Best builds to complement an aggressive player?

I’m starting a playthrough with a friend who is very aggressive in combat. They love swinging away whereas I’m a much more patient player. It’s their first time playing, so I want to make a build that best compliments them. They’re currently really enjoying the greataxe moveset and have stated they’re not gonna grab too many magic skills. Any and all advice would be appreciated, and since I have no knowledge of greataxe builds, I’d love some recommendations to pass along to them as well!

reddit.com
u/Sir_Wack — 10 days ago
▲ 12 r/3d6

Any ways to get fireball on a wildfire druid?

Title. Might be starting a new campaign soon and want to roll up with my favorite class. I love the flavor of wildfire druids but I get disappointed in remembering they don’t get fireball unless you’re using the unearthed arcana version. I’m not super up to date on 2024 rules, but are there any ways to get fireball without going 5 levels into another class?

reddit.com
u/Sir_Wack — 11 days ago

What are some character options/builds with the most creative potential?

I'm mostly familiar with 2014 and haven't really looked at 2024 rules, but I'm wondering if there are any interesting options or builds with lots of creative potential. Obviously, classes like wizards get tons of different options, but I'm more looking for things with many different creative applications from either edition, spells, abilities, or otherwise. Preferably also things that are RAW or RAI as well. Any recommendations would be great!

reddit.com
u/Sir_Wack — 2 months ago

Legacy Chest Items for a Support Build?

A friend and I are starting a co op run soon, which will be his first run and my first co op run. I want to play more into co op by going for a support playstyle and focus on buffs/debuffs/DoTs. Not really sure how he's going to build but I want to try and set us up with some good Legacy items. If it also helps, I was planning on messing around with guns, daggers, fists, and/or greataxes/maces since I haven't built around them before, but generally good Legacy item reccs would be great as well. Will also take build reccs for any kind of support playstyle!

reddit.com
u/Sir_Wack — 2 months ago

Is there a mod for sharing buffs between players?

My gf and I are gonna be starting a playthrough together soon with a few QoL mods, and I was wondering if there is something like this. I know about Shared Quest Rewards and already have it in our load order, but I’m wondering if there’s a mod that allows you to share skill buffs too (things like boons, runic protection, etc.)

reddit.com
u/Sir_Wack — 2 months ago

RPGs with luck-based powers and/or mechanics?

Luck-based powers/luck manipulation is one of my favorite tropes in fiction, so I was wondering if there were any games I missed that could scratch that itch. I'm aware of a lot of the normal recommendations (e.x. roguelikes) but I prefer RPGs in general and wanted to see if there were any out there I haven't played yet.

What I've already played: Fallout NV, Fallout 4, BG3, Hades, Rimworld, FTL

(I'll also take any games with an interesting critical hit system and ways to build around crits as well)

reddit.com
u/Sir_Wack — 3 months ago
▲ 21 r/EDH

Artifact decks that feel like spellslinger?

This is a bit of a weird one, but I am an eternal lover of all things spellslinger. I typically lean more towards aggressive spellslinger playstyles (pingers, efficient engines, etc.) and I want to make an artifact deck that has the vibes of spellslinger, but since artifacts are such a broad theme I’m not sure how to go about doing it. I’d greatly appreciate recommendations for commanders and subthemes!

reddit.com
u/Sir_Wack — 3 months ago
▲ 15 r/EDH

Looking for recommendations of commanders/archetypes that change the way you play the game

Title. I’m getting back into deckbuilding recently and I’ve noticed that some of my old favorite decks and playstyles are ones that change the way the game is normally played, whether through mechanics, card evaluation, or just plain weird-but-effective strategies. [[Flubs]] is one example that I’ve built already and I know [[henzie]] gets recommended a lot on posts like these, but I was wondering if there were others I could look out for.

reddit.com
u/Sir_Wack — 3 months ago

Turning Daggerheart into a Roguelike?

I've been really inspired by Dungeon Crawl Carl recently, and was wondering if it would be possible to create a similar experience using Daggerheart. I'm aware that a TTRPG based on the books is already in the works, but I want to see how this could work with a domain card system. I also want to generally see how the rules could be bent to offer a roguelike experience, and I'd appreciate some feedback:

Basically, every single character starts at "level 0" with "default stats" (6 HP, 6 Stress, 10 Evasion, Minimal Trait increases, regular equipment) as well as their community card and one level 1 domain card of their choice. Once they go through a tutorial, they'll reach "level 1" which gives bonuses to Traits up to the normal amount and an additional level 1 domain card.

All the domain cards are shuffled into face-down decks, one for each level. When a player gains a domain card beyond the first, they have to either draw two cards from the domain deck of their level or three cards from one deck of a previous level. They then choose a card and add it to their Vault. Any unchosen cards are added to the player's face-down "Personal Deck". On a future level-up, the player can choose to draw three from their Personal Deck, rather than from another domain deck.

Domain cards can also be awarded for performing certain in-game tasks, gaining "achievements", and/or beating certain bosses. There may also be mechanics that reference the size of your Personal Deck or that may mess with the domain decks. Other ideas I have are giving players "rerolls" as rewards, which will allow them to reshuffle cards they drew into the domain deck and draw new ones, and "Future Sight", which will allow players to look at the top two cards of a domain deck.

Once characters reach level 2, they gain an ancestry, class (thus modifying their Health/Stess/Evasion), and their Foundation ability as well as any other bonuses they would normally gain upon leveling up. Players can use the abilities of domain cards they have, regardless of their class's domains. From now on, their leveling is the same as normal, except they draw from domain decks rather than choosing domain cards.

The floors right after Tier increases (2, 5, and 8) would be like Storyline Floors, and may also grant more abilities. One idea is that after Tier 3 (level 5) and before a player draws from a domain deck, they may swap one domain card in their Personal Deck with one in a willing player's. If a player does this, they instead draw 2 cards from their Personal Deck, with the traded card as the third option. (Not sure how I would get a "trading domain cards" mechanic to work. Would love suggestions!)

All other rules stay the same. Though I may add/take away rules campaign-depending.

This is still in the planning stages, but I would love some feedback and helpful questions to help keep this interesting and fun but also not too cumbersome!

reddit.com
u/Sir_Wack — 3 months ago

[The Sheep Detectives] The Tragedy of Mopple the Sheep

I walked into The Sheep Detectives with 0 expectations, and came away extremely impressed. It’s an excellent 9/10 film with an engaging mystery, silly characters, and an interesting perspective shift on the classic formula. However, there was one aspect I did not expect, and that was Mopple.

To give some background, Mopple plays a sidekick role to the protagonist Lily, sort of the Watson to her Sherlock. It’s also established early-on that all sheep in the movie have the ability to willingly forget certain people and events, which they seem to employ liberally as a reaction to painful events. Mopple, uniquely, does not have this ability and it leads to one of the most important philosophical lessons on the importance of grief and memory I’ve ever seen put to film.

After another character, a sheep named Sebastian, dies and Lily tells the rest of the flock, instead of remembering and honoring their fallen friend, they all willingly choose to forget him, thus completely wiping him or the how he died from their memories. Lily instead chooses to remember him and is horrified that the others would forget him so flippantly.

This spurns a conversation between her and Mopple where she realizes that he has been living with these heartbreaks all this time. In all his life, he has had no one to talk to, no one to grieve with, and no one but him to remember the dead and pass on their legacy.

But just as he talks about all the death he has had to face, he also talks about all the good too, synthesizing it to an important point: when we choose to forget, we erase the dead in their entirety, but if we choose to remember, the good memories always end up shining through.

To remember those who have come before us is to honor them, painful though it may be. We owe it to them to continue on with the skills they taught us, the lessons we learned from them, and the legacy they left to help us grow. And while those who came before can leave us with painful things, they can leave us with beautiful things too that are worth carrying with us. If we choose to forget, we are leaving behind all of it, good and bad, and while we may see some short term relief, we lose the potential for growth.

In a way, Mopple is the most human of the sheep in the movie because of this. Unlike all the others, who have been stuck in stagnation, he, and Lily by the end of the movie, demonstrate that we need to remember in order to grow.

reddit.com
u/Sir_Wack — 5 months ago