r/Pathfinder2eCreations

The Zephyr - A archetype of Speed and flow

Hello! this is my first ever attempt at homebrewing for PF2E and I decided to try and translate one of my favorite 5e Homebrews into an archetype!

I'm very much looking for feedback for balance and for formatting and wording. as I want to get into homebrewing more! I for sure want to add more features but wanted feedback on what I have so far

(I got permission from the original creator to make and post this)

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u/Puzzleheaded_Bell553 — 2 days ago
▲ 44 r/Pathfinder2eCreations+1 crossposts

Monster Monday - Centitaur

Barely a breath passed between the party as they pressed their backs together, their eyes attempting to plumb the darkness. From all around them, echoing across the cavernous walls was the sound of carapace tapping against stone. It moved with with a slow, almost steady pace as though it knew it could take its time. And it was right. The barbarian and druid both swayed and staggered, their veins blackened even as their skin blanched. As the former tightened his slipping grip on his axe, the sorceress lifted her mystic light, trying to find the creeping creature. All she managed to catch was the oversized, chitinous tail of an immense centipede as it crawled behind a pillar as a dry, all-too human chuckle echoed out from it.

Versed in violence and veneration, this violent villain violates victims with verisimilar verses and ventilations, varying them into vectors of venom.

This week is an original monster that started almost entirely as a funny pun but it is one that I am quite happy with design-wise! It's tied to the lore of my own setting a bit, but I think it's still pretty usable for others. You can see more on its design and details over on the free Patreon post or in the YT video. I'd appreciate you checking them out, but in either case, have a monstrous Monday!

u/IraGulaSuperbia — 3 days ago
▲ 31 r/Pathfinder2eCreations+1 crossposts

The Stargazer Class v5 - An Alternative Focus Caster

After the release of Impossible Magic removing bounded spellcasting from the Magus and the Summoner, it only seemed fair to do the same to my homebrew class, the Stargazer.

To anyone who has not seen my previous posts, the Stargazer presents an alternative take on spellcasting similar to the Psychic and the Necromancer with an emphasis on focus spells above spell slots. To that end, the class itself contains 13 subclasses, each with 3 focus spells (for a total of 40 across the entire class), which are automatically expanded upon Kineticist-style at 5th level and every 4 levels thereafter. It also has a unique feature allowing it to have up to 5 focus points at a time instead of the usual 3.

Included with the class are a Pathbuilder custom pack and FoundryVTT module courtesy of u/Teridax68 who has been a huge help on the technical side of this whole project.

Thanks to everyone who has helped me balance and refine this class across the past few years, and stay tuned for my next major project!

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u/The_Fox_Fellow — 3 days ago
▲ 90 r/Pathfinder2eCreations+1 crossposts

The time has come! Team+ Presents: THE TOURNEY OF THE TATZELWYRM! Join this draconic-themed homebrew contest and win fame, fortune and get your work published in a Team+ book! Details within... If you dare enter the lair of Terry the Tatzelwyrm!

FOOLISH MORTALS!

You DARE enter the lair of the great and mighty TERRY THE TATZELWYRM?

Keh... Keheheh! If you fancy yourself a dragon slayer... Then perhaps you may have a chance of surviving! SLIM AS IT MAY BE!

Join, now, in the Tourney of the Tatzelwyrm!

Tourney of the Tatzelwyrm is Team+'s first ever contest! We invite all authors— amateur or professional— to join us in writing draconic themed character options and win the chance to be part of a Team+ book. With all winners getting a share of the book's royalties, and independent channels for amateur and professional writers alike, it doesn't matter if you've never written homebrew before or if you have over a dozen Paizo writing credits.

Join Terry in proving your draconic might, and plus up your game today!

- Contest announcement

- Contest Rules

- Tutorial on how to submit an entry

- Submission form link

u/Derryzumi — 8 days ago
▲ 53 r/Pathfinder2eCreations+1 crossposts

New FREE Update 8/12/26—Eldritch Dreams Creations All-in-one Foundry Module

My module (which is 100% free) has been updated.

Whats New (8/12/2026)

  • New creatures:
    • Ukoback
    • Black Panther
    • Formor
      • 3 varieties, light, dark, and unmodified
    • Biphronse
    • Void Eye
    • Void Crawler
    • Nominon
    • Crossbow Armor
    • Buster Armor
  • Archetype
    • Trapcaller Archetype (Includes a Journal, several feats, and related spells)
  • Spells
    • Call Trap (Focus)
      • With variants based on what feats you have for Trapcaller
    • Summon Snare
  • Items
    • Deck of Traps
    • Contingency Cards
    • Deceiver's Marquise (spellheart)
  • More tokens bundled in with the creatures.

Contents:

// Actors //

Creatures (Alphabetical)

  • Adult Blood Dragon
  • Adult Blood Dragon (Spellcaster)
  • Ancient Blood Dragon
  • Ancient Blood Dragon (Spellcaster)
  • Animated Student's Spellbook
  • Animated Undertaker's Manifest
  • Arthroverta Corrupter
  • Arthroverta Nymph (Large)
  • Arthroverta Nymph (Medium)
  • Arthroverta Nymph (Small)
  • Arthroverta Nymph (Tiny)
  • Axe Armor
  • Beheaded, Medusa Head
  • Biphrons
  • Bitterfly
  • Black Panther
  • Blood Grinder Knight
  • Bomber Armor
  • Bounding Scratch
  • Brass Dog Puppet
  • Brass Peeper
  • Buer
  • Buster Armor
  • Butler / Head Maid Puppet
  • Cagnazzo
  • Chillizard
  • Chosen Une
  • Corner Guard
  • Crossbow Armor
  • Debiru
  • Decarabia
  • Dhuron
  • Diplocephalus
  • Discus Lord
  • Dodo Bird
  • Dracula
  • Ectoplasm
  • Factory Puppet
  • Final Knight
  • Final Knight (intelligent)
  • Flea Knight
  • Flea Knight Ripper
  • Flea Man
  • Flea Man Dagger Ripper
  • Flea Man Hatchet Ripper
  • Flea Man Knife Ripper
  • Formor (dark)
  • Formor (light)
  • Formor (unmodified)
  • Frozen Shade
  • Gaibon
  • Galamoth
  • Gergoth
  • Gigachat
  • Gonghead
  • Gravedorcus
  • Guillotiner
  • Hivehunt Spider
  • Industrial Puppet
  • Intelligent Axe Armor
  • Intelligent Bomber Armor
  • Legion
  • Lerajie
  • Mad Donkey
  • Nascent Carcass
    • 5th Level Headless Nascent Carcass (gains Grab)
    • 5th Level Headless Nascent Carcass (gains Through The Earth)
    • Claw Rot Nascent Carcass
    • Headless Nascent Carcass
    • Nacent Carcass (base)
    • Wailing Nascent Carcass
  • Necromemer Returned
  • Nominon
  • Nova Skeleton
  • Parade Master
  • Peeping Eye
  • Persephone
  • Plate Lord
  • Police Puppet
  • Puwexil
  • Puwexil Lordskull
  • Ruined Industrial Puppet
  • Sanguine Doe, The
  • Servant Puppet
  • Skeleton Frisky
  • Slogra
  • Soldier Puppet
  • Soulthirsty Mawko
  • Spear Guard
  • Spin Devil
  • Spittlebone
  • Stone Rose
  • Strongarm Puppet
  • Thunderstruck Dhuron
  • Tin Man
  • True Undertaker's Manifest
  • Ukoback
  • Venus Weed
  • Void Crawler
  • Void Eye
  • Wakwak Tree
  • Winged Guard
  • Winged Guard (longbow)
  • Young Blood Dragon
  • Young Blood Dragon (Spellcaster)

Hazards (Alphabetical)

  • Bone Pillar (bludgeoning)
  • Bone Pillar (cold)
  • Bone Pillar (fire)
  • Fishheads

Incarnate Bodies (Alphabetical)

  • Nullfiend

// Items //

Abilities

  • Creature Adjustment Abilities
    • Liquid Shadow Abilities (multi)
  • Creature Abilities (various, unlisted here)
    • Undead Standard Immunities (a simple drag and drop for adding the most common array of undead immunities to a creature or character. )

Archetypes

  • Thorned Vine Deceiver Archetype
  • Trapcaller Archetype
  • Unearthly Contortionist Archetype

Armor

  • Spiked Armor (Blood Grinder Knight)

Equipment (Worn / Held)

  • Contingency Cards
  • Deceiver's Marquise (spellheart)
  • Deck of Traps
  • Sparbreaker Gloves
  • Sparbreaker Wraps

Spellbound Regalia (Weapon Category)

  • Argent Seer
  • Bloodthief Athame (uncharged)
  • Bottomless Bag-O-Bombs
  • Daedelus Fist
  • Draconic Mascot
    • Draconic Mascot Brawler (corrosive)
    • Draconic Mascot Brawler (decaying)
    • Draconic Mascot Brawler (flaming)
    • Draconic Mascot Brawler (frost)
    • Draconic Mascot Brawler (shock)
    • Draconic Mascot Brawler (thundering)
  • Heirloom Blade (uncharged)
  • Introspectum
  • Mascot Brawler
    • Creepy Mascot Brawler
    • Hulking Mascot Brawler
    • Simple Mascot Brawler
    • Quick Mascot Brawler
  • Saint's Cabochon
    • Saint's Cabochon (Amethyst)
    • Saint's Cabochon (Onyx)
    • Saint's Cabochon (Topaz)
  • Shining Dart
  • Trick Deck
  • Wind Blade
  • Zuran Extremity

Spells

  • Call Trap (Focus)
  • Memory of Osiris (incarnate)
  • Summon Nullfiend (incarnate)
  • Summon Snare

Weapons

  • Monad's Rose Sword
  • Pale Knight
  • Spiral Sword

// Journals //

  • Archetypes
    • Thorned Vine Deceiver Archetype Journal
    • Trapcaller Archetype Journal
    • Unearthly Contortionist Archetype Journal
  • Creature Adjustments
    • Liquid Shadow
  • Creature Journals
    • Nascent Carcass Abilities
    • Puppet Information
  • Environmental Dangers Journal
  • Spellbound Regalia Journal
patreon.com
u/AnEldritchDream — 7 days ago
▲ 31 r/Pathfinder2eCreations+1 crossposts

Crossbow Armor / Buster Armor - Castlevania Fan Creatures

Between the Portrait and Sorrow Castlevania games, these guys pop up, armor undead with explosive ordinance. they're really similar in style but have a few minor but important differences in scaling across their 6-level gap.

As always they are 100% free with a full transcript along with with over a hundred creatures and more (archetypes, items, spells, optional rules, etc) over on my patreon

https://www.patreon.com/EldritchDreamCreations/posts/crossbow-armor-166449381?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

u/AnEldritchDream — 7 days ago

Advice on creating a Unique NPC

So I Am running an campaign in my homebrew world and al thinking of creating the stats for one of the big characters.

This is going to be the first NPC character sheet I create for PF2e and would really love some advice.

The main idea is for him to be a lvl 16 sort of Weapon master that can switch weapons mid fight to better suit the situation. Making combos while doing so.

Would really love some help or advice in building this NPC.

reddit.com
u/TheMoonhands — 8 days ago
▲ 42 r/Pathfinder2eCreations+1 crossposts

Monster Monday - Dreadwing

A reverberating shriek tore through the sky, accompanied by a shadow that swooped over the party. Eyes snapped skyward, expecting a dragon or similar monstrosity but what dominated their vision was a bizarre beast. Its body was made of metal plates, dark wires, and blinking lights; built into the form of a vast bat whose wings blotted out the sun. Crimson eyes glared from above a fanged maw and strange clusters of other lights flickered along its form. Wings flared as it suddenly brought itself to a stop midair and several canisters erupted from its chest. They flashed and thunked solidly against the ground where the party looked at them curiously, uncomprehendingly, before they erupted in a violent burst of flames.

A bionic bot built for butchery, this big, bratty bat brings boreal blizzards and blazing blasts to the battlefield before its body blurs until its barely being.

I had to take a little break last week, but I am back on track with a machine from the Horizon series! I actually built this one a while back, and wanted to update it with the Components system and some other features. It still has the Snowfall Protocol that I apparently dreamed up out of nowhere, but I'm pretty happy with it. If you're curious about my thoughts regarding its design process, check out the free Patreon post or the YT video. Have a monstrous Monday!

u/IraGulaSuperbia — 10 days ago

Impossible! Pressing your luck or overclocking your equipment - advice needed

(If this already exists in the rules, please let me know where)

With the release of the impossible spell trait, it got me thinking of something I've been mulling over since 1e.

Outside of taking feats to power up spells or do more damage, and as an alternative to the Inventor's Overdrive feature, I was trying to think of a way that players can push their characters to the limit but having it come with a drawback. I was also thinking of something that would be enticing to take, but not step on the toes of a Rage or Frenzy ability.

So what I've come up with - and what I'd like insight on - is a push your luck rule for anyone.

Base rule:
When you roll maximum damage, the next time you deal damage from the same source (whether it be the exact same spell, the same weapon attack, etc.) you gain a +1d4 die. This die is added to the damage roll. The result on the d4 is also applied to the relevant stat score that attack came from (Strength for most melee attacks, Wisdom for wisdom-based casters, etc). For second edition that relies only on stat modifiers instead of stat score, then it would just be a calculation for that modifier (mod*2+10).

Each time you get max damage, you get the same +1d4. Damage doesn't accumulate 1d4s but the number counts towards your Stat Score. As soon as the number from the 1d4s equals your stat score, you become dazed, stupefied, etc. or your weapon gains the broken condition. You must now take 10 minutes to remove the condition on yourself or fix your broken weapon. Before this point, however, you can take 1 minute to recenter yourself or fix your weapon. This resets the score accumulation and removes any next 1d4 you may still have. (too long to do it in the middle of combat, but short enough to do it between encounters)

Alternate:
I'm thinking of allowing players to voluntarily accept a +1d4 and accumulate the Stat score limitation. I don't think it's too powerful. Additionally, I'm trying to think of a way of having effects from creatures or other rules be able to affect that number besides lowering a player's Stat score. If players keep resting for the 1 minute, great, but if a foe is able to affect it when they have a high number, then the player risks having themselves become [Condition] outside their control.

Conclusion:
I really like the idea of players doing something powerful that is uncommon or rare, and having a mechanical drawback to it. I don't like players having to make a check that would possibly fail and waste an action. I love impossible spells imposing the [doomed] condition and I would like to see something weaker be able to apply to a broader moveset that any player can take advantage of.

I haven't done the math to dissect how this would affect all the classes, but I wonder if some kind of form of this idea is viable and interesting as a homebrew rule for people.

reddit.com
u/VgArmin — 11 days ago
▲ 43 r/Pathfinder2eCreations+1 crossposts

some recent dumb homebrew ideas i had

2 of those i drew from scratch, the shield was an edit on a cool shield image a player wanted to use. i think its from some game or something...

anyhow, about the items themselves (definitely not balanced but meh):

Tiny wand - Item 7 - 400gp (this was made to help with the caster third action problem, only later i realized it sounds like a pp joke)

Less know for their original name, spell lances were traditionally used by sprite knights mounted on their light cavalry corgis, for hit and run tactics... nowdays however, its used by many casters of any heritage, for its unique ability to cast a diminutive version of a regular attack cantrip at half the time, at the cost of half its destructive power.
Most casters find the trade-off worthwhile, despite the awkwardness of "wielding" such a weapon. Its best to avoid calling it tiny in the presence of a sprite.

Belt of Skull Collecting - Item 9 - 750gp

This uncomfortable heavy belt is constructed from the spine of a monster, the processes having been carved to work as hooks. While invested in this belt, you increase your maximum hp and current hp by 2 hp for each skull (or part of one) with a different trait attached to the belt, up to a maximum of 4+ half your lv max and current hp. If you remove the belt you immediately lose this effect.

Shattershield - Item 9 - 700gp - AC Bonus +3/+4(take cover); Speed Penalty -10 ft.
Bulk 5; Hardness 9; HP (BT) 66 (33)

A magical shield with similar size to a fortress shield made of a cracked stone like structure.
While it may look fragile with small fragments breaking of easily, it is fairly durable, as those fragments always return to the structure, as it self-repair 5 hp at the start of your turn.

The ease of its partial shattering also has an offensive function, whenever the shield takes damage in melee, its shards seem to always violently break in the direction of the attacker, as if striking on its own. This uses your statistics for the strike roll, but not your MAP, and do not use the damage of any boss attached to it.

u/Different_Field_1205 — 14 days ago

[WIP] Ace of Blades -- A throwing weapon-focused archetype for the showboats and cutthroats!

Hello everyone!

I've had some friends that love the idea of a dagger-focused character, but were underwhelmed by their damage and performance in-game. I made this archetype to try and address their complaints in a way that is balanced and allows for other throwing weapon enthusiasts to excel without needing to pick up a multiclass archetype.

It's a work-in-progress, so please let me know what you think!

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u/fly19 — 14 days ago