u/Sir_Wack

Turning Daggerheart into a Roguelike?

I've been really inspired by Dungeon Crawl Carl recently, and was wondering if it would be possible to create a similar experience using Daggerheart. I'm aware that a TTRPG based on the books is already in the works, but I want to see how this could work with a domain card system. I also want to generally see how the rules could be bent to offer a roguelike experience, and I'd appreciate some feedback:

Basically, every single character starts at "level 0" with "default stats" (6 HP, 6 Stress, 10 Evasion, Minimal Trait increases, regular equipment) as well as their community card and one level 1 domain card of their choice. Once they go through a tutorial, they'll reach "level 1" which gives bonuses to Traits up to the normal amount and an additional level 1 domain card.

All the domain cards are shuffled into face-down decks, one for each level. When a player gains a domain card beyond the first, they have to either draw two cards from the domain deck of their level or three cards from one deck of a previous level. They then choose a card and add it to their Vault. Any unchosen cards are added to the player's face-down "Personal Deck". On a future level-up, the player can choose to draw three from their Personal Deck, rather than from another domain deck.

Domain cards can also be awarded for performing certain in-game tasks, gaining "achievements", and/or beating certain bosses. There may also be mechanics that reference the size of your Personal Deck or that may mess with the domain decks. Other ideas I have are giving players "rerolls" as rewards, which will allow them to reshuffle cards they drew into the domain deck and draw new ones, and "Future Sight", which will allow players to look at the top two cards of a domain deck.

Once characters reach level 2, they gain an ancestry, class (thus modifying their Health/Stess/Evasion), and their Foundation ability as well as any other bonuses they would normally gain upon leveling up. Players can use the abilities of domain cards they have, regardless of their class's domains. From now on, their leveling is the same as normal, except they draw from domain decks rather than choosing domain cards.

The floors right after Tier increases (2, 5, and 8) would be like Storyline Floors, and may also grant more abilities. One idea is that after Tier 3 (level 5) and before a player draws from a domain deck, they may swap one domain card in their Personal Deck with one in a willing player's. If a player does this, they instead draw 2 cards from their Personal Deck, with the traded card as the third option. (Not sure how I would get a "trading domain cards" mechanic to work. Would love suggestions!)

All other rules stay the same. Though I may add/take away rules campaign-depending.

This is still in the planning stages, but I would love some feedback and helpful questions to help keep this interesting and fun but also not too cumbersome!

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u/Sir_Wack — 2 days ago

[The Sheep Detectives] The Tragedy of Mopple the Sheep

I walked into The Sheep Detectives with 0 expectations, and came away extremely impressed. It’s an excellent 9/10 film with an engaging mystery, silly characters, and an interesting perspective shift on the classic formula. However, there was one aspect I did not expect, and that was Mopple.

To give some background, Mopple plays a sidekick role to the protagonist Lily, sort of the Watson to her Sherlock. It’s also established early-on that all sheep in the movie have the ability to willingly forget certain people and events, which they seem to employ liberally as a reaction to painful events. Mopple, uniquely, does not have this ability and it leads to one of the most important philosophical lessons on the importance of grief and memory I’ve ever seen put to film.

After another character, a sheep named Sebastian, dies and Lily tells the rest of the flock, instead of remembering and honoring their fallen friend, they all willingly choose to forget him, thus completely wiping him or the how he died from their memories. Lily instead chooses to remember him and is horrified that the others would forget him so flippantly.

This spurns a conversation between her and Mopple where she realizes that he has been living with these heartbreaks all this time. In all his life, he has had no one to talk to, no one to grieve with, and no one but him to remember the dead and pass on their legacy.

But just as he talks about all the death he has had to face, he also talks about all the good too, synthesizing it to an important point: when we choose to forget, we erase the dead in their entirety, but if we choose to remember, the good memories always end up shining through.

To remember those who have come before us is to honor them, painful though it may be. We owe it to them to continue on with the skills they taught us, the lessons we learned from them, and the legacy they left to help us grow. And while those who came before can leave us with painful things, they can leave us with beautiful things too that are worth carrying with us. If we choose to forget, we are leaving behind all of it, good and bad, and while we may see some short term relief, we lose the potential for growth.

In a way, Mopple is the most human of the sheep in the movie because of this. Unlike all the others, who have been stuck in stagnation, he, and Lily by the end of the movie, demonstrate that we need to remember in order to grow.

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u/Sir_Wack — 2 months ago