▲ 19 r/dndnext

In 2014 do wizard and sorcerer feel distinct enough in combat?

Pretty much like the title says, I'm worried they will feel too similar in combat like I'm playing the same character in 2 different campaigns.

edit: thanks for the replies, I think I'll play sorcerer in my second campaign.

reddit.com
u/Key-Peak-2973 — 2 days ago
▲ 45 r/3d6

Should a bladesinger wizard use light armor or mage armor?

Pretty much what the title says. From what I can tell mainly the difference is this, mage armor gives me 1 more ac, but I give up on a casting of shield.

reddit.com
u/Key-Peak-2973 — 6 days ago
▲ 70 r/onednd

I think the subclasses are what makes the 2024 rogue weak.

So most people agree that either the ranger or rogue are the weakest class, which I do agree with. Imao however the reason rogue is weak isn't actually because of the base class. I was doing some calculations and the rogue actually performs decently above the barbarian and similar to monk except damage is traded for control. That is until subclasses were introduced then the calculations didn't go so well. The rogue subclasses in general are weaker than the subclasses of other classes by a decent margin. For example the arcane trickster which is probably the strongest subclass is lackluster in my opinion compared to the strongest subclasses of other classes.

The only good thing arcane trickster has is spellcasting and level 9 magical ambush. Spell thief is very limited in scope due to being a 4th of a caster and I've literally never seen versatile trickster used.

What do you guys think?

reddit.com
u/Key-Peak-2973 — 28 days ago

I think my autism makes me struggle with video games that rely on body language. Do you guys know any way to make this less of a problem?

So I have mild autism and it mainly comes in the form of having no understanding of social cues, no understanding of body language, and sensory overload in crowded or loud places. I think my autism is causing me to have problems in certain games like resident evil series, silent hill 2 remake, and silent hill f. These games rely mostly on body language to dodge/parry attacks and while my friends have no problems noticing the cues of their body language I can't pick up on it at all. So if any of you know ways to make this less of a problem I would greatly appreciate it.

reddit.com
u/Key-Peak-2973 — 2 months ago

Do all half dragons look heavily reptilian?

In the picture for the red half dragon veteran in the 5e monster manual it looks much more dragon than mortal. Do all half dragons look like that? for example can some just be partially covered in scales with no scales covering other parts of their body?

reddit.com
u/Key-Peak-2973 — 3 months ago

So I'm trying to buff champion fighter, here's my idea so far. The biggest concerns from people I've gotten is Superior critical with multiclassing, so if you think it's op please recommend an alternative to keep critical hits consistent, but less op.

Level 3 additional fighting style: exactly the same.

Level 3 improved critical: again no change

Level 7 remarkable athlete: you add half your proficiency bonus rounded down to your athletics checks. You score critical hits on 18-20. When you score a critical hit the next time that creature makes a saving throw it has disadvantage or the next time an ally attacks that creature they have advantage. (Whichever happens first)

Level 10 Relentless: once per turn when you land a critical hit you can add your proficiency bonus to the damage.

Level 15 Superior critical: your score critical hits on 16-20

Level 18 survivor: at the start of your turn in combat you regain hp equal to 8 plus your constitution modifier.

reddit.com
u/Key-Peak-2973 — 4 months ago

So the champion fighter is pretty weak and as it is the most common subclass for fighters especially when the players are beginners I wanted to buff it to make it stronger. My goal is a solid A tier subclass so not at the level of battle master or gods forbid echo knight.

Level 3 improved critical: no change here.

Level 3 additional fighting style: again no change except lowering the level at which you get it.

Level 7 remarkable athlete: you add half your proficiency bonus rounded down to your athletics checks. You now score critical hits on 18-20. When you score a critical hit on an enemy the next time it's forced to make a saving throw it has disadvantage or the next time an ally attacks that target they have advantage on that attack roll. (Whichever comes first)

Level 10 determinded: once per turn when you land a critical hit add your proficiency bonus to the damage.

Level 15 superior critical: you score critical hits on attack rolls of 16-20.

Level 18 survivor: at the start of your turn in combat you regain hp equal to 8 plus your constitution modifier as long as you don't have 0 hp remaining.

This is a small buff that I feel makes survivor more impactful since you don't need to be at half health. Also considering the damage enemies dish out at this level I feel this makes survivor better aligned for a capstone.

reddit.com
u/Key-Peak-2973 — 4 months ago