
r/ImaginaryKanto

Fandom: Pokemon/ Charizard / Me / Digital...
Quick sketch I did in my notes years ago
Your Boss! Rocket Giovanni by @pequenocapitan
He will always be one of the best characters in the franchise ❤️🖤
Good work today by おしるこ @oshiruko_s2
F238 - Sword of Metal Moonlight by ForesterDesigns [D&D5e]
My Pokémon-inspired Weapons and Items of the Day, with a fusion of Absol, Metagross, Alolan Ninetales, and Umbreon for a greatsword of starry steel!
This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
F238 - Sword of Metal Moonlight
Weapon (Greatsword) – Very Rare (38,395 gp, requires attunement)
This gray +2 greatsword has a large, broad blade with a gold edge, a blue cross with a yin yang in the center, and gold Xs coming out the top and bottom of the cross. The black handle and guard have blue rings around them, and the pommel is a deep blue gem.
While attuned to this sword: attacks with this sword have an improved critical of 1, where your range on critical hits increases by 1, ie from critical hits on 20 to critical hits on 19 to 20.
This sword has 6 charges, regaining 1d2+2 (or 1d4+2 if you are also attuned to F239 - Cloak of Snow Covered Darkness) after a long rest, and can be used to cast the following spells:
Night Slash (1 or more charges): As part of an attack with this sword, you make the blade glow with dark energy, giving the attack an additional 3d6 necrotic damage. You can use additional charges to increase the damage by 1d6 per charge.
Iron Slash (2 charges): As part of an attack, the sword glows with steely energy, doing an additional 4d8 slashing damage and the target must make a DC 17 Constitution save or be Stunned until the end of their next turn.
Radiant Cross (3 or more charges): As an action, you shoot a beam of energy from the sword at a target you can see within 60 ft. Make a sword attack against the target, and on a hit they take 2d6 radiant damage sheds bright light in a 5 ft radius, giving attack rolls against it advantage and it can’t benefit from being invisible. The light lasts for 1 minute, until the target enters magical darkness, or you are rendered unconscious. You can use additional charges to increase the damage by 1d6 per charge.
This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!
Additions to my 180 pokemon sprites, by me
Hitting Johto with more
Made by me
Darkrai...
F237 - Sword of White Fire and Gray Ice by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a fusion of Reshiram and Kyurem for a sword to freeze or fry!
This item was created as a Tier Reward for Patron Joselyn Rivera! Thank you for your support!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
F237 - Sword of White Fire and Gray Ice
Weapon (Longsword) – Artifact (requires attunement)
This gray +4 longswrd has an icy edge and cross guard, a rain guard that resembles a white dragon head, and white cloth wrapped around the handle.
Attacks with this sword do your choice of an additional 2d6 fire damage and the target must make a DC 20 Dexterity save or become Ember Bitten, or an additional 2d6 cold damage and the target must make a DC 20 Constitution save or become Frost Bitten.
While attuned to this sword: you are resistant to cold and fire damage; and you gain a flying speed of 60 ft.
This item was created as a Tier Reward for Patron Joselyn Rivera! Thank you for your support!
Fandom: Pokemon/ Darkrai x Mega Darkrai / Me / Digital...
My Pokémon-inspired Weapons and Items of the Day, with some Mega Chesnaught armor to help you entrench!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
652BM - Blindépinmur
Armor (Plate) – Legendary (requires attunement)
This green +3 plate armor has green pauldrons with large circular spiked shields attached to them, pointed tassets with gold tips, and a bucket helmet with straight horns and a gold crown-like plate on top, and thick white bushes on the sides. The armor has a thick shell-like beige cape with green trim and bushels of red leaves descending down from inside, with attachments over the pauldrons all the way to the front of the armor.
While attuned to this armor: you are immune to damage from projectile attacks, such as from bows, rifles and cannons, magical or not, and from projectile magic attacks (those that require a ranged spell attack roll or projectiles that always hit) such as Chaos Bolt, Ice Knife, or Magic Missile; any creatures that attempt to grapple or restrain you have disadvantage on the roll to do so and takes 3d6 piercing damage from the armor’s spikes. They have disadvantage to maintain the grapple or restraint, and take 3d6 piercing damage at the start of any turn they are grappling or restraining you; and if you drop below half your maximum hitpoints, the armor’s spikes do an additional 2d6 piercing damage.
You can also use your action to summon the protective energy of the armor, surrounding yourself with green spiky energy. While this energy surrounds you, you are immune to all damage from attacks (not including damage from ongoing effects like harsh weather) but your movement drops to 0, and if anyone comes into contact with you, they take 3d6 piercing damage. This effect lasts until the start of your next turn, unless you use your action to keep the effect up for another round.
Chesnaughtite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of dark green and red inside the white orb. When attached to a 652 - Shigarron, it can be mega evolved into a 652AM - Brigaxt for 1 minute once between long rests, while when attached to a 652B - Blindépinque, it can be mega evolved into a 652BM - Blindépinmur for 1 minute once between long rests.
652BM - Blindépinmur Item 21
[ Unique | Artifact | Empowered | Invested | Plant | Primal | Wood ]
Usage worn armor; Bulk 5; Base Armor Fortress Plate
This beige +3 superior resilient greater ready true stanching major swallow-spike fortress plate has green pauldrons with large circular spiked shields attached to them, pointed tassets with gold tips, and a bucket helmet with straight horns and a gold crown-like plate on top, and thick white bushes on the sides. The armor has a thick shell-like beige cape with green trim and bushels of red leaves descending down from inside, with attachments over the pauldrons all the way to the front of the armor.
Empowered When this item is empowered by a Chesnaughtite, it automatically activates Bulletproof if it is not already active, and stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 652B - Blindépinque.
Activate-Bulletproof [free-action] manipulate; Frequency once per round; Trigger You use the armor’s Entrench trait; Effect You make leaves grow and fan out from the armor to better protect you against ranged attacks. You gain a +5 circumstance bonus to AC against ranged attacks instead of +1, lasting until the start of your next turn or you take fire damage.
Activate-Overgrow [free-action] concentrate; Trigger Your turn begins, and you are at half or less of your maximum hit points; Effect The armor’s swallow-spike rune does an additional die of damage until the start of your next turn.
Activate-Vibrant Thorns [one-action] manipulate; Frequency once per day; Effect The armor casts vibrant thorns on you as a 9th-rank primal spell.
Chesnaughtite Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 652 - Shigarron or a 652B - Blindépinque; Bulk -
This small round stone has a swirl of dark green and red inside the white orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to. If it is a 652 - Shigarron, it is turned into a 652AM - Brigaxt, while if it is a 652B - Blindépinque, it is turned into a 652BM - Blindépinmur. This activates its Empowered effect and lasts for 10 minutes or until you dismiss it.