r/daggerheart

Image 1 — Last Chance for Hope Dies Last
Image 2 — Last Chance for Hope Dies Last
▲ 62 r/daggerheart+1 crossposts

Last Chance for Hope Dies Last

Thanks to everyone who joined us for our AMA! We loved your questions and hope you had as much fun as we did.

As we enter the final few days of funding, we wanted to highlight some announcements about Hope Dies Last, namely that the second adventure zine has unlocked and we have announced our final stretch goal!

We'll be making two adventure zines, one for each of the campaign frames which are most voted-on by our backers. And we're also only a few thousand dollars away from unlock the third. That would mean we create pre-written adventures for each campaign frame!

But if we push even further and hit $60k, we'll work with Carlos Cisco, Daggerheart alum and creator of Pistolheart, to create a Hope Dies Last Subclass Zine. Every class, including those in Hope & Fear (that's 13, for those counting), will get a new subclass that draws from the themes and settings in Hope Dies Last.

We'll pull from all three campaign frames to identify those features and abilities that speak to defiance in the face of overwhelming odds, while also leaning into magitech, cyberpunk, and sci-fi flavor for the subclasses. Carlos will be the lead designer, but the entire development team will have a hand in creating a zine full of cool player options and incredible iconic character art.

You can check out our recent update to learn more about this and our other stretch goals, along with how you can help support the project.

Thank you again for all your enthusiasm! We're proud of what we've accomplished and can't wait to start building these frames, adventures, and rules.

u/InfiniteCitadel — 6 days ago
▲ 168 r/daggerheart+1 crossposts

My heist/espionage campaign frame is out! The Circle Unwritten (free/PWYW)

This is a heist and espionage-focused frame. Complexity 1 with two thematic mechanics.

I started to build a 3-shot campaign for friends and this grew out of it. I wanted to come up with an environment that would keep generating intrigues without needing a single mastermind secretly controlling everything.

The Circle Unwritten is built around the Umbral Circle, a distributed conspiracy that moves through four invisible and overlapping hands: the Dagger, Ledger, Flask, and Quill. The campaign starts in Saltgloom, a port city fragmented between merchant houses, criminal brokers, and old families. All competing for powers.

The frame includes:

  • A 8-page campaign frame with player and GM principles, Saltgloom, power brokers, useful contacts
  • Two campaign mechanics:
    • The Walls Do Talk, a downtime mechanic where surveillance can expose the party, or let them intercept useful information
    • Oh, I Planned For That, allowing characters to flashback, letting players reveal preparations they made before the trouble started
  • Dead on Arrival: an inciting incident, a simple three-stage operation structure, and Session Zero prompts

It’s free/PWYW on itch.io and Heart of Daggers.

Illustrated with historical book artwork and original graphic elements, with full art credits and source information included. Shoutout to Old Book Illustrations for being an amazing art resource.

Hope y'all like it!

P.S. If y'all actually play this, be nice to Flick! 🐸 (if he's nice at your table anyway...) One of our players got so mama-bear over him, she'll probably hunt you down if you're mean to Flick.

u/dirtypeanut — 7 days ago

Complete Newbie to Daggerheart- are martials viable to play as?

Hey everybody! I only found out about this game yesterday but have done a small amount of studying up on it. I'm interested in GMing it myself, and then playing if I can convince any of the other GMs in my circles that it's worth trying for them, too.

One thing I've just gotta know about the game is whether martials are more viable in Daggerheart than they infamously are in a certain other TTRPG. Now, I understand with the setting-based rules of Daggerheart, a GM could simply make martials capable of standing toe-to-toe with spellcasters (I think), but do the universal rules make it so that I could play as warrior thirsting for glory in battle, a knight seeking to use his blade and not much else to vanquish the forces of darkness, or a conniving swashbuckler wishing to rule the high seas with his tricks and trinkets without having to run to the nearest magician whenever things look a little rough?

In that other TTRPG, when I play, I'm usually quite stubborn about the fact that I like playing as fighters and barbarians more often than I play casters (though I do like going out as the occasional bard or wizard) and usually just accept the downsides and hope the DM- I mean GM is nice to me.

Thanks for your time and reading! Have a nice day, y'all! And if you have any tips on building my first martial character in Daggerheart, I'd love to hear them!

reddit.com
u/Battlebro115 — 7 days ago

Any other Relics around that finally took the plunge away from DND

As the title states, I am a relic, an antique, aging like a fine vinegar. I initially avoided DH as I felt it was just going to be another narrative hyper focused game at which point I have always felt you might as well just be LARPing. Old man yells at clouds, news at 11. At the same, time after running a 2 year DND campaign to mid high levels I needed a change for my sanity from trying to balance the terrible encounter system that is DND. I did a deeper dive on DH and tried to look past the narrative focus bias I had and found what seems to be a great system. For those that have switched from more crunchy systems with detailed tactics, have you and your group enjoyed the tactical options in DH while still embracing the narrative focus of the game.

reddit.com
u/DreadPirateWeasley_ — 7 days ago
▲ 45 r/daggerheart+1 crossposts

Emerging Evil's Preview & Release Date

Daggerheart’s blockbuster release produced a rapid spike of interest in designing material for use with the game and drew the attention of a variety of creators looking to find a niche for themselves. The two of us found ourselves in a privileged position of having intimate knowledge of Daggerheart due to having worked as Additional Designers on the core rulebook and were able to quickly establish ourselves within the 3rd party Daggerheart-compatible design space. We’ve each shared our perspectives and experiences with the game and its design style, but wanted to find a more direct way to help creators that were approaching Daggerheart with eagerness and attention but could use more support to get started.

Earlier this year, Azu (of Bard & Raven) pitched a community event on Heart of Daggers, which had already established itself as the premiere retailer focused on 3rd party Daggerheart-compatible material. This idea would become Fear Fest, celebrating horror and dark fantasy creations across Heart of Daggers. Finding ourselves with fairly full production calendars already with our existing projects, we still wanted to contribute to the event, and, after some discussion with Azu and Matt (of Heart of Daggers), decided to launch a mentorship program with the intent of supporting emerging creators in the Daggerheart-compatible space.

We hosted a contest with defined prompts, asking participants to create an adversary based on one of three prompts, all with a horror-tinged theme in keeping with Fear Fest. The two of us each selected four submissions, choosing stat blocks that showed promise with regards to evocative design, ones that tied together fiction and mechanics. These designers showed thoughtful engagement with Daggerheart’s design grammar and its ethos of collaborative storytelling.

These eight winners received invitations to pitch, develop, and refine an adversary plus a paired environment for publication by the two of us in a book that would receive professional editorial, art, and production. From this process of feedback and playtesting were birthed 8 terrifying encounters that can fill anywhere from an hour, to a session, and even one that can provide a slow drip of subtle horror across many. All of them brought to life in vivid, full color by Per Janke and with some light guidance included from each designer to help easily incorporate these nightmares into your campaigns. We present the following Evil Encounters:

  • Waxing Horrific (Hewtallow Grove/Flickerflame Spirit) by Alexander Kingma
  • Buyer Beware (Ravenous Auction House/Boogey Man) by Fable Lane
  • Memories in D Minor (House of Memories/Haunted Pipe Organ) by Mia McDavid
  • Don’t Dwell (Dwell/Sostra Roia) by Jean Hare
  • All’s Faire… (Fortune’s Faire/Mesmerizing Medium) by Dion Haubro
  • Midnight Snacks (Feast of Fears/Nightmare Moth) by Gavin Greenough
  • Lend Me Your Ear (Earworms Domain/Earworm) by Mizan Alfrarishi Yudanto
  • Masks Off 2: Total Party Kill (Midnight Massacre/Mask of Massacre) by Tatiana Kopteva

On behalf of these designers, we hope you enjoy their creations and that you will keep an eye on them as they come into their own as designers working in the Daggerheart 3rd party space.

Carlos Cisco and Mike Underwood, Producers/Editors

Emerging Evils will release on Heart of Daggers on October 17th.

u/Losasaurus — 6 days ago

Everyone wants to run!

In a recent one shot, there was a situation where all PCs where in Very Close range of an Acid Burrower. All players wanted to move away from the Burrower, since the Acid Spit was damaging everyone. What are the options in daggerheart if everyone wants to take distance from a monster?

It is my understanding that moving away (within Close range) can RAW only be done as part of an action roll, thus creating opportunities for the Burrower to Acid Spit all other PCs again.

Of course the GM might rule that all PCs can move within Close range, since it could make sense for the PCs to do that in the fiction (scary monster and all that), but yet again the GM might also want to keep the PCs close to raise the stakes of the combat.

Do we have any guidance on how these situations can be handled, either RAW or through rulings that worked well at your tables?

reddit.com
u/Tier4Support — 8 days ago

Hope & Fear content now in Daggerheart.org

Hi everyone. I've updated Daggerheart.org with the new content from Hope & Fear! (at least, the things that I'm allowed to from the SRD). It includes:

  • Advantage & disadvantage info
  • 1 domains (Dread)
  • 4 classes (Assassin, Brawler, Warlock, and Witch)
  • 8 subclasses
  • 6 transformations (Demigod, Ghost, Reanimated, Shapeshifter, Vampire, and Werewolf)
  • 130+ adversaries
  • 28 environments
  • 6 communities (Duneborne, Hearthborne, Frostborne, Warborne, Freeborne, and Reborne)
  • 6 ancestries (Skykin, Tidekin, Earthkin, Emberkin, Gnome, and Aetheris)
  • 100+ equipment & loot (weapons, armor, items, consumables)

I realise this is all a bit late, but I don't often get the time to work on it, and I wanted to do it properly 😄

reddit.com
u/dane_websites — 8 days ago

Help with a Timed Style Combat with Fail Condition

Ok, so my first DH campaign is coming to it's final act (Tier 4). I've been planning out the details and scenarios for the last few adventures. In one of them I want the PCs to have to fend off a wave battle until a certain amount of time has passed, but critically I want them defending a McGuffin from these waves who will occasionally try to and perhaps successfully attack it.

So my initial thoughts obviously landed on countdowns. One counting up for the timer, one counting down for the loss condition. The loss condition is pretty simple. Each time a successful attack hits the McGuffin it ticks down. Set it at a reasonable number compared against the time one and maybe offer the PCs a chance to heal/repair the McGuffin as an action if they want as a kind of safety net. Cool.

The problem stems from the timer countdown. Every countdown I've used so far has either been a progress or consequence countdown or tied to an Adversary, so it's nice and obvious when it should tick. But what constitutes a "round" in DH, or time in a combat sense? Should I just use how many times the spotlight is used (ie how many actions are taken during the combat)? But that just feels like I have no firm grasp on what is a reasonable number of actions for the event, how many actions on average does a combat take? I could tie it to each time I take the spotlight, but that feels weird because each time things get "bad" they make progress on their goal. Do I just make it a Progress countdown? That feels weird there isn't really anyway for them to help the McGuffin do it's thing faster. Do I just count a round as some kind of vague number of players + maybe half the adversaries and the thing ticks every time the spotlight has moved that number of times? That feels more manageable than just straight spotlight shifts, but it becomes weirder to keep track of, as I'd be using a dual layered countdown (one tracking the number of "turns" and one for the actual time) and that just doesn't feel good.

So yea, I'm curious if anyone has done something like this before? How did it go for you? What tips/ideas do you have? Even if you haven't done something like this before how would you?

For additional context, the world is a setting where demi-gods called Childeren (spelling intentional) walk the world and offer strange Pacts with people who wish to practice magic. Each Childe is an aspect of the god they come from, which are the planets. All PCs that use magic have a Pact. One has a Pact with an entity known as the Lady of Ephemeral Fancy, who was believed to be a Lunachilde, but the player wanted them to be weird and mysterious and communicate only through dreams and visions. Earth is the only planet in our solar system that is not a god.

Through gameplay, their ideas, and my own I settled on the idea that earth was just not a god yet. Part of the plot has been the evil gods (comets, black holes, the empty void) trying to corrupt Gaia and stop her from being born. This also gave me the idea to turn the Lady of Ephemeral Fancy into a Childe of Gaia. Now she's finally being born in an astral mirror realm, a kind of idealized earth. But the evil gods are trying to stop that and sending minions to do so. The PCs are going to arrive right before Lady Eph is born, a weird flower pod containing her, but it's under assault by the enemy and I want them to hold out for a bit of time while a demi-god is born and prevent them from getting corrupted or killed.

reddit.com
u/firesshadow42 — 8 days ago

Eidolon: The Ghost Market

Got an email yesterday about a preview live play from San Diego ComicCon of Keith Baker's new upcoming DH project, an adventure setting, campaign frame, and adventure. Featuring Jeremy Crawford and a bunch of others as players. Haven't seen anyone mention it so figured I would.

https://www.youtube.com/watch?v=1qE7u3td5I4

Im in no way affiliated just a big fan of Bakers novels and his general overall world building.

My understanding is that it is kinda a take on cyberpunk like themes: corporations, corruption, industry dominating society etc. I would assume some noir elements coming from Baker. But instead of futuristic set in a fantasy setting where ghosts power the tech and are the center of industry. They call it Ecto-punk.

u/Twodogsonecouch — 7 days ago
▲ 207 r/daggerheart+1 crossposts

Colossus of the Drylands: Ikeri Injuries Untold— Model and painting

Hey everyone! My players at my table have pushed me to share this build I've been working on. if you're interested I'll share (for free) the full model so you can print it for your games too!

For those of you who are interested in printing a copy:

https://makerworld.com/en/models/3391107-daggerheart-ikeri-colossus-fan-model#profileId-3859615

(If you want me to upload it to any other platform, just let me know below)

u/pog90s — 11 days ago

Looking for a Guild Store in Manhattan

I am traveling to NY in November and I would like to buy some Daggerheart items in a local store. I would really appreciate your recommendations for a place you like to but your Daggerheart items.

reddit.com
u/Worldly_Revenue_8612 — 7 days ago

Critique my environment

I've got the first session of a new Journey to Horizon game coming up shortly, and I had an idea for an environment to use during the inciting incident. I'd love some critique, and or suggestions on how to make it better. I feel like I need maybe a countdown or something to go with it, but I'm open to suggestions.

The Crumbling Descent (Tier 1 Event) Difficulty: 11

​The floor of the Temple to Aurelia has been violently torn open by thick, aggressively expanding roots of terrana magic. The descent is a chaotic, 45-degree slide of shifting marble, ancient soil, and tangled vines dropping into the pitch-black catacombs below. The air is choked with dust, the deafening roar of collapsing stone, and the echoing shouts of Tolren’s Fellsworn plunging into the abyss right behind the party.

Environmental Hazards & Features

The Shifting Scree: The entire slope is moving. Characters making an Action Roll must also contend with the sliding ground. A failure with Fear might mean they slip, losing their positioning or dropping a vital piece of gear.

Whipping Terrana Vines: Saraya’s overgrowth is still thrashing. Characters can use Agility to swing from these thick vines to bypass the worst of the rubble, but a failed roll means the magic violently lashes out, briefly restraining them.

The Raining Vault: Massive chunks of the temple ceiling are in freefall. This offers immediate cover from range attacks, but the falling stones are a hazard of their own.

GM Moves

Spend 1 Fear - The Ground Gives Way: A section of the rubble violently shifts directly beneath a player. They must immediately make an Agility or Instinct reaction roll to avoid sliding into a hazardous obstacle or taking 1d6 physical damage.

Spend 2 Fear - Desperate Grapple: A Fellsworn templar recklessly leaps from a higher ledge, crashing directly into a player mid-slide. The player must deal with this melee threat in extreme close quarters while continuing to plummet toward the catacombs.

reddit.com
u/rakkii — 7 days ago
▲ 4 r/daggerheart+1 crossposts

Spieleinstieg

Wir haben unseren ersten Kampf in DH gehabt und waren ziemlich erfolgreich, aber der Spieler des Schurken hat sich darüber beschwert, das es vollkommen unausgewogen wäre.

Sein Schurke hat ein Ausweichen Wert von 16 dank seiner Hoffnungsfähigkeit, der Textilrüstung und 'Unantastbar'.

Seine Basisschwellen für Verletzungen sind dafür nur 5/11 bei 3 Rüstungspunkten.

Mein Charakter ist ein Seraph als geflügelter Wächter. Mein Ausweichen beträgt nur 8, weil ich ein Großschwert führe. Aber dank 'Wer braucht schon Rüstung' und Panzer habe ich als Basisschwellen 11/21 bei 5 Rüstungspunkten.

Er findet es unausgewogen, das ich nur einen Kratzer bekomme, wo er fast Tot da liegt, wenn er getroffen wird.

Wie sehr ihr das? Bzw was sind eure Erfahrungen?

reddit.com
u/Thorwen001 — 13 days ago
▲ 35 r/daggerheart+1 crossposts

FEAR FEST has finally arrived - Join us for the first Interview and Supplement!

Fear Fest is finally here!

What is Fear Fest?

Fear Fest is a community celebration conceptualized and organized by Bard & Raven and hosted by Heart of Daggers to celebrate the communities’ shared love for Halloween and Daggerheart. Many designers, artists, and writers were uplifted along the way, earning their first credit in an official publication.

Throughout the month of October, there will be over 20 new spooky supplements, 15+ interviews with 3rd-party creators, and 3 scary Actual Plays The main event (a.k.a. Heart of Daggers Fear Fest Sale) kicks off October 17, but leading up to this, there’s already lots to check out!

We’re starting today, October 1st, 8pm CEST | 2pm EDT | 11am PDT with the first creator interview featuring iiyama, Strachan and not_a_hag and their gorgeous cyberpunk adventure Dread Ravers.

Feel free to join us in the chat and spread the word!

(Youtube link for the premiere)

To not miss anything related to Fear Fest, follow the official Event Page and Bard & Raven's Bluesky!

u/MrAzu — 14 days ago