r/TabletopRPG

Image 1 — A collection of magic items from legends and myths across the world | Mythological Items
Image 2 — A collection of magic items from legends and myths across the world | Mythological Items
Image 3 — A collection of magic items from legends and myths across the world | Mythological Items
Image 4 — A collection of magic items from legends and myths across the world | Mythological Items
Image 5 — A collection of magic items from legends and myths across the world | Mythological Items
Image 6 — A collection of magic items from legends and myths across the world | Mythological Items
Image 7 — A collection of magic items from legends and myths across the world | Mythological Items
Image 8 — A collection of magic items from legends and myths across the world | Mythological Items
Image 9 — A collection of magic items from legends and myths across the world | Mythological Items
Image 10 — A collection of magic items from legends and myths across the world | Mythological Items
Image 11 — A collection of magic items from legends and myths across the world | Mythological Items
▲ 311 r/TabletopRPG+18 crossposts

A collection of magic items from legends and myths across the world | Mythological Items

Hello, fellow adventurers! Today, we are excited to share a collection of magic items from legends and myths across the world from our upcoming Kickstarter project, 300+ Mythological Items for 5E and 2024.

Step into a realm of ancient gods, legendary heroes, and forgotten civilizations with Mythological Items, a comprehensive compendium featuring over 300 magical items specifically designed for 5E and its 2024 ruleset update. This manual spans a vast array of cultural traditions, organizing its treasures into regional categories for easy reference and immersive worldbuilding. Each item includes not only full game mechanics, but also lore and background information to integrate it seamlessly into your campaign, whether as treasure, quest rewards, or the key to an unfolding mythic saga. From the storm-summoning weapons of thunder gods to cursed trinkets whispered of in ancient lore, this book brings myth to your table like never before.

This manual offers an extensive collection of magical items that can be incorporated into any campaign, regardless of its connection to specific mythological themes. The items presented in this volume, drawn from a multitude of global legends and folklore, are envisioned to enhance the diversity and depth of any fantasy world. This eclectic array mirrors the inherent blending of elements in many worlds and settings, where influences from various cultures and mythologies coexist harmoniously. For instance, Thor’s Hammer, Mjölnir, could serve as the centerpiece of a divine quest, while Draupnir, the Norse ring of endless wealth, might drive political intrigue or power struggles in a kingdom torn by greed.

Mythological Items also provides a solid foundation for campaigns that wish to delve deeper into the relics of a specific mythology or blend multiple traditions into a larger, interconnected setting. A campaign inspired by Greek mythology could see players donning the Nemean Lion’s Pelt, becoming nearly invulnerable as they take on challenges worthy of Heracles himself, while a campaign drawing from Japanese folklore could involve uncovering the Kusanagi-no-Tsurugi, the fabled grass-cutting sword tied to imperial lineage and divine storms.

We suggest checking our pre-launch page for additional info and an extended 30-page preview of our compendium, scheduled to release in September! For the campaign duration, we will be offering the manual at an heavily discounted price, alongside tthe possibility to purchase the digital or physical copies of all our past releases!

▲ 236 r/TabletopRPG+12 crossposts

10 Aberrant Feats for Characters Who Are Slowly Becoming Something Else

These are 10 aberration and mutation-themed feats for characters whose bodies or minds have been altered by eldritch influence, forbidden experimentation, unstable magic, or contact with things that were never meant to exist.

Aberrant Constitution hardens the body against necrotic or psychic influence and even gives you a second chance when rolling a natural 1 on a death save.

Extra Arm gives your character a developing additional limb that can interact with objects, perform somatic components, make unarmed strikes, and help with grappling. If the mutation continues to develop, Enhanced Extra Arm turns it into a fully functional appendage capable of wielding a weapon or shield, manipulating objects independently, and making an additional weapon attack.

Mutable Form lets your body temporarily reshape itself to fit the situation, developing rubbery damage-resistant flesh, aquatic adaptations, or magical claws.

The other feats explore different directions that mutation can take:

Mutagenic Resilience provides resistance to poison, immunity to the poisoned condition, and bursts of temporary hit points when injured.

Aberrant Regeneration makes healing through Hit Dice unusually effective and can even allow you to remain standing at 1 hit point when an attack would otherwise knock you unconscious.

Aberrant Mind represents a consciousness becoming increasingly alien, providing resistance to psychic damage and greater protection against fear and charm.

Adaptive Mutation allows your body to change its defenses after each long rest, adapting to acid, cold, fire, lightning, or poison.

Cosmic Infusion channels stranger forces entirely, granting minor cosmic magic and the ability to create a localized gravitational field that pulls or repels nearby creatures.

Finally, Cosmic Awareness represents a mind beginning to perceive patterns beyond ordinary mortal understanding, allowing you to manipulate initiative and rely on unnatural certainty when making Arcana or Insight checks.

They’re intended for characters touched by aberrations, exposed to mutation zones, altered by experiments, descended from strange bloodlines, or simply slowly becoming something other than mortal over the course of a campaign.

These feats are from The Aberrant Codex: Mutations and Aberrations, a 5E manual centered on aberrations, mutations, evolving monstrosities, character transformations, and tools for bringing cosmic and body horror into a campaign.

The Aberrant Codex is available on DriveThruRPG, and a Hardcover edition is also available here:
https://buy.stripe.com/8x24gyfNNegY75qgwI6c005

What’s Inside:

Mutation Rules & Zones – Rules for unstable magical areas, arcane corruption, and the transformations they can cause.

Character Options – 12 subclasses, 10 backgrounds, 4 new races, and 30 feats focused on mutation, aberrations, and forbidden evolution.

Spells & Items – 33 spells and 80+ magic items shaped by aberrant and planar influences.

Monsters & Templates – More than 150 monster statblocks, alongside variant rules and mutations for creating altered creatures.

VTT Resources – 100+ creature tokens and 125+ art handouts for use in your games.

You can also find more of my creatures and manuals on DriveThruRPG, my Linktree, or by visiting r/JonnyDM!

If you enjoy my work and want to find even more, check out my bundle of small D&D manuals on DMsGuild.

u/jonnymhd — 1 day ago
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[Commercial] W2A2 launch soon!

W2A2 is a VTT tool that was created with a few big principles in mind: make any TTRPG session as easy to play as possible, be user friendly for beginners but still offer advanced tools for more experienced players, and most importantly, be affordable and not subscription based.

This app stores everything locally and allows the GM to host a game in a matter of minutes, without having to pay for any hosting services. It includes all things you'd normally expect from a VTT tool, and a few additional features that we thought of while testing through our own sessions.

App is still in development, should be available in a few weeks! 

wrath112dev.itch.io
u/wrath112dev — 18 hours ago
▲ 68 r/TabletopRPG+28 crossposts

(Exalted Story) "File 006 - The Butcher's Toll," Alice Discovers The World of Creation, And The Tale of The Green Sun Prince Barabbas The Butcher

youtube.com
u/nlitherl — 2 days ago
▲ 223 r/TabletopRPG+15 crossposts

From Loyal Dog to Battle Hound - Scaling Companion Statblocks That Grow with Your Party

Dogs are some of the most common companions in fantasy adventures, but an ordinary dog can quickly fall behind once the party starts gaining levels.

So I wanted to give them a proper progression path: Dog → Guard Dog → War Dog → Battle Hound. A simple pet can gradually become tougher, better trained, and capable of surviving alongside an adventuring party without suddenly turning into a completely different magical creature.

And the progression doesn’t stop there. The full dog section also includes stronger options such as the Warhound Alpha, Guardian Mastiff, Blink Dog, and Greater Blink Dog, with higher-level abilities focused on guarding allies, leading packs, protecting companions, and filling more specialized roles in encounters.

These statblocks are from Growing Pets and Animals Statblocks, a manual built around the idea that pets, mounts, scouts, familiarlike companions, and ordinary animals should be able to grow alongside the campaign instead of becoming irrelevant after a few levels.

The book contains 60+ animal statblocks covering dogs, cats, bats, owls, ravens, horses, panthers, tigers, spiders, scorpions, eagles, frogs, lizards, rats, and more, with progression chains that take many of them from ordinary animals into increasingly capable companions or encounter creatures.

The rules page also includes suggested advancement schedules for standard, gritty realism, low-magic, and high-magic/epic campaigns, so the DM can decide how quickly a companion grows rather than tying every game to the same progression speed.

After the original version performed well, I went back and created a full V2 update, commissioning and licensing new artwork throughout the book, cleaning up the presentation, revising existing material, and adding new statblocks and expanded progression paths. If you already own the manual, you can simply download the updated version again from DriveThruRPG.

You can also subscribe to the newsletter for updates on Mythological Items, launching on Kickstarter this September with 300+ magic items inspired by myths and legends from around the world. Subscribers can also download a free 30-page preview.

For more creatures, items, previews, and upcoming projects, you can also visit my DriveThruRPG, Linktree, or r/JonnyDM.

u/jonnymhd — 3 days ago
▲ 23 r/TabletopRPG+1 crossposts

My video series of Witcher TRPG Rules Primer.

Since the only rules primer was by R Tal several years ago, and there's more content about D&D and PF, I decided to make my own video series about the Witcher Rules that covers Character Creation, Combat, and Investigation.
https://www.youtube.com/playlist?list=PLVYGVjYXhc4A

Enjoy! Leave any constructive criticism on the videos or here!

u/ZalrokChaos — 3 days ago
▲ 24 r/TabletopRPG+2 crossposts

Dark Conspiracy Live on BackerKit

The Dark Conspiracy TTRPG campaign just launched

https://www.backerkit.com/c/projects/mongoose-publishing/dark-conspiracy-a-horror-rpg-in-the-modern-age

The new Dark Conspiracy looks fantastic. The art is properly eerie and atmospheric and the whole game leans hard into modern day horror where conspiracies, shadowy organisations and dimensional intrusions grind against the edges of our world. Everything feels like it is one bad night away from collapsing into something evil.

Mongoose has confirmed it runs on a Traveller adjacent engine tuned for horror and investigation rather than sci fi. It keeps the clean mechanical backbone but twists it toward paranoia dread and slow burn revelations which also means you can draw on the huge Traveller ecosystem without friction.

You can also download the Dark Conspiracy Operative Induction Dossier PDF. It is a bit hard to find on the BackerKit site so just search for “download” and it should take you to the link.

They have said the initial rules PDF should land about a month after the campaign ends and the long June 2027 delivery date is just a safety buffer for manufacturing and tariff chaos. They expect to deliver much earlier.

Also free worldwide shipping which was a very pleasant surprise.

u/WzrdLXIV — 5 days ago
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Using YouTube shorts for a bit of simplified role play.

I created a video with a narrative hook and asked the audience to provide a description of their character, a description of how they sound, and a description of what their response would be to the hook. I will then take my favorite response and try to voice that character for the next bit of the narrative. Also if a character didn't make it for the next part I will encourage people to take their character and see if maybe they can have them interrupt the conversation and interject themselves into the story. Again I will choose my favorite and that will become the next video. I'm hoping to run the narrative for quite some time. I'm also planning on creating other narrative hooks as well as maybe some more long form version of this where there's a little more detail given. Another possibility for the long form version is one where it's not just 1 character chosen but a team. Anyway if this sounds interesting I would love for you to throw your contribution into the pool and see if it makes it into the story.

https://youtube.com/shorts/WFLn9Aopg_s?is=gPqDKrlpVPTX8gXj

u/Academic-Delay2237 — 6 days ago
▲ 335 r/TabletopRPG+13 crossposts

Sword of the Abyss | A Scaling Demonic Blade from Uncommon to Legendary

Here is the Sword of the Abyss, a cursed scaling weapon that evolves from Uncommon to Legendary as its wielder embraces abyssal power, performs forbidden rituals, sacrifices life and magic to the blade, and defeats powerful fiends. By consuming their essence, the sword reflects the brutal nature of demons, forever slaughtering and devouring one another in their endless struggle to grow stronger.

I wanted to create an evil counterpart to a traditional heroic growing weapon. The sword begins as a useful necrotic blade with a weakening aura, but each new rarity brings it closer to its true purpose. It eventually gains the power to summon demons, cast circle of death, restrain enemies with shadowy tendrils, overcome necrotic resistance and immunity, and open a devastating Abyssal Rift around its wielder.

The pages includes several possible advancement paths, allowing the sword to grow by defeating powerful abyssal creatures, absorbing the essence of legendary enemies, accepting dark bargains, feeding on sacrifices, completing forbidden rituals, or damaging the barriers between planes.

Its growth also strengthens its semi-sentient curse. The sword can compel its wielder to attack celestials and devils, and if it becomes powerful outside the Abyss, it may tear open a permanent portal that cannot be closed through ordinary means. At Legendary rarity, that danger becomes alarmingly real.

You can find the complete Sword of the Abyss supplement for free on DMsGuild.

It is also included in many of my discounted bundles on Dmsguild alongside the Growing Magic Items Collection, elemental treasures, and several other standalone relics.

My next Kickstarter, Mythological Items, launches this September with more than 300 magic items inspired by myths and legends from around the world, including many scaling relics.

For my larger projects and full-length manuals, visit my DriveThruRPG. For free previews, new creatures, magic items, and project updates visit r/JonnyDM!

u/jonnymhd — 8 days ago
▲ 7 r/TabletopRPG+1 crossposts

I finally released Blightmarch

It’s a complete 80-page grim sword & sorcery TTRPG I’ve been working on for quite a while. No classes or levels, a d100 roll-under system, brutal combat and survival, low-magic corruption, crafting and cooking, monster ecology, factions, and a world that keeps moving between sessions.

I also included an optional auto-calculating character sheet, so you don’t have to do all the bookkeeping by hand.

It’s completely free, and I’ve released the source under CC BY-SA 4.0 as well.

I’m not expecting this to be everyone’s thing. I just wanted to finally put it out into the world and see if anyone actually enjoys playing it.

If grim, low-fantasy sandbox games are your thing, give it a look. And if you do, I’d genuinely appreciate any feedback — good or bad.

Blightmarch 1e rev 1.14

reddit.com
u/kosbrown — 7 days ago
▲ 33 r/TabletopRPG+2 crossposts

Rigamaroll - Announcing our Season 2 and Campaign Frame Kickstarter!

After all the hard work, amazing moments, sleepless nights of writing and editing, and the blood and sweat we poured into bringing you Rigamaroll Season 1, we are so excited to announce the launch of our Kickstarter campaign!

Not only are we looking to bring an even more exciting second season of Rigamaroll to the community, we are also building our own campaign frame to bring epic 80s cartoon excitement, magic, and insanity to your gaming table!

A quick recap for those who do not know us. We are Rigmaroll, an Actual Play series built on the Daggerheart system set in the world of Synthara. We launched our first season earlier this year directly on YouTube. Our casts consists of 6 amazingly talented players (Joe Zieja, Crystal Lee, Janelle Kester, Sam Forbes, Samuel Van Helsing and Colin Search) and GM Matt Lowe’s (Blood of Zeus, Brooklyn 99…) as two distinct parties (Space and Fantasy) that evolve both together and in parallel as their worlds collide. Our best previous reddit posts:

Show announcement:
https://www.reddit.com/r/daggerheart/comments/1qd5m78/announcing_rigamaroll_a_dedicated_long_form/

AMA:
https://www.reddit.com/r/daggerheart/comments/1rxehqc/ama_we_are_the_cast_and_team_behind_rigamaroll_a/

We wanted to do something unique when we designed Rigamaroll Season1, and we are incredibly grateful for all the support, positivity, feedback, requests and love that we have received. Therefore we are looking to do something even more special for our next chapter, by simultaneously creating more amazing show content, allowing you to take 80s-cartoon inspired magic and characters to your table, and launching the CHAMPION’S TABLE.

What is the Campion’s Table, you ask? The Champion’s table is a new program where your at home games affect how the world of Synthara evolves. We will be publishing special one-shot missions for your group to play at home. These missions will not only be about winning or losing, but more importantly about the choices your party makes. Who do you save, what do you protect? We will aggregate the results from the at-home missions, and directly integrate the ever evolving results in the world of Synthara in our Rigamaroll episodes and the content we create!

We are so grateful for any and all support we can receive, participating in the Kickstarter, talking to your friends, posting, joining our different community platforms. We know we have set a big goal and that we are trying to bite a lot, but it is our mantra to always do everything we can to bring the best that we know we can create. From high end production, to the best actors and amazing materials for your games. And with your support, Damien Hass (of Smosh fame) will join the show for a special kickoff episode!

Thank you all, we really appreciate your support!

The Rigamaroll Team.

youtube.com
u/Rigamaroll_show — 9 days ago
▲ 15 r/TabletopRPG+3 crossposts

(Self Promotion) Red Mountain TTRPG: Available on Itch.io

If you have ever played an OSR game, you would know that combat and exploration can often result in a beloved character's untimely demise at the hands of a pit of spikes or an armless goblin. Tactics for battles and combat rarely seem to help when the preferable answer is always to run away; oftentimes, combat doesn't grant EXP or anything useful.

I understand that the system that those games use can be difficult for a lot of players used to modern 5e. Going from 5e to something like B/X can be very difficult

Thus I am attempting to make a middle ground between modern and old TTRPG's: Red Mountain.

Red Mountain is an attempting at creating a game that can be equally split with Combat, Exploration, and Roleplay. Character classes have much more options for combat, as well as new explorational spells and abilities that can be used to defeat the aformentioned armless goblins or circumvent the pit of spikes, but without compromising the risk of being unprepared in exploration or combat.

Although it is certainly in development, I still need a community or a reader to give advice on what to add next while I'm still in the playtesting stage. I currently have a free document of the rules, a small cheat sheet, and a character sheet available for free to download on my Itch io page. I'd ask you to check it out, and give me some feedback on the current systems. It might looks ugly for now (I'm not quite a graphic designer!) but we'll get to the looks phase sooner when we have a finalized copy of the rules.

Please check us out or give us a read on our Itch io page at: https://red-mountain-ttrpg.itch.io/red-mountain-ttrpg

u/Zerisian — 8 days ago