r/roguelikedev

Sharing Saturday #643

As usual, post what you've done for the week! Anything goes... concepts, mechanics, changelogs, articles, videos, and of course gifs and screenshots if you have them! It's fun to read about what everyone is up to, and sharing here is a great way to review your own progress, possibly get some feedback, or just engage in some tangential chatting :D

Previous Sharing Saturdays

reddit.com
u/Kyzrati — 13 days ago

RoguelikeDev Tutorial Tuesday 2026, a Summary

Thanks again to everyone who took part in our tenth annual code-along event, and to those who were helping field questions both here and (mostly) on Discord, which continues to be a pretty active place for roguelike developers year round. Special thanks to /u/KelseyFrog for hosting, /u/HexDecimal for his ongoing work on libtcod, and /u/TStand90 for writing much of the main iteration of the tutorial we've been using.

This year we had one new tutorial declared alongside the event, down from last year's five. Although it wasn't finished, it got pretty far: Rust+Bevy Tutorial by /u/Kurald.

Some stats from the 2026 event:

  • 33 unique participants who posted at least once
  • 21 with public repos
  • 13 languages represented
  • 20 different primary libraries used
  • 4 projects confirmed completed through at least the tutorial steps

Of the total number of known participants this year, 38% followed along with libtcod and Python, with the rest using something else. While the percentage completion rate was lower this year (so far!), as usual a fair number have just fallen behind and are still making progress...

Compare stats from previous years here:

I've updated the Tutorial Tuesday wiki page with the latest information and links, including some screenshots for those who finished and provided them. I also highlighted repos for completed projects. Let me know if you have a repo link you'd like to add, screenshots for a project that reached completion, or have since completed the tutorial (or complete it later at any time!).

Languages

  • C
  • C#
  • C++
  • GDScript
  • Go
  • Godot 4
  • Javascript
  • Lua
  • Python 3
  • Ruby
  • Rust
  • TypeScript
  • Zig

Top 3 languages by percent use: Python (23%), C++ (17%), Rust/Javascript (tied @13%) (a surprising show from C++ this year!)

Libraries

  • Bevy
  • DragonRuby
  • EnTT
  • G3N
  • GoRogue
  • Godot 4
  • libtcod
  • McRogueFace
  • parcel
  • pygame-ce
  • python-tcod
  • ratatui
  • ROT.js
  • Raylib
  • SDL2
  • SDL3
  • SadConsole
  • sola-raylib
  • tcod-ecs
  • Usagi Engine

Top 3 libraries by percent use: libtcod (18%), SDL (15%), Raylib (12%) (big drop from libtcod itself this year, though still top)

(I've bolded the above list items where at least one project with a repo was completed with that item. You can compare to last year's lists here.)

Sample screenshots by participant:

u/Kyzrati — 11 days ago

I'm making a tiny environment for low-poly 3D games, but got distracted making a classic 2D dungeon crawler

The program I'm developing is called pocket workstation, you can follow my daily progress on bsky @ ylop3d.bsky.social

u/ylop3d — 12 days ago

Roguebasin down? I'd love to run the tcod c++ tutorial.

EDIT: In the meantime I'm fiddling through the "old libtcod" docs here: https://libtcod.github.io/docs/index2.html

If it's just a disturbance in the force then fair enough. But I can't get to RogueBasin for the tutorial.

I'm starting with a bare c++ project with a libtcod install and I'm going to fiddle my way through the python3 version. But I'd like to go native if reasonable.

reddit.com
u/frobnosticus — 12 days ago
▲ 20 r/roguelikedev+1 crossposts

Favorite Games from roguetemple’s Fortnight 2!

roguetemple’s Fortnight 2 had a lot fewer entries then last year, but there were still some good ones submitted. Because there were a lot less of them to go through I was able to quickly knock them out ‘before’ the voting was completed on itch.io. You can see all the videos for these games in my Win 10 - DFuxa Reviews & Plays 2WRL 2026 playlist. You can also see my unofficial judging within My google sheet here.

Only two games really caught my eye from the batch:

Dungeon Juice - This is my top pick for ‘best overall’ entry. Dungeon Juice wasn’t necessarily doing anything too phenomenal, but it was just really polished, and continues to be worked on by PTrefall. It is perhaps a little bit generic, being a derivative game of Brogue, but it is well done.

#&% MATURE CONTENT WARNING %&#

Latex Drones from Sigma 12 - So it might come as a surprise, but this is actually what I consider to be the ‘most innovative’ entry. If you can tolerate the NSFW aspects of it, there are a lot of ideas that could be played with here. I might wait for an update on this one though, the jam version lags bad.

Note that as always, there are other titles to enjoy.

u/DFuxaPlays — 11 days ago