
u/CrabBug

Horror point and click game take place on a moon with cosmic horror elements.
Making a sci fi point and click roguelite survival horror game. You play as one of the astronauts that got stranded on a moon in hopeless situations crawling with Eldritch abominations.
The cosmic horror elements focus on psychological dread, limited oxygen management, and encountering anomalies and strange entities.
If you are interested in checking out my game here is the Steam Page: Link
Pixel art capsule illustration for my project.
Decide to do it in pixel art. What do you think of it? Its used as a capsule art for steam. I left in some roughness for the horror theme.
The Colony Captain by Peter L.(me)
Character designed and animated by me in pixel artstyle for my game. (Eldread: Horrors of a Dark Moon)
In a roguelike, does an instant, unavoidable debuff create genuine horror, or is it just cheap?
Working on a turn-based horror roguelike and trying to design encounters that actually freaks the player out.
When you run into "The Impaler", it immediately hits you with a massive bleeding debuff before combat even starts.
Ya or nay?
Making a Point and Click Roguelite horror game heavily inspired by World of Horror
The name of the game is Eldread: Horrors of a Dark Moon
It basically takes place on a creepy moon where you are stranded there with your crew and you explore the place to repair your ship while running into horrors.
I'm about 3 months into the development of my project but I already have a demo on Itch and the steam page up.
Steam Link: Eldread
Itch Link: Demo Link
I'm making a Point and Click survival horror game heavily inspired by World of Horror
The name of the game is Eldread: Horrors of a Dark Moon
It basically takes place on a creepy moon where you are stranded there with your crew and you explore the place to repair your ship while running into horrors.
I'm about 3 months into the development of my project but I already have a demo on Itch and the steam page up.
Links are down below if you are interested.
My first game took months just to get 400 wishlists, but my second game beat that count within 2 days with 455, here is what I did:
Listen to Chris Z and made a horror game.
I mean that's basically it and that worked for me. Around the time when my first game was entering the demo fest and hearing some opinions, I realize it ain't gonna cut it, so I just quickly finish it at a viable level, and just moved on to my second game. About 6 months later I made a point and click survival horror game that is heavily inspired by World of Horror, have the steam page approved about 2 days ago. Posted on a feel relevant subreddits, and the wishlists just rolled in.
- Wishlist Additions: 458
- Wishlist Deletions: 3
- Current Outstanding Wishes: 455
- Ad Spend: $0 (100% organic Reddit traffic)
Here is my game: Steam Link
My Horror Pixel Art Monster: Does this creature terrify you?
How do you like the creature design?
Another attempt at nailing the Uncanny Valley style for my horror game. Did I get closer this time?
Months ago I made a post about my attempt at making a game depicting pixel art of Uncanny looking human monsters, but got feedback saying I didn't quite nail it right. Today my project now morphed in to a sci fi horror game. Did I nail the Uncanny Valley feeling this time around?
My upcoming Horror Game: Eldread – A retro point-and-click survival horror roguelite
Hello!
I have been working on point-and-click survival horror roguelite game with mechanics inspired by World of Horror. Finally got my Steam Page live and a Demo up on itch.io. Hope you would like to check it out! Links are down below.
Working on a sci fi version of a World of Horror like. How you like it?
Also preparing the trailer for my Steam Page.