r/3d6

▲ 0 r/3d6

The "best" level 9 ranged damage dealer?

I'm planning to play the following level 9 character:

Species: High Elf (for True Strike and Elven Accuracy)

Classes: 4 War Domain Cleric / 5 Assassin Rogue

Stats: Wis 18, Dex 16, Con 16 (rest are 8's)

Feats: Alert, Elven Accuracy, Lucky (allowed as a half feat)

Primary weapon: Shortbow (for vex)

Concept:

Primary aim in fights is to sneak attack twice per round.

War Cleric has the War Priest ability Wis modifier times per short rest - which lets you use a bonus action to attack (Dexterity attack) 4-5 times per short rest. You the use your primary action and reaction to ready True Strike at the end of your turn allowing you 2 sneak attacks per round.

War cleric also gives you REALLY nice Cleric spells like Bless, Guidance, Cure Wounds, Healing Word, Command, etc. But the REAL star is Prayer of Healing that takes 10 minutes to cast and gives you healing AND a free short rest to the party (thereby refreshing your War Priest ability), you also get Guided Strikes (+10 to attack roll) guaranteeing that you hit.

Given that the Assassin Rogue gets free advantage on enemies going after them as well the Lucky feat and Vex on the Shortbow, you will always get advantage on your attacks, and with Elven Accuracy (and guided strike) you never miss and crit A LOT.

So to summarise, you're doing very high damage with almost no resource costs (should be able to get 15-20 bonus action attacks per day) and also bringing EXTREME utility as both a Rogue (and all their skill proficiencies and expertise, including INSANE perception given your +5 Wisdom) as well as a Cleric (Guidance, Healing Word, Bless, Lesser Restoration, etc.) and get "free refills" from Prayer of Healing. You also get amazing Wisdom saving throws as a Cleric.

#I also really like that you don't have to walk around with 200 True Strike scrolls on you (Scroll Thief), use the massively overrated CME (you lose a level 5 spell slot and your entire first round of battle) or do extreme weapon juggling to be viable as this would get immediately shut down at my table.

My questions:

  1. Are there any flaws I'm missing in the build or how it functions and executes? Any thoughts on how to optimise it further? The main thing I was thinking is that its AC isn't great and it doesn’t have access to the Shield spell. Also the it can't really use evasion and cunning action without sacrificing damage.

  2. What next levels would you take? I'm leaning towards maxing rogue to leverage the double sneak attack further and get more utility.

  3. Are there any other builds that can actually compete with this level of ranged sustained damage? What about this combination of damage and utility?

Thanks!!!!

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u/MCLondon — 5 hours ago
▲ 1 r/3d6

Double request: best dual wield build and best dirty tricks flavour

I want to build a dual wielder who also has uses, primarily as flavoir, a bunch of dirty tricks (like throwing your cape in opponent's face, make them trip, ...).

So first of all what's a good dual wielding build?

As for the dirty tricks are there any good objects in the PH that a thief rouge could use in combat, or should I just stick to something like the superiority maneuvers from battlemaster and reflavour them as less elegant fighting style?

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u/Il_Brosciutto — 4 hours ago
▲ 18 r/3d6

Rolled 16/16/16/14/12/8 what is the most powerful character I can make to synergize with a Sorcereress who does Hold Person? I want something strong I can get close with and spam crits.

DM allows BOTH 2024 and 2014 content. Starting level is level 3. Party comp otherwise is theres a Sorceress who loves hold person + silvery barbs if they pass the save. Theres also a ranger and a rogue. A clear powerful frontliner to capitalize on these hold persons is missing.

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u/TheGingerWeebGal — 14 hours ago
▲ 5 r/3d6

Emulating an Archery Paladin

I know I would do a Gloomstalker, but I’d have to forfeit the Radiant damage and perks a Paladin or even a Cleric provide.

My best bet is to hope the GM would homebrew Smites to work, but even so, staying back for the eventual Aura has no point. Even if I go Cleric for Spirit Guardians, that is really more of a melee spell if not for enclosed spaces.

Is a Cleric truly my answer, or perhaps there’s an out-of-left-field answer?

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u/Excellent_Action936 — 14 hours ago
▲ 14 r/3d6

Making a Warlock for the first time

My group might be starting a side arc soon and the DM is giving us the opportunity to bring in a new character. We’re playing with gritty realism rules and the campaign has a really cool devil NPC so I’m strongly leaning towards playing a Fiend Warlock. The only thing is that I’ve never properly played a warlock before so I don’t really know what the best build would be. I’m not a complete min-maxer but I still like playing decently strong characters.

For character creation, we’re Level 6, using point buy for stats, and are allowed either one rare magic item or two uncommon items.
We’re playing in a semi-modern setting so I’m leaning towards playing a human but I’m open to alternatives.

So, what feats, Eldritch invocations, pact, spells, etc would you recommend for a Fiend warlock? And warlock players, what tips and tricks do you have for playing the class? Thanks!

EDIT: I think my main question now is which magic items and feats would be the best for a Fiend warlock

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u/AnyBoysenberry1213 — 13 hours ago
▲ 5 r/3d6

How to use rods, wands and two handed weapons during combat?

How does Rod of the Pact Keeper or Wand of the War Mage work in combat if I'm using a two-handed pact weapon for my attacks?

For example:

• Round 1: Attack with my pact weapon (then stow it?),

•Round 2: Draw the rod/wand and take the Magic action to cast a spell. (I assume I can't make opportunity attacks with my weapon while holding the rod/wand?)

•Round 3: Put away the rod/wand, (is it an action?)

•Round 4: Draw my pact weapon, and attack?

Can I draw my wand, use it, and then put it away as part of the same Magic action?

Or are those two separate actions?

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u/PostScriptum999 — 18 hours ago
▲ 21 r/3d6

Warlock spells transferred to Book of Shadows before switching?

Ok, so buddy is being a warlock, and he is going TomeLock.

He had a question.

If he takes a Warlock spell that has a ritual tag(like comprehend language). Can he then transfer it to the book of shadows before changing it?

Like one level, get a ritual, and then nect level transfer it immediately to Book of Shadows before switching the spell.

Would this be legal?

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u/Zombie-Campaigner123 — 20 hours ago
▲ 3 r/3d6

(Question) Should I craft manifold tools first?

So new artificer meta is all about crafting. And getting help is important. So should a first item to craft be something that gives you or your help ability to craft quicker. Yeah, you can create it with replicate magic, but also you can start crafting this day one, and in 2.5 days with help and the price of 50gp plus maybe 6gp for 3 days(2.5) for help if you have to pay an npc or hireling, you can free a replicate slot. Any other item that should be first?

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u/Kredditan — 14 hours ago
▲ 3 r/3d6

Build help

Hey I was wondering if I could get some build help for my Fighter using 5.5 rules but 5e subclasses(subclass I plan on using is Samurai or echo knight)for a BALDUR'S GATE: DESCENT INTO Avernus campaign going from lvl 2-13… Currently 2nd lvl Geppetten(living plush from the Valda Spire of Secrets players pack) which spieces features are:Darkvison 60 feet, Construct Nature You don’t need food sleep or water,You can finish a Long Rest in 4 hours if you spend those hours in a motionless state, during which you retain consciousness,Geppettin Construction: Plushie . When you take Bludgeoning damage, you can take a Reaction to gain Resistance to trigging damage and get pushed 5ft
scores after modifiers from the Harper background (dex,int,cha +1)are 16,12,16,8,14,11… my fighting style is Dueling and skills from fighter are Athletics and Perception and from the Harper background are Performance, Sleight of Hand. Racial: Intimidation, Performance, Persuasion.Weapon Mastery are Longsword,Javelin and Glaive. Currently weilding a longsword and a shield… mostly going to be melee focused… new to fighter and also am not the best on planning out a build… and I know the background doesn’t seem optimal but I took it for character backstory reasons… thanks for the help and apologies for the novel

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u/Long-Difficulty-844 — 16 hours ago
▲ 3 r/3d6

Spellplague lore questions

I'm working on a character concept that I like the backstory of and I may turn into either the main character I play as or as a backup if I'm ever in a campaign. I want their backstory to be as compatable with the lore as possible but part of it involves encountering a creature with an ability that had a major change between 3e and 5e; from what I understand a lot of the major changes between 3e and 5e was due to the spellplague (or more accurately the changes between 3e and 4e but obviously extending to 5e). However the lore about it seems a bit dense so I have a couple major questions about it:

  1. Did it just change how magic/spells work or did it apply to other things as well? Would creature abilities that aren't directly associated with magic have been changed from it?
  2. Were there exceptions to it and if so what prompted those exceptions? Geography? Species? And if there were individuals who still retained one or more features they possessed before it could those features be passed down and/or recessive?
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u/RRW359 — 16 hours ago
▲ 11 r/3d6

Dual wielding or Rapier sword and board for Genie paladin Dexadin?

I'm unsure what route to go with Genie Paladin, I'm going for dex but I'm unsure wether to dual wield using a short sword and scimitar (vex and nick) or a rapier (vex) with shield and dueling.

Which weapon rotue to you think is better?

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u/viktorius_rex — 1 day ago
▲ 28 r/3d6

Best Feat that increases Constitution

I'm building a Rogue that has 19 Con. I'm already planning ahead for level 16 ASI. Don't worry, Dex is already at 20 and Resilient Con is also picked.

I'm curious what other Feat do you think bring the most, for a Rogue especially, to have a rounded 20 Con. I'm open to any source! (And I'll ask my DM later lol)

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u/filzahfiantama — 1 day ago
▲ 29 r/3d6

Best weapon for a Bladesinger?

Looking for good synergies with different feats. Open to options with and without weapon masteries (via a 1 level dip).

Fun combos more interesting than damage I’d say.

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u/DrRoguelove — 1 day ago
▲ 3 r/3d6

Skills or Tools?

As an armorer artificer with the skilled feature should I be taking all tool proficiencies, skills, or both? I assume tools but Im not sure. Im also trying to figure out which tool proficiencies are worth taking if I should take those over skills

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u/SimplySenti — 1 day ago
▲ 9 r/3d6

What languages make the most sense for a globe-trotting archaeologist rogue in the Forgotten Realms?

Yes, loosely based on Indiana Jones.

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u/Jedi4Hire — 1 day ago
▲ 7 r/3d6

Optimizing Paladin 1 / Undead Bladelock X

Hi!

I'm trying to optimize a Paladin 1 / Undead Warlock X. The build was inspired by the Celestial Generalist (Bladelock Edition), but adapted for the Undead Patron.

Character level 6

Warforged

Paladin 1 / Undead Warlock 5

Campaign expected to end around level 13

Stats with background bonus and ASI level 4

STR 15 (14 + GWM)

DEX 10

CON 16

INT 8

WIS 10

CHA 18

Origin Feat

Magic Initiate (Wizard)

Shield

Minor Illusion

Mage Hand

Level 4 Feat

Great Weapon Master

Invocations

Pact of the Blade

Thirsting Blade

Eldritch Smite

Eldritch Mind

One with Shadows

I intentionally skipped Pact of the Chain because I wanted to maximize combat performance.

Uncommon Magic Item

Cloak of Protection

Weapons

Using two pact weapons depending on the encounter.

Greataxe

Maximum burst damage

Better synergy with Dreaded Necrosis at Warlock 6 (character level 7), since Pact of the Blade lets me convert weapon damage to Necrotic.

Lance

Reach

Topple mastery

Better battlefield control

Since Pact of the Blade lets me conjure any martial melee weapon as a Bonus Action, I plan to swap between them depending on the fight.

Combat Plan

Typical fight:

Activate Form of Dread

Use Greataxe against priority targets for burst

Use Lance when Reach and Topple provide better control

Save Eldritch Smite for crits or dangerous enemies

Maintain concentration with Eldritch Mind instead of taking War Caster later, if necessary.

Divine favor on turn 2, for more DMG.

Current ASI plan:

Warlock 4: Great Weapon Master

Warlock 8: +2 CHA (20)

Warlock 12: Probably Resilient (CON), but I'm open to suggestions.

Questions

Would you change any of the invocations?

Would you take Pact of the Chain over One with Shadows or Eldritch Mind?

Do you think Greataxe/Lance is the best weapon combination, or is there a stronger option?

Is Cloak of Protection the best uncommon item, or is there something with better overall value?

Any optimization opportunities I'm overlooking?

I'm looking for RAW optimization and mechanical efficiency.

Thanks!

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u/Notturnno — 1 day ago
▲ 0 r/3d6

Chuunibyou Divine Soul Sorlock help?

Basically, my character is going to be a Divine Soul Sorcerer that is OBSESSED with idea of a Warlock, to the point of pretending she is and always has been one. A lot of her character was born from "It would be funny". Divine/Angelic powers from birth that she hates, because she's always dreamed of the darker and demonic. Desperate to be seen as a cool and powerful Warlock, when no Patron has any interest in her (yet). Constantly grabbing any Cursed objects in the hope it has ANYTHING to do with anything from fiend to Fae she could form a pact with. Heavily inspired by characters like Yohane from Love Live here. INCREDIBLY funny to me for her to be such a loser (affectionate), but have so much Charisma that you can't help but feed into her delusions. Grandiose and flashy, trying to make herself bigger than she is to gain the attention of everyone. Her biggest point of pride is the churches shunning her for being a Divine Soul despite hating that she is one, because being called Blasphemous is a compliment in her mind. Basically, complete weirdo. Not trying to make her an edgelord, just someone TRYING to be.

... But how do I build that? I've played Warlock before but never Sorcerer, and no idea how to mix Divine Soul with any of the Pacts. Hexblade is my main thought, though. I don't even know when she'll finally find a Patron yet, so for the foreseeable future she's solely Sorcerer. Thinking Chaos as my affinity for DS too.

How would I work to build it? Despite Divine Soul I'm not overly interested in healing, because my other current character is a Twilight Domain Cleric, so I was hoping for a more Control-oriented playstyle. Anything that can fit into her personality too would be appreciated.

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u/LadyAntiqua — 1 day ago
▲ 10 r/3d6

Artificer Tools

What are the most useful tool proficiencies I should take as an artificer going the armorer subclass? I already have Thieves', Smiths, and Tinkers, is there any others I should try to take and if so, which ones?

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u/BradyH588 — 1 day ago
▲ 12 r/3d6

How can I add some healing to my level 6 Arcane Trickster?

Our party currently consists of a monk, a warlock, a sorcerer, and an Arcane Trickster rogue (me), all currently level 6. As you can imagine, apart from the warlock, we’re all pretty squishy and easy to hit, and we don’t have a real healer. The DM has noticed this, so he’s been giving us a few extra potions every now and then, but of course every fight is still risky.

I was thinking about steering my character a bit toward something that would let him do some healing. Based on his background and what we’ve experienced so far, it would actually make sense. The few ideas I have right now are:

  1. Taking some cleric levels, although that would feel a bit out of character, and I’d like to keep progressing as a rogue.
  2. Taking Artificer Initiate, which would be really nice from a roleplay perspective, but I’m not exactly sure how the spells would work. This is where I’d like some help understanding how the rules apply.

Any other ideas or advice? I’m not expecting to become a full healer, but being able to heal every now and then could be very useful.

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u/Trickholas — 1 day ago
▲ 7 r/3d6

Question on Telepathic Feat.

Ok so Telepathic feat allows for using Detetct Thought spell onxe per LR, and allows the charecter to project thoughts into their mind

Can it be used for a conversation thanks to Detect Thoughts? Now hear me out.

Detect Thought work on surface level thoughts and wouldn't responding to a Telepathic voice (my char) count as a surface thought?

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u/Zombie-Campaigner123 — 2 days ago