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Revised Hide Action: Good Clarification or Convoluted Mess?

Hide Action

When you take the Hide Action, choose one of the following options. Both options require you to make a DC 15 Dexterity (Stealth) check. Record the result; creatures that might detect you compare their Wisdom (Perception) Checks against it when necessary.

Become Invisible. You try to vanish from sight while only Lightly Obscured or while positioned behind Half or Three-Quarters Cover.

  • If you are not behind Three-Quarters Cover, you have Disadvantage on your Dexterity (Stealth) Check. At the DM’s discretion, taking additional measures to improve your concealment — such as dropping Prone or otherwise enhancing cover — can negate this Disadvantage.
  • On a successful check, you become Invisible to all creatures that fail to meet or exceed your Stealth result with their (passive) Perception checks.
  • You are no longer Invisible, are no longer obscured or behind cover towards a creature.

Become Hidden. If you are already Invisible, you can use the Hide Action to become Hidden, hiding your presence and location from other creatures.

  • While Hidden from creatures, they are unaware of your presence and location.
  • At the DM’s discretion, certain activities can break the Hidden condition and reveal your presence. Examples include: Making an Attack, Casting a Spell, speaking loudly, or moving in a way that gives away your position. If this occurs, other creatures may immediately know your location, even if you remain Invisible.

Invisible [Condition]

While you have the Invisible condition, you experience the following effects.

Unseen. You aren’t affected by any effect that requires its target to be seen. Any equipment you are wearing or carrying is also concealed.

Attacks Affected. Attack Rolls against you have Disadvantage, and your Attack Rolls have Advantage.

Circumventing the Condition. If a creature uses Special Senses to "see" (e.g. using Blindsight), you don't gain the benefits of this Condition against that creature.

Ending the Condition. The Feature, Spell, or rule that granted you the Invisible Condition also states how and when the Condition ends on you.


Hidden [Condition]

While you have the Invisible Condition, you can also try to fully hide your location. While Hidden, you experience the following effects.

Surprise. If you’re Hidden when you roll Initiative, you have Advantage on the roll.

Unknown Location. Other creatures cannot descern your location. If previously alerted, they might still suspect your presence.

Circumventing the Condition. Creatures can use Special Senses (e.g. Tremorsense) to prevent you from being Hidden from them.

Ending the Condition. You stop being Hidden immediately after any of the following occurs: you make a sound louder than a whisper, an enemy can see you, you make an Attack Roll, or you cast a Spell with a Verbal Component.

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u/dracodruid2 — 1 day ago

Most recent Quest Order since WoM?

Hello fellow Heroes and Evil Wizards!

I'm so happy that Avalon Hill is reviving my beloved HeroQuest which back then was my gate way drug to all things Fantasy ^ ^

I am just recently starting to build my 2021+ Collection and am trying to find the most current/recent Quest Order to best play all those fantastic expansions.

I tried google but couldnt find a coherent list that already included Wizards of Morcar.

However, Copilot delivered this list and I wonder if it is right or not:

Online Prologue Quests

  1. New Beginnings (Online)

  2. Rogar’s Hall (Online)

Zargon's Return

  1. HeroQuest Base Game

  2. The Forsaken Tunnels of Xor‑Xel (Online)

The Siege & Prophecies

  1. Kellar’s Keep

  2. Prophecy of Telor

  3. Spirit Queen’s Torment

  4. Return of the Witch Lord

Northland Threat

  1. Into the Northlands (Online)

  2. The Frozen Horror

Elven Intrigue

  1. Mage of the Mirror

Begin of the Dread-Era

  1. Crypt of Perpetual Darkness

  2. Against the Ogre Horde

  3. Wizards of Morcar

Modern Campaign (Dread-Era)

  1. The Dread Moon

  2. Jungles of Delthrak

Optional Hero Packs (any place)

– Rogue Heir of Elethorn
– Commander of the Guardian Knights

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u/dracodruid2 — 3 months ago

Maybe I'm missing something so you fine folk can correct me if I'm wrong, BUT: the Tier 4 Multiclass Option is completely redundant !

As written on the sheet for Tier 3 + 4, you can always go back and choose a lower tier option on level up.

So, even if you choose to MC in Tier 4, you could just "go back to Tier 3" and check that MC Option.

No need to instead check the T4 MC Option and then having to cross-out the T3 MC Option (or vice versa).

Just remove the T4 MC Option and reduce the word salat of the T3 MC Option by removing the whole reference to "the other MC Option on the sheet".

Am I alone with this? Am I missing something?

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u/dracodruid2 — 4 months ago

  • Browser(s) : Edge 147 (latest)
  • Operating System : Win11
  • Legacy or v3 Renderer : V3
  • Issue : Several issues with newest Editor:
  1. Using Tab within a Table now shifts the entire text line instead of only the text right-side of the cursor

  2. Using the "sync editor/preview" buttons no longer works reliably. Most of the time, when trying to sync the editor view to the current preview view, the editor just jumps to the very first line. EDIT: It seems to be related to changes made in the Style Editor. When you make a change there (and save), then the "sync editor to preview button" seems to always jump to the first page in editor.

Either way, thank you all for your awesome work!

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u/dracodruid2 — 4 months ago