A real Bible translator suggested 'Elohim' was mistranslated, that it means many gods, not one. I built a horror game around what one of them left behind
The premise comes from a genuine fringe theory: that the Hebrew "Elohim" (used throughout Genesis) is grammatically plural, and some translators have argued it was deliberately rendered as a singular "God." In Vino Veritas runs with that. The Elohim were many: ancient, warlike, inhuman. After a war they left our world and vowed to return, but one renegade stayed, hiding in a desecrated cathedral, shaping a prophecy.
You play someone searching for a wife who vanished investigating that cathedral. To find the truth you drink wine made from the blood of the renegade Elohim. It's psychological horror. exploration, environmental puzzles, dread over gore.
Free demo on Steam if you want to step inside: In Vino Veritas