r/dndnext

The World of Warcraft D&D book looks mechanically underwhelming
▲ 305 r/dndnext

The World of Warcraft D&D book looks mechanically underwhelming

DnD in Azeroth class preview - LINK

After reading the preview for the World of Warcraft x D&D book, I’m honestly feeling pretty disappointed by how mechanically light it seems.

I’m not saying every single WoW class needed to become a full new D&D class with multiple subclasses. That would probably be unrealistic, but at the same time, this is Wizards of the Coast working with World of Warcraft (two massive brands) so I expected a bit more ambition than “pick an existing D&D class and reflavor it.”

The preview says the book covers all 13 WoW classes, but includes only 9 new or revised subclasses and "40 specializations". A lot of those specializations seem to be more like suggested builds using existing classes, subclasses, spells, and equipment rather than actual new mechanics.

And that is where I’m struggling with it...

Demon Hunter feels like the obvious example. If any WoW class deserved to be a full new D&D class, it was probably that one. Warglaives, fel magic, demonic transformation, mobility, soul fragments... It has a very distinct identity. But from the preview, it looks like it is being handled as a Ranger subclass.

Shaman as Barbarian also feels strange to me. I get that D&D adaptations require compromises, but Shaman is such a magic-heavy, elemental, totem-based class that making it a Barbarian with some swapped features feels more like a workaround than a proper adaptation (something like warpriest for druid would be more accurate).

Then there are things like Warrior being basically Fighter with a few new maneuvers, Rogue or Hunter. At that point, I start wondering what the book is actually offering beyond official permission to reflavor existing options.

I don’t need every WoW class to be built from scratch. But I would have loved to see at least one major new class, a few more genuinely distinct subclasses, and some iconic WoW-style feats or mechanics that make the book feel like more than a setting skin.

Maybe the full book will have more going on than the preview suggests, and I’m open to being wrong. But based on what we’ve seen so far, it looks less like a bold adaptation of Warcraft into D&D and more like a very conservative reflavoring guide.

P.S.

IMO this could have been a perfect opportunity to lean into the optional Spell Points rule from the DMG. Mana is such a core part of WoW’s identity that using spell points, or a Warcraft flavored version of them, would have immediately made casters feel more like their MMO counterparts instead of just standard D&D spellcasters with a different coat of paint.

u/Wystanek — 8 days ago
▲ 77 r/dndnext

Mike mearls on fixing sneak attack for rogues.

Mike mearls posted this on his YouTube channel and I was curious about community's opinion. Just wanted to open up the discussion.

Sneak Attack Alternative: Skillful Strike

The option below improves a rogue’s overall combat performance. It trades the swingy nature of Sneak Attack with a steadier flow of damage. It allows a baseline damage bonus on all attacks, with more dice added if an attack has advantage. It grants the rogue a second attack, with the bonus damage then applying to two attacks per turn.

Use this option if…

• You noticed that your rogue’s damage lags other characters’ damage.

• You are frustrated by the feast or famine nature of Sneak Attack.

• You want a rogue with a more combat-oriented set of features.

Level 1: Skillful Strike

Rogues are shifty, tricky combatants. They use their mastery of skills to outwit and outfight their opponents. Once per turn you can add your Skillful Strike dice to one weapon damage roll you make. Pick one of the attack’s weapon damage types to use for the Skillful Strike dice. If a class feature, feat, or other rule allows you to reduce your Sneak Attack damage by a number of dice to gain a benefit, you can apply that feature to your Skillful Strike dice. You cannot use an option that would reduce your dice to less than zero.You can also apply any benefit that applies to Sneak Attack to a Skillful Strike. If you have advantage on the attack, or if a creature friendly to you is within 5 feet of the target, you use the dice listed on the Boosted column of the Skillful Strike table.

Skillful Strike Dice

Level Base Boosted

1 – 2 1d6 2d6

3 – 4 2d6 3d6

5 – 10 2d8 3d8

11 – 13 3d10 5d10

14 – 19 4d10 6d10

20 6d10 9d10

Level 5: Skillful Flurry

You can attack twice when you use an Attack action on your turn. You can apply your Skillful Attack dice to up to two attacks each.

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u/croix0914 — 8 days ago
▲ 1.7k r/dndnext

The D&D and MTG Teams have announced their intent to unionize.

Amongst other things they are hoping to get:

  • Wages that reflect their work and defined career progression,
  • Job security against mounting industry instability,
  • Reliable and easily accessible healthcare for them and their families,
  • Sustainable workloads and practices, including remote and hybrid working,
  • Protection against the encroachment of AI,
  • Full ownership of the work they create outside of the office,
  • And additional needs outlined in their individual units’ goals.

If you would like to read more about this, here is their announcement post: https://unitedwizardsofthecoast.com/news/dnd-studiox-join-uwotc-cwa

They have also asked the fans of D&D, Magic, and more to sign their petition here as a show of support for the union: https://actionnetwork.org/forms/uwotcpetition/

reddit.com
u/K-L1N — 9 days ago
▲ 141 r/dndnext+2 crossposts

Player's Handbook (5.5e) Errata - October 2026

Hey everyone, today our team has made the following errata changes to the Player's Handbook (5.5e) as follows:

Chapter 1: "Playing the Game" under Stabilizing a Character (p. 29). In the first sentence, “a creature with 0 Hit Points” is now “a creature with 0 Hit Points within 5 feet”.

Chapter 7: "Spells" under Flaming Sphere (p. 275). The spell’s school of magic is now Evocation.

Appendix B: "Creature Stat Blocks" under Pseudodragon (p. 354). The final sentence of the Sting action is now “While Poisoned, the target also has the Unconscious condition, which ends early if the target takes damage or a creature within 5 feet of it takes an action to wake it.”

You can find the two sources updated here:

Sage Advice & Errata

Player's Handbook (5.5e)

u/Patient-Marsupial106 — 8 days ago
▲ 23 r/dndnext

Experienced players: what is the one thing you wish someone had explained on day one?

I'm trying to understand what actually trips up new D&D players.

For those of you who've played a while: what was the hardest part to get your head around at the start? The rules, the dice, the character sheet, knowing what to say at the table?

And what finally made it click for you?

Edit: this is for a free beginner D&D app I'm building (no ads). Your answers are great, thank you. If you'd like to test the early iOS build, send me a message.

reddit.com
u/CMCosMic — 7 days ago
▲ 230 r/dndnext+1 crossposts

MODERATOR ANNOUNCEMENT: Wizards of the Coast Unionization Efforts.

Some of you may already be aware that employees at Wizards of the Coast are pursuing unionization efforts. There is also a petition circulating for those who wish to express their support.

For anyone interested in learning more or supporting the effort, you can find the petition here:

https://actionnetwork.org/forms/uwotcpetition/

Sharing this information should not be interpreted as an endorsement or opposition by the r/onednd moderation team. We're simply making the information available to members who may be interested.

Unfortunately, previous discussions surrounding this topic have repeatedly devolved into personal attacks, hostility, and violations of our community rules. We've had to remove multiple posts and comments, shut down discussions, and issue bans as a result.

We recognize that people have strong opinions about this subject, and they're entitled to those opinions. However, disagreement does not excuse treating other members disrespectfully.

For the time being, we will not be hosting further discussions about this topic in r/onednd. This announcement is being provided for informational purposes, and comments will be locked. Additional posts attempting to restart the discussion will be removed.

This is not a judgment on the merits of unionization or anyone's position on the issue. It's a moderation decision based on the conduct we've encountered and our responsibility to maintain a civil community.

Thank you for understanding.

The r/onednd Moderation Team

u/macmoreno — 7 days ago

I've spent a while searching for evidence, and as best I can tell the average table has 3 combats a day

4 isn't unusual and is more common than 2, but in terms of actual, practical gameplay the average seems to hover just above 3. Anecdotally, that matches my own experience going back beyond even 5e, there are always exceptions, some days have one or none and some days have lots. But overall, 3 or so matches what I've seen.

So where is the 6-8 per day thing coming from? They know very few people play like that, and it would be absurd to expect people to randomly change their narrative style to double the number of fights. So like... why is that number treated as being relevant, by anyone?

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u/ConcentrateIll9460 — 7 days ago
▲ 0 r/dndnext+1 crossposts

Is multiclassing a good option for a samurai fighter?

I am a dragonborn Samurai fighter lvl 6 wielding a greatsword. My role in the group is an offtank/bruiser like one. My group is using the 2024 rulebook (expect that my dm allowed me to use an older subclass). Initally, I just wanted to level as high as possible in the fighter class, but lately others in my group started multiclassing, which made me start thinking about my char. I cant really tell if this is a valid option for my samurai. What are good options for multiclassing and at which lvl should i start and how many level should i put in the other class?
Thx for the help already :)

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u/Swimming_Insect_4088 — 8 days ago
▲ 110 r/dndnext+1 crossposts

Feat or Very Rare Item?

Here I come with a question that I never thought I’d have to ask:

What is better, a free Feat or a free Very Rare Wondrous Item?

For context, my GM yesterday had a NPC offer our party of level 12 characters a choice drinking some wine that tastes horrendous, but would reveal talents we wouldn’t have pursued otherwise (a free Feat), or pick from his collection of high quality magical items, 100% safe (we get to pick a Very Rare Magic Item from an official source).

I, as a Lore Bard, am having a hard time choosing, because Feats are good, but Very Rare Items are not something I often get, let alone get to choose.

So, players and GMs of Reddit, what do you think is more interesting between a Feat or a Very Rare Magic Item?

As added relevant context, my Charisma's at 22, I already have an Amulet of Health, an armour that scales off of both Charisma and Dexterity, and an instrument that gives me +2 to spell attack and DC and allows me to give Bardic Inspiration when I teleport as an Astral Elf. Also, if I take any Feat that would increase a stat, I don't get the stat increase.

EDIT: My GM tells me I wouldn't have time to benefit from the Tome of Leadership and Influence, as I thought. The campaign pretty much ends in two or three in-game days.

EDIT 2: Because someone seems to have changed the flair of my post, I'll specify here: This is a 5E game, no 5.5E items or feats.

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u/SlimeC0RE — 9 days ago

Yes or no to magic items for testing a level 14 one shot (2024)

Hey everyone, so my DM is testing a one-shot he designed for level 14 characters. It’s 5 of us, and we’re gently debating about whether or not to give magic items. My only experience with one-shots up until this point has been level 20 one-shots, where we got very nice toys, but level 14 is sort of a weird position. Because on the one hand it would make sense to have magic items, but on the other it makes testing maybe skewed. None of us really have an opinion on it yet because most of us haven’t played a one-shot, and out of the ones who have they’ve been level 20 one-shots where we had our pick of magic items. On top of that, this is a testing environment, so if he released it with the expectation that players were given x magic items and we didn’t test it with that, it might be skewed that way, too. I dont want to ask him for magic items if it doesn’t make sense, but I would like magic items if it does. If we should be allowed magic items, how many and what rarity?

reddit.com
u/talkathonianjustin — 8 days ago
▲ 9 r/dndnext+1 crossposts

Anyone use the manticore as the big bad boss?

I’ve always thought manticores were one of the more underrated monsters in D&D.
They’re intelligent, cruel, can fly, and have a nasty habit of hunting people for sport. But I feel like they usually get thrown into encounters as just another monster to kill.
Which seems like a missed opportunity.
I could totally see a manticore terrorizing a small village, stalking travelers, and slowly becoming this terrifying local legend that the party has to deal with.
Has anyone actually built an adventure around one as the main villain?
I’d love to hear how you ran it, especially if you leaned into its intelligence and personality rather than just making it another combat encounter.

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u/Dnd-sheet — 7 days ago

how do i balance bosses against large parties?

a little context, as of now we have a party of 6 level 4's, consisting of 2 rogues, a paladin, a druid, a sorcerer and a bard. in a session or 2 we'll not only be leveling up but we'll be introducing a new player to the game, a barbarian/artificer. it feels like if i throw anything at the party they'll just one-shot it or it will destroy them.

is there any tips anyone has on how to ideally balance encounters like this? i know i can add minions and such, but i havent played enough with this size of a party to know how much is too much

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u/skypandakicks — 8 days ago
▲ 1 r/dndnext+1 crossposts

New character idea!

Hi! I'm planning to make a wood elf type sorcerer who can use finger of death. I'm planning to use the finger of death to commit a small genocide and make myself an undead army. I also want the ability to use shadow blade and proficiency with daggers and use sneak or invisiblity in the dark. However I'm kinda new to 5e and dont know how I can make that happen. Any ideas?

reddit.com
u/Outrageous-Owl9323 — 10 days ago