r/disabledgamers

I’m Making Accessible Games — What Problems Do Disabled Gamers Face? If You Have Any Experiences, I’d Love to Hear Them.

I’m hoping to work in game development someday, and I’m currently studying and learning how to make games.

I’m Deaf myself, so I’ve experienced firsthand how difficult and inconvenient some games can be when important information is communicated through sound.

Because of my own experiences, I want to create games where people with disabilities can enjoy playing without feeling like they are missing important information or being unfairly disadvantaged.

For example, as a Deaf player, some of the difficulties I can experience include:

  • Spatial Awareness: Without directional audio, it can be difficult to locate enemies or incoming attacks from behind or around corners.
  • Missed Narrative Cues: Important dialogue, story information, or environmental clues can be completely missed when they are communicated only through sound.
  • Competitive Disadvantage: Fast-paced multiplayer games often rely heavily on footsteps, gunshots, and other sound cues, which can put Deaf or hard-of-hearing players at a disadvantage.

I want to turn problems like these into abilities, visual indicators, subtitles, and other accessibility features that allow players to understand important information without relying only on sound.

But I don’t want to focus only on hearing accessibility.

I also want to create games that can be enjoyed by people with color vision deficiencies, limited hand mobility, and other disabilities.

That’s why I’d really like to hear from other disabled gamers:

What makes games difficult or inconvenient for you?

It can be anything, even something small that you wish game developers would improve.

You don’t have to be disabled to answer. If you’ve noticed accessibility problems in games, or if you’ve seen a disabled friend or family member struggle with something while playing, I’d love to hear your perspective too.

I want to learn from everyone’s real experiences and ideas and use them to create better accessibility features and game mechanics in the games I make in the future.

I’m still learning, but I hope that one day I can create games that make people say:

“I can enjoy this game too.”

Thank you for taking the time to share your experiences and opinions!

Please feel free to share anything that comes to mind. Even small or seemingly minor difficulties can be helpful to me, so don’t hesitate to leave a comment!

I’m Japanese and based in Japan, so there may be a time difference, and my replies might sometimes be delayed. I really appreciate your patience and understanding!

reddit.com
u/Superb_Judge7971 — 1 day ago

making full input remapping more flexible

“Full Input Remapping” Isn’t Actually Full — Here’s What I Think Is Missing
I’ve been thinking about the difference between “full input remapping” and “single-stick gameplay,” and I think there is a major accessibility feature missing from most games.
I use an arcade stick because it works very well for me. It is actually quite flexible and allows me to remap controls. However, there is something I would love to be able to do that neither the controller software nor most games allow.
I want to be able to use different axes of the same physical stick for different functions.
For example:
Up/down on the stick = move forward/backward
Left/right on the same stick = move the camera left/right
At the moment, games generally don’t allow this. Even games advertised as having “full input remapping” often see unusual combinations or duplicate assignments as a conflict. The game tells you that two controls are conflicting instead of allowing you to say, “Yes, I know. That’s exactly what I want.”
That makes me question what “full input remapping” actually means.
If I genuinely had full control over remapping — including individual axes, intentional duplicate inputs and unusual combinations — I could create my own accessible control schemes based on what physically works for me.
It also raises an interesting question about the “single-stick gameplay” accessibility label.
If full remapping were flexible enough, a lot of single-stick configurations could potentially be created by the player themselves. You wouldn’t necessarily need developers to predict every possible control scheme a disabled player might need.
Of course, some single-stick modes do more than remapping. They may automatically control the camera, targeting or character orientation. But there are plenty of situations where simply giving players greater control over individual axes could make a huge difference.
This also comes back to something I’ve been thinking about regarding accessible gaming in general: hardware and software need to work together.
You can give someone an incredibly adaptable controller, but if the game refuses to accept the control configuration they need, the hardware can only take them so far. Likewise, accessible software isn’t much use if someone can’t physically operate the hardware.
I think of it almost like yin and yang. Hardware is one half and software is the other. Neither one should be expected to solve everything by itself.
Accessibility should be about flexibility and adaptation. Instead of deciding which control configurations players are supposed to use, give us the tools to create the configurations that actually work for us.
To me, full input remapping should genuinely mean full input remapping.
:::

reddit.com
u/The-disabled-gamer — 21 hours ago

I need help!! Present for a disabled gamer

Hello, my friend lost movement in all fingers giving movement only in the palms of their hands. I am struggling to find accessible controller parts that attach to the adaptive controller. Can someone point me in the right direction to find:
Hand size thumb sticks
Right and left triggers
And any other ideas

Xbox and switch 2 use hopefully

If you suggest another piece of equipment or something else it would be great there birthday is soon and would love to make there life abit easier playing games

reddit.com
u/Acrobatic-Injury5397 — 2 days ago

I have cerebral palsy and I'm about to have patellar realignment surgery, what should I know about long gaming sessions after surgery?

Like the title says I have cerebral palsy and I'm about to have surgery on my knee. Usually I sit at my desk for hours at a time on my PC and/or my consoles. When will I be healed enough to resume this lifestyle without the constant need for physical therapy?

reddit.com
u/FrankieBloodshed — 2 days ago

PS5 Accessibility Request For Disabled Gamers

I have an accessibility feature request for PS5:

If Sony/PlayStation could create and save multiple Custom Button Assignment profiles instead of being limited to one.

For example: Setup 1, Setup 2, Setup 3, etc., each with completely different button mappings that we can quickly switch between.

This would make the PS5 significantly more accessible for people who need different controller layouts for different games or situations.

If anyone here agrees or just wants to help - PLEASE feel free to make some noise about this!

reddit.com
u/Haunzo — 2 days ago

Looking to start streaming

I'm 17 years old, and have a multitude of physical disabilities that make it harder to do day-to-day tasks, I assume much like the people on this reddit. Despite that I've always made it my goal to be as good as I can be in video games, and now I feel as though I am pretty dang good. Problem is, I have trouble with how I see myself, my deformities. I want to stream on camera, Overwatch, Rivals, etc, anything. But I'm worried I won't be able to take the heat/hate that comes with it, and I generally don't know how to set up most streaming software. I'm hoping to get any tips on how to deal with hate when it comes to publicity, and possibly find some friends to play games with!

reddit.com
u/Big-Proposal6569 — 3 days ago
▲ 16 r/disabledgamers+5 crossposts

Hello everyone,

I'd like to share a game I've developed called The Listening Maze. It's a maze game where all gameplay is through audio; you send sound pulses and listen for echoes to navigate.

The game was designed with accessibility in mind from the start:

- Full VoiceOver support with game state announcements

- All gameplay information is conveyed through audio and haptics

- No visual-only information at any point

I'm a sighted developer, so I want to be upfront that I haven't experienced the game the way a VoiceOver user would beyond testing with VoiceOver enabled. I'd genuinely appreciate feedback from this community on the experience.

It's free to try on the App Store with 20 levels and a daily challenge.

https://apps.apple.com/us/app/the-listening-maze/id6763250828

Thank you.

u/Big-Significance2564 — 3 days ago
▲ 6 r/disabledgamers+3 crossposts

I made Virtual gamepads plus

I'll keep it simple, coz I don't want to drag it out. Other people that want to read it in brief can read my release announcement on the website. For others, here:

What is is: This basically makes your mobile a gamepad.

What's unique: it runs it browser so no installation on your mobile. Also many phones can connect. Also it's in browser so platform independent.

Why: not for everybody, but for people like me who are students and broke, they can have it. And other people that care. Also I made this thing for one more reason. Why not.

If you don't like it, just don't make it worse for others. Other people genuinely would like this.

github.com
u/Realistic-Gas-8720 — 2 days ago

Suggestions for button mashing games??

Have been playing Deltarune and gotten on quite well with it so far but am stuck on Flowery fight because it requires either well timed holds (which are really difficult to do on a controller because of lag) or X button mashing. I can't do button mashing because of being very prone to tendonitis from hypermobility in my wrist.

I tried setting steam input so that it fires automatically when pressed which helps *until* there is a section where you have to dodge words and towards the end go through a bunch of blocks which then makes the faster button press speed a downside. And these alternate with scenes where you need to button mash so I can't just turn down repeat fire speed for that section without it taking out immersion.

I am trying not to use a cheat mod just to get through it. Does anyone have any suggestions? Thanks.

reddit.com
u/auburnstar12 — 3 days ago
▲ 6 r/disabledgamers+3 crossposts

👋Welcome to r/VoiceFirstGaming - Introduce Yourself and Read First!

Welcome to r/VoiceFirstGaming
Welcome to VoiceFirstGaming — a community for games you play by talking.
Voice is becoming more than a chat feature. It can be the controller, the interface, the storyteller, and part of the game itself.
This community is for exploring what happens when players can speak naturally to:
Make choices

Navigate worlds

Talk with characters

Solve puzzles

Control actions

Shape interactive stories

Play without relying on a keyboard, mouse, or traditional controller

We’re interested in everything from voice-driven adventures and interactive fiction to AI characters, accessible gaming, natural-language gameplay, audio games, and the engines that make these experiences possible.
Players, indie developers, game designers, accessibility advocates, voice developers, writers, and curious builders are all welcome.
Share what you’re building. Show us interesting voice mechanics. Discuss what works—and what doesn’t. Post demos, experiments, design questions, accessibility ideas, technical lessons, and games worth experiencing.
The goal is bigger than any one game or platform:
Help define what voice-first gaming can become.
If you’re joining early, introduce yourself and tell us one thing you’d love to be able to do in a game using only your voice.

Thanks for being part of the very first wave. Together, let's make r/VoiceFirstGaming amazing.

reddit.com
u/Pretend-Ad3214 — 3 days ago
▲ 8 r/disabledgamers+1 crossposts

Would love some opinions on a game developed for the visually impaired

Hi everyone,

I am a game developer who is learning how to develop games for the visually impaired. I have developed a basic concept which relies purely on sound and vibrations to relay information.

Of course due to these limitations this game is quite simple for now but I am trying to understand two things:

  1. Do people understand the base concept of the game and are able to play it.
  2. Is the game fun to play and engaging

Your answers to these questions will really help me out! As for the game it is currently purely browser based and does not require any downloading. It should work on both mobiles and PC.
I have also tried to add aids to help the visually impaired navigate the game menus easily but please let me know if there is something I can do better!

Link: https://unsanskari.itch.io/sub-hunter

Thanks for your time and help!

reddit.com
u/SamsaraGameDev — 3 days ago
▲ 5 r/disabledgamers+2 crossposts

ACOTAR Night on The-Night.Com (TNC)

A COURT OF THORNS AND ROSES NIGHT

When: Sunday, August 16, 2026
Time: 7 PM Eastern / 6 PM Central
Where: The-Night.Com -- port 2000
Location: Newgate Bar & Lounge, Straford Island

Join the players of The-Night.Com (TNC) for an ACOTAR-themed night at Newgate Bar & Lounge! Pick your Court, dress as your favorite character, and come celebrate the books and characters that we can't stop talking about.

Drink, dance, and talk all things ACOTAR -- from your favorite characters and couples to the moments that made you laugh, scream, swoon, or throw the book across the room.

Come dressed in your best as the Court is calling.

https://the-night-mud.carrd.co/

____

Note: TNC's website (the-night.com) is under construction, but there's a temporary carrd site with some helpful information to get people started: https://the-night-mud.carrd.co/

Players are happy to help you in game with commands and how to get around. The game is very newbie friendly. We'll help you get ready for ACOTAR night.

TNC is set in the present day. It has helicopters to use for free to get around from island to island, and everyone gets a smartphone and smartwatch with their own phone number to connect with everyone else around the islands. There's lots of fun and friendly people. We wait for you to join in. :)

reddit.com
u/FlightOfTheUnicorn — 4 days ago

Favorite Disabled Twitch Streamer?

I'm trying to reach out to charismatic streamers to see if they'd host the pilot episode of my Docuseries on Accessibility gaming: https://youtu.be/prtwh0gB3is?is=0Z-Yo8o67qdsZaLi

Please let me know if there's anyone you think I should reach out to; I think it would really benefit from someone knowledgeable guiding viewers through the experience.

u/plainform — 5 days ago
▲ 9 r/disabledgamers+1 crossposts

Punishing Gray Raven: Lift Me Up! Double No-Hit Run!

I finally accomplished one of my PGR dreams of beating Trailblazer with Bianca and doing a no-hit run. I also beat Gabriel in a no-hit run, and I've never been able to do that before either, so I combined both runs.

youtu.be
u/GuardianSoulBlade — 4 days ago
▲ 39 r/disabledgamers+1 crossposts

WASD and spacebar online games suggestions, or where to find. Teenage boy age.

Hey - I'm looking for online games that are controlled with WASD and spacebar. I work with kids with disabilities and I have a client who really wants to play some computer games again but we only have our left hand to do so. He can use the mouse with his left hand enough to get into a game - but most of the online flash games use arrow keys and space, which is kind of hard for him. I've looked a ton on Armor games and I've found some, but maybe there are people out there who already know of a good one. 13 year old kid appropriate. It's my first time posting on reddit so if this isn't the right place for this question please let me know. Thank you!

reddit.com
u/vmars8 — 6 days ago

The attitude I received after raising an accessibility issue on an Xbox subreddit

The attitude I received after raising an accessibility issue on an Xbox subreddit
I wanted to share something that happened to me recently and see what people here think about the way the conversation developed.
It started when I was browsing the Xbox Store and looking specifically at accessibility features.
I have limited fine motor control, so there are certain input accessibility features that can make a major difference to whether I can comfortably play a game.
I decided to use Xbox’s own accessibility filters and selected three:
Single stick gameplay
Adjustable input sensitivity
Full input remapping
After applying all three filters, I was left with seven games.
I actually took pictures showing the three filters I had selected and the number of games that appeared.
That bothered me. Xbox talks a lot about accessibility and has done some genuinely good work in this area, but seven games seemed like an incredibly small selection when using three accessibility features that are particularly important for people with limited motor control.
So I posted about it on an Xbox subreddit.
My argument was basically that if Xbox recognises these things as accessibility features, I would like to see stronger accessibility standards and encouragement across the platform so disabled players have a much larger selection of games.
I wasn’t expecting everyone to agree with me.
I’ve talked about accessibility many times before and I’ve had plenty of people disagree with me. Some of those disagreements have turned into really interesting conversations. Someone can completely disagree with my position, defend the company or explain why they think my proposed solution wouldn’t work. That’s fine.
But that’s not how parts of this particular discussion went.
Some of the responses I received included:
“Complain about something else please.”
“Tell us you don’t know about anything without telling us.”
And another person referred to what I was saying as “yapping.”
There were also repeated responses telling me that accessibility was the developers’ responsibility and not Xbox’s.
I tried several times to explain that I wasn’t saying Xbox personally develops every game or that every accessibility feature should be mandatory in every game. I was talking about whether a platform holder could do more to encourage stronger accessibility standards.
I also explained that accessible hardware doesn’t necessarily solve the problem.
For example, I use an arcade stick for certain games because it works extremely well for me, particularly survival roguelites that can be played using one stick. But accessible hardware shouldn’t mean someone is confined to the small number of games that happen to work with their particular setup.
Another point eventually came up that there may actually be more Xbox games containing these accessibility features that simply aren’t tagged correctly in the Store.
But that creates another problem: how is a disabled player supposed to know those features exist before buying the game?
At that point, though, the original accessibility issue almost became secondary.
What really struck me was the attitude.
There is a massive difference between saying:
“I disagree with you, and here’s why.”
and:
“Complain about something else.”
I don’t expect people to agree with everything I say about accessibility. I don’t even want that. A respectful disagreement can be an excellent conversation.
But when somebody raises an accessibility barrier that affects how they can physically use something, I don’t understand why the response needs to become dismissive, insulting or condescending.
That’s what I wanted to share here.
The Xbox accessibility issue is what started the conversation, but I’m posting this here because of what happened to the conversation once I raised it.

reddit.com
u/The-disabled-gamer — 7 days ago

Trying to start gaming as a quadriplegic

I was interested in trying to use a PC as a quadriplegic for the first time. I was in a motorcycle accident one year ago breaking my C5, femur, and every rib. I rehab to the point where I think I can can make that jump to playing PC. I just need some advice. I can use my right hand at like 50%, can’t move my left hand, and can move my right leg. What equipment would you guys recommend? I get 1600 a month in SSDI and live with my parents. So I can spend a bit of money.

reddit.com
u/IiNodus — 7 days ago

Getting adaptive gaming setups into hospital rooms

We provide Gamepasses and accessories so kids with disabilities can play. Here is one of our gamers putting some time into Minecraft :)

u/gamechangerorg — 8 days ago

Code Vein 2's Accessibility slaps

I like the improved accessibility of the sequel over the original. I am impressed considering bandai namco is not a company you think of when it comes to video game accessibility. I was going to make a new video on the accessibility but it'll have to wait til I get a new laptop charger.

The ability to increase the font size is soo helpful and not to mention adding that black background to the text.

I can't remember if the original had controller remapping but the sequel does. There are areas that can be improved but it's still better than most other games of it's type.

reddit.com
u/accessibilitygamer — 7 days ago

Why are disability slurs still treated as acceptable everyday language?

I want to explain something that I think is often misunderstood about the R-word.
I am not talking about someone mentioning the word in a documentary, discussing its history, quoting somebody, or using it in an educational context. I am talking specifically about everyday people using it as an insult.
People sometimes say that using the R-word against someone who does not have an intellectual disability means it isn’t offensive towards disabled people.
I don’t understand that argument.
If you call someone the R-word because you think they are stupid, incompetent or have done something foolish, why is that word an insult in the first place?
The insult works because a term historically associated with people with intellectual disabilities is being used to represent stupidity or inferiority.
The person you are insulting doesn’t have to be disabled. You are still using disability as the basis of the insult.
Society rightly recognises that racial and other group-based slurs can demean an entire group of people. I believe disability-related slurs should be treated with the same seriousness.
The R-word actually came from terminology that was once used medically. But medical professionals and organisations moved away from that terminology as it became increasingly associated with stigma and derogatory use. That should tell us something about what the word has become in everyday language.
My argument is simple:
Don’t use a group of human beings as the basis of an insult.
Disabled people deserve the same basic respect as everyone else. Disability-related slurs should not get a special pass simply because society has become accustomed to hearing them.

reddit.com
u/The-disabled-gamer — 11 days ago