r/indiegamedevforum
selamlar ben Godless dawn oyununun solo geliştiricisiyim 2027Q1 de ilk türk souls like yapımımı yayınlamayı düşünüyorum
Oyun hakkında merak ettiklerinizi sorabilirsiniz steam wishlist eklemek isteyenler için link
We reworked Code of Shadows and made a new trailer. Does this one show it better?
We’ve made quite a few changes to the game, from visuals and gameplay to the overall feel and presentation.
So naturally, we went back and reworked the trailer too.
We also took a lot of the feedback from our previous trailer into account when making this version. We wanted to give a clearer idea of what the game actually feels like to play while keeping some things for you to discover in-game.
If you saw the previous version, does this one do a better job of showing off the game?
We’d genuinely love to hear what works, what doesn’t, and what you’d still change.
Also Steam: https://store.steampowered.com/app/3424800/Code_of_Shadows/
You've found the game you're going to add to your wishist 👀👀
Varitav Demo Coming Soon!
Preparations for Varitav’s first playable demo are underway! 👀
Don’t forget to add it to your Steam wishlist to support the game and make sure you don’t miss the demo!
More gameplay footage and development updates coming soon!
#gamedevelopment #steam #indiedev #indiegame
StoneEra is now available to Wishlist on Steam! 🪨
After months of development, StoneEra finally has its Steam page live and can now be added to your wishlist.
StoneEra is a voxel-based colony survival & management game where you build settlements, shape the terrain, assign professions, gather resources, farm, craft, mine underground, and try to keep your colony alive in a changing procedural world.
The game is still in active Alpha development, with a lot more planned on the road to release.
Coming October 2026.
🎮 Steam — Wishlist here:
https://store.steampowered.com/app/5057770/StoneEra/
🌐 Website:
https://stoneera.online/
💬 Discord:
https://discord.gg/Cwa5Te3ffZ
If StoneEra looks like your kind of colony sim, a wishlist would help the project a lot. Feedback is welcome too.
Just kills from my upcoming retro crawler
My First Game ON Steam
My new game TANKLE is an action-packed top down shooter! 🎮
If you want to play or wishlist the game check out the steam page and sign up for the playtest! 🖊
The development team is hoping to get the game to at least 100 wishlists by the end of the month! 🎉
The game is going to come out some time in 2027 so be prepared! ⏳️
Thank You!
I’m making a game where your base layout is part of the combat
I’m working on Encave, a PC game that mixes first-person combat, tower defense, and underground base-building.
The basic loop is:
Explore the floor
Build and expand your base.
Create corridors, rooms, chokepoints, elevators, and defensive positions.
Then fight alongside your defenses when enemies push into the structure you designed.
The part I’m most interested in is making the base matter during combat, not just before it. I don’t want the building phase to feel like placing decorations or watching numbers go up. Ideally, every corridor shape, turret position, elevator shaft, and fallback point should change how the next attack plays out.
I’m especially looking for feedback on the pitch:
Does FPS + tower defense + underground base-building immediately make sense to you?
What would you expect to see first: building clips, enemy wave clips, exploration, or before/after base-defense examples?
And for this kind of game, would you rather have more freedom to build messy creative bases, or tighter constraints that force stronger tactical decisions?
Steam link, where allowed: https://store.steampowered.com/app/3246990/Encave/
I GOT -1 WISHLISTS IN 3 MONTHS!
I would like to proudly announce that my game TANKLE! had made it to -1 wishlists!
I would love to thank everyone for all the support so far! Thank you all and have an amazing day!
Steam'de istek listesi açık oyunumdan fragman
Selamlar,
Varitav Demo’su çok yakında
Varitav’da 3 farklı biyom ve her biyoma özel bosslar sizleri bekliyor
Bölümler arasında marketten yeteneklerinizi geliştirebilir paketleri açarak yeni ve özel yeteneklerin kilidini açabilirsiniz
Solo dev olarak geliştirdiğim Varitav’ın demosunu çıkarabilmek için son hazırlıkları yapıyorum
Yeterli istek listesine ulaştığımda çıkış tarihini paylaşacağım
My Roguelike Dev: Exploring Caves
Caves are dynamically created using a composite seed - combining a random world-seed, and the coordinates of the cave on the overworld. I'll be doing mines next, and the structural difference between a cave and a mine is that a cave has only one level, and a mine has multiple levels.
I based my generation algorithm off of the one shared here: https://gameidea.org/2025/01/20/procedural-cave-generation-in-godot-2d/
As a massive fan of Control and the Oldest House aesthetic, I’m working on my own surreal game — Zero Station: Interval. Here’s a short teaser.
Hey guys! Remedy's storytelling and atmospheric world-building (especially Control and Alan Wake) are huge inspirations for me.
I wanted to capture that eerie feeling where bureaucratic normalcy breaks down into cosmic, surreal mechanics. This teaser shows the contrast between the cold institutional halls and what lies underneath.
Built in Unreal Engine 5. Feedback on the vibe and sound design is super welcome!
[Web] Hoops GM — free NBA-style GM sim with a live match engine, no download
I've been building Hoops GM — a free basketball franchise manager that runs entirely in your browser (desktop + mobile, no sign-up).
You run the front office: trades, the draft lottery, free agency, the salary cap — then coach live games on a real possession-by-possession engine, with an owner who tracks your record and can fire you.
Extras: pick a "franchise idol" to build around, blitz games at up to MAX speed, chase a Hall-of-Fame dynasty across seasons.
Play (free): https://hoops-gm-chi.vercel.app
Would love any feedback on the first 5 minutes.
Big update for TileMakerDOT with version 2.6.3!
It’s been a while since the last update, but I’ve been hard at work behind the scenes. I’ve just released a new version of my open source 2D map editor, bringing full multi-language support and important under the hood fixes.
Refactoring the core engine to support dynamic localization was a huge undertaking that required updating UI logic, dialogs, error messages, and tooltips across the entire application.
You can now use TileMakerDOT in:
• English
• Spanish
• French
• Romanian
• Russian
• Ukrainian
And I intend to add more languages in the near future. If you have other language suggestions or you find some mistranslations please let me know:)
A huge shoutout to the contributor who submitted a PR on GitHub and worked closely with me on this localization task. We added the languages we knew. TileMakerDOT is open source, and seeing community contributions come together like this is awesome! I also plan to add even more languages in future updates.
I also tackled a background memory issue where closing or canceling out of the initial setup window left the app process idling in memory. Closing the startup screen now cleanly terminates the process.
Check out the links below to try the new update, watch the tutorial, or check out the code:
🎮 Download on Itch.io: https://crytek22.itch.io/tilemakerdot
💻 Source Code on GitHub: https://github.com/andrei-voia/TileMakerDOT
📺 Watch the Tutorial on YouTube: https://www.youtube.com/watch?v=3fiajGU32Jg
Working on the next planet is a blast, especially when it’s filled with cyberpunk forests
First look at our post-apocalyptic RPG based on the post-modern american civil war. No Steam, no publisher, just us. Would you play this game?
Your morality is the difficulty setting. The year is 2140.
Seventy-five years ago, the governments of the world saw revolution coming and killed it before it started. They turned their weapons on their own people. Hundreds of millions died. The people won by a fraction, and rebuilt from the only thing that survived the rubble: religious and ancient texts. Not everyone who read them found the good in them.
The game is set in the deserted remains of northeastern Oklahoma. There’s no law anymore. There’s The Refuge, and there’s The Black Brigade. Each one believes the other is what’s left of the world’s evil.
Walk the righteous path, and you’re on hard mode. People lie straight to your face. Nothing flags who’s deceiving you when it comes to the Black Brigade. Fear and deception is just all they are. You judge people with your gut, as you would out there. Judge wrong, and you put down someone who was trying to help you.
Walk the wicked path and the road gets shorter. Simpler. If you can stomach it. The world won’t punish you with difficulty. It punishes you with what you see. The deeper you go, the more reality breaks.
Or walk with no one. There are those who follow The Revelation, an enlightenment group, and those who follow The Solution, an accelerationist group. Neither calls you righteous or wicked.
Four endings. All of them decide what’s left of this world.
Small team. Everything built from scratch. Snapshots below. More to be shown.
I won #1 on PixelPicked this week - free game, no forced ads, same Flappy Bird feel but you have to graze death to score
Flappy Bird: Avoid everything.
My game GRAZE: Edge Rush: Avoiding gives you 0 points. You have to graze within 8px of death to score. Chain grazes to build a multiplier. Avoid and you lose it.
Solo dev, built so I could play in one hand during the long nights with my newborn in the other arm. No forced ads, no IAP tricks, just a daily board and leaderboard that everyone is competing on. Just won #1 Launch Game this week on PixelPicked which still feels fake: https://pixelpicked.com
This clip is x16 bubble field - 3,932 → 8,609 in 9 seconds. My best today is 22,000, all time best is 37,661.
Free download if you want to try to beat it - link in comments so I don't get flagged for self-promo.
Dream's Wings
https://phantom-tale.itch.io/dreams-wings
I made this game prototype about lucid dreams in 3 Days, give me your feedback!