r/Heroquest

outdoor levels, anyone?
▲ 16 r/Heroquest+1 crossposts

outdoor levels, anyone?

I had a game recently with a group here and they had to fight their way out of a carnival gone wrong. I use my modified AHQ rules which worked fine. After many yeasrs of tinkering and refining I now consider them to be 95%+ finished (nothing is ever TRULY finished).

The Carnival terrein is built from cardboard, tissuepaper, coffee-stirrers, lots of pva glue and lego wagon wheels.

Their heros were the onion knight, a fire wizard and the elf

https://preview.redd.it/w98ifu628g2h1.jpg?width=2040&format=pjpg&auto=webp&s=f3e5f6ba018eb8c10dfbd943aceb2e37c8aec4e7

https://preview.redd.it/v9hrpz728g2h1.jpg?width=2040&format=pjpg&auto=webp&s=260c86c18c27ce4916f54f0f16ee10255d267157

the grand finale,

https://preview.redd.it/0vdw2v628g2h1.jpg?width=1600&format=pjpg&auto=webp&s=640c0cbdd70f857a670465adb70630ac646382d1

the elf ambushing the weird fishman

https://preview.redd.it/cvslcv628g2h1.jpg?width=1536&format=pjpg&auto=webp&s=d3bad58deda9fb0ba88f261aacfdb3c59b771b27

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u/H0lifuk — 21 hours ago

Mage from Wizards of Morcar

Finally got my expansion so I immediately started painting the "new" hero. My children always get to pick the colors that I use, so the wooden staff is now golden.

Anyway I like the result I wanted to share it with you.

u/SapaInkaToqui — 21 hours ago

Heroquest - The First Light 3d print insert?

I am not sure which inserts are compatible with the first light, if you have one that you like please let me know!

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u/Upstairs-Tree-2529 — 1 day ago

Card organization

My dad was nice enough to build this box for me. I had all the cards in there by type, but recently decided to sort them by expansion, other than the heroes. This way I can incorporate each expansion with the base game as I play them.

So... Any ideas how to neatly label them on the sleeves so I can easily sort them when I mix them together with the base set? Ink tends to rub off and stickers will change the thickness too much.

(I have FL and CoPD too I just don't feel they need to be in here)

u/golgi_o — 1 day ago

Mythic Zombie monster card. Could use some feedback. Also, please share your homebrew ideas for skills for the mythic monsters :D

Was the "The Rogue Heir of Elethorn" Hero expansion only in english released?

Hey everyone! I'm a bit confused: I found a used bundle of the base game and some expansions in Italian. The Rogue Heir of Elethorn is also included.  The guy who sells it told me the rogue is also in Italian, but I thought they released the rogue only in English, or did I miss something?

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u/DepartmentLow4845 — 1 day ago

Heroquest board game art

Hey all. I paint onto old board game boards and then can be hung as works of art.

I have this piece I did a while back which I posted here - I'd love it to go to a Heroquest home. It's a one off piece.

Happy to do a sweet deal for a true HQ fan.

It's got a backing so it floats off the wall too.

Even though I'm a massive boardgame nerd - I've moved away from more niche games with the art - So would rather it up and being enjoyed than stored at my home. .

Sorry if this not appropriate for the forum - sorry - . So delete me of so.

Thanks

M.

u/bob_nebula — 2 days ago

Animal stl's for use with Banjo's "A Different Druid"

Found a creator on cults who was happy to put together this little pack of low poly animals for use with [u/Banjo-Oz](https://banjogames.wordpress.com/2024/01/29/heroquest-a-different-druid/) rewritten Druid.

Have purchased myself and can confirm the minis are separate from the bases and so can be rescaled to taste easily.

[Minis](https://cults3d.com/en/3d-model/art/low-poly-animal-board-game-characters-pack-wolf-tiger-bear-ferret-deer-stl-control_eugen) are visually distinct with bases 25mm*5mm

Wizards of Morcar

Just saw a listing for my only missing expansion pop up on a site I'm unfamiliar with: Yachew. Online searches (especially on Reddit) show mixed results with slightly positive overall outcomes. Especially as a US buyer from what appears to be a UK/European shop. Wish me luck on this purchase... 🤞

Avalon Hill HeroQuest Wizards of Morcar Quest Pack | 10 Quests | 27 Mi https://share.google/SD2uoe5I2l13UG9He

u/AlgothAybara — 2 days ago

Looking for fantasy miniatures for Dungeon! The Board Game.

Hey everyone!

I recently started playing Dungeon! with my 6 year old daughter and she absolutely loves it.
The only thing we’d like to upgrade are the cardboard character standees .I’d love to replace them with real fantasy miniatures, similar the old HeroQuest style figures.

I’m looking for:

  • 2 Rogues (1 male / 1 female)
  • 2 Clerics (1 male / 1 female)
  • 2 Fighters (1 male / 1 female)
  • 2 Wizards (1 male / 1 female)

Nothing super expensive or ultra-detailed — just classic fantasy minis with a nice old-school feel that are fun for a kid to play with.

I’m located in Austria, so EU shops or Etsy sellers would also help a lot.

Thanks a lot!

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u/Unusual_Pianist181 — 2 days ago
▲ 137 r/Heroquest+2 crossposts

A refugee from the old game Dark World Village of Fear, he has joined Zargon’s legions as a dread chaos warrior.

u/TheMonsterPainter — 3 days ago

Does anyone else play their HeroQuest 21 in the Warhammer world?

So when I read out any text that refers to a prince, I'll replace the text with 'elector count' and things like that. And I've replaced the Dread warriors with Chaos Warriors. What do you do to put the game in that world?

u/WorkingMedium6859 — 3 days ago

PoT and SQT in the Quest Order

So I saw a recent video by Always Board Never Boring where the first half addresses something I've been thinking about lately. In the "official suggested" quest order, Prophecy of Telor and Spirit Queen's Torment are between Kellar's Keep and Return of the Witch Lord but does that really make sense? The epilogue of the base game introduces both KK and RotWL as immediate threats. You either go rescue the King and risk letting the Witch Lord build power or you deal with the Witch Lord and risk not getting to the King in time. No matter which one you do first, they should be back to back.

But what about PoT and SQT? Both are side stories but PoT is at least related to the base game. I've delegated SQT as a B-Team quest and my guys will do it after they start over with First Light. If I hadn't already done it, I'd do PoT before Quest 12 of the base game.

What do you guys think?

u/tcorbett691 — 2 days ago

Most recent Quest Order since WoM?

Hello fellow Heroes and Evil Wizards!

I'm so happy that Avalon Hill is reviving my beloved HeroQuest which back then was my gate way drug to all things Fantasy ^ ^

I am just recently starting to build my 2021+ Collection and am trying to find the most current/recent Quest Order to best play all those fantastic expansions.

I tried google but couldnt find a coherent list that already included Wizards of Morcar.

However, Copilot delivered this list and I wonder if it is right or not:

Online Prologue Quests

  1. New Beginnings (Online)

  2. Rogar’s Hall (Online)

Zargon's Return

  1. HeroQuest Base Game

  2. The Forsaken Tunnels of Xor‑Xel (Online)

The Siege & Prophecies

  1. Kellar’s Keep

  2. Prophecy of Telor

  3. Spirit Queen’s Torment

  4. Return of the Witch Lord

Northland Threat

  1. Into the Northlands (Online)

  2. The Frozen Horror

Elven Intrigue

  1. Mage of the Mirror

Begin of the Dread-Era

  1. Crypt of Perpetual Darkness

  2. Against the Ogre Horde

  3. Wizards of Morcar

Modern Campaign (Dread-Era)

  1. The Dread Moon

  2. Jungles of Delthrak

Optional Hero Packs (any place)

– Rogue Heir of Elethorn
– Commander of the Guardian Knights

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u/dracodruid2 — 2 days ago

Mythic Gargoyle monster card. Most people seem to have turned the mythic gargoyle into a demon, which was the inspiration for this one.

u/Archian-HiveWorkshop — 2 days ago

K-Pop Demon Hunters Mod, v2 (maybe not so much for 5 year olds after all)

Thanks folks for your advice and suggestions yesterday, I really appreciate it!

I've decided I'm going to go down the path someone suggested of making a "toned down" version for young kids, but since I was so close to finishing this "advanced" version I figured I'd take a stab at cleaning it up and getting it ready to playtest.

This is the v2, and hopefully ready to playtest version, which has:

* Ability uses moved to character card

* Using the AtOH rules for contested rolls

* Cleaned up all the tables of "Keywords" and put them in one alphabetized list (turned most monster and spell mechanics in the core rules into Keywords, and then added my new stuff to that list)

* A rule addendum with all the changes

* Moved from using getpaint.net to design the cards to penpot.app, which is making it a lot easier to change them now. I'm including my exported penpot.app design files in case anyone else wants to crib from them for cards. I made some reusable components that could be handy for people. It's a bit janky but hopefully useful.

Anyways, I hope folks who are interested enjoy!

Here's a link to all the files (the full rule addendum, the monster reference spreadsheet, the keyword reference, all the card images, and the exported design files):

https://drive.google.com/drive/folders/1Za-h5D2VVwy4PQLh6Z7yrOqNVn-8-fqD?usp=sharing

From the rules addendum: "This mod was originally written to try and convince my daughter to play Hero Quest.  Things got a little out of control and here we are."

u/EdgarVerona — 2 days ago
▲ 198 r/Heroquest

The joy of having the whole thing fully painted!

What a satisfaction to open the box and see that! The whole thing was a blast to paint. The heroes. The decors. The goblins were particularly fun. Looking forward to play it with my kids!

u/ArtsyGypsy — 3 days ago

Creating a Hero Quest mod for my 5 year old daughter

The kids in my daughter's school for the past year have been going absolutely nuts about K-Pop Demon Hunters, and as a result so has she. About a week ago an idea popped in my head: what if this is the inroad I have been looking for to get her to try a board game?

I thought of Hero Quest, and I started working on a mod. It's a pretty significant change: the new heroes use a money-based upgrade system instead of relying on weapons, and the power creep is likely going to be unbalanced for the base game content. But I'm thinking of making custom quests for it that are more K-Pop Demon Hunters themed, and I don't mind if there's no real challenge to the game because it's hopefully going to serve the purpose of "baby's first dungeon crawler".

I figured I'd share it here in its early form, just in case anyone is somehow in a similar situation and might get some use out of it (or use it as a starting point for something more generally useful).

My goal was to preserve the spirit of the hero quest system, but give her some interesting choices during combat and interesting choices for upgrading her hero. I tried to make most of the complexity be things that either I could easily guide her through, or that were managed by the DM so that she just had to worry about doing whatever I tell her to do after she says what she wants to do. We'll see in practice if that worked.

To go with the Player Hero and Ability cards, I made some other changes:

* Abilities have a "per encounter", "per rest", or "use once per quest" cooldown. Rest cooldown happens if you receive a treasure and choose to discard it in favor of resting instead. When you use a card, you flip it over and can't use it until its relevant cooldown trigger happens to restore it.

* Ability and character upgrades are tracked with bubbles you can fill in as you buy them. Not sure yet if we'll just use paper or if I'll laminate it so we can use wet erase markers.

* Abilities can have more uses purchased, which at the moment is tracked on the card as well, though maybe that should be tracked on the character sheet now that I think about it. I picture that if you do so, you'd get an additional copy of that card that you can then level up separately.

* Enemies are run by an algorithm, which includes "kung-fu" style limits on how many enemies can target a single player in one turn, and enforcing the Taunting mechanic mentioned in the ability cards. I assigned each type of enemy an "archetype" that determines who they want to prioritize attacking. All that complexity can be handled by me so she doesn't have to worry about it.

* New keywords ("Taunt" = "The enemy must target you", "Agile" = "You can move through enemies and obstacles", and a few others, "Mind Check" = keyword for the original "roll d6 equal to your mind points and if you get a 6 you pass" mechanic, "Contested Mind Check" for the original "Source and target both roll white dice equal to their mind points, and add up the skulls. The one with the most skulls wins." mechanic, and "Assisted Mind Check" where an ally can add half their mind points to the roll, but if it fails they both suffer the consequences)

* One-time treasure searching opportunity that happens at the end of every encounter, or when in proximity of a treasure or secret door when not in an encounter. If there is a trap, the hero will roll an Assisted Mind Check. If they fail, they suffer the consequences of the trap. If they succeed, they disarm the trap automatically and suffer no consequences. Either way, they proceed to pull a treasure card if there's no scripted treasure to receive, and any secret passages are revealed. If you don't want the treasure, you can choose to discard it to "rest" and restore your "Rest" cooldown abilities.

I picture the roles being that Rumi is meant to be the simplest one to play (as, of course, my daughter will want to be Rumi) and deals direct damage using her standard attacks with extra damage from her abilities, and ways to heal and defend herself in case she gets in trouble. My wife will choose between Zoey and Mira, who I picture being a ranged, evasive, ability dependent character in the former and a crowd control focused tank in the latter. If the automated enemy rules work well enough I might try playing the third character, but I am not going to trust that that'll work right away and I also don't want to accidentally ruin any surprises in the quests while being a player.

I'm still thinking through what the new quests should look like, but I think encounters should be some mix of larger pools of weaker mobs and big baddie fights where they get to drain their Quest abilities to take out something intimidating. They might have to rescue civilians who are being attacked by demons as part of their objectives (maybe as the primary way that they gain gold?), but I haven't fully thought that through yet.

Anyways, I hope someone gets some amusement from this. It's been fun to make it - I'm hoping in a couple of weeks we can do a trial run.

UPDATE: Thanks u/Non-RedditorJ for showing me that AtOH contested mind check mechanic! I updated the above to use that instead, I like that way more.

UPDATE: I added a comment with the details about my "automated Zargon Turn" algorithm/additions instead of putting it in the post body, so that this doesn't turn even more TL;DR than it already is

u/EdgarVerona — 4 days ago

The orcs!

Great fun to paint! The goldy dude gives me a Thanos vibe. The ladies orc with the sword are like shampoo influencers while the ones with the mace want to speak to the manager.

u/ArtsyGypsy — 3 days ago

Finally, The Rescue of Sir Ragnar with the actual Sir Ragnar

https://preview.redd.it/cyqrhnnvvx1h1.jpg?width=3468&format=pjpg&auto=webp&s=6017361495057e531f2b3f86207c52d5072a2413

Glorious moment, after all the decades playing with replacements for this character.

I modified the quest a bit to play with the kids. Sir Ragnar started out as a weak prisoner that had to be dragged back to the stairs, barely able to move. But when all the monsters that got alarmed blocked the way back to the stairs, Sir Ragnar asked our knight politely if he could lend him his sword and shield. I then replaced the prisoner with the real Sir Ragnar and he went berserk and cut through the opposition with 6 attack dice, 6 defend dice and 2 attacks per turn (diagonal).

He really proved to be one of the most powerful knights of the realm. They were loving it! 🤣

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u/Naidmer82 — 3 days ago