r/Pathfinder_RPG

Stargate inspired campaign questions

I'm working on a campaign I'd like to run that's inspired by Stargate. I love that series and I have some ideas for a "Stargate but magic" kindof setting. I have several ideas for locations, but would anybody have any pointers on how I could pull it off logistically? I'm thinking it could work similarly to Dungeon of the Mad Mage from 5e. Any advice would be greatly appreciated.

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u/DudeBroMan13 — 5 hours ago

Teamwork Feats and Auspicious birth

In my attempt to create a Roc riding inquisitor I only just now realized how far teamwork feats can go.

They are usually quite meh, but they stack amazingly.

The only limit seems to be the amount of feats available, but sacred huntsmasters should get plenty.

The most broken feat in this regard seems to be auspicious birth. Take it at 1, have your companion take it at 1 and congratulations you have just boosted both your bonuses by 2 each. (untype bonuses stack)

Combine with the legendary teamwork feat and the ring of tactical precision for both of you and you are now looking at a boost of +4 to any numerical bonus provided by your teamwork feats.

Shake it off (assuming 1 ally) becomes a +5 untyped bonus to all saves for both you and your Roc.

Lastwall Phalanx (assuming 1 ally) becomes a +5 sacred bonus to all saves and AC against evil creatures for both

Swarm Scatter (assuming 1 ally) becomes a +5 circumstance bonus to AC for both

So for the measly investment of 3 of your bonus teamwork feats, 2 regular feats, 2 animal companion feats and 24k you end up with +10 AC and Saves.

I am aware this is already a big feat investment, but the payoff is incredible.

And as you level and gain more feats there are still some amazing picks still waiting for you:

scarred legion for intimidate and will bonus (+6 morale)

horde charge for attack and damage bonus on a charge(+6 untyped)

blood for the empire for attack and damage once you have damaged the opponent (+ 6 morale)

Am I overlooking anything? Do you have any more teamwork feats that would fit?

Edit: I did indeed overlook some stuff. Auspicious birth doesn't stack unfortunately and legendary teamwork is probably not going to fly in most games being a mythic feat. +2 to every teamwork feat is still nice, but by far not as broken I suppose.

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u/Dreilala — 7 hours ago

larloch the shadow king vs tar baphon

any takers?

i'm almost willing to bet on tar baphon because of feature creep and larloch's m.o of not involving himself until like half of his own subordinate liches have been dealt with because a lich that going point blank against an opposing force into combat are "idiot failures" (in a FAQ about larloch vs vecna in a FAQ hosted by ed greenwood basically) but i don't know how far tar baphons scope goes

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u/bugbonesjerry — 7 hours ago

Hungry Are the Dead Aftermath Question.

Hey pathfinder folks. 1E GM here who just finished up a mini-campaign. Possible spoilers ahead if you're playing any of the Falcon's Hollow Modules.

We ran the Falcon's Hollow Saga using the modules Hollow's Last Hope, Crown of the Kobold King, Revenge of the Kobold King and Hungry Are the Dead. Alas, our game ended in a TPK in the last dungeon.

My question for fellow GM's/Theory Crafters/Lore People: what in your opinion would be the aftermath in the region/surrounding area with the game ending this way? i.e Drazmorg "wins"

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u/Euphominion_42 — 6 hours ago

Oneshot build advice with building restrictions

I will be playing in a lvl 12 oneshot in two weeks, and the DM thought it would be a fun to restrict charachter creation to only NPC and prestige classes. Everything else as normal. We are also using the 3rd party major drawback rules that give you a free feat at lvl 1 if you take a "anti-feat" (just search major drawback on d20pfsrd). I was thinking of going warrior into red mantis assassin into evangelist with aligned class red mantis assassin. But if anyone has a fun idea please say so.

Point buy 25 btw

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u/Glittering-Shelter25 — 12 hours ago

How do you handle identifying random loot?

This isn't a question I need answered so much as I'm wondering how other DMs and players handle random loot. I know some groups just don't do it, and basically if a random item appears they already know what it is. Do you make players identify each item separately if there is more than one item or do you let your players create a pile of magic items and then just have them identify the pile?

I know the spell is Detect Magic and the Identify spell is just a bonus to the Spellcraft check and basically unnecessary.

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u/InfamousPiano5869 — 21 hours ago

Mythic Guardian and Teleportation: Wording Question

So, the Pathfinder I'm in recently went mythic, and there's a question that came up about the 3rd tier Guardian ability Cage Enemy. The wording of the ability says: "Alternatively, you can expend one use of mythic power as part of a charge. If the charge attack hits, the target can’t move itself from its space until the beginning of your next turn (though others can move the creature)." The question is essentially, the way it is written makes it sound like the creature cannot leave its square of its own volition. Would this prevent it from casting a spell such as Dimension Door to leave the square, or does it only apply to standard movement options and teleportation would still be allowed?

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u/jtcool872 — 15 hours ago

Monk Archetype

Hi, its me again.

Recently i decided to play with the Monk of the Sacred Mountain, but im confused about how the Iron Limb Defense works, precisely this part: "a monk of the iron mountain can deflect blows with an active defense"

¿Blows can be a slashing or bludgeoning weapon?

¿I have to do a throw?

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u/One-Bike8695 — 21 hours ago

I'm a little frustrated with my DM versus my character

It's not a huge deal and I've had two conversations with him about it and he's starting to lighten up but I'm still just frustrated and want to share

First off, we have inflated attributes because of some stuff that happened within the game session, I think session 8 and we're on about session 25.

My sorcerer has 33 charisma permanently. Yes, that's huge. I understand that but within the context of the game it's what happened. This was the DM's decision because he wanted to throw some stronger stuff at us.

Okay so with tOkay so with that out of the way I play a face character. I naturally have like able to 22 to diplomacy and similar to bluff. With that, I should be able to pretty much navigate any face situation. I don't abuse it, I use it to talk my way into places I shouldn't be, I use it to get extra rewards if possible, I use it to talk down enemies if I can but I accept when I can't because sometimes somebody's just too hostile.

Here's my problem, the DM has literally everyone roll against me and somehow they always win. If I'm trying to use diplomacy with a base level 1 guard and my total is 38 on diplomacy. They see right through it and he just says nope and argues in character and I'm not going to get to do what I'm asking to do. Same thing. When I tried a bluff. I also use minor illusion and the disguise to make myself look more like the person I'm talking to. Not asking for a buff but for a role play reason it would make them more likely to talk to me.

What finally caused me to bring it up with the DM was I rolled a bluff that I lost a pass that was supposed to get us into a certain area. It wasn't even high security. It was just a noble person's party that we were supposed to go to as characters. He had forgotten to give us the story hook with these invitations and so I forged and was going to make my way in. I rolled a 42 on bluff. That means I rolled a natural 20, which should be an automatic success on skills in his games, plus my 22. A 42. And the servant at the door stood there and told me no because he supposedly rolled a 20. He didn't show us. " Nope, I don't know who you are. I'm not letting your ass in. This is obviously a forgery get out of here before I call the guards" keep in mind I asked if this was a magical servant or if he had any special knowledge and he said no. He just let the dice decide.

At that point I asked to pause the game and asked if I could just reroll into a new character and he asked why. I told him that he consistently invalidates what I built my character to do. I pointed out I had not even abused anything. And nine times out of 10. I wasn't even lying when I used diplomacy because he had given me an earring that gave me a free zone of Truth as a constant effect when I wore it. Which means I could consistently ensure everybody knew I was telling the truth as I understood it.

Everything was built not only to be a sorcerer who blasted things but to be the face of the party since no one else wanted that. And when he consistently somehow had even the lowest level peasant outroll my high diplomacy to turn us down when we wanted to buy supplies. Because that that peasant wanted to keep the supplies themselves, it made my character a completely pointless. I could understand that he uses critical fail, critical success for skills and he wants me to roll because he wants to see if I fuck it up. Fair. I like that rule and I don't mind it.

But I know damn well he's not rolling a 20 on every encounter, and rolling against such a high bluff and diplomacy is just kind of insulting after a while. If it were just the nobles or the king. And I'm making some outlandish claim where I'm the king's long-lost son or the treasury is actually mine. I can understand completely disbelieving me. But trying to get into a party that's a goddamn plot. Point is not a reason to roll against me. Me trying to get a good deal on supplies or a magic weapon is not a reason to just shut me down. An example of that is I wanted to buy a magic sword for a teammate as a surprise and it was 2000 gold coins. I tried to use appraise and then diplomacy, citing how we had already helped this merchant and the rest of the town. Nope, because I asked the price went up to $3,000. He rolled his dice and said that the guy rolled so much higher than me that the merchant was insulted. I asked for a discount and that the sword was already discounted.

Even the rest of the table was like what the fuck at that point and another player asked if he was pissed off at me. He wasn't. He was just having a good time. He does it to the other players too so it's not like he's targeting me.

So it all comes to a head in the second to last session. At the very end, I was able to finally convince this mercenary leader to let me lead a small contingent of about six middle level mercenaries to help them with their goal. At the end of the session he had finally agreed and gave me five. That would follow me if I would lead them through these ruins we were going to. I agreed. My logic being that five well trained NPC fighters would be helpful in this high difficulty area. We were going to go into. Session ends, a week later we pick it up.

I remind him about the five mercenaries and he suddenly goes. Nope, they have their own goals and they take off leaving you guys behind. I brought up the fact that no that's not what we talked about and he says well. This is what they do. Even the rest of the table was shocked and asked why since he had agreed and everybody had the notes written down that they were going to be following me. He argued that he never actually said that. He just said the leader agreed that they would come along but not for how long. It was obvious he had a plot hook ready for me where I would chase him down and discover something. But for the first time I said nope. If they want to go they can go. Let's just continue on everybody.

He then revealed that he had been working on a plot for 4 days for me to chase down about why the NPCs took off and he did it specifically for me because I set up the side quest through just playing the game. I said. Well that's too bad but I don't know what you want me to do anymore and obviously my skills are useless and taking notes doesn't make a difference. So nope. I'm just going to go along with the group.

For the rest of that session he would ask for diplomacy checks and I would just look at him. I participated with the group and I blew things up with fireballs and scorching rays but when it came time to do diplomacy I just sat it out. At the end of the session. He asked me why and I said " well, if my diplomacy in my bluff and my appraise and all that is useless in every situation, why am I even going to try anymore? Can I roll a new character now?" He looked like his feelings were heard and we have a session planned in 2 weeks and we'll see how it goes.

Mostly this is a rant because I was very clear on the type of character I wanted to play, basically a a cash down nobleman sourcerer who had a lot of face skills and the will to use them. He said okay. Okay. We're level 10 and I can count on one hand. How many times my skills have succeeded.

Edit: I'm well aware that in standard rules you can't critically fumble or critically succeed on a skill roll. That's a Homebrew rule that he has that we all play along with.

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u/Early_Brick_1522 — 1 day ago

How does Healer's Hands interact with the Superstitious rage power?

I'm trying to figure out how these two abilities interact in Pathfinder 1e.

The Superstitious rage power says that while raging, the barbarian must attempt saving throws against all spells, even harmless ones, and can't willingly accept magical effects.

The Healer's Hands feat allows you to use the Heal skill to provide healing without magic. However, it is also a conduit feat, meaning it has a supernatural (Su) component.

My assumption is that Healer's Hands should still work normally on a barbarian with Superstitious, since the feat doesn't allow a saving throw (nor does it have the usual "(harmless)" designation that spells like cure wounds do). However, I wanted to check whether there's a FAQ, developer clarification, or established community consensus on this interaction.

Am I interpreting this correctly, or is there a rules interaction I'm overlooking?

If Superstitious does force a saving throw against the supernatural healing, what kind of save would it be? Would it be analogous to cure spells and allow a save for half, or would the healing simply fail entirely?

Thanks!

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u/ProfessionalAd8248 — 1 day ago

2E Daily Spell Discussion: Anchoring Air - Jul 05, 2026

Link: Anchoring Air

This spell is Remaster Compatible. The Knights of Last Call 'All Spells Ranked' series ranked this spell as Unranked Tier. Would you change that ranking, and why?

What items or class features synergize well with this spell?

Have you ever used this spell? If so, how did it go?

Why is this spell good/bad?

What are some creative uses for this spell?

What's the cheesiest thing you can do with this spell?

If you were to modify this spell, how would you do it?

Does this spell seem like it was meant for PCs or NPCs?

Previous spell discussions

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u/SubHomunculus — 1 day ago

Need advice on starting a game with my kids.

My kids are finally at an age where I think they will start enjoying tabletop RPGs, ages 7, 8, & 9. I am wanting to start a pathfinder game with them, unsure of which editing it actually is. Here where I could use some help. I'm wanting the story to be trailered and relevant to their age group. Instead of starting them in a tavern, I was thinking they were maybe kids in grade school and meet there. But my question is what wound be the best way to scale all the encounters to be challenges that young kids could overcome? Clearly I'm not going to have them fighting dragons or anything like that. I still want them to be kids throughout our sessions while still feeling like more than just kids and instead actual heros. Any technical help or storyline ideas and how to incorporate everything into multiple sessions would be awesome. Thanks.

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u/TiberiusPrimeXIII — 2 days ago

Ajuda para criar personagem Pathfinder 1E?

As regras são:

Tem que conjurar magia arcana

Nivel 9

Atributos: 13,12,11,10,9,8

Equipamentos Nivel 1

10 poções/oleos NC 05

+2 Runas +1 Para colocar em equipamentos

1 item maravilhoso meno

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u/Potential_Diet1413 — 2 days ago
▲ 41 r/Pathfinder_RPG+2 crossposts

Hexploration Maps of the Inner Sea Region (incl. Darklands) - 12mi per Hex - [FVTT Module: GMK - PF2e: Golarion]

LOW RESOLUTION THUMBNAIL --- Inner Sea Region of Golarion, Hexploration Map, 12mi per Hex.

>Above is a Low Resolution Thumbnail for the Inner Sea Region map, and is for showcasing purposes only -- and does not reflect the quality of the map provided by this FoundryVTT Module.

Hello!

This post is to announce that "GMK - PF2e: Golarion" is now available on the official FoundryVTT module listing; and is continuing into active development.

This module focuses on providing hexploration maps of the World of Golarion, from the Pathfinder TTRPG.

FoundryVTT V14 added new features, such as "Levels" and "Regions" which expand on what is possible -- and though not feature-complete -- significant work has been undertaken to implement both these features in the maps.

The intent of this module is not to focus on automation, but to do the majority of the heavy lifting in terms of prep-work, for those who desire a hexploration campaign.

This is a content module, and has been tested on the PF2e System for FoundryVTT -- but should work on other systems; such as PF1e.

As such, the current version of the map contains a variety of configurable features:

  • Map Pins link to Blank Journal Entries which GMs may choose to fill out, or use only as reference for where a Location exists on the Map.
  • Levels split the map into "Surface" and "Underground" -- and an experimental overlay provides accurate Trade Routes and Nation Borders; allowing for a single scene to represent the entirety of the Inner Sea Region.
  • Regions are the most time-consuming undertaking, currently only the Nations of the Inner Sea Region and the majority of the Geographical Features have been implemented.
  • Macros which when used carefully can resize the entire scene to user-specified dimensions.

The most recent information can be found on Github at GMK - PF2e: Golarion as development continues.

Thanks!

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u/Kosen_ — 2 days ago

Helpful minions for a Kuthanite monk in Iressan?

So! Party is playing through Reign of Winter. Just finished the first book, all is going well for the party apart from the fact that two members of the party got blasted by curses but they’ll live.

But! There is an interesting thing of an extra I threw in, mainly in the form of a Kuthanite Monk that I initially made for Second Darkness as a mini boss I never used but has taken on a life of their own that the party ran into, fought, and successfully faked his death (ki metabolism) and is now pursuing the party. With there being an encounter they successfully fled from at the end of the Pale Tower due to being low on resources and how he managed to very successfully intimidate the party.

So there is now a Kuthanite monk, former head interrogator and assassin for one of the winter witches. Who is after the party with the intent to kill then. I have an idea in mind to build up a few interesting characters to go with them. One of which being a Falconer Ranger to assist in tracking the party and the winter guard already includes falconers. With the party being level 4.

Any neat suggestions that might help make things more interesting or threatening than a level 5 monk and a level 3 Falconer ranger?

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u/MinidonutsOfDoom — 2 days ago

Stuck over what AP to run.

I know this sort of question had been asked a million and one time before, but I'd really like some feedback before I make a decision on what to run next.

The problem my group has is that we have started and failed a number of 1e APs, and have played the Owlcat games. On our list of APs that we've either gotten partially through or some players know too much about the AP, we have fewer options than some groups. Of particular concern for me is that when I GM, I'm looking for something I can run as written, as much as possible. Time is precious, I'm very busy with work and other responsibilities, therefore prep time is at a premium.

Here is what we have either run, or know played the Owlcat version of:

Rise of the Runelords

Curse of the Crimson Throne

Council of Thieves

Kingmaker

Wrath of the Righteous

Giantslayer

The only one that I GMed was Council of Thieves, but it became too much work to balance encounters with an experienced group of PCs, and narratively is a mess. I gave up adter chapter 3, because ideally people say to run chapter 5 before chapter 4, and I just don't have the motivation to do that kind of work.

So of the remaining 1e APs, which do you think can be ran with the least amount of tweaking needed. Our group likes to be a little more RP heavy, so I was thinking that War for the Crown would be good... but then i read reviews and worry it will be too much work. Honestly, if i thought the table would not string me uo for it, I'd suggest a 5e game, but I don't think we can handle going back to suchba basic ruleset.

I'd appreciate some input before I give GMing a go again.

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u/kmb117 — 3 days ago

Question about the spell Raven's Flight

I'm sure this is answered somewhere but I cannot find it for sure. The spell specifies "You can cast this spell only if it is the first action you take on your turn. Until the beginning of your next turn, you can take only the 5-foot step, move, run, or withdraw actions."

Does this mean you do not get a standard action? Why make the spell a swift action if it takes away your standard action?

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u/Nickjames116425 — 2 days ago

How to get blur/displacement/concealment as a martial character?

Apart from a friendly wizard casting the spells, how could a martial character get themselves a blur/displacement/concealment effects? It is intended to be a part of layered defences, so darkness on a large area is not really feasible :D

I know a cloak of displacement (major) exist but it is a bit pricey. Are there any other items? Any tricks one could do?

E: Thank you all for the good suggestions :)

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u/StuntyGitz — 3 days ago