

In the Land of Anitaf: Ruins and Dungeons
I finally thought of a name for my game: "In the Land of Antiaf". I'm not 100% sold on it, but it's growing on me. I think it is broad enough to encompass the possibilities of the game, while also specific to the thing that makes the game unique amongst other, similar, roguelikes - the setting.
Here we can see the player entering some ruins, and finding stairs down to a dungeon. The dungeon is to tombs what mines are to caves (if you've been following). The tomb is a single level, and dungeons can be several levels deep. I eventually intend to have a few different types of dungeons in various settings. But that's down the road a bit still.
This does conclude my environmental/world-traversal work for the time being. At this point, I have:
- Movement
- Boat and airship movement
- FOV
- Overworld traversal
- Day/night cycle
- Time passing and season-specific color palettes
- Entering, traversing, and leaving local tiles
- Caves and mines
- Tombs and dungeons
From here I think I'll move on to items and basic inventory. This will be harder to show off in the beginning, but I think it's the logical next step.