r/Pathfinder_RPG

Which build has the most minions at the same time without necromancy?

I want to know what the maximum amount of minions are for a build using just spells and class features or feats and items too, with no necromancy.

I assume it's gonna be some sort of a summoner, but i wonder what else there is or if there's something that surpasses summoner.

On my last summoner, who wasn't really optimized, with proper preparation i had minions from summon monster 4, my eidolon, a phantom steed and a draconic ally

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Wanting to hear from people who have successfully finished or at least got really far in a pf1e

Ive been playing the d20 system for 24 years now. 3.5 to pathfinder 1e. I just cant get into the newer ttrpgs. Dnd 5.5 or pf2e for example. My most recent run was jade regent. I think level 7. We crushed so I wonder if in the future I should suggest 20 point buy. Do many people use 3pp stuff like path of war? Did your dms just make the enemy's stronger?

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u/Crafty_Ad_7121 — 1 day ago

Bard feeling useless after 1 round of combat PF1e

Does anyone have any advice on how to keep my level 4 bard useful in combat after setting up inspire courage? At the moment, I usually either cast some healing using a CLW wand (which is great and no problem there, when our frontliners need healing) or I shoot my crossbow.

Even with precise shot and point blank shot, I am only dealing 1d6+2 dmg (not 1d8 as playing a gnome) for 3-8dmg. Meanwhile, our 3 melee characters are each dealing 20 points of damage most turns (not a max of 20, usually 20 plus with multi attacks and bonuses), so the crossbow just feels a bit redundant (not least because I miss half of the time against the big AC enemies). I don't even get excited for crits because it will still often be half of the other party members' regular damage outputs haha

Healing with the CLW wand is also important of course, but is usually not needed until we get a few rounds in - our frontliners have ACs of 22-25 after buffs, so attacks against them miss more often than not.

I use spells of course, but with limited slots and regular dungeon crawls and multiple combats in one day, I try to be conservative with them.

Is there anything I could be doing differently? My DM allows retraining, so I could move the build around/take different feats. Or is this just the way of the bard (which might make sense given he is by far the strongest in most out of combat skill checks). Thanks in advance!

Edit: to clarify, I am not necessarily asking how to increase my damage (though that is welcome). I am asking how to be more 'efficient' at whatever it is I do. This is my first PF campaign, so I am just slightly worried that my build is not working.

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u/Odd-Shirt-5569 — 1 day ago

DM Here. Just curious on how others would have played this out

Homebrew world. It's been a month or 2 ago when this situation happened. The group is stranded on a Large Island, It is roughly 2k miles Square, all nasty jungle and swamp. Anyways to the point.... 2 of the original players had to drop out due to personal reasons. So a few of the other players were running their characters which all are 6 level. one was a Cleric and the other is a Rogue/Artificer. But anyways, I as a GM never pull punches when it comes to NPC's. I consider the Artificer and cleric as npc's now. Well they just happened to get ambushed by a Giant Praying Mantis is the swamp. By the dice roll it targeted the cleric and was able to use it's ablity "Sudden strike" and attack the cleric which it was successful and then grappled the cleric and retreated up the tree. the group made a few successful ranged attacks, but the Mantis was able to retreat up to a height of 70 feet in the tree. Once it got up there it began to bite/feed with it mandible (EX)+0 to bite, 1d6+1 damage. Well...... I rolled a nat 20 ( our house rule is if you roll a nat 20 and confirm with another nat 20 it bumps up the crit modifier) I rolled 4 nat 20's in a row, which honestly didn't do a crazy amount of damage (47 damage), So I wasn't all that worried about the Cleric not surviving. but then someone crit the mantis (killing it) and it released the cleric from 70 feet up and I allowed a reflex save to grab limbs on the way down and he failed and the fall damage killed the cleric. would any of you handle that differently even though it was a npc's? do they need a cleric? Doesn't all groups. I have made some changes to the game and added some cure wands here and there to compensate for the loss. I'm not a big fan of having players play characters that aren't theirs. So that is why I let the death happen the way I did. Just curious about how others would have played this out.

PS. the party was never upset about the loss of the npc, It actually turned into a cool emotional moment in the game.

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u/SimilarBig6391 — 1 day ago

Daily Magic Item for August 19, 2026: Infernal Cord

Today's magic item is the Infernal Cord.

Belt of Constitution that casts Infernal Healing when the wearer eats a critical hit. Useful add-on, or too little value for 1000 dollar-bucks?

Let's ask the following questions:

  1. Would you buy this item?
  2. Would you spend 1.5 times the price to add it to an existing item?
  3. Would you use the item, if you found it? Or is it immediate sell-bait?
  4. Would a GM use the item?
  5. Is there anything cheesy that could be done with it?

Link to past discussions

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Question on Whirlwind Attack with Spear Dancing Style

Can I use whirlwind attack with a polearm to hit all my enemies at 10' reach, then use a swift action to activate Spear Dancing Style to hit all my enemies at 5'? Or can I only hit enemies which I threaten when I start the whirlwind attack?

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u/OwlPristine2632 — 1 day ago

Pathfinder wiki map

I was on the wiki, and realised the that world map seems to have completely broken - there doesn't seem to be anything on it but blue, it's like something's broken the map itself.

Anybody know what happened and who to contact to report or know if it's being fixed?

Edit: So apparently some folk can see it fine. Curious if this is a geogrpahicaly thing, (I'm in the UK, for the record) or a local thing (the rest of the internet seems fine, and I've not noticed any delays or anything loading the wiki pages).

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u/AotrsCommander — 24 hours ago

Ultimate Kingdoms

I did some digging to try to determine if Legendary Games Ultimate Kingdoms is a good investment. Saw a lot of generic "It's great" and several references to having to maintain spreadsheets for tracking, but little that swayed me one way or another. Curious if players find themselves using the material, and if so, if it has improved their experience over Paizo's core rules.

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u/yonchi777 — 1 day ago

2E Daily Spell Discussion: Chosen Gravity - Aug 19, 2026

Link: Chosen Gravity

This spell is Remaster Compatible. The Knights of Last Call 'All Spells Ranked' series ranked this spell as Unranked Tier. Would you change that ranking, and why?

What items or class features synergize well with this spell?

Have you ever used this spell? If so, how did it go?

Why is this spell good/bad?

What are some creative uses for this spell?

What's the cheesiest thing you can do with this spell?

If you were to modify this spell, how would you do it?

Does this spell seem like it was meant for PCs or NPCs?

Previous spell discussions

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u/SubHomunculus — 1 day ago

How does Cooperative Crafting (Feat) interact with non magical crafting?

As posted on AoN I have included the benefit of the feat below.

“Benefit: You can assist another character in crafting mundane and magical items. You must both possess the relevant Craft skill or item creation feat, but either one of you can fulfill any other prerequisites for crafting the item. You provide a +2 circumstance bonus on any Craft or Spellcraft checks related to making an item, and your assistance doubles the gp value of items that can be crafted each day.”

My confusion comes from the final sentence saying “… and your assistance doubles the gp value of items that CAN be crafted each day.” Emphasis mine on “can”

Now, in magical crafting it specifies only 1,000gp can be crafted per 8 hour period unless you add 5 to the DC in which case it’s 1,000gp in a 4 hour period allowing you to reach 2,000gp in an 8 hour period. I understand this stacks again allowing either 2,000gp or 4,000gp for an 8 hour period depending on if you are adding the +5 to your DC.

With non magical crafting there is no set go amount that “can” be crafted. It’s just a DC check multiplied telling you how much work you’ve done. I have read in multiple places online that you just multiply your answer by 2 and that is how much work you’ve managed but that doesn’t sound right to me because how the final sentence is phrased. Because with mundane crafting you can craft any amount of gp as long as your DC is high enough there is no limit set on it that needs to be doubled to make you faster. I feel like if the feat was meant to double non magical crafting it would say something to the effect of “… and your assistance doubles the gp value of items that ARE crafted each day.

So, do you just get the +2 to non magics crafting and doubled value to magical or am I reading things wrong?

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u/Icarus63 — 1 day ago

Daily Magic Item for August 18, 2026: Diminishing Sash

Today's magic item is the Diminishing Sash.

5000 gp for at most 2500 gp worth of spell components?! Is there any way to make this worthwhile?

Let's ask the following questions:

  1. Would you buy this item?
  2. Would you spend 1.5 times the price to add it to an existing item?
  3. Would you use the item, if you found it? Or is it immediate sell-bait?
  4. Would a GM use the item?
  5. Is there anything cheesy that could be done with it?

Link to past discussions

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u/Unfair_Pineapple8813 — 2 days ago

2E Daily Spell Discussion: Call of the Quenching - Aug 18, 2026

Link: Call of the Quenching

This spell is Remaster Compatible. The Knights of Last Call 'All Spells Ranked' series ranked this spell as Unranked Tier. Would you change that ranking, and why?

What items or class features synergize well with this spell?

Have you ever used this spell? If so, how did it go?

Why is this spell good/bad?

What are some creative uses for this spell?

What's the cheesiest thing you can do with this spell?

If you were to modify this spell, how would you do it?

Does this spell seem like it was meant for PCs or NPCs?

Previous spell discussions

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u/SubHomunculus — 2 days ago
▲ 16 r/Pathfinder_RPG+1 crossposts

Starting a homebrew game and want to play a Skald in 2e

As stated above, I'm starting a home brewed campaign in a couple of weeks, and I'd like to play a Skald. I've done a little research on this earlier today and would like to see if there are any additional ideas from people who may have made them. I saw a post from 4 years ago and am curious if things have changed. I have a lot of experience in 1E and made a Skald but never got to play them. I played 2e a single time (maybe twice) a few years ago.

It looks like 2e doesn't have a Skald class (or if it has been added I missed it) so I'm thinking of 3 options for the build:

  1. Bard with Warrior Muse and Viking/Marshall archetype

  2. Barbarian with Bard Dedication and Shared Rage

3)Bardbarian multiclass of both, but I'm not sure the mix yet

I'd love to know what others think/have played. I'm interested in builds of class, race, background, ability point array, etc. I'm also interested in spell selection, feats, and any other thematically relevant information.

I have an ocular motor disorder and read super slowly. I'd like to be able to read through some stuff selectively and not be so overwhelmed by the sheer amount of books and supplements. Are there a few supplements that would be good thematically?

I have sent a message to ask the GM about character creation rules and will update here with that info upon receiving it.

TL:DR I want to play a Skald and read slowly. Would like some areas to focus upon as I am overwhelmed with how much material is available. I read a post here from 4 years ago and not sure if new info has come out

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u/Polished_One — 2 days ago

Help me pitch the ani-build game

Alright, this something that has been poking around my brain for a while now. Gender idea is to take idea of narrative reward. There ablties DM might award in addition to normal progression and amplify it to the point where player doesn't know where thier build is going to end up. Natrually this won't be a game for everyone, or even most Pf1e players, but I can't help thinking about. There is something very attractive about the idea that the character can grow in unexpected ways. This would mix the idea of advancing ablties you use and ablties are narrative awards, with DM putting hand on scales of balance. For example base PF makes horizontal growth overly expensive, so DM might awkward a little more of it to counter balance.

What I paticularly want to hear is thoughts about implementesion deitals. InFor example they way mechanical control should be divided, or where to start the game.

One thing I'm sure should be there is a wishlist something for players to state, in broadstrokes, what direction they want to go in.

Aside from that. I have some ideas, but I struggle to refine them into actual rules / pitch. I feel like full DM fiat advancement would be too far out control, so some compromised I thought of:

  1. Roguelike choose from options. Just like roguelike games the level up consists of choosing from narrow set of options. Some options might open ended themselves, eg spell from X school, or feat you qualify for.
  2. Some mix advancement. In between DM given starts, albites, skills, ext. Players also get regular choice of level up and feat choices. This may be about 1/2 or 1/3 of their progression
  3. Give up a choice mechanic. You can "sacrifice" any ability, feat, etc. that a class would given, for a DM to come with something else roughly on the same power level

For starting point, I thought perhaps:

start at lv 1~3 (with extra HP on level 1) + choose 1 from 3 for weak magical items and feat equivalent ability tensional to main build. Item and ability would be based on backstory

Any thoughts?

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u/greenflame15 — 2 days ago

Looking for a way to increase or replenish domain powers

I want to try building arround the chaos domain touch of chaos, and domain strike to deliver them via domain strike, the thing is that im looking for a way to replenish the dayle pool or increase it, either by feats, . The only thing I saw was the fcb from some races and a feat that give you one more use daily.
Any other thing I may be missing?

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u/Patient_Compote_5719 — 2 days ago

Underground Chemist Build advice

I'm working on an Underground Chemist Rogue build for an Iron Gods campaign, and I'm trying to build it somewhat like an Alchemist bomb build.

The idea is to take Equipment Trick (Lamp) and use lamps as my "bombs." Since the lamps are only 2 sp each, I could potentially throw as many as I want during the day without worrying about running out of resources like an actual Alchemist would.

The basic idea would be to stack as many ranged attacks as possible and take advantage of the Underground Chemist's ability to add Intelligence to splash weapon damage.

The feats I'm currently considering are:

  • Technologist — since this is Iron Gods, it seems pretty much mandatory for the campaign.
  • Equipment Trick (Lamp)
  • Quick Draw
  • Point-Blank Shot
  • Rapid Shot
  • Two-Weapon Fighting and its follow-up feats

I'm also considering playing a Goblin and taking Burn! Burn! Burn!, since it seems like it could add some extra fire damage to the build.

However, I'm not sure whether Goblin is actually worth it. I'm already extremely feat-starved, so going Human for the bonus feat might be significantly better.

My main goal is basically to make the most ridiculous possible "I throw lamps at you until you die" build, while still being reasonably effective in an actual campaign.

Any advice on optimization?

Would you go Human for the extra feat, or Goblin for Burn! Burn! Burn!? Are there any feats, rogue talents, archetypes, or other tricks I'm overlooking that could significantly improve the build?

Also, would Unchained Rogue be the best version of the class for this, or is there a reason to stick with regular Rogue?

Eddit: I also added Numerian Scavenger archetype as it fits the campaign and helps with the feat tax

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u/Patient_Compote_5719 — 2 days ago