good person)

This blue +3 sansetsukon quarterstaff has yellow fur with a metal yin-yang-like medallion wrapped around the center of the middle section, with moon-like patterns at the tips. Large oval metal pieces attach the sections with chains. The end sections turn teal and become thicker towards the tips before ending in thinner zig-zag tips. Being divided into sections gives it Finesse, but also Two-handed as it cannot be effectively used with one hand.

This quarterstaff counts as a Monk weapon. Any one with monk levels has proficiency with it once attunded to it.

While attuned to this quarterstaff: you have resistance to melee attacks, which stacks with other resistances; you gain 6 ki points, which you can use to perform a Flurry of Blows, Patient Defense or Step of the Wind (PHB 078) if you do not have any other Ki abilities; you have advantage on Constitution rolls; you are able to sense auras and gain blindsense with a range of 120 feet; if you are hit by an attack that uses shadows or does necrotic damage, you gain advantage on your next attack; you are immune to being stunned, and if you would have been stunned you instead gain 10 feet of movement for 1 minute; and if you perform an attack that would cause a status condition, the save to prevent it is increased by 1.

Lucarionite Z

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of blue, white, and black inside the pale yellow orb. When attached to a 448 - Mamelukario, it can be mega evolved into a 448M - Zansetlukario for 1 minute once between long rests.

448M - Zansetlukario Item 21

[ Unique | Artifact | Empowered | Focused | Metal | Monk | Primal | Spirit ]

Usage held in 2 hands; Bulk 2; Base Weapon Sansetsukon

This gray +3 major striking greater astral flurrying grievous sansetsukon has yellow fur with a metal yin-yang-like medallion wrapped around the center of the middle section, with moon-like patterns at the tips. Large oval metal pieces attach the sections with chains. The end sections turn teal and become thicker towards the tips before ending in thinner zig-zag tips.

While holding this sansetsukon, you have a +3 item bonus to Fortitude saves and on saves against being made clumsy, immobilized, paralyzed, slowed, or stunned.

Empowered When this item is empowered by a Lucarionite Z, you become resistant 10 to melee strikes, which is applied after other resistances, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 448 - Mamelukario.

Activate-Focused [free-action] envision; Frequency once per day; Effect You gain 1 Focus Point, which you can use only to cast a monk ki spell. If not used by the end of your turn, this Focus Point is lost.

Activate-Justified [reaction] manipulate; Trigger you are hit by void damage; Frequency once per 1 minute; Effect You feed the sansetsukon’s spiritual energies, making it do an additional 1d6 spirit damage until the end of your next turn.

Activate-Lifesense [two-actions] manipulate; Frequency once per day; Effect You are able to sense the vital essence of living and undead creatures. You gain lifesense (imprecise) with a range of 30 ft, which lasts for 24 hour.

Activate-Read Aura (1 minute) manipulate; Effect The weapon casts read aura at your directive as a 6th-rank primal cantrip.

Activate-Steadfast [one-action] envision; Requirements You are immobilized, paralyzed, or stunned; Frequency once per round; Effect Your determination allows you to move in spite of your condition. You either Step or Stride up to 10 ft.

Lucarionite Z Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 448 - Mamelukario; Bulk -

This small round stone has a swirl of blue and pink inside the black orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 448M - Zansetlukario and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.

u/comics0026 — 16 days ago

F118 - Sword of the Plasma Blade & F119 - Launcher of Noxious Molten Rock by ForesterDesigns [PF2e]

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Heat Rotom & Sunny Form Castform for a sword to arc plasma, & a fusion of Overqwil, Mega Camerupt, & Rhyperior for a taw launcher of erupting damage!

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F118 - Sword of the Plasma Blade Item 16

[ Rare | Artifact | Concealable | Electricity | Fire | Primal ]

Price 9191 gp; Usage held in 1 hand; Bulk 1; Base Weapon Bastard Sword

This orange hilt in a boxy t-shape with a red pearl in the center of the guard surrounded by a white border and orange pearls. The handle is wrapped in white cloth. So long as the blade is not extended, the hilt can be passed off as harmless, giving it the Concealable trait.

Activate-Extend Blade [one-action] manipulate; Effect You make a square blade of red plasma ignite from the hilt, allowing it to be used as a +3 greater striking greater flaming greater shock bastard sword, which does fire damage instead of slashing. While the blade is extended, it emits bright light in a 20-foot radius and dim light for an additional 20 feet. You can retract the blade by repeating the manipulation.

Activate-Plasma Arc [two-actions] manipulate; Effect The weapon shoots an arc of plasma at 1 or 2 creatures within 30 feet of you. Each target takes 4d4 electricity damage and 4d4 fire damage with a DC 35 basic Reflex save.

Activate-Plasma Whirl [one-action] to [three-actions] manipulate; Frequency once per day; Effect The weapon casts plasma whirl at your directive as a 7th-rank primal spell, DC 35.

Activate-Resist Electricity or Fire [two-actions] manipulate; Frequency once per day; Effect The weapon casts resist energy on you, your choice of Electricity or Fire damage, as a 7th-rank primal spell.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

F119 - Launcher of Noxious Molten Rock Item 16

[ Rare | Artifact | Capacity 8 | Earth | Fire | Poison | Primal ]

Price 10,775 gp; Usage held in 2 hands; Bulk 1; Base Weapon Taw Launcher

This +3 greater striking earthbinding greater flaming greater venomous taw launcher has a dark gray stone barrel with orange plating and cracks of lava running along it, connecting to a large black chamber with lines of lava running down it. The back half is navy blue and cream colored, with a long butt that has a purple Q on it. The chamber allows the launcher to hold multiple shots, giving it the Capacity 8 trait.

Activate-Load Rock [one-action] manipulate; Requirements The launcher is not at full capacity; Effect You pull a rock from the Plane of Earth to load the launcher with one shot.

Activate-Pummeling Rubble [two-actions] manipulate; Frequency once per hour; Effect The weapon casts pummeling rubble at your directive a 5th-rank primal spell, DC 35.

Activate-Resist Fire [two-actions] manipulate; Frequency once per day; Effect The weapon casts resist energy on you for Fire damage as a 7th-rank primal spell.

Activate-Volcanic Eruption [two-actions] manipulate; Frequency once per day; Effect The weapon casts volcanic eruption at your directive as a 7th-rank primal spell, DC 35.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

u/comics0026 — 16 days ago

F117 - Pistols of Dual Metals by ForesterDesigns [PF2e]

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Hisuian Goodra & Duraludon for some pistols to keep your shots on targets!

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F117 - Pistols of Dual Metals Item 16

[ Unique | Artifact | Dragon | Metal | Primal | Repeating | Twin ]

Price 11,688 gp; Usage each held in 1 hand; Bulk 2; Base Weapon Twin Dragon-Mouth Pistols

These silver +3 greater striking grievous impactful dragon-mouth pistols are have wavy triangular lines down the sides with some black and yellow triangles, with black grips and a silver swirl medallion on the grip. They are designed to be used together, giving them the Twin trait. Each pistol has its own magazine that each hold 6 shots, giving it the Repeating trait.

Activate-Impaling Spike [two-actions] manipulate; Frequency once per day; Effect The weapon casts impaling spike at your directive a 7th-rank primal spell, DC 35.

Activate-Mirror Shot [two-actions] manipulate; Requirements The target creature has a reflective surface (like metal armor); Frequency once per 10 minutes; Effect You empower this weapon and then perform a strike with it on the target creature. Regardless if it hits or misses, the shot magically reflects off the target’s reflective surface in multiple directions, increasing its scatter radius to 10 ft.

Activate-Resist Energy [two-actions] manipulate; Frequency once per day; Effect The weapon casts resist energy on you, your choice of energy, as a 7th-rank primal spell.

Activate-Stalwart [one-action] manipulate; Effect You empower your next strike with this weapon before the end of your turn to ignore attempts to make it hit another target, such as from a mirror image spell, but not including effects that would make them harder to hit, like the blur spell, and allows you to attempt to strike the target as normal.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

u/comics0026 — 17 days ago

0465P - Professor Tangrowth by ForesterDesigns [D&D5e & PF2e]

My Pokémon-inspired Weapons and Items of the Day, with a Professor Tangrowth coat to help identify some items!

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465P - Bouldesavoi

Wondrous (Coat) – Rare (4650 gp, requires attunement)

This blue-green coat has a white collar with thick white vines hanging from it, and a shiny disk is attached to one of the white vines. The front pockets each have three thick red vines coming out the bottom, and the sleeves and coat bottom have red trim.

While attuned to this coat, you have advantage on rolls to identify objects, including magic items. Constructs and other creatures do not qualify for this, but a part of the creature may. For example, in the case of a spirit possessed doll, the advantage would apply to helping identify the doll, but not the spirit possessing it.

465P - Bouldesavoi Item 9

[ Unique | Artifact | Invested | Plant | Primal ]

Price 645 gp; Usage worn garment; Bulk L

This blue-green coat has a white collar with thick white vines hanging from it, and a shiny disk is attached to one of the white vines. The front pockets each have three thick red vines coming out the bottom, and the sleeves and coat bottom have red trim.

While invested in this coat, you have a +2 item bonus on rolls to identify objects, including Identify Magic/Alchemy to identify magic items, and applicable Recall Knowledge rolls. Constructs and other creatures do not qualify for this bonus, but a part of the creature may. For example, in the case of a spirit possessed doll, the bonus would apply to helping identify the doll, but not the spirit possessing it.

u/comics0026 — 17 days ago

Pokémon Inspired Weapons & Items of the Week, F93 - Mallet of Mixed Warmth to F102 - Gi of Primal Strikes

My Pokémon-inspired Weapons and Items of the Week, with:

  • a fusion of Unovan and Galarian Darmanitan for a maul to mix hot & cold

  • a fusion of Cryogonal & Carbink for a katana of chilling moonlight

  • a fusion of Weavile & Sneasler for some katanas of painful deaths

  • a fusion of Kantonian & Galarian Rapidash for a katana of healing warmth

  • a fusion of Chandelure & Corviknight for a greatsword to burn some souls

  • a fusion of Beedrill, Cacturne & Escavalier for a stinging spear

  • a fusion of Dragonair & Bisharp for a sword, shield & axe combo

  • a fusion of Bisharp, Kricketune & Gallade for a strumming sword

  • a fusion of Steelix & Sirfetch'd for a sword and shield of shining strikes

  • and a fusion of Zangoose, Luxray & Pyroar for a gi of guts and glory

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

u/comics0026 — 20 days ago

F116 - Greatsword of Crystal by ForesterDesigns [PF2e]

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Crystal Onix, Sableye, & Carbink for a sword of cutting crystal!

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F116 - Greatsword of Crystal Item 16

[ Rare | Artifact | Earth | Fey | Primal | Vitality ]

Price 9875 gp; Usage held in 2 hands; Bulk 2; Base Weapon Greatsword

This blue translucent crystal +3 greater striking brilliant serrating wounding greatsword is has some crystal shard floating along the blade edge, and a broad guard with crystals radiating out from it.

Activate-Crystal Shield [one-action] manipulate; Effect The weapon casts glass shield on you as a 7th-rank primal cantrip, DC 35, which takes the appearance of blue translucent crystal instead of glass.

Activate-Diamond Storm [two-actions] manipulate; Frequency once per day; Effect The weapon casts diamond storm at your directive a 7th-rank primal spell, DC 35.

Activate-Keen Eyes [two-actions] concentrate; Frequency once per day; Effect Your eyes become keener, giving you a +2 status bonus to sight-based Perception rolls, and your attacks with this weapon ignore any non-magical circumstance bonuses to AC that a target might have, like if they used Nimble Dodge. This lasts for 1 hour.

Activate-Sturdy [reaction] manipulate; Trigger You would be reduced to 0 Hit Points but not immediately killed; Frequency once per day; Effect You stand sturdy and refuse to fall from your injuries. You avoid being knocked out and remain at 1 Hit Point, and your wounded condition increases by 1.

This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!

u/comics0026 — 20 days ago

0132P - Ditto by ForesterDesigns [D&D5e & PF2e]

My Pokémon-inspired Weapons and Items of the Day, with some Ditto gloves to keep changing your damage!

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132P - Métamoufle

Wondrous (Gloves) – Rare (1320 gp, requires attunement)

These purple gloves have brown fingers with thin black trim between them and along the wrist. A pattern resembling a large S with Ms made of dots and lines in the curves sits on the back of the hand behind the thumb. The purple sections ripple and shine like they’re made of ooze.

While attuned to these gloves: you gain +1 to unarmed strike attack and damage rolls and do an additional 1d6 bludgeoning damage; and as a bonus action, you can change the gloves’ additional bludgeoning damage to another damage type, which also changes the gloves’ fingers’ color to reflect the type. The colors are:

  • Acid - Bright Green

  • Bludgeoning - Rocky Brown

  • Cold - Icy Blue

  • Fire - Bright Orange

  • Force - Shining Silver

  • Lightning - Electric Yellow

  • Necrotic - Pitch Black

  • Piercing - Forest Green

  • Poison - Dark Purple

  • Psychic - Vibrant Pink

  • Radiant - Pale Gold

  • Slashing - Bright Copper

  • Thunder - Dark Gray

132P - Métamoufle Item 10

[ Unique | Artifact | Invested | Modular (B, P, or S) | Primal | Unarmed ]

Price 1032 gp; Usage worn gloves; Bulk L

These purple gloves have brown fingers with thin black trim between them and along the wrist. A pattern resembling a large S with Ms made of dots and lines in the curves sits on the back of the hand behind the thumb. The purple sections ripple and shine like they’re made of ooze, which gives them the Modular (B, P, or S) trait.

While invested: you gain a +2 item bonus to unarmed strike attack and damage rolls, your unarmed attacks do an additional die of damage, and an additional rune depending on what damage type it was last set as.

Activate-Set Damage [one-action] concentrate; Effect You choose which additional damage type the gloves also do, giving it an additional rune. The gloves’ fingers will change color to reflect the chosen damage type, and will default to bludgeoning when not invested. The damage types are:

Damage Type Color Rune

Acid Bright Green Corrosive

Bludgeoning Rocky Brown Shockwave

Cold Icy Blue Frost

Electricity Electric Yellow Shock

Fire Bright Orange Flaming

Force Shining Silver Impactful

Mental Vibrant Pink Moderate Mind Numbing

Piercing Forest Green Drilling

Poison Dark Purple Moderate Venomous

Slashing Bright Copper Serrating

Sonic Dark Gray Thundering

Spirit Eerie Blue Astral

Vitality Pale Gold Vitalizing

Void Pitch Black Decaying

u/comics0026 — 20 days ago

0359M - Absol Z by ForesterDesigns

My Pokémon-inspired Weapons and Items of the Day, with an Absol Z scythe to claw through your enemies!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

359M - Abzlasher

Weapon (Scythe) – Legendary (requires attunement)

This black +3 scythe has a blade that splits into three red claw-like tips. A Z-shaped horn comes off the top of the blade, and spikes off the back, with long black hair in-between the two.

Attacks with this scythe do an additional 2d6 necrotic damage, and have an improved critical of 1, where your range on critical hits increases by 1, ie from critical hits on 20 to critical hits on 19 to 20.

While attuned to this scythe: if you are hit by an attack that uses shadows or does necrotic damage, you gain advantage on your next attack; and you can sense when an impending natural disaster is going to strike within the next 24 hours of your location, including as soon as a disaster is made imminent by magic or a creature’s actions, such as by destroying a dam.

Any enemy within 30 feet of you that attempts to cast a spell, use charges from a magic item, use Ki points, use Sorcery points, or any other similar multi-point system to cause an effect must use a 1 level higher spell slot or one more point/charge in order to cause the effect. This does not apply to abilities like Rage, Bardic Inspiration, Channel Divinity, Wildshape, and Divine Smite.

Absolite Z

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of blue and pink inside the black orb. When attached to a 359 - Abscythe, it can be mega evolved into a 359M - Abzlasher for 1 minute once between long rests.

u/comics0026 — 21 days ago

F114 - Fauchard of the Toxic Flowers & F115 - Knuckles of Bones and Scrape by ForesterDesigns [PF2e]

A Pathfinder2e conversion of older Pokémon-inspired Weapons and Items of the Day, with a fusion of Roserade, Tangrowth, Aggron, & Butterfree for a fauchard to show your thorns, & a fusion of Scrafty, & Houndoom for a knuckle duster to scrape some bones!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F114 - Fauchard of the Toxic Flowers Item 16

[ Rare | Artifact | Metal | Plant | Poison | Primal ]

Price 8750 gp; Usage held in 2 hands; Bulk 2; Base Weapon Fauchard

This +3 greater striking major rooting greater venomous fauchard has a shaft of twisted blue-green vines, which turn red and for a knot around a metal spike at the bottom, and go up into a spiked metal helm before sprouting thick vines out the holes, which bloom into red, blue, and white roses. A blade shaped like a butterfly wing extends out of the flowers.

Activate-Bursting Bloom [two-actions] manipulate; Frequency once per day; Effect The weapon casts bursting bloom at your directive as a 6th-rank primal spell, DC 38.

Activate-Nature’s Reprisal [three-actions] manipulate; Frequency once per day; Effect The weapon casts nature’s reprisal at your directive as a 7th-rank primal spell, DC 35.

Activate-Sturdy [reaction] manipulate; Trigger You would be reduced to 0 Hit Points but not immediately killed; Frequency once per day; Effect You stand sturdy and refuse to fall from your injuries. You avoid being knocked out and remain at 1 Hit Point, and your wounded condition increases by 1.

This item was created as a Tier Reward for Patron Six! Thank you for your support!

F115 - Knuckles of Bones and Scrape Item 16

[ Rare | Artifact | Primal | Versatile P | Void ]

Price 9465 gp; Usage held in 1 hand; Bulk L; Base Weapon Knuckle Duster

This +3 greater striking greater decaying greater bone shards grievous knuckle duster has bone white knuckles shaped like ribs, curved horns on the sides, and a red grip alone the bottom. The duster’s horns give it the Versatile P trait.

Activate-Glare [two-actions] concentrate; Frequency once per day; Effect You gain some lizard’s intimidation. You gain a +2 status bonus to Intimidation rolls, and when you Demoralize, you can do so with a glare, which is visual instead of auditory, you do not take a penalty for the target not understanding your language, and on a critical success the target also becomes enfeebled 1 for 1 round after they are no longer frightened. This lasts for 10 minutes.

Activate-Mark of Black Bones [free-action] manipulate (detection); Trigger You strike a creature with this weapon and damage them with void damage; Frequency twice per day; Defense Fortitude; Effect The target must make a DC 35 Fortitude save, as the damage burns at the target’s very essence, leaving them with a mark of black bones. The mark gives off a darkness that only you can sense; as long as you’re on the same plane as the target, you can sense the direction it’s in. The target is fatigued and can’t reduce the value of this condition normally. You can detonate the mark at any point during its duration by Dismissing the mark. The mark explodes in a 10-foot emanation centered on the target that deals 5d6 void damage with a basic DC 35 Reflex save. You choose whether the mark’s target is included in the explosion.

When you strike the target, the target attempts a DC 35 Fortitude save to determine how long the mark lasts. If the effect’s duration elapses, the mark doesn’t detonate.

  • Critical Success The target is unaffected.

  • Success The duration is 1 minute.

  • Failure The duration is 1 week.

  • Critical Failure The duration is unlimited.

Activate-Moxie [free-action] manipulate; Trigger You drop a creature to 0 hitpoints with this weapon; Effect You gain a +2 circumstance bonus to your next attack with this weapon, lasting for 1 minute.

Activate-Pack Attack [free-action] manipulate; Trigger You attempt to strike a creature with this weapon and two or more of your non-incapacitated allies are within 5 ft of the target; Frequency once per round; Effect You have a +2 circumstance bonus to the attack roll.

This item was created as a Tier Reward for Patron Pikabrook! Thank you for your support!

u/comics0026 — 21 days ago

0359M - Absol Z by ForesterDesigns [D&D5e & PF2e]

My Pokémon-inspired Weapons and Items of the Day, with an Absol Z scythe to claw through your enemies!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

359M - Abzlasher

Weapon (Scythe) – Legendary (requires attunement)

This black +3 scythe has a blade that splits into three red claw-like tips. A Z-shaped horn comes off the top of the blade, and spikes off the back, with long black hair in-between the two.

Attacks with this scythe do an additional 2d6 necrotic damage, and have an improved critical of 1, where your range on critical hits increases by 1, ie from critical hits on 20 to critical hits on 19 to 20.

While attuned to this scythe: if you are hit by an attack that uses shadows or does necrotic damage, you gain advantage on your next attack; and you can sense when an impending natural disaster is going to strike within the next 24 hours of your location, including as soon as a disaster is made imminent by magic or a creature’s actions, such as by destroying a dam.

Any enemy within 30 feet of you that attempts to cast a spell, use charges from a magic item, use Ki points, use Sorcery points, or any other similar multi-point system to cause an effect must use a 1 level higher spell slot or one more point/charge in order to cause the effect. This does not apply to abilities like Rage, Bardic Inspiration, Channel Divinity, Wildshape, and Divine Smite.

Absolite Z

Wondrous (Stone) – Very Rare (50,000 gp)

This small round stone has a swirl of blue and pink inside the black orb. When attached to a 359 - Abscythe, it can be mega evolved into a 359M - Abzlasher for 1 minute once between long rests.

359M - Abzlasher Item 21

[ Unique | Artifact | Empowered | Occult | Prediction | Primal | Spirit | Void ]

Usage held in 2 hands; Bulk 2; Base Weapon Scythe

This black +3 major striking greater astral greater decaying keen scythe has a blade that splits into three red claw-like tips. A Z-shaped horn comes off the top of the blade, and spikes off the back, with long black hair in-between the two.

Empowered When this item is empowered by an Absolite Z, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 359 - Abscythe.

Activate-Disaster Warning [free-action] concentrate (divination); Trigger The scythe is within 5 feet of you, and a disaster that the scythe has not yet warned you about is going to happen in the next 24 hours within 15 miles of your location. This includes as soon as a disaster is made imminent by another’s actions, like the destruction of a dam or summoning of a storm; Effect You have a flash of insight about an impending disaster related to the area you’re in, telling you what kind of disaster it is and what areas will be affected, but not the origins of it. If you are legendary in Nature, you also learn exactly how much time there is until the disaster comes to pass.

Activate-Justified [reaction] manipulate; Trigger you are hit by void damage; Frequency once per 1 minute; Effect You feed the scythe’s dark energies, making it do an additional 1d6 void damage until the end of your next turn.

Activate-Pressure [two-actions] manipulate (aura); Frequency once per day; Area 10-foot emanation; Targets enemies in the area; Duration sustained up to 1 minute; Effect You emit an aura that puts pressure on your enemies. When a hostile creature attempts to cast a spell, use charges from a magic item, or any other similar multi-point system to cause an effect, they immediately feel they must use a 1 rank higher spell slot or one more point/charge in order to cause the effect, otherwise the effect will fail due to the aura’s pressure, and can choose to do the higher cost. This does not apply to things like cantrips or focus spells. The first time you Sustain this each round, the aura’s radius grows 10 feet.

Activate-Soul Cutter [one-action] to [three-actions] manipulate; Frequency once per day; Effect The weapon casts soul cutter at your directive as a 9th-rank occult spell. Use an attack with this weapon for the spell attack.

Absolite Z Item 21

[ Unique | Artifact | Empowering | Primal | Spellheart ]

Usage affixed to a 359 - Abscythe; Bulk -

This small round stone has a swirl of blue and pink inside the black orb.

Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 359M - Abzlasher and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.

u/comics0026 — 22 days ago