r/TabletopRPG

After 3 years my TTRPG is being recorded in studio!!
▲ 46 r/TabletopRPG+1 crossposts

After 3 years my TTRPG is being recorded in studio!!

Worked hard on Roll For Mechs, it was a system I could teach under 5 minutes and we always had a TON of laughs. I was pushed to fully publish it and finally got a professional group to record a session.

Start of a great summer!!

u/pixelpatch — 1 day ago
▲ 210 r/TabletopRPG+14 crossposts

Goblin Shadowmancer, Goblin Alchemist, and Goblin King - Expanded Goblins for Your Campaign

These pages are from Goblins & Goblins, my manual focused on expanding goblins into a much wider range of roles, encounters, factions, and campaign tools.

This preview includes the Goblin Shadowmancer, a CR 3 spellcaster built around darkness, fear, teleportation, necrotic magic, and optional shadow traits; the Goblin Alchemist, a chaotic potion-maker with random concoctions, explosive flasks, and extra customization options; and the Goblin King, a CR 4 leader who commands nearby goblins, uses legendary actions, and can turn a messy goblin fight into something much more dangerous.

I wanted Goblins & Goblins to make goblins feel fresh again, not just as disposable low-level enemies, but as tricksters, leaders, weird specialists, faction members, recurring villains, or chaotic allies that can show up at many different levels of play.

What’s Inside?

  • Tons of Goblin Statblocks – From the explosive Goblin Alchemist to the fearsome Goblin King, with extra traits and variants for customization.
  • Unique Goblin Races – Expand your bestiary with Desert Goblins, Sky Goblins, Snow Goblins, and Swamp Goblins, each with unique abilities and lairs.
  • Goblin Campaign Tools – Factions, encounter ideas, trap-filled hideouts, and a goblin name table to enrich your adventures.
  • 75+ Magic Items – From general goblin gear to race-specific magic items tailored for each goblin subrace.
  • VTT & Art Resources – Includes 36 art handouts and 28 creature tokens to bring goblins to life at your table.

You can also find more of my creatures and manuals on DriveThruRPG, my Linktree, or by visiting r/JonnyDM!

u/jonnymhd — 4 days ago
▲ 33 r/TabletopRPG+3 crossposts

My Hexcrawler "Hex Hunter" a solo OSR hexcrawl with procedural monster generation, 75% off this month

Hey I wanted to share my solo hexcrawling game "Hex Hunter" with you.

Hex Hunter takes a lot of inspiration from classic OSR hexcrawl design - Justin Alexander's hexcrawl articles were a big influence.

I wanted to create an easy to play solo game, that leaves enough space for imagination while being a bit more "gamyfied" than usual solo rpgs I played.

The base game is currently 75% off on itch.io and DriveThruRPG. There are also three expansions available for free. More will be released soon!

It love to get some reviews from people who try out the game, so I can fix potential problems etc. I haven't found myself so far.

https://www.drivethrurpg.com/de/product/503812

https://sickd6.itch.io/hex-hunter

reddit.com
u/Narrow_Squirrel_6327 — 3 days ago
▲ 70 r/TabletopRPG+6 crossposts

Pay what you want charity bundle for DOTS RPG (an accessibility in table top charity)

DOTS RPG Project is a charity that created the world’s first factory-produced RPG sets that feature braille-only faces and have lead the charge on promoting and creating tools for accessibility in ttrpgs for years!

Me and some of the users at r/myrpg have put together a bundle of 45 experimental rpgs, tools, and passion projects, worth over 100 dollars, with the proceeds being directed by itch to DOTS RPG Project, and here's the kicker, if you can't or don't wish to donate its available entirely for free! https://itch.io/b/3605/indie-charity-bundle-for-accessibility-in-ttrpgs-dots-rpg

Our goal is to show that low budged even amateur passion projects (vetted one to be Clear) can be just as rewarding as rpgs with established studios behind them, and help make tabletop rpgs available for absolutely everyone! Regardless of monetary resources, and help the people that do it best make them more accessible for players from all walks of life! If you do obtain the bundle without any donations, I hope you'll consider promoting it (#rpgbookclub, #dotsrpg), but either way the selection of extensive full systems, solo and micro games, tools and gmless and dexterity based rolls and even games played out in everyday life, is available for anyone that clicks the link

u/forthesect — 4 days ago
▲ 3 r/TabletopRPG+2 crossposts

[Web] Ghostline HackOps — Free browser-based cyber-ops RPG seeking alpha testers and honest feedback

Game Title:
Ghostline HackOps

Playable Link:
https://playghostline.online

Community:
r/GhostlineHackops

Platform:
Web Browser / PC

Description:
Ghostline HackOps is a free browser-based cyber-ops RPG set in a fictional, contained world. Players create an operator, take on missions, investigate simulated systems, collect evidence, unlock tools, and progress through an unfolding storyline. The gameplay combines terminal-style interactions, strategy, investigation, mission objectives, and RPG-style progression.

All targets, systems, organisations, and missions in the game are fictional. Ghostline is designed as an immersive game experience and does not involve real-world systems or hacking targets. There is no download required—you can launch it directly in your browser and begin playing immediately.

The game is currently in alpha, and I am looking for honest player feedback on the onboarding, mission flow, interface, progression, difficulty, bugs, performance, and overall gameplay experience.

Free to Play Status:

[x] Free to play
[ ] Demo/Key available
[ ] Paid

Involvement:
I am the creator and developer of Ghostline HackOps. I am actively building and improving the game, and alpha feedback will directly help shape future features, missions, balance, and quality-of-life improvements.

u/ComprehensiveFox1435 — 4 days ago
▲ 99 r/TabletopRPG+9 crossposts

Gallerie TTRPG: Queer Stories of Beauty, Horror, and Hope

Hello all, happy monday!

I'm one of the artists on the team thats working on a new TTRPG that's being fully written, illustrated and produced by a small team of queer artists and writers.

we don't have any corporate backing since we're just a small team, but book is coming along amazingly, and I hope you'll all take a look at it and help spread the word! There a link below, as well as a preview of the content inside, please help support out work!

The launch page:

https://www.backerkit.com/c/projects/weapons-grade-funk/gallerie-ttrpg-queer-stories-of-beauty-horror-and-hope

and the preview!

https://www.weaponsgradefunk.com/_files/ugd/5bb3e8_ae7f5b97cab9409090b0010338efd9b9.pdf

u/Hobbes_maxwell — 6 days ago
▲ 0 r/TabletopRPG+1 crossposts

i created a deck bassed ttrpg system fit for homebrew campaigns (deck builder meets ttrpg at last)

🎴 DECKBOUND RPG (Working Title)

A card-based tabletop RPG where your character is your deck.

🌍 What is this game?

Deckbound RPG is a tabletop roleplaying game where:

  • Your abilities are cards
  • Your character build is a deck with limits
  • Combat is fast, tactical, and hand-driven
  • The DM uses structured monster ability lists instead of dice tables

You don’t just play a character.

>

🧠 Core Concepts

Every character is defined by:

  • 🃏 Deck (your abilities, spells, and equipment)
  • 🎴 Hand (your current playable options)
  • 📊 Capacity (how much your build can hold)

⚔️ Time System

🧍 Turn

One player or monster takes their actions.

🔁 Round

A full loop where every player and monster acts once.

⚔️ Combat

An encounter from start until enemies are defeated or escape.

🗺️ Movement System (GRID-BASED)

Combat uses a grid system.

  • Each square = ~5 feet
  • Movement is measured in feet per turn
  • Your Race determines total movement distance per turn

Movement Rules:

  • You may move freely during your turn
  • Movement can be split before and after card use
  • Movement does not require a card unless stated

Example:

  • Human moves 30 feet → 6 squares per turn
  • Elf moves 40 feet → 8 squares per turn

🃏 Cards

There are three main types:

⚔️ Action Cards

Attacks, movement abilities, physical skills.

✨ Spell Cards

Magic effects using Arcana and other stats.

🧥 Equipment Cards

Weapons, armor, and tools that remain active over time.

🎯 Hand System

At all times in combat:

  • You hold 7 cards in hand

On your turn:

  • You may play up to all 7 cards
  • Then refill your hand back to 7 at the end of your turn

If you have no usable options:

  • You may redraw up to half your hand once per combat
  • After doing so, your hand size is reduced by 1 for the rest of combat

🎴 Card Resolution System

Every card uses a 3-step resolution process:

  1. Choose a card to activate
  2. Draw to determine hit/success
  3. Draw again to determine damage/effect strength

Cards define what each draw means (damage, success tiers, etc).

⚡ Instant Cards

Some cards are marked Instantaneous:

  • Can be used outside your turn
  • Only 1 per round
  • Do NOT trigger hand refill after use

🧥 Equipment System

Equipment is persistent and tracked with simple tallies.

🗡 Weapons / Wands / Staves

  • If used in a round → mark 1 durability down at end of round

🛡 Armor

  • Tracks durability per combat (or table variation)

🧾 Tracking

All equipment is tracked using simple notes on the character sheet:

Example:

  • Steel Sword — 4/6 durability
  • Leather Armor — 3/5 combats

📊 Capacity System

Each character has three capacity types:

  • ⚡ Speed Capacity (movement + physical actions)
  • ✨ Magic Capacity (spells)
  • 🎒 Carry Capacity (items and equipment)

How it works:

  • Roll 1d100
  • Add race + class modifiers
  • This becomes your total capacity pool

Cards consume capacity based on their type and strength.

🧬 Stats

Stats are:

  • Strength (STR)
  • Dexterity (DEX)
  • Arcana (ARC)
  • Charisma (CHA)

Stats modify:

  • card outcomes
  • accuracy
  • damage
  • special effects

❤️ HP System

  • HP = life total
  • At 0 HP → character dies

Some classes interact with HP differently:

  • Blood Mages
  • Sanguine Summoners
  • Other life-based archetypes

👹 DM SYSTEM (MONSTERS)

Monsters do NOT use decks.

Instead, each monster has an ability list.

🧠 Danger Levels (DL)

  • DL < 1 → up to 20 abilities
  • DL 2 → 30 abilities
  • DL 3 → 40 abilities
  • Demi-boss → 50 abilities
  • Boss → 60 abilities

🧠 Monster AI System

Each ability has tags:

  • melee
  • ranged
  • magic
  • defensive
  • reaction

DM uses tags + recommendations to choose actions quickly.

Example:

  • Melee → Sword Strike
  • Ranged → Throw Rock
  • Reaction → Dodge (reduce damage)

🌍 Roleplay Rules

Roleplay does NOT require cards.

However, cards can still be used for:

  • casting spells in RP
  • equipping items
  • performing structured actions in-world

🔄 REST SYSTEM

  • After combat → equipment durability updates
  • Long rest → full recovery/reset (table dependent)

⚖️ CORE GAME LOOP

  1. Build deck using capacity limits
  2. Enter combat
  3. Move using grid system
  4. Play up to 7 cards per turn
  5. Resolve actions via draw system
  6. Equipment degrades over time
  7. Combat ends
  8. Rest → recover and reset resources

🧪 WHAT MAKES THIS GAME DIFFERENT

  • No spell slots
  • No static abilities spam
  • Everything is card-driven
  • Equipment is persistent but fragile
  • DM uses structured monster AI instead of random tables
  • Movement is grid-based and race-defined
  • Combat is fast but highly tactical

🧠 BEGINNER TIP

Start simple:

>

Speed, magic, and carry all matter depending on playstyle.

⚔️ FINAL NOTE

This system is designed to be:

  • printable
  • lightweight
  • flexible for any setting
  • easy to homebrew
  • playable with just paper and cards
reddit.com
u/No-Arm-6397 — 5 days ago
▲ 299 r/TabletopRPG+20 crossposts

Extended Preview of Mythological Items, coming soon on Kickstarter!

Hello, fellow adventurers! Today, we are excited to share an extended preview of magic items from our upcoming Kickstarter project, 300+ Mythological Items for 5E and 2024.

Step into a realm of ancient gods, legendary heroes, and forgotten civilizations with Mythological Items, a comprehensive compendium featuring over 300 magical items specifically designed for 5E and its 2024 ruleset update. This manual spans a vast array of cultural traditions, organizing its treasures into regional categories for easy reference and immersive worldbuilding. Each item includes not only full game mechanics, but also lore and background information to integrate it seamlessly into your campaign, whether as treasure, quest rewards, or the key to an unfolding mythic saga. From the storm-summoning weapons of thunder gods to cursed trinkets whispered of in ancient lore, this book brings myth to your table like never before.

This manual offers an extensive collection of magical items that can be incorporated into any campaign, regardless of its connection to specific mythological themes. The items presented in this volume, drawn from a multitude of global legends and folklore, are envisioned to enhance the diversity and depth of any fantasy world. This eclectic array mirrors the inherent blending of elements in many worlds and settings, where influences from various cultures and mythologies coexist harmoniously. For instance, Thor’s Hammer, Mjölnir, could serve as the centerpiece of a divine quest, while Draupnir, the Norse ring of endless wealth, might drive political intrigue or power struggles in a kingdom torn by greed.

Mythological Items also provides a solid foundation for campaigns that wish to delve deeper into the relics of a specific mythology or blend multiple traditions into a larger, interconnected setting. A campaign inspired by Greek mythology could see players donning the Nemean Lion’s Pelt, becoming nearly invulnerable as they take on challenges worthy of Heracles himself, while a campaign drawing from Japanese folklore could involve uncovering the Kusanagi-no-Tsurugi, the fabled grass-cutting sword tied to imperial lineage and divine storms.

We suggest checking our pre-launch page for additional info and an extended 30-page preview of our compendium, scheduled to release in September! Alternatively, you can also subscribe to our newsletter to stay updated on upcoming projects, special offers, and important news about our past and future works.

Happy adventuring!

u/MythosChronicles — 9 days ago
▲ 21 r/TabletopRPG+1 crossposts

The Chronicles of Seven

Hello,

I've written a 7-scenario campaign for Symbaroum: The Chronicles of the Seven.

Originally written in French, I'm currently translating it into English.

The campaign is available:

https://legacy.drivethrurpg.com/product/573489/The-Chronicles-of-the-Seven-BUNDLE

Chronicles of the Seven is a Symbaroum campaign focused on the political, social, and ideological tensions that grip Ambria after the conquest of Davokar. Through a series of interconnected scenarios, player characters are gradually drawn into a conspiracy far larger than they could have imagined, involving political manipulation, extremist movements, noble ambitions, and secret organizations.

Thanks for reading.

Intylzah

u/OtherwisePianist1616 — 8 days ago
▲ 229 r/TabletopRPG+17 crossposts

Atlantis: War of the Tridents Extensive Preview - Sea Serpent Barbarian, Ocean Spells, Magic Items, NPCs, and Monsters

Here are a few preview pages from Atlantis: War of the Tridents, my 270+ page adventure module for 5E, blending Greek mythology, Atlantean fantasy, underwater exploration, political conflict, and traditional fantasy adventure.

This preview shows a mix of the content included in the book: the Barbarian: Path of the Sea Serpent, an ocean-themed subclass built around aquatic adaptation, serpent-like fury, and sea monster resilience; the Atlantean Elemental Sword, a very rare magic weapon forged with fire, lightning, and water gems; several new ocean-themed spells like Rejuvenating Waters, Water Cyclone, and Tidal Smite; Callista, the High Priestess of Athena in Atlantis; and monsters such as the Brine Sea Serpent and Lesser Stone Golem.

The full adventure includes flexible campaign paths, underwater and surface encounters, new character options, spells, magic items, NPCs, monsters, locations, factions, and extensive VTT resources.

It is designed for campaigns that want mythic adventure, oceanic exploration, Atlantean politics, divine influence, ancient secrets, and dangerous creatures from the depths.

You can explore all my manuals and resources on DriveThruRPG, or through my Linktree, and check out more previews on r/JonnyDM.

u/jonnymhd — 11 days ago
▲ 4 r/TabletopRPG+1 crossposts

Advice for WW2 "Commando" style TTRPG to introduce my son

Hi,

I've only ever tipped my toes in TTRPGs but have always dreamed of doing more (busy dad with kids etc). Now my 15 year old son is interested and wants to give it a go! Only "condition" he set is it has to be "commando" style (i.e. small special squad) WW2 (or modern warfare) setting, not sci-fi/fantasy/etc

I've done a bit of D&D and I think that's about the complexity limit to avoid him getting bored by details.

Any recommendations? Ideally the book(s) has beautiful era-appropriate artwork etc

reddit.com
u/Civil_Path3120 — 13 days ago