r/ImaginaryArtifacts

Image 1 — A collection of magic items from legends and myths across the world | Mythological Items
Image 2 — A collection of magic items from legends and myths across the world | Mythological Items
Image 3 — A collection of magic items from legends and myths across the world | Mythological Items
Image 4 — A collection of magic items from legends and myths across the world | Mythological Items
Image 5 — A collection of magic items from legends and myths across the world | Mythological Items
Image 6 — A collection of magic items from legends and myths across the world | Mythological Items
Image 7 — A collection of magic items from legends and myths across the world | Mythological Items
Image 8 — A collection of magic items from legends and myths across the world | Mythological Items
Image 9 — A collection of magic items from legends and myths across the world | Mythological Items
Image 10 — A collection of magic items from legends and myths across the world | Mythological Items
Image 11 — A collection of magic items from legends and myths across the world | Mythological Items
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A collection of magic items from legends and myths across the world | Mythological Items

Hello, fellow adventurers! Today, we are excited to share a collection of magic items from legends and myths across the world from our upcoming Kickstarter project, 300+ Mythological Items for 5E and 2024.

Step into a realm of ancient gods, legendary heroes, and forgotten civilizations with Mythological Items, a comprehensive compendium featuring over 300 magical items specifically designed for 5E and its 2024 ruleset update. This manual spans a vast array of cultural traditions, organizing its treasures into regional categories for easy reference and immersive worldbuilding. Each item includes not only full game mechanics, but also lore and background information to integrate it seamlessly into your campaign, whether as treasure, quest rewards, or the key to an unfolding mythic saga. From the storm-summoning weapons of thunder gods to cursed trinkets whispered of in ancient lore, this book brings myth to your table like never before.

This manual offers an extensive collection of magical items that can be incorporated into any campaign, regardless of its connection to specific mythological themes. The items presented in this volume, drawn from a multitude of global legends and folklore, are envisioned to enhance the diversity and depth of any fantasy world. This eclectic array mirrors the inherent blending of elements in many worlds and settings, where influences from various cultures and mythologies coexist harmoniously. For instance, Thor’s Hammer, Mjölnir, could serve as the centerpiece of a divine quest, while Draupnir, the Norse ring of endless wealth, might drive political intrigue or power struggles in a kingdom torn by greed.

Mythological Items also provides a solid foundation for campaigns that wish to delve deeper into the relics of a specific mythology or blend multiple traditions into a larger, interconnected setting. A campaign inspired by Greek mythology could see players donning the Nemean Lion’s Pelt, becoming nearly invulnerable as they take on challenges worthy of Heracles himself, while a campaign drawing from Japanese folklore could involve uncovering the Kusanagi-no-Tsurugi, the fabled grass-cutting sword tied to imperial lineage and divine storms.

We suggest checking our pre-launch page for additional info and an extended 30-page preview of our compendium, scheduled to release in September! For the campaign duration, we will be offering the manual at an heavily discounted price, alongside tthe possibility to purchase the digital or physical copies of all our past releases!

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Eye of the Beholder

Eye of the beholder

For weapons Wednesday we have the terrifying “Eye of the Beholder”

Salvaged from the corpse of a beholder, this magical eye has been made into a powerful mace.
Its crackles with magic energy when you wield it. It is warm and feels alive to the touch, with the tough hide of a beholder. The eye blinks and watches.
You are unsure how much sentience the eye retains.

A beholder has a unique and powerful set of eye magics at its disposal so there is a lot to work with here.
When you gain the weapon roll a d10 to see which power the eye has.
You may use its ability once per day.

1.Charm Ray: banishment (1 minute), confusion (1 minute)
2.Death Ray: circle of death (10-foot-radius sphere; 4d6 necrotic damage to all creatures in the area), feeblemind
3.Disintegration Ray: chain lightning (primary target takes 6d8 lightning damage; two secondary targets within 30 feet of the primary target take 3d8 lightning damage each), eyebite (sickened effect; 1 minute)
4.Enervation Ray: create undead (usable regardless of the time of day), polymorph (1 minute)
5.Fear Ray: gaseous form (self or willing creature only), moonbeam
6.Paralyzing Ray: modify memory, silence (1 minute)
7.Petrification Ray: Otto’s irresistible dance (1 minute), wall of ice (1 minute; one 10-foot-square panel)
8.Sleep Ray: blindness/deafness, misty step (self or willing creature only)
9.Slowing Ray: bestow curse (1 minute), sleet storm(one 10-foot-cube)
10.Telekinesis Ray: geas (1 hour), wall of force (1 minute; one 10-foot-square panel)

When wielding it you have advantage on saves Vs magic due to the beholders anti magic cone.

u/Master-Of-Orcs — 8 days ago