r/Pathfinder2eCreations

Hexploration Maps of the Inner Sea Region (incl. Darklands) - 12mi per Hex - [FVTT Module: GMK - PF2e: Golarion]
â–˛ 36 r/Pathfinder2eCreations+2 crossposts

Hexploration Maps of the Inner Sea Region (incl. Darklands) - 12mi per Hex - [FVTT Module: GMK - PF2e: Golarion]

LOW RESOLUTION THUMBNAIL --- Inner Sea Region of Golarion, Hexploration Map, 12mi per Hex.

>Above is a Low Resolution Thumbnail for the Inner Sea Region map, and is for showcasing purposes only -- and does not reflect the quality of the map provided by this FoundryVTT Module.

Hello!

This post is to announce that "GMK - PF2e: Golarion" is now available on the official FoundryVTT module listing; and is continuing into active development.

This module focuses on providing hexploration maps of the World of Golarion, from the Pathfinder TTRPG.

FoundryVTT V14 added new features, such as "Levels" and "Regions" which expand on what is possible -- and though not feature-complete -- significant work has been undertaken to implement both these features in the maps.

The intent of this module is not to focus on automation, but to do the majority of the heavy lifting in terms of prep-work, for those who desire a hexploration campaign.

This is a content module, and has been tested on the PF2e System for FoundryVTT -- but should work on other systems; such as PF1e.

As such, the current version of the map contains a variety of configurable features:

  • Map Pins link to Blank Journal Entries which GMs may choose to fill out, or use only as reference for where a Location exists on the Map.
  • Levels split the map into "Surface" and "Underground" -- and an experimental overlay provides accurate Trade Routes and Nation Borders; allowing for a single scene to represent the entirety of the Inner Sea Region.
  • Regions are the most time-consuming undertaking, currently only the Nations of the Inner Sea Region and the majority of the Geographical Features have been implemented.
  • Macros which when used carefully can resize the entire scene to user-specified dimensions.

The most recent information can be found on Github at GMK - PF2e: Golarion as development continues.

Thanks!

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u/Kosen_ — 1 day ago
â–˛ 139 r/Pathfinder2eCreations+1 crossposts

Big update to Heroic Build, my free form-fillable PDF character sheet and builder for PF2e Remaster. It now does most of the math for you.

Hey everyone đź‘‹ I make Heroic Build, a form-fillable PDF character sheet and step-by-step character builder for the Pathfinder 2e Remaster, and I just released the biggest update so far. The last few weeks went into a rebuilt backend, a full redesign pass, and a lot of small fixes that came from watching my own players fumble around the sheet at the table.

The idea behind the whole thing is simple: teach new players the system while they build, then give them one printable page that answers their questions before they ask the GM. No apps and no internet needed at the table.

Highlights from this update:

  • Auto-calculation: AC, attack values, MAP (it even reads Agile, Finesse, and Kickback from your traits), Bulk with Encumbered and Max values, and Speed including armor penalties.
  • No missed crit effects: Pick your weapon or armor group and the critical specialization text fills itself in. I added this because I noticed players almost never realize they have these.
  • Instant shields: Raise your shield and your AC updates on the spot.
  • Letter markers: Every important box has a letter, so the GM can say "box F" and everyone finds it instantly. There's a GM reference page to match.
  • Learn as you build: The builder shows the math behind every number so players see where their stats come from. On the play sheet it all stays hidden.
  • Smarter layout: Perception moved to the top right in its own color (that's the box everyone hunts for mid-combat), weapons got a full redesign, and Armor and Defenses now sit together in one reading flow.
  • JSON import: Keep building your character online and still have the sheet ready at the table.
  • Extras: Full-page inventory, Treat Wounds table, an Actions & Feats overview page, level maps for your boosts at 1/5/10/15/20, and a printer-friendly pass across the whole document.

It's Pay What You Want, so completely free to grab and try. If it earns a spot at your table, a small donation or review genuinely helps me cover the tools I use to make this stuff. To be clear, this is an independent, compatible product and not affiliated with Paizo.

You can find it here: Download

I'd love to hear what you think, especially from GMs onboarding new players. What's the one thing your players always get stuck on with their character sheets? That feedback is basically my roadmap.

Cheers, Rhys

From The Looting Llama, with love. 🦙

u/nupky — 2 days ago
â–˛ 186 r/Pathfinder2eCreations+1 crossposts

[Homebrew] Kineticist - Neon Gate

Hello, we made some new subclasses adapted to Starfinder, the Neon gate fits the futuristic theme for Starfinder, I know the kineticist is one of the classes that fully fits Starfinder, but there are a few cool ideas yet to be explored out there.

Follow us for more Free content on our Patreon!

Help us balance this thing we will happily hear opinions and ideas!, this material is free but has not been playtested yet, once we feel like this element is properly balanced we will do a Foundry package for it!

u/RickDevil-DM — 2 days ago

Creature Lab Updates - Howl of the Wild and editor improvements

Hi everyone! Just released a new update! It contains the changes to the ability editor that I showed in my last post (plus a conditions button), some interface improvements and the content from Howl of the Wild. I go in more detail about the changes and future plans on the Patreon post.

I also added a Ko-fi for one time donations to the project, any value is welcome.

Thanks for all the comments and suggestions I have received so far, feel free to keep them coming!

u/Jerry123i — 3 days ago
â–˛ 17 r/Pathfinder2eCreations+5 crossposts

[OC] Shriekweaver Monkey: el depredador cavernario de CR 2 que imita tu voz antes de atacarte

I've been working on an original homebrew bestiary and wanted to share one of my favorites: the Shriekweaver Monkey.

It's a Small Monstrosity built around harassment and control. What makes it interesting mechanically is the combination of three traits working together: Cave Hunter lets it move across walls and ceilings without ability checks, Unsettling Mimicry imposes disadvantage on Perception checks against any creature that hears the imitated voice, and Pack Tactics gives it advantage on attacks when allies are nearby.

Its combat routine is simple but brutal: lock targets in place with Grasping Claw and finish them off with Spider Bite, which combines piercing and poison damage in a single attack against grappled targets.

What I love most is that before combat even starts it has already sown confusion. The bestiary quote sums it up perfectly: "The voice was familiar. That should have been the first warning."

The ideal encounter is 3-5 Shriekweavers in a cave with high ceilings and areas of total darkness.

Feedback on balance for CR 2 is very welcome.

u/PassengerLeather8223 — 4 days ago
â–˛ 35 r/Pathfinder2eCreations+1 crossposts

Astrokineticist - A cosmic class archetype with solarian powers

Inspired by my post in the Starfinder 2e subreddit, I thought to myself: what if the Solarian used Kineticist mechanics instead of what we got? So I made this class archetype for the element of 🌠SPACE🌌.

Now the attuned / disharmony mechanics are tied to your kinetic aura / overflow traits, and instead of the Solar Weapon / Solar Flare progressions, we use our kinetic blast.

This can be used alongside the existing Solarian class, it being a more martial approach that interacts with Strikes, and the Astrokineticist being more focused on "DC effects".

I was also inspired by the Stellar Sage, an official "less-martial" version of the 1e Solarian that gave up martial goodies to obtain better skills and feats. Just for funsies I also converted the 1e Electrical Attunement alternate feature. Not sure I'm satisfied with it, though.

I'm open to all sorts of feedback! Please tell me about any unintended interactions you can find.

scribe.pf2.tools
u/No-Air6220 — 4 days ago

Don't know if this is right spot to ask: how do yall implement custom weapon traits?

Fiddling with making a handful of custom weapons and thought to add a new trait called "Support", essentially working kind of like the spiked bipod, but instead of attached weapon, it's a seperate weapon which can be used as a support for 2 handed or 1+ handed firearms or those with kickback. Idk how to add that tho to foundry since new to it (mostly assisting my DM friend with it)

reddit.com
u/Pifilix — 5 days ago
â–˛ 31 r/Pathfinder2eCreations+1 crossposts

Housing And Structures (WIP Snapshot #1)

Errata

  • Stone fence should have a Load of 2 and Capacity of 1

I've had a bug up my butt about making something like this for a while. The full project will eventually be a product I intend to sell, but I want to have some of the base rules out and about for free. So this is the start of that.

The full scope should allow for the constructions of bases, castles, forts, homes, and even settlements, but isn't really intended to take the place of map-spanning kingdom building mechanics like those available in Kingmaker.

We're stating out with some structures, mostly walls and fences, but its something I hope will get people started, as you can still look at Travel Guide to have an idea of about how much a house should cost, just for now.

in the future there will be dedicated buildings, specialty rooms, and qualities, which act as augmentations and modifiers.

I'm including this snapshot as a PDF for screen reader usage on my Patreon 100% free.

Opening Excerpt

There’s something I’ve wanted to do for a while, and well, here we go. I’ll be honest, I vastly enjoyed deconstructing and using the construction mechanics from Pathfinder first edition to make buildings, forts, even city defenses. They had rules for walls and specialty structures, all built out of the Kingmaker rules. In second edition, I felt a bit let down by the new take on Kingdom building and its universalist approach, that—while good for a variety of games, works fairly quickly, leaves plenty of room for arbitration—felt like they left the more granular ability to build a base, home, or settlement a bit out to dry, relying heavily on its self-contained subsystems instead of allowing it to interact with the in-game economy. And with good reason. I know the way gold works between the systems vastly changed. But we’ve seen that it CAN be done with Travel Guide, even with its broad strokes for rural, urban, and apartment housing, we have something to latch on to, a base.

With a little inspiration, I hope I can provide a system of structure items that people will enjoy as I have enjoyed building things in the past. That said, some of what I write may end up a little verbose. Feel free to strip off parts you don’t like or that are too granular for your enjoyment. I’d rather set a precedent and have it removed than to be too vague and put strain on another GM having to come up with stuff on the spot.

u/AnEldritchDream — 5 days ago
â–˛ 32 r/Pathfinder2eCreations+2 crossposts

Episode 5 of the War for the Crown 2e Podcast is live on Youtube and Spotify!

War for the Crown is a campaign all about noble intrigue and political drama. It is heavy on Roleplaying. You'll get to watch as our party succeeds and sometimes fails at navigating the intricacies of courtly intrigue as they undermine rivals and win allies to their side. Along the way, you'll meet an eccentric cast of NPCs, and the PCs will find themselves facing off against conniving nobles and maybe even falling in love.

The War for the Crown is my conversion of the classic Pathfinder 1e adventure path to Pathfinder 2nd edition. I built it myself from the ground up!

Watch the whole show here: https://youtube.com/playlist?list=PLhmapdwGf9ki5_Y2N6M3wWY-HN2iqL3bR&si=34wBpGXffpF_SsOh

https://open.spotify.com/show/24FaPWexXzwoiw2DyLyDmb?si=58cf404dc7c84bcd

youtube.com
u/GeriksAdventureGuild — 5 days ago
â–˛ 88 r/Pathfinder2eCreations+1 crossposts

Symphonies of War - A new supplement with a new class, 4 archetypes and much more!

So I made this supplement that started as a side proyect and ended taking me months of work: Symphonies of War

Inside this supplement, you will find:

  • The Virtuoso Class: A complete, original martial with a multi-turn combo playstyle that ends on a devastated Finale.
  • The Acoustic Armory: A collection of hybrid weapons that function as both lethal implements of war and fully playable musical instruments.
  • Versatile Archetypes: Expand any character with four unique paths.
    • Virtuoso: Bring the multi-turn combo engine to any class.
    • Beast Tamer: Elevate your animal companion’s skills.
    • Multi-Instrumentalist: Utilize unique equipment mechanics to seamlessly swap between weapons, unlocking devastating damage combos.
    • Musicologist: Wield Music Lore as a dynamic tool to substitute specific Lore skills, using the auditory trait to buff allies and weaken enemies.
  • Dynamic Customization: A massive, feat-driven ecosystem featuring over 100 feats in total. Plus backgrounds, gear, companions and more!

Stop merely striking at your enemies and start orchestrating them.
Full Pathbuilder support included (just download de .json and import it).

Check it out here: https://www.pathfinderinfinite.com/en/product/573504/Symphonies-of-War?affiliate_id=0

It is Pay what you want (PWYW) so you can get it for free if you wanna, and DM me (or comment below) if you find any suggestion, error, or anything in general. I hope some of you give it a chance:

PD: This is my 1 unverified promotion post per month, sorry, this took a lot of effort and I wanted to shared with the most people I could!

u/artuman — 7 days ago

Monster Monday - Umbraloth

Sweat poured from the cleric's brow as he chanted, desperately trying to muster light amidst the omnipresent darkness. He could hear the shouts and echoes of his friends coming to him through the impenetrable field of shadow. Calling to the gods, he slammed his staff down as a golden glow suffused the dark, temporarily driving it back. A smile broke across his face as he blinked at the light - only for it to fall as he saw a hand reach towards the orb of light. The hand was covered in black-blue fur and tipped claws that strained towards the light, which flickered. Under reach of whatever creature still lurked within the dark, the light shuddered and pulsed valiantly before vanishing and leaving him trapped in the darkness once more. From it emerged a strange, sibilant sound of inhuman laughter.

Drawn to deliver the day's demise, this daunting dweller descends with dusk, dousing domains in a the demesne of devouring darkness and draining dust.

The umbraloth is dark-themed fey that I came up with and had illustrated by SethMonster. I'm really happy to share this one as I dig the concept and I think Seth knocked it out of the park with the art. You can check out the details in its design over on the free Patreon post or the YT video. I'll be off next week for vacation so I hope you all have a great July 4th and a monstrous Monday!

u/IraGulaSuperbia — 7 days ago

Making a custom spell

So my players are defeating a magic who has focused hard on magic missle and has a custom spell they been using that basicly let's them spend a slot once and for a minute cast magic missle without a spell slot. Ive been making it a 3rd level spell to use level 1 magic missle but I wanted balance advance.

Tldr. What level spell should 1 minute of alot free magic missle lv1 be?

Edit: I meant force barrage sorry

reddit.com
u/SageoftheDungeon1 — 9 days ago
â–˛ 74 r/Pathfinder2eCreations+1 crossposts

I spent about 10 months making subclasses and all I got was this lousy reddit post

https://preview.redd.it/bvbyncjnuh9h1.png?width=900&format=png&auto=webp&s=8ca8027247cbac6028a82ba5124b2c4508fcbd82

https://preview.redd.it/gcis5c27vh9h1.png?width=680&format=png&auto=webp&s=2057678e4edbdcd532529005f6c5dcb4748ef0a1

https://preview.redd.it/ais5jkw9vh9h1.png?width=685&format=png&auto=webp&s=9cdb91a6902dc05c356a7b9820f0181377c03e39

https://preview.redd.it/1eue1ahbvh9h1.png?width=680&format=png&auto=webp&s=8ce9320f88a104d096c4620bfbcf17aeeef57125

I made some homebrew on Pathfinder Infinite. There's over 20 subclasses in this rules supplement, including:

-1 new cause for Champion, the errant Wayfaring cause
-2 new feats for Druid, along with the new Fungal rune
-5 new Hybrid Studies for Magus, including the improvisational Versatile Veteran and the blunt Infalliable Force
-2 new Unconcious Minds for the Psychic, Stifled Rage and Forgotten Memories, as well as 1 new Concious Mind, the harmonious Unity of Purpose
-1 new rare Mystery for the Oracle, the Vanished
-4 new Implements for the Thaumaturge, like the bonding Rings, the obfuscating Veil, and the grappling Gauntlet
-1 new Hunter's Edge for Ranger, the enduring Stalwart, and 2 new feats for Ranger
-7 new Witch mysteries, such as the deceitful Breaker of Words, the tempestuous Howling Gale, or the perfection-seeking Eudaemonia
-1 new Arcane School, the rare School of Pedagogy, and 1 new Arcane Thesis - Spell Grafting - to pair with it

I started writing this back in September of 2025, and it took me a while to add everything I wanted to. It's designed for PF2E remastered. This is one of my longest works to date and I'm quite happy with it.

reddit.com
u/AVG_Poop_Enjoyer — 10 days ago
â–˛ 53 r/Pathfinder2eCreations+2 crossposts

[Homebrew] Captain Slugworm - Spelljammer like adventure

Hello friends, I want to show you one of the main NPCs for our upcoming adventure set in our Spelljammer-like setting called Stellar Ballad, this adventure is inspired in Planet Treasure aswell, this is captain slugworm, the guy that will hire the PCs and their friends for a new adventure in the Starsea.

We are working on a 1st to 5th level adventure to explore this setting and play a little bit with adventures aboard a Stellar Vessel (A flying ship).

In the future we will be posting some more of the adventure for free here and on our Patreon :D

All of our material is free there, we do it because we love Pathfinder 2e and we want to make it bigger and bigger!

-- Erick, Illustrated by "@Voryloop"

u/RickDevil-DM — 10 days ago

Creature Lab - Ability Editor Tools

I'm back to working at Creature Lab! Very happy with how the ability toolbar turned out. Had to stop progress on the site for a while but was using the tool a lot in the meantime, so I got a lot of insights of what needs to improve.

I wanted to have quick button inputs for the values in the level balance tables while still being able to see and compre them, so you can decide to use values above, below or between them, so I added the three save values visible at the same time. Also, very happy with the dice changing options for the damage tables, it keeps the average damage the same but sometimes you just want a big attack to deal damage in d12s.

I hope to launch this update soon. Anything else you guys think I should add?

u/Jerry123i — 9 days ago
â–˛ 28 r/Pathfinder2eCreations+1 crossposts

Essence Shredder Archetype - Request From A Friend

This archetype was loosely inspired by Ye Shunguang from ZZZ. Requested by a good friend of mine, Killos. He wanted a resource management weakness boosting archetype inspired by her play style. I don’t play ZZZ so hopefully I’ve done her justice while keeping things within bounds. You might want to make this uncommon, since it can stack up with Thaumaturge, but I think it should be fine. Very much a combat oriented archetype.

As always you can find this 100% free on my Patreon along with over 100 other free posts and creations.

EDIT: Looks like Essential Counter's text is almost the same as Essential Defense's. This is an error. Essential defenses prior between its trigger and the last sentence should be effectively identical to Opportune Riposte.

u/AnEldritchDream — 12 days ago
â–˛ 18 r/Pathfinder2eCreations+2 crossposts

Against the Horde — A Kill Teams-Style Mission Framework for PF2E [First Draft, Looking for Feedback]

I've been thinking about what makes PF2E uniquely suited for high-pressure, mission-based play, and I wanted to build something that takes full advantage of it.

Against the Horde is a mission framework designed to be dropped into any ongoing campaign as an occasional high-intensity session. Think Kill Teams meets speed chess. Four encounters, no rest, one continuous operation that escalates until the players either complete their objective or get overwhelmed.

The Core Concept

The session runs four encounters back to back:

  • E1 — Breach: Players push through the outer perimeter. Moderate difficulty. Costly but survivable.
  • E2 — Escalation: The situation shifts. This is the ideal slot for a chase, a puzzle, or anything that demands a different kind of thinking under pressure.
  • E3 — Climax: The central threat. Severe difficulty. The emotional peak of the session.
  • E4 — Exfiltration: Players extract under fire while reinforcement waves pour in. Extreme difficulty, compounded.

One or more of the four encounters can be a non-combat challenge — a chase, a puzzle, an environmental hazard. The requirement isn't combat. The requirement is high stakes.

The Time Bank

Here's where the speed chess influence comes in. The party has a collective time bank that counts down only during player turns. It pauses during GM turns, enemy actions, and dice resolution.

When time expires, the mission doesn't end. Instead, reinforcements enter the battlefield at the start of every subsequent round. Players who move decisively keep the encounter manageable. Players who dither fight a war of attrition they created.

The time bank is a psychological pressure tool, not a hard cutoff. PF2E's mechanical clarity actually makes this work — Foundry handles conditions, ranges, and action economy automatically, so there are fewer excuses to stall.

The Reinforcement Hierarchy

When time expires, waves follow a tiered structure designed to create compounding pressure rather than just more bodies:

  • Basic (Level 1): High numbers, low individual threat. The noise.
  • Sergeant (Level 2): Coordination and leadership. 1 per 3 Basic units.
  • Specialist (Level 3): Specific threat vectors — bomb thrower, cleric, skirmisher. Forces tactical responses. 4-5 per session.

Resources

The party gets exactly three consumables for the entire session: one healing potion, one buff potion, one utility potion. No rest between encounters. No resupply.

The utility potion is a design tool for the GM — choose it based on a specific problem in the session, then let the players figure out they needed it.

Why PF2E?

PF2E's encounter budget system makes calibration precise. You can dial each encounter's difficulty with confidence, which matters enormously when resource attrition across four fights is the core tension. D&D's encounter math doesn't give you that reliability.

What's in the Documents

I put together two documents:

  • Player Handout — a mission briefing players receive before the session. Deliberately vague on specifics so it works across any enemy faction or objective.
  • GM Guide — the full framework including encounter guidelines, time bank calibration advice, reinforcement wave design, and a complete worked example using a ratmen incursion on a farmstead.

Player Handout

GM Guide

Honest Disclaimer

This is a first draft. It has not been playtested yet. I'm sharing it because I think the concept is solid and I want feedback from people who actually run games before I put it in front of players.

Specifically interested in:

  • Whether the time bank concept holds up at the table or creates more frustration than tension
  • Whether the four-encounter difficulty curve feels right for Level 5 characters
  • Any edge cases in the reinforcement hierarchy I haven't thought through

Tear it apart. That's what first drafts are for.

Framework designed for Level 5 PF2E characters. Scales with standard encounter budget guidelines for other levels.

u/WeekendOperator — 12 days ago