r/Heroquest

Questions about HeroQuest as the DM

Hey everyone! First time posting here, also not sure if this has been answered before so I apologize if it has!

So i played a lot of HQ back in the day and never really got past the first few quests but I found out recently about all the new content and bought everything right away, Im very excited to dive in!

A few questions though when it comes to all the expansions, I notice a lot of them have treasure cards or equipment cards, or new abilities (like for the elf and Wizard)

Im about to play through the base game with a group, should I gather all the treasure cards and equipment cards from all the expansions and add them all in? Or wait until I reach that expansion and add those cards in?

Also for the elf cards, does the elf get all of them? Or just 3 of them?

Same with the wizard expansion, I havent received my copy of WoM but I heard it has new spells? Does the wizard get to have like 18 spells or is he capped at 9?

Thanks everyone!

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u/Equivalent_Crazy_758 — 20 hours ago

Treasure cards homebrew

I am looking for a way to spice up the treasure deck. I guess one could acquire more expansions and incorporate the cards into the core game, but it is also seems limited how much one can include given various thematics elements.

I found these two listings on etsy and wondered if anyone else got the cards/systems and if they could recommend it? The art is surely AI, however the first link looks like an interesting mechanic:

https://www.etsy.com/listing/1818411663/extraquest-combine-unique-equipment-card

https://www.etsy.com/listing/4404792287/extraquest-treasure-card-set-english

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u/duckofalltrades — 1 day ago

Questions Before Investing in Hero Quest

I am a long time D&D player who is interested in getting Hero Quest. How close to D&D is Hero Quest?

How easy is the game to learn and how long does it take to learn?

Are there solo rules available(without AI, computer tools )?

Thank-you

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u/Willyeast12 — 2 days ago

Just wanted to say thanks — Questforge just crossed its first 100+ players!

A quick appreciation post for everyone here.

When I first threw together this companion tool, I built it mostly to solve my own table’s tracking headaches and wasn't sure if anyone else would find it useful. Just checked the database today and saw we quietly passed over 130 users building and saving characters.

Seeing people actually use something you coded during late-night hobby hours is incredibly rewarding. A huge thank you to everyone who checked it out, rolled a hero, or sent over feedback.

If you haven't seen it yet and want a fun way to manage character sheets, gear, and party lobbies without the scratch paper, feel free to give it a spin:

https://hqcompanion.com

I'm actively tinkering with new features, so if there's anything specific you’d love to see added (or bugs you've run into), let me know in the comments or shoot me a DM!

u/Hodamayo45 — 2 days ago

Leveling Up

Full transparency: working on a terrain campaign that took a world of inspiration from a mix of our collective gaming and TTRPG lives and had too much fun filming the other day not to want to show this off.

u/Hour_Engineering8949 — 2 days ago
▲ 159 r/Heroquest

Finished orcs from Kellars keep

Just wrapped up these four HeroQuest orcs. Went with a classic green-skin/red-loincloth scheme to keep them cohesive as a warband, tried to vary the metal weathering a bit so they don’t feel too uniform.

u/_zero-gravitas — 4 days ago

Gen Con Exclusives Likely To Be Sold/Given Away At FUNDA Expo Montreal In September

EB Games Canada and Collectr have teamed up with a LOT of big brands to launch a new Canadian convention called Funda Expo that's poised to be the country's largest card game, video game, toys, and board game convention from a collectibles standpoint. McFarlane Toys, DC Multiverse, Funko, Mattel, and Hasbro are all promising to have exclusives and some will also be making new product reveals.

I'm fully expecting most of Hasbro's exclusives to be their Hasbro Pulse and convention exclusives (meaning nothing new across any of their brands). However, to my knowledge, all their bestselling collectible games are through Avalon Hill, so it's likely they'll have the same con exclusive items that they had at Gen Con.

The convention will be held September 11-13 at Montreal's Windsor Station, so the fact that they opted for that venue tells me they're anticipating only around 10,000 people for the inaugural edition. Just my luck that I'm at another con that weekend. The FOMO is hitting me hard.

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u/DayspringTrek — 3 days ago
▲ 93 r/Heroquest+1 crossposts

A little door with a surprise printed on FDM

I found this mimicry door and printed it in FDM to adapt it to HeroQuest. I had a lot of fun painting it.

u/Glittering-Pop8828 — 4 days ago

Remember those times…

…when we had one big expansion, one small expansion and a hero expansion all on the same year? Do we have to wait until October for some news?

u/DM_Ikary — 4 days ago
▲ 272 r/Heroquest

Spirit queen ghost characters done

Just finished my spirit miniatures + a few others

Just need to varnish them and put them back in the box.

u/Aggressive_Ad_7736 — 6 days ago
▲ 159 r/Heroquest

3D Board from Etsy

A few pics of the initial setup. It's very simple, but laborious, popping tiny magnets into all the wall pieces and then super-gluing the same kind of magnets into the base pieces. Laborious but also quite therapeutic I found.

I still have to either drybrush the exposed magnetic studs on the base, or buy more wall sections and fill them in, this would make them double walls, not sure what would look best... opinions?

Either way I'm very impressed with it, it took a month from ordering to delivery, and I'm happy with that, Jerome had to 3D print then paint all of the parts and there's tons of them

Can't wait to start using the board, the wife will play Zargon via the app (because she's evil of course) and I'll play as the heroes, because I'm very heroic. :) Hopefully my sons and their girlfriends will also get involved. Should be a blast.

u/Far_Contract_6293 — 6 days ago

Difference in quality of the models between the UK/EU and US versions of the original (1989ish) versions.

I (an Australian) purchased a US version (unknowingly) of the original Heroquest to supplement the missing models from my original Australian Heroquest box (which i believe is the UK/EU version) which were lost to time. When I received the US box I noticed the difference in rules/cards etc (which i like) but I noticed that the feel of the miniatures is different. The US models felt….different. Not sure how to describe the difference in plastic but the US models felt more brittle(?) than the modals that I had from my original Australian version (which felt more pliable and heavy which I prefer).

My question: was there different plastic quality/type between the two regions? Or did they have different plastic types between different release versions?

Has anyone else noticed a difference in models between original Heroquest boxes?

Thank you in advance for the help.

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u/robdoggle — 4 days ago

Home brew quest didn’t go how you wanted…

Have you guys ever made a quest with what you thought were really cool ideas, but the people playing the heros completely skipped the cool part not knowing any better, or it didn’t go as planned. Then you think to yourself…damn, that didn’t go as I planned. Haha!

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u/newtman12 — 5 days ago

My take on Quest 4: Prince Magnus' Gold

TL;DR: this quest has a great idea that was badly implemented. Most Zargons just end the quest after Gulthor is killed and the treasure chests recovered. I edited it so that the heroes have two different routes towards the central room, and they are pursued after recovering the chests. Main edits happened on the right quadrant of the map.

This is my take on the above mentioned quest from the game system campaign. I always thought this quest has a fantastic idea that is badly implemented. What is the point of adding a penalty to carrying the treasure chests if nobody is pursuing the heroes, and there is nothing hurrying them up to the staircases? Why even the need to come back to the starting point of the quest if, by the time the chests are recovered, there are no more remaining monster anyway? Most Zargons usually just end the game after collecting the treasure chests from the Dread Warrior Gulthor, which is a shame because the idea of the quest is neat, it is just the implementation that fails.

This lead me to modify it. If you only own the game system, you should be still able to play this version of the quest, even it uses the trap door tiles from Kellar's Keep and the Goblin Archer and the stone doorway from Against the Ogre Hoard. It should be easy replace them with whatever you have available.

The idea is simple. This quest's "happy path" is the one where the heroes find and take the secret tunnel on room "A" towards corridor "A", the tunnel collapses, then they proceed to the central room, recover the treasure chests, and escape the other way around, been delayed a bit by "ambushing monsters" and the heavy door from room D.

But players have agency, so they may as well take a different path, and that takes us to the second route. The heroes do not find the secret tunnel, so they encounter the goblin archer as a first challenge, then find the central room taking the opposite path, and find the secret tunnels from the corridors, making a swift escape that does not unnecessarily take 2 hours. No pursue from Abominations, or a very short one, but at least we save the heroes from the slog of having to walk back a very long corridor, half a dozen of empty rooms, and a last long corridor.

Speaking about corridors, note that I removed the super long corridor from the top right quadrant from the original quest, and instead created a few rooms that lead to the exit, while proposing the heroes two different ways to come back to safety. Every time I played the original quest, this long corridor was the most boring part of the quest, particularly when moving while carrying a chest.

A fun fact about this quest is that the more I was editing it , the more it looked like the original intention of its author was for the heroes to first find the central room, and then run back to unexplored rooms on the left quadrant, but something unexpected made him change their mind at last minute.

Anyway, enjoy it, and let me know what you think of it, and also what are your thoughts on the original quest.

u/NervousSleep1488 — 5 days ago

My collection after GenCon

A friend of mine attends GenCon and always checks in with me if I'm looking for anything. Managed to nab Wizards of Morcar for under MSRP thanks to them, and some other con goodies.

u/SamuraiMujuru — 7 days ago