r/MagicItems

Image 1 — A collection of magic items from legends and myths across the world | Mythological Items
Image 2 — A collection of magic items from legends and myths across the world | Mythological Items
Image 3 — A collection of magic items from legends and myths across the world | Mythological Items
Image 4 — A collection of magic items from legends and myths across the world | Mythological Items
Image 5 — A collection of magic items from legends and myths across the world | Mythological Items
Image 6 — A collection of magic items from legends and myths across the world | Mythological Items
Image 7 — A collection of magic items from legends and myths across the world | Mythological Items
Image 8 — A collection of magic items from legends and myths across the world | Mythological Items
Image 9 — A collection of magic items from legends and myths across the world | Mythological Items
Image 10 — A collection of magic items from legends and myths across the world | Mythological Items
Image 11 — A collection of magic items from legends and myths across the world | Mythological Items
▲ 311 r/MagicItems+18 crossposts

A collection of magic items from legends and myths across the world | Mythological Items

Hello, fellow adventurers! Today, we are excited to share a collection of magic items from legends and myths across the world from our upcoming Kickstarter project, 300+ Mythological Items for 5E and 2024.

Step into a realm of ancient gods, legendary heroes, and forgotten civilizations with Mythological Items, a comprehensive compendium featuring over 300 magical items specifically designed for 5E and its 2024 ruleset update. This manual spans a vast array of cultural traditions, organizing its treasures into regional categories for easy reference and immersive worldbuilding. Each item includes not only full game mechanics, but also lore and background information to integrate it seamlessly into your campaign, whether as treasure, quest rewards, or the key to an unfolding mythic saga. From the storm-summoning weapons of thunder gods to cursed trinkets whispered of in ancient lore, this book brings myth to your table like never before.

This manual offers an extensive collection of magical items that can be incorporated into any campaign, regardless of its connection to specific mythological themes. The items presented in this volume, drawn from a multitude of global legends and folklore, are envisioned to enhance the diversity and depth of any fantasy world. This eclectic array mirrors the inherent blending of elements in many worlds and settings, where influences from various cultures and mythologies coexist harmoniously. For instance, Thor’s Hammer, Mjölnir, could serve as the centerpiece of a divine quest, while Draupnir, the Norse ring of endless wealth, might drive political intrigue or power struggles in a kingdom torn by greed.

Mythological Items also provides a solid foundation for campaigns that wish to delve deeper into the relics of a specific mythology or blend multiple traditions into a larger, interconnected setting. A campaign inspired by Greek mythology could see players donning the Nemean Lion’s Pelt, becoming nearly invulnerable as they take on challenges worthy of Heracles himself, while a campaign drawing from Japanese folklore could involve uncovering the Kusanagi-no-Tsurugi, the fabled grass-cutting sword tied to imperial lineage and divine storms.

We suggest checking our pre-launch page for additional info and an extended 30-page preview of our compendium, scheduled to release in September! For the campaign duration, we will be offering the manual at an heavily discounted price, alongside tthe possibility to purchase the digital or physical copies of all our past releases!

u/Big-Acanthisitta-241 — 22 hours ago
▲ 22 r/MagicItems+2 crossposts

Axe of the Devoured Flame - A throwing axe that eats light, Feedback Welcome!

Hi everyone!

This is the latest relic from a small community project I run: every week my followers vote for a relic type and a mood, and I try to build the item from the winning combination.

This time the result was Handaxe + Dark & Shadow.

The Axe of the Devoured Flame can extinguish or suppress light to gain charges, then spend them to deal extra necrotic damage. When fully charged, it also becomes better as a throwing weapon and returns to the wielder after each attack.

The fun part is that Light & Shine almost won the poll too, so I kept a little of that idea inside the final concept: it literally consumes light and turns it into shadow.

As always, I’d love some feedback on the mechanics and balance. Would you use something like this at your table?

📜

Axe of the Devoured Flame

Weapon (handaxe +2), very rare (requires attunement)

Property Light, Thrown (range 20/60)
Weight 2 lb.

Magic Weapon +2. You gain a +2 bonus to attack and damage rolls made with this magic weapon.

Dual Aspect. As a bonus action, you can speak the command word to transform the axe into a torch with a violet flame, or vice versa. In torch form, it can’t be used as a weapon.

Light Devourer. The axe can hold up to 3 charges. As an action, while it is in axe form, you can extinguish a nonmagical flame or suppress until the next dawn a magical light created by a spell of 2nd level or lower within 30 feet of you. The axe gains 1 charge, up to its maximum. It loses all charges at dawn.

Shadow Bite. Once per turn, when you hit with the axe, you can expend 1 charge to deal an extra 2d6 necrotic damage, or 3d6 instead if the target is in dim light or darkness.

Shadow Recall. While the axe has 3 charges, after each ranged attack made with it, it reappears in one of your free hands, whether the attack hits or misses. If you have no free hand, it falls at your feet.

──── ୨୧ ────

✏️ Art by J. Zangrilli (Azarneth's Forbidden Emporium)

I create printable item cards, cursed treasures, NPCs, tales & omens, and strange creatures for fantasy roleplaying games. You can find the project on Patreon and follow the daily updates on Instagram. 🧙‍♂️🎲

u/Azarneth — 18 hours ago
▲ 30 r/MagicItems+1 crossposts

List of stupid DND Magic Items

I'm DM-ing my first campaign soon and am creating a list of stupid funny magic items that will be in a shop in the starting town, and want advice on items I already have and ideas for new ones. This is a mix of stuff I came up with and some things I've added from Reddit posts, (Thank you u/Thenoobin8er**,** u/Regularjoe42**, and** u/Strategist14**). I'm looking for stupid, funny, and completely absurd items that can be useless or world ending. My campaign is taking place on a floating continent, if that helps, and in the shop the players will only be given the name and price of each item, not told what they do until after they buy them. They have enough money that they can spend some on supplies and buy a magic item, or buy a couple magic items. Reminder, I would also like advice on the list I already have. Thanks,**

Time machine 
Normal clock

Switcharoo Wand (I thought of it but it probably exists already)
Switch the location of two inanimate objects of which the caster knows the location. Combined weight of objects can not be more than 650 pounds. May use once per long rest.

The Greater Mind
Will always win at rock-paper-scissors. Can do either 1D6 piercing, 1D4 blunt, or dc 16 roll to suffocate. Very loyal and savage, will fight to its death. 

Magic Rock
Loyal rock companion, is extremely attached to the owner. Gives +2 on any rolls involving rocks.

Normal Rock 
You read the title

Money
999 CP (costs 1 platinum)

Magicians Hat
Mini bag of holding that can hold up to 500 pounds, plus up to 5 rabbits can be pulled out of thi s hat per short/long rest

Aegir’s Goblet
Automatically refills with a full cup of beer and a tiny crab when a copper piece is left in it. Each new crab embodies a new personality. 

Ring of Tongues
Lets the wearer understand any language when wearing, but the translation the wearer hears is terrible

Charm of The Wise
When worn, protects the wearer from taking any non-magical (spellcasting counts as magical) damage in combat but forces them to make the action/attack of every other campaign member when its that members turn without the member being able to speak or tell them (EX: writing it down) The only way the member may inform the wearer is by acting out what they want to do in charades style fashion. These combat effects only apply when the charm is worn. The charm can not be put on or taken off mid combat and must be declared when the combat cycle first begins.

Charm of The Mentally Unwell
Changes one thing to a much weirder crazier random creative alternative. The DM will decide what happens and the outcome, can be used once every long rest.

Charm of The Wizard
Allows wearer to cast 1 free fireball spell on their turn as their bonus action that does 4D6 fire damage to enemies and 6D6 fire to non-NPC players in the party. Wearer may only speak in one syllable words while wearing, and will take 1D6 psychic damage if they speak a word more than one syllable 

Ring of invisibility
When this ring is worn, the ring becomes invisible

Boomarang 
It ALWAYS comes back (No matter what)

Allergen Amulet
Choose one:

  • Peanuts
  • Pollen
  • Grass
  • Dogs
  • Cats

The item of your choosing will die or get away from the wearer when they get within 25 feet of it

G.U.N.
(Groundhog Upchuck Nexus)
Can throw up to 30 Groundhogs up to 60 feet per long rest

Mark of redundancy
A necklace shaped like a question mark.
The bearer may resurrect a person they personally killed. The resurrected person remains alive for 10 minutes before dying again. This ability has 10 total uses. Once the bearer uses the ability on a person, all remaining uses can only be used to resurrect that same person.

Physicalproof Armor (Basically the same as Reddit, u/Strategist14**)**
Can not be damaged by any weapon that would normally deal blunt, piercing, or slashing damage. Instead, these weapons pass right through the armor, protecting the armor from them.

Deck of Illusions (Inspired by Reddit, u/Regularjoe42**, but the exact opposite. They had a fair deck of cards that would always give all players a 19 in Blackjack)**
Rigged deck of cards. No matter what, the owner always loses any card game they play with the deck. If used to play blackjack or poker, all players will get the lowest possible score, even if there are more than 4 players playing.

Coconuts of Camelot (Not mine, created by u/Thenoobin8er**)**
Two halves of a coconut, that when clapped together while galloping like a horse, causes the user and up to 5 others to travel at the pace of a horse. When wielded, also gives +5 to all knowledge checks pertaining to birds

reddit.com
u/RandomAnonymousGuest — 3 days ago

Anybody got any ideas for some silly magic items?

Like, not specifically useless, but just either really situational or funny.

reddit.com
u/EbleDomble — 4 days ago
▲ 335 r/MagicItems+13 crossposts

Sword of the Abyss | A Scaling Demonic Blade from Uncommon to Legendary

Here is the Sword of the Abyss, a cursed scaling weapon that evolves from Uncommon to Legendary as its wielder embraces abyssal power, performs forbidden rituals, sacrifices life and magic to the blade, and defeats powerful fiends. By consuming their essence, the sword reflects the brutal nature of demons, forever slaughtering and devouring one another in their endless struggle to grow stronger.

I wanted to create an evil counterpart to a traditional heroic growing weapon. The sword begins as a useful necrotic blade with a weakening aura, but each new rarity brings it closer to its true purpose. It eventually gains the power to summon demons, cast circle of death, restrain enemies with shadowy tendrils, overcome necrotic resistance and immunity, and open a devastating Abyssal Rift around its wielder.

The pages includes several possible advancement paths, allowing the sword to grow by defeating powerful abyssal creatures, absorbing the essence of legendary enemies, accepting dark bargains, feeding on sacrifices, completing forbidden rituals, or damaging the barriers between planes.

Its growth also strengthens its semi-sentient curse. The sword can compel its wielder to attack celestials and devils, and if it becomes powerful outside the Abyss, it may tear open a permanent portal that cannot be closed through ordinary means. At Legendary rarity, that danger becomes alarmingly real.

You can find the complete Sword of the Abyss supplement for free on DMsGuild.

It is also included in many of my discounted bundles on Dmsguild alongside the Growing Magic Items Collection, elemental treasures, and several other standalone relics.

My next Kickstarter, Mythological Items, launches this September with more than 300 magic items inspired by myths and legends from around the world, including many scaling relics.

For my larger projects and full-length manuals, visit my DriveThruRPG. For free previews, new creatures, magic items, and project updates visit r/JonnyDM!

u/jonnymhd — 8 days ago
▲ 33 r/MagicItems+2 crossposts

Pride’s Peak - A missed attack becomes an insult, and the weapon makes sure the next answer hurts a little more, Feedback Welcome!

The seven deadly sins series keeps growing thanks to all the feedback I get here and on Instagram.

For Pride, the loop is based on confidence and punishment. When an enemy misses you, the weapon can turn that failure into advantage, extra damage, and a charge. But if you miss while carrying those charges, Wounded Pride makes you pay for it and removes everything you built up.

At 3 charges, Kneel turns that accumulated pride into an area effect.

There are only two weeks left before the full set is complete. After that, I will make a final release using all the feedback and suggestions you have given me along the way. Thank you, as always.

📜

Pride’s Peak

Weapon (halberd), very rare (requires attunement)

Property Heavy, Reach, Two-Headed
Weight 7 lb.

Magic Weapon +1. You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Sovereign Contempt. When a creature you can see within 10 feet of you misses you with an attack roll, you can use your reaction to turn your scorn against it. The next attack you make with this weapon against that creature before the end of your next turn has advantage. If it hits, it deals an extra 2d6 psychic damage, and the weapon gains 1 charge, up to a maximum of 3 charges.

Wounded Pride. While the weapon has at least 1 charge, whenever you miss with an attack made using it, you take 1d6 psychic damage for each charge the weapon has, and it then loses all its charges.

Kneel. As an action, you can expend 3 charges to impose your presence upon the creatures around you. Each creature of your choice within 10 feet of you must make a DC 15 Wisdom saving throw. On a failed save, a creature takes 4d6 psychic damage and falls prone. On a successful save, it takes half as much damage and doesn’t fall prone.

──── ୨୧ ────

✏️ Art by J. Zangrilli (Azarneth's Forbidden Emporium)

I create printable item cards, cursed treasures, NPCs, tales & omens, and strange creatures for fantasy roleplaying games. You can find the project on Patreon and follow the daily updates on Instagram. 🧙‍♂️🎲

u/Azarneth — 7 days ago

F247 - Pistol of the Monster Hunting Dragon by ForesterDesigns [D&D5e]

My Anime-inspired Weapons and Items of the Day, with a fusion of Dante from Devil May Cry’s Ebony and Alucard from Hellsing’s Jackal with Red Dragon Emperor from Highschool DxD, for a pistol that will make monsters fear you!

This item was created as a Tier Reward for Patron Dalton Byrne! Thank you for your support!

Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!

F247 - Pistol of the Monster Hunting Dragon

Weapon (Automatic Pistol, Bayonet) – Very Rare (25,000 gp)

This red +2 automatic pistol has green gems and gold inlay, and a matching bayonet with green gem pattern like veins across the blade. The bayonet can be used as a +2 dagger.

Attacks with this weapon (including the bayonet) do an additional 1d6 fire damage, count as silvered, and the pistol has an increased range of 40/120.

This item was created as a Tier Reward for Patron Dalton Byrne! Thank you for your support!

u/comics0026 — 8 days ago
▲ 117 r/MagicItems+3 crossposts

A Collection of Magic Items from Greek Mythology | 300+ Mythological Items for 5E and 5.5E

Hello, fellow adventurers! Today, we are excited to share a collection of magic items from Greek Mythology. This entry comes from our upcoming Kickstarter project, 300+ Mythological Items for 5E and 2024.

Step into a realm of ancient gods, legendary heroes, and forgotten civilizations with Mythological Items, a comprehensive compendium featuring over 300 magical items specifically designed for 5E and its 2024 ruleset update. This manual spans a vast array of cultural traditions, organizing its treasures into regional categories for easy reference and immersive worldbuilding. Each item includes not only full game mechanics, but also lore and background information to integrate it seamlessly into your campaign, whether as treasure, quest rewards, or the key to an unfolding mythic saga. From the storm-summoning weapons of thunder gods to cursed trinkets whispered of in ancient lore, this book brings myth to your table like never before.

This manual offers an extensive collection of magical items that can be incorporated into any campaign, regardless of its connection to specific mythological themes. The items presented in this volume, drawn from a multitude of global legends and folklore, are envisioned to enhance the diversity and depth of any fantasy world. This eclectic array mirrors the inherent blending of elements in many worlds and settings, where influences from various cultures and mythologies coexist harmoniously. For instance, Thor’s Hammer, Mjölnir, could serve as the centerpiece of a divine quest, while Draupnir, the Norse ring of endless wealth, might drive political intrigue or power struggles in a kingdom torn by greed.

Mythological Items also provides a solid foundation for campaigns that wish to delve deeper into the relics of a specific mythology or blend multiple traditions into a larger, interconnected setting. A campaign inspired by Greek mythology could see players donning the Nemean Lion’s Pelt, becoming nearly invulnerable as they take on challenges worthy of Heracles himself, while a campaign drawing from Japanese folklore could involve uncovering the Kusanagi-no-Tsurugi, the fabled grass-cutting sword tied to imperial lineage and divine storms.

We suggest checking our pre-launch page for additional info and an extended 30-page preview of our compendium, scheduled to release in September! For the campaign duration, we will be offering the manual at an heavily discounted price, alongside tthe possibility to purchase the digital or physical copies of all our past releases!

u/MythosChronicles — 11 days ago
▲ 21 r/MagicItems+2 crossposts

Two Goofy Totems from the Emporium – Useful, Situational, Feedback Welcome!

Hi everyone!

Every week I try to put at least one more goofy relic on the Emporium shelf, but I still want them to have a real use at the table.

These are the last two: Totem of «Spring Me!» and Totem of «Hit Me!».

One becomes a small battlefield launcher, useful for repositioning allies, crossing obstacles, or throwing enemies away. The other becomes a loud decoy that helps protect the party from ranged attacks.

Both are very situational on purpose. No big damage boost, just strange tools that can become very useful at the right moment... and hopefully make the table laugh a little.

As always, feedback is very welcome!

📜

Totem of «Hit Me!»

Wondrous item, rare

Weight 1 lb.

Better Me Than You. While you carry the totem, attack rolls made by traps against you are made with disadvantage. In addition, you have advantage on Wisdom (Perception) checks made to detect traps.

Preferred Target. As an action, you can throw the totem into an unoccupied space within 30 feet of you and speak its command word. The totem animates for 1 minute, growing into a Medium object that occupies its own space, shouts insults, and waves its arms around. It has AC 12, 30 hit points, and a speed of 0.

Hostile creatures within 60 feet of the totem have disadvantage on attack rolls made with ranged attacks against targets other than the totem, provided they can see it and the totem is within the attack’s range.

The effect ends early if the totem is reduced to 0 hit points. When the effect ends, the totem returns to its Tiny form and can be picked up. Once this property has been used, it can’t be used again until the next dawn

📜

Totem of «Spring Me!»

Wondrous item, rare

Weight 1 lb.

Always Coiled. While you carry the totem, your long jump and high jump distances are doubled. In addition, you can make standing jumps as though you had moved at least 10 feet immediately before the jump. The distance you jump still costs movement as normal.

Bounce on Command. As an action, you can throw the totem into an unoccupied space within 30 feet of you and speak its command word. For 1 minute, the totem animates, becomes a Medium object, has AC 12, 30 hit points, and a speed of 0.

As a bonus action on each of your turns, you can choose a Medium or smaller creature within 5 feet of the totem. A willing creature is launched along a clear trajectory to an unoccupied space you can see within 20 feet of the totem and lands on its feet. An unwilling creature must succeed on a DC 15 Strength saving throw or be launched to the chosen space and fall prone. On a successful save, it is unaffected.

When the duration ends or the totem drops to 0 hit points, it returns to its Tiny form and can be picked up. Once this property has been used, it can’t be used again until the next dawn.

──── ୨୧ ────

✏️ Art by J. Zangrilli (Azarneth's Forbidden Emporium)

I create printable item cards, cursed treasures, NPCs, tales & omens, and strange creatures for fantasy roleplaying games. You can find the project on Patreon and follow the daily updates on Instagram. 🧙‍♂️🎲

u/Azarneth — 11 days ago
▲ 41 r/MagicItems+2 crossposts

Lust’s Lash - The journey through the seven deadly sins continues, feedback welcome!

Balancing the seven deadly sins relics is becoming one of the most interesting parts of this series.

Each item has its own loop, but I also want every sin to include a downside. For Lust’s Lash, the wielder can redirect an attack toward themselves, but if it hits, they take extra psychic damage. If it misses, the weapon gains a charge that can later be spent for damage and a short charm effect.

The idea is to make the power tempting, but never completely free.

Some of these relics will probably receive a second revision, especially thanks to the feedback I get from the community. That help is always very useful.

📜

Lust’s Lash

Weapon (whip), very rare (requires attunement)

Property Finesse, Reach
Weight 3 lb.

Magic Weapon +1. You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Alluring Feint. When a hostile creature you can see within 30 feet of you targets a creature other than you with an attack, you can use your reaction, provided you are within the attack’s range and the creature can see you. The creature must succeed on a DC 15 Wisdom saving throw. On a failed save, the attack targets you instead of the original target. If the attack misses you, the weapon gains 1 charge, up to a maximum of 3 charges. If it hits you, you take an extra 1d6 psychic damage.

Seductive Spur. As an action, you can expend 3 charges to release the accumulated desire. Each creature of your choice within 10 feet of you must make a DC 15 Wisdom saving throw. On a failed save, it takes 4d6 psychic damage and is charmed by you until the end of your next turn. On a successful save, it takes half as much damage and isn’t charmed.

──── ୨୧ ────

✏️ Art by J. Zangrilli (Azarneth's Forbidden Emporium)

I create printable item cards, cursed treasures, NPCs, tales & omens, and strange creatures for fantasy roleplaying games. You can find the project on Patreon and follow the daily updates on Instagram. 🧙‍♂️🎲

u/Azarneth — 13 days ago